Time Nick Message 00:00 shivajiva yup I think we perfected imperfection many moons ago, I know I did :D 00:01 tumeninodes ^ 00:02 tumeninodes funniest spam EVER! https://forum.minetest.net/viewtopic.php?f=44&t=21535 00:05 GreenDimond can confirm 00:05 tumeninodes ees funny cat videosm 00:13 shivajiva ouch 00:13 shivajiva hi longer 00:25 benrob0329 https://i.imgur.com/I0GNxID.png 00:25 benrob0329 Doing some 4-color pixel art 00:26 tumeninodes well so far, you have 2 shades and 1 colour :P 00:26 tumeninodes looks cool 00:26 tumeninodes looks like a crystal forest 00:28 tumeninodes you gonna do a full TP with it? 00:29 benrob0329 going to try, its a good exercise to work on my Pixel Art 00:29 tumeninodes ya it is 00:29 tumeninodes you're gonna have to get quite creative as you go along ; ) 00:32 tumeninodes I've been contemplating what to work on next on my project, all day... 00:32 benrob0329 tumeninodes, especially with 5-6 very similar metals and only 4 colors to choose from 00:33 tumeninodes meh, you'll do fine, I can't wait to see the results. Some spirits may help XD 00:43 tumeninodes will be nice when we can set the colour of the sky from a quick script within the TP eventually 03:44 rubenwardy lol, so in basic_materials you make plastic from paraffin 03:44 rubenwardy paraffin is a waxy flammable compound 03:45 rud0lf can you make hooch out of potatoes? 03:45 rubenwardy IRL, plastic is made from naphtha 03:45 rubenwardy Naphtha is liquid and closer to petrol than paraffin 03:45 rubenwardy ridic 03:46 rud0lf paraffin is result of processing naphta i think 03:46 rud0lf one of results 03:46 rud0lf i almost remember the name of process 03:46 VanessaE rubenwardy: it was sort of based on cooking oil :) 03:47 VanessaE cook it enough, it turns kinda waxy, cook it more it behaves similar to plastic 03:47 VanessaE so I figured, what the hell 03:49 VanessaE besides, I couldn't think of a better crafting chain 03:51 rubenwardy ohh 03:51 rubenwardy right 03:51 rubenwardy paraffin, confusingly, also means kerosine 03:51 rubenwardy which is very close to naphta 03:52 VanessaE or to be more exact, it was based on behavior I"ve seen from frying stuff on my stove and not cleaning up the mess in a timely manner :P 03:52 rud0lf plastic is made by Polymer Fairy 03:52 rubenwardy I was taught that Paraffin was a waxy solid, aka: Paraffin wax 03:53 rubenwardy so yeah, same thing has multiple names 03:53 VanessaE yes, that's what it usually means heree 03:53 VanessaE -e 03:53 rud0lf isn't it what candles are made of? 03:53 VanessaE some kind of wax yeah, but not always paraffin 03:53 VanessaE sometimes, beeswax 03:54 rud0lf earwax? 03:54 VanessaE maybe if you're Shrek :P 03:54 rud0lf hehe 03:54 rud0lf some... body once told me the world is gonna roll me 03:55 rud0lf :p 03:55 VanessaE hwh 03:55 VanessaE heh 03:55 rud0lf i'm out of nescafe creme :[ 03:55 rud0lf back to poor coffee, no milk 03:55 VanessaE yeachhh 08:26 luk3yx Does item.on_use() obey protection or do I need to add my own protection check? 10:18 Krock hi tenplus1 who isn'tz here 12:06 MinetestSam lol 12:10 Krock hi IhrFussel, Fixer 12:10 Krock hi MinetestSam, SatanClaus 12:15 MinetestSam Hello Krock 13:52 rubenwardy IhrFussel: no protection check 13:53 rubenwardy Test 13:56 IhrFussel Huh? 14:39 shivajiva ‎luk3yx: see rubens answer above ^ 14:48 IhrFussel So that wasn't @ me? 14:49 shivajiva the answer fits ‎luk3yxs question 15:57 rubenwardy Oh, I meant luk3yx 15:58 rubenwardy On use doesn't have a check because you should still be able to eat food on other people's property 16:10 rdococ ooj 16:10 rdococ what if you had signs that could modify how the area works 16:10 rdococ "no eating" sign would mean that only the people that can modify nodes in the area can eat there 16:34 Fixer hi Krock 19:25 * rubenwardy evaluates pipeworks and elefluids 19:27 VanessaE nore: ^ 19:27 VanessaE (blame him if you need to ;) ) 19:27 rubenwardy lol 19:27 nore what's elefluids? 19:27 rubenwardy the fluid mod by IcyDiamond 19:27 nore link? 19:27 VanessaE rubenwardy: and blame deltasquared for not getting his water pipe rework done ;) 19:27 Krock !mod ele 19:27 MinetestBot Krock: travelnet teleporters/bookmarks [travelnet] by Sokomine - https://forum.minetest.net/viewtopic.php?t=4877 19:28 Krock not that 19:28 Krock !mod elepower 19:28 MinetestBot Krock: Elepower - A new powerful modpack [elepower] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=20320 19:28 rubenwardy oh lol 19:28 rubenwardy https://forum.minetest.net/viewtopic.php?t=20320 19:28 rubenwardy oh right 19:28 Krock oh what 19:28 nore ooooh, nice 19:28 VanessaE elepower looks like a variant of techpack (https://forum.minetest.net/viewtopic.php?t=19784) 19:29 Krock yes, but they don't develop together 19:29 rubenwardy I want something lightweight to transfer finite liquids between tanks 19:29 rubenwardy pipeworks looks like the lighter version of these 19:29 VanessaE I don't think pipeworks works with finite water 19:29 VanessaE unless node breakers can pick up water nodes. 19:30 VanessaE (and deployers place them) 19:30 nore although I think fluids_lib might not be very cpu-efficient from a quick look at the code 19:30 nore VanessaE: they can, with buckets 19:30 VanessaE ok 19:30 rubenwardy it'll be from tank -- machine -- tank 19:30 rubenwardy where tanks are filled and emptied with buckets 19:31 Krock Jordach also had a tank node for his game 19:31 VanessaE nore: so... about that. maybe it's time to put your original water pipe idea into use? 19:31 Krock glasslike with param2 to have a water level 19:31 VanessaE (where you make them act like tubes, but without the visibility, and using only fluid stacks)\ 19:31 VanessaE -\\ 19:32 * nore runs away and disappears 19:32 nore *poof* 19:32 nore :) 19:32 rubenwardy aw no, pipeworks depends on mesecons 19:32 nore rubenwardy: I thought it was a soft-depend? 19:32 VanessaE rubenwardy: yeah, but that's fixable 19:33 VanessaE deployers, nodebreakers, filters, etc use mesecons for command/control 19:33 VanessaE and you really only need the wires part ("mesecons") and something to generate signals (such as blinky plants) 19:43 rubenwardy #Enable pipe devices. /// pipeworks_enable_pipe_devices (Enable Pipe Devices) bool true 19:43 rubenwardy oh great 19:43 rubenwardy helpfu 19:43 VanessaE haha 19:43 VanessaE it refers to things like pumps, valves, and so on 19:43 rubenwardy ah, I want those 19:44 VanessaE fwiw, it's a reference to the file that contains those things: devices.lua :) 19:44 VanessaE (contained? ) 19:44 VanessaE (been a while since I last looked at the overall layout) 19:47 rubenwardy wooo, removed loads of stuff 19:47 rubenwardy my game's minetest.conf is entirely pipeworks settings 19:47 rubenwardy 19 of them 19:50 rubenwardy just realised - 19:51 rubenwardy to make tubes, you'll need to distill crude oil and then make plastic 19:51 rubenwardy to distill crude oil, you need tubes 19:51 rubenwardy s/tubes/pipes 19:51 VanessaE heh 19:51 VanessaE maybe buckets of oil, then? 19:51 VanessaE or, 19:52 VanessaE think of the intro to Beverly Hillbillies 19:52 VanessaE "up from the ground came a bubblin' crude" 19:53 VanessaE (I still think that's about as improbable as it gets :P ) 19:53 rubenwardy actually, I could allow very inefficient distilling without a complex machine 19:53 rubenwardy which is the plan really, economies of scale through refinement of processes 19:54 rubenwardy although actually: plastic pipes to contain 300'c liquids is probably a bad idea :) 19:56 VanessaE heh 19:56 VanessaE fyi: 19:57 VanessaE the oil flask is supposed to 100-200 mL :) 19:57 VanessaE but that's old 19:57 rubenwardy wait wait, pipes are metal 19:57 rubenwardy tubes are plastic 19:57 VanessaE aye 19:57 luk3yx rubenwardy: Thanks 19:58 luk3yx I will need to add a check, you don't want others applying blueprints on your land 19:58 rubenwardy now, how to override 20:00 rubenwardy now, how to override dependencies 20:00 rubenwardy fork time I guess 20:00 rubenwardy pipeworks depends on basic_materials, which is only uses for tubes, even when tubes are disabled 20:02 rubenwardy https://gitlab.com/VanessaE/pipeworks/merge_requests/7 20:02 Krock time to ⋔?⋔? 20:06 VanessaE damn, rubenwardy...you don't waste time do ya 20:07 VanessaE rubenwardy: it works as-is? 20:07 rubenwardy errr 20:07 rubenwardy it doesn't crash on boot 20:07 rubenwardy lua_tubes.lua isn't needed when mesecons isn't present? 20:07 VanessaE I mean in-practice, I'm not well-versed on ripping mesecons out ;) 20:07 rubenwardy rephrase: 20:07 rubenwardy does lua_tubes work without mesecons? 20:08 VanessaE it should. 20:08 rubenwardy right, then the PR isn't correct 20:08 VanessaE it's effectively a fork of mesecons LuaC 20:08 rubenwardy because it disables lua tubes when mesecons isn't present 20:08 VanessaE if anything, lua tubes ought to be disabled if there's no digilines installed. 20:08 VanessaE hm, well no...if neither mesecons nor digilines 20:08 rubenwardy oh, that's good 20:10 VanessaE let me know when you've got it the way you want it 20:11 rubenwardy updated 20:11 rubenwardy it does two things: 20:11 rubenwardy 1. Changes mesecons from hard to soft dep 20:11 rubenwardy 2. Doesn't load lua_tubes if there's no mesecons or digilines 20:12 rubenwardy which I think is the correct behaviour 20:21 VanessaE ok. 20:21 VanessaE merged. I trust ya :) 20:21 VanessaE fwiw, filters will also work by punching 20:22 Krock inb4 " VanessaE: pipeworks does not work pls help" 20:22 VanessaE (in case you find that useful) 20:22 VanessaE Krock: heh. *clicks "Blame"* ;) 20:28 * rubenwardy removes all tubes from pipeworks 20:29 Krock also remove pipes and it'll be "works" 20:30 rubenwardy at least then you could say the mod works 20:32 IcyDiamond Lol 20:34 rubenwardy https://i.rubenwardy.com/cbptD.png :) 20:34 Krock compact pipeworks 20:35 rubenwardy what's grating for? 20:36 VanessaE nothing 20:36 VanessaE like tanks, it's decorative 20:36 VanessaE it was supposed to be an alternate outflow like a spigot 20:36 rubenwardy wait, tanks are decorative? 20:36 VanessaE yeah 20:36 rubenwardy RIP 20:36 rubenwardy looks like I can't use pipeworks then :D 20:36 VanessaE can't make them work until deltasquared's water flow rewrite gets done 20:37 VanessaE oh well :( 20:38 rubenwardy I need a mod where I can have an input tank that stores, say, 100 nodes worth of crude oil, and then puts it through pipes without gaining or losing mass 20:38 VanessaE I had hoped to make pipeworks' tanks hold 10 20:38 rubenwardy then after the machine, it goes into multiple different tanks 20:38 rubenwardy 10 is also fine 20:38 rubenwardy can just have multiple input tanks :) 20:38 VanessaE but, then only water. just never found the time/interest to make them work with the current code 20:39 VanessaE and the current code is infinite. delta's code would be finite-compat 20:39 rubenwardy awwww 20:39 VanessaE so you'll need to use tubes to move the oil around as itemstacks 20:39 rubenwardy hey IcyDiamond 20:39 VanessaE and chests to store 'em 20:39 IcyDiamond Hi 20:41 VanessaE rubenwardy: sorry, didn't mean to get your hopes up :-/ 20:48 luk3yx Is there a way to get all sorting pipeworks tubes with a group? 20:48 VanessaE ? 20:49 luk3yx Do all sorting tubes get a sorting_tube group applied to them? 20:49 VanessaE idk :) 20:49 * VanessaE pokes nore 20:49 luk3yx Maybe I should just check if they start with 'pipeworks:mese_tube'. 20:50 nore ^ yes that would work 20:50 nore there is no group ifaik 20:50 VanessaE luk3yx: and you'd need to check for lua tubes, also. 20:50 VanessaE as they're effectly a smart sorting tube iirc. 20:51 VanessaE nore: so.. true, packetized, finite water when? ;) 20:51 luk3yx Can you dynamically change an ItemStack's inventory_image using metadata? 20:51 nore soon (tm)(r)(c) 20:55 VanessaE luk3yx: only param2 colored items 20:55 luk3yx And only the colour/color? 20:55 VanessaE yes. and then, it doesn't work well if the item is not already all one color 20:56 luk3yx Ah 21:08 luk3yx Ugh 21:09 * luk3yx does aliases instead 21:43 IcyDiamond luk3yx: I wish.. 21:43 IcyDiamond That would just be the best 21:44 * luk3yx wonders why they still have their unreleased rickroll mod enabled in their testing map 21:46 luk3yx Nice, it works, I can now blueprint sorting tubes (and lua tubes Just Work™)