Time Nick Message 00:33 VanessaE can someone confirm this? my comment, "Surely switching between existing, ready-to-use model files can be done with the existing Lua API. Something along the lines of m=player:get_meta() m:mesh="whatever.obj" right?" (https://github.com/minetest/minetest_game/issues/1235#issuecomment-504799323) 00:34 VanessaE I could swear I've seen admins do that to users in-game on-demand (to make the player look like an animal or something) 00:34 VanessaE but I can't recall how it was done 00:45 rubenwardy yes 00:46 rubenwardy using object properties 00:51 VanessaE ok. mind adding to the issue just so I don't look stupid? ;) 10:41 kilbith https://github.com/minetest/minetest/pull/8621 10:46 * CWz_ watched video about govement spying. Disconnected his microphone and webcam 13:33 jas_ https://www.youtube.com/watch?v=Q6TEZPe4oII 15:00 kilbith https://github.com/minetest/minetest/pull/8623 18:03 BuckarooBanzai i have some weird lag-spikes with the minetest.find_path() function :/ does anyone else experience this too? i peaks around 4 seconds in the worst case :( https://monitoring.minetest.land/d/kfUYax7Zk/builtin?orgId=1&from=1561396255865&to=1561398920800 18:03 BuckarooBanzai *it 18:05 Krock yes, the pathfinder is slow and buggy 18:06 Krock https://forum.minetest.net/viewtopic.php?t=17406 18:06 Krock !title 18:06 MinetestBot Krock: [mod] New Pathfinder [wip][pathfinder] - Minetest Forums 20:12 VanessaE !tell tenplus1 mobs are accumulating in areas managed by Technic, particularly near switching stations. Best guess, Technic's force-loading of mapblocks is throwing-off mobs-redo's spawning/de-spawning algorithm. 20:12 MinetestBot VanessaE: yeah, sure, whatever 20:12 VanessaE yeah fuck you, MinetestBot :P 20:17 Krock just wait. she'll get her job done well 20:17 VanessaE heh