Time Nick Message 02:33 * VanessaE pokes sofar with some pending PRs 02:36 sofar links? 02:46 VanessaE https://github.com/minetest-mods/blox/pull/4 02:46 VanessaE https://github.com/minetest-mods/unifiedbricks/pull/6 02:46 VanessaE https://github.com/minetest-mods/BobBlocks/pull/2 04:02 VanessaE thanks, sofar :) 04:03 sofar np 05:17 * ANAND pokes sofar with one pending PR 05:17 ANAND https://github.com/minetest-mods/filter/pull/10 08:32 tenplus1 hi folksx 08:33 * VanessaE pokes tenplus1 with a lag spike ;) 08:33 tenplus1 lol, hi Vanessa 08:33 VanessaE hi 08:33 tenplus1 what's lagging today ? 08:33 VanessaE you didn't see my msg? 08:34 tenplus1 ? what message ? 08:34 VanessaE tenplus1: Sep-29 03:03 UTC "which call is lagging in bees now" --"ABM #2, same as [before]" i.e. wild hives take anywhere from 5 seconds to as much as 30 to spawn 08:34 ShadowBot https://github.com/minetest/minetest/issues/2 -- Burned wood 08:34 VanessaE shaddup, bot. 08:35 VanessaE and said time is spent lagging/hanging the server 08:35 VanessaE i.e. when the ABM hits, it takes an ice age to finish 08:35 tenplus1 checking 08:36 tenplus1 oh yeah, I tried making it an lbm but because it doesnt have neighbors the manual check made it lag even more 08:37 VanessaE ew 08:37 tenplus1 I know... it's the find_node_near for other hives that's causing the issue 08:37 VanessaE how wide a range is the code checking? 08:38 tenplus1 40 nodes, could replace it withj 20 maybe ? 08:38 VanessaE holy shit 08:38 VanessaE that's a huge range to check 08:39 VanessaE sounds like the code should be checking a perlin map or evenly divisible coords or something instead. 08:39 tenplus1 abm looks for leaves, will change it so neighbor is "air" to reduce the amount 08:39 VanessaE that will help. 08:39 tenplus1 ald will only check a radius of 20 instead of 40 08:42 VanessaE well that may put them too close together. 08:42 VanessaE how about checking if the target coords are evenly divisible by 40, and then a radius of 10? 08:43 VanessaE and then finally, pick a random position within 10m of the target 08:43 VanessaE make sense? 08:44 tenplus1 sounds like it would be more intensive 08:44 VanessaE hm. 08:44 tenplus1 would still need to add another find_nodes_near ir find_nodes_in_area for random end 08:44 jas_ hi 08:44 VanessaE hence the 10m radius check. 08:45 tenplus1 but the divisible by 40 sounds ideal 08:46 tenplus1 saves the findnodenear check if it's spread out already 08:46 VanessaE divisible by 40 would be super cheap 08:46 VanessaE and no one will be able to see the difference in-world. 08:46 tenplus1 lemmie rmember what math function does that... too early in morning for mayth :D 08:46 VanessaE if math.floor(x/40) = x/40 then..... 08:47 tenplus1 lol yeah 08:47 VanessaE then the same with z, but not y 08:48 tenplus1 will give it a chance to be >- 5 nodes from the initial 40 check 08:48 VanessaE ok 08:48 tenplus1 bneing too specific limits the chance of a hive at all 08:54 tenplus1 unless I reduce the abm time from 1600 to 60 and it can check for the 40 divide and return if not found... will only place a hive at the exact location which solves it 08:55 VanessaE that's why I suggested find_nodes_near and picking a random spot near the target coords 08:56 tenplus1 the final find_node_near would need to be looking for leaves and I'd have to add another check below it for air... so that's 2 additional 08:57 tenplus1 lemmie run a test world and see how often hives spawn with current 40 limit 09:00 tenplus1 wow, works surprisingly well 09:00 VanessaE :) 09:01 tenplus1 thanks for the suggestion... the /40 places enough hives spaced apart it doesnt need the check... alos, it can be made into an lbm a lot easier so they appear once only 09:01 VanessaE maybe keep it an ABM 09:01 VanessaE otherwise eventually no hives 09:02 tenplus1 keep them respawning... gotcha 09:02 tenplus1 might do a Y/10 thing as well, so hives dont spawn under each other 09:02 VanessaE good idea 09:03 VanessaE maybe y/5 09:03 tenplus1 k, nmew world. check8ing 09:11 tenplus1 how often should be run abm and chance ? 09:12 VanessaE I think the original values are fine 09:12 VanessaE what was it, 1600 interval and some 40 chancee? 09:12 VanessaE - 09:12 VanessaE -e 09:13 tenplus1 as high ? you wont see hives for a while, especially if it's a specific location now 09:13 VanessaE what's your thought? 09:14 tenplus1 26 minutes at a chance of 20 could be made maybe 5 minutes and chance of 5 09:18 tenplus1 I'll do a happy medium, 800 time, 10 chance :) 09:18 VanessaE ok 09:20 tenplus1 git updated :) try this... https://notabug.org/TenPlus1/bees 09:20 tenplus1 it's funny, every 500 nodes or so you'll see a pine tree with 2x hives... 1 low down and 1 high up in same xy coord :) ahaha 09:21 tenplus1 I like that 09:27 IcyDiamond i wonder why decorations do that 09:27 tenplus1 hi icy... do what ? 09:27 IcyDiamond my crystals also appear one on the ceiling and one on the floor 09:27 IcyDiamond on the same xz 09:28 VanessaE tenplus1: heh 09:28 IcyDiamond i want them to be able to appear on ceiling or floor not both at the same time 09:28 VanessaE hence my suggestion to use find_nodes_near with a radius of 10, and pick a random item from the given list 09:28 tenplus1 put a random chance in there same as I did with illumishrooms 09:29 tenplus1 if math.random(1,2)==1 then return end 09:30 IcyDiamond btw i never got my tunneling to work 09:30 IcyDiamond i just cant do vector math 09:30 IcyDiamond at all 09:30 IcyDiamond xD 09:31 IcyDiamond i want the tunnel to appear in front of the player regardless of which direction (wallmount dir, not any angle in between) he's looking at 09:31 IcyDiamond need to get a minp and maxp from that somehow 09:32 tenplus1 local dir = player:get_look_direction() 09:32 tenplus1 and work with that 09:32 IcyDiamond i did, but "work with that" isn't helping me 09:32 IcyDiamond XD 09:34 IcyDiamond https://termbin.lunasqu.ee/5svt this is what i had 09:34 IcyDiamond didnt work out 09:34 IcyDiamond (the t is for testing purposes) 10:01 * tenplus1 steals some raw honey for his coffee :D 10:03 VanessaE haha 10:05 tenplus1 lemmie know how it runs :) might add it to Xanadu and give players a chance at bee's :D 10:06 VanessaE it's ready? 10:06 VanessaE did you profile it? :) 10:06 VanessaE 10:06 tenplus1 lolol, ran the abm function 10,000 times to test 10:07 * VanessaE stages it to her servers 10:07 VanessaE hm, no one online 10:07 VanessaE guess I'll just deploy it. 10:07 tenplus1 monday morning... school and work sadly :P 10:07 VanessaE yeah 10:09 tenplus1 afk, maiking noms :P 11:00 tenplus1 hi fixer 11:05 tenplus1 o/ 11:10 tenplus1 hi fussel 11:24 tenplus1 Mobs Redo API updated (added attack_chance) - Teleport Potion updated (fixed drops) 11:27 tenplus1 Lucky Blocks updated (tweaks and wellblock drops) - Pie mod updated (can dig whole pie with crystal shovel) - Ethereal NG updated (fixed LB tree schems and tweaks) 12:16 * tenplus1 figured out how to double LUA execution speed 12:17 VanessaE load up luajit? ;) 12:17 tenplus1 nup, upgrade pc :D 12:17 VanessaE heh 12:17 VanessaE that works too, I guess :P 12:18 tenplus1 already use luajit... if only it would work across multiple cores 12:18 VanessaE yeah. 12:18 VanessaE or just give us Lua threads anyways. 12:19 tenplus1 mind you, if client mods worked and loaded said mods from server-side it would help 12:19 tenplus1 but I wouldnt trust it in current form 12:19 VanessaE at least then, f.ex, technic or biome_lib can shove their time-consuming code into another thread and not block the other mods. 12:20 VanessaE yeah, that could help, too, in limited cases. 12:21 tenplus1 lua definitely needs this though, limiting to 1 core can really be a pain 12:22 tenplus1 am wondering if when you get_node or find_node it scans through map cached in memory or reads from actual mapfile 12:22 tenplus1 if it already looks at the in-memory map, how come it's slow 12:23 VanessaE yeah, especially if you've already done everything you can to make the code run fast on one core, between optimizations and luajit.. 12:23 VanessaE no idea. 12:23 tenplus1 reducing the bottlenecks to lua, especially in minetest would help a lot... 12:51 rubenwardy tenplus1: memory 12:51 rubenwardy Unloaded map blocks returns ignore 12:51 rubenwardy !book operat 12:51 tenplus1 hi ruben, thanks... 12:51 rubenwardy MinetestBot! 12:51 MinetestBot rubenwardy! 12:52 rubenwardy !book map op 12:52 tenplus1 am going though c++ code and looking at how the map functions work 12:52 rubenwardy https://rubenwardy.com/minetest_modding_book/en/map/environment.html 12:53 tenplus1 getting node light still has to get the actual node, so why not return light level inside get_node(pos).light 12:53 rubenwardy It does 12:53 MinetestBot rubenwardy: Basic Map Operations - https://rubenwardy.com/minetest_modding_book//en/map/environment.html 12:53 rubenwardy Param1 12:54 rubenwardy Thanks MinetestBot! 12:54 MinetestBot rubenwardy: Basic Map Operations - https://rubenwardy.com/minetest_modding_book//en/map/environment.html 12:54 VanessaE heh 12:54 tenplus1 so when running an abm say for a street light, the 'node.param1' should already have light level ? 12:58 tenplus1 param1 always returns 14 be it night or day 12:58 tenplus1 wb fixer 12:59 IcyDiamond MinetestBot! 12:59 IcyDiamond :( 12:59 tenplus1 o/ aerozoic 13:00 aerozoic wazup tenplus1 ! stayin busy? 13:00 IcyDiamond sock.write('PRIVMSG IcyDiamond :hello\r\n') 13:01 IcyDiamond I miss working with IRC bots 13:01 tenplus1 lookint at mt engine code to see how it works :D 13:01 IcyDiamond Now I don't have a channel anymore 13:01 aerozoic or doesn't? XD 13:01 IcyDiamond So I don't need to work with IRC bots 13:01 tenplus1 :P 13:04 rubenwardy tenplus1: the value is constant 13:05 rubenwardy You need to get the upper and lower halves of the byte 13:05 tenplus1 stores light with and without sun 13:05 rubenwardy The upper half is night time 13:05 rubenwardy The lower half is day time 13:05 tenplus1 hi ANAND 13:05 rubenwardy This is part of the node data, get_light isn't. Get light is calculated from the node data 13:05 ANAND Hello :) 13:06 tenplus1 ohh, so I cant really do it with param1, I need to use get_light ? 13:06 rubenwardy The issue with including get light in get node is ambiguity 13:06 tenplus1 hey tim 13:06 rubenwardy What do you read from when doing set node 13:06 timdorohin tenplus1: hi 13:08 tenplus1 ruben, huh ? 13:15 rubenwardy Rhetorical question 13:16 tenplus1 lol 13:16 rubenwardy If you did set node, and had contradicting values of light and param1, which one do you use? 13:16 tenplus1 you mean get_node ? 13:39 rud0lf is Ruslan russian Aslan? 13:39 rud0lf :) 13:40 rud0lf the witch, the lion, and the bottle of smirnoff 13:40 rud0lf sorry for racism :P 13:40 tenplus1 lol, hi rud0lf 13:40 rud0lf hi tenplus1 :) 14:19 tenplus1 hi lumber 14:19 lumberJ hey tenplus1 14:31 rubenwardy No, I mean set node 14:32 tenplus1 in that case I dont understand the question, 14:56 rubenwardy My point is that returning the current light level in getdata makes no sense and causes big issues, tenplus1 14:57 tenplus1 okie 15:03 tenplus1 hi tumeni 15:03 tumeninodes hey 10+1 15:03 tumeninodes heh... maths 15:03 tenplus1 nuuuuuu, not on a monday 15:03 tumeninodes especially a groggy Monday 15:05 tenplus1 yeah, it doesnt feel like an exciting day... 15:05 tumeninodes the extent of my excitement today, is remembering wth I'm doing 15:06 tenplus1 am watching youtube vids while going through mod/minetest code 15:06 tenplus1 VanessaE: in biomes_lib, does stage 2 merely delete areaas to place new plantlife ??? 15:06 tumeninodes See, that's my problem, I get too caught up in the tubes and forget I'm working on stuff :P 15:07 * tenplus1 has browser on right, mousepad on left containing code :D 15:07 tumeninodes cheat 15:07 tenplus1 VanessaE: I have a way to improve area generation 15:07 tenplus1 ehehe, HD monitors are handy things to have :D 15:08 tumeninodes I just use a bigass lcd tv 15:08 tumeninodes too lazy for dual set up 15:08 tenplus1 heh, it's all down to whats comfortable for you :) my 24" monitor suits me fine 15:08 tumeninodes 42" 15:09 tenplus1 :P 15:09 tumeninodes wall mount to adjust so I don't have to labor the burden of head or max eye movements :D 15:10 tenplus1 nice :) 15:12 tumeninodes I can't multi-task when working on code 15:12 tenplus1 background noise kinda helps here 15:14 tumeninodes sirens? 0_o 15:14 tenplus1 lol, mostly youtube :D 15:14 tenplus1 either music or tutorial.help vid 15:15 tumeninodes there are some really dark places on youtube. I've toured a few 15:15 tumeninodes hahaha I did 3 tours in youtube = vet 15:16 tumeninodes ptytd 15:16 tenplus1 lol, "Daz Games" and "SandMan" are the latest vids 15:16 tumeninodes trendys 15:17 tenplus1 oh wow, biomes_lib changes really do work 15:17 tumeninodes the changes you just worked on? 15:18 tenplus1 just simple tweaks, but it's increased generation speed 15:18 tenplus1 even on my crappy net-top 15:18 tumeninodes nice 15:20 tumeninodes did you try it using all avail mods that use biomes_lib? 15:22 tenplus1 I installed plantlife pack... then just walked around and it generates quicker than I can walk to the next chunk :D 15:22 tenplus1 before it would lag and I'd have to wait for the map to load 15:23 tumeninodes nice job 15:24 tumeninodes ?? do any of our avail searches allow finding mods which depend on aanother mod/library? 15:24 ShadowBot tumeninodes: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). 15:25 tumeninodes you know what Shadowbot? 15:25 tumeninodes talk to the hand 15:26 tenplus1 ahaha 15:26 tumeninodes someone needs to create a bot named Jarvis 15:27 tenplus1 !jarvis - coffee, black, 1 suger 15:27 tenplus1 aww 15:27 tumeninodes would be nice to be able to type in, say "biomes_lib" and it will also show which mods list it as a dep 15:28 tenplus1 just need to go through mods tab to show that :D 15:28 tumeninodes haha no coffee 4 u 15:30 tumeninodes wha? which mods tab, where. you mean in main menu? or online 15:30 tumeninodes why am I confused 15:30 tenplus1 main menu, click mod, look at dependencies :) and I tend to group them all inside plantlife modpack so I know :D 15:31 tumeninodes right but, if you want to find out all the mods which depend on biomes_lib, that is what I mean 15:32 tenplus1 a command to list them all 15:32 tumeninodes yerp 15:34 tumeninodes I think that would be a good idea, for libraries anyway 15:35 tumeninodes brb, have to go check on the elderly :P 15:35 tenplus1 :P 16:41 MinetestBot Krock: Sep-30 20:06 UTC https://i.rubenwardy.com/thX9X.png 16:41 Krock hi tenplus1 16:41 tenplus1 hi Krock 16:41 Krock rubenwardy: ouch owie. didn't test that yet 16:42 tenplus1 lol, seen the link pop up when you came in, clicked it to see what it was :D 16:43 Krock err php what are you doing there 16:47 Krock !tell rubenwardy Permission issue is fixed now. Thanks for your report 16:47 MinetestBot Krock: I'll pass that on when rubenwardy is around 16:48 rubenwardy Thanks 16:48 MinetestBot rubenwardy: Oct-01 16:47 UTC Permission issue is fixed now. Thanks for your report 16:48 rubenwardy Thanks 16:48 Krock <3 MinetestBot 16:48 MinetestBot <3 Krock 16:48 tenplus1 lol 16:49 tenplus1 is that what the php is for ? 16:52 rud0lf php was intended to be template system 16:52 tenplus1 ahh 16:52 tenplus1 never really used it 16:52 Krock rud0lf: still using as such for page building 17:23 Shara Why does MTG berry bush PR keep needing to be complicated? 17:23 tenplus1 lol 17:23 tenplus1 o/ shara 17:24 Shara This is why I made up new types of berry for my game. 17:25 rubenwardy PHP is a very bad template system 17:25 Shara No one can tell me they are the wrong size/colour/distance up a mountain/taste 17:26 tenplus1 the Huckleberry pull was fine in itself, then it somehow turns into a huge blueberry bush that's oversized 17:26 Shara I was fine with huckleberry to be honest 17:27 tenplus1 paramat suggested he was fine with blueberry/bilberry and it instantly changed 17:30 * tumeninodes suddenly reconsiders the two PRs I was thinking of doing XP 17:30 Calinou using PHP templates directly is uncommon these days, you just use Twig/Blade or similar 17:31 tenplus1 made up bushes were the better idea Shara 17:31 Shara Doubt anyone would support that for MTG though :P 17:32 tumeninodes you can't eat pretend berries... you'll pretend starve 17:32 tenplus1 lol 17:32 Shara More like you'd actually starve, if you did it in the actual world :P 17:33 Shara whereas in the pretend world they're real :P 17:33 tumeninodes well, all I know is, my kid made me pretend cupcakes once when he was little... and they were horrible 17:33 Shara So you won't actually pretend starve in the pretend world, unless you pretend to pretend starve while actually you are fine :P 17:34 longerstaff13 o/ 17:34 tenplus1 hi longer 17:34 Shara Hi longer :) 17:34 longerstaff13 hey 11, Shara 17:34 tenplus1 speaking of food, ethereal's golden apples heals all health, even when using hunger mods 17:34 * Shara could do with an actually not pretend doughnut. 17:34 longerstaff13 mmm doughnut 17:34 tenplus1 donut with choccy sprinkes and custard inside :D 17:34 tumeninodes see, longerstaff pretends too 17:35 longerstaff13 ? 17:35 lumberJ have you ever had a hertz donut? 17:35 tumeninodes [disappointed sigh over old joke] 17:35 lumberJ :P 17:35 Shara :D 17:36 lumberJ its not my fault your old like me 17:36 tumeninodes 0_0 so my hair colouring shampoo isn;t working afterall... I knew it 17:37 lumberJ do i recall correctly that joke being used in the simpsons? 17:37 tumeninodes giveme refund 17:43 tumeninodes complicate mod for MTG hmmm would that bring up the game only in command line? 17:44 tenplus1 o/ paramat 17:45 paramat IcyDiamond see https://github.com/minetest/minetest/blob/a29bc8e8babd9320b629e67dee753a08d18799d3/doc/lua_api.txt#L6436 17:46 IcyDiamond paramat: oh, so i need to register floor and ceiling separately? 17:46 IcyDiamond must've missed that line 17:46 tenplus1 good to know paramat, any chance of decorations on walls happening ? 17:47 tumeninodes like creeping vines? 17:47 tenplus1 yup 17:47 tumeninodes not a chance 17:47 tumeninodes XD 17:47 tenplus1 aww 17:47 tumeninodes seriously though, creeping vines and wall roses would be pretty nice 17:49 tumeninodes notice I don't do anything related to improving performance, I just like to add to the load 17:50 paramat yes for unaligned, use separate decoration registrations 17:50 paramat wall decos ... 'ahahaha' 17:51 tumeninodes probably better just done, added to an existing plant mod though, cuz it requires abm 17:57 Shara tumeninodes: I have been thinking about wall plants actually. 17:57 Shara But probably not for MTG :P 17:58 tenplus1 wb fussel 17:58 IhrFussel Thanks and hi =) 17:58 tumeninodes sounds good to me 17:58 Shara I'd really like wall plants that handle themselves nicely around corners Just not sure of the best way to do it yet 18:00 tumeninodes a plethora of textures 18:01 tumeninodes gotta step afk again for a few 18:16 IcyDiamond can i make a node that clings to walls of any node, kind of like fire but without the flowerlike part when on the surface 18:17 rubenwardy flowerlike part? 18:17 IcyDiamond can i just use connected nodebox type and connect to all nodes? 18:17 IcyDiamond but how would i then exclude the node itself 18:19 IcyDiamond http://img3.wikia.nocookie.net/__cb20130107042151/thaumcraft-3/images/8/85/Portableholeaction.png this is how thaumcraft's portable hole thing looks like 18:19 IcyDiamond is there any way to do that in minetest? the sides of the nodes appear different 18:19 IcyDiamond dont need particles 18:19 tenplus1 make it connected glasslike 18:19 tenplus1 but not walkable 18:21 IcyDiamond uh, how would that work 18:22 IcyDiamond well it kind of works, except that the entry and exit are blocked too 18:24 IcyDiamond i guess its impossible 18:25 IcyDiamond all i can think of is to create nodes for each of the different possible configurations.. 18:25 IcyDiamond jfc 18:25 tenplus1 glasslike would make a border around the gap, but still let you walk through 18:25 tenplus1 http://i.imgur.com/VIn2ioK.png 18:29 IcyDiamond https://i.lunasqu.ee/2018-10-01_21.28.06.webm 18:29 IcyDiamond it's so close to what i want 18:29 IcyDiamond XD 18:29 tenplus1 that looks pretty kewl dude :D 18:30 IcyDiamond SO close 18:31 IcyDiamond I want the faces that dont have a node behind them to stay blank 18:31 IcyDiamond but i guess thats impossible 18:31 tenplus1 make it a water node that dfoesnt flow, like the quicksand I have in ethereal 18:32 tenplus1 when inside it looks like that 18:32 tenplus1 and you can float through it :D 18:34 tenplus1 hi ssieb 18:34 IcyDiamond uh nope 18:34 IcyDiamond plus it waves 18:34 IcyDiamond XD 18:34 tenplus1 it's a portal afterall :D 18:34 IcyDiamond eh not really 18:35 tenplus1 lol 18:35 IcyDiamond guess ill have to stick with glasslike until i figure smth better out 18:35 IcyDiamond XD 18:36 IcyDiamond idk how one would call this drawtype so i cant even make a feature request 18:37 IcyDiamond then again, paramat will probably close it in a few days 18:37 IcyDiamond so why bother 18:37 tenplus1 :P 18:37 IcyDiamond i mean, it could also be used for vines and stuff.. 18:37 IcyDiamond kind of 18:38 IcyDiamond eh idk 18:39 rdococ I want to create a simple platforming game about economics 18:40 tenplus1 how would that work ? 18:46 paramat lol 18:48 paramat connected nodebox might work, without the centre part 18:48 paramat hm but then, 'connects to' needs to be everything 18:50 tenplus1 unless you make an entity the same size as the nodes removed and walk through it :D 18:50 tenplus1 that way it's the right size, colour, solid walls, can walk through etc ? 19:07 tenplus1 nite folks o// 19:39 tumeninodes who is credited for default_glass.png ? It must be celeron55, as it is not listed anywhere else 19:40 Fixer IcyDiamond: nice 19:40 tumeninodes maybe another pair of eyes will find it 19:43 paramat yes anything not credited is c55 (i think) 19:44 tumeninodes yeh, that's how it is stated, and I don't see it under anyone else. ok 19:45 paramat yeah i can't see it credited either 19:56 tumeninodes Shazam! https://github.com/minetest/minetest_game/pull/2226 19:56 tumeninodes !title 19:56 MinetestBot tumeninodes: add glass and obsidian glass slabs by TumeniNodes · Pull Request #2226 · minetest/minetest_game · GitHub 19:56 tumeninodes no need to bow, mortals. 20:05 paramat hm 20:05 paramat maybe stairs too is a good idea 20:05 tumeninodes I have to test how they look with the new slab textures 20:06 tumeninodes please hold 20:09 paramat i see. the stairs may have to use the normal glass textures 20:10 paramat the glass slab textures should be in the stairs mod as they are only used there 20:11 tumeninodes You know, I had them in a new texture folder in the stairs mod, then I thought, "nope, paramat will want them in default" :P 20:11 tumeninodes glass stairs look horrible with normal glass textures 20:12 tumeninodes they look fine with the new slab textures but the two others, inner and outer..., not so fine 20:13 tumeninodes https://imgur.com/a/py5WevR 20:14 tumeninodes brb, need to take a phone call 20:20 paramat yes thinking about it, normal glass textures will look bad 20:20 Shara Special side textures would probably be needed 20:23 paramat inner and outer look reasonable to me. but it's possible to make dedicated textures for certain stair types 20:33 tumeninodes would definitely require specific textures. The inner do not look too bad, it's the outer which would require (I think) at least two additional textures... for the front and side of the smaller, upper bit 20:33 tumeninodes I can play around with them, and move the new textures into the stair mod, itself 20:34 paramat well let's be restrained. after all we have certain textures that are imperfect in stair form, like stone blocks 20:35 tumeninodes another thing to thin about (could be done with this PR or with another later) the glass_detail.png for both glass nodes are not required, as they are not even used anymore. 20:36 tumeninodes obsidian glass uses none, and glass has the detail on the texture itself but, as I said, just another part of glass to think about 20:37 tumeninodes Yeh, I agree on your last comment paramat, also remember, when the inner and outer are place upside down, that would require another two more each. : / definitely overkill 20:39 tumeninodes the idea of this was just to add glass slabs, which could be used to make makeshift stairs, as some do. I would be ok if there were a way I could add just "stairs" and leave the inner outer... out but, the way they were coded in, kinda makes that undoable 20:39 paramat maybe first apply the glass slab textures to stairs in the PR, then we can test and see how it looks in-game, and take it from there 20:40 paramat people will want all stair types in glass 20:40 tumeninodes yep I can do that quick. The names will be switched to stairs_glass_slab.png, etc. 20:41 tumeninodes yeh, most likely they will 20:41 tumeninodes so to be clear, before I do it, do you want stairs added into the code as well, or leave it as just slabs for now? 20:42 paramat slabs and all stairs. and all using the glass slab textures 20:42 tumeninodes ok, coming up 20:42 paramat anyway good PR, will support 20:43 tumeninodes thank you 20:52 Shara I support adding slabs, stairs depends how they look. 20:53 xerox123_ Yay! https://paste.ubuntu.com/p/Wfvnry4QVh 21:00 tumeninodes uh oh... well anyway, changes are in 21:03 tumeninodes huh, that's weird. I never noticed that github does not show that a new folder was added. 21:04 paramat the 'inner' might look best using the normal glass textures, don't change anyhting yet, just a thought to test 21:04 paramat *anything 21:04 paramat i'll try that when i test 21:04 tumeninodes meaning in the information about files changed in a commit. It just states files were renamed with no changes 21:06 tumeninodes yeh, you will need to use all 6 slots for textures then, that upper half of the node will still only pick up 1/2 across the texture though. Now, if there were another texture for each with another 2pixels wide going vertically... maybe that would do for both normal and uppy eyes down placement. not sure 21:07 paramat initial code looks ok will test soon 21:07 tumeninodes Though, doing so, will impact the slabs : / 21:07 tumeninodes ok, I have to step out for a bit. bbs 21:09 tumeninodes doh, forgot indents are off when using text editor I need to use 2 tabs, will fix when I get back 21:11 paramat no rush could be done on a later PR update 21:13 rud0lf i made a snippet (not a full mod), where can i post it? 21:13 rud0lf can't find place at forum 21:13 rud0lf it measures and/or cuts text in formspec to specified size 21:23 paramat there is a forum thread for short bits of code 21:23 paramat finding it is the problem :] 21:52 * Shara sighs 21:52 Shara http://gingercat.tk/mt/the_thing_about_creative.png 21:53 Shara Why do players do these things? 22:01 paramat lol 22:05 Shara 315 of them.... making a walkway all round the building/island 22:12 paramat "suspiciously large amount of objects detected" 22:22 Shara It's normal to see this madness with carts... first time I saw this though :P 22:30 tumeninodes whaaaat thaaaaa??? boat jam 22:43 tumeninodes Shara: possible to add in some code to remove boats after a specified amount of time, of being left, on the server. 22:48 tumeninodes hm, connected glass should work for glass stairs as well... looking into it 22:49 paramat i doubt that's possible 22:50 tumeninodes https://imgur.com/a/3wsC509 too bad, it would make a world of difference when turned on in settings 22:51 Shara tumeninodes: not that it would be worth adding 22:53 paramat slabs/stairs are nodebox drawtype, framed glass only works for the cubic 'glasslike framed (optional)' drawtypes 22:54 tumeninodes yeh, I know... 22:54 tumeninodes my magic wand is broked 22:56 tumeninodes bummer, oh well. 22:58 tumeninodes https://imgur.com/a/rRalDSX 22:58 tumeninodes !title 22:58 MinetestBot tumeninodes: Some nut will do this someday - Album on Imgur 23:14 TommyTreasure is the github site still the current site for mesecons, or has it moved? 23:17 tumeninodes I think it's still under github, in minetest mods 23:18 TommyTreasure thanks. all of a sudden, getting server crashes that seem to be related to either mesecons and/or pipeworks 23:18 tumeninodes https://github.com/minetest-mods/mesecons 23:19 tumeninodes https://github.com/minetest-mods/pipeworks 23:19 tumeninodes have fun ; P 23:19 TommyTreasure pipeworks has moved to gitlab 23:19 tumeninodes what?! 23:20 tumeninodes oh wait... Yes I think Vanessa did that 23:20 tumeninodes not sure if they're synced up 23:20 TommyTreasure https://gitlab.com/VanessaE/pipeworks/ 23:21 TommyTreasure but, since you're here. i watched a video by richard jeffries, and it had a water feature. was that your work? trying to find the episode where i saw it 23:22 tumeninodes oh... yeh it's just a quick code. can be used alone as it's own mod or added into another mod 23:22 TommyTreasure ah, that's why its not in your repo :) 23:22 tumeninodes hold on a sec 23:22 TommyTreasure that was a water node as a 'slab' style node, right? 23:23 tumeninodes https://forum.minetest.net/viewtopic.php?f=47&t=20211&hilit=water+feature 23:23 TommyTreasure kewel, and ty. i think Shara would be interested in that too 23:23 tumeninodes she hates all my stuff..., she's so mean 23:23 tumeninodes :D 23:24 TommyTreasure lol 23:24 TommyTreasure i've got a few of yours on my server too. if it wasn't infringing on your nick, i'd call my server tumenimods 23:25 tumeninodes haha... thanks 23:26 tumeninodes I'm infringed upon all the time and I barely ever notice 23:26 TommyTreasure somehow, i think 'lagworld' fits mine perfectly 23:26 tumeninodes hahaha 23:27 tumeninodes I think LagTest was mentioned as a name idea once 23:27 TommyTreasure 'Lag World' is actually the name of it 23:27 tumeninodes bahahahaha 23:28 TommyTreasure one player asked if i was trying to get into the Guinness world records for installed mods 23:28 tumeninodes at least you can't be accused of being misleading 23:29 tumeninodes is that a thing?? 0_0 someone should call Guinness and find out XP 23:30 tumeninodes could stick that right up wikipedia's.... 0_0 23:30 rubenwardy what name did you use before your current name, tumeninodes? 23:31 rubenwardy because it was changed at one point 23:31 tumeninodes me? 23:31 rubenwardy yeah 23:31 tumeninodes The Great One 23:31 tumeninodes :D 23:31 tumeninodes after Jackie Gleason, but I realized it was too obnoxious 23:31 rubenwardy ah right 23:32 tumeninodes even though it's true haha 23:34 TommyTreasure fwiw: updating both mesecons and pipeworks seems to have stopped the crash issue 23:34 tumeninodes Oooo, while I have you here... can a function be added, so when a one searches biome_lib, or other libraries, they can see a list of all the mods which use it? 23:35 tumeninodes glad it was an easy fix 23:48 TommyTreasure the first one was easy, but i'm getting a crash loop with the water feature. hang on, i'll paste the stack trace line 23:49 TommyTreasure 23:49 TommyTreasure efix required 23:49 TommyTreasure 23:49 TommyTreasure /usr/share/minetest/builtin/game/register.lua:65: Name water_feature:water_feature does not follow naming conventions: "overrides:" or ":" prefix required 23:53 TommyTreasure btw, running 0.4.17.1 23:58 tumeninodes you have it set up as it's own mod? 23:59 tumeninodes with a depends.txt and mod.conf ? I built it on 5.0.0dev but, should work with latest stable, nothing fancy about it