Time Nick Message 19:16 rdococ Hi guys... I notice some lighting glitches whenever registering a node with a drawtype other than normal. The node appears black ingame as if there is no lighting there. 19:16 rubenwardy you may need paramtype2 = "light" or similar 19:17 rubenwardy paramtype = "light" 19:17 rubenwardy http://rubenwardy.com/minetest_modding_book/chapters/node_drawtypes.html#liquid 19:18 rdococ doesn't work... 19:20 rubenwardy Can I see your node definition? 19:20 rubenwardy use pastie.org 19:22 rdococ http://pastie.org/private/92tgiiumxj6xixum1qaaqq 19:22 rdococ definition for a grass cover block. it is an attempt to replace default:dirt_with_grass. 19:23 rdococ hang on, I just had to update the lighting... whoops. 19:23 rdococ thanks 19:23 rubenwardy Lol. :) 19:27 rdococ Also 19:28 rdococ using ABMs, does the 'neighbours' check for diagonal neighbours or not? 19:28 rdococ As in, does it check nodes that are one up and one to the left, etc? 19:34 rubenwardy yes 19:38 rdococ oh, cool 19:39 rdococ also I'm making some kind of waterplus mod 19:39 rdococ but with the challenging constraint that it doesn't involve storing liquid level