Time Nick Message 00:00 Obstru ok, some people would like play hide and seek ? 00:00 ShadowNinja RealBadAngel: how much power should it consume per second? 00:00 RealBadAngel lemme think 00:00 RealBadAngel it shall depend on the size of field for sure 00:01 RealBadAngel do you have elements counted? 00:02 ShadowNinja what do you mean? 00:02 RealBadAngel how many force fields block are there 00:02 berome Obstru: there is white nickname of player ingame wich can be see just from everywhere 00:02 ShadowNinja no, I could probably add that 00:03 RealBadAngel you do have a table for this 00:03 RealBadAngel add counter just 00:03 RealBadAngel and try some small number for each field node 00:04 RealBadAngel this way bigger the field it will consume more power 00:04 Obstru i don't understand ... 00:04 RealBadAngel also an idea, make different modes for fields 00:05 RealBadAngel sphere, walls 00:05 berome Obstru: we can't play hide and seek 00:05 RealBadAngel and allow adjusting size and pos 00:05 berome because it is to easy to find everyone 00:06 RealBadAngel so you could make force fields doors, bays, habitats 00:06 VanessaE bbl 00:06 Obstru ho ok, but it depend the map , no ? 00:07 berome Obstru: no 00:07 Obstru ok ok 00:07 berome just question of time to find someone inline 00:08 Obstru yes, ok 00:08 berome because of "i'm here" white nickname 00:08 berome ok :-) 00:09 berome this cant be disable ? Could a mod take over that ?I don't know 00:11 berome RealBadAngel: are "between chair and keybord" entities compatible, that is a question ;-) 00:15 mauvebic i hate writers' block lol 00:18 berome mauvebic: are you interested in visiting maritime channels on Zegaton, one day ? I ask you that because my 10 FPS screenshots just suck 00:18 berome my view range is a pity, it is a non sens eto make panorama 00:18 berome for me 00:19 mauvebic thats my main problem too lol cant add anything without lowering FPS, and having a hard time finding economies lol 00:20 berome but your screenshots are correct?? 00:20 mauvebic oh yeah, still get 25-30 fps, but its a far cry from the 60 i had at the beginning of mm2 lol 00:21 mauvebic theres no way in hell i can load the whole of spawncity to screenshot though lol 00:21 berome mm2 ? 00:21 mauvebic my current modpack 00:21 berome ok :-) 00:21 mauvebic though i could never build what people ask me to build on their servers w/o running multinode lol 00:22 mauvebic Ooo i found a mesh for 1701D 00:23 Kacey when you dig ore with a super heat pick, they drop ingots 00:23 mauvebic who was that adressed to? :p 00:23 Kacey anyone 00:23 mauvebic lol ok cuz im lost 00:24 mauvebic huh the enterprise D is roughly a million nodes in volume lol (sans the interiors) 00:24 RealBadAngel mauvebic, http://realbadangel.pl/forcefield.zip shadowninja's mod 00:25 RealBadAngel propably you gonna like it 00:25 mauvebic i made one of those for the space map, damn thing never worked right 00:25 mauvebic it was supposed to make a wall 00:25 RealBadAngel this one works 00:25 mauvebic im starting to think i should split mbbase into parts lol 00:26 RealBadAngel http://i.imgur.com/3PK2q1z.jpg 00:27 mauvebic :/ what i used was a blue-tinted lava animation 00:27 mauvebic though if you pass through it fast enough it wont kill you 00:28 mauvebic ive added a weird new part to pipeworks lol the display 00:29 mauvebic since most of the power on starships comes from plasma conduits (pipes), i figured the displays would come in handy 00:30 Kacey lol 00:30 sokomine hmm...mapgen-cave? http://www.zimg.eu/i/1747920101 00:30 Kacey HAHA!!!! 00:31 mauvebic weird, as if treegen was running before mapgen 00:32 mauvebic we really should add something that generates surrounding chunks gradually instead of lagging when arriving in the area 00:36 hmmmm ya we should 00:37 hmmmm by we you mean me 00:37 mauvebic anyone lol 00:38 hmmmm will you be the one to do it? 00:38 mauvebic there are a few people with pull 00:38 * Kacey is lost when it comes to mapgen code 00:38 mauvebic i wish but cpp might as well be spanish to me 00:39 hmmmm spanish is pretty simple 00:39 mauvebic thats not the point lol 00:39 mauvebic even if i learned cpp tomorrow, it would prolly take a long time before anything i wrote would be pulled lol 00:40 mauvebic so all i can do is suggest 00:40 mauvebic if you dont wanna tackle it that's fine 00:40 hmmmm what makes you think people haven't been working on this already and you just came up with a brand new idea 00:42 * berome seeks someone for a kitten catch 00:42 mauvebic so either im psychic and know what you've already thought of, or you don't want feedback, or it's your period, cuz you seem to be getting upset over nothing 00:43 hmmmm i'm not getting upset over anything 00:43 * berome to late ... 00:43 mauvebic sounds like it 00:43 mauvebic i just made a suggestion, if you think it's ridiculous dont respond to it 00:46 hmmmm you seem offended 00:46 hmmmm did i offend you? 00:46 sokomine it would be great if that cavegen-bug could be finally defeated :-) 00:46 hmmmm i didn't mean to offend you, sorry if i did 00:46 mauvebic no you seem to be getting upset 00:47 mauvebic why bother responding otherwise? 00:47 sokomine hm, yes, it's always simpler to suggest something than to actually implement it...sorry for that. after all i started it with the picture 00:47 mauvebic dont feel bad, people are allowed to suggest things 00:47 mauvebic even if they dont know cpp 00:48 sokomine but if you implement it one day you can be sure that we'll be happy about it :-) 00:48 mauvebic you can comment on the quality of cars without visiting the manufacturing plant, thats pretty relative 00:50 sokomine that only holds to a degree...we usually pay for cars. maybe we too seldom say thank you for what other people do 00:50 mauvebic thats not really the point, none of us are getting paid, why would anyone be special? if mere suggestions can set someone off maybe they need to do something else for a while :p 00:50 sokomine mt is already a great game. because of that there's always something that could be improved - even if it where 100% realistic :-) the trees for example are great. and there are very often nice regions which invite to "settle" down there 00:51 mauvebic people always fucking bitch about everything, theres always something to improve lol no reason to take it personally though, its not like i blame anyone for the cavegen bug, i just wish it would go away 00:52 hmmmm you seem to be rather overconfident in the emotional state of somebody who is several thousands of miles away from you who you cannot see or hear 00:52 sokomine it's sometimes the language that offends someone without the intention :-( 00:52 mauvebic naw im pretty sure this is personal for you, what did i do exactly? 00:54 mauvebic everything youve said was about me not the idea, and you think im getting worked up about this, but you're the only one here who is 00:54 hmmmm how do you know that 00:54 mauvebic i can tell you're looking for a fight 00:55 mauvebic youre gonna have to prod me alot harder than that 00:55 hmmmm lol 00:55 hmmmm re-read the chat logs 00:55 RealBadAngel got even better force field animations 00:55 jin_xi wub wub wub 00:55 RealBadAngel with visible sinusoidal pattern 00:56 mauvebic done now hmmm? 00:56 khonkhortisan back 00:56 khonkhortisan mbot? 00:56 RealBadAngel http://realbadangel.pl/forcefield_field_animated.png 00:56 hmmmm "done" 00:56 mauvebic perfect 00:57 hmmmm at first i was neutral about you, but now i don't like you since you're so confrontational 00:57 mauvebic im confrontational lol 00:57 sokomine where's the force field going to be used? it's hard to tell from the image as such. they look very diffrent in the game 00:57 hmmmm i say one thing and you jumped down my throat 00:57 mauvebic if you mean i dont put up with bullshit, bullying and negative attitudes then yeah :D 00:57 RealBadAngel shit this does looooook COOOOL 00:58 hmmmm so i'm giving you bullshit, bullying you, and giving you a negative attitude? 00:58 mauvebic you were visibly irritated by my idea, nothing i said would have made a difference 00:58 hmmmm you really took what i said too personally. 00:58 hmmmm chill out 00:58 RealBadAngel calm down folks 00:58 hmmmm it's irc 00:58 mauvebic i suggest shit all the time, you're the only one who reacts this way 00:58 hmmmm how did i react 00:59 sokomine oh :-( i don't think it was meant that way by anyone. looked more like a misunderstanding? hmm, mauvebic certainly values the game and what you contribute to it by using it, constructing large buildings and doing modpacks 00:59 mauvebic ya we should 00:59 mauvebic by we you mean me 00:59 mauvebic anyone lol 00:59 mauvebic will you be the one to do it? 00:59 hmmmm well i thought you were a developer too 00:59 mauvebic a lua developer 00:59 mauvebic have you seen any pull requests with my name on it? 01:00 hmmmm i really don't know because i don't look at pull requests 01:00 RealBadAngel mauvebic, http://realbadangel.pl/forcefield.zip 01:00 RealBadAngel try it out 01:00 * Kacey cannot wait until rba's computer comes out 01:00 RealBadAngel Kacey, propably on saturday 01:01 * Kacey wants to make a mod on it and digilines 01:01 Kacey for internet! 01:01 mauvebic so what, people who don't do cpp/engine stuff shouldn't have opinions if it causes more work for those who do? 01:01 RealBadAngel ascii browser in minetest lol 01:02 hmmmm i said that? 01:02 hmmmm what 01:02 sokomine what does the forcefield do, rba? 01:02 RealBadAngel what all forcefields does? 01:02 hmmmm are you jelly or something 01:02 akerok_ Is anyone good at helping people debug on their server? 01:02 khonkhortisan I'm better at debugging my own server 01:02 sokomine hmmm: no, that was the way mauvebic thought you where thinking 01:02 mauvebic well you responded for some reason, id like to know which before proceeding 01:02 jin_xi akerok_: have you tried turning it off and on again? 01:03 RealBadAngel sokomine, put generator on the ground, some mesecons and a lever 01:03 khonkhortisan rebooting isn't always the answer, but very often. 01:03 hmmmm because i thought it was kind of funny 01:03 sokomine mauvebic: it seems he thought you where suggesting doing it yourshelf and had nothing bad at all in mind 01:03 sokomine let's just do what we all can do good and enjoy the result 01:03 akerok_ I shut the server off almost every night. I'm trying to fix the technic mod. There is a problem where the item you need to make dyes is labled as "unknown item." 01:03 * khonkhortisan jumped into the middle of it and doesn't know who's right 01:03 hmmmm you know those people who say obvious shit as if nobody else has thought of it before 01:04 hmmmm like uh 01:04 hmmmm teenagers! 01:04 khonkhortisan hey! 01:04 mauvebic well all i did was offer a suggestion, if anyone thinks i was looking for a fucking fight about it... 01:04 hmmmm you made it into a fight 01:04 mauvebic all you had to do was stfu if it was so obvious to you 01:04 RealBadAngel akerok_, install flowers mod 01:05 RealBadAngel standalone or that with plantslib 01:05 akerok_ I think I did. I will double check. 01:05 sokomine hmm...does it require mesecons? i usually don't have that in singleplayer 01:05 sokomine do you have a server running using it? 01:05 khonkhortisan technic is better with mesecons 01:05 RealBadAngel sokomine i will start one 01:05 sokomine sounds good :-) 01:06 hmmmm all i've gotta say is that if you go through life thinking that anything and everything is "bullying and negative attitude" and then talk about a fight and fighting as if there was one going on, you're going to rustle a lot of peoples' jimmies 01:06 sokomine i've been trying to find out what's the best value for my lumberjacks to appear (attached to each n.th tree) 01:06 akerok_ I just checked. It got deleted. It was there last night. I feel like an idiot now.... 01:07 * Kacey is hungry 01:07 mauvebic yeah there are alot of fucking negative attitudes on here, alot of superiority complexes too, though i doubt youll find alot of people who say im more confrontational than helpful around here 01:08 RealBadAngel 77.91.18.205:30000 01:09 Kacey !up 77.91.18.205 01:09 MinetestBot 77.91.18.205:30000 is up (0.171ms) 01:09 hmmmm so your response to me was basically because you believe that core developers have superiority complexes 01:09 akerok_ How many people have worked on the Technic mod? 01:09 Kacey fast... 01:09 mauvebic dont you? the fact you jumped on me for such an *obvious* idea 01:09 hmmmm or is it because you attribute superiority to them you assume they must think highly of themselves too 01:10 khonkhortisan My pull request has a commit and two merges. how do I get rid of the merges? 01:10 mauvebic what is it, are you pissed off about mark? this has nothing to do with a simple suggestion 01:10 mauvebic if it did you wouldn't have bothered to comment 01:11 hmmmm you're right, nobody here is talking unless they're mad 01:11 khonkhortisan that's not true 01:11 hmmmm christ.. mauvebic is a vey angry person 01:11 hmmmm s/vey/very/ 01:11 Kacey afk 01:11 hmmmm projecting much 01:11 mauvebic youve been trying to provoke me for half an hour now 01:12 mauvebic thought i love the pop psychology bs lol 01:12 hmmmm could it be the other way around? 01:13 hmmmm how are you so certain that it's me trying to provoke you? 01:13 mauvebic im trying to provoke you lol when did i mention you exactly? 01:13 mauvebic sounds more like you took offense because i mentionned how crappy the cavegen is 01:13 hmmmm i don't take offense to that 01:13 hmmmm that's celeron's code 01:13 mauvebic though i have no clue who wrote it or why 01:14 mauvebic so what is it then, about loading surrounding chunks, that made you respond? 01:14 hmmmm it wasn't that at all. it was the suggestion 01:15 hmmmm like maybe you don't see it in the same manner i do, but when you gave the suggestion it's like calling up your state representative and saying "ya there should be more jobs, that'll fix the economy" 01:15 hmmmm so i commented on it because it was silly 01:15 * khonkhortisan answered his own question: git pull --rebase origin master 01:16 mauvebic well its a first for me 01:16 mauvebic usually people around suggest things they have no idea how to implement 01:17 mauvebic doesnt matter if you do cpp, lua, html , whatever, some people dont have all the skills to implement their ideas 01:17 mauvebic if you want to mock me for that, go ahead, ill find something better to do 01:17 hmmmm you missed the point 01:18 Dogzilla131 hello all :D 01:19 jin_xi hi Dogzilla131 01:19 mauvebic seems to be the point, since i can't do it i shouldn't talk about it, and if ive thought about then i should assume others have too, weather or not its true 01:20 babyface1031 hi Dogzilla131 01:20 hmmmm whether* 01:20 khonkhortisan Hello MinetestBot 01:20 MinetestBot Hello khonkhortisan! 01:20 khonkhortisan oh, you are here 01:20 Dogzilla131 Ho 01:20 Dogzilla131 Hi 01:20 hmmmm that's not the point though. you must've missed the point. it's the obviousness and lack of information in your suggestion that makes it mockable 01:21 Dogzilla131 sorry typo 01:21 khonkhortisan it is better to not mock 01:21 mauvebic well if its so obivous why hasn't it been done? 01:21 khonkhortisan no matter how easy it is 01:21 mauvebic why hasn't another solution been found? 01:21 mauvebic how long have we all been bitching about the mapgen fucking up our structures? 01:21 mauvebic if its so obvious then it should be fixed by now, thats mockable too 01:22 mauvebic obivously not all the options have been explored, 01:22 hmmmm there's a difference between the problem being obvious and the solution being obvious 01:22 hmmmm your suggestion was a statement of a problem, which is obvious, not a statement of the solution 01:22 mauvebic well im sorry if i suggested something thats already been considered and rejected, at least people are giving it thought tho 01:22 khonkhortisan I haven't been hit by mapgen yet 01:24 NekoGloop khonkhortisan: mauv makes structures larger than any of us care to ever do, so no surprise. 01:24 mauvebic and you're surprised people would talk about such a problem? 01:24 hmmmm i wouldn't expect to hear people going around IRL and saying "yeah we should just have more jobs" 01:25 mauvebic lovely analogy but hardly applies 01:25 hmmmm they would maybe say something more slightly more profound with actual information in it 01:25 hmmmm like "maybe if we reduce the wage tax, there will be more of an incentive to create more jobs, thus fixing the economy" 01:25 hmmmm for example 01:26 khonkhortisan we should make minimum wage depend on inflation 01:26 mauvebic cut the bullshit with your analogies and stick to mt related examples 01:26 hmmmm how is my analogy not perfectly fitting 01:26 mauvebic naw youre bringing politics into it 01:26 mauvebic and economics 01:27 mauvebic so you dont like the scope of my suggestion, boohoo, like i said, if you thought it was stupid, then why respond? 01:27 hmmmm because you should know how stupid it is 01:27 mauvebic you know we have a lot of kids on here trying to learn programming for the first time, laughing at them and mocking them might not be the best approach to that 01:27 hmmmm why not 01:28 mauvebic and you say you dont have a superiority complex 01:28 hmmmm i don't 01:28 mauvebic i have to call bullshit 01:28 hmmmm but i'm going to be realistic about things 01:28 NekoGloop This ^ (four above) 01:28 hmmmm if you know something is wrong or stupid maybe you wouldn't do it again 01:28 hmmmm it's part of a learning process 01:28 mauvebic if you know something is wrong, you point out the technical reasons why, as i do 01:29 mauvebic you dont make it personal like you and others like you tend to do 01:29 hmmmm i didn't make it personal at all 01:29 mauvebic i wasn't the one psychologically analyzing you lol 01:29 hmmmm you're the first one to bring up getting mad 01:30 mauvebic i see it as pointless trying to read someone you've never met before, but you implied plenty from a 10 minute chat 01:30 mauvebic because thats the vibe i get from your text, i may be wrong, 01:30 hmmmm your image of me right now is basically whatever you want it to be 01:30 mauvebic ok 01:30 mauvebic go on 01:31 NekoGloop If that's true, hmmmm is a kitten. 01:31 NekoGloop All problems == solved. 01:31 hmmmm i have the perfect image for this situation but i cannot find it 01:31 mauvebic i have plenty of memes too lol 01:33 mauvebic ive had nothing but pleasant conversations all day, then i make the wrong suggestion and all this crap lol 01:33 hmmmm http://t1.gstatic.com/images?q=tbn:ANd9GcQLqSYU6s_QdcvImnqDqpENv01PhfDvRal3vxeCoA5ZCT5gRmJsvw 01:34 mauvebic go on 01:34 hmmmm see if you were truly "above this" like you proport yourself to be, you wouldn't be responding 01:34 NekoGloop LOL LE CAPZ LOCK LOL I SO MAD LOLZ 01:34 mauvebic ive never been psycho-analyzed over IRC, this is quite fascinating for me 01:34 hmmmm you would've stopped responding like 30 minutes ago 01:34 mauvebic well if this is a competition about who's more pathetic, you're the one responding to ideas purpotedly beneath you... 01:35 mauvebic i see a lot of ridiculous ideas on here too, but id rather do something productive than fight with the person 01:35 hmmmm you turned it into a fight though, you certainly didn't need to 01:35 hmmmm you started going on about how i'm so upset and everything 01:36 hmmmm like seriously just shut up if it's not a fight and continue your conversation like a normal person 01:36 mauvebic well yeah, im sortof fed up with people with good intentions being burned here 01:36 mauvebic youre telling me to shut up but you responded to my idea, so who should shut up exactly? 01:37 mauvebic have anything more intelligent to say go ahead, otherwise you're not a part of the conversation 01:37 OldCoder Hi 01:37 hmmmm hey oldcoder 01:37 hmmmm this mauvebic guy is just as aspie as you are 01:37 AnonymousMember Hi OldCoder 01:37 mauvebic howdy oldcoder, grab some popcorn :p 01:38 babyface1031 hi OldCoder 01:38 hmmmm this is so ridiculous though in retrospect, i mean look at what you're arguing about; you're arguing about an argument, that makes it a metaargument 01:38 hmmmm and now you're going to find something to say about the previous statement, which makes it a meta-meta-argument 01:38 mauvebic naw you just cant stick to the point :p 01:39 mauvebic you keep deviating into awful analogies, it reminds me of someone 01:39 hmmmm you never said why my analogy was flawed 01:40 mauvebic because its the weight of your argument 01:40 hmmmm not exactly, it's a clarification of my argument 01:40 khonkhortisan I like the new fast_move water 01:40 mauvebic well, youve already said my suggestion was ridiculous, what more did you have to add after that? 01:41 mauvebic ok im confrontational, if you think so, why bother at all with me? lol 01:41 hmmmm i didn't know you were like this until i started interacting with you 01:41 hmmmm now i know full well to stay away 01:41 mauvebic by all means 01:41 khonkhortisan some people (like me) have a bad habit of feeding the trolls 01:42 NekoGloop khonkhortisan: I'd feed myself personally. Want some popcorn? 01:42 khonkhortisan I'll make some. 01:42 NekoGloop I have some 01:42 NekoGloop (seriously) 01:43 mauvebic some bullshit, lesson learned : if youre not an expert on the subject, stfu 01:43 NekoGloop So stfu, mauvebic. 01:44 mauvebic meh i was having pleasant conversation until you and hmmm showed up 01:44 NekoGloop Me? 01:44 NekoGloop What the hell did i do 01:44 hmmmm because you're too negative for him i guess 01:45 mauvebic negative? lol look over the logs for today and count the number of times i helped someone without mocking their fucking intelligence 01:45 hmmmm you can't be sarcastic around this guy either or else he gets buttdevestated and says that you got mad and you're taking it personally 01:45 mauvebic when people feel the need to mock you they are taking it personally yes 01:46 mauvebic i dont project superiority though if anything i find people who mock others have an inferiority complex 01:47 * khonkhortisan sits down with his slightly burned bag of popcorn, ready to get oil on the keyboard 01:47 hmmmm or you could just not say stupid shit 01:47 mauvebic well if it taxes your superior intelligence might i suggest you not bother next time 01:48 NekoGloop mauvebic: Welcome to how i feel about c55. Please sit down in the chair over there. 01:48 mauvebic no its the negative bullshit on here 01:49 hmmmm are you from california? 01:49 mauvebic where are you from? 01:49 berome please define how much you are superior than aspie 01:49 mauvebic cmon, you tell me ill tell you 01:49 * khonkhortisan redirects the question to himself and says he's from WA and has been to NC 01:49 mauvebic then we can mock eachother's homes too 01:50 berome please define how much you are superior than aspie 01:50 NekoGloop I'm from the depths of the internet. 01:50 berome please define how much you are superior than aspie 01:50 berome please define how much you are superior than aspie 01:50 hmmmm what the hell quit spamming 01:50 berome right now 01:50 berome nverbose man 01:50 NekoGloop Yes, please quit spamming, hmmmm. 01:51 mauvebic still waiting for that location 01:51 hmmmm nekogloop you're just mad because linux > windows 01:51 khonkhortisan most games are made for windows 01:51 mauvebic how old are you? 01:51 NekoGloop How the hell is this coming up. 01:51 khonkhortisan it's coming up out of nowhere 01:51 hmmmm it's something that gets you rustled 01:51 mauvebic you cant be past 25 01:51 NekoGloop All people on the internet are 10 unless otherwise noted. 01:52 berome hmmmm: would you please finally please define how much you are superior than aspie 01:52 berome please 01:52 hmmmm dude what 01:52 hmmmm i don't even understand what you're saying 01:52 berome that 01:52 khonkhortisan define aspie 01:52 berome 0] hmmmm: would you please finally please define how much you are superior than aspie 01:53 NekoGloop asspie. Nuff said 01:53 hmmmm yes you've pasted that 500 times, i can see that, i don't know what you mean by it though 01:53 khonkhortisan oh 01:53 hmmmm are you a native english speaker, berome? 01:53 berome hmmmm: would you please finally please define how much you are superior than aspie, when you don't understand so simple sentence 01:53 berome hmmmm: you lost your guess power ? 01:54 khonkhortisan aspie meaning mauve? I don't get it 01:54 mauvebic i guess so 01:54 berome hmmmm: would you please finally please define how much you are superior than aspie 01:54 hmmmm ... 01:54 berome please ? 01:54 mauvebic i thought that qualified as a form of descrimination though, if mark were here you'd be kicked 01:54 hmmmm please learn english 01:54 berome try again 01:54 berome please learn human 01:55 mauvebic plenty of people try to learn english, mocking them too doesn't help anyone 01:55 khonkhortisan asperger's? 01:55 berome hmmmm: would you please finally please define how much you are superior than aspie? and try something constructive more than academic english 01:56 hmmmm can somebody translate this guy's sentence for me 01:56 khonkhortisan ...try something moreconstructive than... 01:56 hmmmm he doesn't seem like he's going to be satisfied until he gets an answer, which i cannot construct unless i know what he's asking 01:57 berome please define in what way you are superior than an aspie 01:57 berome this is not clear? 01:57 hmmmm _that_ was 01:57 khonkhortisan hmmmm is superior than an aspberger's person 01:57 berome learn reading english (yours, too) please 01:57 hmmmm i never said i was superior to an aspie 01:57 mauvebic you'd have to stick to the same point first then i could answer and you could respond 01:57 khonkhortisan the "an" made a difference 01:58 berome hmmmm: yes, you had 01:58 NekoGloop hmmmm: "Explain how you are superior to a person with asperger's. And please use something more constructive than 'academic english'." 01:58 berome would you want ma to notice you 01:58 hmmmm er.. 01:58 hmmmm w/e. 01:59 * Kacey cannot stand this arguement 01:59 khonkhortisan this quote? "hey oldcoder" "this mauvebic guy is just as aspie as you are" 01:59 NekoGloop Kacey, shove it. 01:59 berome [02:36] this mauvebic guy is just as aspie as you are would you please read your perfect english 01:59 berome ? 01:59 berome [02:36] this mauvebic guy is just as aspie as you are would you please read your perfect english 02:00 NekoGloop berome: Please stop being a french guy. 02:00 mauvebic well thats technically discrimination, weather or not one has mental issues 02:00 mauvebic and really what business is it of his what my health is like? 02:00 khonkhortisan It seems that sentence would be implying being aspie is undesirable 02:00 NekoGloop Ban me, i couldn't give less fucks. 02:01 mauvebic nekogloop you didnt say it 02:01 hmmmm yea it is undesirable, that's why it's a mental health condition as listed in the DSM-IV 02:01 mauvebic youre canadian so you know what flies and what doesn't in a civlized country 02:01 NekoGloop Not canadian. 02:01 mauvebic but who are you to determine that over the net? 02:02 berome what french word for "er ..", please 02:02 khonkhortisan I'm not familiar enough with that condition to call or not call someone that 02:02 mauvebic (nekogloop, you mentionned justin bieber as a 'local' pop star though) 02:02 berome ? 02:02 NekoGloop mauvebic: Close to the border. 02:02 mauvebic south? 02:02 NekoGloop Yes. 02:03 Kacey can both of you just pm or something? 02:03 hmmmm we're not shitting up the channel, are we? :D 02:03 NekoGloop hmmmm: I do believe he meant me and mauv. 02:03 OldCoder Hi 02:04 NekoGloop He's got me on his ignore list, which means he sees half the convo. 02:05 mauvebic naw just bullshit over a mapgen grief that descended into a pop=psychology type talk show lol 02:05 khonkhortisan I was thinking of recommending pmming but I didn't say anything 02:05 berome sorry, but please, NekoGloop, define (give me some clue) to be less french 02:05 berome ? 02:05 NekoGloop berome: My apologies, it was a joke. 02:05 khonkhortisan to be less french, don't say "Your mother was a hamster and your father smells of elderberries" - monty python reference 02:06 NekoGloop Not a serious remark. 02:06 berome ok , nice + kitten 02:06 NekoGloop If i said it, chances are it isn't serious 02:06 mauvebic lucky you lol some people take what isay too seriously lol 02:07 khonkhortisan NekoGloop, that's why I don't want to /ignore anyone 02:07 NekoGloop khonkhortisan: I have kacey ignored too, but not here on my ipad. 02:07 NekoGloop Also all hostnames containing LandMine are ignored as well. 02:08 khonkhortisan so I could just start into half a conversation and everyone that has ever ignored anyone would think that's what it is 02:08 NekoGloop That would make for a good laugh. 02:09 hmmmm i think that everybody is way too sensitive 02:09 NekoGloop I think that you're just a dick. 02:09 hmmmm maybe i am the bad guy and it's just from me being on IRC for too long 02:09 mauvebic i honestly, nothing personal, dont understand you're reaction, thats all, no hate lol 02:09 mauvebic *your 02:09 hmmmm the internet ain't nice 02:09 khonkhortisan One person says the other is too sensitive. The other says the one is too insensitive. So they agree. 02:10 RealBadAngel we all sometimes are overreactive 02:10 hmmmm RealBadAngel, i figured out the cause of dark spots on the ground and unlit tree leaves 02:10 mauvebic we just get alot of dumbass suggestions on here and we dont all realize at the same time 02:11 RealBadAngel hmmmm, those are caves 02:11 khonkhortisan I've had unlit tree leaves 02:11 hmmmm it's caused by cave _code_ 02:11 hmmmm sure we knew that 02:11 khonkhortisan that's what worldedit's //fixlight is for 02:11 RealBadAngel it was all gone with my/yours patch 02:11 hmmmm but the actual reason why is that the boundary blocks aren't updated 02:12 RealBadAngel but for c55 it was too hackish 02:12 hmmmm that code i wrote was never meant to be serious 02:12 RealBadAngel btw 02:12 NekoGloop Because RBA's code is apparently superior to everything. 02:12 khonkhortisan lol 02:12 NekoGloop As if mauv NEEDED to point out that all core devs have superiority complexes. 02:13 hmmmm the lighting of the boundary blocks aren't updated* i meant to say 02:13 RealBadAngel has this by any case something to do trees code doesnt care bout seeds? 02:13 khonkhortisan wow I can swim so fast I hurt myself on the sea floor 02:13 hmmmm so basically to fix both of those things we just need to extend the area in the lighting update part 02:13 hmmmm what does? 02:13 RealBadAngel trees are not repetitive 02:14 hmmmm if it's based on blockseed you should have no problem 02:14 hmmmm blockseed is based on position and seed so it's completely deterministic 02:14 RealBadAngel its not 02:14 hmmmm why not 02:14 hmmmm that's the "right way" to place things 02:14 RealBadAngel i tried to make it as random as possible 02:15 khonkhortisan There isn't yet a "right way" to rotate nodes 02:15 RealBadAngel there is 02:15 khonkhortisan One node, 90° rotations, any axis, any time. 02:15 RealBadAngel just texturing rotated nodeboxes is still a problem 02:15 khonkhortisan It takes six nodes to do complete rotation 02:16 NekoGloop He's screwing with the cpp. 02:16 RealBadAngel khonkhortisan, have you tried my branch? 02:16 khonkhortisan oh, good! 02:16 khonkhortisan no 02:17 RealBadAngel http://forum.minetest.net/viewtopic.php?id=4807 02:17 RealBadAngel compile, dl mod with tool 02:17 RealBadAngel and check how it works 02:18 RealBadAngel nodeboxes can be also rotated but texturing them is screwed 02:18 khonkhortisan what are meshes? 02:18 RealBadAngel textures 02:18 khonkhortisan oh 02:18 NekoGloop meshes are complicated. 02:18 khonkhortisan so no diagonal faces yet 02:18 khonkhortisan other than rail 02:18 ShadowNinja RealBadAngel: I have it working for the most part 02:19 ShadowNinja range is static atm 02:20 khonkhortisan Do you have a function to rotate the facedir given the current facedir and an axis? 02:20 NekoGloop I think he does. 02:20 RealBadAngel ShadowNinja, i made better animation for it, with visible sinusoidal waves 02:21 khonkhortisan http://realbadangel.pl/forcefield_field_animated.png 02:21 khonkhortisan still had the tab open 02:21 RealBadAngel just redownload 02:21 RealBadAngel imho its way better 02:22 RealBadAngel not so chaotic, with pattern 02:22 khonkhortisan I completely support a node's right to rotational freedom. 02:22 hmmmm guys 02:22 NekoGloop GAIZ. LOOK AT TEH KITTEHS. 02:22 hmmmm what do you think is more important 02:22 hmmmm caves or trees 02:22 khonkhortisan A rubik's cube is very difficult to make with facedir+wallmounted 02:23 * NekoGloop puts kittehs ALL OVER THE CHANNEL. 02:23 khonkhortisan caves are more important 02:23 khonkhortisan but you need trees to dig in them 02:23 sokomine both are important. can you tell why you ask? 02:23 sdzen air is the most important 02:23 sdzen end of discussion 02:23 berome ^ 02:23 khonkhortisan If you removed only one and made no further changes, trees would be kept 02:23 hmmmm i ask because i am having a major malfunction to which there is no real good fix 02:24 * sokomine grabs one of the nice kittens and makes sure hmm and mauvebic get one each as well 02:24 hmmmm i can either screw up caves and have perfectly fine trees, or screw up trees and have perfectly fine caves 02:24 NekoGloop Why don't you just make it work 02:24 khonkhortisan do both and you might go from both screwed up to both fixed 02:25 sokomine when i showed that picture of the tree that was hit by the cave generator it was mostly intended for fun (funny bug - tree with a hole in) and also the hope that it would help to hunt down the bug 02:25 berome hmmmm: neither you mean ? 02:25 khonkhortisan that sounds perfectly normal to end up in a catch 22 02:25 sokomine oh? can you explain that further, hmm? 02:25 sokomine and are only trees concerned or other things as well? 02:25 NekoGloop Hey, it gives trees character. 02:26 sokomine the normal trees or the moretrees-trees? 02:26 hmmmm sokomine, i know what the bug is.. it's not trivial to fix at all though 02:26 sokomine how would trees be screwed up and how caves improved? 02:26 hmmmm I am leaning towards screwing up caves and leaving trees fine 02:26 NekoGloop As long as there's holes in the ground. 02:27 sokomine ok. can you tell us? even if we don't understand it in detail the process of telling us might help you to find a better solution 02:27 hmmmm once in a blue moon, on a very rare occasion, you'll come across a flat wall in a cave 02:27 hmmmm if it's up against a block boundary and some other special conditions 02:27 sdzen IRL soe cave walls are flat 02:27 NekoGloop That actually sounds like it wouldn't be that bad :P 02:27 sdzen some* 02:27 mauvebic would it be possible to add something to conf to disable caves completely? 02:27 hmmmm there already is 02:28 mauvebic came after 0.4.4S? 02:28 sokomine doesn't that happen already from time to time? even with random at work, the occasional (almost) flat wall may be found in caves. it's just a matter of how big they get 02:29 hmmmm i don't know, but it's in the newest version for sure 02:29 sokomine hm. sometimes (mostly on redcrabs server) i found caves which had a flat ground surface for a large part. the floor of caves was oddly even 02:30 hmmmm sokomine, hrmm, looking at the code, yes that's logically what would happen.. 02:30 sokomine usually i prefer above-the-ground things :-) 02:30 sdzen we at minetest pride ourselves in living under rocks 02:31 sokomine er...you can have them :-) i'll build my house above ground and we'll all enjoy our respective areas :-) 02:31 hmmmm alright so whatever 02:31 hmmmm i'll just leave it this way 02:31 Kacey http://www.youtube.com/watch?v=jedDiy8p4s8&list=PL0356053BA45C3464&index=14 we need one... 02:31 sokomine so the only problem that might occour in caves would be rare walls that are too regular? 02:31 hmmmm yeah 02:32 hmmmm which, again, should happen as it is right now 02:32 sokomine doesn't sound so dramatic. can you test it? 02:32 hmmmm well yeah 02:32 hmmmm it's not dramatic at all 02:32 hmmmm but i know people will complain about it 02:32 sokomine hm. will those walls occour more often? maybe you can do a few screenshots 02:33 sokomine it's hardly avoidable that people will complain. that will always happen. which doesn't mean "life" underground should get less good... 02:33 sdzen aren't there already walls in minetest that look too regular? 02:34 NekoGloop Yep. 02:34 sdzen so what the hell does it matter? 02:34 NekoGloop There'll just be some more. 02:36 sokomine or maybe the whole cave generation could be like it is beneath sea level and be replaced/modified above sea level? 02:37 hmmmm http://ompldr.org/vaGpzYQ 02:37 khonkhortisan that looks silly 02:38 sdzen seen it before 02:38 sdzen old mapgen 02:38 NekoGloop That actually looks kinda badass. 02:38 mauvebic cavegen where y > 0 kinda odd 02:38 hmmmm so like 02:38 NekoGloop mauvebic: y>0 cavegen == caves with entrances above ground 02:39 hmmmm would you guys be okay with things like this every once in a blue moon? 02:39 * khonkhortisan doesn't get a vote 02:39 sdzen I see no issue 02:39 hmmmm because it's really hard to fix completely, plus the it was previously this way so nothing's being changed, only being fixed 02:39 sokomine i've got the impression that "things like this" already happen? 02:39 sokomine true...more people ought to be asked 02:39 NekoGloop Seeing as the general public's opinion is irrelevant? 02:39 mauvebic what if it only applied to default nodes? 02:40 sdzen they do already happen 02:41 NekoGloop The only one who's opinion matters is celeron's. Since he's basically making this into a open-source-but-you-can't-influence-development game 02:41 hmmmm alright 02:41 mauvebic well there are 3-4 peopl with pull arent there? 02:42 Kacey i cant figure this out... 02:42 sdzen eh in my opinion there are three people with meaningfull opinions 02:42 hmmmm as for the caves-eating-trees problem 02:42 sdzen 2 of which left 02:42 NekoGloop mauvebic: And celeron sitting there reverting everything. 02:42 hmmmm hrmmm 02:42 hmmmm yeah i'll get that 02:42 hmmmm in a different commit though 02:44 Kacey i dont think this can work\ 02:45 sokomine since the cavegen does not only eat trees but imported large maps and buildings (worldedit) as well fixing that would be really nice. i don't know if the cave-loving players can live with those changes? it doesn't seem much to me...caves are not always irregular 02:45 mauvebic well when you create a map, you could have a checkbox for caves and stick that in the .mt file? 02:46 Kacey night all 02:46 mauvebic could be a decent compromise for everyone 02:46 sdzen I have a good feeling this will be like the last time mapgen got "fixed" 02:46 sdzen moving to the bigger better one always comes with a drawback 02:46 sdzen which makes you kinda regret going over to it 02:46 sdzen weighing pros and cons 02:47 mauvebic well players like me (from the simcity days) like plain maps with terrain editing powers :p 02:47 sdzen only difference is that due to the influx of people playing minetest 02:47 sdzen its alot harder to come to terms 02:47 mauvebic consensus 02:47 mauvebic yeah 02:47 sdzen so we need celeron to ignore us all again 02:48 sdzen and then progress shall be made! 02:48 mauvebic that doesnt work either, people bitch more lol 02:48 sdzen well ignore us more :) 02:48 sdzen if he ignores people 02:48 berome lol 02:48 sdzen why would he care about bitching 02:48 mauvebic then need an odd number of people with pull and hold a democracy between them 02:48 mauvebic *they need 02:48 berome lol 02:48 sdzen nope :) 02:48 berome (correct english, I hope) 02:48 khonkhortisan then people will be asking "2 in?" like they do in game matches 02:48 sdzen celeron55 the dictator over us all 02:49 mauvebic its kinda more odd when one guy pulls something and the other reverts it lol 02:49 sdzen we his underlings 02:49 sdzen no more pilzadam darkrose xyz and the like :) 02:49 sdzen just c55 again 02:50 sdzen we at the mercy of his preference 02:50 ShadowNinja RealBadAngel: can you come on my server? 02:50 sdzen he manages all the pulls and dissapears for a month or two halting development 02:50 MiJyn or at the mercy of some guy who's had enough and forked it :P 02:51 sdzen yep! 02:51 sdzen exactly MiJyn 02:51 sdzen if you don't like dictatorship 02:51 MiJyn and then the fork halts :P 02:51 sdzen start your own 02:51 MiJyn haha yep 02:51 sdzen then feel the power 02:51 MiJyn but I do like how BSD works 02:51 mauvebic youre not really at anyone's mercy :P you can fork anytime, the challenge is continuing the work or finding people who can 02:51 MiJyn no dictatorship 02:51 sdzen of you and your tiny band of followers 02:51 hmmmm sdzen, me and a small handful of others have been pushing minetest along for quite a while now 02:51 MiJyn sdzen, haha correct xD 02:52 sdzen I have no doubt hmmmm 02:52 mauvebic what would be cool is bringing in more people who know theire way around cpp 02:52 sdzen I am just saying that it would be simpler to have a dictatorship 02:52 MiJyn yeah 02:52 khonkhortisan rba's node rotation is a needed addition to mt 02:52 hmmmm i agree 02:52 mauvebic if i could learn i would have by now, ive tried, but the syntax is beyond me :P 02:53 berome hmmmm: sdzen, me and a small handful of others have been pushing minetest along for quite a while now lol not like agies 02:53 berome and what's word make you think ? 02:54 sdzen the 02:54 mauvebic confused lol 02:54 sdzen the makes me think berome 02:54 sdzen the and the only 02:54 hmmmm http://i.imgur.com/WncVYoL.gif 02:55 berome sdzen: about correct practice of english 02:55 berome ? 02:55 mauvebic looks like a turtle but notr sure lol 02:55 sdzen don't be a grammarfag :) 02:55 berome hmmmm: you can find links ?? awfull !! 02:55 mauvebic no please with the grammarnazis lol im not native english either 02:56 sdzen native here but everyone around me is so bastardized that its hard to remain correct 02:57 hmmmm you know it's funny, the vast majority of people here aren't native english speakers yet their english is perfect 02:57 mauvebic i went to a french catholic school lol 02:57 NekoGloop And lots of native english speakers have shitty english 02:57 mauvebic yeah well when its not your first language you're extra careful lol 02:58 sdzen I don't have proper textual grammar 02:58 berome hmmmm: I learn english 25 years ago 02:58 mauvebic people from france wouldn't understand my quebecois french either lol 02:58 sdzen look over your sentence berome 02:58 sdzen before I hurt you 02:58 sdzen learned mayhaps? 02:59 berome learn is not correctly grammatized ? 02:59 hmmmm yea you're part of the minority berome, sorry 02:59 mauvebic though i find when people make efforts to speak english here, we shouldnt be too hard on them 03:00 berome what are you talking about ? 03:00 sdzen at least they speak :) 03:00 berome what minority ? 03:00 sdzen you know 03:00 sdzen those cool kids 03:00 sdzen :) 03:00 NekoGloop berome: the "-ed" suffix means past tense. In other words, it indicates something that has happened in the past 03:01 sdzen 25 years ago you learned 03:01 berome ok, but I still don't understood agies 03:02 berome didn't probably 03:02 sokomine aies? what's that? 03:02 sdzen nobody wrote that 03:02 sdzen well actually you did 03:02 sdzen but.... 03:02 sdzen you altered the quote of hmmmm 03:03 berome 02:36] this mauvebic guy is just as aspie as you are 03:03 berome better? 03:04 berome no it lackes a "5" , wich make the whole "invalid argument" 03:04 berome *a [ 03:05 mauvebic ive never been diagnosed with aspergers' lol i am however severely claustrophobic 03:05 sdzen dear gods may we just return to the caves? 03:05 berome mauvebic: ? I don't talk to you, that's to easy because you understand 03:06 berome and not hiding yourself under grammar "rhoooooo" 03:06 sdzen oh almighty Zeus! my father! smite these people asunder so that your followers may rise once more! 03:06 mauvebic im abit lost again lol 03:06 * VanessaE looks in 03:07 * sdzen swats the looking Eye 03:07 sdzen curiousity will kill many cats 03:07 mauvebic sounds like mordor lol 03:07 NekoGloop sdzen: You can take that from me 03:08 sdzen Peasant! you think I would pluck such trivial things from thine mouth? 03:08 sdzen forshame sir! 03:08 VanessaE ow. 03:08 NekoGloop lol 03:09 * mauvebic is lost lol 03:09 * mauvebic makes bacon 03:09 * mauvebic bitches love bacon 03:09 sdzen oh your a pig? 03:09 mauvebic well cats do anyways, ill never leave her near an unfinished pizza lol 03:10 sdzen you make bacon 03:10 mauvebic i thought of adding hot dog trees to the plantlib lol 03:11 ShadowNinja RealBadAngel: can you come on my server? 03:12 sdzen so does anyone understand berome anymore? 03:12 berome [04:08] oh your a pig? , [04:09] you make bacon, awfull english, but perfectible logic, isn't it ? 03:12 NekoGloop I can. 03:13 RealBadAngel ShadowNinja, sure, ip? 03:13 mauvebic enough negative stuff on the chat :p 03:13 sdzen berome you fool why dost thou but your space before the question mark? 03:14 berome thou ? 03:14 mauvebic please stop 03:14 sdzen okay :P 03:14 mauvebic seriously lol were here to help people get shit done, 03:14 mauvebic even if its shit lol 03:15 sdzen just call me the elf that only helps once in a great while then fools around a large portion of the time 03:15 sdzen sowwy 03:18 mauvebic meow 03:19 NekoGloop That's my line. 03:19 sdzen is everyone good with the caves? 03:19 sdzen play nice kitties 03:19 sdzen otherwise I will need to snap your adorable necks 03:20 sdzen jk 03:20 VanessaE caves having that vertical walls bug is kinda 'meh' really. 03:20 VanessaE who cares about that, what's above-ground is more importantly 03:20 sdzen I seriously don't care 03:21 sdzen :) 03:21 VanessaE -ly 03:21 sdzen both are just as important 03:21 sdzen and both are fine 03:21 sdzen I would like more variance personally but.... 03:22 sdzen c'est la vie 03:22 VanessaE right but I'd rather have the occasional vertical cave wall than have above-ground caved griefing my trees et.al 03:22 sdzen true 03:22 sdzen btw I haven't seen an example of this bug yet 03:23 sdzen anyone have a screenshot? 03:24 berome [04:12] berome you fool why dost thou but your space before the question mark? 03:25 sdzen please don't bring it up 03:25 berome 11] [04:08] oh your a pig? , [04:09] you make bacon, awfull english, but perfectible logic, isn't it ? 03:25 berome better ? 03:25 berome you will hurt me ? 03:25 berome as you said 03:25 BackupCoder hi 03:25 BackupCoder be nice 03:25 berome ok, OldCoder 03:26 BackupCoder life is so short 03:26 hmmmm alright so i got that in https://github.com/kwolekr/minetest/commit/df2d85f2c9e0f31eb0d14942fc76d8e130826cb8 03:27 hmmmm vanessae you around 03:27 hmmmm got some stuff to test 03:29 hmmmm i think this is what i'm going to merge with master 03:34 khonkhortisan printer ink cartridge life is shorter 03:39 VanessaE yeah I'm here 03:39 VanessaE hmmmm: new_emerge branch? 03:39 hmmmm yeah 03:40 VanessaE pulled and building now. 03:41 khonkhortisan Sorry about that ShadowNinja 03:41 VanessaE hoo, lot of warnings during this build. 03:41 khonkhortisan it crashed after left-clicking with mining laser while pointing at the force field at a distance far enough away to not be selecting it 03:41 khonkhortisan and it appears to be repeatable 03:43 hmmmm what are the warnings? 03:44 VanessaE hmmmm: http://pastebin.com/kFLDZrV8 03:44 VanessaE repeated dozens of times over the course of the build. 03:44 hmmmm eghk 03:44 VanessaE hmmmm: ugh. this is decidedly less responsive than master 03:45 hmmmm alright i remove it then 03:45 VanessaE I think you better give it a try with moretrees+plantlife installed 03:45 hmmmm is it less responsive than the last time you tested from that branch? 03:45 khonkhortisan I think both SN and I ran out of memory 03:45 VanessaE it's about the same speed as the last test 03:45 hmmmm thought you said it was okay 03:46 VanessaE it was until I put moretrees in, which adds tons of content and makes emergethread work really hard 03:46 sdzen egads thats more errors then when I tried to compile your branch a few weeks ago 03:46 hmmmm and master is fine with moretrees? 03:47 VanessaE master seems to be measurably faster, yeah 03:47 hmmmm can you link me to moretrees? 03:47 VanessaE try it out - turn on debugging in plants_lib anf you can see how it just *races* through the blocks to be added to 03:47 VanessaE http://forum.minetest.net/viewtopic.php?id=4394 03:47 VanessaE http://minetest.net/forum/viewtopic.php?id=3898 03:50 VanessaE RealBadAngel will surely agree :) 03:51 hmmmm i bet i can tell why too 03:51 khonkhortisan that's just wrong, I can die by swimming into the bottom of the ocean really fast, but not by swimming into the bottom of a boat, or swimming into the shore really fast. 03:51 MiJyn bye all :) 03:51 VanessaE hmmmm: oh? 03:51 MiJyn and yes, I know that everyone cares :P 03:51 khonkhortisan bye MiJyn 03:51 hmmmm vanessa.. add this to emerge.cpp 03:52 VanessaE go ahead 03:53 hmmmm insert after the { but before scriptapi_environment... on line 448 03:53 hmmmm put this: TimeTaker t_script("script on_generate"); 03:54 hmmmm then right after the call to scriptapi_environment_on_generate( .....) but before } 03:54 hmmmm insert printf("== on_generate: %d\n", t_script.stop()); 03:54 hmmmm now go and run around and generate some stuff 03:55 hmmmm with and without moretrees 03:56 hmmmm and tell me the numbers that pop up in the console that appear after "on_generate: " 03:56 VanessaE == on_generate: 1565 03:56 VanessaE == on_generate: 3792 03:56 VanessaE == on_generate: 3269 03:56 VanessaE == on_generate: 3225 03:57 VanessaE bu then suddenly I get a rush of values in the 200-400 range 03:58 VanessaE I see a few to several such lines before the generated terrain appears 03:59 VanessaE and then when it does appear, there might be 2 or 3 large trees on a small island, but I know that mapblock and those trees take only a fraction of a second to generate 04:02 sdzen it needs to be faster! 04:02 sdzen :) 04:02 sdzen a fraction is too much! 04:03 VanessaE heh 04:04 sdzen make it a nanosecond! 04:04 VanessaE not that my code is slow (it isn't.) but it's too bad there's no way to compile an Lua mod into true binary executable code 04:04 VanessaE in a way that is distributable I mean 04:05 Menche is there any benefit to compiling to bytecode? 04:05 VanessaE nonono not bytecode. 04:05 VanessaE I mean actual machine code, which I guess LuaJIT does. 04:05 Menche yeah 04:05 VanessaE bytecode is pre-processed, tokenized pseudocode, which is faster to execute than the bare text, but isn't as fast as it can theoretically be 04:06 Menche i know 04:06 Menche lol 04:07 VanessaE hmmmm: did you try those two mods out? I suspect many other mods which hook into mapgen are affected similarly - their code is fast, but the engine is slow in propagating those changes to the client 04:12 deivid bytecode isn't that slow really 04:13 VanessaE no, but machine code is of course way faster 04:13 VanessaE bytecode still has to be interpreted. 04:13 deivid I had to run a couple of test at my job and it was almost the same 04:13 khonkhortisan natural language is much slower than programming text 04:14 VanessaE I think I pissed hmmmm off.... :-) 04:14 VanessaE or made his head explode :) 04:14 deivid and some JIT interpreters optimize code at runtime so you don't need to rebuild with special flags 04:16 Menche i compiled all the minetest lua files into bytecode. I didn't really notice that much difference. 04:16 VanessaE that's because they get compiled to byte code at load time anyway. 04:16 Menche but the mods were mostly just adding blocks 04:16 Menche yeah, i figured that 04:17 deivid what are the default (and minimum) resolution for textures? 04:17 Menche default: 16x 04:17 Menche no minimum or maximum 04:17 Menche people have made 1x packs 04:17 deivid does it impact performance significantly? 04:18 VanessaE biggest I've seen is 1024px, my own HDX goes to 512px. 04:18 deivid i'm making some changes to run the game smoother on my netbook 04:18 Menche i tested my 4x4 and the default 16x16, there wasn't much difference on my netbook 04:18 deivid reaches 35fps (atom n450) with rendering limited to a 'moderate' (mc) distance 04:19 deivid and about 20fps on default settings 04:19 Menche my netbook can get up to around there with 15-25 rendering distance 04:19 Menche it varies wildly though 04:21 Menche try disabling smooth_lighting, new_style_leaves,enable_clouds, and enabling opaque_water 04:21 VanessaE also try turning on mipmapping/. 04:21 VanessaE (but not filtering) 04:21 VanessaE this can have some speed advantage on some chips, at the cost of memory. 04:23 Menche I think the anisotropic filtering checkbox enables bi- or tri-linear filtering 04:23 Menche everything blurs 04:23 VanessaE no, it doesn't enable either of those, but for some folks it acts like it 04:23 Menche at least on my netbook 04:24 VanessaE which is odd, because it's supposed to only affect distant objects 04:24 VanessaE *shrug* 04:24 Menche oh, it doesn't have the sharp edges of bilinear filtering 04:25 Menche mipmapping has sharp edges where it transitions, when anisotropic is off 04:25 VanessaE yes 04:25 VanessaE it's supposed to 04:25 VanessaE that's what aniso fixes 04:25 VanessaE why it gets blurry surely is a buggy video driver 04:26 VanessaE because it doesn't do that for me unless I enable bi/trilinear filter. 04:26 Menche could be the video driver? cause I also get weird artefacts occasionally 04:26 Menche intel... 04:26 VanessaE definitely the video driver then :-) 04:26 sokomine i can't turn shaders on. those would be too much for my grapics card 04:27 Menche same on my netbook, minetest looks like a slideshow with shaders on 04:27 VanessaE I usually play with shaders off - they cost me fps on my card. 04:27 sdzen I find that when I use it on my windows partition the ani is blurry 04:27 VanessaE (aroudn 5 or 6 fps on average, which is quite visible when you're already down in the high 20s :-) ) 04:27 sokomine hmpf :-) and i'm considering buying a intel with gpu...hd 4000 *looks* at least promising...(even a celeron would be slightly faster than what i've got now) 04:28 sdzen haha :) 04:28 deivid go for an apu 04:28 sdzen idk the celerons are rather odd 04:28 VanessaE sokomine: get a HD6870. they're quite the beast but not too expensive as video cards go. 04:28 VanessaE I'm happy with mine anyway 04:28 sokomine about ~15 fsps is quite ok for mt. i'd like to play better on far though 04:28 Menche my lower-end nvidia runs it at 60 04:28 Menche with shaders 04:29 sokomine i don't want a dedicated card. the maximum i'd go for is a passive simple one i think... 04:29 VanessaE why not? 04:29 sokomine consumes power, generates heat 04:29 VanessaE dedicated cards have the advantage of being replaceable if they crap out 04:29 VanessaE that much is true actually 04:30 VanessaE my 6870 draws about 100 watts. 04:30 VanessaE when MT is running 04:30 sokomine i could put a card into my machine and thus improve it greatly. but then i'd have to add usb 3.0 eventually and maybe a card for sata as well....it's getting time to upgrade...after almost 5 years by now 04:31 sokomine urgs! no, i don't want that 04:31 VanessaE or rather, it draws 100 watts more I mean 04:31 deivid well, get a 7750 04:31 sokomine that's what my entire computer supposedly draws whne running mt... 04:31 sokomine hm 04:31 VanessaE at idle, my machine only draws like 170 watts 04:31 sokomine "only" 04:31 VanessaE (I have a meter on my UPS) 04:31 VanessaE yes, "only" ;-) 04:31 * sokomine makes a note not to grief vanessas computer because that consumes too much power 04:32 * sokomine grabs a netbook somewhere instead :_) 04:32 VanessaE lol 04:32 sokomine i'm not satisfied with the ~50 w mine draws. ought to be closer to ~20 to make me happy 04:33 deivid undervolting may help 04:33 sokomine perhaps. this was supposed to be a very power saving configuration :-( didn't work for me....maybe it really would have required undervolting 04:33 VanessaE I don't fuck around when it comes to computers - a chick feels good about herself when she's in front of a big-cases power-sucking bastard that takes up half a square meter. :-) 04:33 VanessaE oh also, of that 170W, about 90 is my monitors. 04:34 deivid my 27" sucks up only 15w 04:34 VanessaE so the PC itself is only drawing like 80W at idle 04:34 sokomine ...and eats up your money while running...energy's expensive 04:34 deivid are you using crts? 04:34 deivid eletricity is cheap 04:34 VanessaE deivid: LCDs but they're old as shit 04:34 sokomine no, not here 04:34 VanessaE these aren't modern energy-sparing ones, they're old 04:34 deivid where are you from? 04:34 sokomine germany 04:35 deivid welpç 04:35 deivid 21USD/MW here in argentina 04:35 sokomine we're at about ~24 cent/kwh 04:35 VanessaE eek! 04:35 VanessaE it's like 11 cents/kWh 04:35 VanessaE here I mean 04:36 sokomine that's a huge diffrence, yes 04:36 VanessaE and we consider this area to be somewhat pricey 04:36 VanessaE in cheap areas, it's about 8 cents 04:36 deivid 2.1cent/kwh in argentina 04:36 VanessaE cheap areas of the US I mean 04:36 sokomine the tax part is much more than 8 cent i think 04:36 VanessaE I wish we had rates like that, deivid :-) 04:37 sokomine deivid: that's really cheap! 04:37 deivid oh that was outdated, it's 3.6 04:37 deivid still cheap 04:37 VanessaE quite 04:38 VanessaE the sad part is, most of that is still from coal, which is allegedly incredibly cheap to use 04:38 VanessaE some day, I'm getting the fuck off of "the grid" and going solar PV 04:38 VanessaE anyone got a metric assload of huge batteries they don't need? ;-) 04:39 sdzen my grandmother said I need to get rid of them 04:39 sdzen something about a massive acid leak..... 04:40 sdzen I don't believe you would want them :) 04:40 VanessaE heh 04:40 sokomine solar energy was subventionated here until some years ago 04:42 deivid http://news.slashdot.org/story/13/02/08/1314220/fox-news-us-solar-energy-investment-less-than-germany-because-us-has-less-sun 04:43 sokomine less sun? hmmmm 04:43 sokomine i guess it depends on the part of the us you're talking about? 04:43 deivid map comparison http://www.nrel.gov/gis/images/us_germany_spain/pvmap_usgermanyspain%20poster-01.jpg 04:43 sokomine if it weren't for the gulf stream it would be pretty cold here 04:44 sdzen ive seen cactuses die in the sun around vermont in the summer :) 04:50 jordan4ibanez How do I use setnode? 04:51 jordan4ibanez I'm using minetest.env:add_node(pos,"boop:shoowop") but it's telling me bad argument to #-2, string expected got nil 04:51 sokomine iirc it takes node data 04:51 sokomine e.g. minetest.env:add_node( pos, { type="node", name = nodename, param2 = param2}); 04:51 jordan4ibanez so node={name="boop:shoowop"}? 04:51 jordan4ibanez oh ok 04:51 jordan4ibanez thank you 04:52 sokomine i've seen it elsewhere as well :-) works fine in general 04:52 sokomine (unless the area is not loaded...) 04:53 * NekoGloop puts a kitten on Nikondork's head 04:56 sokomine great: new testworld for trees and houses next to trees - and where do i start? desert next to ice... 04:56 jordan4ibanez Nikondork?! 04:56 jordan4ibanez I thought you belonged to minecraft 04:56 sdzen who da fak? 04:57 jordan4ibanez ==Was only a minecrafter 04:57 NekoGloop lol 04:57 NekoGloop He's a minecrafter but is on this channel :P 04:57 NekoGloop part of Gambit's "get all the people together so #minetest doesn't look like a buncha assholes" plan. 04:58 jordan4ibanez Oh okay 04:58 VanessaE hey now, enough of that language here. don't you know minecraft is a curse? ;-) 04:58 NekoGloop Pfft. 04:58 NekoGloop I'm unbanned on #minecraft, just too damn lazy to join it. 05:01 VanessaE I leave those folks alone because, really, I have nothing against minecraft or its users. 05:01 NakedFury only gratitude 05:01 VanessaE other than it not being free and open source 05:02 VanessaE other than that, I'm sure its a good game - if it weren't for MC, we wouldn't have MT. 05:02 VanessaE (someone had to come up with the idea, after allO) 05:03 NekoGloop Well, we would have MT; maybe not the same MT, but someone somewhere would have chosen to make an FOSS version of a voxel-based game. 05:06 Badger436 hi all 05:07 khonkhortisan hello 05:15 VanessaE NekoGloop: well, maybe so. 05:20 hmmmm vanessa, you do realize what those numbers mean, right? 05:21 VanessaE I presume a measure of milliseconds? 05:21 hmmmm yup 05:21 hmmmm that means on_generate is taking like three _seconds_ 05:21 hmmmm i assume the "many more much lower numbers" are air blocks being generated 05:21 hmmmm i didn't try out those mods, no, sorry... 05:21 hmmmm i do believe you though 05:22 VanessaE but did you look at the debug output from plants_lib? it races through each 5^3 chunk in way less than 1 seconds even with lots of trees being added 05:22 VanessaE ok 05:22 VanessaE that would be 'no' then ;) 05:22 hmmmm but it begs the question.. how the hell do you play minetest with it taking that long to generate a chunk 05:22 hmmmm that is insane 05:23 VanessaE yep 05:23 VanessaE which is why I limit mapgen-related mods to just moretrees and various things that add ores. 05:23 jordan4ibanez You guys are going to love what I just whipped up 05:23 hmmmm and just to be clear 05:23 hmmmm this unresponsiveness you speak of is on single player, or on a server? 05:23 VanessaE both 05:23 VanessaE or wait 05:23 VanessaE actually singleplater 05:24 hmmmm yea.. 05:24 VanessaE singleplayer* 05:24 hmmmm well it's easy to see why 05:24 VanessaE I haven't deployed your fork to the server yet 05:24 VanessaE oh? 05:24 hmmmm anyway, in your config entry, set num_emerge_threads = 1, and then either remove the generate and diskonly limit lines, or set them to 5 and 1, respectively 05:25 hmmmm then try it again and please tell me that at least it's not a regression from upstream 05:25 VanessaE trying now. 05:25 hmmmm i need to work out how on earth i'm going to account for mods taking _seconds_ to carry out their tasks 05:26 hmmmm i'm probably going to end up not "fixing" this until i get a voxelmanipulator interface in lua and have mods do things outside of an envlock 05:26 VanessaE hm. I think it's about equivalent to master with that setting now 05:26 hmmmm of course it is! 05:26 VanessaE maybe just a *hair* slower 05:26 hmmmm indeed 05:26 hmmmm that's because of the cave fix 05:27 VanessaE now here's a real test. 05:27 VanessaE hold plz 05:28 VanessaE ok. moretrees out. plants_lib out. delete the map file. 05:28 deivid jordan what did you do? I'm curious 05:28 VanessaE let it generate. it's about 2-3 times as fast without the big trees. 05:28 VanessaE Now, the test: 05:28 VanessaE worldedit. 05:28 hmmmm oh boy 05:29 hmmmm ohh that's why worldedit tests this 05:29 hmmmm derpderpderp 05:29 hmmmm it adds those to the queue in the SEnv step 05:30 VanessaE set a volume of 568008 nodes to air....13 seconds to execute 05:30 hmmmm i'd say that's pretty good... 05:31 hmmmm that's just me though 05:31 VanessaE it took about 10 seconds after that before the map echoed back the change 05:31 hmmmm so with those settings right there, do you give it the seal of approval? 05:31 VanessaE now if I were to //load a huge building, the load time would be similar, but the time between finishing the load and seeing it appear would be MINUTES 05:31 VanessaE even if the load only takes 20-30 seconds 05:32 VanessaE yeah, I think with the current settings, we're looking at roughly the same performance as with master. 05:32 VanessaE I need to deploy this to the server for more tests though. 05:32 hmmmm things will get faster 05:32 hmmmm alright, should probably do that 05:32 sokomine hmmm: i do not know what happens exactly. i had worlds that were unusuable even without any mods. maybe the seed sometimes has influence as well? 05:32 hmmmm i'm eager to get the stuff i currently have merged so i can work on other things. this is sort of holding me up because if i were to make changes to the master branch, i'd cause merge conflicts 05:33 hmmmm me? 05:33 mauvebic i mean it, i've had it with men, i'm going back to being a virgin! 05:34 VanessaE mauvebic: hahah 05:34 mauvebic http://images2.fanpop.com/image/polls/385000/385166_1266973153207_full.jpg 05:35 mauvebic :P 05:35 sokomine that strange delay between structures beeing generated/imported on map level and actually appearing onscreen puzzled me today as well 05:35 mauvebic lol what? 05:36 VanessaE hmmmm: ok, it has been rolled out to the server. 05:36 hmmmm sokomine, were you using the new_emerge branch? 05:36 mauvebic you might like this: im spawning the enterprise - D 05:36 VanessaE mauvebic: which one? 05:36 mauvebic 1701 D, the galaxy class (ie, interplanetary palace lol) 05:37 VanessaE the regular one or the "All Good Things" one? 05:37 sokomine no, no new branch. just the versions from git. that strange error occoured with several worlds with a build a few weeks ago 05:37 mauvebic 2 warp engines :p 05:37 hmmmm not my fault! 05:37 sokomine it seems better now. but it does vary in my experience 05:37 mauvebic finding a decent mesh of the D was tough enough 05:37 VanessaE ok 05:37 sokomine mauvebic: give me a room there :-) ok...hm...1701d..please as far away from the holodeck as possible :-) 05:38 VanessaE hmmmm: if you wish to see your fork in action, vanessae.mine.bz:30000 05:38 hmmmm okay 05:38 mauvebic holodecks - as a mod - would be totally cool lol 05:39 hmmmm hrmm 05:39 VanessaE hm? 05:39 hmmmm it seems to be stuck at 6% on Media 05:39 hmmmm oh okay nevermind 05:39 VanessaE mauvebic: indeed, but what would you do with it? 05:39 hmmmm never really experienced a slow load with minetest until now 05:40 VanessaE hmmmm: yeah, the percent display needs seriously reworked. it just hangs while loading cached media when it should be counting up 05:40 mauvebic well what are holodecks, but a world within a world? kind reminds me of nether mod 05:40 hmmmm haha, this would be the first time i'm on somebody's server 05:40 VanessaE mauvebic: right, so basically a teleporter :-) 05:40 VanessaE hmmmm: oy. Well expect 5 mins worth of load time then 05:40 Exio VanessaE: talking about that, i always get 0%.. 1% and then 100% here :P 05:41 hmmmm and here we go 05:41 VanessaE Exio: exactly - that needs badly fixed. 05:41 hmmmm woah 05:41 VanessaE ? 05:41 hmmmm what's with all the flashing nodes on the bottom left 05:41 * NekoGloop once I get the enemy skill materia in FF7: Barret le Blue Mage! 05:42 VanessaE hmmmm: I wish I could see that. render-to-texture, but linux machines generally don't get to see that 05:42 hmmmm you have some awesome looking buildings here 05:42 VanessaE thanks 05:42 mauvebic well screw holodecks for the moment, you might like better : i got computer displays to connect to pipeworks 05:43 mauvebic to make the plasma worth something 05:43 VanessaE mauvebic: er..whaddya trying to do, pipe plas...hahahah 05:43 VanessaE turning pipes into plasma conduits :-) 05:43 VanessaE now you need textures that read "GNDN" and some random number ;) 05:44 VanessaE hmmmm: so what kind of changes are we seeing with your branch right now? I forgot what all you did besides trying to make emergethread multi-threaded 05:44 mauvebic well on star trek ships its mostly liquid plasma so pipes seemed natural :p 05:45 VanessaE I don't think the plasma is actually liquid 05:45 VanessaE it's...plasma :-) 05:45 mauvebic i need to create blue and red plasma for the actual "warp engines" 05:45 VanessaE (the fourth state of matter after solid, liquid, and gas)( 05:45 mauvebic true but as a drawtype, looks better as liquid than solid :p 05:46 VanessaE true, heh 05:46 VanessaE we need a "gaslike" draw type :-) 05:46 mauvebic pipeworks can carry gasses, with tension/pressure 05:46 VanessaE something that renders as sorta like a cloud 05:46 hmmmm well i moved all emerge-related things to emerge.cpp, totally reworked the emerge thread queue 05:46 Exio and somewhen a "plasmalike" draw type :D 05:46 hmmmm then i made it multithreaded 05:47 VanessaE that dissipates upwards and outwards, but which clings to the ground under gravity's influence 05:47 mauvebic imagine : the plasma stream in a warp nacelle looks like a thunderbult :P 05:47 mauvebic *bolt 05:47 VanessaE hmmmm: ok, so this is basically where it was when you had me test it several days ago, where emergethread was nicely responsive 05:47 VanessaE (other users on my server reported it being markedly more responsive than master) 05:48 hmmmm serious!? 05:48 VanessaE yup. 05:48 hmmmm even with all those mods 05:48 VanessaE yup 05:48 hmmmm and you had the number of threads cranked up to 4 05:48 VanessaE but we're talking about already-generated areas 05:48 VanessaE nonono 05:48 hmmmm yeah 05:48 VanessaE before that 05:48 hmmmm ah 05:48 VanessaE several days ago, when you wanted me to check if emergethread was still locking up 05:49 hmmmm i see 05:49 mauvebic i need to try latest git, getting (28 FPS) on 0.4.4 lol 05:50 mauvebic and not on any of my crappy computers lol 05:50 Exio what computer? 05:50 VanessaE hmmmm: if this is where that was on Fed. 14 (before that brief build failure), then this is definitely an improvement 05:50 mauvebic this one is dualcore amd 05:51 mauvebic next oldest is emachines netbook (n450), after that P4 :p 05:51 Exio fx x6 6100 + netbook n270 here 05:52 Exio s/netbook/intel atom/ 05:52 VanessaE hmmmm: by the way, the inventory display is Unified Inventory. THIS is what creative mode should be by default, IMHO 05:52 mauvebic n270 sounds like the netbook i had before, from Hp 05:52 hmmmm i see 05:53 mauvebic i like netbooks as cheap indepdentent computers, but the bloody batteries (most 3hrs) dont last long lol 05:54 VanessaE meh, I don't care 05:54 VanessaE ;-) 05:54 mauvebic and equal chance the jack will break before or arround the battery dies :p 05:55 VanessaE hm, server's lagging. Did someone go off into new terrain? 05:57 Exio mauvebic: i don't like netbooks more than being "clients" of better computers 05:59 jordan4ibanez Cake http://forum.minetest.net/viewtopic.php?id=4862 05:59 mauvebic its as easy to carry around as a tablet though with alot more storage 06:00 mauvebic and a keyboard lol 06:01 jordan4ibanez Best mod I've made so far. :3 06:02 MiJyn jordan4ibanez... paper and papyrus? 06:02 Exio that mod is a lie 06:02 MiJyn nice mod, but... the crafting...? 06:02 mauvebic i think that mod is a plot by the north koreans 06:02 jordan4ibanez Hey man, this doesn't depend on any other mods, so you tell me other things that are white and blue. xD 06:02 mauvebic :P 06:02 MiJyn jordan4ibanez, okay lol 06:03 VanessaE hmmmm: emergethread is *definitely* more responsive with your fork - to the point that I'm having trouble outrunning it now, at least for already-generated terrain 06:03 MiJyn I can't wait to taste it (sand, dirt, papyrus, and paper... yummy!) 06:03 jordan4ibanez Papyrus: sugar, dirt/sand: color, paper: color, water: color/ingredient :D 06:03 MiJyn you might want to create your own ingredients 06:03 hmmmm i'm glad that's the case at least 06:03 jordan4ibanez Well I will in a later update :p 06:03 MiJyn cool 06:06 VanessaE hmmmm: it's kinda sad that the multi-threaded thing doesn't work right, yet. it was nice seeing all those cores busting their asses like that :-) 06:07 hmmmm i blame the mods 06:07 VanessaE heh 06:07 hmmmm most of the time, i wish we didn't have lua mods 06:07 hmmmm everything would be so much faaaaaaster 06:07 VanessaE but even with just moretrees + plants_lib? We both know those are quite fast 06:08 hmmmm so what do you do with all these extra ores? 06:08 NekoGloop What, moreores/glooptest/diamonds/technic? 06:08 hmmmm yeah 06:08 hmmmm the tin and copper and stuff 06:09 hmmmm can you make things with it? 06:09 VanessaE I don't use them much, but some people build with them, e.g. gold, silver, etc blocks 06:09 VanessaE I use the granite and obsidian blocks in technic 06:09 VanessaE and the marble ones 06:09 NekoGloop If you have technic, alloy them together in an alloy furnace. 06:10 jordan4ibanez Technic+Realtest=A pain in the arse 06:10 NekoGloop Oh god, realtest. 06:10 NekoGloop Is that even still a thing? 06:10 jordan4ibanez Are you still even a thing? 06:11 mauvebic meow 06:11 jordan4ibanez WELL? 06:11 jordan4ibanez ARE YOU? 06:11 jordan4ibanez :3 06:11 * mauvebic head-butts jordan4ibanez 06:11 jordan4ibanez Oh god why 06:11 hmmmm what do you use the khalite for 06:11 hmmmm the red things 06:11 mauvebic you know the cat actually sat on my head this morning, i was like 'wtf' 06:12 NekoGloop I have possessed your cat 06:12 VanessaE hmmmm: I don't use it, but others use it to make those reddish torches 06:12 NekoGloop You can eat it too. 06:12 NekoGloop Om nom nom 06:12 VanessaE talinite is nice to build with - glowing blocks, similar to those in the bobblocks mod 06:13 NekoGloop The ore also glows softly if that fits your liking 06:13 VanessaE oh yeah, I forgot it was edible. 06:13 jordan4ibanez Note: Water buckets still are not labled 06:14 VanessaE not labeled? 06:14 VanessaE oh yeah, I see 06:14 NekoGloop They don't have a description tag because lazy asses 06:14 VanessaE lol 06:15 jordan4ibanez Maybe the asses are asleep, sitting down too long causes that 06:15 VanessaE hahaha 06:15 mauvebic the monkey with four asses? 06:16 VanessaE heh 06:17 VanessaE hmmmm: any further opinions? 06:18 hmmmm this is a lot more fun than i thought it was 06:18 VanessaE haha 06:18 VanessaE now we just gotta work on making it go faster ;-) 06:18 VanessaE but you've already got that under control 06:18 VanessaE I'll keep working on finding ways to make my code faster also 06:19 VanessaE maybe we need to seriously look into LuaJIT again 06:19 NekoGloop My code doesn't have much that could even be slow. 06:19 VanessaE then we won't be able to blame Lua for slow servers ;-) 06:19 VanessaE NekoGloop: same for most of my code - only moretrees/plants_lib can theoretically be slow if misused 06:20 NekoGloop There is like literally minimal lua behind my mods. 06:20 VanessaE yup I know 06:20 VanessaE about the only thing that could be slow about yours is the ore generation, since that's done entirely in Lua 06:21 NekoGloop Well, you can blame default for that 06:21 VanessaE hmmmm: a C++ implementation of that function would be of benefit, I think 06:21 NekoGloop I only call the default:generate_ore call. 06:21 VanessaE I know. 06:21 VanessaE others are still using copies of it 06:21 NekoGloop Y'know, that one thing that I actually was able to directly contribute to upstream 06:21 VanessaE I wonder if technic still does 06:22 VanessaE yup I know 06:22 jordan4ibanez Goodnight 06:25 VanessaE d'oh 06:25 hmmmm crap 06:25 VanessaE PC crash? 06:25 hmmmm xorg just crashed for me, 06:25 VanessaE eek 06:26 NekoGloop My comp likes to forget where the hard drive is on occasion 06:26 hmmmm yeah, i was thinking of putting ore generation back in the core 06:26 VanessaE please do 06:26 VanessaE I'm certain it's having a significant impact 06:27 hmmmm hrm 06:28 hmmmm do you remember what my name was on your server 06:28 VanessaE yeah, um 06:28 VanessaE hold 06:28 NekoGloop "5a4f4d4s5a65df4a" 06:29 VanessaE dammit 06:29 VanessaE sdfgffgs 06:29 VanessaE hmmmm: ^^ 06:30 VanessaE why aren't join/part messages logged? 06:30 VanessaE I had to dig through auth.txt to find it 06:30 NekoGloop because pie 06:30 VanessaE no, CAKE! :-) 06:30 VanessaE http://forum.minetest.net/viewtopic.php?pid=71879#p71879 06:30 hmmmm ah password 06:30 VanessaE need me to reset it? 06:30 hmmmm the passwords aren't stored in plaintext either are they 06:30 hmmmm you can do that while the server's running? 06:30 VanessaE nope, hashed. 06:31 VanessaE sure 06:31 hmmmm ah yeah 06:31 hmmmm something sensible like asdfg 06:31 hmmmm i think i typed in like asddfgsfg 06:31 VanessaE I reset it. 06:31 hmmmm k 06:31 hmmmm thx 06:31 VanessaE np 06:32 hmmmm ah it's building the texture atlas 06:32 hmmmm and it runs out of memory so it quits 06:32 VanessaE disable it. you'll want to. :-) 06:34 * VanessaE grumbles at F10 not working right 06:34 VanessaE solution: 06:34 VanessaE open a terminal, 06:34 VanessaE tail -n 10000000 -f /home/minetest/.minetest/debug-server.txt |grep CHAT 06:35 VanessaE :-) 06:36 OldCoder Hi 06:36 VanessaE intersting. Wonder why today's chat didn't get logged... 06:36 VanessaE hey OldCoder 06:36 OldCoder Yeh 06:38 NekoGloop VanessaE: Because "Today" was 1.5 hrs ago. 06:38 VanessaE NekoGloop: I mean my server's log 06:42 VanessaE interesting - it isn't logging at all now. I wonder why? 06:43 hmmmm you're using my branch, right? 06:43 VanessaE yeah 06:43 VanessaE disabled by default? 06:43 hmmmm yes 06:43 VanessaE that explains it :-) 06:43 hmmmm if you want it back to the old way, set debug_log_level=4 06:43 VanessaE could you add something to allow chat and join/part to be logged to a separate file? 06:44 hmmmm well okay 06:44 VanessaE in the absence of a working F10 (crashes frequently), grep'ing for "CHAT" is how I get chat history/scrollback 06:51 hmmmm alright 06:51 hmmmm i'm done building for tonight 06:51 hmmmm later gators 06:51 hmmmm looks like this is good to merge... 06:53 VanessaE night 06:53 VanessaE go ahead and merge it 06:53 VanessaE the other stuff can be fixed later 06:53 NekoGloop F10 works fine for me :,D 06:53 MinetestBot GIT: kwolekr commited to celeron55/minetest: Added debug log level setting 7f240aea1e 2013-02-21T19:35:04-08:00 http://git.io/266izQ 06:54 hmmmm i could've sworn i did that already 06:54 hmmmm yeah i'll do that tomorrow 06:54 hmmmm at leeast my master is up to date 07:07 VanessaE hey Oblivion. 07:19 Oblivion1500 oh hello 07:56 VanessaE ok, time for bed. Night all. 08:34 akerok_ Hello everyone. 10:16 pandaro SPAM:http://forum.minetest.net/viewtopic.php?id=4863 11:24 Jordach morning people 11:25 Jordach i was right. 11:25 Jordach the green bar at the top of minetest.net HAS changed 13:09 * Jordach is finally getting around to the Johto map 13:19 celeron55 Jordach: i was bored at work so i added some javascript to set the color based on time of day 8) 13:19 Jordach oh nice 13:19 Jordach celeron55, i thought i was going a bit mad 13:20 Jordach yup, spotted the color swap 13:26 Jordach "Minetest, warming players coffees since 0.4.3" 13:30 Jordach anyone about? 13:30 Jordach or the fact that im going to open my johto world today (watch me go!) 13:32 celeron55 wtf is "johto" 13:32 Jordach map from a game 13:32 Jordach :) 13:32 Jordach im converting it by hand and NOT WE 13:32 celeron55 i know it means "electiral wire" in finnish, but i guess that's not the case here 13:32 * Jordach hates worldedit 13:33 Jordach actually wait five secs 13:33 Jordach (disabling mesecons!) 13:41 Jordach server port forward test: 81.155.108.41 13:41 Jordach (30000) 13:42 Jordach oh come on: In thread d70: 13:42 Jordach ..\..\src\minetest-flat-2013.01.11-114d96ad63\src\client.cpp:1696: Client::ProcessData: Assertion '!m_mesh_update_thread.IsRunning()' failed. 13:46 Jordach !up 81.155.108.41 30000 13:46 MinetestBot 81.155.108.41:30000 seems to be down 13:46 Jordach hmm... 13:47 Jordach checking BOTH routers 13:47 Jordach found it. 13:47 Jordach !up 81.155.108.41 30000 13:47 MinetestBot 81.155.108.41:30000 seems to be down 13:48 Jordach (router's server setting was 192.168.2.2, my pc is 192.168.2.3 13:48 Jordach ) 13:49 Jordach !up 81.155.108.41 30000 13:49 MinetestBot 81.155.108.41:30000 is up (0.170ms) 13:49 Jordach BINGO 13:52 OldCoder Hi 13:52 OldCoder Jordach, PM 13:52 Jordach hm? 13:52 OldCoder Hi 14:14 Jordach hey hmmmm 14:14 hmmmm sup? 14:16 jin_xi http://forum.minetest.net/viewtopic.php?id=4766 updated l-system info with ingame tree editor 14:17 Kacey hi all 14:31 Jordach hey kácéy 14:31 Jordach oops, alt gr lock 14:31 Jordach jin_xi, cool beans! 14:36 Kacey Jordach, have you heard what rba is releasing tomorrow? 14:45 Jordach nope. 14:45 Jordach can you tell me? 14:46 * Jordach is interested 14:52 Kacey he is making an in-game computer with FORTH onboard 14:53 Kacey its gonna be cooooooooooooooooool 14:54 * sfan5 is compiling the linux kernel 14:55 Kacey http://www.youtube.com/watch?v=vb0Q9htsbBI something like this i assume 14:57 Kacey bye all 15:32 PilzAdam Hello everyone! 15:32 MinetestBot hi PilzAdam 15:35 rubenwardy hi all 15:35 MinetestBot hi rubenwardy 15:52 PilzAdam new win32 build with gettext and ttf: http://forum.minetest.net/viewtopic.php?id=4547 15:53 VadtecWk hey all 15:53 MinetestBot hi VadtecWk 15:54 * NekoGloop puts a kitten on MinetestBot's head 15:54 MinetestBot NekoGloop: I don't want it, talk to NekoGloop, he likes kittens 15:57 rubenwardy minetestbot kitten 15:57 rubenwardy Minetestbot Kitten 15:57 * rubenwardy MinetestBot kitten 15:57 * Jordach gives a kitten to MinetestBot 15:58 * rubenwardy puts a kitten on MinetestBot's sofa 15:58 MinetestBot rubenwardy: I don't want it, talk to NekoGloop, he likes kittens 15:58 Jordach MinetestBot failed to get my kitten 15:58 * rubenwardy puts a puppy on MinetestBot's lap 15:58 MinetestBot rubenwardy: Awwwww.... 15:58 * rubenwardy kicks MinetestBot 15:58 rubenwardy meh 16:00 rubenwardy As I am the person who wrote this guide, http://dev.minetest.net/How_to_communicate#Do_not_abuse_the_bots - I am not very good at following it. 16:03 VadtecWk bot abuse? 16:03 * VadtecWk punches MinetestBot in the face 16:03 VadtecWk thats bot abuse 16:03 VadtecWk :P 16:03 rubenwardy MinetestBot's potato that has a kitten 16:03 * rubenwardy MinetestBot's potato that has a kitten 16:03 * rubenwardy is trying to work out how MinetestBot's algorithms work 16:04 * rubenwardy spelt algorithm right 16:04 Jordach rubenwardy, MinetestBot has a repo 16:05 Jordach https://github.com/sfan5/minetestbot-modules 16:05 PilzAdam https://github.com/sfan5/minetestbot-modules 16:05 Jordach PilzAdam, ninja'd 16:06 sfan5 :D 16:06 Jordach sfan5 is in a good modd! 16:06 Jordach mood* 16:06 PilzAdam Jordach, thats 10 secoinds, that doesnt count.... 16:06 PilzAdam -i 16:06 Jordach yes it does 16:06 Jordach :D 16:07 rubenwardy wow 16:07 Jordach win. http://forum.minetest.net/viewtopic.php?pid=71953#p71953 16:08 artur99 where can i find a tutorial about how node_box work? 16:09 sfan5 !g nodebox minetest 16:09 MinetestBot sfan5: http://forum.minetest.net/viewtopic.php?id=2840 16:09 rubenwardy should I eat a kitten? 16:09 sfan5 ^ artur99 maybe there 16:09 Jordach http://forum.minetest.net/viewtopic.php?id=2333 16:09 Jordach artur99, ^^ 16:09 rubenwardy minetestbot should I eat a kitten? 16:09 rubenwardy minetestbot should I eat a kitten? 16:09 artur99 where? 16:09 sfan5 MinetestBot: should i eat a kitten? 16:09 sfan5 !g nodebox minetest 16:09 MinetestBot sfan5: http://forum.minetest.net/viewtopic.php?id=2840 16:09 sfan5 ^ artur99 16:10 rubenwardy MinetestBot should I eat you? 16:10 rubenwardy MinetestBot: should I eat you? 16:10 sfan5 rubenwardy: theres a bug in the code 16:10 rubenwardy oh 16:11 sfan5 MinetestBot: reload ai 16:11 MinetestBot sfan5: (version: 2013-02-22 16:11:02) 16:11 sfan5 !ai enable 16:11 MinetestBot AI enabled. 16:11 sfan5 MinetestBot: should i eat a kitten? 16:11 MinetestBot sfan5: I don't recommend eating kittens 16:11 sfan5 ^ rubenwardy 16:11 rubenwardy cool 16:11 Jordach i call hax 16:11 rubenwardy MinetestBot: should I eat you? 16:11 MinetestBot rubenwardy: Don't eat me D: 16:12 * rubenwardy gives a bomb to MinetestBot 16:12 Jordach MinetestBot, should i give rubenwardy some mese 16:12 * rubenwardy puts a bomb on MinetestBot's head 16:12 MinetestBot *runs away* 16:12 Jordach MinetestBot, this sentance is neither true or false 16:13 rubenwardy MinetestBot: your mission is to fail this mission 16:14 Jordach Morning, afternoon NekoGloop 16:14 NekoGloop What? 16:14 Jordach (fuck the ctcp time!) 16:14 NekoGloop Ipads Don't Like CTCP. 16:14 NekoGloop :) 16:15 Jordach -NekoGloop- TIME 2013-02-22 11:15:23 -0500 it works 16:15 NekoGloop Lol 16:15 Jordach NekoGloop, they do! 16:15 Jordach also NekoGloop: pm 16:15 NekoGloop Well then it didn't show up at my end 16:19 VadtecWk VanessaE, active? 16:19 sfan5 Jordach: write "test" into #minetest after 10 secs 16:20 Jordach lets mine the test until the test mines us :D 16:20 Jordach also: 16:20 Jordach tet 16:20 Jordach test 16:20 sfan5 test 16:20 sfan5 hm 16:21 VadtecWk test test test 16:21 sfan5 test 16:21 NekoGloop test 16:21 sfan5 test 16:21 NekoGloop herp 16:21 NekoGloop derp 16:21 Jordach !up 81.155.108.41 30000 16:21 MinetestBot 81.155.108.41:30000 is up (0.143ms) 16:21 VadtecWk durka durka 16:21 Jordach game on 16:21 khonkhortisan if b_short_circuit_this_if and explode_everything then 16:23 Jordach PilzAdam, can i ask a question? 16:23 PilzAdam yes 16:23 Jordach can you make a sapling that spawns a .we building? 16:23 Jordach from ONE file? 16:24 Jordach because these trees take ages 16:24 khonkhortisan robosapling 16:26 NekoGloop Instasapling 16:27 NekoGloop Or you could make the actual trees, lazy ass. ;) 16:27 Jordach hint: http://i.imgur.com/CfOqdXZ.png 16:27 khonkhortisan you prune the trees? 16:28 Jordach khonkhortisan, no, these are hand made 16:32 Jordach if each tree takes 20 seconds, and theres about 30, then with a .we and a sapling spawn, i can effectively have 7/8ths saved 16:32 rubenwardy I have a table, and I want to use table.insert to add something to it, so that it becomes 16:32 rubenwardy { 16:32 rubenwardy name = "variable" 16:32 rubenwardy } 16:33 PilzAdam rubenwardy, use t["field"] = value 16:33 rubenwardy ah 16:33 PilzAdam table.insert is only for fields indexed by integers 16:37 rubenwardy if i define a variable like 16:37 rubenwardy var = {} 16:37 rubenwardy is it global? 16:37 PilzAdam yes 16:37 PilzAdam if there is no local var in front of it 16:37 rubenwardy ok 16:41 Jordach mauvebic, morning 16:53 MinetestBot ninja'd 16:55 rubenwardy why did he say that? 16:57 sfan5 rubenwardy: don't know 16:57 sfan5 .... 16:58 rubenwardy I think he might have terrets ] 16:58 rubenwardy Tourettes 17:03 mauvebic turrets 17:03 rubenwardy pilzadam: is player_data[player].count[nodedug] correct? 17:03 rubenwardy playerdata = { 17:03 rubenwardy = { 17:03 rubenwardy count = { 17:03 rubenwardy node = number 17:03 rubenwardy } 17:03 rubenwardy } 17:03 rubenwardy } 17:08 khonkhortisan I just torched my way into a gravel cave-in 17:28 artur99 where to publish my mod on forum? 17:30 Jordach oh god this is funny 17:31 artur99 what? 17:31 Jordach my brother just got given a RARE Windows ME tower 17:31 Jordach ...funny bit is ME never worked! 17:31 artur99 whats that? 17:31 Jordach http://en.wikipedia.org/wiki/Windows_ME 17:36 FreeFull Jordach: So does it not actually have ME on it, or was the tower basically unused? 17:36 Jordach he tried to upgrade RAM 17:36 Jordach ME rejected it 17:37 FreeFull Ah 17:37 FreeFull I wonder if XP would run well on it 17:37 FreeFull Maybe not SP3 17:37 FreeFull I say stick 98 SE or linux or something on it 17:37 Jordach FreeFull, probably. its only 256mb of ram 17:38 Jordach i am going to suggest linux# 17:38 Jordach if XP fails, then its Xubuntu time 17:38 FreeFull Yeah, 98 SE is a bit too old now 17:39 Jordach FreeFull, its a Intel Celeron 17:39 thexyz gentoo + distcc ftw 17:39 * Jordach tells thexyz to piss off 17:40 MinetestBot ninja'd 17:40 FreeFull Jordach: Which celeron? 17:40 Jordach dunno 17:40 artur99 where to publish my mod on forum? 17:40 FreeFull I have a Celeron M in my old laptop, and that's from 2005 17:40 Jordach Modding General 17:40 artur99 thanks 17:41 FreeFull Celerons have ranged from pretty much as good as the Pentium to utterly horrible 17:42 * rubenwardy has a pentium 17:44 artur99 and the form of the title will be like this [Mod] Name of mod [name of mod][version] 17:44 artur99 ? 17:45 rubenwardy yeah 17:45 rubenwardy well 17:45 rubenwardy [Mod] Name of mod [foldernameforthemod][version] 17:46 rubenwardy In github markdown is 17:46 rubenwardy ============== 17:46 rubenwardy or 17:46 rubenwardy ------------------------- 17:46 rubenwardy header one? 17:46 * Jordach is testing ReactOS 17:47 FreeFull Jordach: Is it any better than it used to be? 17:47 Jordach think so 17:47 FreeFull I'm wondering if they finished making that new kernel thing 17:47 FreeFull Or whatever it was 17:47 FreeFull That was supposed to speed up development 17:47 artur99 what means 3m Release: ? 17:48 Jordach FreeFull, runs fine in QEMU 17:48 Jordach actually FASTER than XP 17:48 FreeFull Well, I don't see why it'd be slower 17:50 artur99 can i use GPL license for a mod on forum? 17:50 rubenwardy just set 3m to 1 17:50 Jordach YES 17:51 rubenwardy for help on Minetest Extensions: http://multa.bugs3.com/minetest/forum/help/entries.php 17:53 rubenwardy It is recommended that you add your mod to the forum, before Mt Extensions 17:55 artur99 ok 17:56 artur99 i saw a tutorial for adding a mod in forum, but i cant find it now... 18:00 PilzAdam rubenwardy, there should be a string in the [], e.g. players["PilzAdam"] 18:01 rubenwardy players is a variable 18:01 rubenwardy local player = digger:get_player_name() 18:01 rubenwardy it works now 18:02 sfan5 MinetestBot: reload ai 18:02 MinetestBot sfan5: (version: 2013-02-22 18:02:23) 18:02 sfan5 !ai enable 18:02 MinetestBot AI enabled. 18:08 VanessaE morning all 18:09 rotor112 18:09 rotor112 don't type /list 18:14 VanessaE haha 18:16 Oblivion1500 hello, just wondering if i am to port forward and direct it to a computer but there is no program using that port will i still be able to run canyouseeme.com and see that the port is open? 18:17 rubenwardy no 18:17 rubenwardy iirc 18:17 VanessaE depends on your OS, but usually no 18:17 rubenwardy canyouseeme requires a responce 18:17 VanessaE a port is usually only "open" if something is listening to it 18:19 Oblivion1500 ok well im trying to run openssh and i know that it is listening 18:20 Oblivion1500 but i just want to test that my modem is even able to open ports properly 18:20 Oblivion1500 i have been trying to get ssh working on my server for like 5 days now 18:20 Oblivion1500 and i cant be so stupid as to not know how to port forward 18:22 Oblivion1500 lets just say netstat -nl is telling me that there are 3 ports my server is listening for and when i forward to one of those i still dont get a responce from canyouseeme.com 18:35 webdesigner97 Hi @ all 18:37 webdesigner97 Oops, but now: Hi @ all 18:39 rotor112 hi 18:39 MinetestBot ... 18:39 rotor112 ... 18:41 rubenwardy hi 18:41 MinetestBot hi rubenwardy 18:41 rubenwardy hi 18:41 MinetestBot hi rubenwardy 18:41 rubenwardy ... 18:41 rubenwardy o_o 18:41 rubenwardy O_o 18:41 * VanessaE kicks MinetestBot in the ass 18:41 rubenwardy o_O 18:42 VanessaE PilzAdam: what's the real difference between making a function name be part of a table, versus giving it a proper namespace? 18:42 VanessaE I mean, in practice, not syntactically 18:43 Jordach I HAVE GOOD NEWS 18:43 VanessaE Good news everybody! 18:43 VanessaE what? 18:43 Jordach My brothers Win ME machine wont work 18:43 Jordach guess what did the trick. 18:43 VanessaE you installed linux ;-) 18:43 rotor112 hi 18:43 MinetestBot ... 18:43 Jordach Xubuntu yup. 18:43 PilzAdam VanessaE, what do you mean by "giving it a proper namespace"? 18:43 rotor112 hi 18:43 rotor112 hi 18:43 MinetestBot hi rotor112 18:44 Jordach its only 256mb of ram and a intel celeron 990mhz (shudder) so it *should* work 18:44 VanessaE PilzAdam: mymod:somefunction() versus mymod.somefunction() 18:44 VanessaE (colon versus period as used in table fields) 18:44 PilzAdam VanessaE, the : passes the table in front of the : to the function as the first argument 18:45 VanessaE you sure about that? 18:45 Jordach oh GOD. 18:45 Jordach the Modding Titan battle it out across #minetest 18:45 Jordach Titans* 18:45 PilzAdam VanessaE, no 18:45 VanessaE because I use that sort of syntax in plants_lib and it works exactly as I expected it to 18:45 rotor112 last time my minetest.conf got deleted 18:46 Jordach VanessaE, http://forum.minetest.net/viewtopic.php?pid=71983#p71983 18:46 Jordach SPAM 18:46 rotor112 I had to add all my settings again 18:46 PilzAdam both, cart:on_step(self, dtime) and cart:on_stet(dtime) can access self 18:46 rubenwardy VanessaE: 18:46 VanessaE Jordach: strange, I don't see any spam ;-) 18:46 Jordach VanessaE, got to give the bot points for filling out the from form 18:46 Jordach from: usa 18:46 Jordach thats a point. 18:47 rubenwardy table:func(param) 18:47 rubenwardy is the same as 18:47 rubenwardy table.func(self,param) 18:47 rubenwardy google it 18:47 VanessaE better to use the colon syntax then. 18:47 Jordach VanessaE, i started to get around to my 2.5D map conversions 18:47 VanessaE Jordach: automated or manual? 18:48 Jordach manual 18:48 Jordach .we is a bitch 18:48 PilzAdam VanessaE, the thing is, that : is more OOP, theres no need for it when simply storing functions 18:48 Jordach OOP ZEALOT ^^ 18:49 VanessaE PilzAdam: true. I use that syntax because it just makes more sense to me is all. I read the period syntax as "this is a field in a table", even if the field is a function. It helps me avoid getting confused in my own code :-) 18:49 VanessaE aw shit, everyone hide! 18:50 VanessaE he's here 18:50 thexyz VanessaE: please, read lua manual, thanks 18:50 PilzAdam VanessaE, if you use objects, like minetest.env or itemstack, you have to use : 18:50 thexyz see, nobody loves me =( 18:50 Jordach oh god, colonoscopy in here! 18:50 Jordach (as in, colons everywhere!) 18:50 VanessaE either way, it works for me so :PPPP 18:50 Jordach VanessaE used Fuck the Police 18:51 Jordach it was effective. 18:51 Jordach in other news, i found my fedora. 18:51 rubenwardy I am making an achievements mod. 18:51 rubenwardy should the chat command for listing the awards a player has be: 18:51 rubenwardy /awards 18:52 rubenwardy /list_awards 18:52 rubenwardy or ... 18:52 VanessaE thexyz: as for reading an lua manual...heh, care to point to one that is written in plain English? :-) 18:52 VanessaE the PIL is about as cryptic as it gets 18:52 khonkhortisan :( I want an image in my forum signature 18:53 rotor112 hi 18:53 MinetestBot hi rotor112 18:54 khonkhortisan MinetestBot, I do believe that "hi" was directed at Jeija 18:54 rubenwardy hi barry 18:55 khonkhortisan I'll just leave the [img] tag there and pretend people see it 18:57 thexyz VanessaE: http://lua-users.org/wiki/ColonForMethodCall 18:58 VanessaE thexyz: yet another site that goes off into lala land. javascript? "instance" methods? "class/factory" methods? blah! 18:58 VanessaE This is not plain English, this is engineering gibberish :-) 18:59 VanessaE either way, what I'm doing seems correct by definition and by usage. So :P 19:02 VanessaE it's how I do it in plantlife/plants_lib and it works exactly as desired there. 19:02 VanessaE hey Jeija. 19:02 Jeija Hey 19:02 MinetestBot hi Jeija 19:02 VanessaE morning Neko 19:02 VadtecWk VanessaE, im glad yer here... 19:02 VadtecWk need to ask you about moretrees 19:03 VanessaE sure, shoot 19:03 * NekoGloop punts a kitten in the general direction of MinetestBot 19:03 VadtecWk how many rules can you have total? 19:03 VanessaE four. 19:03 VadtecWk oh...guess i better make some of these rules a bit bigger then 19:03 rubenwardy It does not matter whether you use : or . 19:03 rubenwardy if you do not use self in that function 19:03 VanessaE rubenwardy: which I don't. 19:03 thexyz VanessaE: wow, can't you read? 19:03 thexyz o:test() -- method call. equivalent to o.test(o) 19:03 thexyz o.test() -- regular function call. similar to just test() 19:03 thexyz o.x = 5 -- field access 19:04 rubenwardy (6:47:02 PM) rubenwardy: table:func(param) 19:04 rubenwardy (6:47:02 PM) rubenwardy: is the same as 19:04 rubenwardy (6:47:02 PM) rubenwardy: table.func(self,param) 19:04 VadtecWk VanessaE, you dont have a tool that can draw these l-systems without having to load up MT do you? 19:04 VadtecWk 2d l-systems are fine 19:04 VanessaE thexyz: no need to get nasty - I can read just fine if the author dispenses with the gibberish *surrounding* the code 19:04 VadtecWk but 3d ones are...a bitch in 2d 19:04 VanessaE VadtecWk: someone just released an in-game L-systems editor actuall 19:04 VanessaE actually* 19:05 thexyz I have no idea.. 19:05 thexyz what not to understand here http://www.lua.org/pil/16.html 19:05 VanessaE jin_xi was who, actually. 19:05 VadtecWk VanessaE, oh? any idea what its called? cause my google fu returned nothing probative 19:05 thexyz really, pil is written in very simple language 19:06 VanessaE http://forum.minetest.net/viewtopic.php?pid=69941#p69941 19:06 VanessaE it's on this page. 19:06 rotor112 zipball/master archive/master.zip 19:06 VanessaE thexyz: um. no, it isn't. 19:06 rotor112 what are the differences? 19:06 thexyz VanessaE: why? 19:06 VanessaE I've read through the PIL and I find it incredibly cryptic 19:06 VadtecWk VanessaE, thanks, ill dig around for it 19:06 VanessaE VadtecWk: see that URL above. 19:06 PilzAdam VanessaE, PIL is actually very clear 19:07 VanessaE maybe for you guys it is. Not for me. 19:07 VadtecWk VanessaE, yeah, looking now...and lo an behold...all i had to do was scroll down and boom there it is 19:07 VadtecWk i feel silly now 19:07 PilzAdam well, its a reference, not a tutorial 19:07 VanessaE I can't read it at all. It makes too many assumptions about the skills of the coder 19:07 PilzAdam what programming languages do you know? 19:07 VanessaE and specifically the coder's experience with other languages and modern programming conventions. 19:08 VanessaE PilzAdam: Lua, Verilog, a very little bit of C, bash scripting, old classic BASIC, 6502 assembly. 19:08 VanessaE in other words, oldskool. 19:08 khonkhortisan "Like objects, tables have a state." 19:08 * FreeFull looks 19:09 FreeFull Functional programming is better than OO anyway 19:09 VanessaE every time I go looking for some tidbit about Lua, if I run across the PIL I try to read it first, and then immediately I have to look elsewhere for something that makes sense. 19:16 rotor112 hi 19:16 MinetestBot ... 19:16 rotor112 hi 19:16 MinetestBot hi rotor112 19:16 VanessaE hi 19:16 MinetestBot hi VanessaE 19:16 khonkhortisan hi rotor112 , VanessaE 19:17 rotor112 hi 19:17 MinetestBot hi rotor112 19:17 khonkhortisan :) 19:17 khonkhortisan the bot is rather spammy 19:18 sfan5 khonkhortisan: i just jave to type "!ai disable" 19:18 sfan5 *have 19:18 rotor112 !ai 19:18 khonkhortisan it only works if sfan5 does it 19:18 rotor112 ok 19:18 rotor112 /hekp 19:18 sfan5 there is no help command 19:18 rotor112 /help 19:19 khonkhortisan /hekp to you too 19:19 sfan5 all commands begin with ! 19:19 rotor112 look at status 19:19 khonkhortisan there's a /help command for me 19:19 * john_minetest puts a kitten on MinetestBot's head 19:19 MinetestBot john_minetest: I don't want it, talk to NekoGloop, he likes kittens 19:19 sfan5 but that command doesn't come from the bot 19:19 * VanessaE puts NekoGloop on MinetestBot's head 19:19 * john_minetest puts a kitten on NekoGloop's head 19:19 * rotor112 puts a kitten on MinetestBot's head 19:19 MinetestBot rotor112: I don't want it, talk to NekoGloop, he likes kittens 19:19 * rotor112 puts a kitten on MinetestBot's head 19:19 MinetestBot rotor112: I don't want it, talk to NekoGloop, he likes kittens 19:19 * rotor112 puts a kitten on MinetestBot's head 19:19 * rotor112 puts a kitten on MinetestBot's head 19:19 MinetestBot rotor112: I don't want it, talk to NekoGloop, he likes kittens 19:20 * NekoGloop flips all the tables 19:20 * john_minetest puts a reward on rotor112's head ;) 19:20 * rotor112 puts a kitten on +MinetestBot's head 19:20 * john_minetest is afk now. 19:20 * khonkhortisan puts MinetestBot on a kitten's head, which NekoGloop subsequently puts on someone else's head 19:21 sfan5 MinetestBot on a kitten's head o.O 19:21 * rotor112 has a * 19:21 * rotor112 puts a kitten on +MinetestBot's head 19:21 sfan5 remove the + from MinetestBot 19:21 * khonkhortisan | nasitrohknohk * 19:21 * rotor112 /help 19:22 khonkhortisan it's not google+ here 19:22 * rotor112 /says sth 19:22 khonkhortisan /say /say 19:22 khonkhortisan nor #twitter 19:22 rotor112 /join rotor 19:23 rubenwardy !g !g 19:23 MinetestBot rubenwardy: http://en.wikipedia.org/wiki/G-force 19:23 rubenwardy !g !g !g !g !g 19:23 MinetestBot rubenwardy: http://www.youtube.com/watch?v=sYJjHuRQkFc 19:23 khonkhortisan Did you mean: "/join #rotor" ? 19:23 sfan5 !ignore rotor112 19:23 MinetestBot sfan5: 'rotor112' added to ignore list. 19:24 rotor112 (corrected automatically). 19:24 * rotor112 is now ignored 19:25 rubenwardy can someone have a look at this code: https://github.com/rubenwardy/awards 19:25 rubenwardy and work out why the /list_awards function is not working? 19:25 sfan5 !unignore rotor112 19:25 MinetestBot sfan5: 'rotor112' removed from ignore list. 19:25 khonkhortisan sfan5, what happens if you !ignore yourself? Can you still control the bot? 19:25 sfan5 !ignore sfan5 19:25 MinetestBot sfan5: 'sfan5' added to ignore list. 19:25 sfan5 hi MinetestBot 19:25 MinetestBot Hey sfan5! 19:25 khonkhortisan huh. 19:25 khonkhortisan failsafe! 19:26 khonkhortisan ^quitspam 19:26 sfan5 khonkhortisan: administrate functions are not affected by !ignore , also you can't let the bot ignore admins/owner anyway 19:26 sfan5 !unignore sfan5 19:26 MinetestBot sfan5: 'sfan5' removed from ignore list. 19:27 STHGOM did john_minetest say something before he became john_mt|afk? 19:28 thexyz STHGOM: http://irc.minetest.ru/ 19:28 STHGOM ok righ 19:29 VadtecWk jin_xi, im looking at your mod for creating moretree l-systems...are the rules_* really out of order like in the screenshot? 19:29 jin_xi yes 19:30 VadtecWk any reason why other than thats just how it landed? 19:30 jin_xi its because the formspec is generated by looping over a treedef. this does not care about order 19:30 VadtecWk ah 19:30 jin_xi could just write it out 19:31 jin_xi would also minimize formspec interaction with other stuff 19:31 rubenwardy can someone have a look at this code: https://github.com/rubenwardy/awards 19:31 rubenwardy and work out why the /list_awards function is not working? 19:31 rubenwardy (ping: pilzAdam) 19:31 rubenwardy Basically, the code is printing values from a table which is like this: 19:31 rubenwardy { 19:31 rubenwardy award_name = "award_name", 19:31 rubenwardy } 19:31 rubenwardy but print nothing 19:31 PilzAdam pong 19:32 VanessaE pung. 19:32 STHGOM pang. 19:32 VadtecWk peng 19:33 VanessaE nope, already dealt with the pangs (eating popcorn) 19:33 VadtecWk O.o 19:33 MinetestBot VadtecWk: What are you wondering about? 19:33 jin_xi blah blah kitten somehting! 19:33 STHGOM poon 19:33 STHGOM mew 19:33 VadtecWk MinetestBot, suck a small one 19:33 STHGOM meoooOOOOOOoooow 19:33 VanessaE STHGOM: there is no poon. it is only you that bends. 19:34 STHGOM hmm... 19:34 STHGOM what? 19:34 VanessaE that was a reference to The Matrix 19:34 STHGOM poun 19:35 STHGOM I don't even know what I am doing :D 19:35 * rubenwardy watched The Matrix trilogy the other day... 19:35 PilzAdam rubenwardy, maybe try: for _, str in pairs(player_data[name].unlocked) do; print(str); end 19:36 PilzAdam (if the string in the [] is static Id prefer to use a . ) 19:37 * rubenwardy sends a virtual hug to PilzAdam 19:37 rubenwardy thank you very much :D 19:37 PilzAdam rubenwardy, the problem is that you dont index the table by integers but by strings 19:37 rubenwardy yeah 19:37 rubenwardy hashes 19:38 rubenwardy I added the give_achievement function 19:38 rubenwardy https://github.com/rubenwardy/awards/blob/master/init.lua#L48 19:38 rubenwardy how do you get the path to the current world? 19:39 rubenwardy get_worldpath 19:39 rubenwardy never mind 19:39 PilzAdam minetest.get_worldpath() 19:39 rubenwardy dev.minetest.net is very usefull 19:40 PilzAdam even more useful: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt 19:40 PilzAdam with Ctrl + F 19:40 VanessaE PilzAdam: you do know you can click on the line number to get a direct link to that line, right? 19:41 PilzAdam it was a general link to this document 19:41 VanessaE I know, and people hate when others do that. 19:41 VanessaE don't point to the document - point to the line within it. 19:41 PilzAdam yea, I do this if a specific method is needed 19:42 PilzAdam but in this case i just wanted to point out that I use this instead of dev.minetest.net 19:42 VanessaE same here actually. 19:42 VanessaE (I find the wiki somewhat less useful because it's harder to search) 19:42 VadtecWk jin_xi, when I click OK in the treegen editor, all I get is debugging text in the console but no blocks are placed on the map 19:42 PilzAdam dev.minetest.net is just incomplete and too slow 19:43 VadtecWk oh wait... 19:43 VadtecWk left click 19:43 VadtecWk durka durka 19:43 jin_xi VadtecWk: point the stick to where you want the tree to grow and click (left) 19:44 VadtecWk jin_xi yea...im a moron 19:44 jin_xi no problem... me too ;) 19:45 thexyz but wiki has (better) examples 19:45 jin_xi i think it would be super if there were simple example mods using good coding style 19:45 VanessaE +1 19:46 PilzAdam 60% of the examples there are written by me 19:47 rubenwardy PilzAdam: the code for serialization you gave me has a bug: it should be io.open instead of io:open 19:47 rubenwardy you get "calling `open' on bad self (string expected, got table)" if you use io:open 19:47 VanessaE rubenwardy: lol 19:47 rubenwardy ^^ 19:47 PilzAdam rubenwardy, I really dont want to add "untested" to all my code snippets 19:48 VanessaE kind of fitting you should point out that issue after our little...discussion ;-) 19:48 PilzAdam but just imagine that it is there ;-) 19:48 VanessaE never ever put untested code in an example! 19:48 PilzAdam that wasnt an example 19:48 PilzAdam it was an old gist 19:48 * rotor112 uses middle mouseclick to craft 10x so fast 19:49 rubenwardy very close to getting almost no help responses: https://www.google.co.uk/search?q=lua+%22calling+open+on+bad+self%22&hl=en&safe=active&client=firefox-a&hs=qbK&rls=org.mozilla:en-US:official&filter=0&biw=1366&bih=614 19:49 PilzAdam "You know sometimes it feels like you should be, a Moderator." ( Likwid H-Craft in a PM) 19:49 rubenwardy yeah, you should be 19:49 thexyz by the way, jin_xi, what do you think about https://github.com/xyzz/minetest-stress ? 19:49 PilzAdam this guy is spamming me with PMs 19:49 rubenwardy thexyz: you can tell what I think. I starred that repo 19:50 rubenwardy :P 19:50 thexyz great 19:50 PilzAdam rubenwardy, have you starred Torvalds/Linux ? 19:50 rubenwardy what... 19:50 rubenwardy How often should I serialize the table? 19:50 PilzAdam 10 times ;-) 19:50 rubenwardy If there a minetest.register_on_save() 19:51 PilzAdam save it everytime the table is changed 19:51 PilzAdam and in register_on_shutdown() 19:51 thexyz oh, also, VanessaE, I hope that "stress" will make things easier to code 19:52 VanessaE what is that for anyway? 19:52 jin_xi thexyz: idk never used jQuery. stress code looks more complicated to me right now 19:52 VadtecWk jin_xi, is there a way to keep it from generating leaves? I want to work on the branches/limbs without leaves 19:52 * VanessaE reads.. 19:53 STHGOM bye 19:53 jin_xi VadtecWk: use T instead of F or f. should place trunks only 19:54 VadtecWk jin_xi, oh...durka durka, i was thinking i could use default:air for the leaves lol 19:54 VadtecWk i need sleep 19:54 VadtecWk and its only 1400 19:54 VadtecWk besides...where i have the F is totally wrong anyways 19:54 VadtecWk lol 19:55 jin_xi using default:steelblock for trunk and default:mese for leaves makes nice golden trees 19:55 rotor112 There are 2 letters: "r" 19:55 rotor112 Here the invisible one: "" 20:03 thexyz VanessaE: to simplify everything 20:03 rubenwardy jQuery is awesome 20:03 rubenwardy therefore stress will be awesome 20:04 * rubenwardy loves logic 20:04 rubenwardy Isnt crafting lua? 20:04 PilzAdam no 20:04 rubenwardy as in, in builtin? 20:04 rubenwardy oh 20:05 rubenwardy thought it would be 20:08 proller https://github.com/celeron55/minetest/pull/482 - want to merge, demo server on h4.setun.net:30000 20:11 jin_xi proller: what to do to see the changes? 20:11 PilzAdam proller, isnt this abm in content_abm.cpp _very_ hacky? 20:11 proller not very 20:11 proller jin_xi, liquids 20:11 jin_xi oh i see 20:11 PilzAdam I mean, the engine doesnt know the names of the liquids 20:12 PilzAdam water_flowing and lava_flowing might not exists in other games 20:13 proller rubenwardy, try water and lava spring, but not very high 20:14 Jordach okay. a long time windows xp user now converted to linux. 20:14 proller PilzAdam, content_abm.cpp may be not used, but sometimes will be "frozen" flows 20:14 proller after unloading/loading blocks 20:14 PilzAdam it would be better if you really fix this problem 20:15 PilzAdam and not just add a hack as a workaround 20:15 rubenwardy very nice, proller 20:15 rubenwardy but a problem: the nodeboxes go out of bounds 20:15 rubenwardy http://multa.bugs3.com/upload/finitewater_glitch.png 20:15 rubenwardy the bottom bit of it goes into the block below it 20:15 rubenwardy (the tree) 20:15 PilzAdam rubenwardy, this is normal behaviour of water with shaders 20:15 proller rubenwardy, but it current master bug 20:16 rubenwardy ok 20:16 rubenwardy :D 20:16 rubenwardy just checking that you knew 20:16 proller PilzAdam, there is something like.. https://github.com/celeron55/minetest/pull/426 20:18 PilzAdam maybe make a second branch based on that and add your finite liquid 20:18 PilzAdam to see if it works with it too 20:24 proller i dislike way with saving m_liquid_update_pending - it can be very big, after fast flying around map 20:26 proller it will use more cpu and memory to checks 20:35 proller PilzAdam, maybe check all materials and construct abm with all liquid_alternative_flowing ? 20:46 PilzAdam dunno 20:49 proller and i want lo later make erosion in this abm 20:50 PilzAdam this should be done in minetest_game 20:51 proller ok 21:31 Kacey hi all 21:31 MinetestBot hi Kacey 21:31 Kacey no MinetestBot NO 21:31 Kacey oops caps lock 21:37 * VanessaE pokes jordan4ibanez 21:37 Kacey he's back? 21:37 jordan4ibanez Ohai lol 21:37 Kacey do my eyes decieve me? 21:37 * jordan4ibanez hugs VanessaE 21:37 PilzAdam hey jordan4ibanez :-) 21:37 MinetestBot jordan4ibanez: :D 21:38 jordan4ibanez Hi Pilzadam, hi MinetestBot lol 21:38 Kacey watch now cornernote hops on... 21:38 VanessaE doubt it 21:39 jordan4ibanez The irc mod doesn't work 21:40 jordan4ibanez I get "Some acception: Access Violation" 21:40 Kacey idk then 21:42 Kacey did you compile it? 21:42 Kacey nvm kaeza does that anyway 21:43 * Kacey cannot wait till tomorrow 21:51 jordan4ibanez Why kacey? 21:51 jordan4ibanez And I have found the most over dramatic video http://youtu.be/5L7N8Z7_u4Y 21:52 Kacey rba is releasing a computer with FORTH onboard for MT 21:52 Kacey KipKay 21:53 jordan4ibanez Wait what? 21:53 jordan4ibanez A computer mod? 21:54 Kacey yep 21:54 VanessaE You dawg, I heard you like........ 21:54 VanessaE no, I won't do it. 21:54 Kacey with a working computer 21:55 Kacey Yo dawg, I heard you like computers so I made a computer in a game that you can play on a computer 21:56 Kacey or something like that 21:57 VanessaE bbl 21:59 ShadowNinja lol 22:00 Kacey lol 22:02 NekoGloop Is it bad that I've only seen a blue screen once, and it was on a television at school? 22:03 thexyz yes 22:03 thexyz your windows is borked 22:04 thexyz windows should do blue screens 22:04 thexyz that's natural 22:05 Kacey "windows has detected a problem..." ya the problem name is "windows" 22:09 NekoGloop And i've never *not* used windows for the 8-9 years I've used a computer, never had one. 22:09 NekoGloop Granted, my computer ITSELF has had its share of failures (like forgetting where the hard drive is) 22:14 jordan4ibanez Does the computer have a monitor? 22:16 jordan4ibanez Note: When right clicking nodes with On_rightclick with a node wielded, the client should do on_rightclick before placenode 22:18 NekoGloop Also the hotbar should be the bottom slots in the inventory so that the game doesn't flood my hotbar. 22:20 thexyz also the name should be minecraft because minetest sounds lame 22:21 mr0wl hey guys 22:21 MinetestBot hi mr0wl 22:21 NekoGloop And apparently I'm not allowed to make a reasonable arguement 22:21 thexyz why not? 22:21 Kacey http://www.youtube.com/watch?v=6pyrTM_aZQI rba is basing off of the computer in this MC mod 22:22 NekoGloop Because you think you're god, like the rest of the developers. 22:22 thexyz maybe, but I don't get how's that related 22:22 NekoGloop So your perfect little world can't be influenced by the outside. 22:23 thexyz nah, stop trolling and say what you were going to say 22:23 PilzAdam thexyz, http://forum.minetest.net/viewtopic.php?pid=72048#p72048 <- wtf? empty post? 22:23 thexyz PilzAdam: not empty, but [color=white][/color] 22:24 thexyz the next one is [color=white]hi[/color] 22:25 NekoGloop Not only will that make the hotbar primarily have what we want to have in it, the hotbar is displayed at the bottom of the screen. So the bottom slots in the inventory should be the hotbar. 22:26 PilzAdam NekoGloop, what about new users? if they dont see the node they dugged in their hand they wont understand what to do next 22:26 thexyz the problem is that most players are already used to this hotbar placement 22:26 thexyz PilzAdam: that's not related at all 22:26 NekoGloop Config option, then. 22:26 mr0wl what are some good getting started minetest tutorials? 22:26 thexyz what will stop them from seeing the node they dug? 22:27 PilzAdam I understand NekoGloop's suggestion that he doesnt want to get dugged nodes directly into the hotbar 22:28 NekoGloop Or, at least, to not go to the slot that is currently selected. 22:28 NekoGloop (perhaps) 22:28 NekoGloop Was it a period that caused minetest to ignore a mod? 22:29 thexyz oh 22:32 NekoGloop So, hey, VanessaE, did you ever make the tabletops in homedecor be solid properly? ; 22:32 NekoGloop ;)* 22:47 VadtecWk VanessaE, if yer active, check yer PM 22:49 NekoGloop WHERE IS PIPEWORKS D:< 22:51 NekoGloop Wait, do pipeworks actually DO STUFF NOW?! 22:55 sapier1 anyone interested in alphatesting a pathfinding algorithm for minetest? 22:56 Kacey craft_guide not working :( 22:57 jin_xi sapier: yes i'll test 22:57 sapier I need a testcase first ;-) currently I've got a pathfind algorithm but no use for it 22:58 NekoGloop That's enough of downloading mods for MT. 22:58 sapier most likely this has to be transformed to c++ to work for big maps ... currently it seems to work fine in lua only wich is somehow strange 22:58 NekoGloop Back to FF7. 22:58 MinetestBot NekoGloop: Welcome back! 22:58 NekoGloop this ^ 22:59 * Kacey wants a working craft guide 23:00 sapier Jin_xi do you have lua_sockets installed? 23:01 * john_minetest puts a kitten on NekoGloop's head. 23:01 PilzAdam bye 23:04 mauvebic why isnt the crafting guide working? 23:04 Kacey idk it only shows 1 crafting recipe 23:05 mauvebic weird lol youd think it would show all or none 23:10 Kacey my own server is lagging. sad 23:12 Kacey LAAG! 23:12 Menche ? 23:13 Kacey my server is lagging 23:13 Kacey 10 ways of sunday 23:14 * NekoGloop puts a kitten on Menche's head 23:14 jin_xi sapier: no 23:14 * Menche puts a kitten on MinetestBot's head 23:14 MinetestBot Menche: I don't want it, talk to NekoGloop, he likes kittens 23:15 Menche only 2 people are using servers.minetest.net 23:16 sapier hmm not best way to test ... I think I'll do some performance tests before releasing this alpha version of pathfinder 23:20 sfan5 !server 23:20 MinetestBot sfan5: [0.4.3] LAD's creative server 24/7 | minetest.org:30006 up (98.474%) 23:20 Kacey !server 23:20 MinetestBot Kacey: [0.4.3] LAD's creative server 24/7 | minetest.org:30006 up (98.474%) 23:21 sfan5 !server 23:21 MinetestBot sfan5: LPGC Minetest Server | games.libreplanet.org:30000 up (95.517%) 23:21 * Kacey wants his server to lag less 23:23 Kacey GOD DAMNIT!!!!! 23:24 Kacey this lag is unbearable... 23:27 Kacey this is horrible... 23:29 Kacey 30 second lag onmy own computer... 23:30 Menche try using celeron's server performance settings? 23:30 Kacey its only me 23:30 Kacey i dont usually get this lag, even on my mesecons server... 23:31 sapier Ooops ... 9.5s to find a path in in a 25*35 area :-/ ... dijkstra is obviously not working from lua :-) 23:32 Kacey lag was unbearable... 23:33 Kacey Menche, can you add just rats? 23:34 sapier rats? 23:35 Menche people were complaining about the mobs lagging 23:35 sapier I wonder why mobs are always blamed for slow servers ;-) 23:35 Kacey rats wont lag 23:36 Kacey you would think 23:36 sapier I was wondering if rats are even spawned anymore I haven't seen one for a long time 23:36 Kacey as high profile as the transport station is, it would be griefed 23:40 Menche hit 1.0 hours on the server list :) 23:40 sapier add this https://github.com/celeron55/minetest/pull/431 and mobs will work almost flawless 23:40 Kacey i found it using the server list in client 23:41 Menche talking about servers.minetest.net 23:41 Menche only 2 servers listed :/ 23:46 mr0wl who does minetest.com belong to? 23:47 Menche someone named "saxony" 23:47 Menche it's been inactive for a while 23:48 sapier guys I can't validate mobs causing lag ... I've got about 2% additional cpu load due to mobs (calculating time via luasocket) 23:49 mr0wl is he part of the community? 23:49 Menche saxony? he's on the forums 23:50 Menche don't think he's been active for a while 23:50 mr0wl so why doesn't he hand it over to someone 23:53 Vadtec yay! the morons at my ISP finally fixed my inet after the "snow storm" that "supposedly" knocked it off line 23:53 Vadtec actually...they effed up and unhooked the wrong stuff, cause my bill is paid in advance and they were dicking with it wednesday night 23:55 mauvebic thats why i dont sign up for automatic payments lol 23:55 Vadtec i dont either 23:55 Vadtec but its paid in advance 23:56 Vadtec i hate paying shit monthly 23:56 Vadtec so i usually pay in 3 or 6 mo blocks 23:56 Vadtec so much easier on the accounting 23:57 mauvebic meh, its important that i get service when i need it lol they dont have to care too much if you're all payed up for 1yr/ half a year 23:58 Vadtec cept they have a local branch, and ive gone in on more than one occasion to get ahold of their bosses bosses boss 23:58 Vadtec i pay for my service 23:58 Vadtec i expect it to be up 23:58 Vadtec if its not 23:58 Vadtec they gonna hear about it 23:58 Vadtec in person 23:58 Vadtec :P 23:59 mauvebic true but if you have to go down in person to get what you paid for, theyre prolly not all that competent at their jobs :op 23:59 Vadtec not the idiot they had out here on wednesday, he always screws shit up