Time |
Nick |
Message |
00:29 |
|
VanessaE joined #minetest-hub |
00:34 |
VanessaE |
is there a way, perhaps with worldedit, to force the server to load up the selected area, emerging blocks as needed? |
00:34 |
|
d4rkie joined #minetest-hub |
00:38 |
BillyS |
VanessaE: minetest.emerge_area maybe? |
00:38 |
BillyS |
https://dev.minetest.net/minetest.emerge_area |
00:39 |
VanessaE |
ah |
00:42 |
VanessaE |
I always forget that I can send arbitrary code including MT API calls, with //lua |
00:42 |
paramat |
there's a chat command also |
00:43 |
VanessaE |
there is? |
00:44 |
paramat |
'/emergeblocks (x, y, x) (p, q, r)' |
00:44 |
paramat |
minp maxp |
00:44 |
VanessaE |
ah |
00:44 |
VanessaE |
how is it I can never remember these things? |
00:44 |
paramat |
careful don't do too much volume |
00:45 |
VanessaE |
eh, //lua minetest.emerge_area({x=-3950,y=40,z=-100}, {x=-4500,y=-50,z=-1100}) finished in a couple of minutes. |
00:45 |
|
QwertyDragon joined #minetest-hub |
00:47 |
paramat |
yeah that's not big |
00:48 |
VanessaE |
oh, so don't try to emerge the whole 64kx64kx64k volume ;) |
00:50 |
|
timdorohin joined #minetest-hub |
00:52 |
paramat |
lol |
00:53 |
timdorohin |
VanessaE: how do you think, if i try to emerge 64kx64kx64k on a server with 64G ram and 4TB hdd will it succeed? |
00:53 |
VanessaE |
eh........ |
00:53 |
VanessaE |
I think 4TB won't be enough :) |
00:53 |
timdorohin |
at least half of map volume is air-only chunks |
00:53 |
VanessaE |
I seem to recall coming up with an uncompressed size of some 240 TB :) |
00:54 |
timdorohin |
arent chunks stored compressed? |
00:54 |
VanessaE |
not sure. |
00:54 |
|
milloni0 joined #minetest-hub |
00:54 |
VanessaE |
the db isn't if you use sqlite, but is with leveldb |
00:55 |
VanessaE |
not sure what MT does to the data before storing it. |
00:56 |
VanessaE |
paramat: now...how about a corresponding command to tell the client and server to negotiate to receive and display all blocks in an area so that I don't have to fly around for hours to get an overview :) |
00:56 |
VanessaE |
(assuming infinite view range) |
| | 37 more elements. Show/hide. |
01:04 |
|
Guest88481 joined #minetest-hub |
01:10 |
|
VanessaE joined #minetest-hub |
01:13 |
|
Ruslan1 joined #minetest-hub |
01:26 |
|
BakerPrime joined #minetest-hub |
01:27 |
|
garywhite joined #minetest-hub |
01:37 |
|
xerox123 joined #minetest-hub |
01:37 |
|
xerox123_ joined #minetest-hub |
01:44 |
|
Thaodan_ joined #minetest-hub |
02:02 |
|
yemel10 joined #minetest-hub |
02:04 |
|
runelind4 joined #minetest-hub |
02:15 |
|
BakerPrime joined #minetest-hub |
02:23 |
|
BakerPrime joined #minetest-hub |
02:28 |
|
s4sha joined #minetest-hub |
02:35 |
|
garywhite joined #minetest-hub |
02:36 |
|
BakerPrime_ joined #minetest-hub |
02:52 |
|
blackdog476 joined #minetest-hub |
03:02 |
|
paramat joined #minetest-hub |
03:06 |
|
tomoyat14 joined #minetest-hub |
03:11 |
|
makomo joined #minetest-hub |
03:38 |
|
thealamenthe20 joined #minetest-hub |
04:01 |
|
FrostRanger joined #minetest-hub |
04:25 |
|
ssieb joined #minetest-hub |
05:55 |
|
Tycale11 joined #minetest-hub |
06:31 |
|
CWz joined #minetest-hub |
06:42 |
|
BuckarooBanzai joined #minetest-hub |
06:44 |
|
rfolco|off joined #minetest-hub |
06:45 |
|
BuckarooBanzai joined #minetest-hub |
06:46 |
|
BuckarooBanzai joined #minetest-hub |
06:48 |
|
ChimneySwift joined #minetest-hub |
06:49 |
|
BuckarooBanzai joined #minetest-hub |
06:54 |
|
fnb_theory16 joined #minetest-hub |
06:56 |
|
BuckarooBanzay joined #minetest-hub |
07:01 |
|
BuckarooBanzay joined #minetest-hub |
07:05 |
|
BuckarooBanzai joined #minetest-hub |
07:08 |
|
BuckarooBanzai joined #minetest-hub |
07:08 |
|
paul37419 joined #minetest-hub |
07:35 |
|
Calinou joined #minetest-hub |
07:57 |
BuckarooBanzai |
hi all |
07:58 |
BuckarooBanzai |
i have a weird situation on my server: there is a trail of bones from different players coming from the spawn point to the north-east almost 1000 blocks |
07:58 |
BuckarooBanzai |
the spawn-point is on an elevated platform btw |
| | 2 more elements. Show/hide. |
08:19 |
|
Calinou joined #minetest-hub |
08:40 |
|
jluc joined #minetest-hub |
08:44 |
Shara |
BuckarooBanzai: Just make it so players can't skydive so easily :) |
08:48 |
|
nuxwin3 joined #minetest-hub |
08:55 |
BuckarooBanzai |
they don't just skydive, most of them somehow travel diagonally a few 100 blocks and die there |
08:56 |
BuckarooBanzai |
There is even a travelnet station there to collect the bones :D https://pandorabox.io/map/#-1051.25/1183.25/10 |
08:59 |
|
kale28 joined #minetest-hub |
09:04 |
Shara |
if you prevent them getting off the spawn area by jumping, it should stop either way |
09:05 |
|
parseval joined #minetest-hub |
09:09 |
VanessaE |
solution: build a ceiling above the platform, 3m above the floor. 1m high wall, fences maybe. 1m high glass wall hanging down from the ceiling, leaving a 1m gap between the two walls, for a clear, unobstructed viedw. |
09:09 |
VanessaE |
view& |
09:09 |
VanessaE |
vshkjl;ahgfjo;hsdaojhgoa |
09:10 |
VanessaE |
impossible to fall, fly, or jump out of |
09:10 |
VanessaE |
(unless the player has noclip) |
09:15 |
BuckarooBanzai |
I don't mind the jumping (it pre-selects the players who read the signs) but they all go in the SAME direction. We had an in-game discussion about possible mobile-users who close the app while loading or something like that, is that even possible? |
09:16 |
Shara |
It's possible for a player to keep moving after they lost connection on their end, but not sure if it would result in that. |
| | 25 more elements. Show/hide. |
09:23 |
|
barul23 joined #minetest-hub |
09:27 |
|
ghuntley13 joined #minetest-hub |
09:36 |
|
Glenjamin2 joined #minetest-hub |
09:42 |
|
conundrum6 joined #minetest-hub |
09:53 |
|
Calinou joined #minetest-hub |
09:59 |
|
Calinou joined #minetest-hub |
10:02 |
|
Calinou joined #minetest-hub |
10:03 |
|
Calinou joined #minetest-hub |
10:09 |
|
Calinou joined #minetest-hub |
10:10 |
|
Calinou joined #minetest-hub |
10:12 |
|
Calinou joined #minetest-hub |
10:13 |
|
forkbomb0 joined #minetest-hub |
10:17 |
|
brouette16 joined #minetest-hub |
10:20 |
|
mishehu8 joined #minetest-hub |
10:27 |
|
eroux joined #minetest-hub |
10:52 |
|
chuck_d9 joined #minetest-hub |
11:29 |
|
Gael-de-Sailly joined #minetest-hub |
12:02 |
|
Tobin5 joined #minetest-hub |
12:12 |
|
modo joined #minetest-hub |
12:13 |
|
IhrFussel joined #minetest-hub |
12:17 |
|
Fixer joined #minetest-hub |
12:31 |
|
noresult18 joined #minetest-hub |
13:06 |
|
Croepha24 joined #minetest-hub |
13:07 |
|
aerozoic joined #minetest-hub |
13:10 |
|
TenPlus1 joined #minetest-hub |
13:10 |
TenPlus1 |
hi folks |
13:15 |
|
mlelstv joined #minetest-hub |
13:16 |
ChimneySwift |
hi TenPlus1 |
13:16 |
TenPlus1 |
hi chimney, how's the day ? |
13:16 |
ChimneySwift |
not bad, finally got my mapgen working :) hbu? |
13:17 |
TenPlus1 |
which one ? |
13:18 |
ChimneySwift |
one for a game I'm making, it just generates boxes around the spawn point but it had me stuck. I posted a question about it about a week ago maybe |
13:18 |
TenPlus1 |
ahhh |
13:18 |
TenPlus1 |
special boxes ? with gifts ? |
13:19 |
ChimneySwift |
nah as in like big boxes like you make with world edit, it's for game borders basically |
13:20 |
TenPlus1 |
oh, nice... you have a plan for them ? |
13:20 |
ChimneySwift |
yup, still very wip.wanted to get the mapgen out of the way cause I knew it would be hard XD |
13:21 |
ChimneySwift |
HUD next xD |
13:21 |
TenPlus1 |
:P |
13:22 |
TenPlus1 |
Mobs Redo API updated with a few nil checks included... seems some mobs mods are tweaking self.* values and causing issue |
13:23 |
ChimneySwift |
nice, that would cause issues yeah lol |
13:24 |
TenPlus1 |
all the self.* values can be easily changed within a mob, but doing it safely is the issue, mods have to be careful what they change |
13:24 |
ChimneySwift |
yeah |
13:25 |
TenPlus1 |
if I keep having to add nil checks then the api will slow down each time |
13:25 |
|
ScooterX19 joined #minetest-hub |
13:26 |
ChimneySwift |
ah yeah true. it should be up to the mods to safely modify values I would think. surely issues like that would come up in testing |
13:28 |
TenPlus1 |
it should, depends how much time testing the mod author has put in |
13:35 |
|
Code_Red joined #minetest-hub |
13:40 |
ChimneySwift |
true |
13:44 |
|
BuckarooBanzai joined #minetest-hub |
13:48 |
TenPlus1 |
didn't someone figure a way to detect if a player was using a VPN ? |
13:48 |
|
corvus_ joined #minetest-hub |
13:49 |
ChimneySwift |
there's a mod that basically just checks a list of known VPN ip addresses |
13:49 |
ChimneySwift |
there isn't really a way other than that |
13:49 |
sfan5 |
that's certainly possible, but why do you need that? |
13:49 |
TenPlus1 |
ohhh, shame |
13:50 |
TenPlus1 |
hi sfan5, for the idiot players who like to wreak havoc on a server by coming back over and over even when banned |
13:50 |
ChimneySwift |
oh boy hometown had one of those a while back |
13:50 |
Shara |
aka "the usual reason server owners want this" |
13:51 |
TenPlus1 |
hi shara |
13:51 |
Shara |
:) |
13:51 |
ChimneySwift |
he wasn't using a VPN. just a mobile internet you can change the ip address of with a flick of the airplane mode switch |
13:51 |
Shara |
yea, those ones are just as bad |
13:51 |
ChimneySwift |
yup |
13:52 |
Shara |
I just close my servers to new players when we have one of those |
13:52 |
TenPlus1 |
same |
13:52 |
ChimneySwift |
bit of a shame that's basically the only option |
13:52 |
Shara |
Yea, hurts the real players |
13:52 |
Shara |
RC has never recovered from the time I needed to do that long term |
13:53 |
sfan5 |
it's not, reliably keeping out vpns just takes some effort |
13:53 |
Shara |
and some days I feel liek I may as well turn DL offline now :( |
13:53 |
sfan5 |
which is understandably too much effort for most server admins |
13:53 |
ChimneySwift |
hmmm? |
13:54 |
Shara |
sfan5: when they are even switching which VPN provider they use almost daily, it's not so easy |
13:55 |
TenPlus1 |
if they put as much effort into playing nicely with other people we wouldnt have this issue |
13:55 |
Shara |
They don't want to play nicely. That's the point. They get a kick out of abuse and making problems. |
13:56 |
ChimneySwift |
heh. ikr, through all that persistence they could actually have gotten a lot done with their life |
13:56 |
Shara |
I've found most of them give up after a day or two of not being able to connect, but I've had some who just don't stop |
13:56 |
ChimneySwift |
yeah |
13:56 |
Shara |
Had one yesterday spamming DL with endless swearing directed at me personally. |
13:56 |
Shara |
The issue? One of my moderators banned him.... months ago. When I wasn't even around. |
13:57 |
TenPlus1 |
yeah we get complaints about that, even when the clearly broke the rules... |
13:57 |
Shara |
Demands to unban original account.. after multiple lines of swearing directed at me personally... Hmm, I don't think so :) |
13:57 |
ChimneySwift |
if you watch them enough you can get pretty good at figuring out who they are just by how they act. Got pretty good at banning that guy within a few minutes of him joining lol |
13:57 |
ChimneySwift |
oof |
13:58 |
Shara |
ChimneySwift: yea, there's been a couple I recognise within a sentence of them typing, even if they are trying to be polite |
13:58 |
ChimneySwift |
yeah lol |
13:58 |
Shara |
I always wait to confirm before the next /ban of course, but still... |
13:59 |
Shara |
Got one that shows up every couple of months pretending to be some dev or other as well. That one has almost become entertaining by this point. |
14:00 |
ChimneySwift |
oh hey we get one like that! |
14:00 |
Shara |
sfan5: I think you were the first person he tried to impersonate on my server in fact |
14:00 |
sfan5 |
I think I haven't touched MT for actual playing in like 6 months ¯\_(ツ)_/¯ |
14:01 |
ChimneySwift |
he says that the devs are gonna take down the server if we don't unban their uncles sons cat's account or something like that |
14:01 |
Shara |
ChimneySwift: yea, heard that one :) |
14:01 |
ChimneySwift |
XD |
14:04 |
ChimneySwift |
it would be interesting to implement a vote ban priv which could be asked for like liquid/spill on some servers which would let you Temp ban a player if say 3-5 people agreed, and then it could layer be revised by a moderator |
14:04 |
sfan5 |
if I happen to be around, you can ask me and I might be able to figure out a more permanent solution for keeping VPNs and thus people like this out |
14:04 |
TenPlus1 |
you realise that would be abused by groups/friends |
14:04 |
Shara |
That would be bad, not interesting. |
14:04 |
ChimneySwift |
would be helpful at times when no mods are on |
14:05 |
ChimneySwift |
TenPlus1: thus the priv, which would only be given the trusted players, just more of then than moderators |
14:05 |
Shara |
ChimneySwift: then a troublemaker summons a group of their friends to temp ban all regulars |
14:05 |
Shara |
If I trust someone, I just give them ban priv |
14:06 |
TenPlus1 |
oh yeah, forgot that part :P lol |
14:06 |
Shara |
(same :P but still, just give them ban if you trust them) |
14:06 |
TenPlus1 |
we only allow kick and limit |
14:06 |
ChimneySwift |
yeah, I guess, it could be applied to a lot of stuff |
14:07 |
TenPlus1 |
the ban list woudl be quite large by now if we used that :D |
14:07 |
ChimneySwift |
XD |
14:07 |
TenPlus1 |
limit just revokes all privs, and if you sign on with no privs you get refused :D |
14:07 |
ChimneySwift |
I see |
14:08 |
Shara |
I prefer actual ban... so I can track the reasons |
14:08 |
ChimneySwift |
yeah |
14:08 |
Shara |
Plus I can pull a ban record for any player which will give me alkl their alt names and so on and details for all temp bans |
14:08 |
|
atorian37 joined #minetest-hub |
14:09 |
Shara |
And I can then see why a moderator decided to ban someone and when, and check that the log matches the reason if I have any doubts |
14:09 |
TenPlus1 |
I had to add a chest tool so that when I limit a player and remove their protections, I can quick click all their locked chests and containers and turn them into protected chests that other players can open/break |
| | 2 more elements. Show/hide. |
15:40 |
|
dgs9 joined #minetest-hub |
15:58 |
|
calcul0n joined #minetest-hub |
15:59 |
TenPlus1 |
hi calcul0n |
16:00 |
calcul0n |
hi |
| | 3 more elements. Show/hide. |
16:16 |
|
KnightsOfNi8 joined #minetest-hub |
16:18 |
|
QwertyDragon joined #minetest-hub |
16:29 |
|
Darcidride joined #minetest-hub |
16:32 |
IhrFussel |
Does this bug exist in 5.0.0-dev too? When punching an entity and leaving the collision box of that entity you can no longer select the entity anymore until you stop punching for a moment |
16:33 |
IhrFussel |
Wait the bug is this: When punching en entity and pointing at a node while continuing to punch you can no longer select the entity |
16:34 |
IhrFussel |
an* |
16:35 |
IhrFussel |
You can no longer select any entity or object then it seems until you stop punching |
16:36 |
IhrFussel |
Applies to players as well |
16:47 |
|
sys4 joined #minetest-hub |
16:49 |
IhrFussel |
I can't find any existing issues on it, but can't test 5.0.0-dev now...if someone got it on their machine and would like to check I'd appreciate it... just create any entity with enough HP so that you can hit it lots of times in a row then start punching it, point at a node for a moment and try punching the entity again |
16:50 |
IhrFussel |
Do not let go of the mouse button, hold it down all the time |
| | 7 more elements. Show/hide. |
16:51 |
|
Calinou joined #minetest-hub |
17:03 |
|
Krock joined #minetest-hub |
17:25 |
|
Calinou joined #minetest-hub |
17:26 |
|
Calinou joined #minetest-hub |
17:37 |
|
noqqe25 joined #minetest-hub |
17:44 |
|
linkfanel7 joined #minetest-hub |
17:52 |
|
Tenplus1 joined #minetest-hub |
17:52 |
Tenplus1 |
back :P |
17:52 |
Tenplus1 |
my j2900 froze |
18:02 |
xerox123 |
welcome back |
18:02 |
Tenplus1 |
thanks :) also hi |
18:03 |
|
jluc joined #minetest-hub |
18:03 |
Tenplus1 |
did I miss anything ? |
18:11 |
longerstaff13 |
you missed a space shuttle |
18:12 |
Krock |
a missile |
18:12 |
Krock |
in mississippiii |
18:13 |
Krock |
* mmiissiissiippii |
18:13 |
IcyDiamond |
https://i.lunasqu.ee/screenshot_20180928_211314.png building haus |
18:14 |
IcyDiamond |
i love slabs in this game |
18:14 |
IcyDiamond |
XD |
18:17 |
Krock |
IcyDiamond: fancy shaders man |
18:17 |
Krock |
but some aliasing effects on the bottom right |
18:17 |
IcyDiamond |
interesting, i have 8x antialiasing |
18:17 |
IcyDiamond |
XD |
18:18 |
Krock |
duh |
18:18 |
Krock |
needs at least 128x |
18:18 |
IcyDiamond |
XD |
18:18 |
Krock |
please give that house a fancy, dark roof |
18:18 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-09-28-21:18:30.png |
18:18 |
Krock |
it would fit so well with the tree trunks |
18:18 |
IcyDiamond |
sure |
18:20 |
IcyDiamond |
I don't like filtering, it doesnt make sense in a pixel game |
18:20 |
IcyDiamond |
makes things look fuzzy |
18:21 |
Krock |
that touch threshold box looks so awful |
18:21 |
Krock |
is that a recent master build or are you using custom builtin code? |
18:22 |
IcyDiamond |
recent master always |
18:22 |
IcyDiamond |
XD |
18:25 |
Tenplus1 |
nice house icy |
18:25 |
Tenplus1 |
hi btw, hi Krock |
18:25 |
IcyDiamond |
Tenplus1: ay, im using your stairs mod :) |
18:25 |
Tenplus1 |
ooh sweet :P did you test the sneak place feature ? |
18:25 |
IcyDiamond |
yes! its the best! |
18:26 |
IcyDiamond |
i use it a lot here |
18:26 |
Krock |
hi Tenplus1 |
18:26 |
Tenplus1 |
w00t, knew it would come in handy :PPP |
18:27 |
* Tenplus1 |
noms french toast |
18:27 |
IcyDiamond |
it really does :P |
18:28 |
Krock |
Le Toast. |
18:28 |
Tenplus1 |
le le le |
18:28 |
Krock |
Le Toast mangé. |
18:28 |
Tenplus1 |
crap, I keep forgetting to make a pull for falling.lua |
18:30 |
Tenplus1 |
fixes the replacement issue |
18:33 |
Tenplus1 |
for those who wanna test it out: https://notabug.org/TenPlus1/falling_item |
18:43 |
Tenplus1 |
isnt that normal behaviour due to punch interval ? |
18:43 |
Tenplus1 |
you cant hold down and spam select something |
18:44 |
IhrFussel |
You can spam attack mobs in Mobs Redo for example...my point is you no longer select the mob or any object after you point at a node |
18:45 |
IhrFussel |
You can switch between mobs to attack but as soon as you point 1 time at a node you no longer reach objects |
18:46 |
IhrFussel |
Let me show you a video |
18:46 |
Tenplus1 |
same with players, you spam pick at stone then ppoiint to a player, nothing |
18:49 |
Tenplus1 |
I dont know if it's on purpose so you dont hit someone that walks in front of you or not |
18:51 |
Tenplus1 |
but it does come in handy at times |
18:52 |
Tenplus1 |
mobs on purpose cannot be spammed when hitting, it checks time from last punch and only does knockback on a full punch |
18:54 |
IhrFussel |
As you can see spamming attack does do damage just less...but the issue is not that it's that even if a player accidentally points at a node while attacking a mob or player then they can no longer attack and have to stop pressing the attack button |
18:55 |
Tenplus1 |
it's an engine thing one click one hit, spamming only seems to work on nodes when digging |
18:55 |
IhrFussel |
It looks like a bug to me...digging a node blocks entity pointing |
18:56 |
Tenplus1 |
it's easy enough to let go and re hit... |
18:56 |
IhrFussel |
No, you can define the damage when spam attacking...or you can disallow it |
18:56 |
Tenplus1 |
but maybe it could be looked into to see the cause (or if it's on purpose) |
18:57 |
IcyDiamond |
minetest could really use a brightness setting |
18:57 |
IcyDiamond |
its way too f-ing dark |
18:58 |
Tenplus1 |
that would be a good option +100 |
18:58 |
Tenplus1 |
maybe in the escape menu with the sound volume |
18:58 |
IcyDiamond |
yes |
18:59 |
|
sys4 joined #minetest-hub |
18:59 |
IcyDiamond |
maybe i should start putting bounties on my most needed feature requests |
18:59 |
IcyDiamond |
xD |
19:00 |
IhrFussel |
isn't there a gamma setting? |
19:00 |
Shara |
Or start making PRs :P |
19:00 |
IcyDiamond |
Shara: i dont code c++ |
19:00 |
Tenplus1 |
lol... "Can YOU add a brightness control in the ESC menu, if so then 10x chuppa chupp lollies are all yours" |
19:00 |
Shara |
IcyDiamond: Funnily enough, I kept saying that as well... |
19:01 |
IcyDiamond |
I know C++ on a basic level, yes, but I refuse to devote my mind to it |
19:01 |
IhrFussel |
Not in ESC menu but main menu settings -> display_gamma |
19:01 |
IcyDiamond |
XD |
19:03 |
Krock |
well great. recent libfles1 update collides with the nvidia driver |
19:03 |
Krock |
*libgles1 |
19:03 |
Tenplus1 |
when will nvidia learn and open-source their driver like the amd one |
19:04 |
Tenplus1 |
issues like this would be fixed within a week |
19:04 |
IcyDiamond |
https://i.lunasqu.ee/screenshot_20180928_220413.png finished exterior, i guess |
19:04 |
IcyDiamond |
xD |
19:05 |
* Tenplus1 |
gets feet wet walking up to front door :D |
19:05 |
IcyDiamond |
:) |
19:05 |
Tenplus1 |
I like it... |
19:07 |
Tenplus1 |
if you're ever on Xanadu walk along the brown and orange path and see some of the builds that use stairs redo :D |
19:08 |
Tenplus1 |
someone actually made the globe theatre (shakespears theatre) |
19:10 |
Tenplus1 |
also Shara has made good use of them :PP |
19:12 |
Shara |
Hmm? |
19:13 |
Tenplus1 |
your sandstone build that uses slopes |
19:13 |
Shara |
Ahh |
19:13 |
Tenplus1 |
:) I did at one point build an incan temple but for the life of me I cannot remember the coords |
19:15 |
Tenplus1 |
one of the players found a huuuuuuge caverealms cavern with many biome types, was like a complete underworld... think they are building a fortress down there |
19:18 |
|
ChimneySwift joined #minetest-hub |
19:18 |
Tenplus1 |
ooh, am getting smooth fps from minetest in 18.10 |
19:18 |
Tenplus1 |
lxqt seems to help run things better |
19:41 |
Tenplus1 |
:P |
19:55 |
sofar |
Krock: clearlinux [/PAID ADVERTISEMENT!] |
19:55 |
Tenplus1 |
lol |
19:57 |
|
Flynnn joined #minetest-hub |
19:57 |
Krock |
sofar: surely didn't see that coming :D |
19:58 |
sofar |
how small do you need it, and, is it for e.g. a container? |
19:59 |
sofar |
docker run -it clearlinux # -> 35M |
20:00 |
Tenplus1 |
how big is the desktop isntaller ? |
20:00 |
sofar |
well, that installs gnome, so, it's big |
20:00 |
sofar |
but we ship i3 if you want tiny |
20:00 |
Tenplus1 |
dammit, they moved away from xfce... |
20:01 |
sofar |
you just have to use the basic installer |
20:01 |
sofar |
we still have xfce4 |
20:01 |
sofar |
and then install i3 or xfce4 yourself separately |
20:03 |
Tenplus1 |
hdd |
20:06 |
Tenplus1 |
lol |
20:15 |
Tenplus1 |
nite folks o/. |
| | 3 more elements. Show/hide. |
20:15 |
|
garywhite joined #minetest-hub |
20:15 |
|
garywhite joined #minetest-hub |
20:15 |
|
Tenplus1 left #minetest-hub |
20:16 |
BillyS |
Krockadile alert! |
20:16 |
Krock |
BillySalert |
20:16 |
BillyS |
yay |
| | 4 more elements. Show/hide. |
20:27 |
|
sys4 joined #minetest-hub |
20:28 |
|
behalebabo joined #minetest-hub |
20:37 |
|
sys4 joined #minetest-hub |
20:57 |
|
tumeninodes joined #minetest-hub |
20:58 |
tumeninodes |
!tell paramat I hope you remembered to keep rails connected to fence gates as well ; ) |
20:58 |
MinetestBot |
tumeninodes: yeah, sure, whatever |
20:59 |
tumeninodes |
drop the tude MinetestBot |
21:10 |
tumeninodes |
!tell paramat, if not I can do a PR tomorrow |
21:10 |
MinetestBot |
tumeninodes: I'll pass that on when paramat, is around |
21:20 |
BillyS |
Is there a way to make MT take high-resolution screen shots other then blowing up my window size? |
21:21 |
Krock |
emulate a screen with xorg? |
21:21 |
|
Fixer joined #minetest-hub |
21:21 |
Krock |
not sure whether that works |
21:21 |
BillyS |
It does, but that would be hard to position the player right |
21:21 |
Krock |
timdorohin: interesting. But I doubt it could handle more than 10 players |
21:24 |
timdorohin |
Krock: well, for 7$ you can get OPi Zero 512MB that can handle 25 people on vanilla (tested) |
21:24 |
Krock |
s/OP/RP/ |
21:26 |
timdorohin |
Krock: rpi zero < opi zero |
21:26 |
|
MinetestBot joined #minetest-hub |
21:26 |
Krock |
TIL Orange Pi is a thing |
21:28 |
timdorohin |
well, yes, 1.2GHz quad-core cortex A7 is more powerful then my dual-core notebook (at least minetest builds faster) -_- |
21:29 |
Krock |
a bit weird they only put a USB 2.0 connector there |
21:29 |
* timdorohin |
hate intel atom-based celerons |
21:30 |
sfan5 |
Krock: adding usb 3.0 or more usb connectors typically requires adding another chip that is either a PCI-e usb3 controller or an usb2.0 hub |
21:30 |
sfan5 |
while the SoC usually exposes a single usb2 port "for free" |
21:30 |
timdorohin |
Krock: well, on shield there is 2 additional connectors, and they aren't multiplexed |
21:33 |
Krock |
Right, I've also seen Atmel microcontrollers which have support for a single USB connector; but didn't expect they were using it like a regular USB plug |
| | 4 more elements. Show/hide. |
21:40 |
|
garywhite joined #minetest-hub |
21:44 |
|
garywhite1 joined #minetest-hub |
21:44 |
|
Xio joined #minetest-hub |
22:12 |
|
micronn4 joined #minetest-hub |
22:15 |
Fixer |
BOOM |
22:16 |
VanessaE |
*whimper* |
| | 4 more elements. Show/hide. |
22:22 |
|
drewmutt28 joined #minetest-hub |
22:45 |
|
Zeising7 joined #minetest-hub |
23:32 |
|
atorian37 joined #minetest-hub |
23:50 |
|
Guest31317 joined #minetest-hub |