Time Nick Message 00:54 tumeninodes ^if any forum mods are about 18:15 Krock what is this? giant sequoia for ants? https://user-images.githubusercontent.com/446130/64127738-d7f51700-cd67-11e9-933c-16fb199436bf.png 18:55 tumeninodes 0_o 18:57 VanessaE moretrees wasn't written with MGV7 in mind :P 18:58 VanessaE (looking at the shape, I guess it spawned underground) 19:10 tumeninodes so, it's a fromunder tree ;D 19:52 rdococ would it be possible to modify shaders to get semi-smooth lighting - say, per 16th of a node instead of continuous? 20:00 Krock possible? everything is 20:00 Krock wb T4im 20:01 tumeninodes Let me at your shaders... I can turn your water into red wine :) 20:02 rdococ yeah but I don't want to have to modify the source and go through all that compiling business 20:04 Krock it's just make && ./minetest 20:05 rdococ or deal with git 20:06 Krock easy 20:07 tumeninodes does the light curve settings have to do with smooth lighting? or are those assoc with gamma settings? 20:07 Krock "how to learn git in X minutes" 20:07 Krock gamma is related to light curve, but not smooth lighting 20:07 rdococ what is the light curve formula? 20:07 Krock smooth lighting just takes whatever light level the node currently has 20:07 tumeninodes thought so... looks like you're outta luck rdococ 20:07 Krock see light.cpp 20:08 Krock gamma is what the client takes to translate the 0...15 node light level to RGB brightness 20:08 Krock if that's clear enough 20:08 tumeninodes hmmm might be a thought to add some settings for smooth lighting. 20:09 rdococ suggestion (will post as github issue soon): allow mods to change the color of darkness, natural and artificial light per player (e.g. in a hell dimension, even the darkest light level might be a dim orange instead of black) 20:09 Krock ersly 20:09 tumeninodes Kenny Ersly? :D 20:09 Krock per map definition there can only be 4 bits for daylight and 4 bits for night 20:09 Krock I wonder how you want to squash colors into that 20:09 Krock gl. and gn 20:10 rdococ yes, but I mean mods would be able to control, for each player, what each possible light level looks like 20:10 rdococ e.g. if you put on night vision goggles, everything should look bright 20:10 Krock ah yes. possible.