Time Nick Message 01:01 rubenwardy https://i.rubenwardy.com/z7hT9.png 02:24 tumeninodes The Ballad of Buster Scruggs... mandatory watching for all here 16:42 rubenwardy a badge all new games should have https://img.shields.io/badge/Minetest-v5.0%2B-darkgreen.svg 17:12 IhrFussel Any idea why moreores pickaxes cannot dig diamond blocks (and possibly more)? 17:12 rubenwardy what would be pretty awesome: if you could compile a mesecons like network into Lua 17:13 rubenwardy not sure how 17:14 IhrFussel The mithril pickaxe's definition defines "cracky = {times = {[1] = 2.25, [2] = 0.55, [3] = 0.35}, uses = 200, maxlevel= 2}" 17:20 IhrFussel Is that intended? the pickaxe des work on mese blocks 17:20 IhrFussel does* 17:23 rubenwardy is moreores even still maintained? 17:24 IhrFussel Wait is it about maxlevel in the definition? 17:24 IhrFussel diamondblock has level 3 but moreores tools have 1-2 17:25 rubenwardy yes 18:13 IhrFussel Geeeeez...how bad must the connection of one be if they constantly only move every 3 seconds 18:18 IhrFussel Such connections ruin PvP 18:19 IhrFussel Maybe I need to check the user ping a few times before a certain PvP events starts on my server...and people with very high pings cannot participate 18:34 ircSparky if I or someone else sent a PR to minetest that adds mumble position audio support (involved a .dll file that sends player info to mumble iirc) do yall think it would be approved? (assuming there arent any bugs) 18:34 GreenDimond No 18:34 GreenDimond Someone already made a PR for Discord Rich Presence support, which eventually was rejected. 18:35 ircSparky thats the overlay? 18:35 GreenDimond Its the fancy 'Playing ...' status 18:35 ircSparky ah 18:36 ircSparky why is that? 18:36 GreenDimond Why was it rejected? 18:36 ircSparky yea 18:36 GreenDimond See https://github.com/minetest/minetest/pull/7339 18:37 GreenDimond Just read through it I guess 18:44 ircSparky has someone dont a mumble PR recently? 18:45 ircSparky i remember an old one, i dont think it was tested/finished 18:50 rubenwardy Mumble is more likely to be accepted as it's actually useful 18:50 rubenwardy And is open source 18:50 GreenDimond ... 18:50 GreenDimond Thats a load of bull 18:50 rubenwardy But Paramat will vote against it 18:51 rubenwardy And I'm not sure on the market share of mumble anyway 18:51 GreenDimond If you arent going to allow Discord to be builtin, then dont allow Mumble either. 18:52 rubenwardy Discord is proprietary software and that pr didn't really provide much 18:52 rubenwardy Showing in-game location in just one social platform is so boring 18:52 rubenwardy Mumble adds 3d sounds and such 18:52 GreenDimond And and allowing sound to go through just one social platform is so boring 18:53 rubenwardy But you can you don't need to go to some other website to use it, it's all integrated 18:53 rubenwardy The use of discord was to show in discord, the use of mumble is to have 3d sounds 18:53 GreenDimond For that specific PR, sure. 18:54 rubenwardy But anyway, it's still unlikely to be merged and worth seeking approval first 18:54 ircSparky ok 18:54 GreenDimond If a Mumble implementation was merged, if I made a clean Discord implementation i'd expect it to be merged as well. 18:55 GreenDimond They both do the same thing 18:56 ircSparky Discord does positional audio? 18:57 rubenwardy That pr did rich presence, which was showing your location in game inside discord 18:57 ircSparky ah 18:58 GreenDimond :facepalm: 18:58 GreenDimond rubenwardy: get your head off that PR 18:58 ircSparky what do you wish to do? 18:59 GreenDimond Discord doesn't have positional audio builtin (to keep the app lightweight) but the games wanting positional audio can still implement it because of volume and pan settings 19:01 ircSparky that cool 19:02 ircSparky so should I (we?) just ask in #minetest-dev? 19:15 ircSparky another option would be to add security exceptions for csm and send the needed data with a clientside mod 19:27 shivajiva +1 for mumble for all the reasons rubenwardy stated 19:30 Krock rubenwardy: https://rubenwardy.com/capitalism_game/ I don't have twitter 20:06 rubenwardy There's also a discord and a GitHub repo 20:35 luk3yx -1 on the Discord PR, it should be separate from the core, proprietary integrations are bad. 20:35 luk3yx (I'm not against it, but it shouldn't be compiled with the core MT.) 20:36 GreenDimond luk3yx: -1 on the one that already exists? It was already rejected. 20:37 luk3yx I like the idea of a CSM. 20:46 ircSparky I already made a little csm that gets all the data mumble needs 20:48 luk3yx How does it send the data outside of the CSM? 20:48 luk3yx CSMs are sandboxed. 20:48 ircSparky it dosnt :P 20:48 ircSparky it just gets it 20:48 luk3yx Magic. 20:55 ircSparky do you know if the devs are planning to have a way to let csms have ways to send stuff out of the sandbox? 21:09 rubenwardy no, because security 21:40 paramat ircSparky 3 core devs including myself and rubenwardy were opposed to mumble postional audio, see https://github.com/minetest/minetest/pull/3739#issuecomment-322028532 21:40 paramat not just me opposed :) 21:41 rubenwardy I wasn't opposed to mumble PR, I was opposed to keeping the stagnant PR open 21:41 rubenwardy but anyway, I'm not sure the uptake would be worth it 21:41 paramat "I don't think that's worth dev time as a feature" but you might feel differently now 21:42 paramat it reads as being opposed to the feature ;) 21:43 paramat just wanted to politely correct the implication made earlier i'm the only one opposing it 22:03 ircSparky what kind of maintenance would it need? if you just sent the player/camera location/rotation over it should be fairly simple. I'm not terribly familiar with the minetest code though 23:08 shivajiva I think that with each successive wave of players we are seeing higher comfort levels of using audio in their daily lives to communicate with strangers. It will need to be catered for at some point and hopefully not via proprietary software api's 23:36 ChimneySwift ^