Time Nick Message 12:50 Krock til Minetest is a barnyard 12:56 VanessaE I thought it was a zoo? 12:56 VanessaE :P 12:57 Krock perhaps.. 12:58 VanessaE or an asylum 12:58 VanessaE :) 13:09 Krock \busername\b 13:10 Krock "*Krock" highlights me because * is not a valid IRC name character 13:10 Krock so in hexchat it might be [^A-z0-9_]username[^A-z0-9_] 13:12 Krock VanessaE: .*$NICK.* would be very unhandy in case your nickname is a common syllable 13:12 * VanessaE shrugs 13:39 CWz Hello Vanessa of E 13:40 VanessaE hi 14:48 TenPlus1 hi folks 14:48 TenPlus1 hey Krock 14:48 Krock damn it 14:49 Krock hi TenPlus1 14:49 TenPlus1 :) 14:49 TenPlus1 don't suppose you know of any way to change player hp to a lower value without the red screen and damage sound playing ? 14:52 Krock yes sure I do. spawn the player in lava so it doesn't look unusual and then mute 14:52 TenPlus1 hahaha, nice 14:52 Krock no I don't 14:52 Krock there's however a workaround in the issue. configurable max HP for all players 14:53 TenPlus1 +1000 would be much better 14:53 Krock BUT 14:53 Krock that means the player HP will be 1 for everybody as soon the mod is disabled 14:53 Krock but the max value back up to 20 14:54 TenPlus1 hrmmmm 14:54 TenPlus1 issues with da fix as well 14:55 Krock and mods which raise the max HP to a very high number would leave the players with an insane high amount in case the mod is disabled 14:55 Krock unless there's a mod to change it back to 20 whenever someone joins 14:55 TenPlus1 this should be a player override I think 14:58 Krock it is. 14:58 Krock it's already a player property 14:58 TenPlus1 hi ANAND 14:58 TenPlus1 hah, 5.0 is getting new stuff again 14:58 ANAND Heya TenPlus1! Long time no see :) 14:59 TenPlus1 o/ 14:59 TenPlus1 was walking my snail, took forever 14:59 ANAND Heh 14:59 TenPlus1 what's new ? 15:00 ANAND Nothing much, I'm afraid :) 15:00 TenPlus1 slow winter :) same here... tinkering with Os tho 15:01 TenPlus1 disabled spectre meltdown fix and got my system back up to full speed again :)) 15:01 ANAND Lol 15:02 TenPlus1 and deleting many emails from he who shall not be named 15:03 VanessaE don't delete them. archive. 15:03 TenPlus1 hi Vanessa 15:03 ANAND Voldemort sends you emails? o_O 15:03 TenPlus1 yeah, somehow me got my addy 15:03 VanessaE no, Voldemort isn't this bad :P 15:04 ANAND Ha true 15:04 TenPlus1 the emails sounds like babble, have been deleting them for weeks now 15:04 VanessaE oh. 15:05 TenPlus1 he's up to something 15:05 VanessaE he's a little chihuahua barking his head off 15:05 VanessaE nothing more :) 15:06 TenPlus1 annoying as one also 15:06 Krock don't say his name 15:06 TenPlus1 hi xenon 15:06 VanessaE they're not all annoying, just that one. 15:06 _Xenon Hello 15:06 VanessaE the little guy on my desk is a sweetie :) 15:06 TenPlus1 hehehe 15:06 Krock TenPlus1: funny but sad to watch the "bugs" list in /proc/cpuinfo grow the more recent kernel version you've got 15:06 * TenPlus1 offers doggy a donut 15:07 VanessaE oh he'd gobble that up for sure :) 15:07 VanessaE Dandy has a bit of a sweet tooth 15:07 TenPlus1 Krock: I've got spi=off and a cpu fix for j2900 in place, so dont see them 15:08 Krock bugs : cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf 15:08 VanessaE AMD here, so no Spectre worries. Not sure about Meltdown 15:08 Krock with 4.20 (weed lol) there will be more of them I guess 15:08 TenPlus1 my next desky will be an Amd... 15:08 TenPlus1 am liking those more and more 15:09 TenPlus1 intel_idle.max_cstate=1 and pti=off 15:09 TenPlus1 stops slowdown and fixes intel glitch with that cpu 15:10 Krock I think it would already result in a faster processing time if the affected parts could be turned off 15:11 TenPlus1 the newer intel bug they found is suppose to hit some cpu's up to 20% speed reduction, it's gonna come with an opt-in switch 15:12 VanessaE man Intel really screwed the pooch.. 15:12 Krock https://www.zdnet.com/article/linus-torvalds-after-big-linux-performance-hit-spectre-v2-patch-needs-curbs/ 15:12 TenPlus1 hell, I may even buy a NanoPi NEO4 arm board... tiny and more powerful than my desktop 15:13 TenPlus1 would make for an ideal minetest server :) 15:15 Calinou ARM and game servers rarely mix well due to the need in good single-threaded CPU performance 15:15 Calinou heavyweight game servers are often VPS-unfriendly already :( 15:15 TenPlus1 hi Cal 15:16 * TenPlus1 rewrites minetest in ruby to support multiple cores... *as if* 15:16 Calinou heh 15:16 Calinou you mean Rust? 15:17 Calinou Ruby isn't known for high parallelism possibilities 15:17 TenPlus1 er... dunno :P just pulled the name outta my ass really :DD 15:20 Krock eww 15:20 TenPlus1 prolly a good word to describe Rust :D 15:21 nore oh, hey, Calinou 15:22 nore VanessaE wanted your opinion on https://github.com/minetest-mods/moreblocks/pull/134 15:22 TenPlus1 hi nore 15:22 nore hi :) 15:22 Calinou I'm testing it locally right now 15:23 TenPlus1 basic_materials is spreading :D 15:23 Krock hi nore :D 15:23 Krock TenPlus1: not sure if it's forth a ":D" 15:23 Krock s/f/w/ 15:23 nore hey all 15:23 TenPlus1 :P 15:27 TenPlus1 hi Grandolf 15:27 Grandolf hello 15:27 Krock hi Grandolf 15:28 Grandolf hi krock 15:38 TenPlus1 foody time, bbl o/ 16:27 IhrFussel What causes HUD elements to not disappear even though hud_remove() is called? Connection wasn't gone either 16:28 IhrFussel And it's also not a conflict cause the command that causes the HUD element to appear has only been sent once 16:29 IhrFussel Basically I have a text HUD that is supposed to disappear after 15 seconds but sometimes it just doesn't 16:31 Krock A: HUDs are messed up 16:31 Krock that or because it's UDP. packets might get lost 16:32 IhrFussel Krock, so I'm guessing the client does not send the server a "HUD changed" confirmation packet and the server just assumes that the client got the data? 16:49 Krock exactly. the client barely ever sends feedbacks to the server 17:34 rubenwardy Are you sure? 17:34 rubenwardy Minetest supports reliable packets 17:34 rubenwardy Using it here would make sense 17:46 Krock but how reliable are they? 17:47 Krock all of the HUD packets are sent as "reliable" FYI https://github.com/minetest/minetest/blob/master/src/network/serveropcodes.cpp#L189-L193 17:49 Krock in fact, the only unreliable packet is the client's position sending 18:36 rubenwardy I thought so 18:37 rubenwardy And entity position sending 18:37 rubenwardy Hopefully 18:40 Krock hmm gob_cmd_update_position 18:41 Krock yes, not reliable. 18:42 Krock https://github.com/minetest/minetest/blob/master/src/content_sao.cpp#L787 18:55 rubenwardy How many channels are used? 19:13 Krock *shrug* not a network expert 19:14 Krock ^ or just: "dunno" 19:23 BillyS This is a silly question ... but does anyone know what deltasquared's repo is? 19:39 Krock never heard of that 19:40 Krock BillyS: ask in #minetest ? 19:40 BillyS ...I meant where, not what xD 19:40 BillyS Oh well, and I'll ask there