Time Nick Message 00:15 rdococ hmm 00:17 rdococ "Items" are rigid entities that may only vary in properties like type and tool wear, which makes it difficult for innovation to occur in an economy-based server. 00:18 rdococ I want to find ways around this, either by adding more variables (in the form of item metadata) and a complex system for creating tools where these properties vary, or with something else entirely. 00:19 rubenwardy That would be cool 00:19 rubenwardy I was planning on having quality tiers, and then research used to unlock things 00:19 rubenwardy For example, researching new clothes 00:20 rubenwardy It's hard to do true innovation though 00:20 rubenwardy But a research system helps 00:55 tumeninodes sofar: is there a way to stop mcimport via terminal? 02:55 luk3yx How can I get minetest.localplayer from a CSM on MT 0.5? "minetest.register_on_connect()" doesn't work. 03:00 luk3yx minetest.send_chat_message doesn't error but silently ignores messages. 05:48 tumeninodes any forum mods who might be awake, want to remove the images, etc from this members post? https://forum.minetest.net/viewtopic.php?p=339376#p339376 05:48 tumeninodes bad enough kids prob find this stuff on their own without being pointed to it from here 05:49 tumeninodes the point could have been made without the direct references 05:53 tumeninodes disregard, it was promptly taken care of :) 13:26 ANAND Is it possible to make a function passed to minetest.after return something? 13:30 ANAND I'm running minetest.after in a loop, and I want to pass the value returned by minetest.after in one iteration to the next. 13:30 Krock if it were C/C++ I'd suggest to use local static variables 13:30 Krock global variable then. 13:31 Krock return global_var = my_returnvalue / magic; 13:31 Krock not sure if that works as expected 13:31 ANAND I'll try it out, thanks 13:32 rubenwardy pipelines! 13:33 Krock pipelines in Lua? 13:33 rubenwardy huh, I can't find my code snippet 13:33 rubenwardy I wrote a lua library where you gave it a list of functions, and it would pass the results of one into the next 13:34 rubenwardy https://gist.github.com/rubenwardy/ca8b39276dd53aad5a7a1996fe0e84c9 13:34 rubenwardy ANAND ^ 13:34 ANAND Oh cool 13:35 rubenwardy pipeline(INTERVAL, LIST_OF_FUNCS) 13:35 ANAND Neat 13:36 Krock you could use that pipeline function to write a RPN interpreter in Lua 13:37 Krock eh, not an interpreter but calculator would work 15:14 IhrFussel Hi guys... I need some kind of math formular that ensures that for example a L.1 player who kills another L.1 gets more EXP than a L.5 when they kill a L.1 ... so basically the higher player1 is the less they should get for killing lower levels 15:29 Krock IhrFussel: https://en.wikipedia.org/wiki/Elo_rating_system 15:31 T4im https://en.wikipedia.org/wiki/Glicko_rating_system 17:17 BillyS How do I spawn a dropped item? 17:18 BillyS Ive gotten to the minetest.add_entity(, "__builtin:item") part, but I don't know how to make it a specific item 17:18 BillyS I'm guessing I have to pass it some staticdata ... 17:25 BillyS oh, staticdata is a string, not a table 17:25 BillyS derp 17:42 Krock add_item(pos, itemstack) 17:43 Krock builtin entities have API functions 17:43 Krock falling node has spawn_falling or something similar 18:42 luk3yx Don't think anyone saw my last message, but in (my build of) MT 5.0, CSMs are broken and can't register_on_connect and sent chat messages are ignored. 18:44 Krock disable the CSM restrictions or edit your client to play on multiplayer 18:44 Krock broken by design (TM) 18:44 * luk3yx did disable the CSM restrictions unless 5.0 has more in place 18:46 Krock set the setting to 0 18:46 Krock csm_restriction_flags = 0 18:47 luk3yx Oh, I see 18:48 Krock did it fix your issue? 18:48 luk3yx Going to try it 18:51 luk3yx It works. 18:51 * luk3yx set it to 60 after reading the description 18:52 Krock !next 18:52 MinetestBot Another satisfied customer. Next! 18:52 luk3yx Actuallyâ„¢, 18:52 luk3yx Why aren't CSMs restricted by signature (maybe sha256sum the whole mod) as well? 18:53 Krock who would check the signature? 18:53 Krock in open-source projects the server has no control about what the client does 18:53 Krock it can only restrict it so that the actions are similar to a regular player 18:56 Krock so you would be kinda developing anticheat and realistic NPCs at the same time 19:17 Calinou Krock: I don't, I was just linked the comment on Discord 19:19 Krock oh okay. So someone on Discord is reading Reddit 19:21 Calinou pretty much 19:21 Calinou I browse subreddits by proxy, I guess :P 19:22 Krock human proxy 19:41 IhrFussel There is no way for a particle to ignore certain nodes for collision detection correct? 19:41 IhrFussel I find no callback for something like that 19:42 Krock no, neither can you change it for any objects or players 19:42 Krock collision applies the same for all nodes 19:45 IhrFussel Just what I thought...one of my players asked me if I could let the "smoke" go through nodes with holes in them 19:45 IhrFussel For their chimney 22:02 rdococ I'm working on a "base 12" currency mod with denominations of 1, 2, 6, 12, 24, 72, etc. 22:51 Fixer https://twitter.com/catovitch/status/1079489087680086016