Time Nick Message 00:05 jordach_ https://imgur.com/a/FztC4Kg you can now use the skycolor from skybox and plain as fog for regular skyboxes 04:26 paramat !tell tumeninodes please restrain offtopic on -hub 04:26 MinetestBot paramat: I'll pass that on when tumeninodes is around 04:27 paramat !tell tenplus1 please restrain offtopic on -hub. you've had many warnings and kicks but repeatedly and conciously break the rules, i'll move to temp bans soon 04:27 MinetestBot paramat: I'll pass that on when tenplus1 is around 04:28 paramat !tell benrob0329 please restrain offtopic on -hub 04:28 MinetestBot paramat: I'll pass that on when benrob0329 is around 04:28 sofar I'm so fedup with your policing of this channel 04:57 paramat sofar i'm just applying the channel rules, and am quite lenient. ask Shara (channel admin), she has given me her support for how i uphold the rules 05:09 sofar you're not here. You show up hours after the fact issuing warnings to people who are afk or offline, and you're achieving nothing except looking like you're just here to issue warnings 05:09 sofar and then you log off again 05:10 sofar either be a part of this channel, or read the logs 05:18 paramat i couldn't be here at the time because i was asleep. there's no problem with sending warnings afterwards, it's that or nothing. i'm not here to just issue warnings, you know i participate fully in the channel (when my sleep pattern isn't messed up), and do so more than you do. if i log off again it's for a reason (afk long time, suspending computer). you're being irrational 05:31 paramat hmm i guess i could wait until i see the person in-channel, but that requires a lot of time and waiting, and making note of who to talk to, quite a lot of hassle. if someone breaks the rules then i don't think they can complain about the lack of in-person warning, they're in the wrong, although i understand a sent message isn't quite as nice as in-person. so i take your point 05:33 paramat a bigger problem is those moderators who break the rules or speak against them, one moderator is the worst offender. maybe you should also direct your criticism to these people too 05:34 paramat anyway, i'll talk to shara about it 05:54 paramat hm yesterday you were present during that very long offtopic and didn't mention the rules, whos the better moderator? ;) 06:02 sofar the one who was present 06:14 VanessaE paramat, or if you can't be here to intervene live, you could just.... you know... not say anythong about it. 06:14 sofar if you want to build a community, you need to let people be people and let them build cohesion and relationships, and those can and will be diverse and different 06:15 sofar otherwise you get a vacuous chat that is unattractive and undesired 06:16 sofar if it disturbs ontopic discussions in a structural way, sure, but people who are attempting to be positive influences and help out should be embraced, even if it does mean the occasional offtopic discussion is permitted 06:17 VanessaE and if thd rules are being bent, so what? if noone is bothered by.... 06:17 VanessaE yeah ^ 06:19 nore +1 06:28 VanessaE besides, as long as you're singling him out, I've never seen tenplus1 do anythinb especially egregious in here 06:28 VanessaE ... 06:29 VanessaE paramat, get a bouncer already. znc, quassel, weechat... SOMEthing...... 06:31 VanessaE meanwhile, minetestbot needs a "forget message 06:31 VanessaE " command. 07:10 paramat i suggest you argue that the rules are changed, instead of attacking the only person who is applyng them. don't attack the police because you don't like the law 07:11 paramat VanessaE please stop telling me i can't chat here, it's extremely rude 07:12 VanessaE um... 07:12 VanessaE i never said ypu 07:12 paramat i don't mind if the rules are changed, so do that, i'm only applying them, with the full support of the channel admin, Shara 07:12 VanessaE ... 07:12 VanessaE i never said you cant chat here 07:13 paramat oh hang on, "you could just.... you know... not say anythong about it." sorry 07:13 paramat you mean let the chat be, ok 07:13 VanessaE and, you are NOT "the police" 07:13 paramat it's a metaphor 07:13 VanessaE and yeah, jusy let it be 07:14 paramat sorry i misunderstood you 07:14 VanessaE ok. 07:15 paramat sofar what you wrote last is reasonable, but that is an argument for changing the rules, that has nothing to do with a mod being a good mod and enforcing them, when most other mods (you) are not 07:15 VanessaE bottom line: dont enforce what youre not here to experience unless, someone complains of course 07:15 paramat no 07:15 paramat i can't be here 24hrs, so applying rules after the fact is the only way 07:15 sofar honestly, paramat, that attitude shows little flexibility and that is perhaps why I don't like it 07:15 paramat or i mean, is fine 07:16 paramat and if my time on IRC doesn't coincide with those who break the rules, moderating by message is the only way and is also fine 07:16 VanessaE paramat then let someone else handle it if youre away. 07:17 paramat rules can't be flexible, otherwise they're pointless 07:17 paramat why should i be present to apply rules, makes no sense 07:18 VanessaE inflexible rules are useless and do not encourage a good experience. 07:18 sofar honestly I'm somewhat shocked you're saying that 07:18 paramat the offtopic makes reading logs and keeping up with MT discussion irritating 07:18 sofar and with that, I'm going to bed 07:18 VanessaE i'm saying stop acting like youre the only person who can enfprce tiles 07:18 VanessaE er 07:19 VanessaE enforce rules 07:19 paramat ok ... what do you mean by flexible in this context? i don't couint lines, i only make a fuss when it goes on for pages 07:19 VanessaE i mean basically sometimes *who cares* 07:20 sofar perhaps we should just stop logging then 07:20 paramat VanessaE i am not acting like i'mthe only person who can enforce rules, any mod can, i have never given that impression, that's insulting 07:20 VanessaE if the channel is otherwise idle, who gives a shit if someone goes off topic 07:20 paramat the channel wasn't otherwise idle yesterday 07:21 VanessaE you ARE 07:21 VanessaE damn this phone 07:21 paramat you're talking rubbish again and are very rude 07:21 VanessaE i give up. 07:21 paramat like i said, change the rules and i'll be fine with that, go talk to Shara about it 07:22 VanessaE wny bother? im rude. so fuck it. 07:23 paramat if the channel is 90% offtopic like it used to be, it's a pain for those who are here to chat about MT *which is the purpose of the channel* 07:24 paramat Shara is also fed up with tenplus1 acting like this is his personal chat channel 07:25 paramat i'm the only mod here who applies the rules, and i get insults and attacks, whereas the others break the rules and that's ok 07:27 VanessaE you get "attacks" because you come back in *hours later* to conplain. 07:27 VanessaE NO ONE likes that. 07:28 VanessaE and then, its over what you saw in the logs, not even scrollback 07:29 paramat there's nothing wrong with moderating afterwards, i was asleep 07:29 VanessaE AND you dont stick around for your target's response 07:29 paramat i read logs 07:30 paramat i see the responses 07:30 VanessaE not even the same 07:30 VanessaE a rebuttal requires a two-way exchange 07:31 VanessaE logs + minetestbot is NOT equivalent 07:32 paramat ok ... lets ask Shara, let her decide. if decided i will only moderate when i'm in channel 07:32 paramat as i said, if the rules are changed i'm ok with that 07:34 paramat however, this will mean a return to 90% offtopic, the channel is primarily for discussing MT, we have another channel for offtopic chat 07:35 BuckarooBanzai (me trying to change the subject) so i saw that lately: https://gitlab.com/VanessaE/pipeworks/blob/master/luaentity.lua#L73 is that even efficient? i'm calculating around 2M iterations with active block range 1 and 20 players with this... :P 07:35 nerzhul for the userbase problem, 7000 active installation will goes to 0.5.0. The better thing is the android userbase moving and the regular too, with a good communication before releasing, at least starting when feature freeze starts 07:36 nerzhul this will permit userbase & server owners to move together 07:36 paramat and i'm sorry that others are offended by moderation afterwards and by message, i only consider that very slightly impolite 07:39 paramat !tell Shara see http://irc.minetest.net/minetest-hub/2018-12-12#i_5456929 onwards 07:39 MinetestBot paramat: yeah, yeah 07:39 VanessaE where i come from, its highly impolite, to put it mildly. 07:40 paramat well it's down to IRC culture, not country 07:40 VanessaE it happens in real life too, you know... 07:41 paramat perhaps i'm moderating too efficiently :) 07:41 paramat there's no real life analogy 07:42 VanessaE "government which governs least, governs best", or some words to that effect 07:43 VanessaE pretty sure that's a quote, if mangled, from one of the US's founders 07:43 paramat nope, that's right wing, it's a balance 07:44 VanessaE so yeah, real life equiv. 07:44 paramat it's also a very weak analogy 07:44 VanessaE doesnt matter. just "butt-out" :P 07:46 paramat anyway, it's not worth it even though i think it's ok, so i'll stop moderating unless i'm here from now on 07:49 VanessaE +1 07:50 paramat *sigh* 07:50 paramat this is where i post a charlie brown image 07:52 paramat https://i.pinimg.com/236x/8b/28/4f/8b284fcbaca2c167d258e04e4658d549--peanuts-comics-snoopy-peanuts.jpg 08:39 paramat !tell sofar i was wrong to generalise and say inflexible rules are pointless, that was meant to be specific and in context, sorry 08:39 MinetestBot paramat: I'll pass that on when sofar is around 08:42 nerzhul docker server image now works properly 08:42 nerzhul https://user-images.githubusercontent.com/119752/49857177-2cc7ba80-fdf2-11e8-8e85-07e1ceae0a44.png 08:42 nerzhul just pulled it on my laptop at works and it works fine heh 08:59 BuckarooBanzai nerzhul: there are official docker images? :O 09:54 nerzhul now yes, but let me polishing them and the doc 09:54 nerzhul but yes 09:55 nerzhul Because we need to document the persistent volumes and how to manage the configuration, else nothing is persistent 09:55 nerzhul but yes it's nice to scale your servers easily :p 10:02 BuckarooBanzai uhm, i don't think scaling will be possible just with a docker image, you can't deploy multiple containers to speed up your server, or am i missing something? :/ 10:16 nerzhul no you can't but if you have multiple instances on multiple servers you can do easier deployment of mt server and the commit you want 10:19 BuckarooBanzai yeah, thats pretty useful, i rolled my own back when i started with the server stuff: https://git.rudin.io/docker/minetest-docker 10:26 BuckarooBanzai working on a webmail mod (extension of cheapie's mail mod) for minetest: http://i.imgur.com/yFHfXxV.png 10:29 nerzhul BuckarooBanzi: docker pull registry.gitlab.com/minetest/minetest/server:master 10:38 BuckarooBanzai nerzhul: only x86 i assume :) what about arm and consorts? 10:51 nerzhul no gitlab runner for arm64 sorry 10:51 nerzhul you can take the docker file and use arm64v8/debian:stretch it should work as intended 12:45 CWz anyone know good alternatives to openmailbox.org 12:52 nerzhul wow openssh server will be on windows server 2019, next step windows server 2019 without windows 13:12 Fixer nerzhul: microsoft linux 13:47 IcyDiamond elepower supports basic_materials now 13:55 IcyDiamond the road to less duplicated items! 13:58 * rubenwardy vomits 13:59 rubenwardy :) 13:59 IcyDiamond ? 13:59 rubenwardy I don't like basic_materials 13:59 rubenwardy I wonder if there's a way to make basic_materials only add items when they're needed 13:59 IcyDiamond elepower doesnt hard depend on it 14:00 rubenwardy my 2 issues for it are: 14:00 rubenwardy - adds loads of content which may never be used 14:00 rubenwardy - tons of unrelated content in the same mod 14:00 IcyDiamond https://gitlab.icynet.eu/evert/elepower/blob/master/elepower_dynamics/compat/basic_materials.lua 14:00 rubenwardy it's less bad if acts as an intermediary to resolve item dependencies 14:00 Fixer yeah, one more external dependancy :} 14:00 rubenwardy and if it doesn't add crafts for things that aren't used 14:00 rubenwardy I don't mind dependencies 14:01 rubenwardy I think mods should have more dependencies 14:01 rubenwardy also, IcyDiamond: https://github.com/rubenwardy/oil/ 14:01 Fixer minecraft uses dictionaries for that, you can use as much gears as you want, dude, you can replace them in crafting grid, yet they will still work 14:02 IcyDiamond rubenwardy: nice! 14:02 IcyDiamond rubenwardy: i might use that in elepower :) 14:02 rubenwardy but, ideally basic_materials would allow you to have plastic without caring where it comes from - whether that be technic, or homedecor, or oil, or w/e 14:02 rubenwardy oil optionally depends on basic_materials to replace some things 14:03 rubenwardy I'm hoping to add a distillation machine, but don't know of any good finite pipe mods 14:03 rubenwardy basically, I want it to be like this: InputTank(s) >-- Distiller --< OutputTanks 14:04 rubenwardy pipeworks doesn't handle finite amounts of liquid 14:04 rubenwardy Unarelith: no, good fluid pipes 14:04 IcyDiamond fluid_lib is just an interface for my mods to use node_io 14:05 Unarelith btw, rubenwardy, does smartfs have 100% formspec feature coverage? 14:05 IcyDiamond node_io is the "standard" im supporting 14:06 IcyDiamond fluid_lib also has a bucket modification that allows the insertion and extraction of fluids from node_io supported nodes 14:06 rubenwardy no lol 14:06 rubenwardy I don't maintain smartfs any more 14:06 rubenwardy it has good coverage though 14:06 IcyDiamond elepower_fapi has fluid ducts 14:07 IcyDiamond also uses node_io callbacks 14:08 IcyDiamond rubenwardy: please use node_io, dont reinvent the wheel again 14:08 rubenwardy sounds good 14:08 rubenwardy !mod node_io 14:08 MinetestBot rubenwardy: Node-IO API [node_io] WIP by auouymous - https://forum.minetest.net/viewtopic.php?t=20624 14:08 rubenwardy Does elepower/fluids/etc provide anything that may reach my needs? 14:09 rubenwardy I just want a temporary solution really 14:09 rubenwardy before something like this is implemented: https://forum.minetest.net/viewtopic.php?t=21455 14:09 IcyDiamond what do you mean by reach your needs? 14:09 Unarelith rubenwardy, elepower has a fluidpipe 14:09 Unarelith and tanks 14:10 rubenwardy I want users to place buckets into one or more input tanks to fill them 14:10 rubenwardy Pipes should drain these tanks based on demand from the distiller 14:10 rubenwardy The distiller then produces different liquids, and sends them out of more pipes 14:10 rubenwardy These pipes are then go to more tanks 14:10 rubenwardy And it should be finite - no way to create more liquid than you start with 14:10 rubenwardy Pipework's tanks are decorational 14:10 IcyDiamond just implement node_io callbacks and you already support elepower 14:10 Unarelith You can do all this with fluid_lib/elepower 14:10 IcyDiamond xD 14:11 rubenwardy You can do all this with fluid_lib/elepower\ 14:11 rubenwardy This is what I wanted to know :D 14:11 IcyDiamond Unarelith: do not advocate fluid_lib 14:11 Unarelith btw, rubenwardy, I was wondering, why not introduce a full-featured smartfs in builtin for 5.0.0? 14:11 IcyDiamond fluid_lib is merely a convenience interface for node_io 14:11 IcyDiamond easy way to register fluid buffers 14:12 rubenwardy so, to summarise: as a modder, I'll be using node_io to define an interface for my distiller. Elepower and Co will then be installed to implement that liquid flowing which provides tanks and pipes etc 14:12 rubenwardy so my mods will use node_io, but I'll also include elepower to implement it 14:12 rubenwardy node_io is nice, but I also like it working :) 14:12 IcyDiamond yeah, or any future node_io supported mod 14:12 IcyDiamond elepower_fapi is the mod that does fluid transfer 14:13 IcyDiamond elepower_dynamics registers a duct and extractor 14:13 IcyDiamond xD 14:13 rubenwardy sweet :D 14:14 rubenwardy Unarelith: because it doesn't solve the main problems with formspecs (inconsistent co-ordinates), and I'd rather spend my time elsewhere 14:15 Unarelith rubenwardy, adding this solves other problems though, and it doesn't have to be you 14:16 Unarelith a Lua API would help starting formspec deprecation, for sure 14:16 IcyDiamond #minetest.get_node_drops(nodename, toolname) 14:16 IcyDiamond Returns list of item names. 14:16 IcyDiamond Note: This will be removed or modified in a future version. 14:16 IcyDiamond why is it goiung to be removed 14:16 IcyDiamond i have used this function many many times 14:16 rubenwardy there's an alternative 14:16 rubenwardy I think 14:17 rubenwardy maybe get_item_drops 14:18 IcyDiamond no such thing 14:18 Unarelith you can get drops with minetest.registered_nodes[nodename].drops 14:18 IcyDiamond yeah but i dont feel like calculating the rarities and whatever myself 14:19 Unarelith yep 14:19 IcyDiamond in every mod i need to get drops from nodes 14:20 IcyDiamond im working on a magic mod right now 14:20 Unarelith IcyDiamond, based on which Minecraft mod(s) ? :p 14:20 IcyDiamond older thaumcraft 14:21 Unarelith Niceee *-* 14:21 IcyDiamond at least some inspiration drawn from there 14:21 Unarelith I was planning to work on something like Botania 14:21 IcyDiamond do it 14:21 IcyDiamond should be doable 14:21 IcyDiamond for the most part 14:21 Unarelith don't worry I will, I just need to finish fromscratch and quest_lib 14:22 Unarelith quest_lib is the main problem though, formspecs are a pain 14:22 IcyDiamond i generally dont like working on the same thing for a long time in a row 14:22 IcyDiamond so i create other mods in the meantime 14:22 Unarelith me neither, but these mods are not enough structured to let them go now :p 14:24 IcyDiamond XD 14:24 Unarelith formspec API is a bit sketchy: https://github.com/Quent42340/FromScratch/wiki/API-Documentation 14:24 Unarelith s/formspec/fromscratch 14:25 IcyDiamond https://i.lunasqu.ee/Screenshot_18-12-12-16:25:32.png 14:26 Unarelith :DDDDDDDDDDDDDDDD 14:26 rubenwardy I actually quite like formspecs 14:27 rubenwardy sometimes 14:27 IcyDiamond formspec animations when 14:27 rubenwardy mostly nostalgia 14:27 rubenwardy hold my beer 14:28 rubenwardy I don't see it being worth introducing another API for formspecs 14:28 rubenwardy The easiest approach is to implement a new GUI system with a totally different API 14:28 rubenwardy and keep formspecs alongside 14:29 rubenwardy and then eventually remove formspecs and have a compatibility layer with some bugs 14:29 IcyDiamond +1 14:32 Unarelith rubenwardy, what would be the exact requirements of this new GUI system? 14:32 rubenwardy see the issue 14:33 rubenwardy but I'd like there to be a container system with Stacks/Frames/Grids 14:33 rubenwardy and consistent co-ordinates 14:33 rubenwardy and theming 14:33 IcyDiamond yes pls 14:34 rubenwardy although, game GUIs are different from program GUIs 14:34 rubenwardy maybe such a container system doesn't make sense 14:35 Unarelith I already read that issue, that's exactly what I think about it 14:35 rubenwardy but some parent-child thing would be nice, so you could add arbitrary elements to tables, for example 14:35 Unarelith using a full-featured GUI is useless, we could just write our own thing and make things easier 14:35 rubenwardy also, some split between layout and data would be nice 14:36 rubenwardy currently I find myself having to update the layout, which results in fields being reset 14:37 Unarelith well, what I have in mind is something between smartfs and Qt 14:38 Unarelith but if I ever decide to work on something like this, we'll need to discuss what GUI elements are required 14:39 IcyDiamond i wonder how i could do magic attacks 14:39 IcyDiamond since particles dont have collision callbacks 14:39 rubenwardy entities? 14:39 Unarelith IcyDiamond, then just throw an entity 14:39 IcyDiamond some sort of raycasting solution could work 14:39 IcyDiamond oh 14:39 IcyDiamond hmm 14:39 Amaz An invisible entity with a particle spawner attached? 14:40 rubenwardy hey Amaz 14:40 Amaz Hello :) 14:41 ANAND Qt might be overkill for an in-game GUI 14:42 Unarelith ANAND, between smartfs and Qt* 14:42 Unarelith Qt is obviously overkill 14:42 ANAND Right 14:47 rubenwardy I'm glad to see so much work being done for electronics and such recently 14:47 IcyDiamond Tk 14:47 rubenwardy mesecons needs some competitors 14:47 IcyDiamond https://en.wikipedia.org/wiki/Tk_(software) 14:50 ANAND Tk seems to have a lot of builtin elements while not being bloated 14:51 nerzhul cef3 and that's all :D 14:55 IcyDiamond NO 14:55 IcyDiamond absolutely not 14:56 IcyDiamond cef is literal bloatware 14:56 IcyDiamond xD 14:56 ANAND https://github.com/vurtun/nuklear 14:56 ANAND *Very* lightweight 14:57 IcyDiamond ooh 14:57 IcyDiamond thats neat 14:57 IcyDiamond i +1 that 14:57 rubenwardy to avoid a bikeshedding, it's probably best to discuss the requirements and draft an API first 14:59 Unarelith +1 rubenwardy 14:59 ANAND Agreed, sounds good. 15:02 Jordach rubenwardy, what was that ping for 15:02 rubenwardy it was a quote of something you said a while back 15:04 rubenwardy http://irc.minetest.net/minetest-hub/2017-11-10#i_5133410 15:04 rubenwardy thought it was regarding set_sky though 15:17 Jordach you mean what atmos does right now ;D 15:18 rubenwardy if it was set_sky, then I'd have been holding your beer for over a year 15:21 Jordach may've been me fixing the hard transitions 15:21 Jordach which i've done since 15:22 * Jordach rebases the almost fully polished set_sky 15:22 Jordach 59 files changed, 91791 insertions(+), 44507 deletions(-) upstream pls 15:25 IhrFussel nerzhul, does this comment help with the Android 4/5 issues? https://github.com/android-ndk/ndk/issues/714#issuecomment-395093383 15:27 rubenwardy looks like the issue is due to the changed targert version?# 15:28 rubenwardy do we build gmp ourselves? Could we just add a patch to remove all references to err? 15:28 Unarelith rubenwardy, what's the actual issues with Irrlicht built-in GUI? I checked a bit and it seems quite extensible and themable (wouldn't have thought of that) 15:29 rubenwardy well, the devs themselves don't recommend using it 15:29 Unarelith oh really :') 15:29 rubenwardy they claim it's for prototyping 15:30 * rubenwardy needs to get around to adding more formspec theming 15:35 rubenwardy part of the problem with formspecs is how terrible the code is for them 15:35 rubenwardy there's no OOP 15:35 rubenwardy ideally, you'd have a very skinny base class with a factory dispatcher 15:36 rubenwardy ie, "button[a,b;c]" would cause it to look up "button" and call Button({ "a,b", "c" }) 15:36 rubenwardy then you could share co-ordinate systems and such better 15:37 rubenwardy with either inheritence or components 15:37 rubenwardy (this is refering to gui/formspec.cpp) 15:43 Jordach "claim" 15:43 Unarelith rubenwardy, can I do a code architecture rework on formspecs before 5.0.0 or should I wait for that too? 15:44 rubenwardy I'd wait until afwards 15:47 Unarelith that's sad 15:49 IcyDiamond how do i determine if an entity has collided with a node 15:55 rubenwardy a common approach is to check for unexpected changes in velocity 15:56 rubenwardy bit hacky 15:56 rubenwardy I hate everything 15:56 rubenwardy Minetest sucks 15:56 rubenwardy :d 15:56 IcyDiamond XD 16:01 jas_ this is how i do it :'( https://github.com/jastevenson303/Glitchtest/blob/master/mods/jas0/classes.lua#L53 16:01 jas_ (copied from mobs_redo arrow code) 16:04 IcyDiamond yeah i got a solution as well 16:04 jas_ what do you do? unexpected changes in velocity? 16:04 IcyDiamond no 16:04 IcyDiamond just not a physical entity 16:04 IcyDiamond and get_node 16:05 IcyDiamond oh yeah and i use get_objects_inside_radius for damaging 16:06 jas_ fun, fun 16:07 IcyDiamond how do i make it invisible 16:08 jas_ what's that? the entity? 16:08 IcyDiamond yea 16:08 jas_ textures = {"[combine:16x16"} ? 16:08 jas_ or empty.png 16:09 jas_ (same thing, i found out.) 16:09 jas_ not sure about any side effects, but thought it was interesting 16:10 jas_ and for nametag on players, it shows their name if nametag name is "", so i did "\n" and that worked 16:23 IhrFussel jas_, player:set_nametag_attributes({color=0x00000000}) 16:23 jas_ oh i didn't do it like that 16:24 jas_ i just did player:set_nametag_attributes({name = "\n"}) 16:24 IhrFussel It preserves the name if you need it later 16:24 jas_ oh huh, didn't think of that 16:24 jas_ but this is for player objects 16:24 jas_ so i think it's preserved 16:24 jas_ good point tho, and thanks for the tip 16:26 IhrFussel My call only sets the alpha and doesn't touch the name itself so I think it's the prefered method 16:26 jas_ yep, and then you just change the opacity back when you want 16:26 jas_ good call 16:26 IhrFussel Some core dev once told me about it 16:27 jas_ this was the first i tried, i was pleasantly surprised. i was afraid i'd have had to resort to player_transfer_distance 16:27 jas_ which isn't per-player anyway 16:28 IhrFussel I have a /hide on my server which uses exactly that call above and it works flawlessly... and since the name tag also includes the player level I need to preserve the name itself 16:29 jas_ mm the nametag is where you store the player level? mm heheh, good one tho and on mine it's a node. 16:29 jas_ there's a new feature stujones11 told me about on a gh issue i opened up, visual = "item" it's a blast 16:29 jas_ so i hide as a node with \n as my nametag 16:29 IhrFussel The name tag looks like [L.XX] NAME yep 16:30 jas_ nice 16:30 jas_ well makes sense to use the alpha then 16:30 jas_ i am personally glad MT offers so many ways to do stuff 16:30 jas_ even if it's funky sometimes 16:32 jas_ so you have XP and levels and stuff? classes? i wondered about story mode lmao at least NPCs that dialog 16:32 jas_ probably you have an enchantment table or something? 16:34 jas_ i wanna add mana for the mage class on there but don't want to add another statbar. formspecs in nodemeta do {$var} to insert text dynamically. it'd be nice if player formspecs could too, now that there's player:get_meta() 16:34 IhrFussel Levels, EXP, damage based on level, custom HP system (players have level*10 HP) and more...no classes 16:34 jas_ the thing i really like about mt5 is the thing that broke compat most (i think), which is the collisionbox changes 16:35 jas_ so this node class, it's the size of a node, and fits through small holes 16:35 IhrFussel Enchantment table exists though and it boosts attributes of tools yes 16:35 jas_ i imagine one could use different models here, and make interesting environments with custom player/npc models 16:36 jas_ yes that's good 16:36 jas_ and armor right? 16:36 jas_ do you use the physics modifiers in 3d_armor? 16:36 IhrFussel In 5.0.0 changing max player HP is pretty much 1 line while my current hacky callback takes up ~ 20 lines 16:36 jas_ ohhh that's right you don't have that feature in 0.4 16:37 jas_ well i look forward to physics modifiers, i guess, where multiple mods can work in conjunction -- like potions mod with armor mod 16:37 IhrFussel I think some good armor makes you walk a little faster and jump higher...not 100% sure 16:37 jas_ i guess they already do with monoids or support mods, that's nice 16:39 IhrFussel I also have a party system (up to 5 players) which boosts each group member's EXP gain and together with shared monster kill EXP it is no longer a "only killer gets rewarded" 16:39 jas_ ow wow! 16:39 jas_ nice one 16:39 IcyDiamond nice 16:40 IhrFussel You can tame pets (on many servers) and level them up ... some pet types act as companion and help you fight and gain EXP per mob kill too 16:41 IcyDiamond can i set an entity on fire? 16:41 IcyDiamond XD 16:41 jas_ i don't see why not 16:41 jas_ don't forget the smoke particles 16:42 IhrFussel I think there is a texture_mod() call... for entities 16:42 jas_ yeah just put a bunch of flames on your character and smoke particles if fire is immediately around hehe, good idea 16:42 IhrFussel Yep it only works on entities not players =/ ent:set_texture_mod(mod) 16:43 jas_ oh well. i'm sure there's another way to make it look like the player is enflamed(?) and at least spawn smoke particles 16:43 jas_ and then que the screams, and enhance velocity 16:44 jas_ ever play this game called Blood? 16:46 jas_ oh i guess they made a remake. the original was funny with a tnt stick and zombies running screaming engulfed in flames. i guess that's not very nice, but yeah i think it's possible to set the player on fire. 16:46 jas_ probably just spawn entities around 16:46 jas_ give 'em that new 'item' visual type ha 16:57 jas_ i have a mage class that shoots fireballs (which drains hp, because there's no mp (yet)) with a cool down time, but i wanna add a staff that shoulds something like hitscan 16:57 jas_ i wonder how it is in other games.. i played ctf once or twice it was fun with the gun 16:58 IhrFussel Maybe 5.0.0 will have a way to modify player textures... the docs I have are from 0.4.17.1 16:58 jas_ oh i dunno, good point. they're being updated too, by um, paulone? i forget the name exactly. he put up a good website let me check 16:58 jas_ https://pauloue.github.io/lua_api/ 16:58 jas_ that's the name, whoops 16:59 jas_ it's good to see different sites put up MT info too 16:59 jas_ there seems to be a lot of resources between the book by rubenwardy, the forum and github.. and irc i guess 16:59 rubenwardy there already is? 17:00 rubenwardy IhrFussel: you can already set textures to players? 17:00 rubenwardy do you mean dynamically? 17:00 jas_ maybe more videos. i do enjoy the ones there are anyway 17:00 rubenwardy jas_: I think I may just link to https://pauloue.github.io/lua_api/ from MMB 17:00 jas_ it's just visually.. so pretty lol 17:01 rubenwardy yeah 17:01 IhrFussel rubenwardy, we are talking about a texture modifier yes ... it works dynamically on entities right? 17:01 rubenwardy oh right 17:01 rubenwardy I thought it worked on players, guess not 17:01 rubenwardy no, it must work because players have damage flashes too 17:02 IcyDiamond can i spawn a flowing liquid node somehow that will disappear on its own 17:02 jas_ plus i think he's revised the docs a lot, so it's great all around 17:02 IcyDiamond like water without a source 17:02 jas_ i don't think so icy 17:02 IcyDiamond aww 17:02 jas_ but maybe. there's also leveled nodes, which water are not 17:02 IhrFussel The docs say "##### LuaEntitySAO-only (no-op for other objects)" 17:03 rubenwardy oh lol 17:03 IhrFussel I guess the texture mod is hardcoded then for players 17:03 rubenwardy the docs may be wrong, have you tried it? 17:03 jas_ is that different than like ^[colorize and so on 17:03 jas_ and is the doc for 0.4 or 5.0 ? 17:04 IhrFussel https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5047 17:04 IhrFussel Still the same 17:05 jas_ i never tried set_texture_mod(mod) 17:05 jas_ is that like, ^[colorize and so on? 17:05 IhrFussel I think I already tried it with a "burn effect" caused by Lava Flans ... the player didn't change at all visually 17:05 jas_ same as for node def textures? 17:07 jas_ IcyDiamond: i seem to recall trying to do just that in the past and being disappointed that it didn't work. iirc it did require the source to be registered? but there may have been changes since, and is worth testing i think 17:07 jas_ my favorite thing to do is put a check on _source nodes for air below, and lower their pos if so 17:08 jas_ but it's probably intensive, at least with an abm. maybe just a low frequency would do 17:08 jas_ check for air or flowing or some buildable_to 17:08 IhrFussel I just tried /giveme default:water_flowing and placed that...it did disappear after 1 sec 17:08 jas_ well i mean, i don't think you can even register just the flowing node 17:09 jas_ i think it there was something about that, but it was maybe two years ago i tried 17:09 jas_ and i never try finite water. isn't that still a setting? 17:29 Fixer actual troll finally confirmed for the first time https://twitter.com/darkstockphotos/status/1072596581059305478 17:45 shivajiva ‎IcyDiamond‎: you could create a water source node that removes itself after a set time to create that effect 17:45 jas_ ohh good one 17:45 shivajiva use on_timer 17:46 jas_ or even after_place_node + minetest.after 17:46 shivajiva eww 17:46 jas_ no? 17:46 shivajiva leverage the api :P 17:47 jas_ i just thought it'd be easier 17:47 jas_ but what do i know? lol 17:47 shivajiva I thought on_timer was added to make it easier tbh 17:48 jas_ i just envisions more lines 17:48 jas_ but maybe not, either way perhaps is OK 17:48 jas_ let us measure 18:05 rubenwardy IcyDiamond: do I want anything else other than this? https://gitlab.icynet.eu/evert/fluid_lib.git 18:06 rubenwardy can't see any pipes 18:07 rubenwardy ahhh,elepower is needed 18:12 rubenwardy welp, looks like I'll need to delete everything 18:12 rubenwardy or maybe I should just make my own pipe/tank lib based on fluid_lib and node_io 18:14 IcyDiamond huh? 18:14 IcyDiamond you dont need fluid_lib at all either 18:15 IcyDiamond just add node_io callbacks to your nodes 18:15 IcyDiamond https://github.com/auouymous/node_io/blob/master/API#L38 18:17 rubenwardy node_io doesn't add pipes though? 18:17 IcyDiamond neither does fluid_lib 18:17 rubenwardy what adds pipes? 18:17 rubenwardy I'm making a game, not a mod 18:18 rubenwardy so I need to include these things 18:18 IcyDiamond elepower does, but you know, you're welcome to make your own transfer system using the node_io api 18:18 rubenwardy heh 18:18 rubenwardy I may just forget about this, and wait until I implement my own mechanics system 18:19 rubenwardy or maybe I should just use elepower and delete all of its craft recipes 18:19 IcyDiamond https://github.com/auouymous/test_io 18:20 IcyDiamond maybe i should just move everything transfer related to fluid_lib as well 18:21 IcyDiamond hmm 18:21 rubenwardy that would be awesome 18:22 rubenwardy node_io = interface for node io (lol) 18:22 rubenwardy fluid_lib = implementation of node io for liquids, with pipes and tanks 18:22 rubenwardy elepower = massive set of machines using the above 18:22 rubenwardy the my mods can use node_io, and I can include fluid_lib as an impl 19:11 IcyDiamond rubenwardy: i have done it 19:11 rubenwardy yessss 19:11 rubenwardy I saw 19:11 rubenwardy thanks :) 19:11 IcyDiamond will create release on content db 19:15 Krock hi tenplus1 who's off again 19:20 IcyDiamond lol 19:21 rubenwardy tanks don't appear to show liquid in them? 19:21 IcyDiamond hm? 19:22 IcyDiamond its probably because the tanks are registered for each fluid node available before fluid_lib loaded 19:22 IcyDiamond i.e. default fluids 19:22 rubenwardy oh right 19:22 rubenwardy well, water also doesn't work 19:22 rubenwardy https://i.rubenwardy.com/o7egJ.png 19:22 rubenwardy left is water 19:22 rubenwardy ah 19:22 rubenwardy there may be a missing dep 19:22 IcyDiamond hm 19:23 IcyDiamond maybe its your render settings? 19:23 IcyDiamond glasslike fluidlevel might not render or smth? 19:24 IcyDiamond yeah 19:24 IcyDiamond connected glass needs to be enabled for it to render 19:24 IcyDiamond how odd 19:25 IcyDiamond also, you can register the tanks again after you add your own fluids 19:25 IcyDiamond fluid_tanks.register_tank(":fluid_tanks:tank", { ... }) 19:25 IcyDiamond i use this solution in elepower 19:26 IcyDiamond thats called after bucket.register_liquid 19:26 IcyDiamond cuz it takes fluids from bucket 19:27 IcyDiamond it will accept fluids even if a tank for it is not registered but there will be no texture on the fluidlevel 19:28 IcyDiamond just the limitations i have to work with 19:28 IcyDiamond :P 19:28 rubenwardy ahhh, connected glass is disabled 19:28 IcyDiamond wouldn't be a problem if glasslike_fluidlevel had metadata-specified textures 19:28 IcyDiamond :P 19:29 IcyDiamond or perhaps a param 19:29 IcyDiamond that could work as well 19:31 IcyDiamond elepower has this awesome glass that doesnt let light pass 19:32 IcyDiamond https://i.lunasqu.ee/Screenshot_18-12-12-21:32:00.png 19:34 Fixer o_0 19:34 Unarelith IcyDiamond, omg yes <3 19:34 IcyDiamond it's called hardened obsidian glass 19:35 IcyDiamond its made using obsidian glass and 4 lead ingots in alloy furnace 19:35 Unarelith this block is really cool to make a window on mob spawners and still keep them dark 19:37 Krock IcyDiamond: now use global textures 19:37 Krock (a texture per mapblock for each node type) 19:37 Krock I can promise you that it will look way better :D 19:41 IcyDiamond Unarelith: elepower_farming adds a node that spawns mobs 19:41 IcyDiamond from mobs_redo 19:41 IcyDiamond takes an egg and power 19:42 Unarelith I know, it's only for the looks :p 19:42 IcyDiamond i cannot for the life of me remember the mods name where i got this idea from 19:42 IcyDiamond minecraft mod that is 19:43 IcyDiamond mine factory reloaded 19:44 IcyDiamond elepower_farming is a mfr clone 19:44 IcyDiamond :P 19:44 rubenwardy IcyDiamond: do you have any plans for fluid pressure? 19:44 rubenwardy I don't need it, just wondering 19:44 IcyDiamond not really 19:45 rubenwardy just to clarify: The ability to use gravity instead of a pump to drain a tank, and also the ability for 2 tanks like this to become equal: T--T 19:45 rubenwardy also, I found the pump placement unintuitive 19:45 rubenwardy I'd expect to rightclick on the tank, and the pump end appear that way 19:45 IcyDiamond haha 19:45 rubenwardy the concept of pumps and which way to place them is intuitive though 19:46 IcyDiamond you can use screwdriver too 19:46 IcyDiamond they work in vertical configuration as well 19:46 rubenwardy ahh right 19:46 rubenwardy I tried doing them vertically, but couldn't place them that way 19:46 IcyDiamond yeah 19:46 IcyDiamond i might figure it out one day 19:46 IcyDiamond :P 19:50 rubenwardy placing 2 tanks like this makes it look like they're one tank due to connected glass: https://i.rubenwardy.com/p8Hip.png 19:50 rubenwardy I guess that's hard to fix though 19:52 IcyDiamond Unfortunately yeah 19:52 rubenwardy ohh interesting 19:52 rubenwardy https://i.rubenwardy.com/HzWKq.png 19:53 IcyDiamond Yeah that does look cool 19:53 IcyDiamond It would be nice if I could stabilize the fluid level in neighbouring tanks 19:53 IcyDiamond That's pretty resource intensive 19:53 IcyDiamond Tho 19:54 IcyDiamond s/in/with/ 19:54 rubenwardy argh, there's no nice layout for this 19:54 IcyDiamond I know that feel 19:59 rubenwardy https://i.rubenwardy.com/7KmKX.png 19:59 rubenwardy needs insulated pipes 20:00 rubenwardy wait 20:00 rubenwardy I have an idea 20:02 IcyDiamond Easy to say 20:02 IcyDiamond XD 20:02 IcyDiamond Basically impossible 20:02 IcyDiamond Well, not impossible 20:02 IcyDiamond Just tedious 20:10 rubenwardy :'( 20:17 IcyDiamond Code is hard, kids 20:19 rubenwardy what group should I use for a machine that accepts fluid? 20:21 rubenwardy crash on unkown node: https://gist.github.com/rubenwardy/40658a254dd6f6b7e5c4dabe7557a3b2 20:25 rubenwardy https://i.rubenwardy.com/ctXjd.png 20:28 IcyDiamond fixed it 20:28 IcyDiamond i think 20:29 rubenwardy :D 20:30 Fixer WIN 20:35 rubenwardy well, I'm using group:fluid_container for now 20:36 IcyDiamond https://gitlab.icynet.eu/evert/fluid_lib/blob/master/README.md 20:52 Unarelith IcyDiamond, I can't punch holostorage blocks with latest commit 20:52 IcyDiamond holostorage?? oh jesus i completely forgot that thing even exists 20:52 IcyDiamond XD 20:54 IcyDiamond Unarelith: it's a 5.0-dev mod 20:54 Unarelith I'm using 5.0-dev 20:54 IcyDiamond well then i dont know 20:54 Unarelith :/ 20:54 IcyDiamond cloned it real quick and it works like it always has 20:55 Unarelith hmm 20:55 Unarelith once blocks are placed i can't break them 20:55 * rubenwardy wonders if node_io sides take facedir into account 20:55 Unarelith unless I'm in creative mode though 21:04 Unarelith IcyDiamond, ok so the blocks are impossible to mine without at least an Iron Pickaxe 21:04 IcyDiamond xD 21:05 IcyDiamond you can probably tell i dont really maintain that mod anymore 21:05 Unarelith yup, why btw? 21:06 rubenwardy grr 21:06 IcyDiamond idk im not really happy with it 21:06 rubenwardy fluid lib always calls node_io_can_put_liquid with a side of "" 21:06 IcyDiamond yes 21:06 IcyDiamond thats a todo 21:06 IcyDiamond xD 21:07 IcyDiamond elepower doesnt need sided sht so i decided not to put in the effort 21:11 IcyDiamond https://i.lunasqu.ee/Screenshot_18-12-12-23:11:11.png 21:12 Jordach IcyDiamond, put the numerics first so that the text lines up neatly afterwards 21:13 IcyDiamond how 21:13 IcyDiamond its not monospace 21:13 IcyDiamond they will never line up 21:16 IcyDiamond Jordach: https://i.lunasqu.ee/Screenshot_18-12-12-23:16:05.png 21:16 IcyDiamond i guess i could add a zero 21:17 Jordach indeed 21:17 rubenwardy is there anything I need to do to make fluidlib detect my node? 21:17 Jordach looks far neater now 21:17 rubenwardy https://gist.github.com/rubenwardy/730aacc7d590e962b496adf2e50f10ee 21:18 rubenwardy talking about oil:burner_on in particular 21:18 rubenwardy *burner_active 21:19 IcyDiamond what do you mean detect? 21:19 IcyDiamond you cant take from it? 21:19 rubenwardy if doesn't put into it 21:20 rubenwardy I'm expecting a tank to empty into the burner 21:20 IcyDiamond weird 21:28 IcyDiamond I can't really tell why that wouldn't work 21:35 rubenwardy well, pushed the stuff to https://github.com/rubenwardy/oil/ 21:36 rubenwardy fluid_lib.refresh_node() doesn't help :( 21:37 rubenwardy which just called update neighbors apparently 21:40 rubenwardy it does call can_put a few times 21:40 rubenwardy just doesn't put at all 21:43 IcyDiamond i dont know 21:53 rubenwardy there was a mistake in the liquid name 21:54 rubenwardy also 21:54 rubenwardy shouldn't if not #pp then pp = nil end be if #pp == 0 then pp = nil end 22:01 rubenwardy `not #pp` is always false, because 0 is truthy 22:11 IcyDiamond Wtf 22:11 IcyDiamond Lua is weird 22:11 IcyDiamond 0 == false in other languages 22:12 rubenwardy only in C 22:12 IhrFussel I never heard of 0 being false 22:12 IcyDiamond I'm a lifetime JavaScript programmer 22:12 rubenwardy oh, apparently not 22:12 IcyDiamond XD 22:12 rubenwardy the only things which are false are false and nil 22:12 IcyDiamond So weird 22:12 IcyDiamond I can fix that tho 22:12 rubenwardy it makes more sense than 0 being false to mee 22:13 rubenwardy it doesn't actually effect anything 22:13 IcyDiamond i know 22:13 IcyDiamond but still 22:14 IcyDiamond my new pc is so quiet its hard for me to tell if it booted or not 22:14 IcyDiamond XD 22:14 rud0lf maybe the fan is broken? 22:14 rud0lf ;p 22:15 IcyDiamond nah they're all ok 22:15 IcyDiamond XD 22:18 IcyDiamond XD 22:31 IcyDiamond actually disregard the last message 22:32 rubenwardy "XD"? 22:32 IcyDiamond one before that 22:32 IcyDiamond its easier than you'd think 22:32 IcyDiamond you just need a web server and have a mod ping it 22:33 IcyDiamond i had something similar in my minecraft server for donations 22:34 IcyDiamond buut i dont think releasing such a mod to the wild is a good idea 22:34 IcyDiamond minecraft has an EULA for this purpose 22:36 IcyDiamond btw elepower supports TechPack for item transfer 22:36 IcyDiamond i saw someone mention something about elepower and tp 22:37 IcyDiamond tp is a very bad abbreviation to have 22:39 IcyDiamond there arent many servers running for 5.0 huh 22:39 IcyDiamond at least not announcing ones 22:56 Fixer for the severs 22:56 Fixer severs 22:56 Fixer severs 22:56 Fixer severs 22:56 IcyDiamond :D 22:59 rubenwardy how I can inject liquids into a duct without a tank? 23:00 IcyDiamond ? 23:00 IcyDiamond duct connects to pump on the back 23:01 rubenwardy I want my machine to output fluid into a pipe 23:01 rubenwardy will I need pumps? 23:01 IcyDiamond yeah 23:01 Unarelith hey IcyDiamond you have a message on your server (not from me) 23:01 IcyDiamond huh? 23:06 IcyDiamond xD 23:07 IcyDiamond craft_guide really needs an API 23:07 Unarelith yep :') 23:07 IcyDiamond anyone up to fork it? 23:07 * IcyDiamond shoves a fork in it 23:07 IcyDiamond the book has holes in it now 23:09 IcyDiamond who maintains it 23:09 IcyDiamond !mod [craftguide] 23:09 MinetestBot IcyDiamond: Crafting Guide [craftguide] by jp - https://forum.minetest.net/viewtopic.php?t=14088 23:10 IcyDiamond oh wow its actually actively maintained 23:10 IcyDiamond nice 23:11 rubenwardy neither pumps not ducts support node_io 23:12 IcyDiamond ? 23:13 rubenwardy I guess need to implement take_liquid in the columns themselves? 23:15 IcyDiamond the node where you're taking from yeah 23:15 IcyDiamond lol 23:15 IcyDiamond it's 1 am but i have school at 2pm so its no big deal 23:15 IcyDiamond xD 23:16 Unarelith IcyDiamond, https://wiki.minetest.net/Crafting_guide 23:16 Unarelith we definitely NEED an API :p 23:17 IcyDiamond unified_inventory has an api for other mods to register craft types 23:17 IcyDiamond but i dont like that mod 23:17 IcyDiamond XD 23:17 VanessaE Unified inventory ftw :) 23:18 IcyDiamond no u 23:18 IcyDiamond *puke* 23:18 VanessaE Heretic. :P 23:18 rubenwardy bloat 23:19 IcyDiamond the ui is super ugly 23:19 Unarelith agreed 23:19 VanessaE Put it in lite mode then 23:19 Unarelith but it's the closest we can make to NEI :'( 23:19 IcyDiamond wot is ze lite mode 23:20 VanessaE Smaller UI formspec, less features 23:20 IcyDiamond pics or didnt happen 23:20 VanessaE Google image search: P 23:20 VanessaE :P 23:21 IcyDiamond i love craftguide and sfinv 23:21 IcyDiamond craftguide just needs a register_craft_type 23:21 IcyDiamond :P 23:22 IcyDiamond rubenwardy: <3 sfinv 23:22 VanessaE sting barrios 23:23 VanessaE wtf 23:23 IcyDiamond wat 23:23 Jordach wtf 23:23 Jordach has VanessaE finally found my LSD stash 23:23 IcyDiamond oops 23:23 VanessaE Damn you autocorrect 23:23 VanessaE sfinv barfola * 23:24 VanessaE Ugly as shit 23:24 IcyDiamond no u >:( 23:24 IcyDiamond sfinv is as minetest as you can get 23:24 rubenwardy sfinv has consistent spacing and icons 23:24 VanessaE Hard to use compared to UI 23:25 IcyDiamond unified_inventory is just barf of low and high resolution graphics and bad color scheme 23:25 Unarelith +1 23:25 IcyDiamond its not fitting for a block game 23:25 IcyDiamond :P 23:25 VanessaE Anyway, set `unified_inventory_lite = true` in minetest.conference 23:26 IcyDiamond minetest.conference 23:26 VanessaE Dammit 23:26 IcyDiamond i want to attend 23:26 VanessaE Fuck you autocorrect 23:26 VanessaE :P 23:26 IcyDiamond turn it off ffs 23:27 VanessaE I need it. Just keep forgetting to double check before I hit send 23:27 IcyDiamond dont hate on things you depend on 23:28 IcyDiamond XD 23:28 VanessaE It may sometimes screw up but I can type 10x faster with its help 23:28 VanessaE So yeah.... 23:28 IcyDiamond same tho 23:29 VanessaE Anyway, can't find a pic in image search, set `unified_inventory_lite = true` in minetest.conf 23:29 VanessaE And see for yourself 23:30 IcyDiamond >tfw have to clone UI 23:30 VanessaE 0h horrors 23:30 IcyDiamond /)(o.o)(\ 23:31 VanessaE Or visit my "basic" server, its in lite mode there by default 23:32 IcyDiamond https://i.lunasqu.ee/Screenshot_18-12-13-01:32:06.png squished vomit 23:33 VanessaE ... 23:33 Jordach i'd rather peel of all my skin, invert my entire muscle and skeletal structure, all while conscious, than use UI 23:33 IcyDiamond :D 23:33 VanessaE :( 23:33 Jordach too many things it does 23:34 Jordach i'd rather just the inventory MC style, one singular page 23:34 VanessaE you're one to talk: P 23:35 IcyDiamond OMFG CRAFTGUIDE SFINV INTEGRATION 23:35 IcyDiamond YES 23:35 IcyDiamond sexy <3 23:35 rubenwardy :D 23:35 VanessaE puke 23:35 rubenwardy I'm using that in capitalism game 23:35 VanessaE sorry. 23:35 Jordach at some point i'm just going to entirely nuke ZCG and write my own full fat JEI-like engine 23:36 IcyDiamond now im going to hope that we get a register_craft_type feature 23:36 IcyDiamond if not im going to have to do a bunch of ugly modifications 23:36 IcyDiamond :D 23:36 rubenwardy do I need to do something to notify the pump that there's liquid? 23:37 IcyDiamond punch the pump 23:37 IcyDiamond wait hmm 23:38 IcyDiamond should implement node_io_on_neighbor_update 23:39 rubenwardy punching doesn't help 23:39 IcyDiamond then something else is wrong 23:40 rubenwardy yeah :D 23:44 rubenwardy cool, it's working now 23:59 Fixer IcyDiamond: 48 pages to scroll...