Time Nick Message 00:31 TommyTreasure my appologies for the nick changes. i'm in the middle of a chat with the 'one who shall remain unnamed' 00:50 Lone_Wolf heh 00:54 VanessaE oh this ought to be good... 01:00 Sokomine ah. official forum maintenance now? good. hope it can be fixed. thanks for the work on the forum! 02:08 TommyTreasure he says he's close to dedicating the new chapter to me. can't wait to see it 04:49 * ANAND prepares to upgrade to Ubuntu 20.04 Focal Fossa :D 12:19 rubenwardy So, on ContentDB - how should reviews affect score? 12:19 rubenwardy actually, wrong channel 14:48 celeron55 the forum is up now and should work 14:50 IcyDiamond Damn wtf why is every mod broken in master 14:51 IcyDiamond Looks like you guys added more assertions or something 14:51 ANAND What? When? Where? How? Why? 14:51 ANAND From my observations, it's a certain PlayerSAO modification that broke a lot of the mods I'm working with 14:51 IcyDiamond A lot of item registrations are complaining about invalid types 14:51 ANAND Huh, probably unrelated to that then 14:52 IcyDiamond No idea when or what that was changed 14:52 ANAND Probable cause: https://github.com/minetest/minetest/commit/be71e70a91a3c857652a8b037dac7adf9d0fcdd1 14:52 IcyDiamond I can't start my server anymore 14:52 sfan5 yes I was about to link that 14:53 ANAND That commit was just 2 days ago though 14:53 IcyDiamond Oh ok 14:53 IcyDiamond I guess I'll have to manually fix everything and then deal with the merging headache later 14:54 ANAND As far as I can tell, it just adds stricter type checks. Maybe there are some oversights in the mods themselves? 14:54 IcyDiamond yes it does look like these are oversights 14:54 IcyDiamond or relying on undefined behaviours 14:54 sfan5 https://github.com/minetest/minetest/issues/9659 14:54 sfan5 the reason is that otherwise random things break at random points of runtime 14:54 sfan5 because someone made a property a table instead of a number 14:56 ANAND Enforcing stricter type checks seems to be the right thing to do though - prevents a lot of headaches later on :) 14:57 IcyDiamond /home/evert/mt-server/bin/../builtin/game/register.lua:182: bad argument #5 to 'register_item_raw' (table expected, got string) 14:57 ShadowBot https://github.com/minetest/minetest/issues/5 -- Fixed key names so the key set menu now works. by adamnew123456 14:57 IcyDiamond i have no idea what im looking at for this 14:57 IcyDiamond ShadowBot: you tried 14:57 sfan5 no backtrace? 14:57 IcyDiamond mods/stairs/init.lua:109: in function 'register_stair' 14:57 IcyDiamond minetest.register_node(":stairs:stair_" .. subname, { 14:58 IcyDiamond what am i looking for 14:58 sfan5 uh? 14:58 IcyDiamond thats line 109 14:59 sfan5 minetest_game is not broken so if you find a crash caused by the stairs mod then the problem is somewhere else 15:01 IcyDiamond uh, register_item_raw in builin only seems to take one argument, whats it talking about a fifth 15:01 ANAND Yeah, just saw that too 15:01 ANAND Weird 15:05 IcyDiamond not sure what im missing here 15:06 ANAND Anything else in the logs? 15:08 ANAND Also, is that the full backtrace? 15:08 IcyDiamond hmm okay this stairs mod must have an outdated api 15:10 IcyDiamond ok i cant disable it either, unknown nodes everywhere 15:10 IcyDiamond 2020-04-29 18:10:45: WARNING[Main]: ServerEnv: Trying to store id = 0 statically but block (37,1,-10) already contains 64 objects. 15:10 IcyDiamond what does this mean 16:19 Krock IcyDiamond: hitting the limit 16:19 IcyDiamond of what 16:19 Krock make your mod more efficient or increase the entity count per mapblock 16:20 Krock > objects 16:20 IcyDiamond its my server 16:20 IcyDiamond i have no idea what causes that 16:20 Krock basically all mods that spawn entities