Time Nick Message 00:03 IhrFussel So... if init.lua uses 'dofile' is it GUARANTEED that the callback in the above file gets registered first? I think so 00:04 IhrFussel Basically UI has 2 files with that callback... and since the profiler mentions a '[2]' I think it means the 2nd callback is meant so the bottom dofile 00:08 IhrFussel Which would point me to this -> https://github.com/minetest-mods/unified_inventory/blob/master/register.lua#L564 00:08 IhrFussel But how can this code cause a lag of SIX or more seconds? 00:16 IhrFussel btw am I dumb or does UI seriously use an EMPTY form name for its fields? That is rather weird 12:59 IhrFussel Can someone explain to me why UI needs to listen to ALL player receive field callbacks just to find out whether a field contains 'craftguide_craft' or 'craftguide_giveme' ? That seems extremely inefficient and MIGHT cause lags of several seconds on my server at times 13:01 Krock how many thousands of callbacks did you register? 13:01 IhrFussel This seems to be the problematic callback -> https://pastebin.com/NujDmAR4 13:02 Krock that can be guarded with a formname == "" check 13:02 Krock since it's most likely happening in the player inventory 13:03 IhrFussel So a simple 'if formname ~= "" then return end' ? 13:03 Krock try it 13:04 Krock chances for side-effects are low 13:08 IhrFussel Hi Megaf 13:11 Megaf Hi Fussel 13:11 Megaf Hi everyone 13:14 IhrFussel I hope the lag is not caused by CSM somehow or bad mobile clients 13:15 IhrFussel Must be some sort of mod that sends lots of fields at once when the lag happens I'm guessing...but even that is unlikely 13:36 Sokomine looking for a texture again. the way the placed nodebox-drawn node looks is good enough (would need to be rotated for the tool version)...but...how do i get that texture? 13:37 Sokomine need a wield image for the tool 13:46 IhrFussel Krock, https://github.com/minetest-mods/unified_inventory/blob/master/register.lua#L406 << this function has no PRIV CHECK?! 13:46 Krock REAL FREE ESTATE 13:46 IhrFussel Doesn't that mean that...in theory... players can send custom fields??? 13:46 Krock dude thank you so much 13:47 Krock yes they can 13:47 Krock testing rn 13:47 sfan5 hahaha the classic just trusting user input 13:52 IhrFussel Sorry I should've probably used [off] for that bug (in case it turns out to be exploitable) 13:58 Krock my cheat client is bugged got to fix that first 13:58 Krock but that can clearly be abused 13:59 Krock > name = readParam(L, 1); 13:59 Krock > data = readParam(L, 1); 13:59 Krock guess why it does not work >.< 13:59 IhrFussel Well on my server it's fixed now by adding 'if not minetest.get_player_privs(player_name).somepriv then return end' 14:01 IhrFussel Krock, so it takes more than just CSM? Or did you just show an unrelated problem? 14:02 Krock needs a client modification 14:02 Krock plus CSM to have a handy GUI 14:02 Krock testing the fix.. 14:02 IhrFussel Well that makes it not that high of a priority I guess but should still get fixed 14:04 IhrFussel Krock, can you explain why this cannot be exploited via CSM but other inventory formspecs can? 14:04 Krock IhrFussel: CSM cannot send fields to the server yb default 14:05 IhrFussel Oh so it always required a c++ modification? 14:05 IhrFussel I guess it's an easy change though...maybe 1 or 2 lines ... kinda like disabling priv check for fly and fast 14:12 IhrFussel I will also log attempts by players who try to request items without having the necessary privs... good way to find cheaters 14:13 Krock pushing fix in 5' 14:13 Krock IhrFussel: only for formspec fields. lists can be modified from everywhere 14:14 IhrFussel Meaning what exactly? 14:14 Krock that stacks can be moved from any formspec 14:14 Krock it's sent to the server 14:15 Krock but pressing CSM formspec buttons will not trigger any server action 14:21 Krock pushing 14:21 Krock https://github.com/minetest-mods/unified_inventory/commit/850ee9cbc 14:22 Krock ^ IhrFussel: Also added console logs in case somebody wants to abuse it 14:25 IhrFussel Nice =) also isn't this kinda inconsistent? if (not output) or (output == "") then return end 14:25 IhrFussel I mean the () 14:26 IhrFussel AFAIK the () are not necessary in lua and they are missing pretty much everywhere else 14:32 IhrFussel Megaf, are you using unified_inventory? 14:32 Megaf Yep 14:32 Megaf why? 14:32 IhrFussel Update it now 14:32 Megaf My server hasnt been updated in a while tho 14:33 IhrFussel I found an exploit... players can send custom fields to the mod and give themselves any item pretty much cause a priv check is missing ... it requires some c++ lines changes and a CSM (optional) 14:34 IhrFussel And Krock just pushed a fix to the minetest-mods repo 14:35 Megaf hum 14:35 Megaf perhaps I should update the stuff 14:35 Megaf !up mt.megaf.info 30003 14:35 MinetestBot mt.megaf.info:30003 is up (13ms) 14:35 Megaf !server Megaf 14:35 MinetestBot Megaf: Megaf Server v4 | mt.megaf.info:30003 | Clients: 0/20, 0/1 | Version: 0.4.17.1 / minetest | Ping: 16ms 14:36 IhrFussel The buttons are not visible but the internal formspec fields listen to any player (before the fix) 14:54 IhrFussel Krock, I hope there is no way to fake the player name when sending fields... but I'm guessing the worst case would be that the actual player who has the priv (if online) receives the item 14:55 Krock no, the player name cannot be faked 14:55 IhrFussel How does the server code make sure the player name is not faked? 15:03 Krock how does the server code make sure there's a player who didn't login? 15:04 Krock the player name is entirely server-sided; it's only sent once on login 15:21 IhrFussel But how does the server make sure that only client x is allowed to identify as player name/ID y? 15:22 Krock they compare the password? 15:23 IhrFussel I mean is there some kind of protected session between server and client that makes faking impossible? 15:25 Krock well, you'd have to perform a MITM attack to steal somebody else's connection 15:28 IhrFussel How does the client know something got sent to it and not someone else? I guess unique ID client and server agreed on 15:30 rubenwardy if you know the IP and the sequence number, you could session hijack yes 15:30 Krock IhrFussel: that's already very low-level and there's barely anything to do against it 15:31 Krock there's always a way. question is how much time you've got to do it 15:31 IhrFussel rubenwardy, sequence number is what? An ID? 15:32 IhrFussel Cause there can be unlimited connections from the same IP I'm guessing there needs to be some kind of ID both server and client know 15:33 sfan5 the peer id 15:33 IhrFussel So client sends playername to server, server checks, if correct server inits all required player data and and stores/tells peer ID...right? 17:56 tenplus1 Hi folks 17:56 tenplus1 hey Krock 17:57 Krock hi tenplus1 17:57 tenplus1 what's new with you ? 17:57 Krock hey ho I updated the ascii mapper 17:57 tenplus1 ooh nice :) 17:57 tenplus1 I just found out corals.mts isnt in 5.0dev 17:58 Krock pushed a security commit to u_i and created a new PR with "stolen" code from somebody else 17:58 tenplus1 naughty naughty 17:58 Krock updated gist with sample image in L3: https://gist.github.com/SmallJoker/03c92442c4b81a6d2e7573c7950a10cc 17:59 Krock much easier to read this way 17:59 Krock sakura and glacier tend to be very large 18:00 tenplus1 nice, this looks way better dude 18:00 Krock ^.^ 18:00 tenplus1 I so gotta rework the biomes in Ethereal to spread out better 18:02 tenplus1 this will defintely help :) thanks dude 18:03 Krock well, existing worlds will break 18:03 Krock each change is going to make it worse for newly generated areas 18:03 tenplus1 depends if the original biome will blend into the newly changed one 18:04 tenplus1 it only seems to break or have huge square gaps if the heightmap is different 18:09 tenplus1 and from what i've seen of paramat's mapgen changes, biomes blend into one another now :) 18:17 * CWz peeks in 18:18 tenplus1 o/ CWz 18:23 * tenplus1 wonders what else has been removed from 5.0 dev 18:29 rdococ Hi 18:29 tenplus1 hi rdococ 18:30 rdococ I might try to add coroutines to luacontrollers again 18:30 tenplus1 hows the mod shaping up ? 18:36 tenplus1 btw, I like the idea of farming-mutation :) 18:39 tenplus1 reminds me of a yogscast video where you breed 2 crops side by side to make a mutated crop beside it, to increase growing speed and crop harvest size 18:40 kaeza Greetings. 18:40 tenplus1 hi kaeza o/ 18:41 kaeza Hi tenplus1. How's it going? 18:41 Krock o/ kaeza 18:41 tenplus1 good thx, just updated Ethereal NG (added sakura biome and coral fix) 18:41 kaeza o/ Krock 18:42 tenplus1 wb entuland 18:44 entuland hello there, freaking connection as usual, tenplus1 18:45 tenplus1 o// 18:47 tenplus1 entuland: have you tried other Os' to see if it helps the connection ? 18:51 entuland oh no it wouldn't make any difference - I simply have a ISP that rents the line from the national company, and the national company crams multiple customers into the same channel or something like that 18:51 entuland so the only option would be changing ISP 18:51 tenplus1 damn, sorry to hear dude 18:56 tenplus1 hi calcul0n 18:57 calcul0n o/ 18:57 tenplus1 :P 19:09 rdococ TIC-80 is probably the longest time I've been interested in something completely new to me for a while 19:10 tenplus1 that looks kinda cute :D 19:11 Krock bye! 19:11 tenplus1 o/ 19:32 tenplus1 you made any games in TIC-80 yet rdococ? 19:37 rdococ not quite but I made a 3D demo 19:37 tenplus1 :) kewl... I wonder how many tiny indie games were made on that 19:41 rdococ https://i.imgur.com/stQHzvS.png 19:42 tenplus1 reminds me of Klax somehow 19:42 rdococ that's at 30 fps... I've seen someone else manage to get things running at 60 fps with a more detailed world but meh 19:43 tenplus1 lol, tweaking becomes a new hobby to many :D 19:44 rdococ I use quaternions 19:44 tenplus1 no idea what that is :P lol 19:45 rdococ hehe 19:45 tenplus1 ahh, ddg said it's to do with math :Plol 19:47 tenplus1 hi gary :) 19:48 garywhite hello ten 19:48 tenplus1 o// 19:56 tenplus1 wb tommy 20:00 tenplus1 nite folks o/ 20:58 Fixer architecture of minecraft in 2009 looks like minetest in 2011 20:58 Fixer http://s10.directupload.net/images/user/090618/rzlbhcwy.jpg 21:11 rdococ architecture of minecraft in 2019 with several mods installed relating to technology and energy installed and patched into the software looks like minetest in 2019 21:28 kaeza There wasn't glass back then I assume. 21:34 rdococ Hmm, digilines with luacontrollers is effectively a dataflow programming language 21:34 rdococ yes, I like spontaneously changing the topic of discussion for no reason 21:39 Fixer damn, playing classicube right now 21:40 Fixer feels good man 21:48 Fixer eh, 4chan, 10 years ago 23:09 rdococ the concept of 4chan seems cool but the community is hostile 23:51 Fixer old minecraft maps from 2009-2010 had some 4chan references 23:58 Fixer amazing how bad was video recording 10 years ago