Time Nick Message 05:40 ANAND Hello world! o/ 07:25 jas_ how about them mouse binds? 07:36 ANAND Hey jas_, I'm very busy with my exams until around the 15th of December. Will see what I can do after my exams are over. ;) 07:38 jas_ sorry, a rather dark attempt at humor. i believe the fate of the PR is beyond your contributions. multiple devs expressed near-zero interest 07:39 jas_ i've resolved myself to staying on an old version of minetest, i'm at peace with it LOL! 07:39 jas_ thank you for the patch!!! 07:39 jas_ :) 07:39 ANAND lol 07:40 ANAND near-zero != zero :) 07:40 ANAND near-zero > 0, ofc :P 07:55 jas_ yes you're right, it's a good point to point out 08:02 jas_ the one bit of interest i observed was rubenwardy when the original patch was submitted, and again when yours was. his was rather abstract, however, seeming to support the concept but not the patch 08:03 jas_ i seem to recall him preferring to wait until a whole reworking of the substructure can be done. not sure what that means, maybe along the lines of abstracting actions such that any action may be bound to any key; i'd love to be able to define custom actions, and expose them to a keybind (if that makes sense) 08:06 jas_ that's how it was in quake, anyway. you simply /bind and may be user-defined. but i'm content with simply being able to rebind dig/place actions. by the way, i was thinking about "activate" for a word to replace "rightclick" since that's what on_secondary_use prints to the log 08:07 jas_ but i digress, i haven't touched much minetest code lately. gonna start working on some CSM to learn more of that. i made a little patch that plays a jump sound in CSM, cuz there's a player:is_touching_ground() method which is really cool