Time Nick Message 12:59 MinetestBot Tenplus1: Sep-16 04:45 UTC See, this is what you're missing when you dont invite me to a TARDIS building contest :P 12:59 MinetestBot Tenplus1: Sep-16 04:45 UTC https://imgur.com/a/OCtPS6m 12:59 Tenplus1 hi folks 13:00 ANAND Hiya TenPlus1 13:00 Tenplus1 hi ANAND 13:00 Tenplus1 what's nw ? 13:00 Tenplus1 *new 13:04 ANAND nuffin much :) 13:04 Tenplus1 heh same, catching up on chores :P 13:04 Tenplus1 hi fixer 13:05 rubenwardy I thought that texture was unknown nodes then 13:05 Tenplus1 o/ ruben 13:05 rubenwardy but Solar Plains is *gasp* proprietary 13:06 Tenplus1 eek 13:15 Mr_Pardison muffins! 13:15 Tenplus1 ehehe, hi mister 13:15 Mr_Pardison alright have to hop, hi and bye. 13:15 Tenplus1 bye mister :P 13:29 timdorohin Tenplus1: Hi 13:29 Tenplus1 hi tim 13:29 ThomasMonroe heya Tenplus1 13:29 Tenplus1 o/ thomas :) 13:29 ThomasMonroe :D 13:30 Tenplus1 we gotta storm happenin' today :D 13:30 ThomasMonroe noice 13:30 * Tenplus1 flies a kite 13:30 * ThomasMonroe holds his rechargable batteries near Tenplus1 13:31 * Tenplus1 keeps an eye out for Franklyn and his key 13:33 Tenplus1 hrm, an attack kite mod might be handy :D 13:35 Tenplus1 love the new bike mod :) that was kewl 13:36 ThomasMonroe I..uh..haven't exactly been keeping up with Minetest lately xD 13:37 Tenplus1 been on and off myself, busy irl at the moment 13:37 ThomasMonroe hehe 13:38 timdorohin Tenplus1: after playing a while with technic i want technic_redo :D 13:38 Tenplus1 hahaha, I've looked at technic many times, fixed a few bugs, but sadly no strength to do a rewrite :P 13:38 ThomasMonroe I know that IcyDiamond is working on a technic-type mod 13:39 Tenplus1 there's a few good one's out there :P elepower, basic_machines etc. 13:40 Tenplus1 we need to get authors to sit down and talk about what is needed and somehow merge the best parts together into a workable mod that can be used on servers without killing it 13:42 Tenplus1 I remember a mod called "greenstone" which acted like redstone from mc that looked interesting :D 13:44 Tenplus1 if pathfinding in the mt engine was configurable e.g. whitelists to go through and custom searches through not just air, we could search between connected machines/items quickly without having to do it 1 node at a time like in mesecons 13:46 timdorohin I don't like elepower and want to save all constructions on a server, so... will try hard to rewrite on my own. ) 13:46 Tenplus1 yay, always worth a look with fresh eyes :D 13:47 timdorohin Tenplus1: btw, https://imgur.com/a/eXQEGqt is any of these looks like gigawatt fusion reactor? 13:48 Tenplus1 top right looks good, I dare say you have custom controllers and parts that are to be included also ? so it's not easy to craft 13:50 timdorohin Yea, it will be much harder to build then a nuclear reactor. 13:50 Tenplus1 keep the shape simple and custom blocks a challenge to strive towards :D 13:54 Tenplus1 hi Jordach 13:56 timdorohin Tenplus1: just thought about fusion reactor after partially rewriting forcefield(reduced server load to 0 when running field, but still lags on turn-on/off). Now 300x300x300 field isn't a problem, but power usage is totally extreme. 13:57 Tenplus1 you use set_node or swap_node to turn field on/ and off ? 13:58 timdorohin Tenplus1: i use voxelmanip :D 13:58 Tenplus1 sweet, even better :) 13:59 Tenplus1 updating many nodes at once always threatens lag... 13:59 Tenplus1 is the forcefield a set size ? unchanging ? 14:00 timdorohin Tenplus1: rewrite was pretty simple - just replacing all nodes, not only air, with forcefield, while preserving original node id's in field node meta. After turn-off replace all back. 14:00 Tenplus1 hah 14:00 Tenplus1 nice one :) 14:01 Tenplus1 this is what I like about mt, you can always find a better way of doing something :DD 14:01 timdorohin in plain technic field got update every second, what causes massive lags 14:02 Tenplus1 if we can connect machine to machine like it does in basic_machines and skip the connections through mesecons it will speed things up 14:03 Tenplus1 less to check and that way only the machine routines are working instead of changing nodes every second 14:03 timdorohin now trying to implement metaballs algorithm to add fancy field merging 14:03 Tenplus1 metaballs ? 14:03 * Tenplus1 read that as meatballs to behin 14:03 Tenplus1 *begin 14:05 timdorohin yea, metaballs, like these https://en.wikipedia.org/wiki/Metaballs#/media/File:Metaballs.png 14:06 Tenplus1 interesting, what will those be used for ? 14:06 timdorohin merge adjacent fields together 14:08 timdorohin i.e. you can place many fields generators across spaceship, not just one in center 14:09 Tenplus1 ah ok, gotcha now 14:09 timdorohin and they and you will not be limited to just sphere/cube 14:10 Tenplus1 am gonna rewrite Protector Redo soon to use invisible nodes and particles to view with special tool, but will still use square area checks 14:10 timdorohin but i suxx at math so it will be hard for me to implement :-/ 14:12 Tenplus1 google will help you there :) sometimes 14:13 Tenplus1 the amount of google searches I had to do for yaw and radians n crap to get mob rotation working was insane 14:13 Tenplus1 hi twoelk 14:14 twoelk o/ 14:14 Tenplus1 Q. is there any advantages to having a GIT release ? 14:15 timdorohin Tenplus1: git supports releases? O_o 14:16 nerzhul git tag 14:16 Tenplus1 yeah, I'm being asked to make a release for things like mobs redo, but am worried if I do then players will download the release only and not the latest release with all the new fixes and features 14:16 Tenplus1 hi nerzhul 14:16 timdorohin hi nerzhul 14:17 timdorohin Tenplus1: i just grab your mods as subtrees to my server repo whenever i want to :) 14:18 twoelk rolling release is actually constant experimental branch with no stable points along the way to take a rest and do some playing 14:18 Tenplus1 twoelk: my rolling releases are tested before they are uploaded... I do all my testing local 14:19 twoelk I certainly consider them more stable than some so called stable releases 14:19 Tenplus1 ehehe 14:19 twoelk but then again I tend to solve my issues along the way 14:19 Tenplus1 btw latest mob api has pushable mobs setting :) cows/hogs/sheep can be moved around by walking against them 14:20 twoelk forgeting to document them 14:20 twoelk ooh - I can be pushed of a cliff by a pig as in that other game? 14:21 Tenplus1 lol no, you can push the pig off the cliff, but... if you have playerplus enabled and hit a pig they can knockback you off a cliff 14:22 Tenplus1 we still need the enevetable player:set_velocity() added, but that wont happen for a while it seems 14:27 twoelk I always wanted something to shake a player around 14:29 Tenplus1 at present we can only do it by attaching a player to an entity and moving the entity around, but you can prolly notice with playerplus' knockback feature that other players can see you dismounting and teleporting back in... it's not great 14:32 twoelk I was thinking of doing getting dizzy effects 14:33 Shara Just randomly change which way the player is facing :D 14:33 Tenplus1 hi shara... yeah that would make you nausious for sure :D 14:33 Tenplus1 would be kewl if player overrides had a {movement=true/false} setting you could use 14:34 Shara So many wants... 14:34 twoelk adventuretest had some parralyzing spider poisen but I thought of something to make steering and aiming when moving around difficult and not just slow 14:34 Tenplus1 true lets player use controls, false lets mods affect player entity with normal set_velocity and set_acceleration functions 14:35 Shara I'm trying to work out what poison should actually do to a player at the moment... 14:35 Tenplus1 blindness with set fog, set light 14:35 Shara Don't know if it should just make them slowly lose hp and/or slow them down or something else 14:35 twoelk freezing the player for a while should be easy 14:35 Tenplus1 would do both :D 14:35 Shara I did think of having a dimmed vision effect, but it might interfere with something else 14:36 Tenplus1 any devs around ? 14:36 Tenplus1 engine devs 14:36 twoelk maybe lessening the healing rate? 14:36 Shara twoelk: hmmm... I'm not sure the game I am working on will have any automatic heal over time feature 14:37 twoelk well it could cut healing by eating into half or such 14:37 Shara yea, something that prevents any healing could be a nasty status effect if you're low on health anyway... especially paired with gradual hp reduction... 14:38 Shara urgent rush for a cure... 14:38 Tenplus1 we'd need to open heart timings 14:38 * twoelk doesn't know what mechanics Shara's game may use for healing 14:38 Shara wonder how difficult it would be to have that. 14:38 Shara well, the status system is currently being planned 14:39 Shara settable max hp is already a thing (though there's issues with it because engine stuff) 14:39 twoelk maybe some poison could just block the effects of certain food items 14:40 twoelk like this blocks apples only and that bread 14:40 Shara I also really don't want food spam as a main healing method 14:40 Shara cool downs on item use are really needed 14:41 twoelk this is where loads of flowers might come in handy as rare herbs 14:41 Tenplus1 *cough* the poppy 14:41 Shara Don't know... that sounds a bit fiddly for direct inclusion 14:42 Shara I do love the poppy texture 14:42 Tenplus1 :) 14:43 Shara I would get the person who made that to make lots more plant textures for us, if I could (hint hint :P) 14:43 Tenplus1 was added to Ethereal for poppy fields to break up bamboo and a nod to RBA and his work 14:43 Shara yes, really happy to include it in HW :) 14:44 twoelk https://i.imgur.com/YRKAeXu.jpg still got a long way to go but slowly I'm getting there 14:44 Shara twoelk: that's quite some flowers 14:44 Shara you made the textures? 14:44 twoelk yeah, not my artwork 14:45 twoelk er nope, not my artwork 14:45 Shara nice collection anyway 14:45 IcyDiamond very cool 14:45 Tenplus1 that's a lotta flowers :D 14:46 Shara I need some good plants for deserts 14:46 Shara contributions welcome :P 14:47 ThomasMonroe maybe some catcus blooms? 14:47 twoelk https://i.imgur.com/jJf5E17.jpg some desert plants are included 14:48 Shara hmmm 14:48 twoelk at the moment I simply can't get all biomes in all mg versions working as they should 14:49 Shara We already have cactus 14:49 twoelk besides the whole documenting and help section needs loads of writing 14:49 Shara if curious: https://user-images.githubusercontent.com/7035183/38636541-633797ea-3dc0-11e8-8a9c-5af6542e1ef5.png (note that tetxure is kind of ugh, but has been adjusted a bit since) 14:50 Tenplus1 ahh fencelike cactus :D 14:50 Shara hehe, actually not, but I should rewrite them to be 14:50 twoelk interesting 14:50 Tenplus1 ohhhhhh, was wondering if that was model for metal 14:51 Shara full fencelike would have joins in the cactus branches 14:51 Tenplus1 oh yeah... heh 14:51 Tenplus1 whoops 14:51 Shara That screenshot was actually way back when I was testing them.. they are not so common in game, but they do come in lots of different shape variations 14:51 xerox123 hello o/ 14:52 Tenplus1 hi xeros 14:52 Tenplus1 *x 14:52 Shara Hi xerox123 14:53 Shara twoelk: where did those desert plants come from? 14:53 twoelk same as all the others :) 14:53 twoelk wait a sec 14:53 Shara :) 14:53 Shara depending on license, maybe some of them could help me 14:54 twoelk https://github.com/Shadows-of-Fire/Plants 14:55 twoelk I hope I understood the license correctly 14:56 Shara it sounds fine to use, but I'm not sure what the license actually "is" 14:57 Shara I wouldn't be sure how to include that in a larger project.. and it sounds more like a license for the code. I don't see mention of textures/media 15:04 Tenplus1 wb 15:04 ANAND ty :) 15:06 Tenplus1 o/ 15:06 twoelk at the moment I'm musing with having all the plants info in a json database that some magen api just looks up but that may be beyond my abilities and above all availiable time 15:13 IcyDiamond sounds simple enough 15:16 IcyDiamond Server: poop supplied empty password from ... 15:16 IcyDiamond ok 15:20 Tenplus1 we have a poop server ??? 15:21 Tenplus1 lol 15:39 Tenplus1 hi gael 15:39 Gael-de-Sailly Hi tenplus1 15:55 ANAND Does .gitignore have any purpose when placed within MT mods? 15:56 Tenplus1 it has a list of files to ignore when uploading to a git repo 15:56 ANAND Yes ik, but are there any generated/useless files in a mod dir? 15:57 Tenplus1 if you write a mod that creates it's own files like skin lists or whatever it can ignore them 15:57 ANAND I used to keep adding gitignore to mods just bc GitHub prompted me to, and didn't put much thought into it 15:57 Tenplus1 never used it myself though 15:57 ANAND Hmm, so no need for simple mods with a README and lua files, right? 15:59 Tenplus1 mod.conf and license.txt and description.txt and screenshot.png as well :D 16:00 ANAND I always have a mod.conf and a license, but no depends or description. Screenshot.pngs are rare too 16:01 ANAND I have no idea about licenses and how they work, so I just go with MIT always :D 16:02 Tenplus1 mit is the safest bet 16:02 calcul0n .gitignore is also useful for the backup files generated by many editors 16:02 Tenplus1 *shudder* autobackups.... hey calcul0n 16:02 calcul0n hello 16:03 ANAND Good to know 16:04 Tenplus1 what do you guys use to edit code ? 16:04 calcul0n emacs, but only because i'm too lazy to learn vim :) 16:04 ANAND Tried out Atom and Sublime Text - both of them hogged up my CPU and RAM 16:04 ANAND So I'm using VS Code for now 16:05 ANAND and the Terminal for most of my Git stuff 16:05 Tenplus1 I like the simplicity of MousePad and FeatherPad 16:05 ANAND Are they... text editors? 16:05 Tenplus1 yep, but they highlight the code :) which is nice 16:05 Tenplus1 wb fixer 16:05 ANAND Cool, haven't heard of those before :) 16:06 Tenplus1 mousepad is on xubuntu and featherpad is a new entry (very light) on lubuntu qt 16:06 * VanessaE peeks in 16:06 Tenplus1 hi Vanessa 16:07 xerox123 I use Atom 16:07 VanessaE hi 16:09 Tenplus1 tried atom for a few days, just felt bloated and slow 16:10 ANAND Exactly 16:11 ANAND Features are nice, but too many would ruin the whole experience 16:11 ANAND Btw, what's the use of `weight` field in Object properties? 16:11 Tenplus1 gimmie a simple text editor anyday :D 16:11 Tenplus1 even nano in terminal is pretty good 16:13 calcul0n i guess i use less of 1% of emacs features, but i'd really miss them with something like nano 16:13 * twoelk throws in some generic notepad ... and a pencil 16:13 VanessaE fuck emacs. fuck vi, too. :) 16:13 VanessaE geany and nano or gtfo 16:13 Tenplus1 ooh, I installed a terminal editor with macro's built in when I was converting the ethereal tree schems into lua code, was amazingly helpful 16:14 calcul0n lol 16:14 ANAND Good night o/ 16:14 Tenplus1 cya dude 16:14 calcul0n agreed for the fuck emacs, i just can't change my bad habits :) 16:15 VanessaE Tenplus1: I don't suppose you got a look at those mods? 16:15 Tenplus1 been working, got some time off coming up soon ... I did give them a cursory view through code and like beehives 16:15 VanessaE ok. 16:16 Tenplus1 vines I'm thinking of changing to 1 node per vine instead ot top/middle/bottom.. that seems overkill 16:16 twoelk they should react differently though 16:17 VanessaE I think bas080 did multiple nodes to make the growing ABM more stable 16:17 Tenplus1 can prolly shrink abm's down in size as well 16:18 VanessaE the big bad is in the bees mod though - wild hives take an ice age to spawn, inducing 15-20 second lags in the worst cases 16:19 Tenplus1 erk, that's not good... will use anotehr way to spawn in world like I do with cocoa pods or etheral shrooms 16:19 VanessaE ok 16:20 Tenplus1 but yeah, I'll prolly have a look at beehives first :) 16:25 Tenplus1 hi gary 16:25 garywhite hi 16:37 sofar PRMS status tweet: last full week 580k hits, 4.5gb data, 1400 IPs. 45% android 14% linux 12% windows 5% ios 20% unknown 16:38 Tenplus1 o/ sofar 16:38 * sofar nods to Tenplus1 16:38 Tenplus1 lol 16:39 Tenplus1 20% unknown ?? 16:39 Tenplus1 someone out there is using a spectrum 128k 16:39 sofar that's likely android clients too that have a different user-agent 16:42 Fixer ty 16:42 sofar tbh it's a significant drop in usage for the PRMS 16:42 sofar it was 2-3x higher before 17:08 Tenplus1 laters all o/ 17:24 Sokomine tenplus1: vines afaik have that strange setup for cutting them. there's no good way in mt to handle hanging nodes (like i.e. ropes). the physik's not there 17:29 Shara Would be nice to have something like attached_node group, only the node drops as an item if there's no longer something directly above it , maybe.... 18:22 * Fixer looks through minetest forum 18:38 IcyDiamond does celeron not work on minetest anymore? they seem very inactive to me 18:38 IcyDiamond or i just havent been paying enough attention 18:48 sfan5 how does it matter whether celeron is actively working on mt? 18:55 Fixer have not seen his commits for a long time, he is afk 18:57 IcyDiamond sfan5: it doesnt matter, im just curious 18:57 IcyDiamond :P 20:12 rubenwardy wish Github was bought by Google instead, at least then maybe their search what suck less 20:13 Fixer you are wrong, I wish it was forum.minetest.net... 20:13 Fixer every time I try to search it, I facepalm and then go google//site:... blah-blah 20:14 rubenwardy that's PHPBB for you :'( 20:25 Fixer damn, vanessas external depends on modpacks (Plantlife) bs strikes again! https://forum.minetest.net/viewtopic.php?f=6&t=20828 20:42 Jordach deport plantlife 20:42 Jordach we need to build a firewall, a big beautiful firewall 22:11 * tumeninodes is trying to figure out wth allah is doing 22:14 ChimneySwift at one point they said Allah is digging lol 22:15 tumeninodes idk, but someone said "Allah is mooning" 22:16 tumeninodes I think freenode may be running out of letters to add filters 22:18 tumeninodes they could add Q for quiet as a mod command to make allah be quiet 22:19 tumeninodes meaning, any comment with "allah" in it will not go through to a user who sets it 22:48 ChimneySwift they said they won't do that because it would require monitoring all messages before they're sent 22:56 Fixer save this 22:56 Fixer m ⅼᥒ e T e s T ⅼs d ഠⅼᥒ g 22:56 ChimneySwift XDDD 22:56 ChimneySwift yes! XD 22:57 Fixer sorry for this, but was not able to resist