Time Nick Message 00:38 Emerald2 What an interesting question. People sure like to use minetest to do interesting things. https://forum.minetest.net/viewtopic.php?f=3&t=22562 00:39 Emerald2 Machine teaching itself to play minetest, I'd love to see how that works out. 04:10 Emerald2 Wow I got in Xanadu. 11:44 * Emerald2 looks around for Wuzzy. 12:02 Krock easier to find in #minetest 12:04 Fixer VanessaE: https://www.lemon64.com/forum/viewtopic.php?t=71262 12:12 ANAND https://insights.stackoverflow.com/survey/2019?utm_source=so-owned&utm_medium=announcement-banner&utm_campaign=dev-survey-2019#technology-_-most-popular-development-environments 12:12 ANAND Muahahahaha 12:18 Krock > kdevelop not on the list 12:30 ANAND VSCode at #1 :D 12:30 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome 12:30 ANAND -_- 13:43 Krock ANAND: https://github.com/minetest/minetest/pull/8441/commits/e2ab5d602c#diff-7f71a92de20504e8a5636b4317ea67b2R2238 missing "delete[] wchar_status" 13:51 Krock uhm. free reports an invalid pointer. according to the docs, the string is copied. so why the heck does it then apparently take ownership of the pointer 13:52 Krock nvm 14:13 VanessaE Fixer: I've seen that already. From the video posted elsewhere, I'd give it a 7 out of 10 (points lost for music/sound effects collisions, and due comments from others that it has pacing glitches due to NES being ~70% faster then the C64) 14:15 VanessaE > thunder rumbles outside 14:15 VanessaE > dog gets defensive, barking at the thunder as if to say "oh yeah?! COME GET SOME!!!" 14:15 VanessaE heh 14:17 Krock > "fite me, u noob" 14:17 VanessaE haha 14:18 ANAND Ah yes, thanks Krock. Fixed that and the unused variable warning (in clientpackethandler.cpp). 14:20 Krock also consider initializing all pointer variables you create with some value (nullptr if there's no default) to reduce edge-cases where it stays uninitialized and might cause crashes 14:21 ANAND Hmm, would initializing the wchar_status to L"" suffice? 14:21 ANAND Oh wait, nullptr, lol 14:21 ANAND :P 14:22 Krock the switch/case covers all cases, which might prevent GCC from throwing a warning 14:22 Krock but it's better to stay on the safe side 14:23 ANAND I agree 14:27 Calinou https://github.com/minetest/minetest/pull/1 is a relic of Minetest history :P 14:28 ANAND Indeed :) 14:28 ANAND s/pull/issues/g 14:28 ANAND :P 14:42 Calinou ANAND: it'll redirect you automatically anyway 14:42 ANAND Oh cool, didn't know that :) 14:43 ANAND Wait a second... ShadowBot is wrong - # 1 is indeed a PR o_O 14:44 rubenwardy ShadowBot just appends the number to the /issues/ URL 14:44 ANAND Haha, that PR page is full of references from other issues and PRs 14:44 ANAND Oh lol 14:44 rubenwardy and the performs a HTTP request to get the title 14:44 ANAND Bad bot 14:45 rubenwardy could probably be better to use theGithub API tbh 14:45 rubenwardy actually heh 14:45 rubenwardy harder to implement if you already have support for getting the title 14:45 ANAND Why use the Github API if it's just going to fetch the title? :) 14:46 rubenwardy the size would probably be smaller and you'd get the correct URL 14:46 rubenwardy actually the Github API would probably be needed if the repo was private 14:46 ANAND Interesting 14:46 rubenwardy if this were an internal project for a company 14:46 rubenwardy because companies obviously use IRC 14:49 ANAND lol 14:50 Calinou some companies used to, a long time ago 14:50 Calinou those were the good times™ 15:49 nerzhul yeah now it's slack 15:55 Krock or microsoft tools 17:10 Krock ANAND: a bit late but: LagPool gives you an approximate lag value of the player so that there's a better prediction in the movement speed/prediction. 17:10 Krock it works fine for speed calculations, but here we're dealing with line of sights, which require much more precise data 17:59 Fixer VanessaE: still nice to see a Mario for C64 18:00 VanessaE yup 18:05 IhrFussel When were colored entity name tags added? 18:07 sfan5 is there a PR? 18:07 Krock https://github.com/minetest/minetest/commit/9eee3c3f 18:07 Krock #3393 18:07 ShadowBot https://github.com/minetest/minetest/issues/3393 -- Add option to give every object a nametag or change the nametag text of players by BlockMen 18:08 Krock IhrFussel: I guess a 4 year old feature shouldn't cause troubles 18:08 IhrFussel Did it make it into 0.4.14 release? 18:08 Krock in terms of compatibility 18:08 IhrFussel Well about that 18:08 Krock 0.4.14: 15 May 2016 18:09 Krock PR merge: 16 Dec 2015 18:09 Krock i.e. YES 18:09 IhrFussel MT Version Stats (unique users since 2019-04-10): 570 used 0.4.16/17, 87 used 0.4.15, 5191 used 0.4.14, 20 used 0.4.13 and 5 used <= 0.4.12 18:09 Krock amazing how many of them are playing with the old controls 18:11 Fixer VanessaE: playing it via VICE, yeah, it slow downs in complex scenes a little, feels funny, still enjoyable 18:12 VanessaE Fixer: the recommendation I've read is to enable at least TurboMaster support. or Flash8, SuperCPU, etc 18:12 VanessaE that SMB port apparently supports those devices, and VICE can emulate them 18:14 Fixer it is fine as it is 18:22 IhrFussel Krock, most of those 0.4.14 users are actually forced to use 3rd-party apps cause there is no real MT for iOS 18:23 IhrFussel I'm glad that most of the apps at least use the 0.4.14 engine... I feared worse 18:31 Fixer [20 years later]... you can kill dragon with mario fire charges... TIL 18:31 Fixer world 5-1 for now 18:38 Fixer died on world 5-4