Time Nick Message 00:03 mauvebic well, things are quiet here too lol 00:06 VanessaE RealBadAngel: done, and pushed to technic. 00:06 mauvebic ooh, there is life here! :p was about to take a trip to lake vostok 00:07 RealBadAngel VanessaE, checkin 00:07 RealBadAngel hi mauvebic 00:07 mauvebic hey hows it going? 00:07 RealBadAngel mauvebic check this out: http://realbadangel.pl/stargate.zip 00:08 mauvebic what does it do and what version minetest is required? 00:08 RealBadAngel stable is ok 00:08 mauvebic is it like a transporter/portal? 00:08 RealBadAngel run it and pick stargate from creative and place it 00:08 RealBadAngel its a teaser 00:09 RealBadAngel not a real mod yet 00:10 cisoun better ? http://lh4.googleusercontent.com/-6z6ihwYiagY/UTksSE2vaPI/AAAAAAAAAUs/OfjEkHrEnUQ/s1873/minetest.jpg 00:10 cisoun (I would change the title but I'm lazy right now.) 00:10 mauvebic ill give it a shot tho my game's incredibly laggy (hence nothing new coming out my end lol) 00:10 RealBadAngel cool 00:11 RealBadAngel cison, i like it 00:11 cisoun thanks. 00:12 VanessaE cisoun: very nice 00:12 cisoun o/ 00:13 mauvebic older maps work with 0.4.5? know the mapgen changed so 00:14 RealBadAngel VanessaE, cant see any new pushes 00:14 VanessaE RealBadAngel: looks like it went to my fork 00:15 Uberi 0.4.5 is noticably faster and more responsive than 0.4.4 00:15 Uberi whatever you guys did, you did it great 00:15 VanessaE RealBadAngel: merged. 00:15 VanessaE try again 00:15 mauvebic im pretty happy with 0.4.4 though i thought i might copy my map and run it a seperate 0.4.5 instance for visting 00:16 mauvebic + i only just noticed the switch from add to set node lol 00:16 * Kacey is going to stop playing Menche's server until it goes whitelist 00:16 VanessaE note to self: change technic push address to point to RBA's upstream repo instead of my fork 00:21 VanessaE RealBadAngel: you forgot to create aliases for technic stairs nodes :( 00:21 VanessaE now I have unknown blocks all over the place 00:22 VanessaE concrete at least. 00:23 MiJyn cisoun, I love it :D 00:23 cisoun :) 00:23 MiJyn I like the little player :) 00:23 MiJyn might be better a little bit bigger, but it's fine like that too :) 00:29 mauvebic hmm, do i need to copy the world, or would a symbolic link work fine? 00:31 Kacey net split haha 00:32 VanessaE yep 00:32 VanessaE RealBadAngel: *poke* 00:33 Uberi and the skies split open, and the net issued forth in torrents and streams 00:33 VanessaE heh 00:34 Uberi oh man the working flat map generator is amazing 00:34 Kacey brb 00:35 Uberi although there still seems to be some jungle grass growing for some reason :/ 00:36 Uberi new emerge seems to cause occasional crashes on shutdown when starting a new world 00:37 * Kacey is going to kill youtube... 00:39 * Uberi pictures Kacey punching server racks 00:42 Kacey GOD DAMNIT!!!!!! 00:43 Uberi protip: server racks are made of metal 00:43 VanessaE yeah, try a shotgun instead of your hand 00:43 VanessaE :) 00:43 mauvebic and if theyre liquid cooled you have better chances of electrocuting yourself :p 00:43 * Kacey rage quit 00:44 mauvebic wtf, why do i get particles when opening doors? lol 00:44 Uberi well you punch the door so hard that it slams open instantly, chips of wood flying everywhere 00:45 mauvebic lol 00:45 Uberi fortunately, the door is sentient and has incredible regenerative abilities, so it never wears out 00:50 mauvebic ooh, tiny nodeboxes dont seem to flicker anymore :) 01:24 sdzen hello! 01:24 sdzen anyone seen nekogloop as of late? 01:27 mauvebic guess not :p 01:29 Uberi saw him yesterday, I think 01:29 Uberi ^ sdzen 01:29 sdzen okay then :P 01:29 * sdzen gives Uberi a Trout 01:29 sdzen thank you! 01:30 mauvebic sure is dead here today lol 01:30 mauvebic maybe cuz i aint been on in two weeks lol 01:30 sdzen that long? 01:30 sdzen I didn't notice! 01:30 * Uberi gives sdzen a truckload of kittens 01:30 mauvebic seemed busier two weeks ago :p 01:31 Uberi it was busier, but today is thursday 01:31 sdzen not that I've been paying attention to minetest IRC for the past two weeks either :) 01:31 Uberi and before March Break, too 01:31 Uberi honestly, who is doing work on the day before the friday before the 10 day vacation? 01:31 mauvebic meh, thats for you guys :P us workers dont get march breaks 01:32 Uberi what? that's not fair at all 01:32 Uberi we can make *every day* Saturday 01:32 mauvebic still with a new version and all, i expect the forums/irc/wtv to be a bit livelier lol 01:32 mauvebic *xpected 01:32 Uberi yeah, same here 01:33 mauvebic not only that, new mods have dropped off too 01:33 Uberi well, we pretty much have all the basics covered 01:34 mauvebic thats a temporary state :P 01:34 mauvebic then someone comes up with a new concept, and the derivate projects that flow from that picks things up again 01:34 Uberi I suppose you're right there 01:37 mauvebic besides people dont sit still too long lol 01:47 Kacey that's sad... 01:47 mauvebic ? 01:47 Kacey i grep the logs and nobody noticed my rage quit 01:47 mauvebic lol 01:47 Kacey >=( 01:48 Uberi we were too busy talking about beating up doors 01:48 Kacey im still pissed so... 01:48 mauvebic ragequit for me is when the same douch on return to castle wolf.. keeps gunning me down over and over, last FPS i played lol 01:48 VanessaE pissed at what, anyway? 01:49 Kacey everything 01:49 VanessaE that narrows it down 01:49 mauvebic lol 01:49 Uberi well at least you know it isn't nothing now 01:50 sdzen lets see if nothing is included in everything because it indeed is under being a thing.... 01:50 sdzen nothing=everything 01:50 sdzen so :) 01:51 mauvebic well nothing should be nil or 0, and everything would prolly be infinity? 01:52 sdzen (1/0)=(2/0)=(999999999999999999999999/0)=(0/0) 01:52 sdzen :) 01:52 Uberi does the set of all sets contain itself? 01:52 mauvebic lol, what was the question? 01:52 Uberi er 01:53 Uberi why do we park on driveways and drive on parkways? 01:53 sdzen yes, no maybe 01:53 sdzen because we can 01:53 sdzen bang I win 01:53 Uberi :O 01:53 mauvebic depends how close you are to city 01:53 mauvebic then highways become parkings 01:54 sdzen let me finish that for you 01:54 sdzen *parking spots* 01:54 Uberi heheheh 01:56 mauvebic in the 70's they filled in a perfectly nice canal to make *drumroll* a giant parking lol 01:56 Uberi I love it when they build parking lols 01:57 sdzen build war not lots 01:57 sdzen :) 01:57 sdzen war lowers population 01:57 sdzen less population 01:57 mauvebic how old are you? 01:57 sdzen less need for more parking lots 01:58 mauvebic they dont exactly send old people out to war to die first 01:58 sdzen true 01:58 sdzen why would they? 01:58 mauvebic well as a last resort theyll take old and young 01:58 Uberi well I dunno, war isn't THAT good of a population control 01:58 sdzen a person is a person 01:58 Uberi look at what happened after WWII 01:58 mauvebic naw a one child policy would be better 01:58 sdzen age is no diff :) 01:59 Uberi baby boom, population exploded 01:59 sdzen put uranium in the water supply 01:59 sdzen :) 01:59 mauvebic they should also stop giving extra welfare for each kid 01:59 Uberi um 02:00 sdzen yes 02:00 mauvebic thats a big thing around here right now lol 02:00 mauvebic though theyre cutting it back for old people too and i dont approve of that 02:02 mauvebic though if governments wanted to reduce the population, you wouldn't have immigration 02:04 Uberi well really the birth rate isn't enough to sustain many of the nations 02:04 Uberi all of the growth comes from immigration 02:04 Uberi you would better control it by enforcing stricter immigration laws 02:04 mauvebic yeah and immigration saves the cost of educating new citizens as they usually already have it 02:05 mauvebic though in ten years it will prolly be mostly private education 02:06 mauvebic so it wont matter as much by then 02:11 Uberi oh no I hope not 02:17 mauvebic meh, already costs a fortune today lol 02:18 Uberi over here everything until secondary school is subsidized 02:20 mauvebic money aint the problem here, theyll lend you as much as you want while youre in school, its what happens after lol 02:22 Uberi bam, interest rates 02:23 mauvebic thats when the banks have intercourse with you 02:24 mauvebic lol http://www.metacritic.com/game/pc/simcity 02:41 Kacey night all 03:08 VanessaE wb shadow 03:23 ShadowNinja This seems to cause a floating-point exception: (screensize.Width/2)/splashsize.X 03:26 hmmmm the width of the splash image seems to be 0 03:28 ShadowNinja yes, I see that 03:28 ShadowNinja sending the above to errorstream causes the exception 03:31 VanessaE let me know when to try your repo again :) 03:32 ShadowNinja splashsize.X == 0... 03:33 ShadowNinja do you know why? 03:34 hmmmm me? 03:34 ShadowNinja anyone 03:34 VanessaE beats me 03:35 hmmmm we aren't psychic 03:35 VanessaE I couldn't code myself out of a C++ paper bag as it is :) 03:36 hmmmm heh 03:36 hmmmm mapgen_torch isn't defined anymore 03:36 hmmmm wonder who removed that 03:39 hmmmm darnest thing, i completely removed the check to not make a dungeon if it's above ground level, and i still haven't seen any dungeons generate in the sky 03:39 hmmmm also they're quite rare for some odd reason 03:39 hmmmm even though there's no code to limit it 03:42 Uberi hey hmmmm, you probably didn't see this earlier, but the new emerge stuff is fantastic 03:42 Uberi runs like butter now 03:42 hmmmm really? thanks 03:42 Uberi bye everyone! 03:43 VanessaE hmmmm: have you tried RealBadAngel's trick of aliasing cave air to some other block (he used mese)? 03:43 VanessaE just to see what really comes out of the code 03:43 hmmmm that was my trick actually 03:43 VanessaE oh heh 03:43 VanessaE well there ya go 03:43 hmmmm dungeons set cobble or mossy cobble 03:43 hmmmm i should be able to see them just fine 03:43 VanessaE oh right, dungeons, not caves 03:44 VanessaE duh 03:44 hmmmm the air->mese thing was for caves which only set air 03:45 hmmmm ahhh, it's really rare to get a complex dungeon system with more than two rooms, but once you do, it's extremely nice looking 03:46 VanessaE you putting this back into the engine? as in C++? 03:46 hmmmm yes 03:46 VanessaE (as if that question were really necessary..) 03:47 hmmmm i broke it off into its own source file, made it into a class, cleaned up the code quite a bit, and now i need to replace the perlin noise calls with accesses to perlin noise maps, a la my newer noise code 03:47 VanessaE cool 03:47 hmmmm gosh i can't even call it new noise code because it's been so long since i added that 03:47 VanessaE can I request a feature? 03:48 VanessaE an lua callback to generate a tree, something I can hook into so that I don't have to route beech trees in the moretrees mod through plants_lib (those are the proposed replacement for the default trees) 03:49 VanessaE every time a tree is generated by the mapgen, have it check/execute that callback first so I can interfere with it :) 03:50 hmmmm yeah i guess i'll throw that in along with DecorationDef 03:50 VanessaE thanks 03:51 hmmmm haha 03:51 VanessaE ? 03:51 hmmmm i'm starting to kind of like minetest 03:51 VanessaE oh boy 03:51 hmmmm everything is coming together so well 03:51 VanessaE oh heh 03:51 hmmmm it's at the point where i can't call it shit anymore 03:52 VanessaE I read that expecting "everything is just such a wonderful challenge! :-S" 03:52 VanessaE :) 03:56 hmmmm i'm gonna need mossy cobble stairs in default i think 03:57 hmmmm minetest_game rather 03:57 VanessaE merge moreblocks but wait for cal to fix the current bugs. it covers all of that now. 03:57 hmmmm if i'm gonna do this, it's going to be done the right way, no cutting corners 03:57 VanessaE (stairsplus was merged into it) 04:00 hmmmm what other blocks are in moreblocks exactly... i don't want to get silly and add more blocks than we really need to just for one specific block 04:00 ShadowNinja does anyone know how I can do something like this? splashsize *= (800/2)/415; 04:00 hmmmm how about by doing that 04:01 VanessaE lesse..various cuts of glass, glowing glass, tree blocks, wood planks, wooden tiles, stone, cobble, mossy cobble, bricks, and a number of others. 04:01 VanessaE Each comes in about 25 or different cuts e.g. stairs, slabs, wall slabs, 1/2-thick slabs, partial stairs, and a bunch others 04:02 hmmmm like on your own server how there are 50 different types of blocks for each? 04:02 hmmmm :/ 04:02 VanessaE http://i.imgur.com/E6NBSCS.png 04:02 hmmmm yeah exactly.. i'd rather NOT have that 04:02 VanessaE that is marble from technic, but you can see how many cuts there are. 04:02 hmmmm just need plain ol' mossy cobble stairs 04:03 VanessaE I'm kinda surprised the default stairs mod doesn't cover that 04:06 hmmmm i think eventually i want to try an L-system based dungeon generator 04:06 VanessaE should do quite well 04:07 VanessaE but you'll need to patch into L-systems to allow for replacing nodes, it won't do that at the moment. 04:07 VanessaE (which is fucking irritating) 04:08 VanessaE one trees grows next to another, the leaves from the first basically cut through the second because the second won't replace them with the newly-added trunks 04:08 VanessaE -s 04:41 hmmmm ahh, i see why dungeons don't spawn in the air even without the check 04:43 hmmmm gotta wonder, then, why do they spawn somewhat in the air close to ground level, no higher than y=10 04:55 ShadowNinja VanessaE: Try the menu now 04:55 VanessaE ok 05:00 VanessaE ShadowNinja: no good. images don't display. 05:01 ShadowNinja hmm, works for me, are you using the defaults? 05:01 VanessaE nope, I'm using two images prepared for this purpose, which I've stuck into ~/.minetest/textures/all 05:02 ShadowNinja try with the defaults, they might be too tall 05:02 VanessaE wait, had to fix one 05:03 ShadowNinja If they don't fit they arn't drawn 05:03 VanessaE menusplash.png is a 1280x1024 png image with some transparent areas, menufooter.png is 1280x200 and it displays but is scaled down somewhat smaller than intended. 05:03 ShadowNinja *aren't 05:03 VanessaE expanding the window way beyond 1280x1024 is not enough to make the menusplash.png show up. 05:04 ShadowNinja menusplash is probably too big 05:05 VanessaE this worked fine with menulogo.png - if it was too bug, it simply exceeded the window border. 05:05 VanessaE the image should be scaled to match the window size (keep aspect) 05:05 ShadowNinja beyond 1280x1024? how big a monitor do you have? 05:05 VanessaE exactly that size. 05:05 VanessaE two of them in fact. 05:05 VanessaE I can expand past 1280x1024 if I want, xfce lets me easily 05:06 ShadowNinja how? 05:06 VanessaE I just grab the edges, drag a bit, then move the window over, repeat until I know it is bigger than my monitor 05:06 VanessaE same way I was able to take those large screenshots seen in some of my posts. 05:06 ShadowNinja ah 05:07 ShadowNinja so how do you want this done exactly? should huge images be drawn? 05:08 VanessaE they should be scaled to the window size, whether smaller or larger. 05:08 ShadowNinja well that is what is done 05:09 VanessaE then something ain't workin, because the image just doesn't appear. 05:09 VanessaE try it. 05:13 ShadowNinja What I get: http://ubuntuone.com/3z5UBzFX7TbXnY7vvqPgWv and http://ubuntuone.com/0aDfUvSZ50fHmUlkrhEwUR 05:17 VanessaE but did you try it with hirez images? 05:17 VanessaE (because those don't look like it) 05:19 VanessaE gimme a sec and I'll post the images I'm using. 05:20 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/menusplash.png 05:20 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/menufooter.png 05:21 VanessaE use regular default textures, but stick these into ~/.minetest/textures/all 05:22 ShadowNinja splash is too big, should be background 05:22 VanessaE what's the filename, just background.png? 05:22 ShadowNinja menubg.png iirc 05:22 VanessaE I'll check 05:23 VanessaE nopers. 05:23 ShadowNinja and for the footer just put "by cel...", put minetest in the splash 05:23 VanessaE doesn't work when named menubg.png either. 05:23 VanessaE however now the default splash at the top shows up. 05:23 ShadowNinja I think I might have to rewrite the bg function 05:24 VanessaE naw 05:24 VanessaE just fix menusplash.png so it can do what I was trying to do 05:24 ShadowNinja so that it doesn't always just tile 05:24 VanessaE what I'm doing technically is a "splash" image after all :) 05:24 ShadowNinja that is not what the splash is designed for 05:24 VanessaE hrm 05:24 ShadowNinja that should be bg 05:25 VanessaE not gonna work 05:25 VanessaE because your clouds override menubg 05:25 VanessaE so it'll never be seen 05:25 VanessaE a new image filename is needed for this 05:25 VanessaE or one of the new ones you added needs to be adapted. 05:26 VanessaE any other way is guaranteed to break something. 05:26 ShadowNinja yes, if they want the tp background they turn clouds off 05:26 VanessaE no0 05:26 VanessaE that's entirely wrong 05:27 VanessaE people barely know how to install texture packs and mods 05:27 ShadowNinja and you lit them have clouds iff they want 05:27 VanessaE having them edit minetest.conf is guaranteed to fail. 05:27 ShadowNinja I can disable it by default but then nobody will turn it on 05:28 VanessaE well, just do what I said then :) 05:28 ShadowNinja then I would have clouds and a bg/splash covering it 05:28 VanessaE yes exactly. 05:29 VanessaE that's the whole point 05:29 ShadowNinja wasting cpu 05:29 ShadowNinja How about this 05:29 VanessaE then turn off the clouds if the image has no transparency? 05:29 ShadowNinja If there is a bg use it and disable clouds, otherwise use clouds 05:30 VanessaE well 05:30 VanessaE I guess that'll work 05:30 ShadowNinja and just remove the default bg 05:30 VanessaE but, 05:30 VanessaE you'll notice that I made the larger image with a transparent sky 05:30 VanessaE so that those animated clouds can show through 05:31 ShadowNinja hmmm, not sure how we can do that 05:31 VanessaE you already do it now. 05:31 VanessaE just allow for oversized menusplash.png 05:31 VanessaE the rest will take care of itself. 05:32 ShadowNinja maybe a cloud overlay image? 05:33 VanessaE eh? 05:33 ShadowNinja something that can be placed over clouds 05:33 ShadowNinja or a setting 05:33 VanessaE an image then. 05:33 VanessaE not a setting. 05:33 VanessaE a texture pack can't override a setting. 05:34 ShadowNinja would be nice to have tp settings 05:34 VanessaE maybe 05:34 VanessaE call menu_underlay.png 05:35 VanessaE i 05:35 VanessaE *sigh* 05:35 VanessaE call it menu_underlay.png 05:35 VanessaE there. 05:35 VanessaE my hands are just not working today 05:38 VanessaE or 05:38 VanessaE put the big "MINETEST" into a new file, menuheader.png 05:38 VanessaE and use menusplash.png for what I'm trying to do. 05:38 VanessaE since you already have a menufooter.png image 05:39 ShadowNinja ok 05:40 VanessaE I'm just trying to avoid terminology confusion for the future 05:44 ShadowNinja so should it be called underlay or splash 05:44 VanessaE yes 05:44 VanessaE because of how it will be used 05:45 ShadowNinja yes? that isn't a valid answer 05:45 VanessaE OH 05:45 VanessaE I took that as a yes/no, not an either-or :-) 05:45 VanessaE splash. 05:45 ShadowNinja ok 05:51 ShadowNinja grrr, it prints could not load texture over and over if you have no splash 05:52 ShadowNinja It works just like you want now 05:53 VanessaE \o/ 05:53 ShadowNinja clouds are too big, but I can fix that easily 05:53 VanessaE no need to resize them on my account 05:55 ShadowNinja now I need a default splash or a way to stop it from printing all those errors 05:56 VanessaE easy, make the default image blank 05:56 ShadowNinja yea, wish there was annother way 05:56 VanessaE ok that's a kludge :) 05:57 ShadowNinja at least a 1x1 won't take up too much space 05:58 VanessaE what happens if you use a zero-length file? 05:58 VanessaE you know, `touch menusplash.png` or something 05:58 ShadowNinja hmmm 06:00 ShadowNinja could not load 06:00 VanessaE damn 06:00 VanessaE well, transparent 1px it is I guess 06:00 VanessaE unless you know how to fix it of course. 06:01 ShadowNinja can I use this to check if a texture exists? getTexturePath("menubg.png") 06:01 VanessaE dunno 06:01 ShadowNinja or is there a better way 06:03 kaeza ShadowNinja, if you can fix it so there's a way to check if a texture actually exists, can that custom crosshair texture branch/commit/whatever be merged at last? 06:04 ShadowNinja I think there is a pull reques for that 06:04 kaeza I'd really like to see that in game 06:04 kaeza ditto for a function in Lua to change crosshairs on the fly 06:06 ShadowNinja aha, it got pulled 06:07 ShadowNinja isKnownSourceImage() 06:09 ShadowNinja I can fix that properly now, just not with that 06:09 ShadowNinja no 1x1 06:10 VanessaE oh good 06:20 ShadowNinja Should I make normal backgrounds tile like before? 06:22 VanessaE yeah 06:22 VanessaE let menubg tile like it always has 06:22 VanessaE no reason to change that 06:24 kaeza what is this... I don't even... O_o http://forum.minetest.net/viewtopic.php?pid=74569#p74569 06:25 VanessaE maybe he means something like what I created so mods could support unified dyes more easily. 06:25 VanessaE but what he wants would be almost impossible to make without being highly bloated. 06:26 kaeza yeah,I know what you mean, but I mean, since every mod is different, what is the purpose? 06:26 VanessaE *shrug* dunno 06:27 kaeza actually, there are pseudo-templates in lua_api.txt 06:29 kaeza anyway, I'm up for an idea to make an IDE to develop mods. I mean, integrated text editor, node editor (with preview) and stuff like that 06:31 * kaeza is experimenting with Swing :P 06:37 ShadowNinja VanessaE: pull now 06:37 VanessaE checking 06:40 VanessaE LOAD PNG: can't read file 06:40 VanessaE spamming the console like mad 06:40 VanessaE (menusplash.png) 06:40 ShadowNinja hmmm, you have one? 06:40 VanessaE not yet. 06:41 VanessaE hrm 06:41 VanessaE what are our filenames at this point? 06:41 VanessaE menusplash, menufooter, menulogo ? 06:42 ShadowNinja logo, menusplash, menufooter, menuheader 06:42 VanessaE ok 06:44 VanessaE ooooo 06:44 VanessaE almost got it perfect now 06:44 ShadowNinja but that shouldn't have printed those errors, I have them too 06:45 VanessaE with a blank menuheader.png, and menusplash and menufooter as I drew them, I get this: 06:45 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/menu1.png 06:46 VanessaE the footer is sized wrong (it should be about twice that width) 06:46 VanessaE so we're really close now 06:47 ShadowNinja ah, I forgot to delete the file I touched 06:51 VanessaE actually, come to think of it... 06:51 VanessaE the size you have it at right now might be just right 06:52 VanessaE yeah, in fact let's keep things exactly as they are in this pull (save for that extra, touched file) 06:56 VanessaE now, where menubg.png is provided, menusplash should override it. 06:57 VanessaE instead of the other way 'round 06:57 VanessaE (if both are present I mean) 06:58 ShadowNinja so if bg and not splash 06:58 VanessaE if bg and splash exist, use splash. 06:59 VanessaE er, yeah 06:59 VanessaE what you said :-) 06:59 VanessaE (didn't read that as a logical operator the first time) 06:59 ShadowNinja if (getTexturePath("menusplash.png") != "" || getTexturePath("menubg.png") == "") //clouds 07:00 VanessaE I think so 07:01 VanessaE but bear in mind default menubg.png will always (in theory) be present 07:02 ShadowNinja no, I remaved that, do you think I should keep it? 07:02 VanessaE well 07:02 ShadowNinja *removed 07:02 VanessaE what happens, on a stock install with no texture pack, if the cloud menu is disabled? 07:03 VanessaE what gets drawn then? 07:03 ShadowNinja I removed the setting, by default you get clouds unless you provide a menubg 07:03 VanessaE ahhh 07:03 VanessaE ok 07:04 VanessaE well in that case, I doubt anyone will complain too loudly 07:04 VanessaE check for the presence of menusplash and use that if found. If not found, check for menubg. If neither is found, use the plain clouds. Then overlay header/footer/logo 07:05 ShadowNinja that is what it does 07:05 VanessaE "then overlay.." -> "after all checks, overlay on top of whatever is being drawn.." 07:05 VanessaE ok 07:05 VanessaE but you're overriding menusplash if menubg is present. 07:06 VanessaE it should be the reverse. 07:06 VanessaE if menusplash is present, menubg should be ignored. 07:06 ShadowNinja I just changed it 07:08 ShadowNinja github updated 07:08 VanessaE trying 07:11 VanessaE ok, I think we're good. 07:12 VanessaE yep, it's working perfectly. 07:14 VanessaE it merges into HDX perfectly. 07:14 VanessaE merge that sucker :-) 07:16 VanessaE recommend you put menubg.png into some sort of "attic" folder so it can be manually copied to the right place by the user if they want it 07:17 VanessaE somewhere where the game won't see it normally 07:17 VanessaE s/game/engine/ 07:17 ShadowNinja I think it is just the dirt texture from minimal 07:17 VanessaE actually I think you're right 07:17 VanessaE in that case, fuck it :D 07:19 VanessaE also, you might want to amend your commit message since you got rid of that cloud_menu_background setting 07:22 ShadowNinja fixed 07:23 ShadowNinja anything else? 07:23 VanessaE nope 07:23 VanessaE I say push that sucker to upstream 07:28 ShadowNinja what about this: https://github.com/minetest/minetest/blob/master/src/main.cpp#L1529 07:29 VanessaE mmm 07:29 VanessaE just at the main menu? 07:30 VanessaE (not sure why you highlighted that particular line) 07:31 ShadowNinja it draws the background(if it exists) while "waiting for other menus" 07:31 VanessaE hmm 07:31 ShadowNinja do you know when that happens? 07:31 VanessaE no clue 07:31 VanessaE in fact I don't recall ever seeing that message 07:32 VanessaE there's a split second (on my box) where the window is black before the menu appears 07:32 VanessaE but not enough to waste time drawing anything on 07:35 ShadowNinja ok, I will ignore it then 07:36 ShadowNinja anything I should mention on the pull request? 07:40 ShadowNinja pull 532 07:40 ShadowNinja and now time for bed 07:40 ShadowNinja bye 08:40 VanessaE bedtime for me also, at least in theory. 08:40 VanessaE night all. 09:40 markveidemanis Hi 11:02 markveidemanis Who has an android 11:09 Infinity_69 hi 11:28 Infinity_69 !b64e 11:28 Infinity_69 nope :/ 11:29 Infinity_69 RealBadAngel 11:29 markveidemanis !b64e hello 11:29 Infinity_69 hey mark... 11:29 markveidemanis not here lol 11:29 Infinity_69 how good are you at php/javascript? 11:29 markveidemanis as good as a cat flap in a barn 11:30 markveidemanis lol 11:30 markveidemanis never used it 11:30 Infinity_69 oh... 11:30 markveidemanis what did you want to do? 11:31 Infinity_69 i want it to redirect the "user" from one person to another 11:31 Infinity_69 after logging in 11:31 Infinity_69 or if the password is incorrect, then back to login.php 11:35 kaeza Infinity_69, header('Location: /login.php') ? 11:35 Infinity_69 -.- 11:35 Infinity_69 so header('location: /where2go') ? 11:35 kaeza yep 11:35 Infinity_69 THANKS 11:35 Infinity_69 A 11:35 Infinity_69 LOT 11:35 kaeza n 11:35 kaeza p 11:36 markveidemanis can you say that and not make it seem sarcastic? 11:37 markveidemanis kaeza: pick a letter: A.B or C 11:37 Infinity_69 A.B 11:37 kaeza Infinity_69, It's preferable you don't output anything else after calling header() that way 11:37 kaeza just exit() 11:37 kaeza or whatever that was 11:38 markveidemanis A == ice cream B == darelea dunkers C == coke 11:38 * kaeza 's PHP skillz are bad, and he should feel bad 11:38 Infinity_69 AC 11:38 markveidemanis hello, what about me and python...? 11:48 markveidemanis http://android.stackexchange.com/questions/41068/bluetooth-headset-to-phone 11:51 Infinity_69 kaeza 11:51 Infinity_69 need html help 11:51 Infinity_69 the most basic button wont work :/ 11:51 markveidemanis i know as much as html. 11:51 markveidemanis use python:D 11:51 Infinity_69 11:51 Infinity_69 it wont work 11:51 kaeza Infinity_69, nope 11:51 Infinity_69 wont go to register.php 11:52 markveidemanis #php 11:52 kaeza
11:52 Infinity_69 oh :D 11:52 markveidemanis lol 11:53 kaeza Infinity_69, ofc, you pu your other form elements inside