Time Nick Message 00:00 * VanessaE ducks 00:02 VanessaE NekoGloop: btw, Sokomine shared this code with me, he says it works" 00:02 VanessaE (for mixing raillike with nodeboxes) 00:02 VanessaE http://pastebin.com/MA0d9mQu 00:03 VanessaE I haven't tried it out yet 00:03 NekoGloop then do so 00:06 VanessaE too lazy and too tired :-/ 00:12 NekoGloop damn these typos 00:13 VanessaE ? 00:14 NekoGloop in my code 00:14 VanessaE I kinda figured that :-) 00:14 NekoGloop hehe 00:14 NekoGloop well i just made different levels of treasure chests. 00:14 VanessaE ohok 00:14 NekoGloop each one with different items appearing in them 00:15 NekoGloop as defined in itemdef 00:15 NekoGloop (group found_in_chests) 00:16 NekoGloop the main reason a lot of mods will seem incompatible: the treasure chests may fail to have them. 00:16 NekoGloop actually, they WILL fail to contain them 00:16 NekoGloop anyway, enough coding for today 00:17 NekoGloop clouds, levels of treasure chests, unifieddyes... I'd say i did good today 00:17 VanessaE sounds good to me, as long as UD still has the original recipes available :-) 00:19 NekoGloop nope :D 00:19 NekoGloop all the dyes are accessible though 00:19 VanessaE well you suck ;) 00:19 NekoGloop i know 00:19 NekoGloop :D 00:20 VanessaE haha 00:21 VanessaE well I guess as long as you're issuing whole dyes, I guess flowers are pointless then :-) 00:21 NekoGloop i think i have them all anyway 00:21 NekoGloop oh rght 00:21 NekoGloop sand -> yellow 00:21 VanessaE (who needs recipes if you're giving the results to the user anyway) 00:21 VanessaE no way 00:21 NekoGloop (because I'm lazy like that) 00:21 VanessaE sand -> tan. 00:22 NekoGloop there is no tan :P 00:22 VanessaE there is. one of the yellows or browns, like light brown or dark yellow s50 00:22 VanessaE :) 00:22 NekoGloop so? 00:22 VanessaE 00:22 VanessaE ;) 00:22 NekoGloop default textures are more yellow-y anyhow 00:23 VanessaE I still have to wonder wtf celeron55 was thinking by including an in-game dye system without any fricken' craft recipes to make the dyes 00:34 Basstard` VanessaE: Would you like some hummus on halva? 00:34 T_A_N_K http://soundcloud.com/jordan-craige/if-you-see-this-song-wieners 00:34 VanessaE nope. 00:39 M13 Vanessa 00:39 M13 nvm 00:39 VanessaE hm> 00:39 VanessaE ? 00:39 * VanessaE refuses to nevermind ;) 00:39 VanessaE wot!? 00:39 VanessaE haha 00:44 jin_xi sup 00:45 NekoGloop not much 00:46 OldCoder Does anybody here do much DNS? 00:46 NekoGloop VanessaE: got any ideas for a non-mese yellow dye making thing...? 00:46 VanessaE nope. 00:46 jin_xi so, there is an idea: arcade machines for minetest 00:46 Basstard` OldCoder: Nah, DMB though. 00:46 OldCoder k 00:46 jin_xi c55 said himself that you could make a tetris in a formspec 00:46 jin_xi chess would work well too 00:48 Basstard` How about Minetest? 00:48 NekoGloop minetestception 00:48 NekoGloop someone made minecraftception with vanilla redstone. 00:48 NekoGloop said it took a whole world 00:49 Basstard` How big is a whole world? 00:49 jin_xi i accidentally the whole world 00:49 ecube x [-31000, 31000], y [-31000, 31000], z [-31000, 31000] 00:49 NekoGloop ecube: mc world 00:50 ecube it's too small 00:50 NekoGloop Basstard`: somewhere in the range of 256-512 blocks from spawn in X,Z,and up directions, and down in about 64 00:50 NekoGloop (due to bedrock) 00:53 ecube it goes from 0 to 256 default 00:53 ecube the y value anyways 00:56 NekoGloop I'm fairly certain the X and Z values are more though 00:56 VanessaE I thought minecraft worls went to like +/- 2 billion-odd on X/Z 00:56 VanessaE +d 00:57 NekoGloop no 00:57 NekoGloop they are MUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCH smaller 01:01 VanessaE oh, 30 million ^2 01:01 VanessaE " The last point a person may still play normally and not fall into the void, which in layman terms the very edge of the map as of 1.2.5 is X/Z: 30,000,000." 01:01 T_A_N_K minecraft has a height level from bedrock to the top layer of the chunk which varies from 253 to 256 depending on how tall bedrock is 01:02 T_A_N_K minecraft has a 32 bit long integer, which allows the maps to be very large, this was broken in 1.8.1 due to jeb freezing the player at 8bit intiger / 0.7 01:03 T_A_N_K this is locked at 32 bit integer, to allow cross compatability with 64 bit and 32 bit clients, so even though it would be possible to have ultra large worlds on a 64 bit server, since it uses the same code as 32 bit, it is the same 01:04 T_A_N_K the reason it is also locked at 32 bit integer, is because 64 bit worlds would not be able to be run on 32 bit pcs 01:04 NekoGloop Newsflash for everyone so we're on the same track: 01:04 VanessaE I wonder how hard it will be to push minetest past +/- 30920 without the weird rendering glitches that happen now 01:04 NekoGloop 1.8.1 is before 1.2.5 01:04 NekoGloop just so we're all on the same track 01:04 NekoGloop 1.8.1 == Minecraft 1.8.1 Alpha 01:05 NekoGloop 1.2.5 == Minecraft 1.2.5 Release 01:05 T_A_N_K 1.8.1 beta prerelease 2 is the exact release it got broken 01:05 T_A_N_K beta not alpha 01:05 NekoGloop kk 01:05 T_A_N_K alpha was a much better game, like minetest is now 01:05 NekoGloop people say both, so i'm confused. 01:05 NekoGloop http://www.youtube.com/watch?v=znir_s4Q9BA 01:06 T_A_N_K it goes pre-alpha, pre-alpha 2, adventure test, survival test, alpha 1, multiplayer test, alpha 2, beta, then final release 01:06 NekoGloop ah i see 01:06 NekoGloop I have a version reverter 01:06 NekoGloop I can access all versions of minecraft 01:06 T_A_N_K i played minecraft in 1.3 beta 01:06 T_A_N_K oh cool 01:06 NekoGloop and... all this with demo version of minecraft. 01:06 NekoGloop :D 01:07 NekoGloop and since 1.2.5 or before dont recognize demo versions, I get full minecraft. 01:07 NekoGloop toomanyitems lets you do everything demo version restricts anyway. 01:07 T_A_N_K yea, notch and jeb really didn't care that much about piracy 01:07 T_A_N_K that's sort of why they got so popular 01:07 NekoGloop notch is mainly unaffilated anymore 01:08 NekoGloop he still contributes a bit 01:08 T_A_N_K yea, jeb replaced the motd "Made by notch" with "Made by JEB_!" 01:08 NekoGloop yup 01:08 NekoGloop funny thing is i actually have to disable some graphics options at OS level to play minecraft. 01:09 T_A_N_K all i know, is jeb is an asshole 01:09 NekoGloop T_A_N_K: yeeeeuuuuup. 01:09 Basstard` IS THIS #MINECRAFT ALL OF A SUDDEN? 01:09 T_A_N_K neko, no i'm not kidding, he is a real asshole on twitter 01:09 NekoGloop Basstard`: yes. 01:09 NekoGloop T_A_N_K: i know 01:10 NekoGloop I -do- lurk there y'know. 01:11 NekoGloop Anyway, minecraft seems to be directly competing with minetest. 01:11 NekoGloop with the new mod api thingymajigger, it appears to be trying to cover everything minetest does better. 01:12 NekoGloop which is why someone needs to poke celeron a few times with a cattle prod to get his ass in gear. 01:12 T_A_N_K you don't say XD they must know we are having a good game here, because jeb puts little hints of minetest in the code 01:12 NekoGloop T_A_N_K: I'm saying we're gettin' noticed. 01:12 T_A_N_K yea someone does, we still can't stick a player on an entity or a block 01:13 NekoGloop node* 01:13 NekoGloop time to work on creative inventory code. 01:13 NekoGloop oh boy this is gonna take a while. 01:14 T_A_N_K i'm learning so much about the api, sometimes i have nightmares about it lol 01:14 NekoGloop mc api? 01:14 T_A_N_K minetest 01:15 NekoGloop ah 01:15 NekoGloop it is confusing as shit 01:15 NekoGloop such as... 01:15 NekoGloop did you know an itemstack -can- have metadata, but no function -sets- itemstack metadata? 01:17 NekoGloop reminds me of one of the narrated lines at the end of this: http://www.youtube.com/watch?feature=endscreen&v=YOIxHLGWgQE&NR=1 "this riddle is filled with so manty factual errors, there's no chance of you solving it" 01:22 Basstard` NekoGloop: Btw, did you figure it out yet? "any cog loop"? 01:22 NekoGloop no 01:22 NekoGloop could you explain? 01:22 Basstard` I bet others have. 01:23 Basstard` It's easy. 01:23 NekoGloop explain 01:24 NekoGloop or i hunt you down with plastic forks 01:24 * VanessaE hands NekoGloop some titanium sporks 01:24 VanessaE here, these are more evil. :-) 01:24 NekoGloop plastic works woo 01:24 Basstard` Don't do evil! 01:24 NekoGloop too* 01:24 NekoGloop Basstard`: *installs gloopblocks mod* 01:26 Basstard` NekoGloop: You wanna know? 01:26 NekoGloop yes. 01:26 Basstard` "any cog loop" just put it together.. come on. It's too easy. 01:26 cornernote hi 01:27 NekoGloop Oh wait a minute... 01:27 cornernote was hoping to find pilz or sapier here 01:27 cornernote need help with npc movement 01:27 NekoGloop this doesnt have anything to do with "the riddle solver who can't solve riddles", does it? 01:27 Basstard` NekoGloop: You're making it too difficult. 01:27 NekoGloop no i mean the song i keep linking 01:28 NekoGloop a riddle that cant be solved. 01:28 NekoGloop a rat's trap, in layman's terms. 01:28 Basstard` If this "riddle" can't be solved then I must hug you. 01:29 NekoGloop yay hugs~ 01:30 NekoGloop anyway, is it possible to set a certain itemstack to be empty from an inventory? 01:30 Basstard` NekoGloop: Don't give up :( 01:30 NekoGloop just tell me 01:30 NekoGloop doing too much thinking on modding 01:31 Basstard` NekoGloop: Nah, I'll let you think about it for a day. 01:31 NekoGloop nice means of torture you got there. 01:31 Basstard` :D 01:41 NekoGloop ok so now i have... creative inventory... 01:41 NekoGloop with... 01:41 NekoGloop 65535 sized stacks of everything that can be stacked. 01:41 NekoGloop THAT is overkill 01:42 NekoGloop and also awesome 01:43 NekoGloop minetest textures need to be able to support alpha channels 02:02 MiJyn hi again 02:02 MiJyn using GNOME3 :/ 02:05 T_A_N_K i'm making a pretty satisfying mod 02:06 MiJyn your "server essentials" one? 02:14 T_A_N_K no a new better one 02:15 T_A_N_K something to add to survival mode 02:18 MiJyn cool! 02:28 leo_rockw cornernote: you son of a gun! 02:28 leo_rockw I don't know how you do it, but you keep outdoing yourself with the mods. 02:28 leo_rockw thanks a lot. 02:29 Basstard` Is the opposite of outdo, indo? 02:29 Naked no underdo 02:30 Basstard` That would be overdo 02:30 T_A_N_K i think this is ready to be released :3 02:32 leo_rockw cornernote: you son of a gun! 02:32 leo_rockw I don't know how you do it, but you rock. 02:32 leo_rockw thanks a lot. 02:32 leo_rockw there, o.o 02:32 leo_rockw he might also roll, I don't know. 02:32 Naked cornernote: you son of a gun! 02:33 Naked I don't know how you do it, but you keep overdoing yourself with the mods. 02:33 leo_rockw \o/ 02:33 Naked thanks a lot. 02:33 leo_rockw seriously, the toontown, the skyblock, the additional inventory stuff... 02:33 leo_rockw the new particles (I tried to do what he did with particles and failed) 02:34 leo_rockw are those all by him or am I misattributing? 02:34 Naked no, pile awesome mods on him 02:41 leo_rockw armor maybe? 02:42 leo_rockw craft guide! 02:47 T_A_N_K who wants to try out torch_plus before i release it? :D 02:47 T_A_N_K function: adds in realistic torches 02:48 T_A_N_K https://www.dropbox.com/s/yovdlw1lb7r3v2z/torch_plus.zip 02:48 Naked do they fall? 02:48 Naked are they 3d and with fire? 02:48 T_A_N_K yes and yes 02:48 T_A_N_K and yes 02:48 T_A_N_K and you have to light them, and you can extinguish the flame too 02:48 T_A_N_K no more lazy mans torch 02:50 Naked they are supposed to light themselves? 02:50 Naked I place them and a few seconds later light up 02:50 T_A_N_K nope, you light them with the lighter 02:51 T_A_N_K are you using hacks? 02:51 T_A_N_K because there are 2 types of the torches, lit and unlit 02:51 Naked creative mode 02:51 T_A_N_K that'd be the issue!, i forgot to put not in creative inventory, oh well, next release 02:51 Naked the light also stays a few seconds after a torch "Falls" when you take the block holding it 02:52 Naked torch plus update 2: animated fire 02:52 Naked ok creative has both torches 02:52 Naked so I tested them 02:52 Naked works nice 02:52 T_A_N_K yes, that is an effect i wanted, and i don't know how to animate sprites, so if you could help me with that xD 02:53 T_A_N_K good! 02:55 Naked they arent giving light 02:56 T_A_N_K hang on i'm making a video on how to do it 03:13 T_A_N_K here is how to light a torch http://youtu.be/IjrAzA-8nHU 03:16 Naked I can light them up but they dont emit light. I made a dirt room to test and they didn't do anything 03:18 T_A_N_K what version of minetest are you on? 03:18 Naked newest 03:18 T_A_N_K what operating system? 03:18 Naked windows seven 03:18 Naked only your torches dont work 03:18 T_A_N_K that may be the issue, hmmm 03:19 T_A_N_K the windows version requires a node update 03:21 T_A_N_K does anyone else have this issue? 03:22 leo_rockw T_A_N_K: have you seen my dancing cubes with the drop displacement source modification? 03:23 T_A_N_K yes, leo what os are you on? 03:25 leo_rockw T_A_N_K: GNU+Linux 03:25 T_A_N_K try out that mod on the latest, i think windows requires a special nodeupdate 03:25 leo_rockw I'm on latest git 03:25 T_A_N_K that mod=my mod, link above 03:25 leo_rockw oh, the torches? I will in a bit. 03:28 T_A_N_K ok 03:30 leo_rockw T_A_N_K: can the torches be picked up while still lit? 03:30 T_A_N_K yes 03:30 leo_rockw if so, why would anybody want to turn them off? 03:30 leo_rockw I like the video I watched =] 03:30 leo_rockw I had walking_light, but I noticed it made my game lag. 03:31 cornernote +1 for more minetest lets play videos 03:31 T_A_N_K idk, sometimes i want to turn off torches at night and such, now i can :D 03:31 leo_rockw I like these 03:32 leo_rockw I'll try this mod in a little bit. I'm having dinner. 03:40 MrSparkle o: 03:42 T_A_N_K hello NOOB 03:42 T_A_N_K jk, good day to you sir 04:00 T_A_N_K that painting mod can be useful for making maps 04:03 * VanessaE wanders back in for a bit 04:06 T_A_N_K vanessae, try my torch mod in survival mode, it makes the game a lot harder :D 04:06 VanessaE what's it do? 04:06 VanessaE (and is it compatible with my now-default animated torches? :-) ) 04:06 T_A_N_K it creates new, much more realistic torches 04:06 T_A_N_K http://youtu.be/IjrAzA-8nHU 04:07 hmmmm if we could have shaders we'd be able to have torches that actually light as you're holding them ._. 04:07 VanessaE meh, don't like 'em, sorry 04:08 T_A_N_K yes, but celeron doesn't include them! 04:08 VanessaE c55 included mine :-) 04:09 hmmmm i noticed that having sound enabled takes up a lot of cpu 04:09 hmmmm makes the entire game laggy 04:09 hmmmm that's obviously not supposed to happen, something's screwed up, i'll have to take a look at that too.... but first, we need sound effects worth having 04:10 T_A_N_K i can make some of those, i already have some _basic_ ones 04:11 hmmmm i'd seriously just rip minecraft's sound effects 04:11 hmmmm they're really good 04:11 T_A_N_K you can get them at freesound.org 04:11 T_A_N_K i'm not kidding, all of them are in there 04:11 hmmmm i have them 04:11 T_A_N_K well so do i, but there are a few that c418 actually made, and those are the ones that we need to watch out for 04:12 hmmmm mmmm 04:12 hmmmm people are going to complain "waah we're too much like minecraft!!!" 04:12 hmmmm and there are some people who like the crappy current mapgen because "it makes us different from minecraft" 04:12 hmmmm but minecraft does it right 04:13 hmmmm anyway 04:14 T_A_N_K exactly 04:14 T_A_N_K this is essentially a free and opensource rip of minecraft 04:14 hmmmm if i include the map preview, should i add a '3d quick view' mode where i create a mesh and you're able to fly through it and get an idea of what it'd be like in game? 04:14 hmmmm but minecraft is a paid and not open source rip of infiniminer, which is a free and open source game 04:14 hmmmm D: 04:15 T_A_N_K so this is a ripoff of a ripoff lol 04:15 hmmmm R.I.P. Mr. Off 04:16 T_A_N_K or...infiniminer could be a ripoff of another game, so its ripoff^3 OH GOD 04:17 ecube i'd rather think mc ripped off of mt 04:18 ecube evern though it's not true 04:19 T_A_N_K the only thing minecraft ripped off minetest was server side textures, and they didn't even do that right 04:19 VanessaE ..and some of the blocks in stairsplus 04:21 hmmmm so anybody? 04:21 hmmmm [00:14] if i include the map preview, should i add a '3d quick view' mode where i create a mesh and you're able to fly through it and get an idea of what it'd be like in game? 04:22 VanessaE naw 04:22 hmmmm alright 04:22 hmmmm then i'll just do it with raw opengl 04:22 hmmmm and put it in my own application 04:22 hmmmm >> 04:34 T_A_N_K bb 04:55 OldCoder g2g but before I do; Octupus requested spawn for his world. A spawnpoint is already defined. Is there a flag as well? 04:55 OldCoder Hmm 04:55 OldCoder apparently not 04:56 VanessaE no clue 04:56 OldCoder "oh can u set spawn" 04:56 OldCoder What does that mean? 04:56 OldCoder Actually it was LAD who asked it 04:56 OldCoder Wait 04:56 VanessaE maybe he wants there to be a static spawn point in a specific location? 04:56 VanessaE otherwise, no clue 04:56 OldCoder His .conf doesn't have one 04:57 OldCoder Do I just pick a point? 04:57 VanessaE no clue :-) 04:57 OldCoder You don't set up servers much, then? 04:57 OldCoder O.K. 04:57 VanessaE nope 04:58 OldCoder Seven now. It's a start :-) 04:58 OldCoder How do I display my location? 04:58 OldCoder Is that possible? 04:58 VanessaE F5 04:58 VanessaE your coordinates will appear upper-left corner under the game's title/version 04:58 VanessaE under the* 04:59 VanessaE sigh... tired :-/ 04:59 OldCoder Night then 04:59 VanessaE not yet :-) 04:59 VanessaE gotta burn out first. 05:01 OldCoder k 05:01 OldCoder Restarting servers with backup 05:01 OldCoder This will glitch 05:13 MrSparkle are servers supported, or is it too soon still? 05:13 VanessaE supported? 05:13 VanessaE Minetest has has client/server stuff for many months :-) 05:13 MrSparkle an active stable aspect of the project 05:14 MrSparkle awesome 05:14 VanessaE sometimes the protocol changes when upgrades come around, but it doesn't take much for everyone to upgrade 05:37 leo_rockw hmmmm │ if we could have shaders we'd be able to have torches that actually light as you're holding them ._. <--- there's walking light. 05:37 hmmmm there is? 05:37 hmmmm is this new? 05:37 leo_rockw no 05:37 leo_rockw it's a mod 05:37 leo_rockw it ads an invisible light node and then gets rid of it as you walk 05:38 leo_rockw search for walking light in the forum 05:38 leo_rockw I found it was using too much CPU for me, though. 05:38 hmmmm yeah... that's a hack 05:39 hmmmm i'm talking about real walking light 06:01 OldCoder VanessaE, go to bed 06:01 VanessaE I'm about to actually. 06:01 OldCoder Very well 06:01 OldCoder :-) 06:13 OldCoder RealBadAngel, wb 06:16 RealBadAngel hi 06:20 OldCoder RealBadAngel, new server 06:20 OldCoder CPU load is low enough 06:20 OldCoder I can run more 06:20 OldCoder 7 now 06:20 OldCoder More mods too 06:29 RealBadAngel wow, nice 06:41 OldCoder Oh, you checked? 06:41 OldCoder Want to join the new world? 06:42 * VanessaE is still here btw 06:42 OldCoder VanessaE should not be here btw 06:43 VanessaE (so much for "about to" go to bed...waiting for a movie to finish) 06:43 OldCoder :-) 06:43 OldCoder Which film? 06:43 VanessaE Guys & Dolls 06:43 OldCoder k 06:43 OldCoder Never saw it. Classic, isn't it? 06:43 VanessaE yes 06:43 OldCoder k 06:58 VanessaE bbl. bedtime 07:37 MrSparkle awe, no carts yet 07:37 MrSparkle will rail try to hook together? 07:54 cornernote yes rail hooks together 07:54 cornernote and there is a mod for carts 07:55 cornernote http://minetest.net/forum/viewtopic.php?id=2451 07:55 cornernote its a little buggy due to the minetest engine not supporting all the required features of a vehicle system 08:02 PilzAdam Hello everyone! 08:13 cornernote hey PilzAdam 08:13 cornernote hey i been waiting to ask you something 08:13 cornernote was wondering if you would be able to help me make my NPC move a little more naturally 08:14 cornernote i just use obj:moveto(pos) at the moment 08:14 cornernote i tried to implement a walkto() .. but i failed 08:14 PilzAdam do they have destination? 08:14 cornernote yes, i have a pos 08:14 cornernote its the next place in the building 08:14 PilzAdam okay, thats hard 08:14 cornernote have you seen it? towntest 08:15 PilzAdam no 08:15 cornernote NPC can fly 08:15 cornernote i dont care about that 08:15 cornernote i just prefer to move than to "teleport" to the next place 08:15 PilzAdam i have some ideasa 08:15 PilzAdam *ideas 08:16 cornernote i'd really like to work with you on this project 08:16 cornernote i think with your knowledge of moving stuff (objects) this could be a really life-like village building using abms and mapgen 08:17 PilzAdam my knowledge of moving objects? 08:17 PilzAdam have you seen my mobs moving generator? 08:18 cornernote yes, and its a lot better than mine 08:18 cornernote i dont understand all that yaw * pi * whatever 08:18 PilzAdam thats math 08:19 cornernote yeah, bah 08:19 PilzAdam analystic gemotry 08:19 PilzAdam *geometry 08:19 cornernote i dont care much for circular geomerty 08:19 PilzAdam i do 08:19 cornernote and i dont understand what the engine is asking for, or what lua is outputting 08:19 cornernote i can learn, but meh 08:20 cornernote i prefer to build forms and work with data 08:20 cornernote but thats my point... 08:20 PilzAdam okay, i can do it for you 08:20 cornernote if we work as a team on this one, we have very different skills and backgrounds... i think it could work really well 08:20 cornernote make it (c) both of us 08:21 PilzAdam you have a github repo? 08:21 cornernote yea 08:21 PilzAdam link? 08:21 cornernote https://github.com/cornernote/minetest-towntest 08:22 PilzAdam do you have streets in the towns 08:22 PilzAdam ? 08:22 cornernote i also have plans to make lumberjacks and miners (more NPCs) 08:22 cornernote no 08:22 cornernote there is no town 08:22 cornernote its just a chest that makes a building 08:22 cornernote its a huge TODO 08:22 cornernote =) 08:22 cornernote im not sure how to structure a whole town 08:22 cornernote and to have it work on mapgen 08:23 cornernote will be a bit of trial and error i think 08:23 PilzAdam if you have inhabitants in a town they normaly walk on roads 08:23 PilzAdam and roads walking is way different than direct walking 08:23 cornernote but will be one of the most involved minetest mods, maybe even in the relms of mesecons 08:24 cornernote yeah, choosing a path will be hard 08:24 cornernote you give them a pos, and they have to figure a way there 08:24 cornernote not just a direct line 08:24 cornernote for now, a direct line is all i want 08:24 cornernote just something like .. walkto(pos,speed) 08:25 PilzAdam k 08:25 cornernote eventually we can improve how it works, and put in more brains 08:25 RealBadAngel hi all 08:25 cornernote so, do you like the project idea ? 08:25 cornernote hey RBA 08:26 RealBadAngel just made all the skyblock levels, and need mooooore :) 08:26 PilzAdam cornernote, the NPC can fly? 08:26 cornernote yes 08:26 cornernote he kinda has to to make a structure 08:27 cornernote well, would be uber tricky if he didnt fly 08:27 cornernote but it doesnt look odd when he teleports up there 08:27 cornernote but it may look odd when he walks up there 08:28 PilzAdam its hard to create a test env 08:31 cornernote why ? 08:33 cornernote hey Echo 08:33 Echo_ hi 08:33 RealBadAngel cornernote, will you add some more goals to skyblock? 08:34 cornernote i strained my brain to come up with that many 08:34 cornernote help me come up with new goals and i'll code them 08:34 cornernote i want 10 levels 08:34 cornernote but i dont just want more "extend your island", or "place 20 XXX" 08:34 RealBadAngel so lets make post in the forums, with folks ideas 08:35 cornernote i gtg make dinner, bbl 08:35 cornernote but that sounds like a plan 08:35 RealBadAngel i think every1 can pop up with a few goals 08:36 Echo_ like reach a certain height or distance to spawn point 08:37 RealBadAngel with a few hardocores as neighbours its not a big deal 08:38 RealBadAngel ive connected with flat land 6 or 7 spawn points 08:38 Echo_ hmmm 08:39 RealBadAngel by just walkin i can visit VanessaE, jordach, calinou, LAD, nakedfury 08:39 RealBadAngel nekogloop 08:39 RealBadAngel and not just walkin trough narrow path by through forests 08:40 Echo_ pilzadam: i saw in log your debate about moving npc's. I tried that before with A* algorithm. 08:40 RealBadAngel if you want to have paths, streets, then just make graph of it 08:40 Echo_ my problem was that the algorithm could take long, but you can abort it any time. so I wanted the precision timer 08:41 RealBadAngel and follow vectors in it 08:41 RealBadAngel i use graphs for wires and tranport tubes 08:41 Echo_ originally i wanted to create pacman with my maze mod 08:43 Echo_ the npc's shouldn't just walk on streets but anywhere 08:43 RealBadAngel answer is limited graph 08:43 RealBadAngel to a given radius for example 08:44 RealBadAngel you choose the way then, go for destination, then make another one 08:44 RealBadAngel with some random when pickin the way 08:46 RealBadAngel so when buildin a graph, you can just check for walkable nodes 08:47 RealBadAngel end eliminatin water, lava, deep holes etc 08:48 Echo_ right, and that took me so long, that i wanted a precision timer to avoid a laggy mod 08:48 Echo_ sorry, gtg. my babies demand their daddy 08:50 Jordach wassup 08:53 Jordach morning PilzAdam 08:53 PilzAdam hi 09:12 Jordach time for Forza 3 10:20 PilzAdam farming_plus is now an add-on for farming 10:20 PilzAdam anyone knows the sword names of gloopores and moreores? 10:21 iqualfragile1 thanks for the notification 10:24 Jordach PilzAdam - dunno 10:27 PilzAdam ooops, that was the wrong x 11:29 cornernote hi 11:30 cornernote i am trying to store an object so that i can reference it after the server reboots 11:31 cornernote basically i have a NPC running around, doing instructions given by a chest 11:32 cornernote the NPCs are stored in a global table 11:32 cornernote when the server reboots, the table is gone 11:32 PilzAdam use this: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L958 and write it to a textfile 11:34 cornernote oh, its a table ? 11:34 PilzAdam dunno 11:34 cornernote i thought it was some magic object that couldnt be serialized 11:34 cornernote i'll try it 11:34 PilzAdam maybe you can save the id of this https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L987 11:35 PilzAdam every object has a ID; save the ID and then you can use npc = minetest.luaentities[id] 11:36 cornernote its a 11:36 cornernote let me look at the next thing you wrote.. 11:37 cornernote indexed by active object id 11:37 cornernote how do i get that id ? 11:37 cornernote thats the thing i want to save to a table 11:37 cornernote to a file 11:40 cornernote the way i handle it now may be easiest... basically i kill any NPCs that are idle for > 30 secs... if the NPC is not known i spawn one 11:41 cornernote problem is after reboot you have 2 NPCs for ~30 secs 11:41 cornernote and then the NPC goes away after 30 secs... would rather them just wonder around the chest 11:41 cornernote ideally the chest would store the NPC 11:42 cornernote then all the data is ingame 11:42 cornernote if i can get some sort of object id, then that can be stored in set_string/set_int of the chest node 11:44 cornernote maybe i generate a unique game_run_id 11:45 cornernote any with an old id get killed, that way i dont need to do it after 30s 11:45 cornernote i'll try that 11:46 cornernote will on_activate() be called after a server restart? or just when the object is 1st added ? 12:02 cornernote ok, something to do with get_staticdata() 12:14 PilzAdam on_activate() is called on: adding a entity; server restart; going far away and then come back to the entity 12:16 cornernote ok, and it seems staticdata is only stored on going far away and coming back 12:16 cornernote not stored on a reboot 12:16 PilzAdam and server shutdown 12:16 cornernote i cant get it to pass in 12:16 PilzAdam ^ it is stored 12:16 cornernote sec, i'll pastebin 12:17 cornernote https://gist.github.com/3803830 12:17 cornernote on restart, it just prints "sd = " 12:18 cornernote i restarted several times with the same code 12:18 PilzAdam strange 12:18 PilzAdam engine bug? 12:18 cornernote dunno, but its making it tricky to manage these NPCs 12:19 PilzAdam https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1211 12:19 PilzAdam it should be on startup 12:19 cornernote it doesnt specifically say that, but thats what i thought too 12:20 cornernote else there is no way to maintain state of objects 12:20 PilzAdam it works in my carts mod 12:21 cornernote looking now 12:23 cornernote i think i see the problem 12:23 cornernote https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1244 12:23 cornernote "called sometimes" 12:23 cornernote its not been called, i think i quit the server too fast 12:24 PilzAdam it is called after on_activate() and when the object you are far away from the entity 12:26 cornernote it seems its never called 12:26 cornernote i go far away, and come back 12:26 cornernote and i see on_activate() called again 12:26 cornernote but never calls get_staticdata() 12:26 PilzAdam strange 12:27 cornernote crap, i dont feel like digging through c++ :( 12:28 cornernote ima think about it a while 12:28 cornernote thanks for your help Pilz, this will be awesome once thise small issues are sorted 12:49 cornernote_away LOL 12:49 cornernote i know why its not calling it 12:49 cornernote cos it IS CALLING IT 12:49 cornernote look at that paste again 12:49 cornernote CTRL+F - get_staticdata 12:49 cornernote its defined 2x 12:50 cornernote an empty one at the bottom 12:50 PilzAdam please call me PilzAdam or Adam; dont call me Pilz 12:50 cornernote ok, will do 12:52 cornernote haha, that works perfect now 12:52 cornernote funny how when you code things right they work 12:52 PilzAdam can you push it to github so i can try the mod? 12:52 cornernote yep, let me just tidy it up and test 1 more time quickly 13:00 cornernote i have made a bug somewhere 13:01 PilzAdam congrantulations 13:01 cornernote attempt to index a nil value 13:01 cornernote let me commit, cos i really cant see what i did wrong 13:02 cornernote this line bugs 13:02 cornernote https://github.com/cornernote/minetest-towntest/blob/master/towntest_chest/init.lua#L86 13:03 cornernote but i create the entity just a few lines above, and put it into towntest_chest.npc[k] 13:03 cornernote or is it already created when i place the chest.. 13:04 cornernote ***too much time looking at code and not enough sleep*** lol 13:05 PilzAdam after line 82 check if towntest_chest.npc[k] 13:05 cornernote ok, cos the engine is lagging or something ? 13:06 cornernote so it didnt add it, even tho u told it to 13:06 PilzAdam (if a then is same as if a ~= nil then) 13:06 PilzAdam there can be some situations that add_entity cant add the entity 13:07 cornernote if towntest_chest.npc[k]~=nil and towntest_chest.npc[k]:get_luaentity().target==nil then 13:07 cornernote still bugs 13:07 cornernote let me prints on it 13:07 bas080 hey cornernote, i cleaned up my game "simple. https://github.com/bas080/simple 13:08 cornernote it makes 13:09 PilzAdam you can use if not varible then instead of if variable == nil then 13:09 cornernote bas080, does it have a forum page? i'll add it to the list of games 13:09 bas080 nope, on it. 13:09 cornernote Adam, ok 13:10 cornernote but same issue 13:10 cornernote if towntest_chest.npc[k] and not towntest_chest.npc[k]:get_luaentity().target then 13:10 PilzAdam sure same issue 13:10 cornernote so it has an object, but the object has no luaentity ? 13:10 PilzAdam its just looks better 13:12 cornernote its cos i had this - self.object:remove() 13:12 cornernote in on_activate 13:12 cornernote was dead before it was able to do anything =) 13:15 PilzAdam check if towntest_chest.npc[k]:get_luaentity() then 13:15 cornernote just synced, it works now 13:15 cornernote but when you exit, it will make another npc 13:15 PilzAdam so it works now? 13:15 cornernote cos i cant find the old one, and i dont know which ones are old and which are new, so i cant destroy them 13:16 cornernote yep, apart from that it works 13:16 PilzAdam can you give me a quick guide how to use it? 13:16 cornernote do /giveme towntest_chest:chest 13:17 cornernote then put it down 13:17 cornernote from there its a gui, choose a building 13:17 cornernote and then it tells you which materials it needs 13:17 PilzAdam i prefer creative inv 13:17 cornernote its not inventory_plus 13:18 cornernote the gui is in the chest 13:18 cornernote not in the player 13:18 PilzAdam i mean instead of /giveme 13:18 cornernote then just fill it with the things he asks for 13:18 cornernote and he will build 13:18 cornernote punch the chest to make it start/stop 13:18 cornernote ahh, ok.. yeah creative is fine too =) 13:18 PilzAdam 15:18:11: ERROR[main]: ServerError: LuaError: error: ...in/../mods/minetest/towntest/towntest_chest/init.lua:28: 'popen' not supported 13:19 cornernote well... that sux 13:19 cornernote :( 13:19 PilzAdam what is popen? 13:19 cornernote run a command 13:20 cornernote and get the output of the command into a table 13:20 bas080 cornernote, http://minetest.net/forum/viewtopic.php?pid=45183#p45183 13:20 cornernote basically an ls -a 13:20 PilzAdam wait a sec. 13:21 cornernote bas080 - awesome, im going to dload and make a gamewiki 13:21 PilzAdam cornernote, os.execute(command) works in my maps mod 13:21 cornernote i added it to the games post i have got 13:21 cornernote ok, let me try that on windows 13:22 bas080 Thnx cornernote... see you guys later 13:22 PilzAdam btw: https://github.com/cornernote/minetest-towntest/blob/master/towntest_chest/init.lua#L6 particles? 13:22 cornernote yeah, i didnt finish cleanup cos i had that bug 13:23 PilzAdam this is wrong: https://github.com/cornernote/minetest-towntest/blob/master/towntest_npc/init.lua#L82 13:23 PilzAdam it has ti be "the luaentity" 13:23 PilzAdam *to 13:23 cornernote io.execute() wont work on windows 13:23 cornernote ok, nice to know 13:24 PilzAdam also: https://github.com/cornernote/minetest-towntest/blob/master/README.txt#L7 "ContributOrs" 13:28 cornernote ok, all done.. pushing 13:28 cornernote done 13:29 cornernote now i know how to fix the auto-kill them thing.. i'll do that now 13:31 PilzAdam 15:30:48: ERROR[main]: ServerError: LuaError: error: ...in/../mods/minetest/towntest/towntest_chest/init.lua:27: 'popen' not supported 13:32 PilzAdam maybe: if os.getenv('$home') then 13:32 PilzAdam or: if os.getenv('HOME') then 13:32 cornernote probably HOME 13:32 cornernote can u please test that for me ? 13:32 PilzAdam in my terminal its echo $HOME 13:32 PilzAdam wait a sec. 13:33 cornernote $ defines its a variable 13:33 PilzAdam 15:33:36: ERROR[main]: ServerError: LuaError: error: ...in/../mods/minetest/towntest/towntest_chest/init.lua:25: attempt to call field 'execute' (a nil value) 13:34 PilzAdam i test io:execute 13:34 cornernote so HOME is right ? 13:34 PilzAdam yes 13:34 cornernote ok 13:34 cornernote now, how did you do it on your mod ? 13:35 PilzAdam output = os.execute('ls -a "'..directory..'/*.we"') -- linux/mac 13:35 PilzAdam os and not io 13:35 PilzAdam testing.... 13:35 cornernote oh, i see 13:35 cornernote let me try that too, on win 13:35 PilzAdam 15:35:34: ERROR[main]: ServerError: LuaError: error: ...in/../mods/minetest/towntest/towntest_chest/init.lua:30: attempt to index local 'output' (a number value) 13:36 cornernote ok, gimme a sec to fix that up 13:37 PilzAdam maybe use > to pass the output to a file 13:37 PilzAdam and then read the file 13:38 cornernote why not read from stdout ? 13:38 PilzAdam output seems to be $? 13:39 PilzAdam and not the output of the program 13:39 cornernote print(os.execute('ls -a "'..directory..'/*.we"')) 13:39 cornernote whats that give you ? 13:39 cornernote put it under local directory=.... 13:40 PilzAdam 512 13:40 PilzAdam and also "ls: Zugriff auf /home/adam/Minetest/minetest/bin/../mods/minetest/towntest/towntest_chest/buildings/*.we nicht möglich: Datei oder Verzeichnis nicht gefunden" 13:40 PilzAdam "ls: cant open ... : File or directory not found" 13:41 cornernote ok 13:41 cornernote is that path right ? 13:41 PilzAdam no 13:41 PilzAdam sry, it is 13:41 cornernote what if u type that into a console ? 13:41 cornernote ls -a ...thepath ... 13:44 PilzAdam same as in the console 13:44 PilzAdam but the path exists 13:44 cornernote permission issue ? 13:45 PilzAdam wait i get a c&p error 13:45 cornernote whats that ? 13:46 PilzAdam i get the normal output, but i have to use \ls because ls is a alias 13:46 PilzAdam c&p = copy and paste 13:48 PilzAdam cornernote, this works: os.execute('\ls -a "'..directory..'/"') 13:48 cornernote why is that? just you or all linux users ? 13:49 PilzAdam it works in print() 13:49 PilzAdam but output is still a number 13:49 PilzAdam 0 13:50 cornernote i see 13:50 cornernote stdout isnt coming back to the var 13:50 cornernote its getting written to the print console 13:50 cornernote thats why popen was used before 13:50 PilzAdam output is same as $0 13:50 cornernote so i have to pipe into a file 13:50 cornernote arg 13:51 PilzAdam os.execute('\ls -a "'..directory..'/" | grep .we > files.txt') 13:52 cornernote why not *.we instead of grep ? 13:52 PilzAdam because that was the reason why it didnt work 13:53 PilzAdam minetest.debug((os.execute('\ls -a "'..directory..'/*.we"'))) 13:53 PilzAdam output = os.execute('\ls -a "'..directory..'/*.we"') -- linux/mac 13:53 PilzAdam minetest.debug(output) 13:54 PilzAdam this prints the output of ls to the console and 0 is the value of output 13:54 PilzAdam oops 13:54 PilzAdam this: 13:54 cornernote ? 13:54 PilzAdam minetest.debug((os.execute('\ls -a "'..directory..'/" | grep .we'))) 13:54 PilzAdam output = os.execute('\ls -a "'..directory..'/" | grep .we') -- linux/mac 13:54 PilzAdam minetest.debug(output) 13:55 cornernote so... 13:55 cornernote this works: 13:55 cornernote ('\ls -a "'..directory..'/" | grep .we') 13:55 cornernote and this fails: 13:55 cornernote ('\ls -a "'..directory..'/*.we"') 13:55 cornernote ? 13:55 PilzAdam yes 13:56 PilzAdam and: output is not the output of ls but return value 13:56 LAD can some1 help me?? 13:56 PilzAdam maybe 13:56 cornernote and do you think \ls instead of ls will cause issues for others ? 13:56 LAD i just need help to spell sopmething 13:56 LAD is this how to spell moderator 13:57 PilzAdam cornernote, \ls works on every linux os 13:57 PilzAdam LAD, there are online translators 13:57 PilzAdam and spell checkers 13:57 LAD XD 13:57 LAD ok ill go there 13:58 PilzAdam cornernote, \ means: use the programm ls and not the alias ls 13:58 PilzAdam because most distros define aliases for ls to get color etc. 13:59 PilzAdam i use: alias la='\ls -alh --color | grep -n "" | more' 13:59 PilzAdam sry: alias ls='\ls -lh --color | grep -n ""' 14:00 cornernote then how do you loop it? 14:00 cornernote for filename in output do ? 14:01 cornernote or output:lines() ? 14:01 PilzAdam output is a number value; its the return value of the programm: 0 means everything ok; ~= 0 means error 14:02 cornernote what about the grep ? 14:02 cornernote so i need to pipe into a file ? 14:02 PilzAdam yes 14:02 cornernote oh, i thought u said it output when you used grep 14:02 cornernote ok, i'll do that then 14:07 cornernote i pushed, but nfi if the linux but will work.. can you get my latest and give it a try ? 14:08 PilzAdam 16:08:37: ERROR[main]: ServerError: LuaError: error: ...in/../mods/minetest/towntest/towntest_chest/init.lua:27: attempt to concatenate global 'directory' (a nil value) 14:11 PilzAdam changing it to modpath.."/buildings/" -> 16:10:32: ERROR[main]: ServerError: LuaError: error: ...in/../mods/minetest/towntest/towntest_chest/init.lua:32: attempt to call method 'lines' (a nil value) 14:13 cornernote ok i'll make a file and see what i need to do to read it 14:13 PilzAdam http://www.lua.org/pil/21.1.html 14:14 cornernote my loop is this 14:14 cornernote for i,filename in output do 14:14 cornernote no 14:14 cornernote for filename in output do 14:15 cornernote should the output be local output = file:read("*a") 14:15 PilzAdam use local t = string:split(file:read("*all"), "\n") 14:15 cornernote also, the line that had directory .. should be 14:15 cornernote os.execute('\ls -a "'..modpath..'/buildings/" | grep .we > "'..modpath..'/buildings/_buildings.tmp"') -- linux/mac 14:16 cornernote ok, pushing again 14:16 cornernote done 14:18 cornernote look at the windows code compared to the linux code... all cos no popen() =( 14:18 cornernote why is that ? 14:18 PilzAdam 16:17:49: ERROR[main]: ServerError: LuaError: error: ...am/Minetest/minetest/bin/../builtin/misc_helpers.lua:80: calling 'gsub' on bad self (string expected, got table) 14:18 cornernote how do u get that ? 14:18 cornernote stack dump ? 14:19 cornernote oh string:split(sep) 14:19 PilzAdam https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L753 14:20 cornernote whats print(file:read("*all")) ? 14:20 cornernote must be a file, or it would return from the function 14:21 PilzAdam its correct 14:21 PilzAdam ACDC_house.we 14:21 PilzAdam cornernote_fortress.we 14:21 PilzAdam cornernote_hut1.we 14:21 PilzAdam cornernote_hut2.we 14:21 PilzAdam cornernote_hut3.we 14:21 cornernote sec 14:21 PilzAdam cornernote_tower.we [...] 14:23 PilzAdam maybe make your own string:split? 14:24 cornernote how about this 14:24 cornernote local output = file:read("*all"):split("\n") 14:25 PilzAdam trying (without hope) 14:25 PilzAdam nope, didnt work 14:25 cornernote ok, i'll make one 14:25 cornernote any error that time ? 14:26 PilzAdam yes, output was nil 14:29 cornernote something here 14:29 cornernote http://www.lua.org/pil/21.1.html -- look for io.lines() 14:30 cornernote i think instead of file:read, we call lines() 14:30 cornernote file.lines() 14:30 cornernote or file:lines() 14:30 PilzAdam i will try it 14:30 cornernote local output = file:lines() 14:33 cornernote luck ? 14:33 PilzAdam wait 14:37 PilzAdam i tried: file.lines() file:lines() io.lines() io.lines(file) io.lines(file:read("*all")) file.lines(file) 14:37 PilzAdam no good result 14:39 cornernote ok, gimme a bit.. i'll play 14:41 PilzAdam code a string:split function 14:41 PilzAdam that will work 14:43 cornernote this works for me tho.. i dont understand... can u try this really simple mod 14:43 cornernote https://gist.github.com/3804224 14:43 cornernote call it my_mod/init.lua 14:43 cornernote make a folder inside it, called my_mod/files 14:43 cornernote and then a file called my_mod/files/_files 14:43 cornernote and just put junk in the file 14:44 cornernote then run the game, and paste the output 14:44 cornernote output = file:lines() works fine for me 14:45 PilzAdam trying again... 14:45 cornernote if anyone else is playing on linux, would be a great time to help test 14:45 PilzAdam 16:45:17: ERROR[main]: ServerError: LuaError: error: ...in/../mods/minetest/towntest/towntest_chest/init.lua:38: attempt to call a nil value 14:45 cornernote please run without any other mods 14:45 cornernote just a new mod - my_mod 14:46 PilzAdam there was a local at the begining of the line........ 14:46 * PilzAdam 's stupid mode is on 14:46 cornernote that was my fault 14:47 cornernote i pasted it in here like that, sorry 14:47 cornernote so we're in business ? 14:47 iqualfragile im playing on linux, how can i help you? 14:47 PilzAdam cornernote, yes 14:48 PilzAdam iqualfragile, no need, thx 14:48 cornernote woot! 14:48 cornernote ok, i'll pastebin this in the forums and on gist, dont want to have to go through that again 14:49 PilzAdam HE BUILDS!!! 14:49 cornernote woohoo! 14:50 PilzAdam best mod every! 14:50 PilzAdam *ever 14:51 iqualfragile what did you do? 14:51 iqualfragile s/do/create 14:51 iqualfragile npcs? 14:51 PilzAdam a NPC that is building a house 14:51 iqualfragile nice 14:51 iqualfragile is he cheating? 14:51 PilzAdam nope 14:51 PilzAdam there is a chest 14:52 PilzAdam (hes flying but thats ok) 14:53 cornernote i figure we can get better move dynamics later 14:53 cornernote he goes through walls too 14:54 cornernote but for all intensive purposes, its really fun to watch him build stuff 14:54 PilzAdam +10000 14:55 PilzAdam maybe he can move to chest and take items some times 14:55 PilzAdam now the items just teleport to his inv 14:55 cornernote technically they dont even go to his inventory 14:55 cornernote but yes, thats a great idea 14:55 cornernote how much can he hold ? 14:56 cornernote maybe 4 stacks 14:56 PilzAdam yes 14:56 cornernote i'll store them in a hidden inv in the chest 14:57 cornernote so they dont get lost when the npc is killed off 14:57 * PilzAdam will never build on his own... 14:57 cornernote we need more NPCs too 14:57 cornernote lumberjack is next 14:58 cornernote he will find wood and bring it to the chest 14:58 cornernote and he will collect saplings to replant trees 14:58 cornernote or a dfferent npc plants trees 14:59 PilzAdam he replants the tree after digging it 14:59 cornernote yes, thats easier 14:59 PilzAdam i do so if i go digging trees 15:00 Calinou http://minetest.net/forum/viewtopic.php?pid=45083#p45083 15:00 Calinou is this guy serious? 15:00 * Calinou dou-ble face-palms 15:00 cornernote whys everyone give him a hard time ? 15:00 cornernote he does his best to contribute 15:01 Calinou who, madchicken? 15:01 cornernote yea 15:02 Calinou who said I was giving him a hard time? 15:02 Calinou I'm surprised some people still use edubuntu 15:04 Jordach omfg 15:04 Jordach *edubuntu has pr0n filters* 15:04 Calinou /etc/hosts ftw 15:05 Jordach Calinou - M13 is real thick, just like a McDonalds milkshake 15:05 PilzAdam cornernote, after building the worker shoudl go back to the chest 15:06 Jordach PilzAdam and cornernote, what've you been upto with that auto builder 15:07 PilzAdam cant answer - have to watch him build 15:07 Calinou :irrelevant news smiley: /me switched to startpage's search engine instead of google 15:07 * Calinou still uses about two or three google services 15:07 PilzAdam ixquick FTW! 15:08 Calinou startpage == ixquick 15:08 PilzAdam i know 15:08 Calinou but uses google's engine 15:08 Basstard` Calinou: Btw. Pyrite. 15:08 Calinou and HTTPS 15:08 Calinou and proxy 15:08 * Calinou added it to chromium default search engine 15:08 Calinou no need to install their plugin 15:08 Jordach i dont care 15:08 Jordach no really 15:13 PilzAdam cornernote, maybe a food field will make him faster for a while? 15:13 cornernote making him go to chest after build 15:13 cornernote or when out of mats 15:13 cornernote and giving him his own inventory 15:13 cornernote just have to make him choose the right items 15:14 Mikeonline hi 15:14 PilzAdam hi 15:14 PilzAdam cornernote, also: building from bottom to top would be better 15:15 Basstard` Calinou: Pyrite? 15:19 Calinou Basstard`: what's that? 15:28 cornernote how about when you punch him ? 15:28 cornernote should he be invincable, or should he respawn 15:29 PilzAdam respawn but inv -> empty 15:29 cornernote how do i on_die() ? 15:29 cornernote on_punch, he only has 1 life 15:29 cornernote that will work 15:30 PilzAdam on_punch() if self.object:get_hp() <= 0 then 15:30 cornernote ok, ta 15:32 OldCoder Stopping servers to remove workers; they apparently crash servers quite frequently 15:33 Jordach OldCoder, make a new channel with a chat bot for minetest 15:33 OldCoder O.K. 15:33 Jordach so that it can be watched over 15:33 OldCoder Hold on 15:33 Jordach like #old-test 15:33 OldCoder Working on workers 15:34 OldCoder Servers restarted. Jordach I'll PM you about that in a few minutes. 15:40 PilzAdam cornernote, can you make him build from the bottom to the top of the building? 15:40 cornernote without changing the *.we file ? 15:41 cornernote i guess so 15:41 cornernote just fiddle the table so its like that 15:41 PilzAdam that would be more realistic and faster in most cases 15:45 OldCoder Muadtralk, wb 15:46 cornernote npc has his own inventory now 15:46 cornernote and he will go back to chest to get more items 15:46 cornernote and go back to chest when done 15:47 PilzAdam good 15:47 Jordach cornernote, win32 build 15:47 cornernote and respawn when killed 15:47 cornernote wait, gota lose inventory... 15:49 cornernote done 15:49 cornernote also, i remember him in a new game 15:49 cornernote dont have to respawn him every restart 15:50 cornernote PilzAdam.... this is soooo cooool !!! =) 15:50 PilzAdam :D 15:50 cornernote hopefully more people share buildings now 15:51 cornernote oh oh... let me try to get all lower building 1st 15:53 PilzAdam cornernote, maybe let him search for the next node he can build -> thats realy fast 15:57 PilzAdam cornernote, Random bug: 17:56:30: ERROR[main]: ServerError: LuaError: error: ...in/../mods/minetest/towntest/towntest_chest/init.lua:97: attempt to index a nil value 15:58 PilzAdam ^ i was flying away a bit 15:58 OldCoder thexyz, Around? 16:02 thexyz yep 16:03 PilzAdam cornernote, is latest git compatible with old one (when the worker is building)? 16:10 rubenwardy cornernote, you can edit a post on my forum. There was a bug at that momment in time, so the "Edit" button did not appear. Also hyperlinks do work, but in a non-correct bbcode mannor 16:12 Jordach rubenwardy, you need to do spelling homework 16:12 Jordach mannor is wrong, manner is right 16:14 rubenwardy i know 16:14 rubenwardy typing mistake 16:14 rubenwardy well, 16:14 rubenwardy if i had checked my post, i would have corrected it :) 16:15 rubenwardy what is everyone doing? 16:16 Jordach thinking of a new building style 16:16 PilzAdam watching a NPC building a castle 16:16 iqualfragile installing kubuntu on 3 clients simultaniously via fai while working on some bits of kerberos-configuration 16:17 Jordach iqualfragile - points to you 16:17 iqualfragile jup? 16:18 iqualfragile im gona install that on ~30 clients soon :D 16:18 iqualfragile sadly the hardest part about kerberos is dns&dhcp 16:19 * Jordach slaps iqualfragile with a IPv6 IP address 16:19 iqualfragile im allright with that 16:19 Basstard` Calinou: Pyrite, look it up on Wikipedia. It's something you should add. 16:24 PilzAdam hi T_A_N_K 16:26 T_A_N_K hello pilzadam, hmm, instead of having the player get steel for the lighter, i was thinking about bringing back the old blockplanet stuff 16:28 T_A_N_K how does one animate a sprite? 16:28 Jordach nope, ya cant 16:28 PilzAdam T_A_N_K, guess what im doing 16:29 T_A_N_K what 16:29 PilzAdam I am watching a NPC building a castle for me! 16:29 rubenwardy i am updating Redcrabs 0.4.3 server interactive map 16:29 iqualfragile T_A_N_K: guess what im doing 16:30 T_A_N_K nice and what a re you doing 16:30 iqualfragile spreading linux to the world 16:32 FreeFull iqualfragile: So far the only real success is Android 16:32 iqualfragile nope 16:32 iqualfragile android is java 16:32 T_A_N_K did you just say that? 16:33 iqualfragile it does not realy matter what kernel ist below that 16:33 * T_A_N_K looks around 16:33 T_A_N_K linux is in the kernel 16:33 T_A_N_K linux is a kernel 16:33 T_A_N_K it's nothing more than that 16:33 PilzAdam iqualfragile, "ist" thats german 16:33 iqualfragile oh, gdamn… 16:34 iqualfragile tank: but you usualy think of gnu/linux when you say linux 16:34 PilzAdam iqualfragile:set_language("en") 16:34 * iqualfragile throws nullpointer-exeption 16:34 * Jordach smacks iqualfragile with Redhat 7 16:34 * PilzAdam catchs it 16:34 T_A_N_K android = linux kernel with a java fancy tophat 16:35 * iqualfragile puts on a fedora 16:36 iqualfragile ah, right, there are some (2) moments where you see that android is realy linux 16:36 iqualfragile 0.: there is ramz 16:37 iqualfragile 1.: you can run batman on it 16:37 T_A_N_K you can run burnout and fallout and other pc games on android and they're still not on pure linux 16:38 FreeFull "it does not realy matter what kernel ist below that" So you think Android would be the same if it used the Windows NT kernel? 16:38 iqualfragile nonono, b.a.t.m.a.n 16:38 iqualfragile jup, you would just not have bluetooth, ipv6, batman and ramz 16:39 iqualfragile better aproatch to mobile adhock networking 16:42 cornernote PilzAdam, he now builds from the ground up 16:42 T_A_N_K how could i make my torches better 16:42 PilzAdam +999 16:42 PilzAdam ^ to cornernote 16:43 iqualfragile wich torches? 16:44 T_A_N_K http://minetest.net/forum/viewtopic.php?id=3234 16:45 T_A_N_K i'm thinking of getting the flint from gravel 16:45 PilzAdam T_A_N_K, does lighter add fire if its not a torch to piont at (flint and steel)? 16:45 T_A_N_K no, but that lighter was going to be it's own mod 16:46 T_A_N_K so in the lighter mod, yes 16:46 Calinou notice: topic moved 16:48 rubenwardy stupid internet 16:48 rubenwardy well, stupid connection 16:49 Calinou * iqualfragile puts on a fedora 16:49 Calinou TIL iqualfragile has a fetish for furries 16:49 Calinou android is java 16:49 iqualfragile it was a pun 16:49 Calinou you can make C/C++ apps too 16:50 Calinou Basstard`: not a fond of random realistic ores 16:50 Calinou tank: but you usualy think of gnu/linux when you say linux 16:50 Calinou gnu/linux is terrible 16:50 Calinou don't listen to the patent trolls 16:50 Calinou (yes) 16:50 Calinou also, it's ad hoc, not adhock 16:51 iqualfragile pff 16:51 iqualfragile go back to france, where you came from 16:51 PilzAdam +1 16:51 Calinou no u 16:51 Calinou it's not even a french word; it is latin 16:52 iqualfragile i know 16:53 Octupus hi 16:53 Calinou hi 16:54 cornernote now instead of the buildings coming from a list on your hdd... imagine they came straight from the git repo! =) 16:55 iqualfragile that is possible 16:55 PilzAdam dont. want. 16:55 cornernote looks awesome building from ground up 16:56 cornernote can *almost* take fly away from him 16:56 cornernote i made him go within 0.1 of y, and within 2 of x/z 16:56 cornernote so hes at the hight you want him 16:57 PilzAdam i wait until the worker is done with the castle and thenwill try 16:57 cornernote 1000+ blocks in that 16:57 cornernote its a cool castle tho 16:57 iqualfragile hmm… what about creating a list where every block of the building is sorted in 16:57 OldCoder cornernote, Where is this castle? 16:57 OldCoder Octupus, hi 16:58 iqualfragile and giving it to multiple workers 16:58 cornernote multiple workers - no 16:58 iqualfragile but why not? 16:58 cornernote if u want it faster, use deploy_nodes.. it will build instant 16:58 Octupus hi codz 16:59 cornernote its hard enough traking 1 builder =) 16:59 cornernote OC - castles are in towntest 16:59 PilzAdam cornernote, add a field for food that the worker can take to be faster for some time 16:59 cornernote if you havent seen it, you should look 16:59 cornernote NPC's build buildings 16:59 iqualfragile pilzadam: great idea 16:59 cornernote PilzAdam +1 17:00 cornernote got to sleep 17:00 cornernote will add it on the forum page 17:00 PilzAdam its 7pm 17:00 cornernote 2.30am 17:00 cornernote australia 17:00 PilzAdam hi down under 17:01 rubenwardy it is 6pm for me. England 17:01 iqualfragile thats so amazing about this channel 17:01 iqualfragile there is allways someone online 17:01 Octupus it 12 cayman 17:01 rubenwardy variety in people and places 17:01 PilzAdam +1 for time zones 17:04 rubenwardy yay or neigh (yes/no): earthquake mod 17:04 FreeFull How would it work 17:04 rubenwardy mod idea 17:05 iqualfragile hmm… no 17:05 iqualfragile it would be great to have some challenge 17:05 rubenwardy at random times, glass would shatter in places above nyan cats 17:05 VanessaE sure as long as you include tornadoes, nuclear accidents, godzilla, floods, and I forget what else ;-) 17:05 VanessaE also, hi 17:05 iqualfragile but earthquakes could destroy too much 17:05 iqualfragile moin! 17:05 VanessaE (all the disasters from classic sim city) 17:05 rubenwardy no more than a griefer 17:06 PilzAdam hi VanessaE 17:06 iqualfragile but you could deploy nyancats to shield a region from earthquakes 17:06 iqualfragile then it would be allright, i guess 17:06 rubenwardy cool idea... 17:06 Calinou VanessaE: you forgot one. 17:06 rubenwardy or a new block as a base for each house 17:06 Calinou LANDMINE. 17:06 rubenwardy shock absorbers 17:07 iqualfragile jup 17:07 iqualfragile otherwies it would be like 17:07 iqualfragile look! i have finished that gigantic castle 17:07 iqualfragile oh 17:07 iqualfragile OH NO 17:08 iqualfragile *leaves server and never comes back 17:08 rubenwardy yeah 17:09 iqualfragile and things in the sky should not be affected 17:09 Octupus Any1 with a server shud watch zero 17:09 Octupus btw 17:10 VanessaE Calinou: hah! :-) 17:11 Octupus ? 17:11 Octupus hi vanessa 17:12 VanessaE rubenwardy: you forgot to mark Greenvale on the interactive map :-) (it's the little village just east of your still-in-disrepair billboard in the art area :-) ) 17:12 VanessaE hi Octupus 17:16 Jordach im thinking of making a mod that makes torches burn out and forces you to make lanterns 17:17 VanessaE nooooo 17:17 Jordach ....aaaannnnddddd then 17:20 Jordach VanessaE, whats your problem with burning out torches 17:20 VanessaE torches should remain magic :-) 17:20 Jordach VanessaE - ask sda96 17:20 VanessaE otherwise we have to replace them periodically, which would become cumbersome 17:20 Jordach ;) 17:20 PilzAdam dont. want. torches. that. burn. out. or. have. to. be. lighted. up. 17:20 Jordach or make a lanter 17:20 Jordach n* 17:20 Jordach which is indefinite 17:20 VanessaE why should a lantern burn forever and not a torch? 17:21 Jordach because wood burns 17:21 PilzAdam magic lanterns? 17:21 PilzAdam green lanterns? 17:21 Jordach steel ingot + mese 17:21 VanessaE and the oil in the lantern doesn't? :-) 17:21 Jordach = magic lantern 17:21 VanessaE ... 17:21 iqualfragile not mese 17:21 iqualfragile mese is too expensive 17:21 Jordach suggest away 17:22 Jordach make a real common ore 17:22 VanessaE coal. :-) 17:22 PilzAdam maybe: coal + stick -> infinite light source 17:22 iqualfragile what about glass+iron+torch 17:22 Mikeonline ghoststone vs. removestone in creative inventory. shouldnt it just be only one there and the other one is just functional? 17:22 * Jordach came up with the ghoststone name 17:23 VanessaE Mikeonline: it depends on how you want it to behave, maybe a removestone has a purpose, say starting a bunch of sand falling or something 17:23 * Jordach gets to work on iron_lanterns 17:23 Jordach also 17:24 VanessaE ghoststone could just be called a trap door given its overall effect 17:24 Jordach any torch in old maps gets converted to an iron lantern 17:24 Mikeonline http://mesecons.ohost.de/items/removestone.html there is a manual for the removestone but not for ghost 17:24 iqualfragile jordach: i know that sentence 17:24 * Jordach nods 17:25 * PilzAdam can remember Notch wanted to add non permanent torches to MC, but he didnt 17:25 Jordach and that's why PilzAdam -1's it 17:25 Jordach wait 17:25 Mikeonline VanessaE: ghoststone behaves right. on=invisible off=visible 17:25 * Jordach makes glowstone spawn 17:25 iqualfragile not a bad idea 17:25 Jordach it can be found with mese 17:26 Jordach and iron 17:26 Mikeonline removestone can just be used once 17:26 Mikeonline is that right? 17:26 iqualfragile what would you think about the nether beeing generated deep under the surface 17:26 Mikeonline its destroyed? 17:26 iqualfragile lets say at -5000 17:26 Jordach iqualfragile, maybe 17:26 PilzAdam Mikeonline, yes 17:26 VanessaE iqualfragile: no. 17:26 VanessaE -30000 at least. 17:26 Mikeonline ah thanks PilzAdam, looked so buggy 17:26 Jordach VanessaE - something HUMANLY possible 17:27 Jordach only you know who could 17:27 VanessaE Jordach: No. it's the nether, it should be difficult to reach. 17:27 Jordach -5000 17:27 VanessaE and besides, some people mine at -5000. 17:27 Jordach and thats a reward 17:27 Jordach iron . 17:28 Jordach in real life is usually found at 500 meters below 17:28 VanessaE my mine in redcrab.suret.net is at -2700, one person was down at -4000, I dug Hell's Jump to -7000 on the old test server 17:28 VanessaE so no. 17:28 Jordach ** 17:28 Jordach VanessaE - the ore sizes will be 1-2 17:28 VanessaE no, just no. let's not turn this into minecraft. 17:29 Jordach VanessaE, the ore spawns, and you have to furnace them into the ingots 17:29 Jordach then make the glowstone block 17:29 Jordach and it also MIGHT drop cobble instead 17:30 Jordach collect 9 dust, smelt, make block 17:30 Jordach all at -5000 17:35 OldCoder Shutting down servers for addition of anti-lockup code 17:38 Jordach VanessaE, im trying to make it possible, but hard 17:39 Calinou minecraft ore deposits are 2-8, 10-24 for coal 17:39 OldCoder Servers back online. In theory they should recover now from crashes *or* lockups. If MT stops working for you, exit your client, wait one minute, and restart. Sometimes much faster. 17:39 OldCoder I am using thexyz deadman switch code 17:40 thexyz what? 17:40 OldCoder thexyz, To explain: 17:41 OldCoder thexyz, I have written deadman switch code based on code that you gave me a while back. My servers restart automatically after a crash; i.e., termination. As of today they also recover from lockups; i.e., hangs. That part uses your code. Not 100% guaranteed of course. 17:42 OldCoder thexyz, The only thing they may not recover from is a lockup that still permits your network code to access them. 17:43 thexyz um.. i think my code can't be used to detect lockup 17:43 OldCoder Too bad. Because I just did it :-) 17:43 thexyz because server is still accessible 17:43 OldCoder Is it? 17:43 OldCoder Depends, doesn't it? 17:43 OldCoder Hard lockup vs. soft. What usually happens? 17:43 thexyz at least, that part of code thinks that it's accessible 17:43 OldCoder So usually it is a soft lockup? Too bad 17:43 thexyz but users can't login 17:44 OldCoder Is there a way to detect this? 17:44 OldCoder If that is added, I can deadman switch 17:44 thexyz just restart it once per day 17:44 thexyz i think that'd be enough 17:44 OldCoder Once a day? Too long 17:44 OldCoder My servers must run continuously! :D 17:45 OldCoder I suppose I could use --verbose and watch the logs for anomalies 17:47 cornernote check how many players online 17:47 OldCoder cornernote, Are existing players kicked? 17:47 OldCoder Go on 17:47 cornernote if none, then reboot every 10 mins 17:48 OldCoder But lockups often happen while players are present 17:48 OldCoder Or do you assume a timeout? 17:48 cornernote cant u ask the server ? 17:48 cornernote connect to port 30000 17:48 OldCoder cornernote, That is what I am discussing with thexyz 17:48 cornernote ahh, sorry 17:48 OldCoder That is exactly the theory 17:48 cornernote go on then 17:48 OldCoder He does not seem to have additional comments. I may look for a way to do this. 17:51 T_A_N_K pilzadam, i will build my fancy game mode off of your minitest 17:51 OldCoder If I wish to produce a generic copy of a world can I simply delete auth.txt and the achievements file? 17:52 OldCoder Or should they be reset to zero length? 17:52 thexyz and players directory 17:52 OldCoder thexyz, thx; just delete them? and ipban.txt? 17:53 Jordach fixme https://gist.github.com/3804711 17:53 Jordach i seemingly get some error 17:54 Jordach glowstone\init.lua:86: ')' expected (to close '(' at line 82) near 'end' 17:54 Jordach 18:53:43: ERROR[main]: =======END OF ERROR FROM LUA ======== 17:54 Jordach 18:53:43: ERROR[main]: Server: Failed to load and run C:\Documents and Settings\ 17:54 * Jordach dislikes hunting LUA's bad syntacx 17:55 VanessaE well duh 17:55 Jordach PilzAdam, can you help me? 17:55 VanessaE just what it sounds like, you need another close paren before that final end. 17:56 PilzAdam Jordach, sry im busy on a server 17:56 Jordach VanessaE - look 17:56 jin_xi replace that last end with a ) methinks 17:57 Jordach did 17:57 Jordach still does so 17:57 VanessaE then get rid of both end's :-) 17:57 Jordach the indented end was the bug 17:57 VanessaE generate_ore is a function, why should it need an end? 17:57 Jordach because LUA 17:58 VanessaE you're calling a function, not *defining* one 17:58 VanessaE you don't need end. :-) 18:01 rubenwardy restarting in linux ;) brb 18:01 Calinou lua is not an acronym 18:01 Calinou lucid universal archiving. 18:01 jin_xi copypasta will only get you so far 18:02 Jordach jin_xi, i code in c++ not lua 18:02 jin_xi i found my c++ assumptions are bad for writing lua =) 18:03 Jordach yes 18:03 Jordach exactly, mit code sucks 18:03 Jordach (the languages anyways) 18:04 Jordach also, glowstone ore glows a little 18:06 Calinou as of 12w39a, there is directional lighting, as shown here: http://media-mcw.cursecdn.com/c/cf/Minecraft_2012-09-26_12-28-49.png | http://media-mcw.cursecdn.com/e/e0/Minecraft_2012-09-26_12-28-54.png 18:07 VanessaE didn't mauvebic's spotlights mod already do that? 18:07 Calinou just saying :P 18:07 VanessaE (or something that looks like it) 18:07 Calinou it is actual directional lighting - no hacks/invisible blocks which block light :P 18:07 thexyz Calinou: why are you so sure? 18:07 Calinou thexyz: MC devs would never do that kind of stuff 18:07 Calinou it is not reliable at all 18:08 thexyz lol, yeah 18:08 Calinou they don't like invisible blocks :p 18:08 Jordach VanessaE, new error get http://i.imgur.com/7DPue.png 18:08 thexyz mc devs would never break one things while implementing others 18:08 VanessaE Jordach: dunno. 18:08 thexyz http://www.minecraftwiki.net/wiki/Version_history 18:08 Calinou "We will treat this report as confidential and anonymous." 18:08 Calinou lulzsec doesn't even read error reports? they suck! 18:08 Calinou thexyz: the snapshot one 18:09 thexyz "Notable bugs" is the most funny thing at this page 18:09 thexyz how the fuck they create more bugs than fixes? 18:10 Jordach Calinou, can you take a look at this code and fix it? https://gist.github.com/3804711 18:10 Calinou inb4 missing commas 18:10 Calinou thexyz: these usually get fixed before the stable versions.. 18:11 Jordach Calinou. no missing commas 18:11 Jordach straight from the default game 18:12 Calinou http://paste.ubuntu.com/1250080/ use this 18:12 Calinou moreores' 18:12 Calinou with divide-by-zero fix 18:12 Jordach aye 18:14 Jordach Calinou, works 18:14 Jordach also, glowstone ore glows a little 18:17 PilzAdam gtg 18:17 PilzAdam bye 18:18 VanessaE oh great. 18:18 Jordach what 18:18 VanessaE http://minetest.net/forum/viewtopic.php?pid=45240#p45240 18:18 VanessaE redcrab's server's about to collapse again :( 18:19 Jordach VanessaE, that thing dies more often than keeny does in south park 18:19 Jordach s/keeny/kenny 18:19 VanessaE heh 18:19 * Jordach looks for glowstone ore 18:20 VanessaE it didn't used to. ever since it ran out of HDD space once, the map seems to be damaged and he doesn't keep regular backups >:-( 18:21 Jordach oh wow 18:22 Jordach cant even find stuff at -5000 18:24 hmmmm i've been reconsidering making aether a flag 18:24 hmmmm it should be a biome type, not a biome flag 18:24 hmmmm it'll just get a 3d perlin noise landscape 18:25 hmmmm forest and snow will remain flags however 18:25 VanessaE to hell with new flags, features, etc. 18:25 VanessaE this mapgen explosion shit has to be fixed. 18:25 hmmmm explosion 18:25 hmmmm ? 18:25 VanessaE yeah 18:25 hmmmm what 18:25 VanessaE if the server runs out of HDD space it does NOT fail gracefully at all 18:26 hmmmm ooh 18:26 VanessaE instead it starts overwriting old stuff with freshly-generated map datya 18:26 hmmmm that's not a mapgen problem that's a sqlite3 problem 18:26 VanessaE destroying peoples' creations and corrupting the map. 18:26 hmmmm okay now hold on 18:26 VanessaE -y 18:26 hmmmm does this occur at a specific height? 18:26 VanessaE no. 18:27 VanessaE happens pretty much everywhere, randomly 18:27 hmmmm okay 18:27 VanessaE anywhere a logged-in user happens to be 18:27 VanessaE for example: 18:27 VanessaE I was repairing a road from what looked like griefing. 5 minutes after I started, the map generator replaced it with fresh ground right in front of me, and it was most definitely not lagging. 18:28 VanessaE turns out the damage was caused by the server's HDD having gotten full 18:28 FreeFull Fun 18:28 VanessaE and now, 18:29 Jordach HERE'S JOHNNY! 18:29 VanessaE the same thing appears to be happening again - posts are coming in on his server's thread about inexplicable damage that's not the result of griefing 18:30 hmmmm regardless of that 18:30 hmmmm there's a fundamental problem with the way you get the linear block address 18:30 VanessaE tell c55 18:30 hmmmm fixing it will break compatibility 18:30 VanessaE I don't dare bring this up, my comments are random, off-topic, useless, or some other reason to ignore me. 18:30 Jordach yup. 18:31 hmmmm heh... i guess.... 18:31 Jordach bbl - taking girlfriend home 18:31 hmmmm don't go beyond 4096 blocks in the X direction 18:31 VanessaE go ahead, I dare you :-) 18:31 hmmmm :| 18:31 VanessaE hah! the server's map extends well past that in some places I think 18:32 hmmmm the problem is that the linear address is added as signed coordinates 18:32 hmmmm pos.Y + 4096 + pos.X 18:32 hmmmm * 4096 rather 18:32 hmmmm so if you go 4096 blocks in the X direction 18:32 VanessaE please tell him then. 18:32 hmmmm it's going to load the chunk from 0,1,0 18:33 hmmmm oh wait those are blocks. 18:33 hmmmm but if you go in the negative X direction that'll screw stuff up too 18:33 VanessaE I wish I'd taken screenshots of the damage, the worst of it occurs at Y+90 and up, 18:33 hmmmm i'll think more about this later 18:33 VanessaE lots of random dort in the air, columns of dirt-air-dirt-air-..., etc. 18:33 VanessaE dort? dirt* 18:34 RealBadAngel same happened once on sdzen's server 18:34 VanessaE too me forever to clean up Skyward City, and even then there's one part I can't fix because it's owned by someone else 18:34 hmmmm do you still have the debug.txt? 18:34 RealBadAngel all the creations were corrupted 18:34 VanessaE hmmmm: not my server, so no. it's redcrab.suret.net:30401 18:34 hmmmm search for "WARNING: Block failed to save" 18:34 hmmmm okay 18:35 hmmmm well, i can't look any further into it 18:35 VanessaE please tell c55 about this 18:35 VanessaE he won't listen to me if I do 18:35 hmmmm i need more information first 18:35 VanessaE somehow it'll be my fault, or the problem just doesn't happen, isn't possible, etc. 18:35 Calinou RealBadAngel: suggestion for technic mod: concrete slabs/stairs ;) 18:35 Calinou use the stairs+ code 18:36 VanessaE Calinou: suggestion for stairs+: wool stairs/slabs/etc. :-) 18:36 RealBadAngel i will add them, they here to construct bigger stuff, like nuclear reactor chambers etc 18:37 VanessaE Calinou: using the game's built-in wool that is, not the external mod 18:51 Mikeonline hm how is a wall lever connected to a mesecon? 18:52 VanessaE wirelessly through the wall it is attached to 18:52 VanessaE put a wire on the other side and it'll turn into an insulated wireless receiver object. 18:52 VanessaE call it bluetooth if you like ;-) 18:52 Mikeonline :D 18:53 Mikeonline hm 18:53 Mikeonline that does not look nice :D 18:57 VanessaE well 18:57 VanessaE I did my best with it. jeija likes it anyway 18:58 hmmmm rubenwardy: Are you there? I need to ask you some questions about your out-of-space problem 18:58 Mikeonline yes its nice anyway but not if its in my jail ;) 18:58 Mikeonline VanessaE :) 18:58 Octupus hi 18:58 Mikeonline hi Octupus 18:58 VanessaE Mikeonline: well in that case put the wiring underground :-) 18:59 Mikeonline yes i try that, but if i want to go down from the lever i need about 2-3 blocks to go down 18:59 VanessaE levers have always been like that 18:59 Mikeonline it would be goog to have a line from a lever that goes down by 1 block only 18:59 Octupus Kid Ink :D 18:59 VanessaE you might be better off using a switch instead 19:00 Mikeonline yes that could be a solution 19:00 Octupus making a week end a month 19:01 Mikeonline or a button with a flip flo 19:01 Mikeonline p 19:04 Mikeonline will mesecons always go vertically with connectors to horizontally Not/Connected? 19:05 rubenwardy hmmmm: rubenwardy: Are you there? I need to ask you some questions about your out-of-space problem 19:05 rubenwardy here 19:05 rubenwardy it is on Redcrabs 0.4.3 server 19:06 rubenwardy the blocks are not saved properly, and so the map generator thinks the block is blank, and so re-generates 19:06 RealBadAngel same was with 0.4.1 so its not the release issue 19:06 rubenwardy yeah 19:10 OldCoder NekoGloop, wb 19:10 NekoGloop Meow~ :3 19:13 Mikeonline mesecon rocks :) 19:14 NekoGloop Of course it does. 19:35 hmmmm rubenwardy, the chunks that were re-generated... were they unloaded? (i.e., were there no players there for a long enough amount of time?) 19:35 rubenwardy happens under a secound 19:35 rubenwardy when the game tries to save the block, it failed 19:36 rubenwardy and so the map gen thought it was emptiy 19:36 rubenwardy and generates 19:36 hmmmm how do you know that the save failed? 19:36 rubenwardy under a few seconds 19:36 rubenwardy i dont 19:36 rubenwardy it is the only logical explaination 19:36 hmmmm do you log to debug.txt? 19:37 rubenwardy no 19:37 hmmmm :[ 19:37 rubenwardy the debug.txt is lost 19:37 hmmmm do you mind recreating the problem with debug logging enabled? 19:38 rubenwardy the debug.txt is lost, because of the problem 19:38 hmmmm oh 19:38 hmmmm that's true 19:38 hmmmm can you set the debug log's file to something on another disk that's free? 19:39 rubenwardy is there a way to add a quota to a folder in ubuntu, so i can test? 19:39 rubenwardy yeah there is a way 19:39 VanessaE ulimit 19:39 VanessaE but whether that'll work in this way, i dunno 19:45 hmmmm eh 19:45 hmmmm also --verbose would work 19:46 hmmmm but be prepared for a cpu intensive log flood in the console (and you might miss out on the error message) 19:46 hmmmm rubenwardy, what is server_unload_unused_data_timemout set to in minetest.conf? 19:46 rubenwardy not a clue ask redcrab 19:47 hmmmm redcrab, what is server_unload_unused_data_timemout set to in minetest.conf? 19:48 VanessaE I guess he's idle. 19:49 VanessaE he only shows up every couple of days usually 19:49 hmmmm i would like to get this issue resolved, but that's unfortunate 19:50 hmmmm speaking of this, if map generation still isn't blazingly fast after the new mapgen and perlin noise optimizations, i'd like to incrementally send modified blocks to the client 19:50 hmmmm that way you'd at least be able to see the progress on the client side 19:51 VanessaE curious... 19:51 VanessaE why not *always* send diffs instead of whole blocks? 19:51 VanessaE (except when the block isn't loaded at all, of course) 19:52 hmmmm because you'd need to include information about where it differs 19:52 VanessaE true 19:52 VanessaE I'm thinking like this: 19:52 hmmmm right, bounding rect of what was changed, yeah yeah 19:52 hmmmm i mean it's doable just a little extra work 19:52 hmmmm and you'll save a little bandwith that way too 19:53 VanessaE if you're sending a whole 16x16x16 mapblock when only one block has been changed, it would surely be faster to send a message that says "generate this block and add this node to it" 19:53 VanessaE "only one block" --> "only one node" 19:54 VanessaE I dunno, maybe that won't work 19:54 VanessaE does the client store any of the received data? 19:54 VanessaE I mean permanently that is 19:54 hmmmm only sounds and textures 19:58 hmmmm VanessaE, you can add "enhancements" to the github bug tracker, right? 20:00 VanessaE sort of 20:00 VanessaE I mean I can file an "issue" but it's up to the person managing the repo to mark it how they want, I don't get that option 20:02 hmmmm add something like "bounding rect specifies what parts of the block should be updated in TOCLIENT_BLOCKDATA" 20:02 VanessaE if I add it, c55 will ignore it :-) 20:03 hmmmm it's not necessarily for him to add... if you add it, other contributors will have something to do. 20:03 hmmmm basically, two v3s16s will be added to that packet's structure to specify the lower and upper bounds to iterate through when copying over the block data 20:03 hmmmm very very easy 20:04 hmmmm and will break compatibility with older versions 20:05 Octupus im watching tv guys on mt :D 20:06 VanessaE hmmmm: https://github.com/celeron55/minetest/issues/256 20:07 hmmmm can you modify that? 20:07 hmmmm remove the last line (that's not necessary) 20:07 VanessaE done 20:07 hmmmm also 20:08 hmmmm specify what would need to be changed for that to happen: 20:08 hmmmm the client will specify if it wants the whole block or just a block update 20:08 hmmmm and the server specifies the two v3s16s that make up the bounding rectangle of the change in the block 20:09 hmmmm if the full block is requested then the v3s16s are {0,0,0} {16,16,16} 20:09 VanessaE no, that's wasteful 20:10 hmmmm ?? 20:10 VanessaE include a one-bit flag somewhere - in some unused spot, and only send the extra data if the flag indicates they are present 20:11 VanessaE that way you can reduce the packet by a few bytes if a whole block is needed anyway 20:11 hmmmm that requires more processing power though! 20:11 hmmmm more complicated logic 20:11 hmmmm this way requires minimal change 20:12 iqualfragile hmm… minecraft-like item-pickup would be neat for the leaves in skyblock 20:12 NekoGloop Better yet, fix the damn loading as it stands now. 20:12 VanessaE iqualfragile: item_drop 20:13 VanessaE hmmmm: maybe, but I know c55 is concerned about network bandwidth 20:13 VanessaE it took a lot of arguing to get him to add just one byte to the protocol 20:14 hmmmm what byte was that? 20:15 OldCoder There is strong debate about item_drop in Skyblock. It has been suggested that this mod with drop removed would be useful. Shall I proceed? Shall I attempt a patch or is anybody else able to provide one? 20:15 VanessaE hmmmm: the extension of the number of defined nodes from 2048 -> 65534 20:15 NekoGloop Remove the drop part, and we're all a-ok. 20:15 VanessaE (which as you know doesn't actually exceed 4096 because of some hard-coded variable or something, I forget what) 20:16 hmmmm that's not one byte 20:16 hmmmm that's a lot more 20:16 VanessaE we one per node 20:16 VanessaE well* 20:16 hmmmm that makes it two bytes for every single node sent, which means that you're sending 2 * 16 * 16 * 16 bytes per block 20:16 NekoGloop VanessaE: Air and CONTENT_IGNORE added to that make 0xFFFF 20:17 OldCoder NekoGloop, any chance of a patch? Or is it obvious? 20:17 NekoGloop Uh... 20:17 NekoGloop Uh... 20:17 NekoGloop Uh... 20:17 OldCoder Uh**3 20:17 NekoGloop :3 20:17 OldCoder O.K. 20:17 iqualfragile its obvious 20:17 OldCoder Meow 20:17 OldCoder Fine 20:17 VanessaE NekoGloop: I was deliberately leaving those out :-) 20:17 OldCoder proceeding after I build vlc 2.0.3 for somebody else 20:17 iqualfragile but i can take a look at it if you wish 20:18 OldCoder iqualfragile, Let me glance at it 20:18 OldCoder Free in a few minutes 20:18 OldCoder iqualfragile, Goal is to collect mods that are stable, fast, not too many deps 20:18 VanessaE hmmmm: good point. 20:18 OldCoder I'll keep adding ones that match 20:19 VanessaE still, in my day we used the method I describe, but then bandwidth was expensive and slow.. 20:19 iqualfragile vanessae: what woud you think about making the minetest-server indicate chunks wich consists of one and only one material (namely air) and just send a bit less 20:20 hmmmm that's been done before 20:20 iqualfragile or is this dome by a compression-layer 20:20 VanessaE iqualfragile: I don't know about that, but if it can be compressed out, it makes sense to do so. 20:20 VanessaE besides, why would the server send air? 20:21 iqualfragile i dont know 20:21 iqualfragile but it would be highly compressable anyways so it does not matter 20:22 VanessaE but why even send it? the client should assume air if nothing has been received, assuming it doesn't already 20:22 NekoGloop Client assumes an invisible walkable node 20:22 NekoGloop (Meaning you cant walk thru it.) 20:23 VanessaE of course, that means we'd need to have proper bedrock and proper invisible walls for the map edges, but that's a minor thing I guess 20:29 hmmmm huh 20:29 hmmmm no, the newest versions don't compress from what i can tell 20:30 VanessaE seems to me that simple RLE would do well with this kind of daya 20:30 VanessaE data* 20:30 hmmmm there's compress() 20:30 hmmmm but it's not used 20:30 VanessaE what method does it use? 20:31 VanessaE (I suggested RLE because it would be insanely fast) 20:31 hmmmm Zlib 20:31 VanessaE eek 20:31 iqualfragile good night 20:32 VanessaE definitely not suitable something realtime like this I think 20:32 hmmmm oh no 20:32 hmmmm it does compress 20:32 hmmmm he just uses compressZlib directly instead of compress() 20:32 VanessaE oh ok 20:32 VanessaE ghtchya 20:32 VanessaE gotchya 20:32 hmmmm i think should be using serialization.cpp compress(). 20:33 iqualfragile i dont think rle would be the right choice 20:33 iqualfragile better use lzo 20:34 VanessaE I suggested it because the majority of a given mapblock is gonna be only two or three materials, and long repetitions of those at that. 20:34 hmmmm i think we shouldn't be fixing things that aren't broken 20:34 hmmmm there's nothing wrong with Zlib 20:34 VanessaE but if zlib will do the job without slowing things down, use that of course 20:34 iqualfragile jup 20:35 iqualfragile are the chunks cached on the client-side? 20:35 VanessaE in memory I guess, but apparently not on disk 20:35 iqualfragile when they are cached on disk it would be great to sync them via rsync 20:38 iqualfragile that would be perfect, i guess 20:39 iqualfragile you could put multiple chunks into one file (multiple small files are often less efficient to read) 20:39 iqualfragile and sync them via rsync while using a blocksize representing one chunk 20:39 hmmmm they aren't cached on disk... there's no need for that 20:39 VanessaE sure there is 20:40 VanessaE why should the server keep re-sending the same blocks every time the user signs on? 20:40 hmmmm because it works fine 20:40 VanessaE "works fine" != "works optimally" 20:40 hmmmm that's a whole lot of effort for only perceived benefit 20:41 hmmmm if you think that'll work.... well, you can fork it and do it on your own and show everybody how much better block caching works 20:41 VanessaE it's faster to load data from disk at 50-200 MB/sec than to pull it down over the 'net at maybe 500 kB/sec 20:42 iqualfragile or as in my case: 90 kB/sec 20:42 VanessaE exactly. 20:42 hmmmm are 90kB really being sent? 20:42 VanessaE um 20:44 VanessaE actually I'm not sure how much data, but as I recall c55 said makblocks are quite large, like 200 kB I think 20:44 hmmmm um 20:44 hmmmm more like 200 bytes 20:44 hmmmm and that's without compression 20:44 hmmmm with compression a mapblock is more like 120 roughly speaking 20:44 VanessaE with one user skating across the map at 20 nodes/sec (sprinting), you're loading a few mapblocks a second at least. 20:44 VanessaE 200 bytes for a whole mapblock? um.. 20:45 hmmmm whoops 20:45 NekoGloop 16^3 at least. 20:45 VanessaE 16x16x16..that's 4096 bytes just to say they exist :-) 20:45 VanessaE not counting all the data associated with each node 20:45 NekoGloop Metadata can make things complicated. 20:45 hmmmm metadata is only required for certain nodes and is always variable length 20:46 VanessaE nonononono 20:46 hmmmm 4096 bytes compressed is not much 20:46 NekoGloop Particularly for chests 20:46 hmmmm especially if it's data with low enthropy like a map block 20:46 VanessaE using the normal definition of the word - data that describes something 20:46 NekoGloop Like what node it is, param, param2, etc. 20:46 VanessaE a node needs at least two bytes to say what it is, 20:46 VanessaE yes 20:47 hmmmm compression 20:47 VanessaE even with compression the best you're going to see is maybe 8:1 20:47 hmmmm how do you know that 20:47 hmmmm seriously though 20:47 VanessaE that makes iqualfragile's connection look like 720 kB/sec, but a hard drive is still a couple of orders of magnitude faster than that 20:47 hmmmm let's argue that it's not compressed at all 20:48 VanessaE I've experimented with compression before in my own code. 20:48 VanessaE that's how I know :-) 20:48 hmmmm so that's 4 kB/s per node 20:48 hmmmm vs. how much download speed? 20:48 VanessaE hmmmm: on average? 100 kB/sec probably. and that's if you're on an unmetered connection 20:49 VanessaE I can pull 20 times that amount but my connection is better than most 20:49 hmmmm i rest my case 20:49 VanessaE but it's still faster = less latency to pull that data from a hard disk. 20:50 hmmmm well it's open source, you can fork it and make the modification if you so desire... 20:50 VanessaE heh, I ain't good enough to do that :-) 20:51 * VanessaE shrugs 20:52 VanessaE fine, let's see what c55 says. 21:00 VanessaE unrelated.. new fucking irritating issue submitted: https://github.com/celeron55/minetest/issues/257 21:01 NekoGloop Doesnt affect windows, i've done that. 21:03 VanessaE it didn't used to do this prior to 0.4.3, or not that I ever noticed anyway 21:28 OldCoder O.K. I'm trying to patch init.lua for item_drop to remove drop. But I'm concerned that I'll break something. 21:29 OldCoder iqualfragile, I don't think I'll attempt the patch. If you have suggestions they are welcome 21:32 * Jordach looks in 21:33 VanessaE BOO! 21:35 * Jordach is pissed off 21:35 VanessaE why? 21:35 Jordach cant find any glowston ore 21:35 Jordach at -6000 21:35 VanessaE oh. 21:36 Jordach the ore blocks glow about a light level of 8 21:36 Jordach but the ingot blocks has 30 21:37 Jordach and im using the default pack 21:38 * VanessaE shrugs .. dunno anything about that particular ore 21:40 OldCoder 21:40 OldCoder Should the main set get the full item_drop? 21:40 OldCoder Are the questions about it related solely to Skyblock? 21:41 VanessaE naw, limit it to leaves. 21:41 OldCoder ? 21:41 OldCoder Should the main set get the full item_drop? 21:41 VanessaE that's the only thing in skyblock that needs it 21:42 VanessaE oh, you mean the other servers 21:42 OldCoder I am not following. To explain... 21:42 VanessaE sure why not, if it's stable 21:42 OldCoder I have just been given a patch 21:42 OldCoder That is the question 21:42 VanessaE oh 21:42 OldCoder Is there a consensus about the full item_drop *outside* Skyblock? 21:42 OldCoder A pickup version is going into Skyblock now 21:43 * VanessaE shrugs 21:43 * OldCoder shrugs back 21:43 * OldCoder does not want to break things 21:43 * OldCoder likes all the buildings 21:43 VanessaE but that's where all the FUN is ;D 21:43 OldCoder Ah 21:43 OldCoder Indeed 21:44 OldCoder Well 21:44 OldCoder One step at a time 21:44 zilvarael Oh wow... People here. 21:44 zilvarael Lots of people O.o 21:44 OldCoder and kitty cats 21:44 OldCoder A few dogs too apparently 21:44 zilvarael Cats are a good thing O.o 21:44 iqualfragile and evil overlords 21:44 VanessaE haha 21:45 OldCoder iqualfragile, Is item_drop full version safe fast stable outside Skyblock? 21:45 * zilvarael smirks good times. 21:45 OldCoder Desirable? 21:45 * Jordach just dug a 70000 block area with worldedit and found 0 glowstone ore 21:45 iqualfragile its as safe, fast and stable as pilzadams item_drop was 21:45 OldCoder Hold on 21:45 OldCoder I am referring to the unmodified version 21:46 iqualfragile but i would recommend to call it item_pickup to reduce confusion 21:46 OldCoder All right 21:46 OldCoder Will do 21:46 VanessaE Jordach: talk about rare :-) 21:46 iqualfragile well, i have never experienced problem with it 21:46 zilvarael Well I'm going to go about trying this out O.o on my gaming computer... since my little linux box is not all that good. 21:46 OldCoder iqualfragile, is the *unmodified* version safe stable fast and suitable for use outside Skyblock? 21:46 iqualfragile and pilzadam usualy writes good code 21:46 OldCoder Is this him or cornernote? 21:47 OldCoder I found it at cornernote GitHub repo 21:47 iqualfragile https://github.com/PilzAdam/item_drop 21:47 OldCoder Hmm 21:47 OldCoder But: 21:47 OldCoder https://github.com/cornernote/minetest-item_drop 21:47 OldCoder Did cornernote fork it? 21:47 * zilvarael added this channel to the chan list of favorites. 21:47 iqualfragile seems like it 21:48 OldCoder k thx 21:48 iqualfragile but he has not made any changes 21:48 OldCoder Yes 21:48 OldCoder Diff showed none 21:48 iqualfragile the code looks sane 21:49 OldCoder All right. Working on it. 21:49 Jordach ALLAH DAMNIT 21:49 iqualfragile but i dont like the actual dropping part 21:50 iqualfragile SATAN HELLYEAH 21:50 * Jordach 's rage is at 400% 21:50 OldCoder Should I leave it in or use item_pickup in both places? 21:50 zilvarael So I'm guessing that I need a username / PW registered on the site to get into the game. 21:50 OldCoder zilvarael, Register your nick 21:50 Jordach nope 21:50 OldCoder He does for my servers unless known 21:51 OldCoder No offense 21:51 OldCoder I hate to see worlds burn down 21:51 zilvarael Security is not a bad thing OldCoder I can understand that. 21:51 * Jordach 's rage is at 16000% 21:51 VanessaE now now Jordacj 21:51 VanessaE h 21:52 OldCoder That's a heapin helpin of rage 21:52 * Jordach cant find no glowstone at -36000 21:52 OldCoder So item_pickup might be good everywhere instead of item_drop 21:52 iqualfragile jup 21:52 OldCoder k 21:52 Jordach VanessaE, i cant seemingly find any glowstone ore 21:52 iqualfragile zilvrael: you do not need to register anywhere if you just want to play the game 21:52 OldCoder Depends on the server 21:53 OldCoder You can just go play 21:53 iqualfragile if you want to play on a server you need to register on that server 21:53 OldCoder Actually 21:53 OldCoder I think I'll run one open server 21:53 iqualfragile but there is no global account 21:53 OldCoder Griefing allowed 21:53 VanessaE Jordach: where did you expect to find it, the vanilla game doesn't have it. 21:53 Octupus :o 21:53 Jordach VanessaE, stone 21:53 Jordach duh! 21:54 Jordach its also glowing in the dark, and looks a fuckton like moreores gold 21:56 Jordach if i ever get a connection reset by peer, i've thrown the tower out of the windpw 21:57 iqualfragile that would result in a ping timeout 21:58 OldCoder Restarting servers to add item_pickup. You will be glitched. zilvarael I will set up an open server for you. 21:59 OldCoder A few more minutes for that 21:59 zilvarael Whoot! :D 22:00 OldCoder Servers restarted. Please try item_pickup. Setting up open server now. 22:00 * Jordach may have found the problem 22:00 zilvarael Alright let me go load this on the behemoth! 22:01 Jordach VanessaE - depends.txt 22:01 VanessaE er, ok 22:03 zilvarael I got it loaded. 22:03 OldCoder About 5 minutes more 22:04 OldCoder Folks, should I make the open world both pvp and creative? 22:04 zilvarael Just say when Im going to experiment with the same. 22:04 OldCoder Very shortly 22:06 * Jordach worldedits huge area 22:06 OldCoder I'm going to grant interact fast fly by default. Anything else? And should this world be creative? 22:08 zilvarael I would say so,,, maybe we can get some community thing going. Do some art work for it in game er something. 22:08 OldCoder zilvarael, :-) 22:08 Jordach THIS. IS. BULLSHIT. 22:09 OldCoder zilvarael, Creative Mode is a special game mode. I may turn it on later. You can log in now. 22:09 OldCoder zilvarael, The server name is develan.com and the port is 30007 22:09 OldCoder You have the ability to fly and be fast; also interact 22:09 OldCoder zilvarael, You must specify a password. Any will do. 22:09 OldCoder Have fun 22:09 OldCoder The world is empty but you can build what you wish 22:10 * Jordach 's rage is at ^ 999% 22:10 OldCoder zilvarael, To toggle fly mode press K. Mouse turns you. Space goes up or jumps. Arrows are normal motion. 22:10 OldCoder zilvarael, To chat in the game press the T key 22:10 OldCoder zilvarael, Indicate if you can't connect 22:11 zilvarael Its just taking a while lol 22:11 * Jordach wishes nekogloop was here 22:11 OldCoder LAD, wb 22:11 LAD thnx glad to be back 22:11 OldCoder LAD, there is a new world completely open. Port 30007 22:12 OldCoder I am now running 8 worlds 22:12 LAD XD 22:12 Jordach inb4 HDD overfillo 22:12 LAD ok ill be on there in a sec 22:12 OldCoder LAD, If zilvarael makes it in show him the ropes 22:12 zilvarael OldCoder: Thanks for upping this :D 22:13 OldCoder Sure 22:13 zilvarael 68% media 22:13 LAD kk blu is on 22:13 OldCoder zilvarael, Are you in Europe? I need to set up Europe servers for speed 22:14 zilvarael USA actually. 22:14 OldCoder Ah 22:14 OldCoder LAD, should the new world be Creative? It is meant to be open. 22:14 LAD uhh idk 22:14 OldCoder k 22:14 LAD its yours 22:14 LAD ok 22:14 OldCoder Nope 22:14 LAD uhh 22:14 OldCoder I am throwing it to the world 22:14 LAD nope ok then suvival 22:14 OldCoder What is Survival Mode? 22:16 LAD XD 22:16 LAD like u need to get all the resosesyour self 22:16 LAD like dig the tree your self and get all the cobble stuff like that 22:16 OldCoder LAD, we'll see. Will you stop by and teach zilvarael a bit? 22:16 LAD kk 22:17 LAD the 30006 1?? 22:17 OldCoder LAD, no. The new one at 30007. It is open. 22:17 OldCoder Training world. Anybody may enter. 22:17 LAD kk 22:19 LAD uhh 22:19 OldCoder LAD, ? 22:19 LAD pass hello... 22:19 OldCoder Any pass 22:19 OldCoder It is open 22:19 LAD oh 22:19 LAD ok 22:20 LAD im going on 22:20 LAD so what do i do?? just teach hom/her some basics?? 22:20 LAD him/her* 22:21 Jordach ya know what. 22:21 OldCoder LAD, yes 22:21 Jordach sod it, ill make a minetest_game myself 22:21 OldCoder No big deal 22:21 OldCoder Jordach, Yes! 22:21 OldCoder Go for it 22:21 OldCoder I will be proud to host it 22:22 Jordach OldCoder - like it or not, glowstone is gunna work 22:22 OldCoder Very well 22:22 OldCoder Give it hell 22:23 * Jordach is on 6th test world 22:23 Jordach fuck sakes 22:24 Jordach GLOWSTONE ORE SPAWNS 22:24 Jordach when i intergrate it into the default ore spawner 22:24 Jordach i'll also make other mods to go 22:24 Jordach improved wool mod + dye crafts 22:25 FreeFull What are you going to do with glowstone? 22:25 Jordach its an ore 22:26 Jordach that is essentially iron, but glows 22:27 OldCoder Sounds nice 22:28 Jordach the glow on the glowblock is 30 blocks radius 22:28 Jordach and the ore has 8 22:30 Jordach xdoors2 no supports any shaped cut out 22:31 Jordach s/no/now 22:35 Jordach thexyz; i've improved xdoors2 to support any texture with alpha; http://imgur.com/QPWG9,ecubG 22:35 Jordach VanessaE - /me has xdoors2 with any texture support (as long as it uses alpha) 22:39 OldCoder http://oldcoder.org/general/minetest/ 22:39 OldCoder Just minor updates to servers page 22:39 OldCoder I g2g but will stop by tonight. Report server issues. 22:39 OldCoder I am running 8 worlds without problems so far. Might try for a dozen. 22:42 Jordach OldCoder - dont put too much pressure on the AWS 22:43 OldCoder None so far 22:43 OldCoder This is not a Micro instance 22:43 OldCoder But I may need to move it. Not sure about the cost yet. 22:43 OldCoder CPU load right now is minor 22:44 zilvarael LAD: I am in here lol 22:44 OldCoder I'll turn on some swap space too 22:44 LAD lol 22:44 LAD XD 22:44 LAD shsh 22:44 LAD i gtg 22:44 Jordach see ya 22:46 * zilvarael is going to go pass out for a while... I'll be back in after that! 22:47 * Jordach has a bottle of Dr Pepper and is ready to code 22:48 Mikeonline whats max x,y,z value? 22:48 Jordach 65535 22:49 Jordach alright, sod being energized 22:49 Jordach i need sleep 22:49 Jordach night all 23:17 Mikeonline hm world ends empty after ~-30.000 and 40.000 is empty space??? 23:18 Mikeonline OldCoder do you know why? 23:18 OldCoder Hi 23:18 OldCoder Reviewing 23:18 Mikeonline hi 23:19 Mikeonline i teleported me to the near end of the world but its empty 23:19 OldCoder Mikeonline, I am just learning the structure now. My guess is that it's 16 bits ending circa 32767. But that is only a guess. 23:19 Mikeonline hm 23:19 OldCoder I have only started to dig into things recently 23:19 OldCoder When time permits I will probably work on the core 23:20 Mikeonline but teleporting elsewhere without dig/placing wont large the sqlite3 db file? 23:22 Mikeonline so the seedworld is 16bit per axis and the world is 32? 23:24 Mikeonline 30927.3 seems to be the end of the world 23:46 OldCoder Hmm 23:46 OldCoder 30927 23:47 OldCoder It seems likely to be a 16 bit issue but again I am new to this