Time Nick Message 09:27 Krock which setting value is finally taken? the one from global minetest.conf or game/minetest.conf? 09:30 sfan5 the user should always have the last say 09:48 ANAND ^ 15:33 Krock ANAND: sniping skills 60%. player movement is really laggy sometimes. hard to snipe when animations aren't smooth 15:36 ANAND Krock: The FOV PR? 15:37 Krock CTF 15:37 Krock dunno whether my chat messages gone through. The gameplay was still smooth but the chat was totally frozen 15:38 rubenwardy CTFv2 is on recent 5.3.0-dev 15:39 Krock played the one on 30001 15:39 sfan5 !server ctf port:30001 15:39 MinetestBot sfan5: NodeCore CTF | ncsky.minecity.online:30001 | Clients: 0/16, 0/0 | Version: 5.2.0-dev / nodecore | Ping: 146ms 15:39 sfan5 uh that's the wrong one 15:39 Krock oh, I can see v2 now 15:40 Krock not surprising that the other was kinda dead 15:40 Krock ironically both are on port 30001 15:41 rubenwardy !server capture v2 port:30001 15:41 MinetestBot rubenwardy: Capture the Flag [v2] - Multiple Maps! | vps.rubenwardy.com:30001 | Clients: 24/30, 5/24 | Version: 5.3.0-dev / capturetheflag | Ping: 9ms 15:41 Krock It's sad that you cannot fall outside the map even if you want to 15:52 Krock again. outgoing chat hangs extremely 15:52 Krock still receiving packets, but nothing seems to go out 15:52 Krock re-catched after 30s or so 15:56 rubenwardy I get quite a few of WARNING[ConnectionSend]: con(4/1) Packet quota used up for peer_id=58, was 39 pkts 15:56 rubenwardy but no other warnings 15:58 ANAND Krock: You had timed out, according to the server. I didn't see your message. 15:59 rubenwardy server is logging 400-500 packets per second 15:59 rubenwardy "lag" is the same as always 16:01 rubenwardy 1400 active object messages per second 16:01 rubenwardy which is off 16:01 rubenwardy *packages received per second 16:02 Krock rubenwardy: by-shooting removed nodes don't update attached nodes 16:03 Krock floating torches exist.. 16:15 Sokomine good for them to exist. can't have enough light 18:29 nerzhul test 18:42 Sokomine hm. i wonder how i can solve the problem of mapgen working multiple times at some mapblocks, with my mod having done changes and thus the heightmap beeing partially diffrent... 18:42 Sokomine perhaps adding an airlike node i can look for might help?