Time Nick Message 00:34 VanessaE is there a way, perhaps with worldedit, to force the server to load up the selected area, emerging blocks as needed? 00:38 BillyS VanessaE: minetest.emerge_area maybe? 00:38 BillyS https://dev.minetest.net/minetest.emerge_area 00:39 VanessaE ah 00:42 VanessaE I always forget that I can send arbitrary code including MT API calls, with //lua 00:42 paramat there's a chat command also 00:43 VanessaE there is? 00:44 paramat '/emergeblocks (x, y, x) (p, q, r)' 00:44 paramat minp maxp 00:44 VanessaE ah 00:44 VanessaE how is it I can never remember these things? 00:44 paramat careful don't do too much volume 00:45 VanessaE eh, //lua minetest.emerge_area({x=-3950,y=40,z=-100}, {x=-4500,y=-50,z=-1100}) finished in a couple of minutes. 00:47 paramat yeah that's not big 00:48 VanessaE oh, so don't try to emerge the whole 64kx64kx64k volume ;) 00:52 paramat lol 00:53 timdorohin VanessaE: how do you think, if i try to emerge 64kx64kx64k on a server with 64G ram and 4TB hdd will it succeed? 00:53 VanessaE eh........ 00:53 VanessaE I think 4TB won't be enough :) 00:53 timdorohin at least half of map volume is air-only chunks 00:53 VanessaE I seem to recall coming up with an uncompressed size of some 240 TB :) 00:54 timdorohin arent chunks stored compressed? 00:54 VanessaE not sure. 00:54 VanessaE the db isn't if you use sqlite, but is with leveldb 00:55 VanessaE not sure what MT does to the data before storing it. 00:56 VanessaE paramat: now...how about a corresponding command to tell the client and server to negotiate to receive and display all blocks in an area so that I don't have to fly around for hours to get an overview :) 00:56 VanessaE (assuming infinite view range) 07:57 BuckarooBanzai hi all 07:58 BuckarooBanzai i have a weird situation on my server: there is a trail of bones from different players coming from the spawn point to the north-east almost 1000 blocks 07:58 BuckarooBanzai the spawn-point is on an elevated platform btw 08:44 Shara BuckarooBanzai: Just make it so players can't skydive so easily :) 08:55 BuckarooBanzai they don't just skydive, most of them somehow travel diagonally a few 100 blocks and die there 08:56 BuckarooBanzai There is even a travelnet station there to collect the bones :D https://pandorabox.io/map/#-1051.25/1183.25/10 09:04 Shara if you prevent them getting off the spawn area by jumping, it should stop either way 09:09 VanessaE solution: build a ceiling above the platform, 3m above the floor. 1m high wall, fences maybe. 1m high glass wall hanging down from the ceiling, leaving a 1m gap between the two walls, for a clear, unobstructed viedw. 09:09 VanessaE view& 09:09 VanessaE vshkjl;ahgfjo;hsdaojhgoa 09:10 VanessaE impossible to fall, fly, or jump out of 09:10 VanessaE (unless the player has noclip) 09:15 BuckarooBanzai I don't mind the jumping (it pre-selects the players who read the signs) but they all go in the SAME direction. We had an in-game discussion about possible mobile-users who close the app while loading or something like that, is that even possible? 09:16 Shara It's possible for a player to keep moving after they lost connection on their end, but not sure if it would result in that. 13:10 TenPlus1 hi folks 13:16 ChimneySwift hi TenPlus1 13:16 TenPlus1 hi chimney, how's the day ? 13:16 ChimneySwift not bad, finally got my mapgen working :) hbu? 13:17 TenPlus1 which one ? 13:18 ChimneySwift one for a game I'm making, it just generates boxes around the spawn point but it had me stuck. I posted a question about it about a week ago maybe 13:18 TenPlus1 ahhh 13:18 TenPlus1 special boxes ? with gifts ? 13:19 ChimneySwift nah as in like big boxes like you make with world edit, it's for game borders basically 13:20 TenPlus1 oh, nice... you have a plan for them ? 13:20 ChimneySwift yup, still very wip.wanted to get the mapgen out of the way cause I knew it would be hard XD 13:21 ChimneySwift HUD next xD 13:21 TenPlus1 :P 13:22 TenPlus1 Mobs Redo API updated with a few nil checks included... seems some mobs mods are tweaking self.* values and causing issue 13:23 ChimneySwift nice, that would cause issues yeah lol 13:24 TenPlus1 all the self.* values can be easily changed within a mob, but doing it safely is the issue, mods have to be careful what they change 13:24 ChimneySwift yeah 13:25 TenPlus1 if I keep having to add nil checks then the api will slow down each time 13:26 ChimneySwift ah yeah true. it should be up to the mods to safely modify values I would think. surely issues like that would come up in testing 13:28 TenPlus1 it should, depends how much time testing the mod author has put in 13:40 ChimneySwift true 13:48 TenPlus1 didn't someone figure a way to detect if a player was using a VPN ? 13:49 ChimneySwift there's a mod that basically just checks a list of known VPN ip addresses 13:49 ChimneySwift there isn't really a way other than that 13:49 sfan5 that's certainly possible, but why do you need that? 13:49 TenPlus1 ohhh, shame 13:50 TenPlus1 hi sfan5, for the idiot players who like to wreak havoc on a server by coming back over and over even when banned 13:50 ChimneySwift oh boy hometown had one of those a while back 13:50 Shara aka "the usual reason server owners want this" 13:51 TenPlus1 hi shara 13:51 Shara :) 13:51 ChimneySwift he wasn't using a VPN. just a mobile internet you can change the ip address of with a flick of the airplane mode switch 13:51 Shara yea, those ones are just as bad 13:51 ChimneySwift yup 13:52 Shara I just close my servers to new players when we have one of those 13:52 TenPlus1 same 13:52 ChimneySwift bit of a shame that's basically the only option 13:52 Shara Yea, hurts the real players 13:52 Shara RC has never recovered from the time I needed to do that long term 13:53 sfan5 it's not, reliably keeping out vpns just takes some effort 13:53 Shara and some days I feel liek I may as well turn DL offline now :( 13:53 sfan5 which is understandably too much effort for most server admins 13:53 ChimneySwift hmmm? 13:54 Shara sfan5: when they are even switching which VPN provider they use almost daily, it's not so easy 13:55 TenPlus1 if they put as much effort into playing nicely with other people we wouldnt have this issue 13:55 Shara They don't want to play nicely. That's the point. They get a kick out of abuse and making problems. 13:56 ChimneySwift heh. ikr, through all that persistence they could actually have gotten a lot done with their life 13:56 Shara I've found most of them give up after a day or two of not being able to connect, but I've had some who just don't stop 13:56 ChimneySwift yeah 13:56 Shara Had one yesterday spamming DL with endless swearing directed at me personally. 13:56 Shara The issue? One of my moderators banned him.... months ago. When I wasn't even around. 13:57 TenPlus1 yeah we get complaints about that, even when the clearly broke the rules... 13:57 Shara Demands to unban original account.. after multiple lines of swearing directed at me personally... Hmm, I don't think so :) 13:57 ChimneySwift if you watch them enough you can get pretty good at figuring out who they are just by how they act. Got pretty good at banning that guy within a few minutes of him joining lol 13:57 ChimneySwift oof 13:58 Shara ChimneySwift: yea, there's been a couple I recognise within a sentence of them typing, even if they are trying to be polite 13:58 ChimneySwift yeah lol 13:58 Shara I always wait to confirm before the next /ban of course, but still... 13:59 Shara Got one that shows up every couple of months pretending to be some dev or other as well. That one has almost become entertaining by this point. 14:00 ChimneySwift oh hey we get one like that! 14:00 Shara sfan5: I think you were the first person he tried to impersonate on my server in fact 14:00 sfan5 I think I haven't touched MT for actual playing in like 6 months ¯\_(ツ)_/¯ 14:01 ChimneySwift he says that the devs are gonna take down the server if we don't unban their uncles sons cat's account or something like that 14:01 Shara ChimneySwift: yea, heard that one :) 14:01 ChimneySwift XD 14:04 ChimneySwift it would be interesting to implement a vote ban priv which could be asked for like liquid/spill on some servers which would let you Temp ban a player if say 3-5 people agreed, and then it could layer be revised by a moderator 14:04 sfan5 if I happen to be around, you can ask me and I might be able to figure out a more permanent solution for keeping VPNs and thus people like this out 14:04 TenPlus1 you realise that would be abused by groups/friends 14:04 Shara That would be bad, not interesting. 14:04 ChimneySwift would be helpful at times when no mods are on 14:05 ChimneySwift TenPlus1: thus the priv, which would only be given the trusted players, just more of then than moderators 14:05 Shara ChimneySwift: then a troublemaker summons a group of their friends to temp ban all regulars 14:05 Shara If I trust someone, I just give them ban priv 14:06 TenPlus1 oh yeah, forgot that part :P lol 14:06 Shara (same :P but still, just give them ban if you trust them) 14:06 TenPlus1 we only allow kick and limit 14:06 ChimneySwift yeah, I guess, it could be applied to a lot of stuff 14:07 TenPlus1 the ban list woudl be quite large by now if we used that :D 14:07 ChimneySwift XD 14:07 TenPlus1 limit just revokes all privs, and if you sign on with no privs you get refused :D 14:07 ChimneySwift I see 14:08 Shara I prefer actual ban... so I can track the reasons 14:08 ChimneySwift yeah 14:08 Shara Plus I can pull a ban record for any player which will give me alkl their alt names and so on and details for all temp bans 14:09 Shara And I can then see why a moderator decided to ban someone and when, and check that the log matches the reason if I have any doubts 14:09 TenPlus1 I had to add a chest tool so that when I limit a player and remove their protections, I can quick click all their locked chests and containers and turn them into protected chests that other players can open/break 15:59 TenPlus1 hi calcul0n 16:00 calcul0n hi 16:32 IhrFussel Does this bug exist in 5.0.0-dev too? When punching an entity and leaving the collision box of that entity you can no longer select the entity anymore until you stop punching for a moment 16:33 IhrFussel Wait the bug is this: When punching en entity and pointing at a node while continuing to punch you can no longer select the entity 16:34 IhrFussel an* 16:35 IhrFussel You can no longer select any entity or object then it seems until you stop punching 16:36 IhrFussel Applies to players as well 16:49 IhrFussel I can't find any existing issues on it, but can't test 5.0.0-dev now...if someone got it on their machine and would like to check I'd appreciate it... just create any entity with enough HP so that you can hit it lots of times in a row then start punching it, point at a node for a moment and try punching the entity again 16:50 IhrFussel Do not let go of the mouse button, hold it down all the time 17:52 Tenplus1 back :P 17:52 Tenplus1 my j2900 froze 18:02 xerox123 welcome back 18:02 Tenplus1 thanks :) also hi 18:03 Tenplus1 did I miss anything ? 18:11 longerstaff13 you missed a space shuttle 18:12 Krock a missile 18:12 Krock in mississippiii 18:13 Krock * mmiissiissiippii 18:13 IcyDiamond https://i.lunasqu.ee/screenshot_20180928_211314.png building haus 18:14 IcyDiamond i love slabs in this game 18:14 IcyDiamond XD 18:17 Krock IcyDiamond: fancy shaders man 18:17 Krock but some aliasing effects on the bottom right 18:17 IcyDiamond interesting, i have 8x antialiasing 18:17 IcyDiamond XD 18:18 Krock duh 18:18 Krock needs at least 128x 18:18 IcyDiamond XD 18:18 Krock please give that house a fancy, dark roof 18:18 IcyDiamond https://i.lunasqu.ee/Screenshot_18-09-28-21:18:30.png 18:18 Krock it would fit so well with the tree trunks 18:18 IcyDiamond sure 18:20 IcyDiamond I don't like filtering, it doesnt make sense in a pixel game 18:20 IcyDiamond makes things look fuzzy 18:21 Krock that touch threshold box looks so awful 18:21 Krock is that a recent master build or are you using custom builtin code? 18:22 IcyDiamond recent master always 18:22 IcyDiamond XD 18:25 Tenplus1 nice house icy 18:25 Tenplus1 hi btw, hi Krock 18:25 IcyDiamond Tenplus1: ay, im using your stairs mod :) 18:25 Tenplus1 ooh sweet :P did you test the sneak place feature ? 18:25 IcyDiamond yes! its the best! 18:26 IcyDiamond i use it a lot here 18:26 Krock hi Tenplus1 18:26 Tenplus1 w00t, knew it would come in handy :PPP 18:27 * Tenplus1 noms french toast 18:27 IcyDiamond it really does :P 18:28 Krock Le Toast. 18:28 Tenplus1 le le le 18:28 Krock Le Toast mangé. 18:28 Tenplus1 crap, I keep forgetting to make a pull for falling.lua 18:30 Tenplus1 fixes the replacement issue 18:33 Tenplus1 for those who wanna test it out: https://notabug.org/TenPlus1/falling_item 18:43 Tenplus1 isnt that normal behaviour due to punch interval ? 18:43 Tenplus1 you cant hold down and spam select something 18:44 IhrFussel You can spam attack mobs in Mobs Redo for example...my point is you no longer select the mob or any object after you point at a node 18:45 IhrFussel You can switch between mobs to attack but as soon as you point 1 time at a node you no longer reach objects 18:46 IhrFussel Let me show you a video 18:46 Tenplus1 same with players, you spam pick at stone then ppoiint to a player, nothing 18:49 Tenplus1 I dont know if it's on purpose so you dont hit someone that walks in front of you or not 18:51 Tenplus1 but it does come in handy at times 18:52 Tenplus1 mobs on purpose cannot be spammed when hitting, it checks time from last punch and only does knockback on a full punch 18:54 IhrFussel As you can see spamming attack does do damage just less...but the issue is not that it's that even if a player accidentally points at a node while attacking a mob or player then they can no longer attack and have to stop pressing the attack button 18:55 Tenplus1 it's an engine thing one click one hit, spamming only seems to work on nodes when digging 18:55 IhrFussel It looks like a bug to me...digging a node blocks entity pointing 18:56 Tenplus1 it's easy enough to let go and re hit... 18:56 IhrFussel No, you can define the damage when spam attacking...or you can disallow it 18:56 Tenplus1 but maybe it could be looked into to see the cause (or if it's on purpose) 18:57 IcyDiamond minetest could really use a brightness setting 18:57 IcyDiamond its way too f-ing dark 18:58 Tenplus1 that would be a good option +100 18:58 Tenplus1 maybe in the escape menu with the sound volume 18:58 IcyDiamond yes 18:59 IcyDiamond maybe i should start putting bounties on my most needed feature requests 18:59 IcyDiamond xD 19:00 IhrFussel isn't there a gamma setting? 19:00 Shara Or start making PRs :P 19:00 IcyDiamond Shara: i dont code c++ 19:00 Tenplus1 lol... "Can YOU add a brightness control in the ESC menu, if so then 10x chuppa chupp lollies are all yours" 19:00 Shara IcyDiamond: Funnily enough, I kept saying that as well... 19:01 IcyDiamond I know C++ on a basic level, yes, but I refuse to devote my mind to it 19:01 IhrFussel Not in ESC menu but main menu settings -> display_gamma 19:01 IcyDiamond XD 19:03 Krock well great. recent libfles1 update collides with the nvidia driver 19:03 Krock *libgles1 19:03 Tenplus1 when will nvidia learn and open-source their driver like the amd one 19:04 Tenplus1 issues like this would be fixed within a week 19:04 IcyDiamond https://i.lunasqu.ee/screenshot_20180928_220413.png finished exterior, i guess 19:04 IcyDiamond xD 19:05 * Tenplus1 gets feet wet walking up to front door :D 19:05 IcyDiamond :) 19:05 Tenplus1 I like it... 19:07 Tenplus1 if you're ever on Xanadu walk along the brown and orange path and see some of the builds that use stairs redo :D 19:08 Tenplus1 someone actually made the globe theatre (shakespears theatre) 19:10 Tenplus1 also Shara has made good use of them :PP 19:12 Shara Hmm? 19:13 Tenplus1 your sandstone build that uses slopes 19:13 Shara Ahh 19:13 Tenplus1 :) I did at one point build an incan temple but for the life of me I cannot remember the coords 19:15 Tenplus1 one of the players found a huuuuuuge caverealms cavern with many biome types, was like a complete underworld... think they are building a fortress down there 19:18 Tenplus1 ooh, am getting smooth fps from minetest in 18.10 19:18 Tenplus1 lxqt seems to help run things better 19:41 Tenplus1 :P 19:55 sofar Krock: clearlinux [/PAID ADVERTISEMENT!] 19:55 Tenplus1 lol 19:57 Krock sofar: surely didn't see that coming :D 19:58 sofar how small do you need it, and, is it for e.g. a container? 19:59 sofar docker run -it clearlinux # -> 35M 20:00 Tenplus1 how big is the desktop isntaller ? 20:00 sofar well, that installs gnome, so, it's big 20:00 sofar but we ship i3 if you want tiny 20:00 Tenplus1 dammit, they moved away from xfce... 20:01 sofar you just have to use the basic installer 20:01 sofar we still have xfce4 20:01 sofar and then install i3 or xfce4 yourself separately 20:03 Tenplus1 hdd 20:06 Tenplus1 lol 20:15 Tenplus1 nite folks o/. 20:16 BillyS Krockadile alert! 20:16 Krock BillySalert 20:16 BillyS yay 20:58 tumeninodes !tell paramat I hope you remembered to keep rails connected to fence gates as well ; ) 20:58 MinetestBot tumeninodes: yeah, sure, whatever 20:59 tumeninodes drop the tude MinetestBot 21:10 tumeninodes !tell paramat, if not I can do a PR tomorrow 21:10 MinetestBot tumeninodes: I'll pass that on when paramat, is around 21:20 BillyS Is there a way to make MT take high-resolution screen shots other then blowing up my window size? 21:21 Krock emulate a screen with xorg? 21:21 Krock not sure whether that works 21:21 BillyS It does, but that would be hard to position the player right 21:21 Krock timdorohin: interesting. But I doubt it could handle more than 10 players 21:24 timdorohin Krock: well, for 7$ you can get OPi Zero 512MB that can handle 25 people on vanilla (tested) 21:24 Krock s/OP/RP/ 21:26 timdorohin Krock: rpi zero < opi zero 21:26 Krock TIL Orange Pi is a thing 21:28 timdorohin well, yes, 1.2GHz quad-core cortex A7 is more powerful then my dual-core notebook (at least minetest builds faster) -_- 21:29 Krock a bit weird they only put a USB 2.0 connector there 21:29 * timdorohin hate intel atom-based celerons 21:30 sfan5 Krock: adding usb 3.0 or more usb connectors typically requires adding another chip that is either a PCI-e usb3 controller or an usb2.0 hub 21:30 sfan5 while the SoC usually exposes a single usb2 port "for free" 21:30 timdorohin Krock: well, on shield there is 2 additional connectors, and they aren't multiplexed 21:33 Krock Right, I've also seen Atmel microcontrollers which have support for a single USB connector; but didn't expect they were using it like a regular USB plug 22:15 Fixer BOOM 22:16 VanessaE *whimper*