Time Nick Message 00:12 kaeza VanessaE, would you mind if I add support for intllib on homedecor, plantlife, and pipeworks? 00:13 VanessaE how would that work? 00:13 kaeza I'll change every nodedef to use the S() macro 00:13 kaeza the code will work with or without intllib 00:14 Uberi that's pretty cool kaeza 00:14 kaeza and I'll throw in a spanish translation of it 00:14 kaeza Uberi, thanks 00:15 Uberi it would be more useful to me if I spoke something other than English though :P 00:15 kaeza I hope other devs will adapt their code as well; Calinou already has his mods adapted 00:17 NekoGloop|Laptop Soon as i know how. 00:18 kaeza NekoGloop|Laptop, http://forum.minetest.net/viewtopic.php?id=4929 00:18 kaeza It's relatively easy 00:18 kaeza the hardest part is adapting compound messages 00:22 NekoGloop|Laptop Ah... 00:22 NekoGloop|Laptop I was thinking it would be a core function. 00:23 * NekoGloop|Laptop votes for a 13375p34|< language option 00:26 kaeza NekoGloop|Laptop, soon it will be a core mod 00:26 kaeza (I hope) 00:26 Exio s/core/default 00:26 * Kacey wants 0.4.5 already!!!!!!!! 00:27 kaeza /-\|_50, 1 5upp0r7 7h47 0p710n 00:27 telek Hey, has anyone here run into a libdrm crash with minetest when loading (I assume) textures? 00:27 kaeza :) 00:28 kaeza Kacey, the_xyz already has a 0.4.5 win build 00:28 STHGOM bye 00:28 Kacey not windows 00:28 kaeza anyway, 0.4.5 is just a version bump 00:28 Kacey i dont run windows... 00:29 kaeza if you have been following MT from git, then you already have 0.4.5 00:29 Exio telek: what gpu/drivers? 00:29 Kacey ... 00:29 kaeza OMG! Kacey only uses stables! 00:29 telek Exio: RS200 and R200 (Former is really an RV100 core, latter is a 2nd gen 8500 core) 00:29 kaeza -.- 00:30 Kacey no i just dont update often 00:30 kaeza Kacey, the version number was just increased, go get it at git 00:30 Exio telek: ah :/ 00:31 MiJyn * NekoGloop|Laptop votes for a 13375p34|< language option 00:31 Exio telek: i got some weird bugs with drm and dri, and that stuff with my intel gpu 00:31 MiJyn Sure! 00:31 telek Exio: What gen card? 00:31 telek And how much VRAM? 00:31 Exio (random crashes), my solution was changing to gallium 00:31 Exio 8mb of vram iirc, or so, intel gma, it is a netbook 00:31 telek Exio: In my case that was when the problems started. 00:32 Exio Acer Aspire One D250 00:32 telek GMA3150 or GMA500/600? 00:32 Kacey fatal: cannot store pack file 00:32 Kacey fatal: index-pack failed 00:32 Kacey ? 00:32 Exio 00:02.0 VGA compatible controller: Intel Corporation Mobile 945GME Express Integrated Graphics Controller (rev 03) 00:32 telek i915. 00:32 Exio er, GME 00:32 telek And I may be wrong but I don't think they actually leverage gallium 00:32 Exio yep, i use that driver 00:33 telek The gallium support is for the i965+ stuff. 00:33 telek It may use the gallium software fallbacks though. 00:34 Exio $ eselect mesa show 00:34 Exio i915 gallium 00:34 Kacey compiling... 00:35 Exio telek: i has the same performance but without crashes every 10 minutes of playing anything (and having to reboot the system for getting it working) 00:35 telek Exio: Oh a fellow gentoo user. 00:35 telek Yeah, FYI xorg is getting really hit or miss on anything older than i915 00:35 telek Well i915 or r300 00:38 Exio hm 00:38 Kacey http://forum.minetest.net/viewtopic.php?id=4654 have you guys seen this? 00:39 Exio i only had problems with xorg and drivers with my old sis 315 in the old computer 00:40 Exio having a highres tty, a decent framebuffer, and a working non-vesa (aka VERY slow) xorg was a PITA 00:40 MiJyn NekoGloop|Laptop, I'm working on it :P 00:40 NekoGloop|Laptop AWESOME 00:41 RealBadAngel hi all 00:41 MiJyn NekoGloop|Laptop :D 00:41 Kacey hi rba 00:41 RealBadAngel http://i.imgur.com/iFzQ7Tg.jpg 00:41 MiJyn I wonder if this'll get pulled though :P 00:41 RealBadAngel i made something for fun 00:42 RealBadAngel stargate is animated of course ;) 00:42 telek Exio: Indeed. This system was working prior to upgrading Xorg/mesa hence why I was asking. 00:43 Kacey kaeza, can your armorplus work with 3darmor? 00:43 telek Problem is the xorg/dri guys tossed out xaa/dri1 meaning all the 'legacy' cards that HAD either 2d or 3d acceleration are now reverted to unaccelerated modes if they need to upgrade :( 00:44 Kacey 3d_armor een 00:44 Kacey even* 00:44 Exio damn 00:44 kaeza nope 00:44 kaeza either one or the other 00:44 Kacey ... ok 00:44 RealBadAngel http://i.imgur.com/aluqrc8.jpg 00:44 Kacey what if i make them work? 00:45 kaeza RealBadAngel, what is that? 00:45 telek Exio: Only reason R300-500 support isn't is because that was the test platform for the work that eventually transformed into gallium (I think intel was working on it, but using some of their own pieces. The r300 ended up being the reference for what was going to be the 'official' way before all the mesa guys moved to intel(and possibly AMD?) 00:46 VanessaE looks like a Stargate 00:46 RealBadAngel it is stargate :) 00:46 RealBadAngel 3x3 nodes big, with animated wormhole 00:47 VanessaE nice 00:47 kaeza coming soon: portals to other servers...? 00:47 kaeza or you ditched the idea RBA? 00:47 RealBadAngel i was thinkin about something really cool for this one 00:47 RealBadAngel and i made stargates 00:48 Exio telek: hm 00:49 MiJyn NekoGloop|Laptop, it will need considerable editing though, I'm just doing basic l337 00:49 Kacey kaeza, how do i craft the certain diff. armor types? 00:50 RealBadAngel btw when playing with this one i found out another thing 00:50 RealBadAngel .5 in nodeboxes is not a maximum of any kind 00:50 RealBadAngel it is just a value for default sized node 00:51 NekoGloop|Laptop RealBadAngel: I do believe most of us know that. 00:51 RealBadAngel nodebox can be 10 times bigger than node 00:51 RealBadAngel for example i didnt knew 00:52 VanessaE how did you get the texture to stretch across the whole 3x3 zone though? 00:52 VanessaE 9 separate files? 00:52 RealBadAngel no, theyre tiled to default sized nodebox 00:52 RealBadAngel *node 00:52 Kacey would it be possible to make a 3x3x3 structure out of bricks that you have to build that turns into a coke oven? 00:52 RealBadAngel sure 00:53 VanessaE easilty. 00:53 VanessaE -t 00:53 VanessaE but why? 00:53 Kacey for a mod i *might* make later 00:53 RealBadAngel such concept is used in mc 00:53 VanessaE better to craft such a thing, perhaps from several pieces, and then have your mod place all of the bricks all at once when you place it 00:53 RealBadAngel then whole structure acts as a single node 00:53 Kacey that is not fun 00:53 VanessaE exactly 00:54 Kacey RBA knows what i am talking about 00:54 VanessaE I know what you're talking about too 00:54 RealBadAngel build that structure from parts, sure 00:54 Kacey but also to make mega-furnaces and all that stuff 00:54 RealBadAngel but then transform it to single node 00:54 RealBadAngel which is 3x3x3 00:54 Kacey aah 00:55 RealBadAngel also rubiks cube as a single node would be fun 00:56 Kacey http://forum.minetest.net/viewtopic.php?id=3342 rba 00:56 RealBadAngel btw imagine how many details can have such structure 00:56 RealBadAngel jin_xi: http://i.imgur.com/aluqrc8.jpg 00:56 RealBadAngel i made animated stargates :) 00:57 RealBadAngel btw, to play animations im using flat nodeboxes 00:58 RealBadAngel could be used as tv screens (tip for homedecor) :) 00:58 VanessaE RealBadAngel: homedecor already has an animated TV :) 00:58 RealBadAngel with a movie on it? 00:59 RealBadAngel make like 50 or more frames, and play it 00:59 VanessaE it could be a movie, but for now it just flips through a handful of screen images. making it into a handful of short videos would be easy but irrlicht can't handle huge animations if the textures are too large 00:59 VanessaE it uses an animated texture to do it 01:00 VanessaE oops, bug 01:00 VanessaE 20:00:14: ACTION[ServerThread]: Reverand uses technic:laser_mk1, pointing at [node under=-688,3,-881 above=-688,3,-882] 01:00 VanessaE terminate called after throwing an instance of 'ServerError' 01:00 VanessaE what(): ServerError: LuaError: Expecting itemstack, itemstring, table or nil 01:00 VanessaE server crashed just now. 01:00 RealBadAngel hmmm 01:00 RealBadAngel i saw this error before 01:00 RealBadAngel will have to take a look 01:02 MiJyn Does anyone know how to compile minetest with a different language set? 01:02 * Kacey has steel armor 01:04 MiJyn anyone? 01:06 VanessaE for now I disabled the laser (thought I already had, but whatever) 01:07 kaeza MiJyn, what do you mean? 01:07 MiJyn kaeza, how do I use my own language (.po) in minetest? 01:08 kaeza MiJyn, windows? 01:08 MiJyn kaeza, linux 01:08 MiJyn but I can read windoze :P 01:08 kaeza I dunno on Win :P 01:08 kaeza on linux: 01:08 kaeza make install 01:08 kaeza and LANG= minetest 01:08 MiJyn ah 01:08 MiJyn thanks 01:09 MiJyn uh, it doesn't work 01:09 kaeza hm? 01:09 MiJyn I made my own language (l3) 01:09 kaeza ah 01:09 khonkhortisan http://postimage.org/image/5piwnxfbt/ Should diagonal rail end diagonally instead of stopping on an axis? 01:09 kaeza you must compile with -DENABLE_GETTEXT=1 01:09 MiJyn right 01:11 kaeza and then: 01:11 kaeza LANG=l3 minetest 01:11 RealBadAngel http://i.imgur.com/XlaJbXk.jpg 01:11 MiJyn kaeza, thanks 01:11 RealBadAngel mega stair node, all 0.5 replaced with 3.5 01:11 MiJyn what happens if I edit a language? 01:11 MiJyn do I need to recompile? 01:12 kaeza yes 01:12 kaeza not quite "recompile" 01:12 MiJyn rba, I hope it doesn't let you get up automatically, right? 01:13 MiJyn dang, it still doesn't work 01:13 MiJyn LANG=l3 ../bin/minetest 01:13 MiJyn ../bin/minetest: warning: could not set default locale 01:14 kaeza please update to 0.4.5 <-- LOL 01:15 Exio where? 01:16 VanessaE https://github.com/minetest/minetest/commit/038529c7638ce48525df9c0ae610d99f2e58aedc 01:16 VanessaE there. 01:17 jojoa1997 how do i set a renamed config file for just a single world 01:17 VanessaE --config /pathtp/fole 01:17 VanessaE file( 01:17 VanessaE grr. 01:17 jojoa1997 where do i put this 01:17 kaeza derp 01:18 VanessaE minetestserver --foo --bar --blah --config /path/to/file 01:18 VanessaE etc 01:18 jojoa1997 where 01:18 VanessaE it's a command-line switch used to start a server, works for the game/client too 01:19 kaeza ... 01:19 VanessaE also, your latest change to peaceful_npc went from massively too many to zero 01:19 MiJyn sorry for restarting the issue, but neither LC_ALL=l3 or LANG=l3 or LC_MESSAGES=l3 work (I've also tried using fr and de, no luck either) 01:20 MiJyn I have used -DENABLE_GETTEXT=1 (and it did compile them) 01:21 VanessaE jojoa1997: wait, here they come now 01:21 jojoa1997 VanessaE will you update your server to 0.4.5 01:21 jojoa1997 here who come 01:21 VanessaE jojoa1997: no need, I'm only one commit behind and the last commit is purely cosmetic. you can use 0.4.5 on my server if you want 01:22 jojoa1997 cool 01:22 VanessaE your peaceful_npc... they're working now, just took a couple minutes for them to show up 01:22 jojoa1997 yeah 01:22 VanessaE I'm testing your latest git 01:22 jojoa1997 they are set to spawning once a minute 01:22 VanessaE ok 01:22 jojoa1997 i think i will go with making chests spawn randomly that could make a village 01:22 VanessaE wait wait 01:22 VanessaE don't do that. 01:22 VanessaE please 01:23 jojoa1997 why 01:23 VanessaE put that sorta stuff into a separate mod 01:23 jojoa1997 you need server priv to do it 01:23 VanessaE make that second mod depend on peaceful_npc 01:23 jojoa1997 wait 01:23 jojoa1997 i didnt mean spawn randomly 01:23 jojoa1997 i meant make super rare to make 01:23 VanessaE oh? 01:23 VanessaE I'm gonna go ahead and deploy peaceful_npc now, btw. It's working about the way I like. 01:24 jojoa1997 cool 01:24 jojoa1997 also vanessae is there a way you could give me the //save command for github 01:24 VanessaE eh? 01:24 jojoa1997 i mean world edit 01:24 Kacey http://www.youtube.com/watch?v=hluPGpkLUZ0' 01:24 Kacey http://www.youtube.com/watch?v=hluPGpkLUZ0 no ' 01:24 VanessaE no, I don't give that to anyone on my server, it's just too risky 01:25 VanessaE RealBadAngel: same error, with the chainsaw this time. 01:25 jojoa1997 i have some buildings i want to use and will ask for permission in the topic of course 01:25 VanessaE RealBadAngel: what(): ServerError: LuaError: Expecting itemstack, itemstring, table or nil 01:25 VanessaE stack traceback: 01:25 jojoa1997 VanessaE i mean just the //save command 01:25 khonkhortisan worldedit is all or nothing 01:25 RealBadAngel what is that what?? 01:26 jojoa1997 why all or nothing 01:26 RealBadAngel can you ask what he was doing with it? 01:26 jojoa1997 servers are not normal games 01:26 RealBadAngel charging, using or what? 01:26 VanessaE 20:25:17: VERBOSE[ServerThread]: TOSERVER_INTERACT: action=4, item=0, pointed=[node under=-540,9,-696 above=-539,9,-696] 01:26 VanessaE 20:25:17: ACTION[ServerThread]: Reverand uses technic:chainsaw, pointing at [node under=-540,9,-696 above=-539,9,-696] 01:26 VanessaE terminate called after throwing an instance of 'ServerError' 01:26 VanessaE what(): ServerError: LuaError: Expecting itemstack, itemstring, table or nil 01:26 VanessaE stack traceback: 01:26 VanessaE he tried to use it, apparently. 01:26 khonkhortisan The worldedit privilage is called "worldedit". To give you only //save, the mod would have to be changed. 01:26 RealBadAngel ok 01:26 jojoa1997 i know 01:27 jojoa1997 since world edit dosnt change that much a edit for one server would be fine right VanessaE ? 01:27 VanessaE jojoa1997: I don't know, and I am not inclined to mess with it. What do you want saved? 01:27 jojoa1997 !up vanessae.mine.bz 01:27 VanessaE it went down, see the above chainsaw error. 01:27 jojoa1997 a couple of buildings here and there 01:27 VanessaE it's up now. 01:27 jojoa1997 i saw 01:28 jojoa1997 stupid debug mode 01:28 khonkhortisan /save isn't much use without access to ~/.minetest/worlds/worldname/schems/file.we(m) 01:28 VanessaE you can always download the map file from the server thread on the forum 01:28 jojoa1997 of course i forgot 01:29 jojoa1997 what does foobr mean/ 01:29 VanessaE foo, bar, baz, quux are placeholders 01:29 VanessaE something you write when you don't need to actually use a real world 01:29 khonkhortisan Should diagonal rails end diagonally? http://postimage.org/image/s7xmbjdiz/ 01:30 VanessaE khonkhortisan: yes 01:30 VanessaE if possible. 01:30 jojoa1997 VanessaE is there a way i could just put something in another config file and just add a line somewhere 01:30 VanessaE khonkhortisan: also, the diagonal rails should be a little farther apart 01:30 VanessaE maybe two pixels 01:30 VanessaE jojoa1997: depends on what it is you're doing 01:31 khonkhortisan The metal part? 01:31 VanessaE yes 01:31 jojoa1997 i just want to set one world to finite liwuid and another to low gravity 01:31 VanessaE jojoa1997: ah 01:32 khonkhortisan can't be done. 01:32 VanessaE well for that you can just create multiple config files and point the server to whichever one you want 01:32 VanessaE khonkhortisan: the rails? 01:32 khonkhortisan It makes it not straight if I go any wider 01:32 VanessaE hrm 01:32 jojoa1997 what do i type to point it to the right one 01:32 VanessaE jojoa1997: the --config command line switch 01:32 jojoa1997 which is? 01:33 VanessaE I just gave it to you :) 01:33 jojoa1997 --config command line switch? 01:33 VanessaE minetestserver --foo --bar --blah --config /path/to/file 01:33 MiJyn Anyone? Please? 01:33 jojoa1997 minetestserver --foo --bar --blah --config /path/to/file? 01:33 jojoa1997 and i put that in the copied config file right? 01:34 VanessaE no 01:34 VanessaE you launch your game or server with that option 01:34 kaeza DNFTT 01:34 kaeza http://cdn.memegenerator.net/instances/250x250/29062796.jpg 01:34 jojoa1997 ? 01:35 jojoa1997 VanessaE as in start from the command line?> 01:35 VanessaE yep 01:35 jojoa1997 ok where do i put each config file 01:35 jojoa1997 just in the world folder 01:36 VanessaE anywhere you want 01:36 VanessaE I usually keep then in ~/.minetest 01:36 VanessaE e.g. ~/.minetest/minetest.conf or ~/.minetest/minetest.conf-lowres 01:37 jojoa1997 if i want the special file do i have to start minetest with the command line every time/ 01:37 jojoa1997 ? 01:37 VanessaE yep 01:37 VanessaE or make a launcher that does that 01:38 VanessaE RealBadAngel: any update on those two bugs? *curious* 01:38 jojoa1997 i think someone should make a launcher for minetest 01:38 kaeza they should put this on the main page of the MC forums http://cdn.memegenerator.net/instances/400x/26247939.jpg 01:38 kaeza 01:38 VanessaE jojoa1997: impossible, because each person's system is a little different 01:38 VanessaE what works on my box won't work on yours, etc. 01:38 jojoa1997 or at least ingame changeable settings 01:38 VanessaE kaeza: haha 01:39 jojoa1997 i think we should be able to change texture packs, shaders,etc. ingame 01:39 VanessaE eventually we probably will 01:39 VanessaE just not yet 01:39 jojoa1997 i know it will not be soon 01:39 VanessaE depends on whether there are people who want these things badly enough to code them 01:40 kaeza I was working on a fMT frontend using PyGtk, but ditched the idea 01:40 kaeza -f 01:40 sokomine hi 01:40 kaeza PyGtk is a beeeotch 01:40 sokomine ah. good. no hostile bots around 01:40 jojoa1997 also depends on whether they can code C++ 01:40 jojoa1997 OH YEAH 01:41 jojoa1997 VanessaE, sokomine: i tried making a building using towntest but i didnt know that it uses world edit schematics so i ended up coding a building by hand 01:41 jojoa1997 all from typeing with trial and error 01:41 sokomine vanessa: i have the larger/better readable font you posted once in my flat world version kept for testing/importing but not in my main world. can you tell me the filename that was responsible? 01:42 sokomine jojoa: well...that sounds like a lot of work... 01:42 sokomine how did you code your buildings? 01:42 meldrian Hey channel, a small question: Under which license is the minetest-logo mentioned here: http://wiki.minetest.com/images/c/cf/Minetest_logo.png 01:43 jojoa1997 0 0 1 default:dirt 13 1 01:43 jojoa1997 0 1 1 default:dirt 13 1 01:43 sokomine jojoa: oh. sounds like a difficult way of building.... 01:43 jojoa1997 0 3 1 default:dirt 13 1 01:43 jojoa1997 yeah well try doing it where you dont really understand which way goes where 01:43 jojoa1997 5x5 hut took half an hour 01:44 sokomine it is to a degree human-readable but not very much 01:44 sokomine if you want such small buildings learn l-system 01:44 sokomine for simple houses that might be suitable 01:44 jojoa1997 i was wondering whether you all were crazy to make such big files 01:44 jojoa1997 no i thought that that was what you guys did 01:45 sokomine for the ones i built for my village (as sellers for farmingplus-items) it might have worked to a very limited degree as well. after all the buildings share a similar style 01:45 jojoa1997 also sokamine you should work to intergrate the working mobf code into your mod 01:45 sokomine i do use mobf already 01:46 jojoa1997 so it can just depend on moretrees cause mobf and moretrees are a heavy load 01:46 sokomine meldrin: i'm sorry. i have no idea. the logo *might* have been done by PilzAdam. please send him a message and ask. most of his works are WTFPL 01:46 VanessaE sokomine: fontdejavusansmono.png and fontlucida.png 01:46 jojoa1997 no i mean take code from mobf and put it in yours so people dont have to doewnload all three files 01:46 sokomine vanessa: thanks! 01:47 VanessaE meldrian: should be SS-By-SA 3.0 I think 01:47 VanessaE er, 01:47 VanessaE CC-By-SA 01:47 jojoa1997 vanessae could you make a 32x32 version of your texture pack 01:48 meldrian nice, so i can use it while mention the website 01:48 VanessaE jojoa1997: there already is one. 01:48 sokomine jojoa: ah, you mean include mobf in my soon-to-be modpack so that it comes ready to run? i'll have to ask sapier. also might be problematic if people already run mobf 01:48 VanessaE https://github.com/VanessaE/32px-realistic-textures 01:48 jojoa1997 O.o 01:48 VanessaE jojoa1997: it comes in 16, 32, 64, 128, 256, and 512px sizes. 01:48 jojoa1997 is there a 16x16 01:48 jojoa1997 cool 01:49 VanessaE and after my RAM upgrade arrives in the mail, I'm going back to the 512px size if I can :-) 01:49 VanessaE http://forum.minetest.net/viewtopic.php?id=1583 01:49 jojoa1997 can i have the link to 16x16 01:49 jojoa1997 thanks 01:49 VanessaE np 01:51 jojoa1997 VanessaE what is the progress on the moon server or is it no go 01:51 VanessaE I haven't launched it yet, been too busy with other stuff 01:51 telek Moon server? 01:51 VanessaE telek: I'm considering making a server that's basically on the moon - low gravity, only materials you would find there, etc. 01:51 jojoa1997 have you made a game version yet 01:52 VanessaE not yet 01:52 VanessaE like I said, I've been too busy 01:52 telek Anyone know how much VRAM is required by a standard selection of mods with 16x16 or 32x32 textures now? 01:52 telek VanessaE: Ahh sounds interesting. 01:52 VanessaE telek: you shouldn't need much with textures that small; any old video card can probably handle that 01:52 VanessaE at those sizes, you need to consider system RAM more than VRAM 01:53 VanessaE in which case, 512MB should be plenty 01:53 telek VanessaE: Well I'd been getting crashed after upgrading on linux. 01:53 telek Erm crashes. 01:53 telek And only 64 megs. I think I can bump it up to either 128 or 256 max. 01:54 telek Had worked fine previous so it might be glitchy 3d drivers. 01:54 VanessaE 64MB? shared memory? 01:55 * jojoa1997 grr 01:55 VanessaE out of how much total RAM? 01:56 jojoa1997 could someone please explain to me what liquid_relax = 1-4 means 01:56 jojoa1997 in layman terms 01:56 hmmmm hrmm _ds_ 01:56 hmmmm ”…/src/emerge.cpp:244:10: warning: deleting object of abstract class type ‘MapgenParams’ which has non-virtual destructor will cause undefined behaviour” – nice 01:56 hmmmm pretty neat considering it doesn't even have a destructor 01:57 VanessaE jojoa1997: no idea 01:58 telek VanessaE: 512 01:59 telek It was working with 0.4.3 until I upgraded graphics drivers. 01:59 VanessaE hrm 01:59 VanessaE dunno :-/ 02:01 Kacey back 02:01 VanessaE wb 02:01 * NekoGloop|Laptop pokes VanessaE 02:01 telek No biggie, I'll fiddle with it more later :) 02:01 VanessaE you sure you ended up on the right set of drivers to begin with? 02:02 telek VanessaE: There's only one set on linux :D 02:02 telek PRoblem is they've been breaking/throwing away all the old stuff while working on all the 'hip new features' 02:04 VanessaE blah 02:04 VanessaE there was a time not that long ago when Linux was the antithesis of that behavior :( 02:04 telek Exactly what I've been saying, but it's become too corporatized :( 02:04 VanessaE remember when "Linux can run on any old broken down piece of hardware" ? 02:04 VanessaE :( 02:04 telek Yep. 02:05 telek Linux just got rid of i386 support with 3.8. He said 'Good Riddance' :D 02:05 meldrian i miss those times 02:05 telek Seems silly to me, they could've just added an i686 arch. 02:05 telek Well with any luck musl and company will bring back some of them. 02:06 jojoa1997 !up vanessae.mine.bz 02:06 VanessaE jojoa1997: it's up. 02:06 VanessaE I've been doing some maintenance. 02:06 VanessaE it's officially at 0.4.5 now. 02:06 telek Wait, 0.4.5 has been released? 02:06 VanessaE telek: on github 02:06 VanessaE it was tagged today 02:06 telek Neato. I'd better download it. 02:06 VanessaE dunno if there are official builds yet though 02:06 hmmmm thexyz's is pretty official 02:07 jojoa1997 lol i just read configuration saved and thought it said congragulations raved 02:07 VanessaE well I mean official as in linked-to from the main site 02:08 jojoa1997 when will rivers be added 02:08 jojoa1997 also it is cool how biomes are now definable 02:08 telek What's the command to see all tags/branches in git? 02:09 jin_xi git branch -a 02:09 VanessaE jojoa1997: biomes were already definable in plants_lib 02:09 jojoa1997 no i mean in the game code itself 02:10 VanessaE I think plants_lib needs some polish and then added to builtin as a useful modding library 02:10 jojoa1997 what does builtin contain 02:10 VanessaE (not flowers, etc. Just the utility library) 02:11 VanessaE not sure what all is there 02:13 hmmmm yaaaaaaaaaaaaaaaaaaaaaaaaahhhHHHH!! 02:13 Kacey ? 02:13 hmmmm trying to merge the scriptapi split 02:13 Kacey aah 02:13 hmmmm alright so let me try this again 02:13 VanessaE hmmmm: nonono 02:13 hmmmm attempt #2 02:14 hmmmm what 02:14 VanessaE you did it wrong 02:15 VanessaE "trying to merge the scriptapi split but, " [sunglasses] "I'm beside myself on how to do it." YEEEEEAAAAAAHHHHHHHHH!! 02:15 VanessaE :) 02:15 VanessaE (no? nothing? Tough audience.) 02:15 hmmmm oh no i didn't mean that like the CSI miami theme song yell 02:16 VanessaE in the meantime, I'l fiddling with minetestmapper to try to get a larger image out of it 02:16 hmmmm i meant this http://www.youtube.com/watch?v=L4DX2DBWtTk 02:16 VanessaE way to kill the joke, hmmmm :) 02:18 NekoGloop|Laptop hmmmm, I wonder what's a good way to kill a joke. 02:18 Kacey lol 02:18 jojoa1997 hmmm i was falling asleep and you scared the **** out of me 02:19 jojoa1997 i wanted to just lay down and then boom i hear that 02:21 Kacey http://www.youtube.com/watch?v=lHAcadr23eY VanessaE, this is what i was talking about (at about the 6 minute mark) 02:22 jojoa1997 nice turbotax comercial zzzzzzzz 02:22 VanessaE eh? 02:22 * VanessaE didn't look 02:25 kaeza while we're at it: http://www.youtube.com/watch?v=Wz1W_omigwg 02:25 kaeza I promise it's not a rickroll this time >:D 02:25 VanessaE does it still qualify as a rickroll if it points to something else? :) 02:26 VanessaE :) 02:26 kaeza just watch it :) 02:26 VanessaE no:) 02:26 kaeza :(((( 02:26 Kacey i dont jump at those ^_^ 02:27 kaeza (I have four mouths, and all of them are sad) 02:28 jojoa1997 kaeza i have seen this and it doesnt scare me but i am not going to continue watching 02:28 * jojoa1997 sees ghost car and clicks out 02:29 VanessaE must..... 02:29 VanessaE not...... 02:29 VanessaE click....... 02:29 hmmmm oh yeah that 02:29 Kacey http://www.youtube.com/watch?v=Qj1heGiIehU 02:30 hmmmm that scared me when i first saw it on ebaumsworld in 2005 02:30 hmmmm probably earlier than that actually 02:30 jojoa1997 Kacey catchy tune 02:30 Kacey try to listen for 10 hours to my singing of it lol 02:31 jojoa1997 trust me my adhd will let me go forever singing it 02:31 jojoa1997 but i can also distract my self instantly so it is kinda like a double negative = a positive 02:31 Kacey your adhd is nothing compareed to my... SQUIRREL!!!!!!! 02:32 jojoa1997 SQUID!!!!! 02:32 Kacey http://www.youtube.com/watch?v=mH2jU8yMQhM 02:32 jojoa1997 i am part dowoof 02:32 VanessaE aw you just need to learn to conc....Oooh, shiny! 02:32 VanessaE ;) 02:32 Kacey http://www.youtube.com/watch?v=Sdtj_f5CHcw i sing this in school reallyloud 02:33 Kacey it takes major skill to trip over a flat surface while standing perfectly still 02:33 kaeza lol nope 02:33 kaeza try this one instead: http://www.youtube.com/watch?v=_6-KspZegsE 02:33 kaeza (no promises) 02:34 kaeza >:D 02:34 Kacey http://www.youtube.com/watch?v=15_Y3_eRfOU HAAAA GAAAY! 02:34 jojoa1997 i am a superstar with a big big house and a big big car/ ia ma a superstart and i don't care who you are.......(dance).........SUPERSTAR.................(dance)................. 02:35 Kacey *]hammie noises* ^_^ 02:35 Kacey DO THE SPRINKLER!!!!!!!!! *ddoes the sprinkler* 02:36 khonkhortisan *Ddos the sprinkler* 02:36 Kacey i fail with certain keys 02:36 VanessaE hey bas 02:36 khonkhortisan A sprinker ddos involves many dogs 02:36 Kacey http://www.youtube.com/watch?v=v82AIoZiL00 02:37 * jojoa1997 http://www.youtube.com/watch?v=_c6HsiixFS8 02:38 kaeza WOW! this guy definitely has too much time in his hands: http://www.youtube.com/watch?v=dQw4w9WgXcQ 02:38 khonkhortisan http://www.youtube.com/watch?v=rickroll 02:39 jojoa1997 Kacey that aint me. . . . . . . when i can focus 02:39 Kacey have we all turned into NekoGloop? 02:39 VanessaE meow. 02:39 jojoa1997 ? 02:39 khonkhortisan yep 02:39 NekoGloop|Laptop All of my yes. 02:39 khonkhortisan too many links for the time between them 02:39 jojoa1997 i dont get what you mean 02:39 NekoGloop|Laptop Or, All of OUR yes. ;) 02:40 jojoa1997 http://www.youtube.com/watch?v=mP6YXA2pc-w 02:40 * kaeza puts a kitten on the kitten on NekoGloop|Laptop's head 02:40 jojoa1997 that is my dog 02:41 jojoa1997 but my dog is 80 pounds 02:42 * jojoa1997 puts a kitten generator kitten generator on nekogloop's head 02:42 jojoa1997 gtg bye 02:42 khonkhortisan Now I have to get a puppy 02:42 jojoa1997 i love me puppy 02:42 * Kacey SQUIRREL!!!!!!!! 02:42 jojoa1997 !!! !!! !!! LABRADOODLES !!! RULE !!! !!! !!! 02:42 khonkhortisan weims 02:43 NekoGloop|Laptop So... it's a kitten generator-generator? 02:43 * jojoa1997 SQUIRREL ! ! ! ! ! ! ! ! ! ! ! ! 02:43 jojoa1997 yep 02:43 jojoa1997 gtg bye 02:43 khonkhortisan bye again 02:43 jojoa1997 finally some seriousness rading time http://www.nasa.gov/mission_pages/nustar/news/nustar20130227.html 02:44 kaeza but not a serious grammar time 02:44 kaeza ba dum tsss 02:44 khonkhortisan ^rimshot 02:46 Kacey http://www.youtube.com/watch?v=wUj05NGmVxQ 02:48 sokomine my buildings still take up too much space...while beeing small farms 02:48 * sokomine sighs 02:49 Kacey well obviously not small enough farms 02:50 kaeza RealBadAngel, could you find a fix for that issue in technic where you could grab the nodes instead of the drops? 02:51 VanessaE he's still trying to fix the last bug I pointed out :) 02:51 kaeza heh 02:52 kaeza I'd really want to make an automatic farm... 02:53 sokomine automatich? hm. you might donate for those poor farmers whose farms i'm building :-) i seriously doubt they can survive on such small farms :) 02:53 kaeza hehe 02:55 kaeza push 1 button, it harvest all your crops, a mese tube sorts them, and they get stored in separate chests 02:56 kaeza VanessaE, BTW, what's the difference between a normal tube and a sand one? 02:56 VanessaE a sand tube scoops up entities near it 02:56 kaeza or...should I ask RBA? 02:56 VanessaE put one at the end of a regular tube line, put a chest at the other end 02:57 VanessaE drop something next to the sand tube and it'll be sucked up and sent through the circuit 02:57 kaeza ah 02:57 kaeza I didn't get why the separate types 02:58 kaeza it now makes sense 02:58 Kacey night all 02:58 kaeza nite 02:59 sokomine kaeza: and then let an npc feed you with the bread? :-) 02:59 kaeza heh 03:00 kaeza also, it would be good if the autocrafter could be used in normal gameplay 03:00 kaeza I mean, without crative or /giveme 03:00 kaeza crea* 03:01 jojoa1997 sokamine could npcs be able to harvest crops in a dwfined area 03:01 kaeza also... I'm too lazy 03:01 sokomine not yet. suggest it to sapier. he's been working on a pathfinding algorithm 03:02 kaeza I'm thinking of making a system where I put iron lumps in a grinder -> dust -> furnace -> ingots -> autocrafter -> blocks -> chest 03:02 NekoGloop|Laptop Does that even work yet? 03:02 VanessaE I thought that was already possible? 03:02 kaeza nope :/ 03:02 VanessaE what part fails? 03:03 * jojoa1997 sigh 03:03 VanessaE kaeza: with the application of those filters, you should be able to do this. 03:03 kaeza actually, I haven't tried if the filter can take stuff from grinder, etc 03:03 kaeza ah 03:03 VanessaE it can from a chest, and I think a furnace too 03:04 jojoa1997 i have not played survival long enough to be able to get that stuff 03:04 NekoGloop|Laptop Yeah cause injectors are derp right? 03:05 jojoa1997 vanessae jave you ever thought of havong a survival server with all your mods 03:05 kaeza you don't need injectors IIRC 03:05 VanessaE I've considered it, but I don't think I have the resources to spare right now 03:06 kaeza jojoa1997, join us @ Octuteam :) 03:06 jojoa1997_ i am on tablet 03:06 kaeza !up minetest.org 30004 03:06 kaeza ah... no bot :/ 03:08 jojoa1997_ vanessae how can your SUPER COMPUTER not handle two servers 03:08 VanessaE my super brain can't :-) 03:08 VanessaE and besides, as computers go, mine's not exactly super :) 03:13 sokomine it would be great if worldedit could do a snapshot of a saved building......i get confused with some 03:48 kaeza so..ehm...VanessaE, I'm halfway thru translating stuff. Would you mind merging it once it's done? 03:48 kaeza I mean homedecor 03:48 VanessaE sure, what's it involve? 03:48 VanessaE I mean 03:49 VanessaE what is the extent of the changes? 03:49 kaeza changes to almost (if not all) the files, mainly to call S() on translatable strings 03:49 VanessaE o hok 03:49 VanessaE oh ok 03:50 VanessaE well when it's done I'll merge it 03:50 kaeza also, a bit of rework on the compound messages 03:51 kaeza for example, instead of name.." takes stuff from kitchen cabinet at "..pos 03:51 VanessaE this oughta be fun.. 03:51 VanessaE will I still be able to maintain my own code after this? :) 03:51 kaeza I'll do S("%s takes stuff from cabinet at %s"):format(name, pos) 03:52 kaeza VanessaE, you'll only need to remember to call S() on any string meant to be translated 03:52 kaeza i.e. stuff like "homedecor:oven" need not (*must* not) call this 03:52 VanessaE right 03:53 VanessaE just printable strings, descriptions, etc. 03:53 kaeza exactly 03:53 VanessaE tell ya what 03:53 VanessaE in future, I code it, you translate it ;) 03:53 kaeza hehe 03:53 kaeza In any case, you need not do any translation 03:54 kaeza only mark strings as translatable 03:54 VanessaE right 03:54 kaeza and then be bugged by users with pull requests adding new languages :) 03:55 VanessaE heh 03:55 kaeza I'll have some fun trying to mark your door descriptions... 03:55 VanessaE haha 03:56 VanessaE I had fun rewriting those doors to begin with :) 03:56 kaeza no biggie 03:56 kaeza the shell comes to the rescue! 03:56 VanessaE also that reminds me, I need to tweak them to spawn the door at the front of the node instead of the back... 03:56 kaeza (grep, sed, etc) 03:56 kaeza oh, yes 03:56 kaeza I noticed that too 03:57 VanessaE unless you feel like fixing that for me ;-) 03:57 VanessaE *in a way that is guaranteed not to break existing maps) 03:57 kaeza hehe 03:57 kaeza I might give it a try later 03:57 kaeza your code is a mess :/ 03:58 VanessaE :P 03:58 VanessaE my mind is a mess, hence the appearance of the code :) 03:59 kaeza hehe :P 04:00 kaeza but I'm glad you learned to use tables and loops instead of manually coding *each* door type 04:00 VanessaE well I already knew how, I just hadn't bothered yet 04:00 VanessaE it was actually easier to copy&paste to create a new door 04:01 kaeza hmm... now looking at the homedecor_node_is_owned() function 04:01 VanessaE now I just add a new model and voilà :-) 04:01 kaeza I think I spotted a possible bug 04:01 VanessaE oh? 04:02 kaeza ah sorry, nvm 04:02 kaeza my bad, I just thought "someone" may be able to do weird things with protection 04:02 VanessaE I need to expand that function later to account for 0gb.us's protection mod at some point 04:02 kaeza :P 04:02 VanessaE lol 04:04 kaeza I wonder if there can be a "standard" protection system that can be added to default 04:04 kaeza having to support so many systems is kinda tedious I bet 04:05 kaeza inb4 xkcd comic 04:05 VanessaE well there are only two major ones; if I had to choose, my fork of node_ownership would get the nod. 04:05 VanessaE http://xkcd.com/927/ 04:05 VanessaE ;) 04:05 kaeza ;) 04:09 kaeza oh BTW, the code can be compressed further. I spotted a few places where a nice generic function will reduce size substantially 04:09 kaeza namely, collapsing kitchen cabinets into a generic routine 04:10 VanessaE yeah, might need to do that 04:10 VanessaE later though 04:19 * ShadowNinja has discovered tmux 04:19 ShadowNinja I wonder if I can run screen in it? 04:23 * sokomine folds a ktichen cabinet together and stores it in her inventory 04:23 VanessaE haha 04:24 kaeza kitchen* 04:24 kaeza 05:26 kaeza done 05:27 kaeza had great fun reformatting locked.lua to minimize the amount of strings lol 05:28 VanessaE kaeza: didn't I see a code snippet from you for corner chainlink fences also? 05:28 kaeza hmm not that I recall 05:28 kaeza not me 05:29 VanessaE hrm, who was that then 05:29 VanessaE I'll find it later 06:02 MiJyn bye all 06:02 MiJyn btw, I'm trying terasology, and I'm LOVING it! 06:02 MiJyn it's epic! Plus, mods are written in java :D 06:53 * VanessaE whines...my uptime! my uptime! :'( 06:53 VanessaE (lost 10 days with that restart) 06:56 kaeza hehe 06:56 kaeza BTW... 06:56 kaeza 04:55:13: ACTION[ServerThread]: singleplayer mueve cosas al gabinete de cocina en (583,4,-125) 06:56 VanessaE ? 06:56 kaeza \o/ 06:57 kaeza 04:55:13: ACTION[ServerThread]: singleplayer moves stuff to kitchen cabinet at (583,4,-125) 06:57 VanessaE output from your translation code? 06:57 VanessaE nice 06:57 kaeza 99.99% translated 06:58 kaeza now I don't know why "Oven" refuses to be translated 07:00 kaeza aww... nvm 07:00 kaeza forgot to apply S() to "Oven" 07:01 VanessaE AH, I found that code I was looking for, dsalt posted it. 07:01 kaeza good :) 07:05 kaeza mkay, time to push this 07:06 VanessaE go for it 07:10 kaeza humm 07:10 kaeza my git is acting strangely 07:17 VanessaE I just pushed an update to homedecor to merge in dsalt's patch, you may wanna re-check that your code still merges cleanly 07:19 kaeza k 07:25 kaeza VanessaE, https://github.com/VanessaE/homedecor/pull/3 07:25 VanessaE merged :) 07:26 kaeza thanks ^_^ 07:26 kaeza hope this is useful 07:26 VanessaE I'm sure someone out there will like it :) 07:28 kaeza I also hope I didn't miss anything... there are quite a lot of stuff to translate 07:28 VanessaE oh I know it.. 07:28 VanessaE the craft guide alone is long 07:28 VanessaE (first post on the forum thread) 07:28 kaeza yep :P 07:29 kaeza crafts.lua: 1781 lines 8-O 07:29 VanessaE mmhmm 07:39 VanessaE ok, time for me to head to bed. 07:39 VanessaE night :) 07:45 kaeza good night V :) 09:36 Aqua Hi? 09:36 Aqua kaeza? 09:36 kaeza hey Aqua 09:36 kaeza what's up? 09:38 Aqua Is 0.4.5 released? :) 09:39 Aqua Ya there? 09:39 kaeza almost... :) 09:41 Aqua I normally use stable versions, but i just tried xyz latest build and its awesome 09:41 Aqua But how can i fly through stuff? 09:44 kaeza Aqua, /grant noclip 09:44 Aqua I did i /grant singleplayer all 09:44 kaeza and toggle "noclip mode" using 'H' 09:45 Aqua Whats the main difference between 0.4.5 and 0.4.4 09:45 Aqua The creative is diferent 09:45 Aqua The text is diferent 09:45 kaeza tons of new stuff :P 09:45 Aqua Like...? 09:46 kaeza visible changes you may see right away are the favorite servers list 09:47 berome Aqua: you can find changelog here :http://dev.minetest.net/Changelog 09:47 kaeza also: finite water, ability to use a flat map generator, and lots of other stuff I can't get off the top of my head 09:48 Aqua @berome I think the site is down 09:48 Calinou no, remove the : 09:48 Calinou http://dev.minetest.net/Changelog 09:48 kaeza hai Calinou 09:48 berome Calinou: hello, you right 09:49 Aqua What does finite water do? 09:50 kaeza Calinou, I seem to be having problems making the pull request, can you puhleez upload the files for me? :P 09:51 kaeza Aqua, more realistic water 09:51 kaeza brb 09:52 Calinou finite water = water that is not infinite 09:53 Calinou kaeza: where? 09:53 Aqua Cay 09:53 Aqua Cya 09:55 kaeza Calinou, I pushed my changes, but when I make the pull request, it says the repos have completely different histories 09:56 Calinou I reset the git repo 09:56 Calinou so delete it and clone it again 09:56 Calinou backup your stuff first 10:00 tripod Calinou: 10:00 Calinou tripod was minced with their own intestines by Calinou who posts the obituary on gurochan 10:00 tripod ~obit Calinou 10:01 KikaRz\ Hello! 10:01 KikaRz\ Soon I'm coming to make Mods, Nodes, Models and plus!!! 10:01 kaeza KikaRz backslash! 10:01 KikaRz\ kaeza <3 10:01 KikaRz\ how are you? 10:02 kaeza excellent, and you? 10:02 KikaRz\ telek, are you there? 10:02 KikaRz\ i'm fine too 10:02 KikaRz\ :) 10:02 kaeza haven't seen you around here in a while 10:02 KikaRz\ I'm punished. 10:02 kaeza aww :( 10:02 KikaRz\ my mother has removed me my computer. 10:02 kaeza what did you do this time? 10:02 kaeza :P 10:02 KikaRz\ until day 15 10:03 KikaRz\ I'm in library at my school 10:03 kaeza thought you were 29 :P 10:03 KikaRz\ yea... 10:03 KikaRz\ my old school 10:03 KikaRz\ '-' 10:03 KikaRz\ i'm allowed to enter here 10:04 KikaRz\ well 10:04 KikaRz\ what you do on this time too? 10:04 * Calinou is translating homedecor to french 10:05 KikaRz\ Calinou 10:05 KikaRz\ can i translate to portuguese»? 10:07 kaeza KikaRz\, just codig stuff as always 10:07 kaeza coding* 10:07 KikaRz\ Ok 10:07 kaeza and go ahead, grab Calinou's mods and/or homedecor and start translating :P 10:08 kaeza Calinou, you may find locale/template.txt very useful. 10:10 KikaRz\ lol 10:10 KikaRz\ soon 10:10 KikaRz\ in 15th March, i'll be here... at 110 % power 10:11 KikaRz\ http://forum.minetest.net/viewtopic.php?id=4980 10:11 KikaRz\ we use copper and etc to put in ... Food? 10:11 kaeza hehe 10:11 KikaRz\ I like this 10:11 KikaRz\ http://forum.minetest.net/viewtopic.php?id=4976 10:11 KikaRz\ so funny... 10:12 KikaRz\ there is a form to gen a c**k form? 10:12 KikaRz\ XD 10:12 kaeza KikaRz\, experiment :P 10:12 KikaRz\ XD 10:12 KikaRz\ if i knew working with that 10:13 KikaRz\ Well 10:13 KikaRz\ I'm going out 10:13 KikaRz\ there are people that need to come to computer 10:13 KikaRz\ and i'm here at 10 minutes ago... 10:14 kaeza k 10:14 kaeza cya then :) 10:14 KikaRz\ 10 minutes its the limit 10:14 KikaRz\ byeee 10:14 KikaRz\ ly <3 10:14 KikaRz\ well 10:14 KikaRz\ i can enter later, at home... 10:22 jin_xi 8( they only want the cock 10:25 Calinou http://dl.dropbox.com/u/82342922/temp/fr.txt 10:25 kaeza OMG! I appear 4th in google images! 10:25 Calinou VanessaE: can you merge this for homedecor please? thanks 10:26 kaeza Calinou, BTW, check here: https://github.com/kaeza/calinou_mods 10:27 Calinou no translation for stairsplus? ;) 10:27 kaeza lol just noticed that 10:27 Calinou ok, I'll merge them by hand :P 10:27 kaeza thanks :P 10:35 Calinou kaeza: how about you make a mod that redefines all default nodes and items so that we can translate their names? :P 10:35 Calinou integrate it in intllib maybe 10:36 kaeza erhm... I was going to do that; but doing that from a mod would need to redefine minetest.register_* 10:36 kaeza and somebody will prolly barge in and say "this is hacky, and is shit" 10:36 kaeza will do it anyway :P 10:37 kaeza (TL;DR: nice idea :P) 10:38 berome kaeza: is it your internationalisation lib work wich make the use of locale.txt files possible inside mods folders ? 10:39 kaeza yep 10:39 berome So great ! and thanks you :-) 10:39 kaeza nah... It ain't that great :P 10:40 * kaeza blushes 10:40 kaeza It's be better for this to be in default 10:40 kaeza anyway, on to coding Calinou's idea 10:43 * Calinou updated misa's pack since a lot of moreblocks blocks were renamed 10:43 Calinou VanessaE: you will have to update HDX too ;) 10:43 kaeza but first: https://dl.dropbox.com/u/100008207/minetest/temp/es.txt 10:44 kaeza Calinou, stairs+ ^ 10:52 * Calinou officially removed "oerkki blocks" that were useless, finally 10:52 Calinou they turn to mossy cobblestone if you update more blocks when you have some placed :P 12:41 kaeza forum spam? http://forum.minetest.net/viewtopic.php?pid=73937#p73937 12:41 kaeza not daring to click the link 12:41 jin_xi just report it 12:42 kaeza reported 13:17 Traxie21 Murnin! 13:18 Traxie21 Everyone else still sleepin? 13:20 Traxie21 Gaah... 13:21 * Traxie21 goes back to bed 13:24 Kacey hi all 13:33 kaeza 'ey Kacey 13:38 * Kacey is tired 13:38 Kacey have tests this week and next week and marching band on top of that 13:53 Kacey http://www.youtube.com/watch?v=YyDmAykJSgA 14:02 Kacey so how is everyone? 14:04 kaeza anyone good with regular expresions? 14:04 kaeza Kacey, fine, you? 14:05 Kacey tired 14:12 * NekoGloop|Laptop puts a kitten on kaeza's head 14:12 NekoGloop|Laptop Depends on what you mean by "expressions" 14:14 kaeza regex? 14:16 NekoGloop|Laptop Example? 14:16 kaeza http://pastebin.com/4SYqvq8v 14:16 Kacey bye 14:19 NekoGloop|Laptop Nope. 14:25 NekoGloop|Laptop Sorry kaeza. 14:27 kaeza np NekoGloop|Laptop, thanks for the offer tho' 14:27 kaeza no on #lua bugging a few users 14:27 kaeza now* 14:36 PilzAdam Hello everyone! 14:36 STHGOM_ hi 14:37 STHGOM hi! 14:41 proller PilzAdam, maybe https://github.com/minetest/minetest_game/pull/128 14:41 PilzAdam proller, it is a nice idea, but talk to hmmmm because he plans to move more mapgen back to c++ 14:42 NekoGloop|Laptop As long as we can run the ore gen from lua I'm happy as can be 14:42 proller maybe pull in now, and then make in c++ when it will be ready > 14:43 proller ? 14:43 proller ant now it already commited in minimal 15:16 thexyz kaeza: lua has no regexes 15:16 kaeza huh? 15:16 thexyz yeah 15:17 thexyz Unlike several other scripting languages, Lua does not use POSIX regular expressions (regexp) for pattern matching. The main reason for this is size: A typical implementation of POSIX regexp takes more than 4,000 lines of code. This is bigger than all Lua standard libraries together. In comparison, the implementation of pattern matching in Lua has less than 500 lines. Of course, the pattern matching in Lua cannot do all that a full POSIX implementation does. Ne 15:18 kaeza thexyz, Lua's implementation is adequate for most purposes 15:18 thexyz probably 15:18 kaeza also, that says it does not implement *POSIX* regexes, not that it does not implement them 15:18 thexyz what are you trying to achieve? 15:19 kaeza thexyz, unescape special characters on a string 15:19 kaeza f.ex: unescape("a\\nb") == "a\nb" 15:20 thexyz well, most times regex == posix/perl regex, not lua ones 15:21 thexyz xyz@xyz-pc ~ $ lua 15:21 thexyz Lua 5.1.5 Copyright (C) 1994-2012 Lua.org, PUC-Rio 15:21 thexyz > = "a\nb" 15:21 thexyz a 15:21 thexyz b 15:21 thexyz > = "a\\nb" 15:21 thexyz a\nb 15:21 thexyz > 15:21 thexyz this? 15:25 STHGOM bye 15:41 kaeza thexyz, nonono 15:41 kaeza I mean, I'm reading Key=Value pairs from a file, and I want to be able to escape '=' 15:42 kaeza as \= 15:42 kaeza ... 15:42 kaeza it's a bit confusing 15:43 thexyz oh 15:43 kaeza for example, in the file I write x \= 6 = literally 15:43 kaeza "x = 6" is the key 15:44 kaeza and the stuff after the second (unescaped) '=' is the value 15:45 thexyz one moment.. 15:46 kaeza and I want a pattern that matches "\\[nrt=]" 15:46 kaeza actually, any character preceded by '\' is output unchanged 15:54 thexyz hm.. sorry, no idea 15:54 thexyz i'd better write a simple loop 15:56 kaeza that's what I thought too 15:57 kaeza I guessed pattern substitution would make things more compact :/ 15:57 thexyz i think it's possible with regexes 15:58 thexyz just split by even number of \ followed by = 16:01 kaeza hmm... I think this can be made simpler than that... lemme try somthing 16:04 kaeza actually, let's ditch this thing altogether 16:04 kaeza anyway, who uses '=' in text displayed to the user? 16:05 * NekoGloop|Laptop codes a mod quickly to do so 16:07 kaeza NekoGloop|Laptop, about that... care to do Jap translation? :3 16:08 NekoGloop|Laptop Don't know japanese characters. 16:08 kaeza oh 16:26 thexyz kaeza: ask guys who translate minetest into japanese 16:29 kaeza thexyz, any idea how to contact them? maybe post a topic on the forum requesting help? 16:31 thexyz http://forum.minetest.net/viewtopic.php?id=4861 16:31 Traxie21 Something VERY strange just happened 16:31 Traxie21 return { ["dye:cyan"] = { ["rank"] = "Players" } } 16:32 Traxie21 Afaik, the singleplayer user name is not "dye:cyan" 16:32 Traxie21 O_O 16:32 Traxie21 this might be the cause of some bugs I've been working on 16:33 PilzAdam anyone here noticed that 0.4.5 is released? 16:33 Jordach ypu 16:33 Jordach yup 16:34 Traxie21 Eyup 16:34 Traxie21 :D 16:34 Traxie21 Wiki should be updated. 16:36 Traxie21 Gosh 16:36 Traxie21 There are sometimes that I hate coding 16:36 Traxie21 Especially when I have to redo 300+- lines of code 16:41 Traxie21 Other times, like now, I love it, because I got 50 lines of code RIGHT the first time :DDDD 16:42 kaeza okay, posted a message on the topic 16:44 * john_minetest puts a cat on NekoGloop|Laptop's head. Meow. 16:45 NekoGloop|Laptop ITS JUST NOT THE SAAAAAME 16:45 jojoa1997 where can i find this (BiomeDefManager & associated Lua API (kwolekr)) 16:45 hmmmm proller, those 'water and lava springs' would be considered decorations and will be covered with the advent of DecorationDef 16:46 hmmmm at which point you'd simply register those blocks to be spawned pseudorandomly based on blockseed at positions below whatever 16:47 hmmmm jojoa, unfortunately the BiomeDefManager is not used by current included mapgens, so it is just an artifact of infrastructure at the moment 16:47 VanessaE [03-05 05:52] * Calinou officially removed "oerkki blocks" that were useless, finally <--- NOOoooOOOoooOOoooOOoooOoooOooo 16:47 VanessaE also, hi 16:47 jojoa1997 Hi 16:47 VanessaE (and when he returns, I merged his French translation for homedecor) 16:47 jojoa1997 hmmmm: i swear i saw defined biomes recently and 16:48 VanessaE biomes? blah, use plants_lib 16:48 VanessaE :) 16:48 jojoa1997 VanessaE i dont understand how your biomes work 16:48 VanessaE jojoa1997: read the API 16:48 jojoa1997 plantlibs 16:48 VanessaE my biome defs are freeform 16:48 jojoa1997 i wonder if i saw it somewhere in minecraft? 16:48 proller hmmmm, when DecorationDef will be ready ? 16:48 VanessaE you could model everything from Europa to Venus if you want 16:48 jojoa1997 nah it was in lua 16:48 jojoa1997 vanessae 16:48 hmmmm proller, there is no scheduled time for its release 16:49 jojoa1997 nvm 16:49 hmmmm it will be released when it is done 16:50 jojoa1997 proller the regen water doesnt work whaen i put liquid_relax = 1 16:50 VanessaE hmmmm: I trust you'll merge plants_lib into default or builtin or so at the same time ;-) 16:50 hmmmm perhaps 16:51 NekoGloop|Laptop G'bai 16:51 proller jojoa1997, try find big lake with caves and see on water surface 16:51 kaeza need a mod to include in default? why not zoid...err...intllib? 16:51 kaeza :) 16:51 jojoa1997_ where are biomes defined in the default game? 16:52 kaeza grep -R 'biome' ./ 16:52 jojoa1997_ ? 16:52 jojoa1997_ what file 16:53 PilzAdam in mapgen_v6.cpp 16:53 jojoa1997_ then what does the mapgen in the default mod do? 16:54 PilzAdam place coal, steel, mese, cactus, papyrus and nyan cats 16:54 jojoa1997_ oh 16:54 PilzAdam this will be moved back to c++ in the future 16:57 kaeza llo rubenwardy 16:57 rubenwardy hi! 17:04 Calinou thanks for merging my translation, VanessaE :) 17:04 VanessaE you're welcome :-) 17:04 VanessaE btw, please don't remove oerkki blocks, some people do use them as decoration 17:08 Traxie21 so much stupid in my mods -_- 17:11 kaeza Traxie21, need any help? 17:11 kaeza I read you have problems with I/O 17:11 Traxie21 ehh 17:11 Traxie21 I'm just being stupid, I keep having to redo things, because I forget 17:11 VanessaE Traxie21: you may wish to sign onto my server, find your lighthouse (it's on South St. past the Gateway) and continue building on your pathways you started on the old map (I moved most of it over already) 17:11 VanessaE (speaking of re-doing) 17:11 Traxie21 I will as soon as I can vanessa 17:11 VanessaE ok 17:12 Traxie21 Its just that I'm too busy working on ServerExtended 17:12 Traxie21 ATM, it has a major bug or 4000 17:12 VanessaE understood 17:12 kaeza Calinou, stupid mistake in my translation 17:12 * Traxie21 is flustered 17:12 kaeza (or stairs+) 17:12 kaeza of* 17:12 Calinou :p 17:12 Calinou have to go now, bye 17:13 VanessaE wait 17:13 Calinou isn't it released? 17:13 Calinou see c55' blog 17:13 VanessaE put oerkki blocks back into moreblocks :) 17:13 Calinou but the "news" section is not updated 17:13 Calinou why? 17:13 VanessaE because people use them? 17:13 VanessaE and every block we have means a mumtitude of recipe possibilities 17:13 Calinou they're now mossy cobble, so they won't turn into unknown nodes 17:13 VanessaE multitude* 17:14 Calinou if you want something similar-looking, use magenta wool :P 17:14 VanessaE :( 17:14 proller hmmmm, do you have ideas about something like floatlands mod in core for filling top half of world ? 17:14 VanessaE proller: -1000. That'll fuck up the lighting for everything below. 17:15 proller VanessaE, even if start from height 1000+ ? 17:16 proller maybe with some BIG towers or TREES to reach 17:16 proller 1-5 for whole map 17:16 kaeza anyway, isn't there a hard limit for how much shadows extend? 17:17 Traxie21 Does anyone want to collaborate with me on ServerExtended? 17:17 VanessaE proller: possibly so, yes. Maybe that's since been fixed, but it was established a while back that even really high (7k+) objects cause shadows 17:17 Traxie21 Jordan4ibanez is, but neither me nor him have enough time for this 17:17 kaeza I mean without taking into account things like unloaded map blocks and such 17:18 kaeza Traxie21, I may be able to help a bit 17:18 Traxie21 I just need someone with brains and a bit of lua knowledge/time 17:19 kaeza brains = 0 17:20 kaeza amI good enuff? 17:20 kaeza :P 17:20 Traxie21 can you check a table and see if it's empty or not? 17:20 Traxie21 Thats the part I'm having trouble with AMT 17:20 kaeza yep 17:21 Traxie21 playerdata = load_player_data() if playerdata[name] ~= nil then local rank = playerdata[pname]['rank'] 17:21 Traxie21 lemme update git unstable 17:21 PilzAdam with #table you can get the lenght 17:21 PilzAdam so e.g.: if #playerdata ~= 0 then 17:22 kaeza PilzAdam, not if the table does not use integer indices 17:22 Traxie21 using "if playerdata[name] ~= nil is getting through 17:23 kaeza the best way to do it if this is the case is using a function and count the elements returned by pairs() 17:23 Traxie21 the issue is that playerdata[name] is a table 17:23 Traxie21 Pushed 17:24 Traxie21 https://github.com/Traxie21/ServerExtended--Unstable- 17:24 Traxie21 its in ranks/ranks.lua 17:28 kaeza hmm 17:29 kaeza line 17: you are comparing a string with a table 17:30 kaeza gimme a min while I clone the repo 17:32 Traxie21 line 17 is intentional 17:32 Traxie21 to prevent a table from getting through and crashing the server, because there is a possibility that the string may actually become a table 17:32 Traxie21 I am not in code mode today, having trouble understanding simple things 17:33 VanessaE /mode Traxie21 +code 17:33 VanessaE ;) 17:33 kaeza Traxie21, ({ } == { }) == false 17:34 markveidemanis kaeza 17:34 kaeza tables only equals themselves 17:34 Traxie21 oh 17:34 Traxie21 crap 17:34 kaeza because they are references 17:34 Traxie21 sooo 17:34 Traxie21 how would I manage that? 17:35 Traxie21 Ty vanessa 17:35 Traxie21 But i gotta go do some IRL work now XD 17:35 VanessaE Traxie21: dump the table to a string and compare that? 17:35 kaeza ok 17:35 Traxie21 hmm 17:35 Traxie21 good idea 17:35 kaeza BAD idea 17:35 Traxie21 nvm 17:35 Traxie21 I don't even need that 17:35 VanessaE (that's how I search for strings in table - I dump the whole table to a string, then do a substring search) 17:35 VanessaE tables* 17:36 kaeza erhm... 17:36 Traxie21 Heres what I need: Is var a table? 17:36 Traxie21 and Is table nil/empty? 17:36 * kaeza 's brain explodes 17:36 MinetestBot GIT: Jeija commited to Jeija/minetest-mod-mesecons: Merge pull request #82 from Jat15/patch-1 84d5546df1 2013-03-05T09:36:07-08:00 http://git.io/ShkUAA 17:36 VanessaE Traxie21: if type(var) == "table" then ....... end 17:36 Traxie21 O 17:36 Traxie21 ... 17:36 Traxie21 facepalm 17:37 Traxie21 Line 17: if type(privstring) == string then 17:37 kaeza ...nope 17:37 kaeza "string" * 17:37 Traxie21 *"string" 17:37 kaeza :P 17:37 Traxie21 Ninja 17:37 VanessaE nonono 17:38 Traxie21 God, now I gotta copy all this over to the repository and commit again 17:38 VanessaE put it in quotes 17:38 VanessaE if type(var) == "table" then ....... end 17:38 VanessaE literally, the quoted word "table" (or "string" or "function") 17:38 Traxie21 isnt that what we just said? 17:39 markveidemanis Who here does TKinter 17:39 VanessaE just clarifying. 17:39 VanessaE (and lagging ;) ) 17:39 Traxie21 XD 17:40 * kaeza is developing an OO library for Lua with ineritance and other OO stuff, even when he has no idea about what he's doing 17:40 Traxie21 markveidemanis: I've been messing with python a bit, but I havent gotten into TKinter, not sure if I even have it installed 17:40 kaeza lol forgot 17:40 markveidemanis it comes with Python 17:41 kaeza /unignore markveidemanis!*@* 17:41 jin_xi http://i.imgur.com/dsnZflb.png getting better at this 17:41 markveidemanis wondering why the chat seems empty? 17:41 markveidemanis kaeza 17:41 markveidemanis help 17:42 markveidemanis im crap at TKinter 17:42 kaeza so am I 8) 17:42 Traxie21 Good, mabye I can mess with Tkinter 17:42 Traxie21 VERY NICE jin_xi 17:42 VanessaE jin_xi: neat! 17:43 Traxie21 What modules does ubuntu python install by default? 17:43 markveidemanis but you are not imcompetent 17:43 markveidemanis help... 17:43 PilzAdam jin_xi, /me wants a big tree with that as the trunk 17:43 Traxie21 I'd prefer pygtk 17:43 PilzAdam s/big/***big***/ 17:44 markveidemanis http://paste.pound-python.org/show/30997/ 17:44 markveidemanis line 57 17:44 markveidemanis i need an image there and i dont know how to do it 17:44 markveidemanis an image viewer. 17:45 jin_xi PilzAdam: well, would be nice but needs some work 17:45 markveidemanis pygtk, whats the apt-get command 17:45 jin_xi this is made up from a couple of "trees" 17:46 kaeza markveidemanis, if you think Tkinter is hard, you don't stand a chance against PyGtk 17:46 markveidemanis doesnt it have a gui ti make a gui? 17:46 markveidemanis *to 17:46 markveidemanis anyway, can you help me? 17:46 markveidemanis 4 thingd 17:46 markveidemanis things 17:47 kaeza yep, but you have to actually code it 17:47 markveidemanis ok 17:47 kaeza Glade is not VB 17:48 Exio how do i 'undo' the last commit? 17:48 Exio (for solving this http://dpaste.com/1013207/ temporaly) 17:48 PilzAdam git reset --hard HEAD~1 17:49 PilzAdam or git revert HEAD~1 17:49 PilzAdam the latter one creates a "reset commit" 17:49 Exio k, thanks :P 17:50 Traxie21 mark 17:50 Traxie21 You wanted an image? 17:50 markveidemanis yep 17:50 Traxie21 Label(master, image="[imagepath]") 17:50 Traxie21 I think 17:50 markveidemanis that did not take over the whole window... 17:50 markveidemanis k 17:51 Traxie21 Oh, it has to take over the entire window... 17:51 Traxie21 I have no idea :3 17:52 Traxie21 Label(master, image="[imagepath]", 800, 600) 17:52 Traxie21 idk 17:52 Traxie21 oops 17:52 markveidemanis Traxie21, can you come to #mtmt ? 17:52 Traxie21 Label(master, image="[imagepath]", width=800, width=600) 17:52 markveidemanis k 17:52 Traxie21 you do realize that I'm just looking at the wiki and guessing right? 17:52 kaeza oops again :) 17:52 Traxie21 I have never used Tkinter 17:53 Traxie21 Could be this too Label(master, image="[imagepath]", width="800", width="600") 17:54 markveidemanis SyntaxError: keyword argument repeated 17:55 kaeza markveidemanis, l = Label(...); l.pack(fill=BOTH) 17:55 markveidemanis k, thank you 17:56 markveidemanis so i dont need this: self._textbox.pack(fill=BOTH); 17:57 kaeza that is to expand the "output" textbox to take up any space not used by other widgets 17:58 markveidemanis what is the (...) for, it says there's an error there 17:59 VanessaE *looks at weather radar*... we're gonna get hammered. 17:59 markveidemanis what kinds of images can i have? 17:59 markveidemanis gif, png,jpg 17:59 kaeza ... 18:00 thexyz wow 18:00 thexyz go learn some python 18:00 Traxie21 I've written 1 simple script in python... 18:00 Traxie21 XD 18:00 markveidemanis where do i put the file name? 18:01 thexyz http://learnpythonthehardway.org/book/ 18:01 * kaeza is going to pwn some n0085 in AssaultCube 18:02 kaeza brb 18:02 VanessaE only python I've ever done was a shutdown/logout/restart dialog for a window manager where the existing was broken.. and fiddling with minetestmapper to increase the generated image range 18:03 VanessaE the former was years ago, the latter was just changing some variable defaults. 18:04 rubenwardy MINETEST EXTENSIONS -!- New database structue and new style like system added 18:05 rubenwardy more info on DB structure: https://github.com/rubenwardy/minetest-forum/wiki/Database-Structure 18:11 thexyz separated, not seperated 18:12 thexyz also, why is that called "forum"? 18:12 rubenwardy It was an old name 18:12 rubenwardy officially it is "minetest extensions" 18:12 iqualfragile rubenwardy: im taking a look at it now 18:13 rubenwardy iqualfragile: I have not done all that we talked about, just the most important bits 18:17 rubenwardy moved to https://github.com/rubenwardy/minetest-extensions 18:17 thexyz http://forum.minetest.net/viewtopic.php?id=4987 18:18 thexyz see? he's making this mod just for me! 18:18 Calinou AWESOME MOD 18:18 jin_xi seems useful 18:18 * Calinou gifts a N/A to thexyz 18:18 thexyz great, thanks 18:24 kaeza trollolol http://forum.minetest.net/viewtopic.php?pid=74007#p74007 18:24 Traxie21 @rubenwardy 18:25 rubenwardy yeah? 18:25 Traxie21 On the minetest-extensions site, youre invoking the evil fold line 18:25 thexyz kaeza: ? 18:25 thexyz minetest doesn't need much memory 18:25 Traxie21 You have the main content hidden under the scroll line 18:25 rotor112 celeron55-minetest-12472a4/bin/../mods/minetest/worldedit/textures/init.lua: 18:25 rubenwardy ? 18:25 Traxie21 thats BAD design practice :P 18:25 rubenwardy ? 18:25 rotor112 my worldedit doesn't work 18:26 Traxie21 ... 18:26 thexyz kaeza: for example, on my server which has 16 gb of ram it only eats 0.5% 18:26 rubenwardy no idea what you are talking about 18:26 kaeza nah, what I meant was Calinou's grammar trolling 18:27 rubenwardy If you mean the design of it, as in graphical 18:27 markveidemanis kaeza... 18:27 kaeza 1 Gb == 128 MB 18:27 rubenwardy c55 and thexyz came up with that 18:27 thexyz oh 18:27 thexyz missed that part 18:27 thexyz me came with what? 18:27 Traxie21 Yeah, the design is bad, at least for my display 18:27 Traxie21 I get no content on mods without scrolling 18:28 Traxie21 and the slideshow has way too much padding 18:28 rubenwardy are you talking about the home page? 18:28 Traxie21 no 18:28 Traxie21 http://multa.bugs3.com/minetest/forum/index.php 18:28 markveidemanis kaeza, please come to #mtmt .. 18:29 thexyz oh, i dislike this one either 18:30 thexyz the one made by prowseed a while ago is still the best one ever made for minetest imho 18:30 markveidemanis kaeza ! 18:30 thexyz but some don't like it just because it's too good 18:31 Calinou we spent 2 hours fighting against him because he wanted to use CC BY-NC-SA :3 18:32 rubenwardy Traxie21: that is the home page 18:33 rubenwardy (for Minetest Extensions) 18:33 rubenwardy it used to look like this: http://multa.bugs3.com/minetest/forum/index.php?oldstyle=true 18:35 VanessaE can someone please PLEASE fix that bug that makes modeled entities/players/npcs turn black on occasion? 18:36 rubenwardy thexyz: there are two problems I have with prowseed's 18:36 rubenwardy 1) the "download" button is not visible for me when I first enter the page, it should readjust to the bottom of the screen 18:36 rubenwardy 2) the borders and the way the images are truncated 18:36 rubenwardy apart from that, i like it 18:36 thexyz rubenwardy: screenshots plz 18:36 thexyz that's not related to prowseed's design 18:36 thexyz because I am the one to blame for cutting it 18:37 rubenwardy http://multa.bugs3.com/upload/prowseed.png 18:37 rubenwardy brb 18:38 thexyz oh, that's what you meant 18:38 rotor112 I've got a question to github: Which one is faster? zipball/master or archieve/master.zip? 18:38 Calinou zipball master? 18:40 VanessaE define "faster" 18:40 VanessaE as in download speed, or setup time? 18:40 rotor112 faster to download 18:40 VanessaE the zipball. 18:40 VanessaE but then you have to redownload the whole thing to update 18:40 thexyz wut? 18:40 VanessaE git has a longer initial download, but then you can just pull changes as needed 18:40 rotor112 ok 18:41 thexyz rotor112: there's no difference 18:41 thexyz one of them redirects to another one 18:41 rotor112 eg. https://github.com/HybridDog/sumpf/zipball/master and https://github.com/HybridDog/sumpf/archive/master.zip 18:41 VanessaE thexyz: doesn't the zipball exclude the git history and so forth? 18:41 thexyz VanessaE: read his question 18:42 VanessaE I misread it as equivalent to "zipball versus git clone" 18:42 rotor112 the file name is at master.zip shorter 18:43 rotor112 it seems to be faster 18:46 rubenwardy back 18:47 khonkhortisan Now I have diagonal rail ending diagonally http://postimage.org/image/cztp4n2rt/ 18:48 khonkhortisan It takes three levels of recursion, each returning at a different time. 18:48 Calinou O_o 18:49 rotor112 it's 135° and not 90° 18:49 khonkhortisan I might be able to squish it back into two, now that I think about it. 18:49 sokomine looks intresting :-) maybe as good as you can get with these sharp turns 18:50 rotor112 how did you find this flat desert place? 18:50 khonkhortisan It's as close I can get to the original width without making the rest of the rail narrower 18:51 khonkhortisan ~/.minetest/worlds/worldname/map_meta.txt: Change "mg_flags = trees, caves, v6_biome_blend" to "mg_flags = flat" 18:51 rotor112 19:51:19: ERROR[ServerThread]: LuaEntity name "particles:smoke" not defined how can I stop this? 18:55 rotor112 I think screenshots should be saved at .minetest/screenshots and sorted by time and date 18:55 PilzAdam 19:51:19: ERROR[ServerThread]: LuaEntity name "particles:smoke" not defined how can I stop this? <- /clearobjects or use my clean mod 18:55 khonkhortisan I sit corrected. It still only needed two levels of recursion. 18:56 rotor112 thanks 18:59 VanessaE don' 18:59 VanessaE don't use /clearobjects 18:59 VanessaE it's broken 18:59 Calinou worked for me once :P 18:59 VanessaE it'll just sit there chowing down on whatever RAM you have; 4GB isn't enough for an average-sized map anymore 18:59 * khonkhortisan has 2GB :) 19:00 rotor112 what happens if I use this?: minetest.register_node(":default:dirt", {}) 19:01 PilzAdam it overrides default:dirt with the default values for a node 19:01 PilzAdam i.e. unknown block texture, not breakable, ... 19:01 rotor112 ok 19:02 rotor112 Can I somehow change the texture without rewriting the other stuff? 19:02 VanessaE yeah 19:02 VanessaE put in a new texture file. 19:02 VanessaE :) 19:02 VanessaE just replace default_dirt.png with something else 19:03 rotor112 creating a TP is more easy 19:04 PilzAdam rotor112, local tmp = minetest.registered_nodes["default:dirt"]; tmp.tiles = {"your_new_texture.png"}; minetest.register_node(":default:dirt", tmp) 19:04 jordan4ibanez http://youtu.be/2P5qbcRAXVk ! 19:04 jordan4ibanez https://launchpad.net/~aapo-rantalainen/+archive/ror-038-stable 19:04 PilzAdam hey jordan4ibanez 19:05 jordan4ibanez hello pilzadam 19:05 PilzAdam 0.4.5 is out 19:05 jordan4ibanez :D 19:05 jordan4ibanez what are the changes? 19:05 PilzAdam http://dev.minetest.net/Changelog 19:05 rotor112 thx 19:05 Traxie21 meow 19:06 jordan4ibanez oh wow I can't believe how professional that finally is 19:06 rotor112 and how can I define every node which is "group:snappy"? 19:07 Traxie21 What is professional jordan? 19:07 jordan4ibanez teh cahngulawg 19:07 PilzAdam rotor112, thats wayyyyy more difficult 19:07 PilzAdam jordan4ibanez, its sounds more professional than its really is ;-) 19:07 rubenwardy Jordach: you have done a lot on https://github.com/Jordach/BuildAndShoot 19:08 rotor112 minetest.registered_nodes_group:snappy would be useful 19:09 kaeza rotor112, for _, def in ipairs(minetest.registered_nodes) do def.groups.snappy = 1; minetest.register_node(":"..def.name, def); end ? 19:09 kaeza whoope 19:09 kaeza -e+s 19:09 PilzAdam kaeza, that will add every node to the snappy group 19:10 kaeza s/ipairs/pairs/ 19:10 kaeza oh 19:10 kaeza sorry, misunderstood the question 19:11 kaeza anyway, I think the code can be adapted to do what he wants 19:13 jordan4ibanez wow we kicked minecraft's ass 19:13 sfan5 rotor112: http://pastie.org/6394556 19:13 rotor112 for _, def in ipairs(minetest.registered_nodes) do if def.groups.snappy = 1 then i = def end 19:13 kaeza o hai sfan5 19:14 PilzAdam sfan5, better use def.groups.snappy and def.groups.snappy~=0 then 19:15 jordan4ibanez how do I enable multithreaded map gen 19:16 ShadowNinja there is a setting in minetest.conf 19:16 PilzAdam num_emerge_threads = 10000000000000 19:16 jordan4ibanez Is that really it pilzadam? :o 19:16 PilzAdam ^ uber fast mapgen :D 19:16 VanessaE jordan4ibanez: don't. multithreaded is not stable. 19:17 VanessaE (yet) 19:17 rotor112 http://pastie.org/6394579 does this work? 19:17 Exio it is stable, what it is not is "safe", it is still buggy with mods 19:17 VanessaE did you try it? 19:17 jordan4ibanez with num_emerge_threads = 10 the map gen is soooooooooooooooooooo smooth 19:17 Exio i'm using it actually 19:17 khonkhortisan Are you sure snappy will be 1? 19:18 rotor112 kaeza wrote it so 19:18 kaeza rotor112, my code was to assign; not to compare ;) 19:18 kaeza I misunderstood your question 19:19 rotor112 ok 19:19 kaeza See sfan5's code 19:19 hmmmm lol 10 19:19 hmmmm oh you, being sarcastic 19:19 jordan4ibanez question, why does your arm not place as fast as you actually place blocks 19:19 Exio i'm using 8 threads just for testing if it crashes or anything flying around 19:20 Exio when flying* 19:20 hmmmm it's not going to *crash*, just suck up all your rendering thread's cpu time 19:20 Traxie21 using 15 threads here, everytime I generate something, 2 FPS 19:20 Exio my cpus aren't at 100% or so, only 50~60% (as far as i can see) 19:20 Exio what cpu Traxie21? 19:21 khonkhortisan The animation can only start if it has already been ended, instead of trying to keep up with the number of places. 19:21 hmmmm yeah, that's normal and unavoidable 19:21 Traxie21 I hvae a peice of crap for a coputer 19:21 Traxie21 *computer 19:21 hmmmm it's at 50-60% most of the time due to lock contention 19:21 jordan4ibanez why not have it restart on place? 19:21 Exio hehe 19:21 khonkhortisan I'd prefer it speed up the more it gets behind 19:21 jordan4ibanez more fancy shmansy like that 19:22 hmmmm don't worry... the novelty of using 500 threads will wear off quick 19:22 Jordach rubenwardy, I've been working at sorting the base dirs out 19:22 PilzAdam num_emerge_threads = 16 isnt that much faster 19:22 rubenwardy cool 19:22 Traxie21 how many threads would you suggest? 19:23 Traxie21 for an x60 lenovo 19:23 hmmmm 1 19:23 hmmmm seriously 19:23 Exio i don't has any server, i only use singleplayer for looking around :P 19:23 Traxie21 2 isnt all that bad 19:23 hmmmm if you leave num_emerge_threads blank, it'll select the number of cores you have, minus 2 19:23 Exio 4 :D 19:23 hmmmm that's my recommended setting 19:23 Traxie21 I hvae 2 cores... 19:23 Traxie21 ... 19:23 Traxie21 0 threads? 19:23 hmmmm 1 19:24 hmmmm min{1, number_of_cores - 2} 19:24 kaeza hmmmm, so 0? 19:24 hmmmm max rather 19:24 hmmmm shut up 19:24 kaeza lol 19:24 VanessaE wait, so a value over 1 is safe to use now? 19:24 hmmmm of course it's *safe*, but you'll still have side effects 19:24 Traxie21 VanessaE sets 4000, BOOM 19:25 kaeza The number of Emerge Threads IS OVER NINE THOUSAAAAAND!! 19:25 hmmmm it'll probably cause a crash with 4000 with something like "bad std::alloc" 19:25 kaeza sorry, had to say it 19:25 jordan4ibanez I didn't know emerge threads were medicine 19:25 Traxie21 Vanessa, is your server down? 19:25 * PilzAdam started 0.4.6 changelog 19:25 PilzAdam http://dev.minetest.net/Changelog 19:26 khonkhortisan I replace a big chunk of code with a single line, and git diff wants to put the added line right in the middle of what was removed. Not at the top, not at the bottom. I don't get it. 19:26 VanessaE it's up, but I'm about to restart it in a sec. 19:26 VanessaE hrm 19:26 kaeza *cough*0.5.0*cough* 19:26 hmmmm 0.4.6 changelog and 0.4.5 changelog isn't even finished 19:26 VanessaE looks like it hung up just now. weird. 19:26 hmmmm great job..... 19:26 Traxie21 Connecting to Server ..................................................................................... 19:26 jordan4ibanez Warning using emerge threads may cause vomiting, diarhea, computer slowdowns, bluescreens, loss of memory, spontanious combustion, and a need to eat pickles. Do not use emerge threads if you are over 50, 19:26 PilzAdam hmmmm, we better do this while developing, so we dont have problems like now with 0.4.5 19:27 khonkhortisan *cough*sayingsomethingwhileyou*cough* 19:27 kaeza bluescreens? b*tch, I'm on Linux! 19:27 Traxie21 Can we add a remember passwords checkbox on the server list? 19:27 jordan4ibanez oh, then blackscreen 19:27 Traxie21 I hate having to retype my massive password every time 19:27 hmmmm well don't just write every single commit 19:27 khonkhortisan I have a bluescreen screensaver, complete with multi-os failscreen 19:27 khonkhortisan s 19:27 hmmmm it has to be an actual feature or change 19:27 PilzAdam jordan4ibanez, bluescreen in Linux = Kernal panic 19:27 Exio kernel*? 19:27 jordan4ibanez yes, it's called a blackscreen 19:27 hmmmm or fix of a bug _from the previous versions_ 19:27 VanessaE Traxie21: it'll he back up in a minute.. 19:27 PilzAdam hmmmm, we can remove stuff later 19:27 jordan4ibanez because the terminal window is black damnit 19:27 VanessaE waiting for it to unlock for shutdown 19:27 hmmmm if you fix a bug that was introduced in the same version, i wouldn't consider that a bugfix 19:28 khonkhortisan the key lock lights blink 19:28 Traxie21 VanessaE: Still can't connect 19:28 PilzAdam hmmmm, me neither 19:28 khonkhortisan If you didn't fix the bug, it wouldn't be fixed. 19:28 Traxie21 How many of you actually look through categories on the forums? 19:28 Traxie21 I just hit New Posts all the time 19:28 * jordan4ibanez 19:28 VanessaE there it goes. had to sigQUIT it. 19:28 thexyz PilzAdam: it should be 0.4.5 → ? 19:29 PilzAdam already fixed 19:29 VanessaE and peaceful_npc has been removed again. I'm getting a little tired of that mod just not working right. 19:29 PilzAdam VanessaE, simple mobs? 19:29 jordan4ibanez isn't peaceful npcs a mod of my mod? 19:30 kaeza does that mean there will be some epic change that will bump version to 0.5.0...or perhaps 1.0.0? 19:30 VanessaE PilzAdam: I don't want hostile MOBs on my server. 19:30 rubenwardy http://multa.bugs3.com/minetest/forum/viewmod.php?id=77 O_o 19:30 hmmmm http://lwn.net/Articles/526082/ 19:30 PilzAdam VanessaE, if you disable damage they wont attack you 19:30 hmmmm so, are any of you willing to go back to GNOME, with the new 'classic mode'? 19:31 VanessaE PilzAdam: and if I do that, it disables falling damage, etc. too 19:31 VanessaE plus your mobs are 2d. yuck. 19:32 PilzAdam dont you have a creative server? 19:32 PilzAdam and 2D is awesome! 19:32 VanessaE yup, but sometimes people like to take to an arena for a quick pvp fight 19:33 PilzAdam on a creative server? 19:33 rotor112 it's too slow to work 19:34 rotor112 the code 19:36 rotor112 I need to define every snappy node very fast 19:36 OWNSyouAll hmmmm: during the whole gnome 3.0 thing i switched to kde and i'm loving it =-p 19:36 rotor112 so I can't use minetest.registered nodes 19:37 rotor112 At the moment I'm working on my singleplayer map 19:37 khonkhortisan If I return myself, what should I call myself? Me? I? Myself? This? 19:38 PilzAdam self 19:38 khonkhortisan self.is_straight = is_straight :P 19:38 rubenwardy self.is_straight = false 19:39 rubenwardy that would be better than using enums 19:39 khonkhortisan it starts as false, and is based on two rails on the same axis. 19:39 khonkhortisan not an enum, I'm just packing variables into a class to return to the previous recursive function 19:39 rubenwardy ok 19:43 khonkhortisan I'm suprised that I wrote the rules using flat ground for testing, and it still works with uneven ground 19:54 khonkhortisan it looks like I can't do this: class myClass {...} function(...) {...}; 19:54 khonkhortisan I can declare an object of that class, or a function that returns that class, but not at the same time 19:54 ShadowNinja These issues can probably be closed 128, 214, and 229 19:58 khonkhortisan "new types may not be defined in a return type" 19:58 khonkhortisan Why? Why do I need to separate them? 19:59 hmmmm what? 19:59 MiJyn hey guys, you should _really_ try terasology :D 20:00 khonkhortisan I have: class neighborRail {...}; neighborRail recurseRail(...){...} 20:00 khonkhortisan and I want to change it to: class neighborRail {...} recurseRail(...){...}; 20:00 hmmmm first off what language is this 20:00 khonkhortisan c++, minetest 20:00 hmmmm okay just making sure 20:00 * ShadowNinja already tried it, got 10 fps at lowest settings 20:00 hmmmm so why do you want to do that exactly? 20:01 khonkhortisan Because the function is the only object of that class 20:01 hmmmm that's definitely not how classes work at all 20:01 hmmmm and you're using the term object wrong 20:01 hmmmm what you mean is method 20:01 khonkhortisan huh. 20:02 hmmmm class neighborRail { neighborRail recurseRail() { } }; 20:02 khonkhortisan I can do that? 20:02 hmmmm so neighborRail neigh = some_other_neighborRail.recurseRail(); 20:02 hmmmm I am not sure what you're exactly trying to accomplish though 20:03 hmmmm what is neighborrail? why does recurseRail have to be a method of neighborRail? 20:03 khonkhortisan Because recurseRail calls itself, giving me the neighborRails. 20:03 Jordach thexyz, forum's taking longer than usual to load 20:04 hmmmm but you don't need it to be a method of neighborRail 20:04 PilzAdam Jordach, not for me 20:04 thexyz Jordach: backups 20:05 khonkhortisan I want to declare recurseRail right after declaring neighborRail, without having to write "neighborRail" again. 20:05 rubenwardy 01101000 01100101 01101100 01101100 01101111 00100000 01100101 01110110 01100101 01110010 01111001 01101111 01101110 01100101 00100001 20:06 rubenwardy decode that fools! 20:06 khonkhortisan and class classname {...} object; seems like it would do that? 20:06 hmmmm well, fortunately you cannot do that 20:06 khonkhortisan object can only be a variable, not a function? 20:07 hmmmm an object can be the return of a function 20:07 khonkhortisan okay 20:07 hmmmm an object can contain functions (which are called methods of the object) 20:07 hmmmm but an object and a function are two fundamentally different things 20:07 rubenwardy bye all 20:07 hmmmm an object is data, and a function is a set of instructions that gives back some sort of result based on input data 20:08 khonkhortisan I confused what the function returned as being the type of the function - or something like that 20:08 PilzAdam rubenwardy's first line in ASCII is hg||DEL 20:08 PilzAdam that doesnt make sense at all 20:09 hmmmm why would you put the effort to decode that 20:09 khonkhortisan "hello everyone!" 20:10 khonkhortisan 01001000 01101001 00100000 01110010 01110101 01100010 01100101 01101110 01110111 01100001 01110010 01100100 01111001 00100001 20:12 * ShadowNinja 's server got greifed, fixed about ten secondl later, why do they even bother? 20:14 hmmmm hi TForsman, did you end up getting everything working okay? we'll rename the included version of JThread or add some build directives to avoid conflicts like that in the future 20:14 proller perl -e ' map {printf "%"."c", eval qq{0b$_}}qw(01101000 01100101 01101100 01101100 01101111 00100000 01100101 01110110 01100101 01110010 01111001 01101111 01101110 01100101 00100001)' 20:14 hmmmm is that rm -rf /*? 20:14 khonkhortisan What would cause rail to fail to draw right? Sometimes I have to tap it to get it to change, after starting the singleplayer world. 20:14 proller no, hello everyone! 20:14 Exio lol, i got that tree glitch with the "threaded" emergethread 20:15 khonkhortisan That's the same binary 20:15 khonkhortisan Mine says hi rubenwardy 20:15 khonkhortisan I used an online decoder, I'm not as cool 20:16 TForsman hmmmm: njae..... http://pastebin.com/MRf7FtP5 im not sure what causing it, tested to rebuild minetest with no gettext, no freetype....im not sure what causing the error 20:16 TForsman builds fine though 20:17 hmmmm ah json problem now 20:17 hmmmm try removing the system json library too 20:17 TForsman ok 20:18 hmmmm sorry for all the trouble this has been causing 20:18 thexyz how so? minetest doesn't even look for system json library 20:18 hmmmm apparently it's linking with it 20:18 TForsman used to have system jthread, system json-c and so on...used to work :( 20:19 TForsman (21.15.12) thexyz: how so? minetest doesn't even look for system json library 20:19 TForsman not true 20:19 thexyz https://github.com/minetest/minetest/blob/master/cmake/Modules/FindJson.cmake 20:19 TForsman ooh, nvm, if builds with it, off course it wants it... 20:25 TForsman so jthread and json-c is no longer needed as required when building minetest? when was this changed? 20:25 hmmmm it was like this forever 20:25 hmmmm and the use of json is a brand new addition... 20:26 TForsman wonder why not just use the ones in system? 20:26 hmmmm the JThread being used is extensively modified for our purposes, as for json, i don't know 20:27 hmmmm JThread is pretty useless though, considering dumping that and just dumping it into our own thread/mutex wrapper class. 20:29 TForsman to build minetest locally, i need to erase json-c :( 20:29 TForsman or it will pick it up..... 20:30 ShadowNinja noooooo, my max users count got reset! 20:31 * ShadowNinja is back at the bottom of the list 20:31 proller maybe rename internal json lib to something unique & 20:32 proller ShadowNinja, first sort by current players, keep it high 8) 20:32 TForsman hmmmm: but json-c is needed for running minetest? 20:33 TForsman libjson.so 20:33 PilzAdam its only used for server announce 20:33 TForsman ok, need to disable server when building? 20:34 TForsman conary (my system manager) http://pastebin.com/q3L3kEyE picks those up....needed for running minetest 20:34 proller for showing internet servers too 20:34 ShadowNinja max players fixed :-) 20:36 Menche how do you enable debug.txt logging? 20:36 Menche can't find anything about it in the minetest.conf.example 20:37 ShadowNinja debug_log_level=1/2/3 20:37 Menche what are the different levels? 20:38 ShadowNinja 1 is all you need for errors 20:38 * ShadowNinja checks 20:38 TForsman so impossible to run minetst with server built? as you cant run it without libjson.so and if you install it, minetest wont start.... 20:38 Menche and shouldn't this be in minetest.conf.example 20:38 ShadowNinja 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose 20:38 ShadowNinja it is 20:39 Menche can't find it in minetest.conf.example 20:40 PilzAdam it is in minetest.conf.example 20:40 ShadowNinja line 271 20:40 PilzAdam https://github.com/minetest/minetest/blob/master/minetest.conf.example#L270 20:40 Menche something must be screwed up with my clone of the repository 20:40 Menche 0.3.3 was just released 20:41 PilzAdam yep 20:41 TForsman whats the flag to skip building server in minetest? 20:41 Menche ENABLE_SERVER=0 20:41 TForsman thanks 20:42 Menche are there any more plans for the 0.3 branch? 20:42 PilzAdam no 20:42 Menche strange that it should be updated now 20:42 PilzAdam it was a password exploit 20:42 Jordach Menche, it was the password issue that got fixed 20:42 Menche it was already in the 0.4 branch? 20:43 PilzAdam yep 20:43 Menche i still sort of like 0.3, good that it's getting security fixes 20:44 hmmmm yes, json-c is needed to run minetest, it's only actually used by a totally optional component though 20:44 Menche could there be an option to disable it? like with ENABLE_CURL, ENABLE_FREETYPE, etc 20:45 hmmmm i wish 20:45 TForsman so, testing to build minetest without server 20:45 TForsman or that wont work, then something is broken in later minetest code..... 20:46 * ShadowNinja wants this https://github.com/minetest/minetest/issues/413 20:47 TForsman last time it build fine with jthread and even with json was 19/2-2013... 20:47 proller json -> jsoncpp ok? ot something like mtjsoncpp ? 20:47 Menche there was a branch called "menubg" or similar 20:49 ShadowNinja yes, but that is just a static image 20:49 PilzAdam the branch contained game based backgrounds 20:51 ShadowNinja Yes, I know, however I think moving clouds would be a lot better 20:52 Menche i liked the game based backgrounds 20:52 proller fix json build - https://github.com/minetest/minetest/pull/527 20:53 Menche it emphasized that you can have completely different games, and that minetest is just the engine 20:56 PilzAdam now make c55 to finish it 21:05 Oblivion1500 anyone want to take a look at my blog? its getting better right? 1337reviews.com 21:05 Oblivion1500 i still need to fix the banner though 21:05 PilzAdam it isnt good if you have to advertise it.... 21:06 Oblivion1500 ... its new i just wanted my peeps to know about it.. not advertising just showing it off 21:06 TForsman taking too long to load the site... 21:07 Oblivion1500 really.. 21:07 TForsman specially the thing on the left side....something is really taking long there 21:07 Oblivion1500 im using a Russian proxy and it doesent take that long.. 21:07 TForsman fetching info from facebook, google+, tweet, reddit... 21:08 TForsman took almost 1 minute to "first tme load the page" share.loginradius.com taking AGES 21:08 PilzAdam bye 21:08 Oblivion1500 thats for sharing.. maybe i will find something else for sharing 21:08 TForsman something is using that adress and taking ages.... 21:09 Oblivion1500 yea, thats the sharing thing.. makes it easy for people to share with facebook and such 21:09 Oblivion1500 ill find another plugin for that. thanks for the info 21:09 TForsman and makes page to take almost 1 minute to be done 21:10 TForsman everything else seems to load fast 21:10 TForsman using Chromium here, version 25 something..... 21:15 Oblivion1500 ok, thanks for the information, that is what i was looking for! 21:18 Oblivion1500 i deactivated that plug in.. i think i found another good one.. lets see how it works 21:19 TForsman woow, took 1-2 sec to load the page now 21:19 Oblivion1500 lol 21:22 TForsman proller: your json lib makes it ask for something that will never be avialable in linux.... (the patch you made) 21:22 TForsman minetest: error while loading shared libraries: libjsoncpp.so: cannot open shared object file: No such file or directory 21:22 TForsman libjsoncpp there is no such file anywhere..... 21:22 grondilu I pulled the lastest version from git but I'm still shown 0.4.4-d1 21:24 proller TForsman, look in src/json 21:24 proller [ 0%] Building CXX object src/json/CMakeFiles/jsoncpp.dir/jsoncpp.cpp.o 21:26 TForsman your right 21:26 Oblivion1500 ok i added another sharing widget do you want to see how it loads now? 21:26 TForsman [ 0%] Building CXX object src/json/CMakeFiles/jsoncpp.dir/jsoncpp.cpp.o 21:26 TForsman but....need to install it manually? won't install that file though, i didnt get that file installed 21:27 proller no, its must linked automaticaly 21:28 TForsman not here.... :( i see the file in src/json/libjsoncpp.so but didnt get it installed 21:29 TForsman using win or linux? 21:29 proller i use freebsd 21:29 proller CMakeFiles/minetest.dir/build.make - 2835 bin/minetest: src/json/libjsoncpp.a 21:30 proller src/CMakeFiles/minetest.dir/link.txt - json/libjsoncpp.a 21:30 proller maybe make clean ? 21:30 proller rm CMakeCache.txt 21:33 TForsman testing that 21:34 proller booting ub@ntu... 21:35 STHGOM im having trouble with the firearms mod... minetest is having trouble loading the init.lua 21:36 sokomine there ought to be a default gate for fences in the main game 21:36 kaeza STHGOM, ? 21:37 STHGOM idk 21:37 STHGOM what? 21:37 kaeza can you pastebin the error? 21:37 STHGOM umm... 21:38 STHGOM the entire minetest folder? 21:38 TForsman proller: didn't get installed when installing the minetest that just finished build. 21:38 kaeza ah wait 21:38 kaeza STHGOM, have you renamed the folder to just 'firearms'? 21:39 STHGOM no 21:39 kaeza do it then 21:40 STHGOM oky 21:40 STHGOM thanks 21:40 * ShadowNinja got the clouds background working 21:43 proller Linking CXX static library libjsoncpp.a 21:43 proller [ 14%] Built target jsoncpp 21:49 TForsman i didnt get that..... testing with json-c installed 21:55 proller alll ok in ubuntu 21:57 TForsman will do some more testing tomorrow. 22:13 STHGOM how hard would it be to make recipies for guns? 22:14 VanessaE bbl 22:21 sokomine depends on your imagination. if you can think one up fast with existing materials - maybe half a minute to type everything in. if you have to invent all the parts or if you want special behaviour it may take a very long time 22:21 STHGOM ok 22:25 STHGOM where do you type in the recipie and how do you do it (i dont know lua) 22:26 STHGOM nvm i got it 22:26 STHGOM i think 22:31 sokomine yes, it's very easy. for a start i'd suggest having a look at a simple mod and how it does register new receips 22:32 sokomine search for minetest.register_craft it's really very simple and easy to understand 22:34 sokomine anyone here who enjoys doing textures? 22:34 * sokomine looks hopefully around 22:37 khonkhortisan I'm working on evening the shading of diagonal rails. I don't do textures much. 22:38 ShadowNinja everyone is timing out on my server 22:39 sokomine fine. proceed with the rails. they look very promising already 22:39 sokomine hope i'll catch someone who can help me a bit with textures. else everything is wood or tree... 22:50 ShadowNinja What do you think of this? https://github.com/ShadowNinja/minetest/compare/menu_clouds Screenshot: http://ubuntuone.com/7MjmF5kzx5O1AMbr0QvGc0 22:51 MiJyn ShadowNinja, like that old patch that Krisi made? 22:51 ShadowNinja MiJyn: yes 22:52 MiJyn awesome 22:52 ShadowNinja just with all the settings stuff torn out and a few updates for this version of minetest 22:52 khonkhortisan cool 22:53 khonkhortisan What is the light based on? 22:53 ShadowNinja light? 22:53 khonkhortisan On the clouds 22:53 ShadowNinja Not sure what you mean 22:53 khonkhortisan hmm 22:54 ShadowNinja It is just a mini-scene with clouds and a camera 22:55 khonkhortisan My clouds don't do that, each face is solidcolor 22:55 khonkhortisan except for fog 22:55 ShadowNinja You made a similar patch? 22:55 khonkhortisan no 22:57 ShadowNinja well what do you mean by your clouds? 22:57 khonkhortisan The clouds in my client 22:58 ShadowNinja Are you talking about the in-game clouds? 22:58 khonkhortisan yeah 22:59 ShadowNinja these are the in-game clouds, just rendered on the main menu 23:01 ShadowNinja the color is slightly off however 23:02 khonkhortisan My clouds look like Krisi's picture, all solidcolor. http://forum.minetest.net/viewtopic.php?id=1174 23:03 ShadowNinja those clouds are the same, just whiter, mine are too blue atm 23:03 khonkhortisan Did you make them blue or am I missing a shader or something? 23:04 khonkhortisan I like them blue 23:04 ShadowNinja His patch is old, I had to manualy specify a color and it was bluer 23:05 khonkhortisan okay. I thought I was missing out on something (other than the new menu) 23:05 ShadowNinja I could hook this into a random function and have clouds that randomly change colors :-) 23:06 khonkhortisan rainbow clouds with nyancats flying by 23:06 ShadowNinja lol yes 23:09 STHGOM grr... 23:11 Kacey hi all 23:11 STHGOM hey is there any PvP server that has firearms mod? 23:11 STHGOM hi 23:12 khonkhortisan Where you're actually shooting at people instead of clawing them to death? That sounds like an improvement. 23:12 STHGOM haha 23:13 STHGOM i was wondering if there is a server that does that 23:30 Kacey would craft_guide work with rba's new craft viewing method? 23:32 jojoa1997 proller 23:32 STHGOM kaeza : why didn't you add recipies on you firearms mod? 23:33 jojoa1997 proller you there? 23:52 Kacey anyone know of a mod that adds machines?