Time Nick Message 00:00 VanessaE lol 00:01 NekoGloop Seriously, the skeleton is a fucking rapist! The player cant draw their bow back that quick! 00:01 VanessaE heh 00:01 VanessaE and this is why I don't like the idea of hostile mobs 00:01 VanessaE if I wanted those I'd play OpenArena. 00:01 NekoGloop Well just dont make them more powerful than the player. 00:02 T_A_N_K i wish minetest had atleast one real mob 00:02 NekoGloop Oerkko 00:02 T_A_N_K like, a sheep would be nice at least 00:02 NekoGloop Wow fail 00:02 NekoGloop Oerkki* 00:02 T_A_N_K no i mean 3d, and usefull, to get wool 00:02 LAD dungen master 00:02 VanessaE T_A_N_K: Slimes, by Jeija. 00:02 NekoGloop And sheep would be nice yeah. 00:02 VanessaE (they make glue) 00:02 T_A_N_K ooo, i'll have to check that out 00:02 NekoGloop Slimes dont spawn for me :s 00:02 VanessaE NekoGloop: they spawn slowly. 00:03 LAD very slow 00:03 LAD tuke it almost 40 mins too 00:03 NekoGloop I was able to remove the mod after two days and no unknown entities 00:03 VanessaE that image I added to Jordach's wool crafts post, one of them showed up while I was busy laying out the wool :-) 00:04 NekoGloop Sand and coal doesnt make sense to me :p 00:04 VanessaE NekoGloop: it's the old recipes from way back when 00:04 NekoGloop Lol 00:04 VanessaE at least it's *something* 00:04 VanessaE even if they're nonsensical :-) 00:05 NekoGloop Hm, maybe just cotton from flowers/farming 00:05 NekoGloop 4 cotton in a square makes 1 wool 00:05 VanessaE no flowers on redcrab's server :-) 00:05 NekoGloop So? 00:06 VanessaE no farming either :-) 00:06 VanessaE = no wool without using the old recipe 00:07 NekoGloop This face does not care 00:07 VanessaE NekoGloop: Ok I re-opened the topic. rage all you want, but I highly advise discretion. 00:07 VanessaE :) 00:07 NekoGloop Lol i was jokin 00:07 NekoGloop I just noticed you locked it 00:08 NekoGloop Well, just as in i just noticed when i said that 00:08 VanessaE as usual, you're out of date :D 00:09 NekoGloop I'm always out of date 00:09 NekoGloop My human body is out of date 00:09 VanessaE heh 00:13 T_A_N_K who would like to try out essentials spawn? 00:15 VanessaE no thanks 00:15 VanessaE :-) 00:16 NekoGloop Ipad 00:17 T_A_N_K oh but it's neato, https://github.com/jordan4ibanez/Minetest-Essentials it's in /essentials_mods/spawn.lua 00:17 T_A_N_K just take a look at the init.lua if anyone who looks does not understand 00:17 VanessaE i don't do much with modpacks, I have my setup *just* the way I want it :-) 00:18 T_A_N_K this isn't a modpack, this is a server protection/addition to add features and protect against griefers (eventually) 00:18 T_A_N_K even a cuss filter will eventually be in 00:18 T_A_N_K anti-pam too 00:18 T_A_N_K s/pam/spam 00:20 Octupus if u want i can check it 00:20 VanessaE a cuss filter? 00:20 VanessaE DO NOT FUCKING WANT. 00:20 VanessaE :) 00:20 Octupus Tank i will be gald to test it out on a server 00:20 NekoGloop xD 00:20 T_A_N_K well then this is not for you, this is for major servers like redcrab 00:20 VanessaE I play on redcrab :-) 00:20 VanessaE (30401) 00:21 Octupus Can i test it anyway? 00:21 T_A_N_K yes go ahead mate https://github.com/jordan4ibanez/Minetest-Essentials 00:21 Octupus il try it on single player 00:22 T_A_N_K okay, & on side note, my habit of getting stuck in potential loop argument/provements has caused me to block vanessa 00:22 VanessaE :( 00:22 Octupus she said :( 00:23 T_A_N_K well, i'm sick of smugness, i had enough of that in minecraft 00:23 Octupus do i download all those files tank 00:23 T_A_N_K just click ZIP 00:24 T_A_N_K then unzip it, rename the file minetest_essentials 00:24 Octupus ok 00:25 T_A_N_K install minetest/games/Your_game_mode/mods/ and it should be good 00:25 Octupus how i unzip? 00:25 Octupus extract? 00:25 LAD yea 00:25 LAD extrct 00:26 T_A_N_K minetest really needs to improve on windows 00:27 T_A_N_K or c55 pull it out of windows and focus on linux 00:27 VanessaE it needs some improvements in linux too 00:27 Octupus im on windoes and it wudnt be fair to window player 00:28 NekoGloop Fuck you *nixfags 00:28 VanessaE now now neko 00:29 VanessaE tank is just being an ass :-) 00:29 Octupus Tank 00:29 Octupus where do i put the file? 00:30 T_A_N_K minetest/games/Your_game_mode/mods/ 00:30 Octupus your game mod? 00:31 NekoGloop minetest/mods/minetest/ 00:31 T_A_N_K yea, whatever game mode you have 00:31 VanessaE minetest or minimal. 00:31 Octupus ok 00:31 Phitherek_ gtg 00:31 Phitherek_ bye 00:31 Octupus i put it on 00:31 T_A_N_K yay 00:31 Octupus how ya use it now 00:31 T_A_N_K try /setspawn 00:32 Octupus setspawn worked 00:32 T_A_N_K ok walk away from spawn and do /spawn 00:32 Octupus brb i need 2 take a dump 00:32 LAD XD TMI 00:32 * Octupus goes to toilet 00:36 T_A_N_K just so you know the rest because i am afk now: /setspawn, /spawn, you can die to respawn at spawn, you can set it so everytime a player logs back on they are at spawn, and i wouldn't recommend that unless you do something like skyblock 00:36 T_A_N_K and newplayers go directly to spawn when it is set 00:36 * VanessaE considers kicking tank just because. 00:37 T_A_N_K and in fact i will include sometime like that in my new release of skyblock, which will come eventually 00:37 T_A_N_K now brb 01:10 cornernote hi 01:10 LAD hi 01:10 VanessaE hi 01:10 LAD hi 01:11 LAD hmmmmmm 01:12 LAD LM is the bigest loser 01:12 VanessaE I think that's been generally established :-) 01:12 LAD no but even biger between a few of us now 01:13 LAD can i talk to u in PM 01:13 VanessaE no, I'd prefer not 01:13 LAD k fine 01:13 VanessaE talk here 01:13 LAD no cant 01:13 VanessaE (why? 01:14 LAD it something that not just any 1 can here 01:14 Neirdan KGB spies, that's why. 01:14 LAD lol 01:14 VanessaE hah 01:14 LAD its quit disberbing and sad 01:15 Neirdan Yeah, especially since USSR is over. 01:21 T_A_N_K re 01:22 VanessaE wb. 01:27 LAD hmm 01:28 T_A_N_K vannessa having standerdized russian racism? 01:28 VanessaE eh? 01:28 LAD lol 01:30 LAD LM got his onw server taken today 01:30 VanessaE he did? 01:30 LAD yea XD 01:30 LAD m13 shutit down 01:30 VanessaE wasn't aware of that 01:31 LAD yea m13 got prty mad at him 01:31 VanessaE would you ask tank wtf he meant by russian racism? 01:31 LAD lol 01:31 VanessaE since he's ignoring me for some obscure reason 01:31 T_A_N_K wait what happened? 01:31 LAD lol 01:31 LAD uhhh i realy dont know 01:32 LAD oh now i remeber 01:35 LAD LM got his server taken away couse... 01:35 VanessaE because he's an asshole 01:36 LAD he used teamveiwer to go on m13 computer and play minetest couse he was at his aunts house 01:36 LAD and m13 got realy mad 01:36 LAD couse he came back with him on his computer 01:37 LAD so he kicked him off then shutdown his server 01:37 LAD for ever 01:37 VanessaE good 01:37 VanessaE serves him right. 01:37 LAD i know 01:40 LAD any 1 know any good servers 01:40 LAD ive bin looking for 1 01:45 LAD aquwerd silence 01:48 T_A_N_K eventually, mine will be up 01:48 T_A_N_K "eventually" 01:48 T_A_N_K hey redcrab 01:48 T_A_N_K do you have a 0.4.3 server? 01:48 T_A_N_K "latest github" 01:48 T_A_N_K redcrab runs the best servers 01:48 LAD hmmm 01:48 LAD i know 01:48 LAD i have a acc on his 01:49 LAD dous he have 0.4.3 01:49 T_A_N_K he did 6 months ago, i'm going to say it's the same now 01:53 LAD woa weird redcrabs server is quit 01:56 VanessaE not anymore :-) 02:02 * VanessaE randomly highlights NekoGloop just because :-) 02:02 * NekoGloop dies 02:02 LAD cya guys 02:02 VanessaE bye 02:05 * NekoGloop dead still 02:07 T_A_N_K celeron55: when you see this, may i pm you about some things you can add into the game to make the game play smoother? 02:10 T_A_N_K like: inertia, and that liquids don't slow you down instantly but gradually, as there is actual code to show you 02:10 T_A_N_K and: when you fly, you don't go through blocks 02:11 NekoGloop That's the point of flying 02:11 T_A_N_K well it's quite strange being able to go through blocks 02:11 NekoGloop Well maybe a fly-noclip mode 02:12 T_A_N_K yea, but there's already code to actually show 02:13 T_A_N_K does this: http://www.freeimagehosting.net/1wzuk, look like a goshdarn cow to anyone? it looks physically handicapped 02:13 T_A_N_K that poor cow 02:16 Octupus TANK IM SO SORRY 02:16 T_A_N_K no offense to you sapier of course 02:16 Octupus my internet cut off 02:16 Octupus and it didnt come back til just now im so very srry 02:17 Octupus /setspawm works 02:17 T_A_N_K no reason to be sorry 02:17 T_A_N_K yay 02:18 Octupus and /spawn and respawning back there when u die works 02:18 Octupus anything else u waant me to test 02:18 T_A_N_K kill yourself in the game in lava 02:18 Octupus ok 02:19 Octupus its says something about come on (whoever) when u die 02:20 T_A_N_K yay! 02:20 T_A_N_K okay it all works 02:20 Octupus ok 02:20 Octupus is that all? 02:20 T_A_N_K for now 02:20 T_A_N_K time for sethome 02:20 Octupus its very awesome 02:20 Octupus cant wait to see it when its finished 02:21 NekoGloop Look at whoever already has a sethome 02:21 T_A_N_K no, because my sethome is going to be for the worlds, and going to work with essentials lol 02:21 * T_A_N_K bangs fists on the table 02:21 T_A_N_K time for work 02:21 NekoGloop ? 02:22 NekoGloop Sethome works perfect for me 02:22 NekoGloop Also stores in player files lolz 02:22 T_A_N_K no, i mean it's going to be incorperated with essentials spawn 02:22 T_A_N_K no time to explain brb\ 02:31 M13 Vanessa 02:31 M13 you here? 02:31 VanessaE yeah 02:32 M13 hey 02:32 M13 i made a Server site for my servers 02:32 M13 can you delete my other posts 02:32 Octupus hi m13 02:32 M13 or close them 02:32 VanessaE I know, weebly.something-or-other 02:32 VanessaE no need to delete them, just don't create any more :-) 02:33 M13 its http://minetestservers.weebly.com 02:33 Octupus m13 i tested out tanks protection thing 02:33 Octupus it was awesome 02:34 M13 tanks protection thing? 02:34 Octupus yes 02:35 Octupus like a easier way to set spawn 02:35 Octupus its gonn ahve more stuff later 02:37 Octupus m13 some1 in on the server 02:37 T_A_N_K welp sethome is done..lol.. 02:37 M13 Octupus 02:37 M13 Tank 02:37 T_A_N_K me! 02:37 M13 what is it under 02:37 M13 ur mod 02:37 T_A_N_K my hard drive? 02:37 T_A_N_K oh, it's not done 02:37 T_A_N_K but it's githubby 02:39 M13 what is the link 02:39 Octupus yes m13 02:39 Octupus its very nice 02:40 T_A_N_K but it's not even close to it 02:40 T_A_N_K ljkgadljkasdg;jkl you guys like don't even understand what it's going to be "hopefully" soon 02:40 Octupus m13 did u get node_protection 02:41 M13 no 02:41 M13 one 02:41 M13 sec 02:42 Octupus because skully is protecting the road with the blocks 02:43 M13 im installing node protection and server essentails 02:43 Octupus ok 02:44 M13 Octupus stop the server 02:44 Octupus how? 02:44 M13 /shutdown 02:45 Octupus what shud happen when i do that 02:45 Octupus ok its down 02:47 Octupus anything magical suppose to happen 02:49 NekoGloop Nope, 02:49 Octupus :( 02:49 Octupus guess i have to wait 02:50 Octupus M13,You there 02:53 M13 Its installed 02:53 M13 tank 02:53 Octupus ok good 02:53 M13 hey tank 02:53 M13 Octupus 02:53 M13 how do you set the spawn 02:53 Octupus ok 02:53 M13 with that mod 02:54 Octupus /setspawn 02:54 Octupus easiest thing to rememeber 02:59 M13 done 03:00 M13 Servers have the mods? 03:00 M13 ! i mean 03:00 Octupus he gone so fast 03:01 Octupus who wants to know my password 03:01 khonkhortisan server password or irc password? 03:02 Octupus server and irc 03:02 khonkhortisan I like my username 03:02 Octupus no 03:03 khonkhortisan that reminds me, I use the same password too many places 03:03 Octupus me 2 03:03 NekoGloop I literally have jibberish as my password (except on irc, nick is unregistered) 03:04 NekoGloop I have a sheet with all the jibberish passwords 03:04 khonkhortisan there's a firefox addon that shows graphically with connected dots how many places you use the same or similar passwords, but unfortunately it doesn't require the master password to view them. 03:04 Octupus i use the same password that redcrab gave me 03:06 Octupus any1 doing anything creative 03:10 khonkhortisan improving the chess mod, trying to make a mesecon track-changing music player, but worldedit caused everything to go dark and I don't know how to recalculate the lighting. 03:10 T_A_N_K hey khon! 03:11 T_A_N_K just the person i wanted to ask! 03:11 Octupus what do u mean by worldedit going dark 03:11 T_A_N_K if i do this: 03:11 T_A_N_K local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_home", "r") 03:11 T_A_N_K if not file then 03:11 T_A_N_K print("WOOT!") 03:11 T_A_N_K return 03:11 T_A_N_K end 03:11 T_A_N_K how the heck do i close file? 03:12 T_A_N_K as "file" being a local variable 03:12 khonkhortisan worldedit //set air doesn't change lighting, while //dig does. If you //set air the lighting still acts like the node is there 03:12 Octupus ohh 03:15 cornernote with setyaw(radians) .. is radians 0-360 ? 03:15 khonkhortisan maybe file:close() 03:16 khonkhortisan try printing yaw to console while you turn around, it goes from -4 to 1 to 7 I wouldn't trust it. Lua yaw isn't the same thing as F5 yaw. 03:16 Bad_Command cornernote: radians are in pi-units 03:18 Bad_Command 2*pi radians in a circle 03:18 T_A_N_K i did that a minute ago and it didn't work, now it worked lol 03:18 Octupus can some1 give me a short code 03:18 Neirdan You forgot /180 03:18 Octupus in LUA 03:19 T_A_N_K oh no wait it doesn't i get: attempt to index local 'file' (a nil value) 03:19 Octupus any1 got a short code in lua 03:20 khonkhortisan setyaw(math.deg(90)) 03:20 Neirdan http://99-bottles-of-beer.net/search.html > search for LUA 03:20 cornernote basically i want to generate an object, and i want to turn it to a random angle 03:20 khonkhortisan I mean setyaw(math.rad(90)) 03:20 cornernote e:setyaw(math.random(0,360)) <-- didnt work 03:21 Octupus 99 bottels of beer 03:21 khonkhortisan setyaw(math.rad(math.random(0,360))) 03:21 cornernote thanks 03:21 Neirdan Yeah, you wanted some short code in LUA, there you go. 03:21 khonkhortisan 99 bottles of beer! 03:21 cornernote but its 1-360 right ? 03:21 cornernote 360 = 0 03:22 Octupus an example neirdan 03:22 khonkhortisan >0 to 360 or 0 to <360, either way. 03:22 Octupus but thank you 03:22 cornernote ok, awesome, it works. thanks! 03:22 Neirdan http://99-bottles-of-beer.net/language-lua-365.html < this is an example of LUA code. 03:23 khonkhortisan I don't put spaces around my ..s 03:23 khonkhortisan a.b..c.d 03:23 Octupus gracias Neirdan 03:23 Octupus i ran it 03:25 cornernote setyaw - it works with a cube, but not with a sprite 03:26 cornernote i revamped the particles mod 03:26 * VanessaE 's ears perk up 03:26 * khonkhortisan is interested 03:26 cornernote when you smash a block, 3d textured cubes scatter in random directions 03:27 cornernote also, other mods can more easily hook into it 03:27 VanessaE do they use the old textures? 03:27 cornernote they use whatever texture is in your game 03:27 VanessaE oh ok 03:27 cornernote eg, dirt uses the dirt texture 03:27 cornernote at the moment im doing bookshelves 03:27 VanessaE I hope it's dozens of little bitty cubes 03:27 VanessaE I mean shitloads of. 03:27 cornernote when you smash them, you guessed it, books fly everywhere 03:27 cornernote how many ? 03:28 VanessaE bookshelves? use wood *and* books. 03:28 VanessaE Oh I dunno, maybe 50 or so really tiny ones 03:28 cornernote i havent got support for multiple yet, but thats a good idea 03:28 cornernote tiny ones dont look good 03:28 cornernote cos they are 3d cubes 03:28 cornernote have a play 03:28 cornernote https://github.com/cornernote/minetest-particles 03:29 VanessaE well tiny as in say 1/64 03:29 cornernote they are 11-17% of the normal size 03:29 cornernote smaller looked crappy 03:29 VanessaE if you cut a cube into 4x4x4, the size of one of those mini-cubes 03:29 cornernote to get more particles, change particles.dig_particles=8 03:30 VanessaE I'll play with it later, busy building on redcrab:30401 03:30 cornernote to change the size... line 35 - local size = math.random(11,17)/100 03:30 cornernote if you get a nicer look, do a pull request 03:31 khonkhortisan couldn't resolve redcrab address 03:31 VanessaE redcrab.suret.net port 30401 03:31 VanessaE (uses 0.4.3 and up) 03:31 khonkhortisan modname is wrong 03:32 cornernote im not posting particles on the forums until i hear back from sfan5 03:32 cornernote i'll see if he wants to merge my changes 03:32 cornernote cos its basically a re-write of his mod 03:33 khonkhortisan chat history segfault 03:33 VanessaE F10 bug eh .. 03:34 khonkhortisan "n" bug for me 03:34 Octupus segfault is becoming horrible 03:34 NekoGloop Unless you mean the user ;) 03:34 khonkhortisan "L" to you 03:35 khonkhortisan the dirt particles don't start as a complete cube 03:35 cornernote i see, you cant set the yaw of a sprite, cos it always points at you 03:35 VanessaE render it as a really *really* thin cube 03:35 NekoGloop Yes and that is annoying as fawk. 03:36 VanessaE agreed with neko 03:36 NekoGloop But still, 49 object limit. 03:36 cornernote VanessaE, how do i do that ? 03:36 VanessaE celeron55: you seeing this? :-) 03:36 VanessaE cornernote: I'm not sure off the top of my head. Sapier could tell you though 03:37 NekoGloop Wield image 03:38 VanessaE I'm checking out the current git of particles now. 03:39 VanessaE cornernote: not bad. 03:39 VanessaE they need a little more vertical arc 03:41 Octupus $name="Octupuslegs"; print "$name says Hi To Vanessa\n"; 03:41 khonkhortisan I can't use the public toilet without build privs? 03:41 khonkhortisan there. Have to dig both parts of the door. 03:42 VanessaE cornernote: oooo 03:42 VanessaE local size = math.random(5,6)/100 and particles.dig_particles=64 03:43 VanessaE = nice 03:43 * khonkhortisan did the noob move and dug the glass at the spawn and landed on light blue wool 03:43 VanessaE oops! 03:44 VanessaE need help getting out? 03:44 khonkhortisan nah, not 'till I get privs 03:44 khonkhortisan under the wool, there's water! 03:44 VanessaE go over to http://minetest.net/forum/viewtopic.php?id=1705 and request it :-) 03:45 VanessaE khonkhortisan: this server runs node_ownership, so most of the spawn is owned by redcrab; you'll need someone to dig you out 03:46 khonkhortisan my compositing was going crazy 03:48 VanessaE khonkhortisan: *poke* 03:51 khonkhortisan Apparently the current version of minetest isn't 0.4.3 03:52 khonkhortisan I don't know this answer! (N.N) 03:52 T_A_N_K essentials home now works with essentials spawn https://github.com/jordan4ibanez/Minetest-Essentials 03:53 khonkhortisan "What is the current stable version of Minetest? (N.N)" <-- Does anyone know this? 03:53 T_A_N_K 0.4 03:54 NekoGloop It's 9.9 03:54 khonkhortisan oh. I tried 0.4.3, 4.3, 4.2, 3.1, 4.0, 4.1, but you're right it's 0.4 03:57 khonkhortisan Will I be able to tell whether people are looking up or down any time soon? 03:58 NekoGloop No 03:59 T_A_N_K maybe 03:59 T_A_N_K if someone can create a mod which plasters a node box to the players 2d body 03:59 T_A_N_K then just make the 2d body texture opaqiue 03:59 T_A_N_K and bam you have a 3d body 04:00 T_A_N_K you could make custom skins that way 04:00 T_A_N_K it would be awesome actually, maybe the nodebox would lag a little, but you could still see where the player looks 04:01 T_A_N_K it would take quite a bit of code though 04:01 khonkhortisan or the 2D texture could bend at the neck 04:01 T_A_N_K but really, if you wanted a custom skin, just imgur it, and the server admin, and he could install it in, then set your player to use that skin 04:01 T_A_N_K i think i'm thinking too far ahead 04:02 khonkhortisan why when you could have a /skin mod? 04:02 T_A_N_K because a skin mod would require what i just said, only slightly thicker than the 2d sprite, that'd be kind of easy 04:02 T_A_N_K but i'm not doing it, i don't know how to get players position 04:03 khonkhortisan player's position is easy, the hard part is rotating a nodebox 04:03 khonkhortisan only raillike/plantlike/torchlike is allowed to have diagonal faces 04:04 T_A_N_K get_look_pitch(): and get_look_dir(): 04:04 T_A_N_K umm if you want to know how to rotate boxes look at this, http://minetest.net/forum/viewtopic.php?id=629 04:05 T_A_N_K the only mob that made the game slightly challenging was the wolf, but they have no animation 04:05 T_A_N_K it's kind of creepy 04:05 NekoGloop Vombies just kind of randomly stop in the middle of nowhere 04:06 T_A_N_K yea, the ai for that is too overcomplicated, i think sapier should just focus on 1 mob, and then really SUPE up the ai 04:06 khonkhortisan those are luaentities, and can't collide with the player yet. 04:06 T_A_N_K that's the point 04:06 T_A_N_K they'll just "skin" the player 04:06 khonkhortisan Yeah that would work for the player, just put it over, like clothes. 04:06 T_A_N_K exactly, every 1 dtime or something 04:07 T_A_N_K 1 "tick" 04:08 T_A_N_K shouldn't cause any server lag, the only thing i can see making the server a little laggy is if you pin a 3d model to the player 04:08 T_A_N_K it's quite possible through lua, but very difficult 04:19 cornernote is there a way to set on_receive_fields() for the player object ? 04:19 NekoGloop Probably not? 04:21 cornernote got it - minetest.register_on_player_receive_fields(function(player, formname, fields) 04:22 VanessaE cornernote: did you see my comment earlier re "ooooo"? 04:22 cornernote no 04:23 * cornernote scrolls 04:23 VanessaE [09-15 23:42] local size = math.random(5,6)/100 and particles.dig_particles=64 04:23 VanessaE [09-15 23:43] = nice 04:23 VanessaE I'm too lazy to fork+PR :-) 04:23 cornernote lemme try that now 04:23 VanessaE and, 04:23 VanessaE give them a much higher arc 04:23 VanessaE at least twice as high 04:23 cornernote ok, more y+ 04:23 cornernote 64 .. isnt that too many ? 04:24 VanessaE seems fine on my box 04:24 cornernote ok, testing now 04:24 VanessaE when you're displaying thousands of nodes, I think a few dozen more won't have much effect :-)\ 04:24 cornernote LOL 04:25 cornernote that looks cool 04:25 cornernote i'll add the y+ 04:25 VanessaE of course, that's because *I* thought of it :D 04:25 cornernote honestly, i didnt even try before, i thought it would look crap 04:27 cornernote ok, with y++ the bounce looks funny 04:27 cornernote the particles need to live longer 04:27 VanessaE brb 04:28 T_A_N_K what ae you guys trying to do/ 04:28 khonkhortisan particles having textures instead of just colors 04:29 NekoGloop And 3d 04:29 T_A_N_K oh ok 04:29 T_A_N_K bb 04:31 khonkhortisan Is there a way to cleanly reopen a github issue? 04:31 M13_ Hello 04:33 VanessaE back 04:33 M13 hey Vanessa 04:34 M13 do you know what OS is better than Ubuntu 04:34 NekoGloop Windows 04:34 VanessaE Ubuntu is not an OS, it is a distribution 04:34 VanessaE but for most users it's about the best Linux distribution right now 04:35 M13 its a Operating System 04:35 VanessaE no. 04:35 M13 ?? 04:35 VanessaE Linux is the operating system. 04:35 M13 so ur saying Linux is a OS 04:35 VanessaE (or GNU/Linux if you want to be pedantic about it) 04:35 VanessaE yes, that is correct for all intents and purposes. 04:35 M13 ok 04:36 M13 Do you know what Distro is better than Ubuntu 04:36 VanessaE depends on how you define "better: 04:36 M13 Faster, smaller, More stable 04:36 VanessaE if you mean easier to use, it's a toss-up between Ubuntu and Mint. If you mean for getting down and dirty with the OS, Gentoo. If you wanted to just run a good server, Debian maybe 04:37 M13 nope 04:37 M13 SliTaz 04:37 M13 :-) 04:37 M13 its iso is 15 MB 04:37 VanessaE I've never heard of any stability issues with Ubuntu that didn't eventually affect everyone else 04:37 VanessaE that's just the installer. 04:37 VanessaE it'll still take 5-10 GB of disk space once it's fully loaded. 04:37 M13 takes 20 Seconds to install 04:37 M13 No its not 04:38 VanessaE most linux distributions download what they need from the net. 04:38 M13 The iso is the live cd 04:38 VanessaE a live CD is not an installer, but it may come with one. 04:38 M13 yea 04:38 M13 that is what i mean 04:38 VanessaE a fully-installed system with everything the average person is likely to want takes around 5GB at the least. 04:39 M13 The Live CD / Installer iso is 15 MB 04:39 VanessaE and that includes all the stuff you'll eventually apt-get 04:39 khonkhortisan found the compass 04:39 VanessaE the ISO is not the same thing as the installed size. 04:39 VanessaE khonkhortisan: yeah, what's left of it :-/ 04:39 M13 and SliTaz installed is 552 MB installed 04:39 M13 on the drive 04:39 VanessaE did you compare it with *everything* installed? 04:40 M13 yes 04:40 VanessaE I mean open office, firefox, build-essential, the whole smash? 04:40 M13 With XChat and all its 1 BG 04:40 M13 GB* 04:40 VanessaE just wait. you'll soon see it taking 5+ GB :-) 04:40 VanessaE mark my words 04:40 M13 ok 04:40 * VanessaE hands you a red pen for the purpose 04:41 M13 lolz 04:41 * M13 doesnt take it 04:41 M13 and Vanessa 04:41 VanessaE hm? 04:41 M13 The Live CD iso comes with a gui 04:42 M13 its Graphical 04:42 VanessaE most do :-) 04:42 M13 yea 04:42 M13 but 15MB 04:42 M13 0>0 04:42 Neirdan 0=0 04:42 M13 SMALL 04:42 VanessaE ISO size != installed size. :-) 04:42 M13 ik 04:43 M13 its like puppy 04:43 M13 puppy linux 04:43 VanessaE Ubuntu ISOs come with a ton of shit on them, 650 or so MB, but takes lesse.. 8.1GB on my system, with everything under the sun installed 04:45 M13 i see 04:45 M13 but Packages for SliTaz is like small to 04:46 M13 600 KB 04:46 M13 for XChat 04:46 VanessaE vanessa@rainbird:~$ apt-cache show xchat 04:46 VanessaE [...] 04:46 VanessaE Size: 360636 04:46 VanessaE :P 04:47 M13 Vanessa 04:47 M13 ok 04:47 M13 Ubuntu is Better 04:47 NekoGloop Every other number is a 6 04:47 NekoGloop There are 6 numbers 04:47 M13 but SliTaz is the Best small lightwieght distro 04:48 VanessaE name another package :-) 04:48 M13 for SliTaz 04:48 VanessaE remember, "lightweight" also means "devoid of features". 04:48 VanessaE sure 04:48 M13 :-( 04:49 M13 im devoided of features 04:49 M13 loz 04:49 M13 lolz 04:49 VanessaE haha, well in software anyway :-) 04:49 M13 Audacious 2 04:49 M13 cache? 04:50 VanessaE Size: 397728 04:50 NekoGloop I liked the other one better 04:50 NekoGloop I could make a creepypasta reference off the other one. 04:51 M13 Size: 397728 : Is this bytes 04:52 NekoGloop Also the song death waltz starts with the sixth key from the left three times. 04:52 VanessaE bytes, yes. 04:52 VanessaE so about 396k 04:52 M13 Vanessa try FireFox 04:52 M13 3.0 04:52 M13 Firefox 3.0 04:52 OldCoder 3.6 might work 04:52 VanessaE Size: 18150878 for firefox 4.x/15 04:53 M13 ok close enuf 04:53 VanessaE no one uses firefox 3.0 anymore, it's way outdated. 04:55 M13 its Small 04:55 VanessaE it's obsolete :-) 04:55 M13 and it Comes with all the plugins (e.g. Adobe & Java) 04:55 VanessaE you mean it comes with gnash and icedtea :-) 04:58 M13 yes 04:58 M13 lolz 04:58 M13 thanks what i ment 04:58 VanessaE gnash is shit, and the regular iced tea doesn' 04:58 VanessaE 't work with hardly anything 04:58 VanessaE :-) 04:59 VanessaE don't be fooled by "lightweight" claims, you have to look at each package and see what's being left out 04:59 M13 Please 04:59 M13 I Like SliTaz 04:59 M13 please dont dis it 05:00 VanessaE I'm not dissing it at all 05:00 VanessaE I'm just making sure you understand that you'll be losing something if you go with "lightweight" over "works well" :-) 05:00 NekoGloop On another network, someone said theyd change their name to "ExplodingPenguins". 05:00 M13 Vanessa 05:01 M13 Im using 15 Year old Hardware lolz 05:01 NekoGloop I said: "we blowing up linux?" 05:01 M13 NO Neko 05:01 VanessaE 15 years old? you still running a 486? :-) 05:01 M13 ok 2002 05:01 M13 10 05:01 NekoGloop Lolz 05:02 OldCoder What? 05:02 OldCoder 2002 isn't 15 years old 05:02 OldCoder I hope 05:02 M13 lolz 05:02 M13 its not 05:02 M13 only 10 05:02 OldCoder Did I lose another 5 years? 05:02 VanessaE he said "10" after that. 2002 ok so pentium 3 era :-) 05:02 OldCoder *blink* 05:02 OldCoder All right 05:02 M13 Pentium 4 05:02 NekoGloop No it's 2017 and you slept too long. 05:02 OldCoder All right 05:02 VanessaE ok, P4 ain't too bad 05:02 M13 ik 05:02 M13 it runs Ubuntu 12.04 05:03 M13 And it Runs Ok 05:03 M13 is a 128 MB Graphics Card good for a computer like this 05:04 VanessaE no :-) 05:04 M13 no 05:04 VanessaE need MOAR FPS 05:04 M13 :-( 05:05 VanessaE MOAR RAM 05:05 VanessaE MOAR shaderz 05:05 VanessaE etc ;) 05:05 M13 i got 512 MB of RAM 05:05 VanessaE simply put, cram as much gfx power as you can into the machine 05:05 M13 no 05:05 VanessaE a good GPU can make up for a low-speed CPU depending on the application. 05:06 M13 what does GPU mean 05:06 VanessaE (especially if you use anything that goes GPGPU computing) 05:06 VanessaE GPu = Graphics Processing Unit 05:06 VanessaE e.g. your video card. 05:06 M13 ok 05:06 VanessaE (or more specifically, the main chip on it that does all the hard work) 05:06 M13 i got a ok graphics card and Processor 05:07 VanessaE what do you have? 05:08 M13 nvidia 05:08 VanessaE what model? 05:08 M13 4200 or something 05:08 M13 i dont remember 05:08 M13 ill check 05:08 VanessaE 4200M? 05:08 M13 yes 05:08 M13 Fir GateWay 05:08 M13 But 05:08 VanessaE looks it up 05:09 VanessaE mm, low-end but not terrible. 05:09 M13 I got a High end Computer for its Age so.. yea 05:09 VanessaE should be able to handle minetest playably. 05:09 M13 it does 05:09 VanessaE (don't expect to run HDX on it though ;) ) 05:09 M13 30 FPS 05:09 M13 HDX? 05:09 M13 whats that 05:09 VanessaE HDX = my GPU-raping photorealistic texture pack :-) 05:10 M13 yea 05:10 M13 lolz 05:10 M13 i can run Photorealistic Textures 05:10 M13 10 FPS 05:10 VanessaE try a smaller size 05:10 VanessaE if you can pull off 10FPD with the 512px size, the 64px size might give you 30+ 05:11 VanessaE s/FPD/FPS/ 05:11 NekoGloop Try 1x1 05:11 M13 did 05:11 M13 70 FPS 05:11 NekoGloop xD 05:11 M13 but looks crappy 05:11 VanessaE heh 05:12 M13 1x1 Textures Suck 05:12 VanessaE I should make a 1x1 version just for shits and grins :-) 05:12 NekoGloop That's my line, vanessae 05:12 NekoGloop Heh(c)NekoGloop 05:12 M13 is simpleCraft a good Texture pack 05:12 VanessaE never used it 05:13 NekoGloop Just use default 05:13 M13 What is a good looking 8 - 16 pix texture pack? 05:13 NekoGloop It's called default 05:13 M13 Default is ugly 05:13 NekoGloop Default is what mods build off of 05:13 M13 ill stick with Minecraft from Jordach 05:14 M13 it Supports most mods 05:16 VanessaE different subject - on redcrab:30401, what mod supplies the mese axe that's used with the timber mod? 05:17 NekoGloop Mese builder's start kit 05:17 NekoGloop I think 05:17 VanessaE http://minetest.net/forum/viewtopic.php?id=1179 05:17 VanessaE this one? 05:17 NekoGloop Maybe? 05:19 M13 it Supports most mods 05:19 M13 srry 05:19 * M13 is AFK 05:19 MachinaeWolf Oh yay there's a channel 05:19 hmmmm hrmm 05:19 VanessaE oh yes 05:19 VanessaE hi 05:20 MachinaeWolf lol hi 05:20 MachinaeWolf I'm having these issues: http://pastebin.com/RHBtRk7z 05:21 MachinaeWolf I have all dependencies and it built but keeps telling me that stuff 05:21 hmmmm MachinaeWolf: Perhaps it cannot load crack_anylength.png. 05:21 hmmmm Did you actually check the directory for that image...? 05:21 MachinaeWolf well I'm assuming that's a default thing as it loads that on normal world... 05:21 MachinaeWolf nope 05:21 MachinaeWolf shouldn't it just be there...? 05:22 VanessaE MachinaeWolf: that's not a fatal error, it means you're just missing a couple of images - maybe your install is damaged? 05:22 hmmmm Wait, so you just downloaded it and as it gives you that error as is? 05:22 hmmmm You haven't changed anything? 05:22 MachinaeWolf nope all I did was add a mod folder in mods that's it 05:22 MachinaeWolf but it gives those errors on default no mod world >_< 05:22 MachinaeWolf so it ain't the mod's fault 05:23 hmmmm You may have inadvertantly removed those images or replaced them. 05:23 MachinaeWolf ...how? 05:23 hmmmm Try downloading a new copy of minetest, and replacing the images with those 05:23 MachinaeWolf k 05:23 MachinaeWolf goes it textures folder? 05:24 hmmmm Should go in games/minetest_game/mods/default/textures 05:24 MachinaeWolf yeah there was no default there 05:25 hmmmm You totally nuked your default game directory somehow. I'd just redownload at this point and transfer over your worlds. 05:26 MachinaeWolf but all I did was follow build directions... 05:26 MachinaeWolf the hell? 05:26 hmmmm Beats me. 05:27 NekoGloop Maybe because you're using linux 05:27 MachinaeWolf I am 05:27 NekoGloop Use windows 05:27 MachinaeWolf grr 05:27 hmmmm That's not a solution at all. 05:27 MachinaeWolf nope 05:27 NekoGloop It's completely a solution 05:27 hmmmm No. It's not. 05:27 NekoGloop Just not the one you like. 05:27 MachinaeWolf Um I picked the latest stable source 05:28 MachinaeWolf so how would re-grabbing it help? 05:28 MachinaeWolf When I was going to do the same instructions again... 05:28 NekoGloop And windows gets prebuilt versions 05:28 MachinaeWolf well this one has an old version but that doesn't have the mod support 05:28 MachinaeWolf so that's why I'm building it 05:28 hmmmm Oh, are you completely missing minetest_game? 05:29 MachinaeWolf nah I have that 05:29 hmmmm But it's obviously not complete because you're missing those images 05:29 MachinaeWolf I placed it in extracted minetest then games 05:29 hmmmm Where did you download minetest_game from? 05:29 MachinaeWolf http://minetest.net/download.php#source 05:29 hmmmm You did a checkout? 05:29 NekoGloop There's a repo 05:30 NekoGloop For minetest_game 05:30 MachinaeWolf well 'buntu repos aren't good for debian 05:30 hmmmm Yes... tar.gz, zip, or github? 05:30 MachinaeWolf I used the tar 05:31 MachinaeWolf or was I supposed to empty all contents of minetest_game into minetest\games ? 05:31 hmmmm crack_anylength.png and what not are there 05:31 MachinaeWolf Cause I just cut and pasted what was in minetest_game but didn't plop it outside every individual folder 05:31 khonkhortisan VanessaE, you'll have to improve the city jail, those doors wouldn't keep a non-privved criminal in 05:31 VanessaE can't do anything about it, there isn't any kind of steel door or anything 05:32 khonkhortisan is that steel cobble? 05:32 VanessaE besides, it's more decorative than functional 05:32 VanessaE it's ironstone brick (from moreblocks) 05:32 MachinaeWolf hmmmm, I see the images in there 05:32 MachinaeWolf game doesn't though... 05:32 hmmmm Oh... 05:32 hmmmm Just curious 05:32 MachinaeWolf did I miss something? 05:33 hmmmm You see grass and everything, right? 05:33 khonkhortisan I have to go read up on wool 05:33 MachinaeWolf yep 05:33 hmmmm Okay, this is a bug. 05:33 hmmmm Unless those specific images got corrupted somehow 05:33 MachinaeWolf hmm let me see 05:33 hmmmm Try viewing them in an external image viewer... 05:34 MachinaeWolf works 05:34 hmmmm No idea.. 05:34 hmmmm both crack_anylength.png and heart.png are there? 05:34 hmmmm in the same directory as all the other textures? 05:34 MachinaeWolf yep and both load and yes 05:36 MachinaeWolf Now what? 05:37 hmmmm Hrm 05:37 hmmmm If it were a file not found type of error, you should've seen "SourceImageCache::getOrLoad(): No path found for heart.png" 05:38 hmmmm createImageFromFile is failing, apparently.. 05:38 hmmmm I'm out of ideas =/ 05:41 MachinaeWolf :/ 05:41 hmmmm Wait 05:41 hmmmm Look in debug.txt 05:41 hmmmm Try to find the text 'getOrLoad' 05:42 MachinaeWolf k 05:43 MachinaeWolf This one? 05:43 MachinaeWolf 00:05:43: INFO[main]: SourceImageCache::getOrLoad(): No path found for "" 05:43 hmmmm Okay that was the problem then 05:43 hmmmm Things make more sense I guess 05:43 hmmmm Can you show me the lines surrounding that? 05:44 MachinaeWolf hang on 05:46 MachinaeWolf http://pastebin.com/67A3Xven 05:57 MachinaeWolf Is it looking in the wrong directory? 05:57 hmmmm I really would like to get to the bottom of this but in the meantime, to patch it over, I guess you could put it in texture_path 05:58 hmmmm in minetest.conf add a line 05:58 hmmmm texture_path = /home/todd/mt_textures 05:58 hmmmm and then make a directory called mt_textures in your home directory 05:58 hmmmm and put heart.png and crack_anylength.png in there 05:58 hmmmm copy them there 05:58 hmmmm and see if that'll work 05:59 hmmmm If after this it still doesn't work, then something is busted with the cache 06:04 MachinaeWolf yeah that worked hmmmm 06:04 MachinaeWolf thanks :) 06:05 hmmmm Something's still broken. 06:05 hmmmm That's just a bandage. 06:05 MachinaeWolf right but I'm grateful for the tip :) 06:06 MachinaeWolf hmm well not working on the mod one... 06:06 MachinaeWolf weird 06:11 MachinaeWolf unless it just takes longer to build the world...? 06:12 MachinaeWolf Is it supposed to do this on mods ERROR[ServerThread]: Server: peer_id=2: failed to emerge player ? 06:14 hmmmm I really have no idea =/ 06:14 hmmmm Sorry 06:15 MachinaeWolf kinda why I wanted the newest stable :/ 06:31 cy1 https://gitorious.org/minetest-cy/minetest-giftchest - gift chests 06:35 VanessaE new texture pack updates today - added support for xpanes, mese starter kit, and mese axe from timber mod 06:36 hmmmm Holy shit 06:36 hmmmm I just got map generation twice as fast 06:36 hmmmm and it's the most inconspicuous thing too 06:37 VanessaE how? 06:37 hmmmm I optimized easeCurve 06:37 hmmmm I removed all calls to the slow CRT pow() 06:37 VanessaE now to get c55 to accept it 06:37 hmmmm On its own it's 8 times as fast, but I figured that the amount of time reduced would be insigifnicant to the rest of it 06:37 hmmmm Baha 06:37 NakedFury woah thats cool 06:38 NakedFury is it final or just you still tweaking it? 06:38 hmmmm I don't give a flying fuck about if he accepts it or not... it's for me, and I'll share it, but if he wants to be a dick about it, that's fine too. 06:38 hmmmm This is just a tweak. I'm doing a whole lot more. 06:38 NakedFury awesome. thats the word 06:44 hmmmm with optimization: 451581us -O2, 2990028us -O0 without optimization: 3558594us -O2, 5982680us -O0 06:44 hmmmm to generate 250000 nodes 06:45 VanessaE jeez 06:45 hmmmm lemme check out the master branch 06:47 hmmmm If anybody wants a faster mapgen, well, faster anything that uses perlin noise, modity noise.cpp, line 40 to this: return t * t * t * (6. * t * t - 15. * t + 10.); 06:47 hmmmm s/modity/modify/ 06:47 VanessaE why not t^3 and t^2 ? 06:47 VanessaE (or whatever the C++ equivalents are) 06:47 hmmmm ^ is the bitwise xor operator in C 06:48 VanessaE I meant cubed and squared 06:48 VanessaE (stupid netsplits...) 06:49 hmmmm t*t*t is fine for cubed and t*t is fine for squared 06:49 hmmmm It's way better than the alternative (calling pow()) 06:49 VanessaE hrm, ok 06:49 VanessaE the compiler would probably optimize it to something simpler anyway 06:54 hmmmm Since this is (for me, someone using an Athlon 64 3500+) an operation that takes roughly 450 milliseconds to generate a 500x500 node area, the map preview feature is looking really good 06:55 hmmmm Looking really good, as in, near instantaneous. 06:55 VanessaE nice 07:03 wei2912 VanessaE, what's with netsplits? 07:03 wei2912 lol 07:04 VanessaE they suck, that's what :-) 07:04 wei2912 it's like 07:04 wei2912 boom 07:04 wei2912 VanessaE, lol wikipedia has this picture: http://en.wikipedia.org/wiki/File:Netsplit.png 07:05 VanessaE a screenshot of a netsplit? er... 07:07 VanessaE ok, time for me to find my way to bed. 07:07 VanessaE night all 07:22 cy1 hmmmm: what you're kidding, it really uses pow? 07:22 hmmmm cy1, yeah 07:22 hmmmm but that's okay, worrying about things like this is wasting time 07:22 cy1 holee sheet 07:22 hmmmm and it's completely unimportant 07:22 cy1 No, perlin takes a ton of CPU I think...? 07:23 hmmmm just like it's completely unimportant to worry about the server step being 50ms 07:23 hmmmm and it somehow takes up a constant 45% kernel cpu time 07:24 cy1 hmmmm: there a reason for the floating point coercion? 07:25 hmmmm ? 07:25 cy1 6. instead of 6 07:25 hmmmm oh 07:25 hmmmm not really 07:25 hmmmm 'better safe than sorry' sort of thing 07:25 cy1 gcc'll catch it. 07:26 hmmmm that optimized code could actually be a little better if you factor a t from the 6 and 15 terms, so that's one less multiplication 07:26 cy1 oh, yeah. 07:29 cy1 dang, it's generating like 5x faster for me 07:29 cy1 I have tons of ores on my world, so lots of perlin for every node <_< 07:30 hmmmm if ore generation is slow for you right now, you'll feel a noticable speedup 07:30 cy1 Well I'm convinced. Active on my main world now. 07:30 cy1 verge.info.tm 6989 07:31 cy1 flowers mod also uses a lot of perlin... 07:31 cy1 oh wait, no just random. 07:31 cy1 my mod of the flowers mod uses a lot of perlin 07:32 hmmmm basically everything that's supposed to be random is better looking with perlin :p 07:32 cy1 perlin is the interpolated patterns though, like hills instead of just random heights 07:33 hmmmm yeah 07:33 hmmmm the myrand() sucks as well 07:33 hmmmm it's a basic implementation of an LCG, but in every instance he calls it, he uses the lower bits which don't have very much enthropy 07:34 hmmmm so even the pure random could be more random 07:34 cy1 ehe, yeah 07:34 cy1 less random can be good when you're doing pseudorandom world generation though. Lets perceptive players pick out patterns. 07:34 hmmmm perhaps 07:36 cy1 I need a good glowing flower... 07:37 cy1 Guess I'll use mesecon power plants for now. 07:37 cy1 eh 08:20 Jordach what the hell 08:20 Jordach nickserv wont log me in 08:24 iqualfragile thats your punishment for extensive use of capslock 08:34 Jordach iqualfragile - dunno whats happenning 08:34 Jordach can it be that im loggen in from 9hrs ago? 08:34 Jordach uhoh 08:34 Jordach [09:34:40] * [nickserv] No such nick/channel 08:34 Jordach [09:34:40] * [nickserv] End of /WHOIS list. 08:36 Jordach nor does chanserv exist 08:44 Jordach okay 08:44 Jordach [09:35:41] -sendak.freenode.net- [Global Notice] - We've had some hardware problems this morning on the server that hosts services for us. We're currently working on moving services to another host. In the meantime, nickserv, chanserv etc. are not available. Thanks for your patience and thanks for flying freenode. 08:46 Jordach oh my god 08:47 Jordach it it it it it it..works 08:48 Jordach hi calinou 08:48 Jordach oh wait...message read wrong 08:52 cy1 So who wants a world where during the night a wild plant gives the terrain a soft gentle glow? 08:52 Jordach yes! 08:52 cy1 I just modded power plants to work with my mod of flowers. :| 08:54 cy1 It's so freakin beautiful (again) 08:55 PilzAdam Hello everyone! 08:56 cy1 Hello PilzAdam! 08:59 cy1 Jordach: https://github.com/cyisfor/flowers and uh... 09:00 Jordach sweet 09:00 cy1 Jordach: http://pastebin.ca/2204639 09:00 cy1 I just made a ppflower mod so that overwriting flowers or mesecons_powerplant won't mess it up. depends.txt = mesecons_powerplant and flowers 09:01 cy1 verge.info.tm 6989 if you want to see it in action 09:02 Jordach sweer 09:02 Jordach sweet* 09:06 Jordach choose your destiny http://imgur.com/eQ0yn,NpMAe 09:06 Jordach cisouns vs. mine 09:07 cy1 guess not... 09:07 PilzAdam Jordach, i like the first; is it yours? 09:07 Jordach thats a default 09:07 PilzAdam i like the default textures at all 09:08 cy1 yeah the first one is nicer... 09:08 PilzAdam you see more "details" in the first one 09:08 cy1 second one doesn't have rumples, and is more pastel 09:10 cy1 Sorry Jordach. They're both fine! 09:11 Jordach cisouns almost matches MC wool 09:11 Jordach http://minetest.net/forum/viewtopic.php?pid=19974#p19974 09:11 Jordach mc vs cisoun 09:12 cy1 Jordach: all the more reason to use it flagrantly >:D 09:15 Jordach damn shortcut key 09:15 Jordach cy1 - the cisoun WOW factor has gone for me 09:15 Jordach and theyre much smoother - like a real dye 09:16 Jordach woolcraft will become 0.2 in 3 hours 09:17 Jordach i am adding default dye suppoort (already does so, but my point is dyes:white and the like can be made) 09:18 cy1 Jordach: The dye isn't supposed to make wool smoother... just make yours be cotton and leave wool as-is? 09:18 Jordach no, i want a smoother texture 09:19 cy1 Well, it's your world. Whatever you like! 09:20 Jordach the dye crafting for woolcraft always drops one dye because one dye + white (both mt game default) make 16 09:20 Jordach so 16 * 16 blocks is way too much 09:20 Jordach wait 09:20 Jordach wait 09:20 Jordach wait 09:20 Jordach wait 09:20 Jordach wait 09:20 PilzAdam no 09:20 PilzAdam no 09:20 PilzAdam no 09:20 PilzAdam no 09:20 PilzAdam no 09:21 Jordach i can make a fast flatland mod 09:21 Jordach unlike kddekadenz's slow PoS 09:21 PilzAdam how? 09:23 cy1 just mod the source... I stuck in an #ifdef FLAT in mapgen.cpp and rigged it up once. 09:23 Jordach via lua mod 09:24 PilzAdam how? 09:24 Jordach youll see 09:24 PilzAdam i tried it: i dissabled the mapgen and used on_generated -> epic fail 09:27 cy1 mapgen.cpp generates stone with a perlin height above a certain level. just make the height always be 0. Plus my no trenches patch. 09:27 cy1 which got ...sorta incorporated into mainline 09:27 Jordach im on windows 09:27 * PilzAdam slaps Jordach 09:27 Jordach and why not use minetest.place_node 09:27 cy1 is your server on windows? o.o 09:27 cy1 or, oh just a local one 09:28 cy1 yeah you're screwed 09:28 Jordach cy1 my mt server ran faster on win xp than ubuntu did 09:28 cy1 w/ev you still can't get a decent compilation environment 09:29 PilzAdam Jordach, there is no function called minetest.place_node 09:29 Jordach - place_node(pos, node) 09:29 Jordach ^ Place node with the same effects that a player would cause 09:30 cy1 It's called add_node I think. Anyway you could use that. First the map generates, then you ignore all that and delete it and replace it with your own. 09:30 PilzAdam Jordach, its minetest.env: 09:30 cy1 Or just modify mapgen.cpp and compile 09:31 PilzAdam this does not work: https://gist.github.com/3610270 09:32 cy1 PilzAdam: that'd miss erasing land above 16... it doesn't work at all? 09:34 PilzAdam it worked for ~10 blocks but then game hang up 09:34 cy1 hm 09:42 Jordach https://gist.github.com/3731783 09:42 Jordach what i got 09:46 Jordach PilzAdam - any idea on what to do with my gist? 09:47 PilzAdam there will be trees in the ground 09:47 PilzAdam if n.name == "air" or "leaves" or "tree" or "water" then 09:48 PilzAdam if n.name ~= "stone" and n.name ~= "dirt" then 09:48 PilzAdam make a list of wanted nodes in the if 09:49 PilzAdam and make a register_on_respawnplayer() and set the pos.y to 40 09:50 Jordach however 09:50 Jordach this method is like making a huge worldedit cube 09:50 Jordach which is slow 09:51 PilzAdam your method is faster than mine 09:52 Jordach omfg 09:52 Jordach you should see my console place nodes 09:53 Jordach 400 nodes per second 09:55 PilzAdam btw: can you or someone else create a better "plop" sound for my item_drop mod? 09:58 Jordach PilzAdam - i think that is generating upto +-31000 09:59 Jordach http://youtu.be/w0ezy84_Ikk give this 10 mins 10:00 Jordach this a part of what is happening 10:00 Jordach no no no no no no no 10:01 Jordach its even going in the caves 10:01 PilzAdam GEMA blocked... Youtube unblocker tries to unblock it 10:01 Jordach PilzAdam i said wait 10 mins 10:02 * PilzAdam cant wait 10:02 Jordach the console is still writing nodes 10:02 Jordach ive even closed the window mfyi 10:03 Jordach we need a three node thick thing 10:03 Jordach like mc's flatland 10:06 PilzAdam gravel biome found!!! 10:07 Jordach kewl 10:09 Phitherek_ uhhh 10:10 Phitherek_ nickserv and chanserv were down for a while, I got scared :D 10:10 Jordach PilzAdam https://gist.github.com/3731863 10:14 thexyz oh, minetest wikipedia article was finally deleted 10:14 Phitherek_ why? :o 10:15 Jordach http://www.youtube.com/watch?v=w0ezy84_Ikk&feature=youtu.be done 10:15 thexyz 05:32, 16 September 2012 Mr. Stradivarius (talk | contribs) deleted page Minetest (Wikipedia:Articles for deletion/Minetest) 10:16 FreeFull ): 10:17 sfan5 D: 10:17 Jordach D: 10:27 Jordach http://www.youtube.com/watch?v=w0ezy84_Ikk&feature=youtu.be 10:27 Jordach there ya go pilz 10:27 PilzAdam adam and not pilz 10:27 Jordach anyone want a L4D reference? 10:34 jin_xi lol, flat minetest: http://imgur.com/tRegq 10:39 Jordach thats gunna take time 10:39 * Jordach sees FL Studio going at 1% every 3 seconds 10:40 Jordach damn you high quality instruments 11:01 PilzAdam can someone create a 2D sheep that looks to the left? 11:02 thexyz PilzAdam: here you are http://cdn2.irishviews.com/irishviews-cdn/sheep7.jpg 11:02 PilzAdam in 32x16? 11:03 PilzAdam the one from animals mod is too "HD" 11:15 Jordach PilzAdam - thexyz is a IRC troll. 11:20 Jordach cornernote does it need JUST 0.4.3 win 32 11:20 Jordach (bags) 11:20 cornernote yep 11:21 Jordach sweeet 11:21 cornernote it just re-writes the player formspec 11:21 Jordach nice 11:21 Jordach cornernote - go make player armour, like MC 11:21 cornernote YES! 11:21 cornernote thats next 11:21 Jordach you have the player in the right place 11:21 cornernote bags was just a play to see how it works 11:21 Jordach why not do that 11:21 Jordach cornernote - ill give you some artwork 11:22 cornernote for armor ? 11:22 cornernote is it original, made by you ? 11:22 Jordach yes 11:22 cornernote theres lots of good MC armor out there, id rather use something original tho... so yeah that would be cool 11:22 Jordach no idea for the lowest, eg leather 11:23 Jordach maybe wood? 11:23 cornernote but, i think i need to learn about the damage system in MT 11:23 Jordach go check out mobF 11:23 cornernote ewww 11:23 cornernote i cant read it, too complex 11:23 cornernote pilzadams code is nicer to read 11:24 cornernote im sure mobF is awesome, but there is a lot to understand 11:24 Jordach just suggesting 11:25 cornernote what armour ? 3 slots ? 11:25 cornernote head, chest, pants 11:25 Jordach 4 - shield, head, chest and leggings 11:25 Jordach a awesome shield, much better 11:25 cornernote problem is the player image is 1x2 11:25 Jordach and? 11:26 cornernote so to overlay the images 11:26 cornernote or u just put them in the slot 11:26 cornernote no overlay 11:26 Jordach thats my thought yes 11:26 Jordach but i can also draw an overlay if needed 11:28 jin_xi belts would be cool 11:38 Jordach mese armour drawn 11:38 thexyz Jordach: no 11:39 Jordach thexyz : no. 11:47 Jordach cornernote - armour textures complete 12:26 PilzAdam http://minetest.net/forum/viewtopic.php?pid=42904#p42904 12:28 iqualfragile great, now it stats getting usefull 12:28 PilzAdam can someone make 32x16 sheep textures? 12:31 PilzAdam cornernote, yore here? 12:39 Jordach hello rubenwardy 12:42 thel Hi.. 12:43 thel Can anyone help me compilling minetest on win ? 12:43 PilzAdam there are some win builds in the forum 12:44 Jordach nobody compiles on windows 12:46 Jordach hello Calinou 12:47 Jordach also - how's southern france? (sfr.net apparently) 12:48 Calinou hi :) 12:48 Calinou Jordach: sfr != southern france 8) 12:48 Calinou it's a random ISP 12:48 Jordach or cheapest 12:48 Jordach (if you like) 12:49 Calinou cornernote: moved two of your mod topics to mod releases :) 12:49 Calinou Jordach: not the cheapest one, they're almost all the same price anyway 12:52 thel but if i compille i be able to run it only on linux yeap? 12:52 thel :s 12:53 thexyz thel: readme is your friend 12:55 * Calinou welcomes the new linux user 12:55 Calinou two in two days - EXCELLENT 12:58 rubenwardy hi Jordach 12:58 PilzAdam hi rubenwardy 12:59 * Jordach wonders how many users will be on at once if i start a public server 13:00 PilzAdam rubenwardy, can you create a side view of a cheep that looks left in 32x20? 13:02 cosarara97 how can I make minetest call a lua function every 10 min.? 13:03 PilzAdam minetest.after(60*10 13:04 rubenwardy a cheep? 13:04 rubenwardy sheep? 13:04 PilzAdam yes 13:04 cosarara97 I tried it, but that just calls the function n time after loading the mod 13:04 rubenwardy i am not really an artist. nick from animals mod? 13:04 cosarara97 or maybe I'm just doing it wrong 13:04 rubenwardy does your mod use the mob framework? 13:04 PilzAdam nope 13:05 PilzAdam mob framework is slow 13:05 PilzAdam my mod is fast 13:05 Jordach ^ correct 13:05 Jordach PilzAdam = no BS code writer 13:15 PilzAdam ive limited the spawn of animals and monster: https://github.com/PilzAdam/mobs/commit/b1f6e142457469678a405913c13018543bff3307 can someone test it (are there too many or too much monsters/animals)? 13:17 Jordach armour anyone? http://cornernote.net/minetest/screenshots/2012-09-16_2245.png 13:17 cornernote hey PilzAdam 13:18 PilzAdam Jordach, how do you reduce the damage when wearing armour? 13:18 cornernote i have got a working armor formspec, but i dont know much about the damage system 13:18 PilzAdam cornernote, your particles are great! 13:18 Jordach thats why we are asking you 13:18 PilzAdam but they fly arround too much 13:18 cornernote yeah, they are a little too crazy 13:19 PilzAdam http://minetest.net/forum/viewtopic.php?pid=42910#p42910 13:19 cornernote do you know what i change about the player to make them have more armor ? 13:19 cornernote tougher HP 13:19 cornernote something about fleshy= 13:19 cornernote or level= 13:19 PilzAdam there is armor setting, but only for entities 13:20 PilzAdam https://github.com/PilzAdam/mobs/blob/master/init.lua#L188 13:20 cornernote thanks, i'll do those things.. god ideas 13:20 cornernote good even 13:20 PilzAdam https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1099 13:20 PilzAdam ohh, its for all objects 13:21 PilzAdam try it for players, maybe it works 13:21 cornernote what do i put for group1 and for rating 13:21 PilzAdam and can you please use only the fleshy group for armor? 13:21 cornernote and how do i see if its working ? 13:21 PilzAdam make a local game and connect to loachost with 2 clients 13:21 cornernote how about this... 13:22 cornernote i really want this to work with your mobs mod 13:22 PilzAdam my mobs use this: self.object:set_armor_groups({fleshy=3}) 13:22 cornernote formspec is all done, just gotta add some lines to increase/decrease armor 13:22 PilzAdam higher armor would be: self.object:set_armor_groups({fleshy=2}) 13:22 cornernote ok, i see 13:22 PilzAdam use player: instead of self.object: 13:22 cornernote so on equip, i just increase the X in self.object:set_armor_groups({fleshy=X}) 13:23 PilzAdam yes 13:23 cornernote whats the highest ? 13:23 PilzAdam 3 = lowest 1 = highest 13:23 cornernote int or float ? 13:23 PilzAdam int 13:23 cornernote damn 13:23 cornernote there are 4 items of armor 13:23 cornernote and 3 types 13:24 PilzAdam use stone, steel, mese 13:24 Jordach PilzAdam - wooden armour 13:24 cornernote yes, got the textures all done from Jordach 13:24 PilzAdam wooden armor is stupid 13:24 cornernote but lets say... 13:24 cornernote dont worry about those details atm 13:24 PilzAdam maybe replace stone with leather 13:25 cornernote items can easily change 13:25 cornernote say i have a helmet 13:25 cornernote its wood 13:25 Jordach PilzAdam - or would you have leather, which could use mobf or pilz's mobs 13:25 cornernote it gives +1 13:25 cornernote then i have the boots, chest, +1 +1 13:25 cornernote im at max 13:25 cornernote :( 13:25 PilzAdam cornernote, we can create more values for armor 13:25 Jordach like cracky 13:26 cornernote i'll commit what i have tomorrow, got to go to bed 13:26 PilzAdam we just need to rewrite the default swords and my mob mod 13:26 cornernote then we can perhaps have a fiddle with some code and ideas 13:26 Jordach minetest_game commit anyone? 13:26 PilzAdam what? 13:27 Jordach when done 13:27 cornernote that would be nice, but we have a bit before this is stable to merge to minetest_game 13:27 Jordach i know 13:27 Jordach thats what i mean 13:28 PilzAdam cornernote, why make 4 types of armor? just make 1 13:28 Jordach (and make some multi code so bags and this will work together) 13:28 PilzAdam 1 armor slot is enough 13:28 cornernote yeah, been thinking about that 13:28 PilzAdam then we dont have to change much 13:28 cornernote easy to code it, but hard to make it into a nice api that others can use 13:29 PilzAdam in my mobs mos i have 3= full damage; 2=damage-1; 1=damage-2 13:30 PilzAdam dirt monster have 2 damage -> armor 1 would prevent damage at all 13:30 PilzAdam stone monsters have damage 3 13:30 PilzAdam sand monsters have damage 1 13:31 PilzAdam armor > 3 will cause that sand monsters cant damage the player at all 13:31 Jordach yep. 13:32 PilzAdam hit ratio is 1/sec. 13:33 PilzAdam the best solution would be if i dont need to change anything, because it works well with the default game 13:33 PilzAdam amor should be expensive: maybe steel = 2 and mese = 1 13:34 PilzAdam craft all parts of the armor (like MC) then put them together and you get 1 armor item 13:35 PilzAdam what do you think about this system? 13:40 NekoGloop Meow. 13:40 PilzAdam sup Neko 13:40 NekoGloop The ceiling 13:44 rubenwardy the sky... 13:44 cornernote why doesnt this work as expected: for material,name in ipairs({wood="Wooden",iron="Iron",mese="Mese"}) do 13:44 cornernote doesnt even seem to enter the loop 13:45 PilzAdam make for name,value in pairs({}) do 13:45 PilzAdam (without the i in ipairs) 13:46 cornernote sweet 13:46 PilzAdam http://minetest.net/forum/viewtopic.php?pid=42931#p42931 13:48 cornernote i think for now... 13:48 cornernote you have to have the whole set to get a point 13:48 cornernote if you have 1 steel and the rest mese, you get the points of a steel armor 13:50 PilzAdam i was thinking about crafting the parts then craft them together to one big armor and then wear it 13:54 PilzAdam cornernote, you fell asleep already? 14:48 Jordach nooooooooooooooooo....... 14:49 PilzAdam yeeeeeeeeeeeeeeeeees 14:50 Jordach PilzAdam we have no oldcoder..... >.< 14:51 PilzAdam okay there are too many sheeps in my mod 14:53 Jordach toomanysheep(tm) 14:54 Jordach is VanessaE around? 14:54 Octupus Hola 14:56 LAD idk 14:56 Octupus Jordach< did u think about the question i asked you a couple days ago 15:04 rubenwardy VanessaE, what do you think about this? http://minetest.net/forum/viewtopic.php?id=3075 15:05 thexyz that's awesome 15:05 PilzAdam +1 15:06 thexyz except, maybe, game main menu design 15:08 rubenwardy i know 15:09 rubenwardy the new game menu design does not look minetest-y enough 15:09 rubenwardy brown would be better than green, i think... 15:11 iqualfragile looks great 15:12 iqualfragile but you are right, the green is too flat 15:13 iqualfragile there should at least be some kind of an pattern in it 15:13 iqualfragile or an gradient 15:14 iqualfragile and the downloads are in the wong order ( http://upload.maciejkwas.pl/plik5/home.jpg ) 15:15 iqualfragile it should be LINUX (big green button), OSX,windows 15:15 PilzAdam +1 15:16 thexyz it should depend on your UA 15:16 Kray yeah 15:16 Kray if not, the big green button should be Windows 15:17 rubenwardy that would be cool 15:17 rubenwardy automatically sets the big button to the OS 15:17 rubenwardy just some easy javascript to do it... 15:18 Kray nope, server side 15:18 iqualfragile it does not matter, does it? 15:19 rubenwardy not sure if you can do it server side, i will check 15:19 Kray ...you can 15:19 rubenwardy yes you can 15:19 Octupus KRAY 15:19 Octupus hello 15:19 Kray hello 15:19 iqualfragile you can, the client sends a referr 15:20 Octupus Kray what happened to your server 15:20 Octupus even though i i=didnt play on it i wish i did 15:20 Kray it went down when I started having HDD issues 15:20 Kray and didn't bother having anything up again 15:22 Octupus ohh :( 15:24 hmmmm christ.. 15:24 hmmmm that site looks nice, but it also looks like it's trying to sell you something 15:25 khonkhortisan that's an old picture on that laptop 15:27 PilzAdam hmmmm, when you think it sells you somehting and then realise that its for free... you will like it!!! 15:37 iqualfragile no, americans will think it damages the economy 15:41 Octupus redcrab, SMOKI IS GRIEFING SPAWN 15:43 rubenwardy redcrab's server is glitching 15:49 * khonkhortisan got off the server like the idiots were told 15:55 Jordach khonkhortisan - you said you wanted a server 15:56 khonkhortisan Uh, I want to fix my router so I would be able to host a server 15:56 Jordach aye 15:56 Jordach thanks sfan5 15:56 Jordach to all of you in here 15:57 Jordach if my whois does not btcentralplus.com then it probably aint me 16:00 thexyz why don't you register your nickname? 16:00 Jordach i have 16:00 Jordach its just in case someone gets the pass 16:06 T_A_N_K wtf. i just got air from a tree leave 16:08 PilzAdam hi T_A_N_K 16:08 T_A_N_K hey pilzadam! 16:17 T_A_N_K pilzadam you have made a marvelous mob ai, simple, somewhat stupid, fun. you should take sapiers wolf and put the ai from the dirt mob off your simple mobs mod into it so it's a lot more deadly! 16:17 T_A_N_K that'd be really awesome 16:17 MachinaeWolf Is there like a list of recommended mods, if and when I get mod mode working? 16:18 PilzAdam T_A_N_K, the problem with spaiers mod is, that its slow and very buggy 16:19 MachinaeWolf Also is there a mod with enemies and people? 16:20 T_A_N_K it has drops too?! and yea i know, but like i just said, remove that 2d mob, and replace it with the wolf "body" and BAM you have the first ever 3d mob in minetest that can actually be called challenging 16:21 PilzAdam so you just mean i should make it 3D? 16:21 T_A_N_K yes! 16:21 PilzAdam thats easy 16:22 PilzAdam (btw: ive "invented" 3D entities) 16:22 T_A_N_K really? 16:22 PilzAdam http://minetest.net/forum/viewtopic.php?id=2672 16:27 PilzAdam ive improved the particles mod by cornernote: https://github.com/PilzAdam/minetest-particles 16:33 T_A_N_K oh nice 16:38 Calinou http://minetest.net/forum/ 666 topics in a section, 222 in another 16:38 Calinou :D 16:39 PilzAdam 6 in old mods 12 in MT related projects 16:39 PilzAdam and 120 in engine dev 16:43 Calinou http://minetest.net/forum/viewtopic.php?id=3070 16:43 Calinou r00fles 16:44 Calinou opinions? delete? lock? 16:44 Calinou "I am amazed that mojang has not come after you guys for copyright infringement." 16:44 Calinou seriously 16:44 Calinou he's funny 16:46 Octupus mojang said that they cant copy mc in any way 16:46 Octupus *can 16:48 thexyz Calinou: stick it 16:51 Jordach [17:44:13] "I am amazed that mojang has not come after you guys for copyright infringement." has none of you noticed that hesjusta pro-nonfree software guy 16:51 Jordach sup bas080 16:51 Calinou thexyz: lol 16:51 bas080 Yow, Jordach 16:52 Jordach bas080 - i just uploaded something new today 16:52 bas080 soundcloud i assume 16:53 Jordach duh! 16:54 bas080 Green hill reminds me of Curby 16:54 Octupus Jordach did u think about the question i asked u a few days ago 16:54 bas080 Love that game! 16:55 bas080 A boss battle 16:55 Jordach Octupus - what? 16:55 Octupus if i cud have the pixel art serva 16:55 Jordach dunno, might convert that into a public server 16:55 Jordach similar to redcrabs 0.4.3 16:56 Octupus oh 16:56 Octupus cool 16:57 Jordach soo yeah 16:59 bas080 Mute city's got a nice flow to it. Awesome breakdowns. Solo's awesome! :P 17:00 Jordach this is all 8-bit with substracting synths 17:03 bas080 Maybe add a ride to the drums when the music reaches it's climax 17:04 Jordach #minetest with 86 users...oh my 17:05 NekoGloop Lol xD 17:06 Neirdan Where can I find the v3s16 description? 17:07 Jordach Neirdan - that variable is a short unsigned bastard 17:07 Calinou #minetest has more people than #xonotic 17:07 Calinou though xonotic has a lot of people (150 players) on their servers sometimes 17:08 Neirdan Jordach Thanks 17:10 Jordach Neirdan - i suggest you turn that into a long unsigned variable. 17:10 Calinou another new minetest user :D 17:10 Jordach so maps can become indefinite 17:10 Neirdan Nah, I'm just trying to understand the mesh combining part. 17:11 Jordach sup OldCoder 17:12 OldCoder Jordach, sup'per 17:12 OldCoder Actually not 17:12 OldCoder :-) 17:13 Jordach oh you 17:13 * Jordach crosses arms 17:16 Neirdan Are there mapnodes that are air? 17:17 NekoGloop ? 17:17 Neirdan When you actually dig a node and remove it from the map, is it replaced with an "air" node or is it left empty? 17:17 Jordach Neirdan - its essentially a 0 in binary does nothing and can be replaced 17:17 NekoGloop __builtin:air 17:20 Neirdan I think I'm starting to understand. 17:21 Neirdan Hierarchically speaking, is it : map = infinite mapblock / mapblock = 16x16x16 mapnodes ? 17:22 NekoGloop No, there are 62000/16*62000/16*62000/16 mapblocks. 17:22 Neirdan Because of the limits, I guess? 17:23 NekoGloop Yes. 17:24 NekoGloop So a map = however many mapblocks that is 17:24 Neirdan But basically a map contains mapblocks and mapblocks contains mapnodes, right? 17:24 bas080 I think the nodes are not owned by mapblocks. 17:25 bas080 mapblocks are used for generating maps 17:25 bas080 nodes have a coordinate 17:25 bas080 I think... 17:26 VanessaE hi all. 17:26 Neirdan From what I understand, nodes are single 1x1x1 blocks and they're displayed in blocks (16x16x16) with meshes merged because of performance issues. 17:27 Neirdan Maybe I got it all wrong. 17:28 MachinaeWolf Which key is the key to use items like chests and furnaces? 17:29 Jordach right click 17:29 MachinaeWolf oh :D 17:29 MachinaeWolf wait that's not working 17:30 MachinaeWolf like wanted to open a chest or smelt things with a furnace 17:30 MachinaeWolf or am I supposed to put that in my items list and not inventory list? 17:31 MachinaeWolf yeah that was it 17:31 MachinaeWolf silly me 17:39 PilzAdam back 17:39 MachinaeWolf alright I think I got a bug, doors aren't being built when I'm following directions from the wiki 17:41 T_A_N_K thexyz: could you make your really cool signs mod so that only the person who placed the sign down can edit it? 17:42 MachinaeWolf alright lots of things aren't building O_O 17:42 MachinaeWolf that's not good 17:42 NekoGloop Lag 17:43 T_A_N_K thexyz: because this could be very helpful for something that i am doing 17:43 Octupus hola celeron 17:44 T_A_N_K good day celeron 17:45 VanessaE hello c55. 17:48 LAD good after noon 17:48 * LAD corects spelling (afternoon) 17:53 VanessaE hi 17:56 LAD hi more ppl 17:56 ray8888 ello 18:00 PilzAdam VanessaE, try my version of cornernotes particle mod: https://github.com/PilzAdam/minetest-particles 18:01 VanessaE what's the difference? 18:01 PilzAdam there are particles for every node 18:01 PilzAdam you dont need to add something to other mods 18:02 VanessaE oh ok 18:02 VanessaE maybe later. 18:03 PilzAdam theres also a group "no_particles" guess what this do 18:03 VanessaE yeah I saw that in (and posted on) the thread tracking this mod 18:04 PilzAdam the textures for the particles are the dig result or the texture of the node itself 18:04 PilzAdam so every node in the game has particles 18:04 PilzAdam (i guess thats very MC like) 18:05 VanessaE I think mc uses solid colors 18:05 VanessaE "+1 regarding smoke, and please PLEASE make it look something like smoke instead of just pixels, and make it more abundant than in the old mod (sorry sfan :-) )." 18:05 VanessaE (also for G*d sakes please center the particles over the torch instead of spawning them half-way off to the side :-) ) 18:05 VanessaE wb c55 18:06 PilzAdam in the vids of MC ive seen it seems like the particles have parts of the texture of the node 18:06 VanessaE been a while since I last looked, I probably just didn't se ethat then 18:06 VanessaE of course with youtube, how can you see anything through the compression noise lately :-/ 18:06 * PilzAdam goes to youtube 18:07 NekoGloop PilzAdam: From me playing, yes it does. 18:07 PilzAdam you play MC!?!?!?!?!? 18:07 Jordach VanessaE - seen my new avatar? 18:07 VanessaE ok, I'm probably thinking of an older version depicted in a video, 18:07 VanessaE Jordach: no; last one I saw was some guy wearing sunglasses. 18:08 Jordach thats me 18:08 VanessaE oh ok 18:08 Jordach all my sites are in sync with avatar date 16/9/12 18:08 VanessaE better than the one madchicken currently uses :-) 18:08 PilzAdam Jordach, it looks strange... 18:09 Jordach PilzAdam - see my soundcloud 18:09 NekoGloop I have demo version, pilzadam 18:09 Jordach or at least g+ 18:09 VanessaE Jordach: all you need is a grey Stetson and you'd look like a cop :-) 18:09 PilzAdam my avatar will be good if the player pic will change in default game 18:10 Jordach https://lh3.googleusercontent.com/-syegrJN3YMA/UFYAEPqrMTI/AAAAAAAAAQc/Wi3-3DpcwaY/s799/Pic_0916_012.jpg 18:10 Jordach there 18:10 VanessaE I wish c55 would give us something where the client can tell the server "hey, I want to look like *this* to other people". 18:10 Jordach +1 18:10 PilzAdam +10 18:10 NekoGloop +100 18:10 NekoGloop *going with the flow* 18:10 PilzAdam +1000 for armor 18:10 Jordach +8(turned by 90') 18:10 VanessaE I don't have any desire to look like that green "thing", nor the little short brown guy in redcrab:30401. 18:11 * Jordach makes picture of self 18:11 iqualfragile i look like the litle anoying kid from minetoon 18:11 PilzAdam minetoon +1 18:11 NekoGloop I want 3rd person view 18:11 PilzAdam its the only TP it would use instead of default textures 18:12 Jordach PilzAdam - it would use? 18:12 Jordach did you mean i would use 18:12 PilzAdam -t 18:12 VanessaE PilzAdam: don't like HDX eh? :( 18:12 PilzAdam who wants my animals to be 3D? 18:13 PilzAdam VanessaE, no no no no n on n o no n no no n no 18:13 PilzAdam i hate HD textures 18:13 VanessaE *shrug* 18:13 Jordach PilzAdam - 64px and thats enough 18:13 PilzAdam 16px is enough 18:13 * Jordach considers returning 8x8px 18:13 VanessaE as for 3d animals, no. Not until we can rotate and animate the pieces of the mobs 18:13 NekoGloop 16px is just enough 18:14 VanessaE e.g. legs arms etc. 18:14 Jordach i like the 2d ones 18:14 Calinou I read "i like legs" 18:14 Calinou rofl 18:14 Jordach [19:13:59] e.g. legs arms etc. - thats a shitty MC thing 18:14 PilzAdam VanessaE, i also think MT mobs and player should stay 2D 18:14 VanessaE Jordach: I didn't say it had to animate the way MC does it. 18:14 Jordach +99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 to PilzAdam 18:14 VanessaE just that stuff should be able to move. 18:14 Calinou copying MC's player proportions is JUST FINE. 18:14 Calinou see the 3D player patch? it looked horrible 18:14 Calinou due to the guy absolutely wanting different proportions 18:15 Calinou it's like if you made a chair 2 meters tall 18:15 NekoGloop Seen the default game? It looks awesome. 18:15 Calinou original, but sucks. 18:15 PilzAdam +1 to Jordach 18:15 PilzAdam ;-) 18:15 Jordach krisi could not model for $'!7 18:15 Calinou if we have 3D models: ideally these should be external (.md3 files), let people make and share their own 18:15 FreeFull md3? 18:15 Calinou this would be much more open than minecraft's "locked" skin system 18:15 Jordach +Your mother 18:15 VanessaE irrlicht can load openarena (quake) models 18:16 VanessaE why aren't we using those? 18:16 Calinou of course, give the client ability to force 18:16 Calinou VanessaE: YEAH SO MUCH, I WANT PENGUIN IN MINETEST 18:16 Calinou OWNAGE! 18:16 Jordach +c55 18:16 Calinou :p 18:16 iqualfragile md5 18:16 Calinou md5 isn't supported by irrlicht 18:16 Jordach mdf - a type of DIY wood 18:16 * PilzAdam has no experience in 3D modeling 18:16 Calinou too bad irrlicht doesn't support iqm 18:16 Calinou iqm is plain awesome 18:16 Jordach .blend 18:16 Calinou Jordach: lol 18:16 Jordach .3ds 18:16 VanessaE Calinou: um, have you ever looked at OA's models? 18:17 Jordach *spits drink* OPENARENA 18:17 Calinou VanessaE: I know, yes. OA does support IQM, but only one official model uses IQM (neko, iirc) 18:17 VanessaE that's the one I use :-) 18:17 NekoGloop hl why? 18:17 Jordach OPENARENA. now go play red eclipse 18:18 * Calinou slaps Jordach using xonotic 18:18 Calinou erebus approves! 18:19 FreeFull I usually play Warsow, haven't checked out xonotic yet 18:19 Calinou also, if we want to load these models properly, we need transparency sorting. md3 models are multi-part (head/torso/legs) 18:19 Calinou warsow, xonotic, RE, OA, sauer all support iqm btw 18:19 * Calinou slaps the irrlicht devs for not doing so 18:19 Jordach Calinou - lets play xonotic 1v1 18:20 FreeFull Warsow and Xonotic both have a direct lineage from Quake II 18:20 Calinou Jordach: server? :P 18:20 rubenwardy my brother dancing http://www.youtube.com/watch?v=QwPV9oBIsG8 wierd 18:20 Calinou warsow = based on quake 2 18:20 Calinou xonotic = based on quake 1 18:20 Calinou (yes) 18:20 FreeFull Ah, xonotic is quake I 18:20 VanessaE well my POINT is that irrlicht can load these model formats now and we already have at least a few nice models in the supported formats. 18:20 Calinou yet, it looks awesome 18:20 VanessaE to not use them in favor of some other 3d system is stupid. 18:20 Jordach rubenwardy - is that ermac from mortal kombat? 18:20 FreeFull Calinou: There were a lot of changes 18:20 VanessaE yes, I said it's stupid. 18:20 FreeFull In both Warsow and Xonotic 18:21 Calinou FreeFull: I know, darkplaces engine doesn't have much to do with quake render-wise 18:21 FreeFull Warsow changed the whole movement 18:21 Jordach http://www.youtube.com/comment?lc=3KYR6GSUeGK33Yz-qRwqzh-vVw4gnuAdTF14-L8YDXo 18:21 Calinou nice URL you have there 18:22 * Jordach starts MC server 18:22 Calinou Jordach: you wanted to play xon 1v1? 18:22 Jordach how bout both 18:22 Calinou come on Exile 1on1 server 18:23 Jordach 32mins left 18:23 rubenwardy it is "Universe" song by Shelter i believe 18:24 Calinou fff, can't join that server 18:24 Calinou nvm 18:24 Calinou works 18:24 rubenwardy i have no idea where the ninja customme is from though, jordach 18:24 Jordach mortal kombat ermac appeared at the side 18:25 PilzAdam can someone make 32x20 textures for my sheep in my mobs mod??? 18:25 Jordach http://www.youtube.com/watch?v=DodKrayD2xM 18:25 FreeFull Shouldn't be hard 18:25 Jordach PILLZ HERE 18:26 Calinou Jordach: come? 18:27 Jordach waiting for things to finish 18:27 Jordach burning cds 18:27 Calinou search "." in server list if you don't find server, it is named Exile 1on1 18:28 Jordach great - isp doing the slow time 18:28 Jordach y u make xonotic in a zip file 18:28 Calinou err, have to go now :( sorry 18:28 Jordach damn 18:28 Calinou zip files ftw 18:28 Calinou :/ 18:29 Jordach maybe next weeked 18:29 Jordach weekend 18:29 Calinou ok 18:34 T_A_N_K how would i get something to happen every 100 ticks 18:34 T_A_N_K i mean dtimes 18:35 T_A_N_K or whatever 100/24000 dtime over and over again 18:36 PilzAdam in on_step() you get the param dtime; create a variable time that is incremented by dtime (time = time+dtime) and check its value 18:37 PilzAdam you also can do this in register_globalstep() 18:38 T_A_N_K oh okay 18:39 T_A_N_K can i set the dtime i want to check? say i had a player do a command, how would i check the difference in time that they did that command? 18:40 PilzAdam heres some example code: https://github.com/PilzAdam/mobs/blob/master/init.lua#L267 18:40 PilzAdam the code below the if is executed every second 18:45 Mikeonline hi 18:45 PilzAdam hi 18:46 Mikeonline hi FunghiAdam :) 18:46 T_A_N_K bbl 18:46 PilzAdam Funghi? 18:46 Mikeonline Salami 18:46 PilzAdam ??? 18:47 Mikeonline Kennste nicht? 18:47 PilzAdam doch aber warum? 18:47 Mikeonline Fungi = Pilz 18:47 Mikeonline +h 18:49 PilzAdam irgendwie ist das nicht lustig wenn man das nicht kennt 18:49 PilzAdam https://en.wikipedia.org/wiki/Funghi 18:49 Mikeonline aber du kennst das doch? 18:50 PilzAdam ich kenne das jetzt aber kannte es nicht 18:50 Mikeonline du kennst doch ne Pizza Funghi Salami??? 18:51 Mikeonline kennt jeder in de ;) 18:51 PilzAdam ich esse immer schinken mit mais 18:51 PilzAdam auf pizza 18:52 iqualfragile das wird och auf dauer langweilig 18:52 Mikeonline trotzdem kennt die jeder ;) 18:52 iqualfragile etwas abwechslung muss sein 18:53 PilzAdam -1 für abwechslung 18:57 Mikeonline kennt ihr das node ownership mod? 18:58 PilzAdam habs schonmal gehört 19:01 Mikeonline klingt toll, aber wenns den source der engine verändert nicht der wahre jakob 19:02 Mikeonline aber gibt wohl aktuell nix besseres 19:02 rubenwardy Jordach, it the "4" rating you gave out of 10 or 5? 19:02 PilzAdam Mikeonline, man spielt das spiel eh nur weil man seine Mods testen möchte... 19:02 Mikeonline lol? 19:03 Mikeonline wie kommste denn darauf 19:03 Mikeonline außerdem ist das ja kein mod sondern ein mod + source änderung 19:03 Mikeonline wäre es nur ein mod wäre es ja ok 19:03 T_A_N_K re 19:03 PilzAdam ich spiel MT nur wenn ich mods testen muss 19:05 OldCoder Hi 19:05 OldCoder Deutschcraft I see 19:05 OldCoder :-) 19:05 PilzAdam lol 19:07 iqualfragile PilzAdam: ist aber schon irgendwie so… das ist das problem, das spiel ist nacht balanced 19:08 PilzAdam meinst du nicht? 19:14 T_A_N_K http://youtu.be/igQlbesF0zA 19:18 * PilzAdam is #17 in number of posts in forum 19:21 Phitherek_ rubenwardy: ping 19:21 NekoGloop I'm last place probably lol 19:26 PilzAdam what animals should i add to my mobs mod? 19:27 NekoGloop Sheep. Something hostile that doesnt rip off of minecraft and isnt op. 19:27 PilzAdam i have sheep, and 3 hostiles that arent MC rip offs. 19:28 rubenwardy yes? 19:28 PilzAdam https://github.com/PilzAdam/mobs#readme 19:28 iqualfragile realbadangel: that might sound stupid but i was unable to find tubes anywhere. 19:29 iqualfragile there are no tubes in vanessae s pipeworks and there are none in your pipeworks 19:29 iqualfragile where do i get them from? 19:30 NekoGloop From latest pipeworks instead of oldest one? 19:30 PilzAdam i think they arent rleased yet 19:30 NekoGloop No they are 19:30 * Jordach is #1 for forum posts 19:30 PilzAdam i know 19:30 NekoGloop Rba hasnt given them a use yet 19:30 PilzAdam Jordach, nice channel 19:32 PilzAdam so back to animals: what should i add? 19:32 iqualfragile pigs 19:32 NekoGloop Sheep & hostiles are enough 19:32 NekoGloop Skeleton rape is not good. 19:32 PilzAdam mabe an animal that MC doesnt have? 19:32 NekoGloop Gloop! 19:33 iqualfragile and something wich spawns near lava (neightbors) and explodes 19:33 NekoGloop re: my video game :D 19:38 jin_xi woodchucks 19:39 PilzAdam errr.... yes 19:39 NekoGloop They destroy wood and trees? 19:40 OldCoder Skeleton rape is not good. 19:40 OldCoder I really need to follow these threads better 19:40 OldCoder O_o 19:40 NekoGloop The freakin things shouldnt have bows. 19:41 iqualfragile The dirt monster spawns at night on grass and get killed on day when its too light. 19:41 PilzAdam yes 19:41 iqualfragile it should be too bright, shoudnt it? 19:42 PilzAdam my dictionary says light is also possible 19:42 PilzAdam 6th translation of light 19:42 PilzAdam is "hell" 19:50 PilzAdam can anyone tell me, why the tree growing and dirt -> dirt_with_grass functions are implemented in c++ and not lua? 19:51 NekoGloop Because derp? 19:51 VanessaE they haven't been moved to lua yet I guess :-) 19:51 jin_xi maybe because they where there before lua was added 19:52 * jin_xi is reading trough mapgen now 19:52 PilzAdam they should be moved to lua 19:52 jin_xi i made a flat map generator function 19:53 PilzAdam we should do all we can to get this: http://minetest.net/forum/viewtopic.php?pid=42665#p42665 19:53 PilzAdam if we get this then MT is better as MC 19:54 rubenwardy new homepage for my mod forum/browser: http://multa.bugs3.com/minetest/forum/index.php 19:55 PilzAdam carts has 3d objects, too 19:56 rubenwardy what does any (/every) one think of my new homepage? 19:57 PilzAdam there is no user list 19:57 rubenwardy i know 19:57 rubenwardy todo, it is not important 19:57 PilzAdam IMO you should first work on functionality than on design 19:58 rubenwardy those buttons took 5 mins 19:58 * PilzAdam wants to rate mods 19:58 rubenwardy you can 19:58 rubenwardy you can like/unlike 19:58 PilzAdam where? 19:58 rubenwardy no dislike/un-dislike yet, just need to make a button to do that 19:59 rubenwardy the + link to right of each mod's page 19:59 rubenwardy when you are signed in 19:59 PilzAdam ahhh 19:59 Jordach night all 19:59 NekoGloop It's not nighttime 20:00 PilzAdam it is 20:00 NekoGloop No it's not 20:00 PilzAdam rubenwardy, the +/- link is at a strange position if the post is long 20:00 NekoGloop 20:01 rubenwardy i know 20:01 rubenwardy it is temporary 20:01 rubenwardy i will use a fixed-at-the-top icon 20:02 rubenwardy it is night for me 20:02 PilzAdam if you want to work on design: make something minetest like 20:03 rubenwardy minetest like as in the forum style 20:03 PilzAdam idk 20:04 PilzAdam general question: what does the "Tape and Glue" in the singleplayer tab in the main MT GUI mean? why is it there? 20:05 rubenwardy just a name holder 20:05 rubenwardy celeron did not know what else to put 20:06 NekoGloop It's because minetest was put together with tape and glue 20:07 thexyz == duct tape 20:09 PilzAdam w00t! I had no account in MT wiki!!! 20:09 thexyz and you know, duct tape can fix everything 20:09 NekoGloop I will get one when i feel up to it, 20:09 jin_xi duct tape is overrated, cable ties is where it's at! 20:10 mika__ lax0kex 20:19 PilzAdam why can i edit this wiki page!?! 20:20 NekoGloop Because your account sucks, please upgrade for $20 20:20 VanessaE what page? 20:20 PilzAdam http://wiki.minetest.com/wiki/Mod_list 20:21 PilzAdam i have to select cats all the time! 20:22 PilzAdam gtg 20:23 PilzAdam bye 20:25 T_A_N_K here's some code that this game could have used a long long time ago 20:25 T_A_N_K minetest.register_on_placenode(function(pos, newnode, placer, oldnode) 20:25 T_A_N_K test = placer:getpos() 20:25 T_A_N_K mathtestx = pos.x - test.x 20:25 T_A_N_K mathtesty = pos.y - test.y 20:25 T_A_N_K mathtestz = pos.z - test.z 20:25 T_A_N_K print(mathtesty) 20:25 T_A_N_K if mathtestx < 0.8 and mathtestx > -0.79 and mathtesty < 1.51 and mathtesty > -0.4 and mathtestz < 0.8 and mathtestz > -0.79 then 20:25 T_A_N_K minetest.env:remove_node(pos) 20:25 T_A_N_K print(mathtesty) 20:25 T_A_N_K end 20:26 T_A_N_K end) 20:26 T_A_N_K stops you from placing blocks inside yourself 20:26 * T_A_N_K nudges celeron55 20:27 T_A_N_K oops, forgot to give the player back their item 20:31 * jordach is on a tablet :-) 20:31 jordach OldCoder: pm? 20:33 OldCoder jordach, I am here 20:33 * M13 is AFK 20:37 sfan5[iPod] T_A_N_K: you will lose the block 20:37 T_A_N_K yes i know, i am trying to work that out right now, with newnode and i'm trying to see what the give command uses, but i cannot seem to find it 20:38 jordach sfan. android is better than your ipod :-) 20:39 sfan5[iPod] just use minetest.env:drop_item(pos, newnode.name) 20:39 T_A_N_K no, i want this to be as professional and clean as possible mate 20:40 sfan5[iPod] ..... 20:47 T_A_N_K now i tried this minetest.env:get_inventory():add_item("main", newnode) 20:47 T_A_N_K but get_inventory() is nil 20:48 NekoGloop Because you didnt specify what inventory 20:48 NekoGloop puncher:get_inventory() 20:49 T_A_N_K thanks 20:58 T_A_N_K what does "main" in placer:get_inventory():add_item("main", newnode) signify? 20:59 NekoGloop The main inventory (not the craftgrid or craft prefiew) 21:02 T_A_N_K HMMMM even if i do placer:get_inventory():add_item("main", newnode.name) it seems to not put the node into the player's inventory 21:03 hmmmm how unfortunate... 21:03 hmmmm sounds like a problem. 21:04 T_A_N_K oops sorry 21:04 T_A_N_K didn't know there was anyone named hmmm in here lol 21:19 VanessaE someone needs to write a program that will go through a minetest map, pick out everything that's been modified, and apply all of those changes on top of a new map with the same seed. 21:19 VanessaE force the mapgen to re-generate the unmodified territory, so that stuff like moreores can start generating in parts of the map that haven't been altered 21:20 jordach :-) +99 21:24 hmmmm i suppose what you could do is generate a new map with all the same sectors that exist on the old one, find differences if any, and save those 21:24 hmmmm it's very simple 21:24 VanessaE that's exactly what I propose 21:24 hmmmm oh wait, that is what you said pretty much 21:24 VanessaE yeah, I just tend to be a little verbose 21:25 hmmmm basically what would be needed is for you to pull the mapgen from minetest, the sqlite code, and it's absolutely trivial 21:26 jin_xi VanessaE: start learning c++ already =) 21:26 VanessaE pfft 21:26 hmmmm seriously, it's not like some major effort 21:26 VanessaE I'll leave it to people who know wtf they're doing :-) 21:26 hmmmm learning how to code with C++ is NOT like learning german or something 21:27 M13 Vanessa 21:27 VanessaE it is if your mind has been poisoned by BASIC. :-) 21:27 hmmmm it's just understanding how to work with a set of given tools, and if you already know how to program, it's just learning a slightly different set of rules 21:27 M13 Vanessa 21:27 hmmmm BASIC doesn't poison your mind..... that's just some crap that Dijstrika said 21:27 VanessaE besides I've seen how c55 reacts to code that is imperfect. 21:27 hmmmm he says that about everything 21:27 VanessaE M13, what 21:27 M13 Im making a Texture Pack 21:28 hmmmm sounds to me like it's just an excuse tbh 21:28 M13 its 8x8 21:28 VanessaE cool 21:28 M13 its coming along great 21:29 * VanessaE shrugs 21:29 VanessaE last time I tried to get into C++ I couldn't understand a damn thing about it,. 21:29 VanessaE (years ago, helping my sister with a school project. She didn't understand it either) 21:29 M13 Vanessa how do you make a picture see through in gimp 21:30 M13 for glass 21:30 VanessaE M13: Layer -> Transparency -> Add Alpha Channel 21:30 M13 I cant 21:30 VanessaE then use the eraser to remove what you want to make see-through 21:30 VanessaE why not? 21:31 M13 its not clickable 21:31 VanessaE then the image already has an alpha channel. 21:31 hmmmm guys 21:31 VanessaE just use the eraser 21:31 M13 ok 21:31 hmmmm what slopes do you like better? http://i.imgur.com/nPodc.png or http://i.imgur.com/RbZq8.png ? 21:32 jordach vanessa, cpp is easy :-) 21:32 VanessaE hmmmm: nPodc.png 21:32 hmmmm i see 21:32 hmmmm anyone else? 21:33 hmmmm keep in mind that you need even land to build on 21:34 VanessaE that's why I chose the first one - the slopes look smoother in places, less drastic 21:34 hmmmm there is undoubtably more variance with the first 21:34 hmmmm but in the parts where there is variance it tends to be less drastic 21:34 hmmmm eratic rather 21:35 hmmmm alright, it stays. 21:40 Neirdan Could anyone give me his opinion on this: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=18&t=47037 ? :> 21:41 hmmmm i could be wrong but i think minetest does that already 21:41 Neirdan Probably. 21:41 LAD hmmm how u doing 21:41 Neirdan I'm too dumb to understand the minetest code. 21:41 jordach no one here is dumb :-) 21:42 hmmmm nah, it's definitely quirky at points, you just need to get familiar with it 21:42 Neirdan And since there is no documentation or anything, I'm doing that myself to understand it. 21:42 jordach night all :-) 21:42 hmmmm there is SOME documentation 21:42 hmmmm it's rather general though, and details are few and far in between 21:42 Neirdan I didn't find any on the wiki, all I found is some chart. 21:42 hmmmm right 21:43 hmmmm i ought to write up documentation on the packets sometime 21:44 hmmmm i think the lack of documentation is the primary reason why there are so few contributors 21:45 hmmmm yet look at all the mod contributors, the modding api is extensively documented 21:45 Neirdan I searched content_mapblock, mapblock, map, mapnode, game, tile, voxel and I couldn't find where exactly the map is generated, where cubes are combined in bigger meshes and so on 21:45 T_A_N_K i found something weird about on_placenode, when you try to add the same node that the player is placing back to their inventory, it will not add it back in 21:45 hmmmm the map is generated in mapgen.cpp :p 21:45 hmmmm make_block 21:45 T_A_N_K unless you have another stack of the node with at least less than 98 21:45 Neirdan Not the generation, the display dude. 21:45 hmmmm mesh generation 21:46 T_A_N_K is there a work around for this? 21:47 hmmmm check out mapblock_mesh.cpp 21:48 hmmmm I spend most of my time on server.cpp, game.cpp, mapgen.cpp, noise.cpp, and related things, so I don't really look at the 3d graphics part of the engine 21:48 Neirdan Thanks for the tips, I'm checking it. 21:50 Neirdan scene::SMesh* makeMapBlockMesh(MeshMakeData *data) < that's what I was looking for 21:53 Neirdan Leads me to the conclusion; I'll do my own thing and compare. 22:06 LAD any 1 know how to use node_ownership 22:09 LAD any 1 at all 22:09 cy1 Just added a recipe for gift chests on mah world. a viola above a locked chest. ._. 22:09 LAD any 1 know how to use node_ownership 22:10 cy1 node_ownership is just a 22:10 cy1 minetest.register_on_dig or something 22:10 cy1 that checks metadata for owner property 22:10 LAD whats the cmd?? 22:10 cy1 lol 22:10 cy1 I dunno 22:10 cy1 never used it 22:10 LAD XD 22:10 LAD nope 22:10 cy1 The land is the people's land! 22:10 LAD never had to 22:10 LAD i know what it dous just dont know how to set it 22:10 cy1 If someone wrecks shit I'll just restore from a backup. 22:11 LAD so do u know how to set?? 22:14 LAD so do u know how?? 22:15 NakedFury he has never used it 22:15 LAD XD 22:15 LAD is there any 1 whos know wat the cmds are to it 22:17 cy1 if you want to grant someone node ownership /grant someone interact. if you want to take away /revoke someone interact `-` 22:17 LAD XD thats interact 22:17 LAD im talking about the mod node_ownership 22:21 LAD hmm 22:21 LAD so dous any 1 know how to use the mod node_ownership???? 22:23 NekoGloop Nope. 22:23 LAD hmm darn 22:37 pskosinski Anything new from last month? 22:37 Phitherek_ uhhh, finally it works: http://minetest.net/forum/viewtopic.php?pid=43036#p43036 ;) 22:38 Phitherek_ kind of, I need to discuss the Rubenwardy' s Mod Forum issues with him 22:40 pskosinski Nothing :( 22:44 NekoGloop I'm new since last month (or so) 22:45 OldCoder VanessaE, Hi. PM when chance. 22:57 NekoGloop Meow? 23:21 * Phitherek_ breaks the silence 23:21 Phitherek_ for a while 23:21 NekoGloop Shh 23:21 NekoGloop You'll wake up the oerkki 23:22 Phitherek_ who? I don' t have this name on the list... 23:23 NekoGloop Oerkki == mob from 0.3.1 23:23 Phitherek_ ah, I see 23:23 Phitherek_ I came here when there was 0.4.1 already 23:24 Phitherek_ so I didn' t know :D 23:24 khonkhortisan I came here when there wasn't inventory on the left side of the screen 23:24 NekoGloop There isnt -_- 23:25 khonkhortisan http://upload.maciejkwas.pl/plik5/home.jpg 23:25 khonkhortisan look at the laptop 23:25 * Phitherek_ is attacked by oerkki 23:25 * Phitherek_ dies 23:25 NekoGloop Page doesnt load 23:25 * Phitherek_ respawns 23:26 khonkhortisan minetest.net -> download -> miscellaneous -> http://c55.me/random/2010-10/vuoriluola.png 23:27 NekoGloop I want tht 23:27 NekoGloop that* 23:27 khonkhortisan it's a two-year-old picture I think 23:27 NekoGloop Lol? 23:28 T_A_N_K that picture is from 2009 23:28 T_A_N_K in 0.000 pre-alpha 23:29 NekoGloop I want that sidebar :( 23:29 khonkhortisan back when grass had dirt in it, not the other way around 23:30 NekoGloop Them textures look like crap though lol 23:30 T_A_N_K oh they were 23:30 T_A_N_K those are footsteps 23:30 T_A_N_K back then you used to leave a trail 23:30 khonkhortisan oh. 23:31 khonkhortisan If we get rain, we can add trails back 23:31 OldCoder Which sidebar do you mean? The icons on the left? 23:31 NekoGloop Yes 23:31 khonkhortisan yep 23:31 OldCoder k 23:31 T_A_N_K yes, someone already began development for rain+snow 6 months ago 23:31 T_A_N_K it was amazing, idk what happened to it 23:32 khonkhortisan the one that replaced all the air with rain? 23:32 T_A_N_K no, it was a client change 23:32 T_A_N_K when clouds came over, it rained or snowed 23:32 khonkhortisan that would be the right way to do it, lua doesn't know about clouds. 23:33 T_A_N_K oh it was, i wish the person had asked celeron to put it in walking through a snow storm was fun 23:33 T_A_N_K s/in walking/in, walking 23:34 NekoGloop Make cloud blocks spawn and be breakable & fluffy 23:34 T_A_N_K that's actually a really good idea 23:34 khonkhortisan yeah I thought I could walk on the clouds while they were moving 23:34 khonkhortisan then I'd get stuck there until I found a way down 23:34 NekoGloop What about aether-style clouds? 23:35 NekoGloop Or even a aether entirely? 23:35 T_A_N_K cloud blocks spawn, and replace the air blocks below them with rain or snow blocks 23:35 T_A_N_K that's a good idea 23:35 NekoGloop That would be freakin awesome to have the aether in minetest 23:35 T_A_N_K jeija created nyancat heaven, so it is very possible 23:35 NekoGloop Obviously minus those haxxor flying things that knock you off! :D 23:35 khonkhortisan entities fall smoothly and have a limit of 49 per block. Nodes have no limit and jump down. 23:36 NekoGloop No, nodes have limit 23:36 NekoGloop Nodes turn into entity while falling 23:36 Phitherek_ hmmm 23:36 NekoGloop Does anyone even LOOK at the code that handles this in default/init.lua? 23:36 T_A_N_K what i mean by a rain block is an animated block, not entities 23:37 Phitherek_ in http://minetest.net/forum/viewtopic.php?id=3076 it wrote, that I added it today although I added it yesterday 23:37 khonkhortisan animated node with an abm to create another one under it? 23:37 Phitherek_ I had a strange feeling for a moment that I got back in time :o 23:38 NekoGloop You did. 23:38 Phitherek_ my IRC log says the other way 23:38 Phitherek_ :P 23:39 NekoGloop You brought it with you. 23:40 cy1 khonkhortisan: nodes only jump down because there's nothing in the protocol to "move" node contents, like, at all. All it can do is tell you a node has been destroyed in one place, and another created in another. Sort of screwy, but if the protocol had node movement you could smoothly move 'em in the client. 23:40 cy1 As-is there's no way for the client to guess that a destroyed node will be imminently created one block over, so animation is difficult if not impossible. 23:41 Phitherek_ NekoGloop: No way, then everyone would have to done that, as I see present conversation and not yesterday' s :D 23:41 T_A_N_K creating an animated block is not difficult, just follow the way lava does it (i'm guessing) 23:41 Phitherek_ and when I logged in the forum said Yesterday ;) 23:42 cy1 Animated textures are possible, but you'll notice that lava doesn't actually flow. It just creates blocks nearby that look like they would have flowed. 23:42 NekoGloop No, your presence has caused the irc conversation to shift. 23:42 Phitherek_ I see :D 23:43 * Phitherek_ takes the #minetest back in time 23:44 Octupus hola 23:46 * Phitherek_ wonders, if he hasn' t got too annoying... 23:52 T_A_N_K cy1: what does this even have to do with rain? i'm talking about animated textures 23:53 T_A_N_K http://youtu.be/IpIllvkDRUM 23:54 cy1 T_A_N_K: your animated texture rain couldn't go beyond one node. It'd have to create rain nodes below it, in 1 second intervals. 23:55 T_A_N_K or just create it on the first chunk render every tick of the server and then stop the loop until there is a node update +1 y,z,or x axis away from it 23:55 T_A_N_K or to save even more cpu just the y axis 23:57 T_A_N_K just a pointable = false block, solid, no other features besides wanting to create another block of itself directly below if there is a node update or air below it 23:57 T_A_N_K tada, rain 23:57 cy1 T_A_N_K: or just change the protocol so the server can say "this rain is falling down" 23:58 T_A_N_K yes yes, that would be a lot easier, but i guess this way it'd be kind of dynamic, if you changed it to what you said it'd take probably 1-4 hours to put in rain and BAM weather is created 23:58 cy1 T_A_N_K: yeah, well whatever works. I've been calling for a protocol update for movable nodes for a bit now. 23:59 cy1 It also enables 3D mobs and avatars to well, actually move