Time Nick Message 16:27 Traxie21 Quick question 16:28 Traxie21 Are all default lua functions written in the C++ engine? 16:28 Traxie21 Or is it possible to copy/modify a default function 16:28 Traxie21 with lua 16:28 PilzAdam depends on the functions 16:28 PilzAdam some are defined in builtin/ (Lua), others are defined in scriptapi.cpp 16:29 Traxie21 ok. 16:29 Traxie21 Let me go check 16:31 Traxie21 minetest.setting.set 16:32 Traxie21 It would be nice to right configuration values to files other than minetest.conf 16:32 Traxie21 *write 16:32 PilzAdam the API doesnt have functions for that, but you can use the io functions of Lua 16:33 Traxie21 Right 16:33 Traxie21 Have you ever administered a Bukkit server? 16:34 PilzAdam no 16:34 Traxie21 I want to do something like the YAML files that can be edited both by hand and by commands 16:34 Traxie21 the problem with what I know about file.io is that it's hard to read in english 16:34 Traxie21 I obviously don't know much 16:34 PilzAdam ummm 16:35 PilzAdam you can write everything into files 16:35 PilzAdam you can make it readable 16:38 Traxie21 Alright. It's time for me to be a big girl and not ask for code, gonna go look it up 16:44 Traxie21 Ahh 16:44 Traxie21 Feels great to have minetest start without errors when I wrote a piece of code without copying it :3 16:50 Traxie21 PilzAdam: Thanks a heap for all your help, I know I have trouble understanding instructions, your patience means a lot ot me. Sorry if I seem like pest, I talk too much. 20:14 Traxie21 quick question 20:15 Traxie21 how does one find the current modpath if the file they are using is not init.lua? 20:15 Jordach minetest.get_modpath 20:15 Traxie21 returns nil 20:16 Traxie21 im running it inside here though: /mods/minetest/[modname]/[folder]/lua.lua 20:19 Traxie21 nvm