Time Nick Message 00:16 tumeninodes Sokomine: yes but, I am talking about the sort of blueberry bushed we have in Maine/USA which grow along the ground, very thick and in large fields, then you use what is called a rake (handheld box with rakes on it) to push through them to harvest the berries. 00:20 tumeninodes https://downeast.com/blueberry-blues/ (have spent many a Summer in these fields making $$$$) : ) 01:01 Sokomine tumeninodes: oh, i havn't seen that particular instrument before. but i do love those berries and often buy them. they're really deliscious 01:03 Sokomine guessing from the texture...perhaps they could be a new type of dirt...or a thin nodebox instead of a bush? 01:03 Sokomine i've added layers of hay to my cottages mod some time ago. perhaps that might be something for your berry bushes: kind of like snow, but with random height? 01:27 sofar sfan5: rubenwardy: You want HTTP/2 support which has better pipelining and proper secure header compression 01:35 tumeninodes Sokomine: that's what I'm thinking (about lower setting nodes) and various heights is a good idea 18:50 Krock ANAND: FYI: "return nil" can also be shortened to "return" 19:08 rubenwardy It's good to be explicit 19:08 rubenwardy Also, they are technically different 19:09 rubenwardy You can see that if you use pack and unpaxk 19:45 Krock yes, but for most use-cases shortening works just fine 19:45 Krock but always be explicit as soon there are boolean expressions 19:52 sofar return nil, nil, nil 22:45 ircSparky I'm trying to make a mod that makes to so stone is only made when lava flowing meets lava source, not when lava flowing meets water flowing. changing default itself does it but for some reason this dosent. I would rather not have to change default whenever i want to update it. https://pastebin.ubuntu.com/p/wqnGhpYCTS/ 22:46 ircSparky I checked the water group with an inspector tool and it dosnt show cools_lava, but the stone still is placed 22:46 ircSparky and i had code to look up the abm and it showed only neighbors of group:cools_lava 22:55 ircSparky is there something im missing in how I would replace the group and/or abm? 23:23 behalebabo what's the appropriate way to define and detect if a node is "air"? can only the real air be air, or could you have, e.g., glowing air alongside normal air? 23:24 sfan5 i've only ever seen code do node.name ~= "air" 23:24 sfan5 the technically correct way would be to check for a drawtype that is airlike 23:26 behalebabo hm, ok 23:26 behalebabo I see even MTG just checks for "air" 23:28 behalebabo and find_nodes_in_area_under_air, which sort of seals it