Time Nick Message 00:29 VanessaE !tell tenplus1 oranges need some work... I suggest orange trees (not bushes :) ) Maybe add seeds which, when planted become a sapling, which'll grow into a normal-size tree. Maybe use a copy of the default "apple tree" schematic, just adjust the fruit thereon (and always make it spawn fruit) 00:29 MinetestBot VanessaE: yeah, sure, whatever 00:30 VanessaE !tell tenplus1 I suppose one could get seeds from digging the orange leaves. 00:30 MinetestBot VanessaE: yeah, sure, whatever 00:32 VanessaE !tell tenplus1 or better, oranges would occasionally drop seeds, not the leaves. 00:32 MinetestBot VanessaE: I'll pass that on when tenplus1 is around 00:34 VanessaE !tell tenplus1 or maybe just plant an orange directly, skipping the idea of seeds. depends on how many oranges a tree would have on it on average. 00:34 MinetestBot VanessaE: I'll pass that on when tenplus1 is around 15:37 IhrFussel Possible engine bug: Try swapping one of your itemstacks with one from a slot you have no access to (like a foreign smartshop) and your itemstack count will copy the one from the item in the shop slot ... it resets when you put it back into your slot or otherwise cancel the action 15:43 Krock hmm 15:43 Krock yet another place where the client prediction isn't force-reverted 15:43 IhrFussel And apparently you can also put stuff into slots now that even have these 3 lines 15:43 IhrFussel allow_metadata_inventory_put = function(pos, listname, index, stack, player) 15:43 IhrFussel return 0 15:43 IhrFussel end, 15:44 IhrFussel Cause my players just told me they can switch stuff in bones now 15:46 Krock IhrFussel: prevented in 5.1.0. https://github.com/minetest/minetest/blob/94a5df795c6d591042d8c29dc4548afdd1074190/src/inventorymanager.cpp#L349-L368 15:46 IhrFussel No I use 5.1.0 server and client 15:47 IhrFussel Or you mean only 5.0.1 clients can do that? 15:47 Krock no, that's a 5.1.0 thing 15:47 Krock weird 15:50 Krock meanwhile for some reason I cannot create bones on death 15:50 Krock ... depends on creative. thanks for that 15:51 Krock IhrFussel: cannot reproduce 15:52 Krock the actions are always reverted 15:53 Krock although the selected stack count changes weirdly 15:54 Krock as long the server runs 5.1.0 stable this should not happen at all - local tests confirm that 15:54 Krock please confirm this by yourself to ensure it's really a bug, and not an user issue 16:00 Krock > they can switch stuff in bones now 16:00 Krock maybe because they became old 16:02 IhrFussel No you're right I cannot do it either 16:02 IhrFussel Not with old bones either and it should disallow it in any case with those 3 lines ^ 16:04 Krock !next 16:04 MinetestBot Another satisfied customer. Next! 16:05 IhrFussel NOPE 16:05 IhrFussel Now they explained it to me 16:05 IhrFussel 1. Choose a stack from bones 2. Swap with one of your own 3. Put that stack back in = items swapped 16:07 IhrFussel Swap = click on one of your own slots so that your item is the one you hold 16:07 IhrFussel But it seems that bug is pretty old not 5.1.0