Time Nick Message 01:05 Menche minetest is going to set the menu background based on the selected game mode? 01:06 Menche noticed a new github branch 01:06 ShadowNinja yep :-) 01:08 ShadowNinja http://ompldr.org/vaGg2dw/tscr[…]2-15_22-57-56.png and http://ompldr.org/vaGg2dQ/tscr[…]2-15_22-56-54.png 01:08 Menche neat 01:09 Menche the game selection is being moved to the bottom? 01:09 MiJyn cool! 01:09 ShadowNinja I don't know, not sure how that would work 01:09 Menche are those the game selection buttons along the bottom? 01:10 * Menche will try that branch 01:10 ShadowNinja you can't change the game after making a world without corruption so I am not sure what those do 01:10 ShadowNinja maybe it just lists the games you have installed 01:11 * ShadowNinja is watching an ocean fall 5 blocks with finite water, sigh 01:12 Menche it lag? 01:12 VanessaE blame the cavegen code :-) 01:13 ShadowNinja yes, it is slow 01:13 VanessaE the lake is probably draining into a cave system somewhere :-) 01:13 VanessaE s/lake/ocean/ 01:13 ShadowNinja that would be correct, the cavegen has some serious issues 01:14 mauvebic lol true 01:14 VanessaE it has, but in this case it would have just pre-filled the cave with water 01:14 VanessaE should* have 01:14 mauvebic though its mostly the running at high altitudes that confuses me lol 01:14 ShadowNinja imo oceans should be infinite to prevent taking a bucket laging the server 01:16 ShadowNinja currently you can all but crash a server by simply digging/placing a block 01:16 mauvebic is it all finite water? 01:16 ShadowNinja yes 01:16 mauvebic im pretty sure the guy who wrote it said it was a bad idea to do that :p 01:19 ShadowNinja see http://ubuntuone.com/1AsRsh99PmaWSnwS2W91ko and http://ubuntuone.com/0PFbW41xu6c9VlTikRpmFU 01:20 Menche wow 01:20 Menche there some lighting glitches from all that? part of the ocean is in shadow 01:24 mauvebic holy s 01:24 mauvebic that must lag lol 01:25 VanessaE frankly, it looks horrible :( 01:25 mauvebic also but i didnt want to be the one to say it lol 01:26 NakedFury what the hell happened in those 2 last screenshots? 01:26 ShadowNinja lots of visual glitches 01:26 ShadowNinja finite water is what happened 01:26 ShadowNinja and cavegen 01:27 mauvebic i think the map is borked lol 01:28 proller trying to generate oceans with infinity sources 01:30 ShadowNinja how about only infinite sources are generated and buckets only place finite ones 01:30 NakedFury interesting twist 01:30 NakedFury I like it 01:32 mrtux Hi 01:32 mrtux I'm trying to make a php script to see if a server is up 01:32 mrtux php's fsockopen doesn't work with minetest servers for some reason 01:33 mrtux ;_; 01:34 ShadowNinja ask xyz about that, he has a similar script 01:34 mrtux might be that it doesn't support udp 01:35 mrtux I just needed to add udp:// at the beginning 01:36 mrtux basically i'm making a fancy server status script 01:36 mrtux i'll release it in an hour or so 01:38 proller you are late http://minetest.setun.net/master/ 01:40 mrtux not exactly; I haven't given the full details. 01:41 proller https://github.com/celeron55/minetest/pull/492 01:41 proller no more need to check 01:42 mrtux yes. 01:47 MinetestBot GIT: kwolekr commited to celeron55/minetest: Merge pull request #465 from doserj/mod_selection_empty_modname_fix 8d920dd09b 2013-02-15T17:45:32-08:00 http://git.io/Y9H_yg 01:49 Menche minetest bot announces commits now? 01:53 mauvebic yupp 02:02 proller infinity default sources much better 02:05 proller ShadowNinja, pull and try liquid 02:05 ShadowNinja compiling... 02:09 ShadowNinja much better 02:09 proller and here is one volume bug, sometimes one level lost 02:11 ShadowNinja yes, water seems to disappear sometimes 02:16 Menche does the potato from farming_plus do anything? 02:17 Menche not edible, no crafting, no smelting 02:19 MiJyn it can be used as a tool :P 02:20 * Menche chops down a tree with a potato 02:20 sapier I've just added sqlite support to secure file api is there anyone out there interested in examining if this is usefull for anything? 02:20 MiJyn @Menche, why not? 02:21 MiJyn @sapier, where is it? 02:21 sapier should be available with pull request 484 02:22 sapier hmm I forgot to update lua_api.txt this time :-/ I'll do it tomorrow 02:22 MiJyn ok 02:22 sapier filetype for sqlite files is world_settings_sql and user_settings_sql 02:22 MiJyn too lazy to check now, but will do later if I can remember ^^ 02:23 sapier no other changes to api have been made as user doesn't see where his config values are stored 02:24 MiJyn ok 02:24 sapier but I assume sqlite is only improving things if data are frequently changed and who changes settings data continously? 02:24 MiJyn sapier, how does it work? 02:25 MiJyn something like this? minetest.sqlite_add_db_entry({})? 02:25 sapier minetest.open_file("filename","world_settings_sql") 02:25 sapier fileref:setting_set(key,value) 02:25 sapier fileref:setting_get(key) 02:25 sapier no 02:25 MiJyn OH i SEE 02:26 MiJyn sorry 02:26 MiJyn caps 02:26 MiJyn cool! 02:26 sapier I don't reimplement sql syntax in minetest api 02:27 MiJyn ah ok 02:27 mrtux Will minetest ever use tcp instead of udp? 02:27 sapier it'd be way to complex for most modders 02:27 mrtux it's kinda making me mad right now... ;_; 02:28 sapier I doubt tcp is a good choice for a game 02:29 MiJyn sapier, yeah, but it's true that udp is going out of style 02:30 mrtux i'm trying to make a php script to check if a server is up 02:30 mrtux shouldn't be too hard 02:30 sapier udp requires user to do a proper protocol design ;-) maybe protocol isn't as good as it was when designed 02:30 mrtux and whenever i use udp it says a server is up when it isn't 02:31 sapier then you're doing something wrong as you need to evaluate a reply from server with udp 02:32 sapier udp isn't connection based so you can't connect to a server to tell it's up 02:32 mrtux yeah. 02:33 sapier you need to do some sort of try login to get a message sent back to your script 02:34 mrtux i wonder how thexyz does this with servers.minetest.ru 02:41 proller sctp better than tcp 02:42 ShadowNinja mrtux: http://dev.minetest.net/Network_Protocol 02:42 sapier maybe but doesn't help if support is minor 02:43 sapier I was talking about sctp 03:25 Menche argh, griefer 03:26 Menche dropped the BanHammer and rolled back all his actions, not sure what he thought he accomplished 03:36 YoungDerp hi all 03:37 Menche hi 03:37 YoungDerp does anyone know who i am? 03:37 Menche no 03:37 Kacey its me lol 03:37 Menche oh hi 03:38 Menche some jerk griefed your castle on my server, but i rolled it all back 03:38 Kacey who? 03:38 Menche someone named "macdaddy" 03:38 Kacey hmmm... is everything sttill there? 03:38 Menche he introduced himself with "sup queers" 03:39 Menche yes, i rolled him back 03:39 Kacey k 03:39 Menche didn't recognize the IP, but the introduction sounds familiar 03:39 Kacey i think a ban is in order for him lol 03:39 Menche I did 03:39 Kacey might have been lm 03:39 Menche and someone *destroyed* the spawn room 03:40 Kacey who? 03:40 Menche rollback glitched a bit but eventually restored it 03:40 Menche "dirtyfucker" 03:40 Kacey lm for sure 03:40 Menche really need a way to filter usernames 03:41 Kacey we could always go whitelist 03:41 Menche or registration 03:41 Kacey true 03:42 Kacey but lm would find a way around either 03:42 Menche so as to not block prospective new players, and so people can look at the world 03:42 * Kacey is laughing at his dad talking to people on skype 03:42 Menche yeah, no way to 100% ban someone 03:43 Menche can only make it harder 03:43 Kacey we could always hack his computer and totally screw it 03:43 Menche don't really know how :P 03:43 Kacey giyf 03:49 * Kacey is bored 03:51 Menche maybe i should make the server registration 03:54 * Menche is getting lots of potatos from his garden 03:54 * Menche doesn't know what to do with them 03:54 Menche they seem to have no use whatsoever 03:55 YoungDerp all potatoes have a battery within them until you bake them 03:55 YoungDerp wait in- game? 03:55 Menche yes 03:56 YoungDerp farming has been installed? 03:56 Menche yes, and farming_plus 03:56 * YoungDerp wishes he had his computer 03:57 Menche and the texture for potatos is, well... 03:58 YoungDerp what? 03:58 Menche not the best texture in the world 03:58 Menche it looks kinda like a deformed cookie 03:58 YoungDerp lol 03:58 YoungDerp well fix it lol 04:00 * Menche hates persistent requests for mods he already rejected 04:00 * Menche is being pestered to install armor 04:01 Muadtralk haha 04:02 Muadtralk why armour? 04:02 Muadtralk I see no need for it 04:02 YoungDerp install kaeza's armor_plus 04:02 Menche maybe on a server meant primarily for PvP 04:03 YoungDerp it has decorative purposes too 04:03 YoungDerp like a crown for all admins 04:03 YoungDerp and some armor for that competetion you want to run 04:04 Muadtralk YoungDerp if we wanted PVP we wouldn't need no fancy armor to do it 04:05 Muadtralk unless you are chicken 04:05 Muadtralk :) 04:05 Menche it changes the player texture 04:05 YoungDerp but for refs and what not 04:06 Muadtralk sounds like it would backfire 04:06 Muadtralk is this pre or post 3d player? 04:07 Menche post 04:07 YoungDerp post 04:07 Muadtralk and does it support the scaling one can do with the minetest skin? 04:07 YoungDerp idk 04:07 Muadtralk and idk if Menche has player textures but if so 04:07 YoungDerp he doesnt 04:07 Menche i plan on getting that 04:07 Muadtralk then he prolly is fine 04:08 Muadtralk well if he does get it then 04:08 Muadtralk idk how it works but I assume it overlays the images over the player 04:09 YoungDerp idk ask kaeza 04:12 YoungDerp *do the harlem shake* 04:16 YoungDerp i think im going to put a sign on the front of my castle so it can be on the first post of the topic Menche 04:17 Menche ? 04:17 Menche and make a forum post? 04:17 YoungDerp no 04:17 Menche what you mean 04:17 YoungDerp it can be on the first post of the server topic 04:18 Menche ? 04:18 YoungDerp right under the picture of the spawn house 04:21 YoungDerp imma get off for a while 04:22 Menche server lagging again... 04:29 Menche minetest used to run fine on an Atom, now it lags on an i5 04:34 sokomine sounds strange 04:35 sokomine does anyone know how it would run on the integrated gpu of an i5? a intel hd 4000? 04:35 telek Fine 04:35 telek I've run it on an i945 before. 04:35 Menche its not the graphics card 04:35 telek Erm GMA950 04:35 Menche just the server software 04:35 sokomine hm, with mine it's the grapics card i'm afraid 04:36 telek Anything with 128bit DDR and probably AGP2x-4x should run a visual range of 10-14ish at 30 fps. 04:37 sokomine a GeForce 7050 PV isn't exactly the fastest that's out there 04:37 telek At least in my experience anything above 10-15 fps is playable for minetest. 04:37 Menche i have an intel 945, minetest runs at 20-30 fps 04:38 sokomine it mostly runs well. beeing able to explore the scenery on far would be nice. that does not always work 04:39 Menche sometime after 0.4.0, the minetest server ceased to run well on my Atom netbook 04:45 Gambit1 hello 04:46 Menche hi 04:46 jojoa1997 is there a way to get a free vps 04:46 Menche i think some have a trial 04:46 jojoa1997 it is the one that others must have an account to be able to join 04:47 Menche well yeah you need an account to make a vps 04:48 Menche don't really know much about vps, i don't use one 04:48 Menche i use my own private server, its free :) 04:50 jojoa1997 yeah but i cant port forward 05:00 Menche now my pentium 4 runs minetest just fine 05:00 Menche me and 4 test bots and its not lagging 05:07 Menche my pentium4 server used to lag horribly with 1 player, now it's handling 10 test bots with only ~50% cpu usage 05:07 Gambit1 is that good? 05:08 Menche yes 05:08 Menche used to lag with 1 player, now its fine with 10 players 05:09 Menche lol, griefing testbots leaving dirt all over XD 05:09 Gambit1 private server? is this because of that unusual trend going on in those public servers with their "war"? 05:09 Menche yes 05:09 Menche war? 05:10 Gambit1 those testbots should be called endermen 05:10 Gambit1 enderbots 05:10 Menche lol 05:10 Menche yeah they randomly pickup and place dirt 05:11 Menche they're just normal client with "random_input" enabled 05:11 Gambit1 what about trees? 05:11 Menche well, anything, but they only punch long enough to break dirt or leaves 05:12 Menche the input is completely random 05:12 Menche testbot7 found a cave 05:14 Gambit1 i'm learning lua the slow way 05:14 Gambit1 but just messing it up until it breaks 05:15 Menche thats how i made my first mod 05:15 Gambit1 i made a charcoal node, blood, blood_bucket, added a new image on the bottom of the cactus. 05:15 Gambit1 cactus no do damages. ;_; 05:15 Menche easy to fix 05:16 Gambit1 you can only get hurt if you're inside the cactus 05:16 Gambit1 must... find out... how 05:16 Menche make a nodebox? 05:16 Gambit1 but the gravel and sand I made it to damage 05:16 OldCoder My worlds are going down for a few minutes 05:16 OldCoder Not long 05:17 Gambit1 i tweaked it and mined the air 05:17 Gambit1 nothing happened 05:20 Menche the bots mined some papyrus 05:21 Menche and actually planted a sapling 05:22 Gambit1 do they swim? 05:22 Menche yeah 05:22 Menche there's no ai, just random input, they don't watch where they're going 05:23 Gambit1 are they actual models? 05:23 Gambit1 walking about 05:23 Menche they're real players 05:23 OldCoder My worlds are restarting. Allow a few minutes. 05:23 Menche i started a bunch of clients with random_input enabled 05:23 Gambit1 make them lazy 05:24 Menche i can't control them 05:24 Gambit1 boo 05:24 Gambit1 i forgot i made a worm too. you get them when you dig up dirt. there rarity is high though 05:25 Menche neat 05:26 Menche any use currently or just experimenting? 05:26 Gambit1 experimenting 05:26 Gambit1 im learning it 05:26 Gambit1 right now i'm just adjusting it to my personal needs 05:27 Gambit1 and the needs of others in the future 05:28 Gambit1 like how in minecraft, you put two blocks of wood vertical and get sticks, whereas minetest you only need one block of wood. I made it both ways so minecraft exile playing minetest wouldn't get confused. but instead of 4 sticks from two blocks, they get 8 sticks. 05:29 Menche good idea 05:31 Gambit1 the most challanging one for is the cloud node I want to do 05:32 Gambit1 it's suppose to be a block that you can walk through and it's translucent, but you can see through the world. 05:33 Gambit1 the cloud block was never really used in minetest 05:33 Gambit1 i wonder why 05:33 hmmmm i guess it can be used in the same manner as bedrock 05:36 Menche don't think minetest supports translucent nodes 05:57 MiJyn Menche, I wonder why... if only... :/ 05:58 Gambit1 he's gone 06:06 MiJyn Gambit1, yeah, I know, I was posting that for the IRC :P 06:07 Gambit Gambit1? 06:07 Gambit oh dear. 06:07 Gambit1 i'm the real gambit 06:07 Gambit1 btw 06:08 Gambit Are you the Gambit from the minetest forums that everyone always thinks is me? 06:08 Gambit And no way, I'm the real Gambit. 06:08 Gambit1 yes 06:08 Gambit1 nope 06:08 Gambit I'm so real that... I'm too tired to come up with a witty pop culture reference. 06:09 Gambit1 me too 06:09 hmmmm gambit must be the single most common nick on IRC ever 06:10 hmmmm unless one of you is from efnet 06:10 Gambit I've had this name long before minetest. 06:10 Gambit I blame that fuckin x-men movie. 06:10 Gambit1 me too 06:10 Gambit1 it's evil 06:10 Gambit Used to be able to snatch this up everywhere. Now it's always taken. 06:10 Gambit1 not like the comic 06:10 Gambit Gambit1: And they didn't even protray him very well! 06:11 Gambit1 ;_; 06:11 Gambit1 i 06:11 Gambit1 know 06:11 Gambit1 ;_; 06:11 Gambit Finally someone who understands my pain. <3 06:11 Gambit1 it''s like loking in a mirror 06:13 Gambit I'm Gambit from the Battle for Wesnoth forums. 06:13 Gambit There's gotta be some overlap between the Minetest and Wesnoth fanbases. 06:13 Gambit1 kinda sad huh 06:16 * MiJyn has fun watching the debate between Gambit and Gambit1 06:16 * MiJyn is also confused 06:16 * MiJyn is also going to go now, needs to go to bed 06:16 Gambit MiJyn: does this help? http://i.imgur.com/UZhyz.gif 06:16 MiJyn Gambit, thanks, it does :P jk 06:16 Gambit Gambit1: Literally us: http://i.imgur.com/UZhyz.gif 06:17 Gambit1 Rogue is mine btw 06:17 Gambit1 lay off 06:17 Gambit haha 06:17 Gambit1 no i mean it, she suck your powers 06:19 Gambit I don't even try to be "Gambit" anymore. Wesnoth and freenode are kind of just grandfathered in. 06:20 Gambit Had to make up a word for my new standard username. 06:20 Gambit Fuckin x-men movie. 06:20 Gambit Meh. Sleep sounds real enticing right about now. 06:28 Gambit1 nighty night 07:09 sfan5 !up 80.240.216.69 07:09 MinetestBot 80.240.216.69:30000 is up (0.180ms) 08:28 RealBadAngel hi 08:31 RealBadAngel got funny ;) bug when i got rid of transform use in textures 08:32 RealBadAngel theres a code for tiling same textured faces 08:33 RealBadAngel and it fucks up textures when 2 of the same kind but just rotated differently are next to each other 09:05 jin_xi Hey RealBadAngel would it be possible to do the following: 09:05 RealBadAngel hi 09:05 jin_xi if there are numbers in an axiom or rule, use it to set the angle 09:06 jin_xi or something like that, idk if an "angle stack" would make sense 09:07 RealBadAngel i will add such stuff and other u were asking for, but 1st want to finish the facedir code im workin on 09:07 RealBadAngel i think i will be done with it today 09:07 jin_xi no prob, im not in a hurry 09:08 jin_xi but i keep thinking about how to do something like that the best way 09:08 RealBadAngel first of all i would like to indtroduce some master command 09:08 RealBadAngel to switch from plant draw to structures mode 09:09 RealBadAngel because for example structures doesnt need extra leaves to be drawn around branches :) 09:12 RealBadAngel also, going to add 1) angle change command, 2) repeat n times command 3) more possible materials command 4) switch material command 09:13 jin_xi http://i.imgur.com/3lUZcRx.png here are some more spirals. still need to work on nested loops... 09:15 RealBadAngel looks cool indeed 10:08 arvislacis Hello all 10:09 arvislacis Has anyone expereinced problems installing minetest PPA on the Ubuntu? 11:35 PilzAdam Hello everyone! 11:37 Jordach hey there PilzAdam 12:12 sapier is there a way to preview githb comments? 12:13 PilzAdam yea, click "Preview" 12:13 sapier hmm does only work on new comments ... but maybe i can use this to prepare something for an old onw 12:13 PilzAdam (at the top of the textbox) 12:14 PilzAdam there are two tabs: "Write" and "Preview" 12:14 sapier yes I've found them ... they're for new comments only 12:22 RealBadAngel well, i got one problem displaying faces when im rotating tiles with vertices 12:22 RealBadAngel if i apply flip on x, tile is visible inside cuboid 12:24 RealBadAngel have no idea where fix that 12:24 mr0wl these not compatible with your server messages are annoying, why aren't stable versions supported on these servers? 12:34 sapier https://github.com/celeron55/minetest/pull/484 I've done lots of code cleanup as well as added comprehensive documentation to pull post, any comments on missing features? 12:44 artur99 hi 12:45 artur99 is anybody? 12:45 sapier me 12:45 artur99 Can i use images from default mod to make an other mod? 12:46 sapier if you don't copy them to your mod yes if you do you may add some copyright notice have a look at licenses supplied with default 12:52 artur99 sapier, are u? 12:54 artur99 i found this: " This program is free software; you can redistribute it and/or modify it" 12:55 sapier for most things this is true, I remember someone said e.g. minetest logo is licensed CC-BY-SA which is still free but you have to keep author name 12:56 sapier I don't think you'll get trouble if you copy default textures but as I'm not copyright holder I'm not the person that can tell you for sure 12:56 artur99 c55 is? 12:57 sapier not for everything 12:57 sapier it's open source so copyright is spread 12:58 sapier for source code this isn't a problem as it's alll gpl ... graphics are a little bit different 13:00 artur99 that who made the fake blocks mod, have the same textures 13:02 sapier yes maybe he did look for copyright holders maybe he wasn't aware of the situation 13:02 sapier or he did and found out he's allowed to do so 13:02 sapier but you don't need to copy them to use it in your own mod 13:05 PilzAdam artur99, you can just use tiles = {"default_apple.png"} in your mod without copying the textures 13:05 PilzAdam just add "default" to depends.txt 13:05 artur99 and is legal? 13:05 artur99 :) 13:05 sapier yes this is perfectly safe 13:06 artur99 aha 13:06 artur99 ok 13:06 artur99 thanks for help 13:08 proller PilzAdam, now liquid is faster and many glitches is fixed 13:15 artur99 where can i find a code for a chest? 13:16 RealBadAngel in minetest_game 13:16 RealBadAngel default.lua 13:16 RealBadAngel wait a sec, messed it ;) 13:16 sapier Hmm I'm wondering if "seek" is usefull at all if you can only access strings in files? 13:17 RealBadAngel https://github.com/celeron55/minetest_game/blob/master/mods/default/init.lua#L1224 13:17 RealBadAngel heres the code for the chest 13:17 artur99 thanks 13:18 artur99 from line 1241 to line 1258 is an optional code? 13:28 RealBadAngel not an optional, it defines what happed when you try to dig the chest 13:28 RealBadAngel or what when you move stuff from chest to another inventory 13:29 RealBadAngel #1242 to #1246 checks if the chest is empty. if not it cannot be removed 13:30 RealBadAngel if you will delete those lines and try to remove the chest, all the items stored in the chest will be gone when you dig it 13:31 RealBadAngel hi hmmmm 13:31 hmmmm woah that's fast 13:32 RealBadAngel hmmmm, http://pastebin.com/kAbCpMUB check this one 13:32 hmmmm ha ha! 13:32 hmmmm now that's nice 13:33 RealBadAngel no more switch and ifs 13:33 RealBadAngel and i believe its gonna be faster 13:33 hmmmm yeah, probably 13:33 RealBadAngel btw, i got one thought 13:34 RealBadAngel now textures have to be prepared in rotated state 13:34 RealBadAngel what if we could drop this and move rotations to this table? 13:34 hmmmm that would be cool 13:34 RealBadAngel texturing could be easier, because of just one texture orientation 13:35 RealBadAngel i remember texturin some facedired nodes 13:35 RealBadAngel and rotating all the faces 13:35 RealBadAngel pain in the ass 13:36 hmmmm btw 13:36 hmmmm i'm probably going to have to fix the cave eating trees thing 13:37 hmmmm for a totally unrelated reason though 13:37 RealBadAngel hehe 13:37 RealBadAngel no matter reason, effect is important :) 13:37 RealBadAngel and I because im sittin in meshes will fix meshbuffer running out of space 13:38 RealBadAngel done that before but now i see different solution thx to reading the code all over for 2 weeks 13:41 RealBadAngel hmmmm, and whats your reason? 13:41 hmmmm huh 13:41 hmmmm oh 13:42 hmmmm having more than one emergethread has that buffer zone eating other blocks 13:43 hmmmm so as a result there's occasional strips of CONTENT_IGNORE or something that you can walk into and fall through the map 13:47 RealBadAngel one more thought, if i move all texture rotation to the table 13:47 RealBadAngel it will effect in less textures needed by mods to create a node 13:47 RealBadAngel so not only easier, but less textures at all 13:48 RealBadAngel ofc those who have already such complex nodes in their mods will have to revert rotations 13:49 * RealBadAngel hates himself for the idea, technic has LOTSA of them 13:49 RealBadAngel lol 13:50 RealBadAngel but in the long run i think its worth it 13:50 RealBadAngel 6d facedir alone cuts number of nodes needed by stairs+ more by half 13:51 RealBadAngel same will affect mesecons, wires, tubes pipeworks 13:51 RealBadAngel and number of textures can be also lowered 13:55 RealBadAngel with wires only 1/4th of the definitions would be needed out of 64. so just for mesecons wires, pipeworks tubes, pipes, technic lv,mv and hv wires it will mean 96 nodes instead of 384 13:57 hmmmm indeed, it is worth it 13:58 hmmmm celeron and i made the decision some time ago that if an enhancement is really useful but breaks mods, do it anyway 13:58 RealBadAngel btw you have asked if i noticed any speed improvement 13:58 hmmmm have you? 13:58 RealBadAngel i did already 13:58 hmmmm yeah that's awesome 13:58 hmmmm :3 http://ompldr.org/vaGhmag/2013-02-16-084645_4640x1080_scrot.png 13:58 RealBadAngel when game starts it renders all the nodes 13:58 RealBadAngel whole process is faster 13:58 RealBadAngel they do blink WAY faster 14:00 RealBadAngel in game also i noticed a little improvement, a few fps more 14:01 RealBadAngel im nearly hittin 60fps with 128x texture pack 14:01 RealBadAngel ofc logging disabled 14:01 hmmmm yeah vanessa would love this 14:01 hmmmm with the HD texture packs and all 14:01 hmmmm i feel like minetest has come a long way in terms of performance 14:01 RealBadAngel notice that i had lately around 25fps with 128x 14:02 RealBadAngel small things effected with more than 100% fps 14:03 RealBadAngel well, you can optimize or make faster the code that is already in 14:04 RealBadAngel ive never seen the code that was perfect from the first commit ;) 14:04 Jordach hmmmm, are you using *BSD 14:05 hmmmm joradch, yea 14:05 Jordach alrighty then, ryan 14:05 RealBadAngel NICE workspace 14:06 RealBadAngel i got just 2 displays, i guess you have 3? 14:06 * Jordach has a bottle of CocaCola 14:06 hmmmm yeah 14:06 RealBadAngel i need to make such one for me too 14:07 RealBadAngel i do have 2 but screens different sized 14:08 RealBadAngel i would like to get 3 same monitors to make such one 14:12 PilzAdam I have done a tweak to the spawning code of simple mobs 14:12 PilzAdam anyone wanna test it? 14:24 artur99 can i make my own 3d model for a mod? 14:24 PilzAdam sure 14:27 artur99 any tutorial on web? 14:27 PilzAdam just search for "blender" 14:28 artur99 i have blender program 14:28 PilzAdam you basically have to create the model in blender and export it as .x or so 14:29 artur99 and must i put it in textures? 14:29 PilzAdam in models/ 14:29 PilzAdam see default mod for reference 14:29 artur99 ok 14:29 artur99 thanks 14:51 artur99 PilzAdam, how to make "undo" in Blender? 14:52 Jordach PilzAdam, go make a 3d model version of simple mobs 14:53 PilzAdam I dont have blender 14:53 PilzAdam and I never tried creating 3D models 14:53 Jordach use the character model then 14:53 Jordach just *make* sure they work 15:01 Jordach sfan5, that was fast 15:01 sfan5 what was fast? 15:01 Jordach * sfan5 is now known as sfan5|OFF 15:01 Jordach * sfan5|OFF is now known as sfan5 15:02 sfan5 i restarted my computer 15:02 Jordach then how do you stay logged in? 15:02 sfan5 thexyz is providing me a bouncer 15:03 sapier can someone tell me how to change anything in wiki when using firefox on linux? 15:04 sapier I don't get past that damn cat finder 15:05 sapier ok this wiki is crap noone will ever add information if you need hours to get a link added 15:05 YoungDerp hi all 15:05 PilzAdam it didnt worked for me too, but after a day or so the cats dont appear again 15:05 NetFlam Hi all! 15:05 sapier http://supertuxkart.svn.sourceforge.net/viewvc/supertuxkart/media/trunk/blender_25/B3DExport.py B3D export script 15:05 sapier so now it's postet 15:06 * YoungDerp gives NetFlam a high-five 15:08 YoungDerp anyone awake? 15:09 Jordach yup 15:10 YoungDerp didnt seem like it 15:10 YoungDerp *do the harlem shake* 15:11 Jordach ugh. 15:11 Jordach god no. 15:11 Jordach not here. 15:11 YoungDerp lol why not? 15:12 Jordach because off-topic 15:12 YoungDerp nobody knows who i am lol 15:12 Jordach morning VanessaE 15:13 YoungDerp ? 15:13 VanessaE morning all 15:13 YoungDerp hi v 15:16 jojoa1997 thexyz: please make a build of the current git 15:17 Jordach *rings bell* the win32 builds are borked by msvc currently 15:17 jojoa1997 msvc? 15:18 YoungDerp msvcr100.dll is missing lol 15:18 jojoa1997 and what about win64 15:18 Jordach jojoa1997, win64 is win32 but with more speed 15:18 jojoa1997 oh 15:18 Jordach and frankly minetest is compiled for win32 normally, no exceptions 15:19 sfan5 da da da da wub wub wub wub 15:19 jojoa1997 Jordach can i build a hole in the wall hideout in you ubderground place on vanessae's server 15:19 Jordach sfan5, lololol dubfail 15:19 Jordach jojoa1997, c oming 15:19 Jordach coming* 15:20 YoungDerp *drops the bass* 15:20 jojoa1997_ what do you mean by coming 15:20 Jordach coming == going to VanessaE's server 15:20 sfan5 !e coming == going 15:20 MinetestBot false 15:21 Jordach e! c == c++ 15:21 jojoa1997_ sorry i cant go on atm am testing out a mod 15:21 YoungDerp what mod 15:21 sfan5 Jordach: its !e not e! 15:21 Jordach !e c == c++ 15:22 MinetestBot false 15:22 Jordach !e 5! == 120 15:22 MinetestBot ... 15:22 MinetestBot true 15:22 Jordach cant do the factorial of five? 15:22 YoungDerp !e c++ == c 15:22 sfan5 !c 5! 15:22 MinetestBot 120 15:22 MinetestBot false 15:23 sfan5 !up vanessae.mine.bz 15:23 MinetestBot vanessae.mine.bz:30000 is up (0.595ms) 15:25 Jordach sfan5, come to VanessaE's server 15:25 sfan5 maybe 15:26 VanessaE hmmmm: those emergethread commits you had me test, do you plan to push those upstream in their current state? (the previously-discussed compile error aside) 15:26 hmmmm which has been fixed anyway 15:26 hmmmm no, i don't 15:26 VanessaE ok, I figured that was the case 15:26 hmmmm i just put in the multithreading last night and there are some other issues that need fixing before that gets 100% working 15:27 VanessaE oh ok, I wasn't sure what that was all about 15:27 VanessaE (I couldn't see anything in the screenshot that explained it) 15:27 hmmmm ya, look at htop and the cpu usage 15:29 jojoa1997 VanessaE could you add the chemistry mod to your server 15:29 VanessaE no 15:29 Jordach jojoa1997, why do you insist adding mods that dont have a use 15:29 jojoa1997 idk 15:30 jojoa1997 i dont insist 15:30 jojoa1997 i suggest 15:31 VanessaE hmmmm: holy sh-- 15:31 VanessaE all of those cores are being used by MT? 15:32 VanessaE *looks at CPU % column* 15:32 VanessaE that would be a yes 15:32 VanessaE impressive 15:32 jojoa1997 VanessaE do you mind if i take video of your server 15:32 VanessaE jojoa1997: sure, go ahead 15:32 VanessaE just make sure you turn chat (F2) off first 15:33 Jordach "all blocks within are licensed cc-by-nc-nd" 15:33 jojoa1997 why 15:33 jojoa1997 i kinda like seeing others chats because i can talk in video 15:33 VanessaE because whoever else is online chatting may not want their conversation to be recorded 15:33 VanessaE so either turn it off or just ask for permission 15:33 Jordach this includes mine 15:33 * YoungDerp wishes he had his computer 15:34 YoungDerp can anyone guess who i am? 15:34 jojoa1997 a young derp 15:34 YoungDerp you all know me 15:35 YoungDerp i mean, i only made, like, RAM in minetest 15:36 Kacey seee? 15:39 Kacey well im getting off for a while 15:40 Jordach VanessaE you here? 15:40 VanessaE yeah 15:40 Jordach emergethread is being slow again 15:41 Jordach also: im working on a 7 segment display with a 7 port bus 15:41 VanessaE nice 15:41 Jordach it displays four numbers right now 15:41 Jordach i need to code the rest 15:47 rubenwardy hi all 15:50 VanessaE hey ruben 16:00 rubenwardy +1 / -1 for a Modding Code Snippets section in the forum? 16:01 rubenwardy for example, my soft depend script 16:01 rubenwardy or other usefull code 16:01 VanessaE naw, I don't think we need that 16:01 VanessaE that's the sorta thing that can go into modding general as needed 16:02 rubenwardy Yeah, thought so 16:02 rubenwardy a thread would be sufficent 16:03 rubenwardy are there any helper libraries for minetest? 16:03 rubenwardy like jQuery, but for minetest. 16:04 VanessaE dunno 16:09 thexyz of course there are not 16:13 jin_xi jQuery for minetest? i dont even 16:18 STHGOM afk 16:25 berome thexyz: bitbucket (available with mercurial or git) seems to have a new feature wich may interrest you: "an advance preview of Source Tree for Windows builds..." 16:25 berome idk anything about that, but maybe it could be usefull to you ... 16:26 thexyz hm? I don't use windows 16:27 STHGOM back 16:27 berome oh, I thought you usually make windows build 16:27 thexyz well, I do 16:29 rubenwardy (he cross compiles) 16:29 berome ok, i just understand it is only for windows or mac, so forget :-/ 16:30 thexyz rubenwardy: nope 16:30 thexyz but I don't _use_ it 16:30 thexyz that piece of crap without dependency management, how could one use it? 16:32 rubenwardy *huff* spammer: http://forum.minetest.net/viewtopic.php?id=4803] 16:32 rubenwardy http://forum.minetest.net/viewtopic.php?id=4803 16:32 rubenwardy i use it because all my major code is on it, and I can not be f*cked to transfer it to Ubuntu. 16:33 rubenwardy (ping: VanessaE, thexyz) 16:33 VanessaE p[ong 16:34 thexyz rubenwardy: huh? 16:34 thexyz why can't you transfer it? 16:34 rubenwardy it is in Visual Basic + C++ 16:34 VanessaE rubenwardy: it takes almost 0 eff..... 16:34 VanessaE oh. 16:35 rubenwardy http://forum.minetest.net/viewtopic.php?id=4803 16:35 VanessaE rubenwardy: dead link. 16:35 rubenwardy was a spammer 16:35 * rubenwardy hates spam 16:35 thexyz he is already removed 16:35 thexyz rubenwardy: oh 16:35 thexyz that's a problem 16:36 VanessaE wasn't someone working on a VB interpreter for Linux at one point? 16:36 VanessaE (compiler, whatever) 16:36 thexyz gambas? 16:36 VanessaE oh yes, duh 16:36 sapier visuab basic support too? 16:39 STHGOM hi 16:39 Kacey im on my computer now lol 16:39 STHGOM :D 16:40 sfan5 rubenwardy: yu no ping me? 16:42 rubenwardy I knew vanessaE and xyz where online, and i did not want to disturb u 16:42 VanessaE lol 16:42 rubenwardy is there any benefits ofcommonlib. 16:42 rubenwardy DAMN 16:43 rubenwardy function table.functionname() 16:43 rubenwardy vs 16:43 rubenwardy table.functioname = function () 16:43 sapier i think thisis exactly same 16:43 rubenwardy yeah 16:43 Penguin_ hi with the soartex texture pack the sand and desert sand textures are messing up if I replace the sand and desert sand texture will it be okay 16:43 rubenwardy I thought so too 16:43 rubenwardy function table.functionname() looks better 16:44 sapier and can be parsed with doxygen 16:56 rubenwardy http://forum.minetest.net/viewtopic.php?pid=70749#p70749 16:56 rubenwardy I need to work harder 16:56 rubenwardy here are are number of modders for Minetest-c55 like RealBadAngel, VanessaE, Calinou, LandMine, InfinityProject, MasterGollum, PilzAdam, cornernote, mauvebic, Aqua, madchicken13, sapier, and Jeija. 16:56 rubenwardy Aqua is on that list, but I am not 16:56 rubenwardy so is m13... 16:57 NekoGloop So is LM. 16:57 VanessaE sadly, cornernote should be dropped from that list 16:57 VanessaE and certainly LM should be dropped 16:57 rubenwardy I have made more mods than Aqua 16:58 * rubenwardy has made three 16:58 rubenwardy traps, food, finite water. 16:58 sapier I've made only 4 mods ;-) 16:58 VanessaE I've made...too many 16:58 VanessaE :) 16:58 Kacey i have made 1 mod lol 16:58 rubenwardy your 4 are a lot more complicated than mine 16:58 thexyz it's called Minetest, not Minetest-c55 16:58 thexyz just FYI 16:58 rubenwardy yeah 16:58 rubenwardy I know 16:58 sapier I don't count those not being activly maintained anymore 16:58 VanessaE I should update HDX's title screen image to fix that, in fact. 17:00 Kacey can linux open .rar files? 17:00 thexyz > C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code -1073741515. 17:00 thexyz awesome 17:00 sapier no but unrar is available on linux platform 17:00 VanessaE linux can /extract/ them, yes 17:00 VanessaE you don't open a rar or a zip or whatever 17:00 Kacey i got it 17:04 rubenwardy https://github.com/rubenwardy/commonlib 17:04 rubenwardy any other suggestions? 17:04 rubenwardy there is the soft depend used in the food mod there 17:04 sapier mobf utils subfolder ;-) 17:05 Kacey WINE not wanting to work for me... 17:05 sapier every function not exactly mob related but required is in utils 17:06 rubenwardy https://github.com/sapier/animals_modpack/tree/master/mobf ... 17:07 rubenwardy not there 17:07 rubenwardy sapier... 17:07 Calinou Kacey: for what? 17:07 Calinou sudo apt-get install unrar 17:07 Calinou unrar 17:08 Kacey opening an exe 17:08 rubenwardy is it a .net exe? 17:08 sapier rubenwardy I'm talking about development branch 17:09 sapier in the version you may have looked at its in generic_functions.lua 17:09 rubenwardy found it 17:10 sapier its geometric calculations string functions ... all those small tools you happen to need 17:13 rubenwardy under cc-by-sa, I suspose? 17:15 Kacey how do i get seeds for the farming mod? 17:15 VanessaE hoe grass isn't it? 17:19 Kacey that worked 17:19 sapier rubenwardy yes 17:20 Kacey i made an indoor desert lol 17:20 rubenwardy mobf uses javascript! 17:20 rubenwardy ?! 17:20 sapier no it doesn't 17:21 sapier I've checked in doxygen docu once 17:22 sapier obviously github considers historic versions too 17:26 Kacey how do i make a grow lamp? 17:28 berome with glass and torches 17:28 berome no glasses and a torch, better 17:29 Kacey diagram? 17:29 berome idr 17:29 Kacey ? 17:29 berome I don't remember recipe exactly 17:30 berome why don't use craft guide ? 17:30 mauvebic growlamp...hydro? 17:30 Kacey nvm i have a recipe viewer 17:30 Kacey farming_plus i think 17:31 mauvebic why would a farming mod have a growlamp? how many farmers stick those in their fields lol 17:31 Kacey i am trying to farm underground 17:32 mauvebic screens? 17:32 NekoGloop I'll bet millions that Kacey is talking right now 17:32 Kacey on Menche's server 17:32 Kacey weeds have no problem growing 17:32 Kacey same with trees 17:33 mauvebic cant see any farming type mod in his modlist lol 17:33 thexyz http://minetest.ru/builds/minetest-2013.02.16-8d920dd09b.zip 17:33 Kacey he has farming and farming_plus istalled 17:34 mauvebic but any growing mod worth it's salt would use the light value of the node/surrounding area 17:34 Kacey well i made it brighter in here 17:35 mauvebic problem with specific lamps (like hydro) is that no other light source works 17:35 NekoGloop So not hydro? ;) 17:35 Kacey aah 17:36 mauvebic yeah like hydro lol notice i rewrote it too lol 17:36 mauvebic now it doesnt matter where the light is or what type it is, so long as the grow tray is getting enough of it 17:37 Kacey strawberries are growing ^_^ 17:37 thexyz apparently, I forgot to enable cURL 17:38 Kacey lol 17:38 mauvebic i redid those textures too, dunno if it was updated 17:38 Kacey i have a cactus garden lol 17:38 mauvebic http://www.zimg.eu/i/2632589185 17:39 Kacey i got a potato lol 17:39 mauvebic potatoes? forgot about those lol 17:41 Kacey i need cotton seeds... 17:42 mauvebic ask the hoe to go get'em :p 17:43 mauvebic wow, more reported meteors over cuba and san fran 17:46 rubenwardy1 hi all. 17:46 rubenwardy1 back :D 17:47 mauvebic howdy 17:48 Calinou hi rubenwardy 17:49 VanessaE Calinou: RealBadAngel has done something that is slated for upstream soon that's gonna really piss you off ;-) 17:49 Calinou remove minetest.register_node? 17:49 Calinou :> 17:49 VanessaE facedir rotation -- on all three axes (think, rewrite stairsplus to require fewer nodes) 17:50 mauvebic i would have been happy with 6 lol 17:51 Calinou "(think, rewrite stairsplus to require fewer nodes)" why? does it decrease node limit? 17:51 VanessaE it decreases the amount of nodes you need to accomplish a task 17:51 jin_xi no, but you only have to define a nodebox and textures once 17:51 VanessaE for example, you wouldn't need wall stairs or upside down ones - you could just rotate the regular right-side-up stairs to suit 17:52 jin_xi not for every rotation. this should be taken care of by his new thin 17:52 Calinou I tried to make slabs and stairs wallmounted a while ago 17:52 Calinou VanessaE: upsidedown stairs are already automatically placed, like slabs 17:52 VanessaE Calinou: this would make that try (slabs) actualyl work 17:52 Calinou you can craft them to enforce them being placed upside down 17:52 VanessaE Calinou: yes but they aren't automatically *rotated* 17:52 VanessaE you had to make an upside down stairs model, 17:52 VanessaE but you won't need to do that anymore 17:52 Calinou cool 17:53 VanessaE ditto for those sideways wall stairs 17:53 sfan5 applied random shader from the internet to minetest, got this: http://i.imgur.com/THCPCXv.png 17:53 VanessaE and every other object that is a sideways or upside down version of another object 17:53 jin_xi so that means a whole lot of nodes gone 17:53 Infinity_69 Hi 17:53 VanessaE which in turn means you could, in theory, make every possible variant of stairs/slabs/microblocks and probably end up with fewer nodes than you have now 17:53 mauvebic fewer node defs but the # of textures stays the same 17:54 VanessaE jin_xi: interesting result 17:54 Infinity_69 Hi vanessae 17:54 VanessaE hi 17:54 Infinity_69 That was fast 17:55 mauvebic though the facedir thing will be most useful for pipeworks/mesecons 17:55 Infinity_69 Im via mobile and wpa 17:55 VanessaE mauvebic: precisely 17:55 VanessaE (which is not something I look forward to rewriting :-) 17:56 mauvebic me neither, try accounting for each case of connecting sides for any given param2 lol 17:56 STHGOM bye for now 17:56 mauvebic gonna need some sort of basic translation matrix 17:56 Infinity_69 I use a phone that has infrared 17:57 mauvebic where you always use the connecting side for the default param2, and its adjusted auto. 17:57 VanessaE mauvebic: yeah.. plus some complex abm to convert old nodes to new ones +facedir when I do rewrite this 17:57 mauvebic better off yanking the pipes and relaying 17:57 mauvebic way to many metas 17:57 rubenwardy (5:49:48 PM) VanessaE: facedir rotation -- on all three axes (think, rewrite stairsplus to require fewer nodes) 17:57 rubenwardy how about a new value, facedir-Full 17:57 mauvebic and respawned in the wrong order, will break the whole network anyhow lol 17:57 Infinity_69 A nokia n series phone 17:58 VanessaE well fortunately with an abm, if you trigger on the nodenames to convert, the abm will cease to trigger when it runs out of nodes to translate (because the new nodenames will be different from the old ones) 17:58 Infinity_69 Old but uses wpalan or wplan 17:58 mauvebic multifacedirs, dynamic texturing = fewer pipes, <- half of that. 17:59 Infinity_69 Likn wifi 18:01 mauvebic though it would more rightly be called rotation instead of facedir, cuz there are only 6 facedirs 18:01 Calinou Im via mobile and wpa 18:01 Calinou please, disable autocaps 18:02 Calinou autocaps makes you look like an iphone owner 18:02 VanessaE it's been done in such a way that the new range of facedir values is compatible with the old 18:02 iqualfragile1 Calinou: he is offline 18:02 rubenwardy sapier: updated: https://github.com/rubenwardy/commonlib 18:02 * Calinou hides joins/parts/quits :) 18:02 Calinou epic fail 18:03 mauvebic that i know, just saying, only the first 6 values are unique facedirs, the rest is rotating on different axis but the "front" only faces 1/6 ways (technically confusing to call them all facedirs) 18:03 jojoa1997 VanessaE what do i name the fonts in the texture folder. i downloaded your texture ones 18:03 VanessaE don't rename them, just put them in .minetest/textures/all 18:04 sapier mobf_assert_backtrace ? :-) 18:04 jojoa1997 funny thing is 18:04 sapier you may rename this to assert_backtrace 18:04 jojoa1997 i have subfolders in minetest/textures/all so they wouldnt work 18:04 VanessaE you can't do that I don't think 18:04 jojoa1997 yeah 18:05 VanessaE you have to have the png's flat in that folder 18:05 sapier I'd recommend removing get_time_ms as wenn as get_current_time too as later one is a dummy to use minetest time function as soon as it's merged 18:05 jojoa1997 texture_path = C:\Users\Joseph Kanawall\movement\textures\all\mnetoon 18:05 jojoa1997 see 18:05 jojoa1997 i have aroung 7 folders 18:05 Calinou use a relative path 18:05 Calinou texture_path = ../textures/all/minetoon 18:05 Calinou .. means "parent folder" 18:06 Calinou since you run minetest.exe from "bin" 18:06 Calinou and the default path is ../textures/all 18:06 jojoa1997 so i could just put the 2 .. 18:06 jojoa1997 cool 18:06 Calinou story 18:06 sapier not cool but dangerous from another point of view ;-) 18:07 Kacey super glow glass not crafting... 18:07 Calinou works for me Kacey, try updating your moreblocks 18:07 Calinou just download the mod again from the forum 18:07 Kacey im on menche's server 18:07 Calinou http://forum.minetest.net/viewtopic.php?id=509 18:07 Calinou tell menche to update his mod then 18:07 Kacey is it horizontal or vertical? 18:08 jojoa1997 there is a fonts folder in xyz's build 18:08 jojoa1997 should i put it there? 18:08 rubenwardy anybody find the name of this commit amusing? https://github.com/rubenwardy/commonlib/commit/6b2e69206410bb72b77415212371063ffd381536 18:08 rubenwardy "Renaming functions and deleting time " 18:08 jojoa1997 all ahil the timeruker 18:08 jojoa1997 ruler 18:09 jojoa1997 hail 18:09 VanessaE you implemented a time machine in Lua? ;-) 18:09 sapier If you delete time you have to be able to add it too so give it back at once ;-) 18:10 Calinou rubenwardy: should I move your commonlib to mod releases? 18:10 rubenwardy It is not technically a mod 18:10 rubenwardy but a library 18:10 Calinou k then 18:10 rubenwardy I do not know where it should be ;) 18:11 Calinou microsoft's help, now on minetest forum: http://forum.minetest.net/viewtopic.php?pid=70734#p70734 18:11 Calinou "Was this helpful to you?".. 18:11 sapier it'd be better be added to minetest_game 18:11 jojoa1997 who thinks that the book mod should be added 18:11 jojoa1997 but for books instead of bookshelves 18:11 PilzAdam book mod... ? 18:11 jojoa1997 Kacey whaat is menche's server adress 18:12 jojoa1997 yes 18:12 jojoa1997 it allows you to write in booshleves 18:12 PilzAdam ah, this mod 18:12 jojoa1997 like writing in a book 18:12 PilzAdam menche.servegame.com 18:12 jojoa1997 but i think that we should be able to write in books 18:16 mauvebic lol weird: dropped an item, instead of going down it flew *away* from us lol 18:16 mauvebic go home node, youre drunk 18:17 Jordach PilzAdam, you can make simple mobs even lighter 18:18 PilzAdam so? 18:18 Jordach C CODE AI. 18:18 mauvebic thats been suggested a few times 18:19 mauvebic especially where pathfindings' involved 18:19 PilzAdam my mod hasnt pathfinding 18:19 sapier I guess you voluntered to create c mob ai? jordach? 18:19 PilzAdam and who said that C code in Lua is faster? 18:19 Vadtec does minetest have a mod that implements permissons for block building/removal similar to bukkit for mc and all its permissions? 18:19 mauvebic none of them do 18:19 Jordach PilzAdam, https://www.google.co.uk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&ved=0CDsQFjAB&url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FA*_search_algorithm&ei=rs0fUZzTG4GTtAb7qYHAAg&usg=AFQjCNH6DaXSO1t2XdY5PNkdAG958-LwKg&bvm=bv.42553238,d.Yms 18:19 Jordach http://en.wikipedia.org/wiki/A*_search_algorithm * 18:20 sapier pathfinding isn't done by anyone atm as far as I know 18:20 PilzAdam Jordach, you really think that C code in mods is fast? 18:20 Jordach PilzAdam, no no. 18:20 PilzAdam it has to use the same Lua API 18:20 Jordach bad PilzAdam. 18:21 Jordach implement the complete AI rules as C and expose it with C<->Lua shizzle 18:21 mauvebic sounds easier than it is 18:21 sapier did you ever think about what effort you want pilzadam to do? ;-) 18:21 rubenwardy PilzAdam: what does v3.len do? 18:22 mauvebic people been bitching about mobs for what, 2 years now? lol if the C AI was easy, it'd be done by now 18:22 jin_xi rubenwardy: sounds like it gets the length of the vector 18:22 PilzAdam rubenwardy, returns the length of the vector 18:22 sapier It's not an AI it's none of us having knowledge 2 years ago 18:23 sapier now we know ... and task hasn't become smaller ;-) 18:23 mauvebic 2 years ago and now it seems :P though mobs are so laggy moving some shit to C is the next logical step 18:23 jojoa1997 PilzAdam you should make a mob template 18:23 sapier anything done by mobs atm wouldn't benefit of being moved to c 18:23 jojoa1997 so others can make their own if they want 18:23 rubenwardy and v3.norm? I assume that is normalise 18:23 rubenwardy jojoa1997: simple mobs has an api 18:24 PilzAdam jojoa1997, my simple mobs mod has an API to register mobs 18:24 rubenwardy https://github.com/PilzAdam/mobs/wiki/API 18:24 mauvebic so how do people put mobs efficiently on a map so that NPC's dont get better performance than players? 18:24 sapier https://github.com/sapier/animals_modpack/blob/master/mobf/doc/mob_template.lua 18:24 sapier do you mean something like this noone ever used? 18:24 sapier it's there for about a year and was anounced more than once 18:24 jojoa1997 sapier your is a little confusing to me 18:25 mauvebic sapier everyone has templates 18:25 rubenwardy (6:23:44 PM) rubenwardy: and v3.norm? I assume that is normalise 18:25 iqualfragile1 uhm… you could in fact put pathfinding-routines into the engine 18:25 mauvebic 80% mods seem to be written for expansion, though no one except the author uses those templates/apis/helpers 18:25 sapier yes but there are no pathinding mods atm 18:25 jojoa1997 not really confusing but it is hard to read 18:25 jojoa1997 for me at least 18:26 mauvebic the only pathfinding i did was making sure NPC's didn't dip into the water lol 18:26 sapier it's lot of features 18:26 sapier maybe I should remove all optional parts ... would be about 90% 18:26 mauvebic though people keep asking for NPC's that populate streets/cities, that means spawning them above roads and having them follow it 18:26 sapier gtg 18:26 Jordach if(touching_water == true) get.thefuckoutofthere{} 18:26 Calinou cat mode ^ 18:28 mauvebic a good first step would be getting rid of the 2 second lag when entering an area with entities tho 18:29 jojoa1997 i would like to see an easy way to make building spawn 18:29 jojoa1997 well design the building 18:30 mauvebic the are,, 3? mods for that now 18:30 mauvebic towntest/deploynodes, mtcities, and i think sapeir has something similar 18:30 Vadtec also...are there any plans for extending the map from 32k in all directions to something more along the lines of mc? i like BIG maps, so im just curious 18:30 jojoa1997 i know but i mean actually a person like me design it very easily 18:30 jojoa1997 like 18:30 mauvebic design what easily? the building/ 18:30 jojoa1997 one sec 18:31 PilzAdam Vadtec, the current map limits are big enough 18:31 Jordach BULLSHIT, 18:31 mauvebic no they aint lol 18:31 rubenwardy Vadtec: you would need to go through Minetest source, and increase the 32bit position storers to something bigger 18:31 mauvebic 32K nodes = 32 km in every direction 18:31 Jordach HINT: v3s16 18:31 Vadtec PilzAdam: that doesnt answer the question though 18:31 rubenwardy yeah 18:31 sokomine npc following roads would be great. afaik sapiers mobf can do that already 18:31 rubenwardy I answered your question 18:32 rubenwardy it is possible 18:32 rubenwardy just a lot of work 18:32 Vadtec rubenwardy: sed+awk ftw 18:32 PilzAdam Vadtec, to answer the question: the code devs dont plan such things 18:32 RealBadAngel hi all 18:32 sokomine joja: i'm working on (yet another) building spawner similar to mtcities 18:32 PilzAdam Vadtec, but since this is an open source porject, you never know what is going on in peoples heads 18:32 mauvebic dont forget to give cred :p 18:32 rubenwardy https://github.com/rubenwardy/commonlib/commit/ca3675147a00570af64ea31b89e65d883b8c3e3f 18:33 sokomine joja: all these mods take blueprints you can save in the world 18:33 mauvebic with any luck il be able to fill the current map format :-) 18:33 sokomine and...hi :-) 18:33 mauvebic phase 1 is covering the surface of everything < 10K 18:33 Vadtec PilzAdam: i just think it would be nice to have a map 32k tall/deep thats as vast (or more vast than) as mc has 18:33 mauvebic +/- 10 K 18:34 jojoa1997 i mean like being able to do this http://pastebin.com/36UqyM9b 18:34 Vadtec one of my fav things to do in MC is build bases far off 18:34 jojoa1997 for making a building 18:34 jojoa1997 that is just the plan design 18:34 PilzAdam rubenwardy, I know you dont want to mess up the global namespace, but adding commonlib. in front of each function is annyoing 18:34 sokomine don't worry, mauvebic. though it will only use general functionality for rotation and such things. nodes replaced are that from moretrees... 18:34 sokomine and yes, the "nice" part works already 18:35 rubenwardy ok 18:35 rubenwardy shall I change it? 18:36 mauvebic moretrees? building elvish houses? 18:37 mauvebic ive always wanted to do a village like that 18:37 mauvebic i can build the huge ass trees with me guns 18:37 jojoa1997 is there a way that i can set no limit to my fps 18:37 mauvebic conf 18:37 sokomine that from pastebin is a diffrent approach it seems. i don't think it would produce *nice* buildings easily. i think it's more human-friendly to build buildings in the world and then save them than trying to form them directly in code. the later one is much more difficult since good buildings live from having many details and many diffrent materials 18:37 mauvebic though i dont know the exact key for fps 18:37 jojoa1997 i know but what would be the code 18:37 Jordach yes, this_line_clearly_unlocks_the_fps = true 18:37 jojoa1997 wanted_fps = 30 18:37 mauvebic what we need to do : get all our blueprinting heads together and come up with a super efficient format 18:38 jojoa1997 that is really the liner 18:38 Jordach http://25.media.tumblr.com/tumblr_lr3xmaVftE1r2g7mto1_400.jpg 18:38 sokomine for what? for houses? 18:38 sokomine maybe just collecting blueprints would be good enough 18:38 mauvebic an efficient format for blueprints that works with all scanners/spawners 18:38 mauvebic perhaps even an official (default) format 18:39 mauvebic right now you couldn't spawn any of my blueprints without installing mbbase, which might be heavy for those already running too many mods lol 18:39 jojoa1997 O.O i am getting 120 fps 18:39 mauvebic not bad 18:39 sokomine worldedit seems to be semi-official. most people seem to use that. your own format seems largely compatible. all of them are basically "print each node in one line with position and params". only the line format varies a bit 18:40 sokomine converting *that* to a format like the one joja mentioned or the one sapier uses (wall-based) would need an algorithm and wouldn't be trivial. plus it might not gain much except regarding size of the blueprint...and that hardly matters today 18:41 rubenwardy pilzadam: done 18:41 jojoa1997 i had a better idea 18:41 jojoa1997 let me make it 18:41 sokomine mauvebic: your blueprints "suffer" from using your own nodes :-) they'd have to be replaced with other nodes for your buildings to spawn 18:41 sokomine 120 seems a lot. on far? 18:42 rubenwardy PilzAdam: the namespaces are now: 18:42 rubenwardy "mod" for mod interaction, like soft depend 18:42 rubenwardy "v3" for vectors 18:42 rubenwardy "word" for world functions, like get surface 18:42 PilzAdam rubenwardy, https://github.com/PilzAdam/carts/blob/master/functions.lua 18:43 mauvebic why wouldnt i use my own nodes? i dont spawn crap on my map lol 18:43 PilzAdam ^ maybe helpful 18:43 sokomine :-) 18:43 mauvebic though if anyone is unfamiliar with string.find and gsub than they shouldn't be playing with blueprints and the like 18:44 jojoa1997 here is what i originally thought of for blueprints http://pastebin.com/iZzWyjG8 18:44 jojoa1997 it is alot simpler and you can see the building shape better 18:44 PilzAdam jojoa1997, what about filesize? 18:45 PilzAdam do that for 10k nodes or so 18:45 mauvebic 10K? 18:45 mauvebic try 10 million lol 18:45 jojoa1997 it should be smaller than towntest 18:45 VanessaE you think too small, PilzAdam 18:45 VanessaE 10k nodes is a medium-sized house 18:45 rubenwardy in this line: cart_func.v3:copy(v) 18:45 rubenwardy what is the difference between : and . 18:45 PilzAdam 10k is the amount of gold I have in TES 4: Oblivion 18:45 mauvebic i spawned a cityblock thats 1024^3 (or 10 million nodes) 18:46 mauvebic filesize roughly 85mb 18:46 PilzAdam rubenwardy, : passes the variable in front of the : to the function after the : 18:46 sokomine *shrug* it's just a diffrent pattern for your blueprints. but you're right..maybe i ought to find out how your buildings look like :-) though running them without the entire modpack seems almost impossible since all nodes are from those mods in your package 18:46 mauvebic i dont think writing the blueprint in l-system style is going to bring any efficiencies tho 18:46 PilzAdam rubenwardy, I use it to identify functions 18:46 RealBadAngel some new facedir description: http://pastebin.com/rT7XB895 18:46 jin_xi probably not 18:47 RealBadAngel need to work on some documentation for it 18:47 mauvebic well open up the blueprint in your favorite text editor and do search/replace for nodes you do have 18:47 sokomine pilzadam: 10k might be manageable. it's not that much. it gets difficult when you get cubic - say, 512^3 nodes. then mapgen/cavegen attacks your buildings 18:47 sokomine why smaller than towntest? in which way smaller? 18:47 mauvebic or look at how my randomizer works and use it to sort out unknown nodes (by checking minetest.registered_items) 18:47 harrison slopensim + minecraft + raytracing + bitcoin + esperanto + IRC 18:47 harrison IT IS INEVITABLE 18:48 mauvebic obviously blueprint convertability and some basic pre-spawn editing would be useful 18:48 rubenwardy what does cart_func:get_sign do, pilzAdam? 18:48 PilzAdam get the sign of a number, return -1, 0 or 1 18:48 mauvebic -/+ i think 18:49 PilzAdam *returns 18:49 rubenwardy oh, you mean sine 18:49 sokomine mauvebic: maybe not much point. ought to open a new world with your modpack. they might well be worth watching, those buildings :-) 18:49 PilzAdam rubenwardy, no 18:49 sokomine i'm working on the pre-spawn stuff (prepare the area the building wants to spawn to) and it's giving me a headache 18:50 mauvebic naw its a valid point, to be able to transfer blueprints from one player to another, you need to account for different mods and replace the unkowns, that goes for anyone lol 18:50 sokomine most do use default nodes on occasion ,) 18:50 mauvebic that forces people to build with default nodes if they plan on sharing the print 18:51 jojoa1997 PilzAdam could you please meerge my pull request https://github.com/celeron55/minetest_game/pull/116 18:51 sokomine but yes, i have a replacement function. but with the amount of nodes in your mods that would be too much work to write all replacements :-) 18:51 mauvebic im allergic to that kind of restrcition lol 18:51 PilzAdam jojoa1997, dunno 18:51 sokomine ,-) 18:51 jojoa1997 why dunno? 18:52 PilzAdam because you have to decide what chest you want before crafting it 18:52 mauvebic you give an array of acceptable nodes, you write a function to the check the blueprint nodename exists, if it doesnt, random acceptable node, very easy to code, just not working on that right now (spawning tokyo tower) 18:52 PilzAdam you cant change the type after that 18:52 jojoa1997 ? 18:52 jojoa1997 oh ok 18:52 sokomine mauvebic: but that's not a matter of format. that applies to whole worlds as well (remove a mod and those blocks get unknown). since your format and worldedit format are basicly interchangeable (all it takes is a diffrent pattern for the pattern matching), they're similar enough 18:53 PilzAdam jojoa1997, also: the lock is part of the chest and cant be added after the creation process 18:53 jojoa1997 why not 18:53 PilzAdam thats what I think about it 18:53 mauvebic if i could get ahold of a sample schematic i could support the format with my mesh converter 18:53 sokomine mauvebic: random node...hm...yes, might be a way. i don't want to imagine what *that* would do to a building, though...your average griefr might cause less damage.... 18:53 jojoa1997 yes you can 18:53 jojoa1997 people add locks to things all the time 18:53 mauvebic griefers shouldn't have access to scans/spawns 18:53 jojoa1997 think of it as a padlock 18:54 RealBadAngel "the lock is part of the chest and cant be added after the creation process" 18:54 RealBadAngel wtf? 18:54 sokomine i mean the result random replacements of blocktypes would have on a building. maybe it would be enough to recognize which block it might have been originally 18:55 mauvebic not without using something like pil lol 18:55 RealBadAngel i can see there simple recipe, what are you talkin about? 18:55 mauvebic but you can assume if the same nodename is mroe prevalant than the others, its probably the brick type 18:56 jojoa1997 i think that the craft format should have 2 outputs 18:56 mauvebic problem is right now im up to 3 types lol : blueprints (multinode), mtcities prints (same format, handled differently) and compact blueprints (from meshes) 18:57 sokomine what format do the meshes have? 18:57 mauvebic cbp's since they dont have nodenames or param2s 18:58 sokomine cbp? 18:58 mauvebic compact blueprint 18:59 sokomine numbers like in the minecraft classic mapformat? (or at least that level.dat format that's used by at least one client for level dumps) 18:59 RealBadAngel PilzAdam, can you explain please why in the first place this recipe wasnt present in minetest_game, and 2nd why you are blockin it now? 18:59 mauvebic sapier says its still inefficient though i havent seen him spawn anything large 18:59 PilzAdam RealBadAngel, because it makes things too easy 18:59 RealBadAngel in which way? 18:59 sokomine sapier doesn't have to spawn anything large to my knowledge. the trader needs a small cozy house...not a map 19:00 * rubenwardy wishes meats in mob mods were unsegmented 19:00 RealBadAngel makin impossible to upgrade your chests? 19:00 sokomine are you talking about a chest + iron_ingot -> locked chest receipe? 19:00 PilzAdam crafting everything out of everything is too easy 19:00 rubenwardy (cows make steak, deer make venison, chickens make chickens) 19:00 mauvebic well yeah and he can afford to perform more operations on his files since hes not spawning nodes in the hundreds of thousands or millions 19:00 RealBadAngel sokomine, yes 19:00 PilzAdam sokomine, yes 19:01 RealBadAngel i wasnt aware such a basic recipe is not default 19:01 jojoa1997 yeah well at least make the chests be able to be converted to wood 19:01 jojoa1997 so you can remake the locked chest 19:01 sokomine moreblocks has such a receipe as well. it seems useful. mostly for new players who didn't have iron to begin with. or to recycle accidently crafted normal chests 19:01 VanessaE just because it's easy to do doesn't mean it has to be considered "too easy" 19:02 RealBadAngel i always seen the recipe in game, but i always use calinou's mods 19:02 rubenwardy jojoa1997: moreblocks adds the functionality to upgrade chests 19:02 VanessaE I mean shit, what do you do in real life if you wanna lock up a chest that has no lock? you go out and buy a padlock, some screws, and one of those things you fasten to the chets that provides the loops to lock into 19:02 VanessaE chest* 19:02 rubenwardy or that might be 3d furniture... 19:02 RealBadAngel PilzAdam, to make things complicated trust modders. they will make it better 19:02 VanessaE or you drill two holes through a suitably thick part of the chest and shove the lock right into it. 19:03 VanessaE rubenwardy: moreblocks. 19:03 sokomine no, 3dforniture has diffrent things 19:03 RealBadAngel this is fuckin BASIC recipe, and must have 19:03 jojoa1997 the locked chests shouldnt be added now 19:03 jojoa1997 because we cant revert it 19:03 jojoa1997 untill the craft area has 2 outputs it wont work 19:04 sokomine oh? why does it need two outputs for that? 19:04 VanessaE jojoa1997: actually the craft area has 10 outputs. 19:04 VanessaE it's just that most people forget how to use the other 9. 19:04 RealBadAngel hehe 19:04 mauvebic its hard to make crafts not too easy lol crafting system itself is pretty primitive, players happen to be portable blacksmiths and woodworking stations lol 19:04 jojoa1997 no as in the output part 19:04 sokomine hm, yes, those bucket-emptying-functions 19:04 rubenwardy maybe if you dig locked chest with a certain tool, it turns drops a chest and an ingot 19:04 jojoa1997 oh yeah 19:04 Kacey jojoa1997, can you join Menche's server? 19:04 jojoa1997 one sec 19:05 NekoGloop but those won't work with stacks of items 19:05 VanessaE neko true 19:05 NekoGloop like, say, chests. 19:05 RealBadAngel theres no need to revert chest upgrade 19:05 sokomine don't try to get too realistic :-) i'm always thinking of people carrying entire stacks of cubic stone with them........how many people would it take to just lift one cubic meter of stone/cobble? 19:05 RealBadAngel like theres no going back from sticks and ingots (tools) upgrade 19:06 jojoa1997 is this right? 'shapeless' 19:06 jojoa1997 type = 'shapeless' 19:06 rotor112 what's the use of this? m_fov_x = 2 * atan(0.5 * m_aspect * tan(m_fov_y)); 19:06 VanessaE yes, with a trailing comma 19:06 mauvebic carrying huge qty's without any slowdown is already pretty silly :P but one would expect forging not to occur , on the spot? lol 19:07 mauvebic cities would be more useful if they had facilities for such things 19:07 RealBadAngel mauvebic, dont forget the bags player can carry ;) 19:07 mauvebic lol that too 19:08 sokomine logic has already been lost there ,-) 19:08 mauvebic dunno, methinks player walking speed should adjust downard with more crap in the inv 19:08 sokomine maybe we all carry a small portable tardis with us... 19:08 RealBadAngel solution is easy, take gravity and set it to 2*9,81 19:08 RealBadAngel heheh 19:08 sokomine er, player speed would be pretty slow down to 0 with that much cobble we carry :-) 19:09 sokomine (back to flat players...just this time horizontally) 19:09 artur99 i dont find the mistake here: http://pastebin.com/H37JbVvK . Apears this error: http://pastebin.com/QZmQyKz7 19:10 PilzAdam artur99, add a comma at the end of the inventory_image line 19:10 PilzAdam oh, and btw, the inventory_image doesnt need {} 19:11 mauvebic still, for medieval type games, smiths, mills, and bakeries would be cool instead of 3x3 crafts 19:12 rotor112 I found it at camera.cpp and removed it. What's the use of this? m_fov_x = 2 * atan(0.5 * m_aspect * tan(m_fov_y)); 19:12 NekoGloop mauvebic: Then make them. 19:13 mauvebic not a priority right now, just pointing out the absurdities of crafting when people fight about crafts 19:14 mauvebic though, you cant *craft* any of the liquids from my liquids mod, you need resources + machine 19:14 artur99 PilzAdam,thanks, it works 19:15 jojoa1997 PilzAdam how is this? https://github.com/celeron55/minetest_game/pull/124 19:15 mauvebic its not like crafting beer or wine would make any sense: both need to age lol 19:15 jojoa1997 i think that the changes are fair 19:16 PilzAdam no 19:16 VanessaE jojoa1997: in a shapeless recipe, don't put the extra {braces} around the ingredients. 19:16 mauvebic my priority is reconfiguring all the biomes to scale 19:16 PilzAdam its even easier if you can get the materials back after crafting 19:16 jojoa1997 so 19:16 jojoa1997 that doesnt matter 19:17 PilzAdam if you craft stuff, the resources are lost 19:17 mauvebic i have a map-wide temperature gradient, need to add day/night differential, and humidex 19:17 jojoa1997 i sometime accidentally craft the wrong thing and poof to the garbage it goes 19:17 VanessaE PilzAdam: you've evidently never torn apart some electronic gadget you bought after it fails, just to re-use the parts therein. 19:17 jojoa1997 fine get rid of reverting the chest to wood but i say ADD THE OTHER STUFF 19:18 mauvebic why not create a tool that does the opposite of crafting? (turn items into their craft components) 19:18 mauvebic ie, a screwdriver 19:18 PilzAdam mauvebic, because of crafting out of groups? 19:18 VanessaE mauvebic: hammer and chisel ;-) 19:19 mauvebic if the crafting guide can determine the nodes needed, it isn't a stretch to add back those items to the inv 19:19 jojoa1997 what about a node that lets you decide what the group you want aka an anvil 19:20 jojoa1997 Kacey what server did you want me to go on 19:20 Kacey menche.servegame.com 19:20 jojoa1997 k going 19:20 Kacey we r underground farmers 19:20 rotor112 0gb.us:30000 19:20 jojoa1997 who has thexyz's current build 19:21 mauvebic i only have one growup on my main map, deep in the sublevels (though is it undeground if its like a huge metalic canyon?) 19:21 mauvebic *growop 19:21 jojoa1997 *group? 19:21 mauvebic *grow op lol 19:22 mauvebic industrial/corporate farm whatever theyre called in each country 19:22 jojoa1997 this right? 19:22 jojoa1997 enable_texture_atlas = false 19:22 mauvebic i also need to find a way to get oil from the oil rig to the megacity (not enough pressure for that distance) 19:22 mauvebic yeah thats right 19:23 jojoa1997 just make a bunch of pumps 19:23 jojoa1997 like 19:23 mauvebic i need to add flow boosters (pumps w/o sources) 19:23 jojoa1997 houses that has the exit of one pipe and you start a new line with another pump 19:24 mauvebic actually thats not a bad idea, i have a mesh for giant storage tanks 19:25 mauvebic and a stadium (which ill turn into a prison) 19:25 jojoa1997 is there a spot that curl is stored or is it in the client 19:25 mauvebic curl is c? 19:25 mauvebic (c-side( 19:26 jojoa1997 ok where is the code stored 19:26 jojoa1997 what file 19:26 mauvebic poke thexyz 19:26 mauvebic i think he knows 19:26 mauvebic or look at the github and find who pulled it lol theyve gotta know 19:26 jojoa1997 he did say he did somjething wrong 19:27 PilzAdam the cURL libary isnt in minetests code, its only linked 19:27 jojoa1997 quote from topic "(has cURL disabled due to my stupidness, will redo build later)" 19:27 jojoa1997 BUT I CANT WAIT TILL LATER!!! 19:27 mauvebic please with the caps, im out of coffee lol 19:28 NekoGloop SMBX screenshots: http://ompldr.org/vaGhqeQ/SMBGEscreen1.PNG and http://ompldr.org/vaGhqeg/SMBGEscreen2.PNG 19:28 NekoGloop 19:28 MiJyn NekoGloop, was wondering :P 19:38 Kacey bbiab 19:42 NekoGloop I'm pretty damn good at killing conversations. 19:49 Kacey ShadowNinja, why did you leave? 19:50 ShadowNinja anyone know how to add a userlist in irssi 19:51 Kacey nope 19:52 bas080 bas080 19:52 bas080 says hey 19:53 bas080 Hey NekoGloop 19:53 NekoGloop ello 19:53 bas080 Have you made changes to glooptest? 19:55 bas080 When will it have highly reactive ore that explodes when touched? 19:57 NekoGloop Never. 19:57 NekoGloop ;-) 19:57 Kacey ShadowNinja can you please rejoin 20:02 NekoGloop And I've stated this before: I'll work on glooptest when I have a 0.4.5 stable. 20:12 VanessaE just don't make glooptest do anything destructive 20:12 VanessaE (like the aforementioned explosive ores) 20:14 Kacey lol landmine joined menches server as "dirtycunt" 20:20 Kacey how do i get a pumpkin seed? 20:20 PilzAdam punch a pumpkin with a sword 20:20 PilzAdam (a default sword, i.e. wood, stone, steel) 20:23 NekoGloop PilzAdam should make farming check for more swords. 20:23 PilzAdam if anyone tell me the names of the swords 20:24 bas080 minesweeper 3d mod? 20:24 PilzAdam c55's blockmobs mod 20:29 YoungDerp hi me lol 20:29 Kacey hi 20:32 YoungDerp hi all 20:35 Kacey im talking tomyself lol 20:38 OldCoder Kacey, But are you answering? 20:38 OldCoder :P 20:39 Kacey until my computer got unplugged, yes i was 21:16 jojoa1997 Hello! 21:16 STHGOM Hello! 21:28 PilzAdam fun fact: you can fall from +500 down to a sea at 0 wich is 23 nodes deep and you dont get damage 21:28 PilzAdam http://www.zimg.eu/i/3225782240 21:29 NakedFury are you using taokis physics? 21:29 PilzAdam meldrian, :D 21:29 PilzAdam NakedFury, yes, they are upstream now 21:30 meldrian Hey PilzAdam ;) 21:30 NakedFury ok. and how far do you go down in the water from that height> 21:30 NakedFury ? 21:30 PilzAdam meldrian, I recommend to compile latest dev version, it has some nice new features 21:30 PilzAdam NakedFury, 23 nodes 21:31 meldrian Your wish is my command ;) are there incompatible...things with the mods? 21:31 PilzAdam nope 21:31 meldrian nihiice 21:31 meldrian oki 21:31 PilzAdam watchin 17.2 now 21:32 PilzAdam meldrian, and Ive done some small tweaks to simple mobs to make it more usable 21:32 PilzAdam (reduce server freeze because of spawning) 21:32 meldrian U... *big eyes* o.O 21:32 meldrian great news :) 21:38 Kacey i made a big pumpkin lol 21:39 PilzAdam Kacey, I dont know wich drugs I took when I added these :-) 21:39 Kacey PilzAdam: idea 21:39 Kacey make bread stackable 21:40 meldrian :D 21:40 meldrian The bread idea 21:40 meldrian classic 21:41 PilzAdam done 21:45 meldrian PilzAdam, link2Dev bitte 21:45 meldrian eh please 21:45 meldrian damnit 21:46 PilzAdam https://github.com/celeron55/minetest 21:46 meldrian thx 21:46 PilzAdam and minetest_game: https://github.com/celeron55/minetest_game 21:56 otak +++++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[2~ 21:57 meldrian otak lets his cat fight with his keyboard i guess? 21:57 meldrian who wins? 22:02 PilzAdam w00t! 22:02 PilzAdam I have more posts than Death Dealer 22:02 PilzAdam Im now #4 22:04 * sfan5 is #2 22:05 Kacey doesnt farming_plus have promix? 22:11 MiJyn btw, does anyone plan on fixing nodeboxes so that it would support nodes > 1 block? 22:12 MiJyn iwth collision detection and texturing, that is 22:12 MiJyn *with 22:32 MiJyn is it possible to create an invisible, yet solid block? 22:37 pandaro MiJyn:make transparent texture, pointable = false, walkable=true 22:37 pandaro try 22:42 TForsman anyone got issues with running latest minetest from git? 22:43 TForsman getting some builtin.lua issues: http://pastebin.com/c5HYNC7i 22:46 PilzAdam TForsman, I get this when trying to build a win32 build 22:46 PilzAdam it was introduced with the TTF patch 22:47 PilzAdam TForsman, what OS do you use? 22:47 TForsman linux 22:47 TForsman foresight linux 22:49 PilzAdam thexyz, you have any ideas about it? 22:49 proller dows. windows. 23:03 TForsman PilzAdam: know which commit it was introduced? so i can easily grep a working copy of minetest from git 23:04 PilzAdam https://github.com/celeron55/minetest/commit/30b9a4d6b479ecfcb84d4803f5d15ee9b6c7edd6 23:17 NekoGloop http://ompldr.org/vaGhuOA/block-90.png This is my SMB3-styled spin-block from SMW. How does it look? 23:19 PilzAdam bye 23:29 MiJyn pandaro, thanks, I just used "airlike" and "pointable = false, walkable = true, sunlight_propagates = true" :) 23:32 MiJyn NekoGloop, looks really cool! 23:33 NekoGloop Does it look enough like the SMW block while looking like a SMB3 block? 23:36 MiJyn NekoGloop, sorry, can't answer that, haven't played either :/ 23:36 NekoGloop http://www.mfgg.net/thumbnail/1/smb3blocks.PNG SMB3 blocks, and http://i2.listal.com/image/871497/600full-super-mario-world-screenshot.jpg for the SMW blocks. 23:41 MiJyn NekoGloop, totally looks like the SMB3 blocks, not sure about the SMW though 23:42 NekoGloop It's supposed to be recognisable as the SMW block, but not be a carbon-copy (my project is SMB3-style) 23:43 telek With superjump and blocks that only break with your head, not your tools? :D 23:43 telek Are you going to have the tanooki suit? 23:45 NekoGloop project not neccessarily meaning minetest project but I may (MAY) make a SMB minetest mod 23:51 telek Ahh, ok.