Time Nick Message 00:13 BillyS_ I have calmed down. :P 00:27 BillyS o/ 00:27 BillyS Does anyone here know how to move bones around in minetest? 00:28 BillyS I mean, set_bone_position is supposed to do it 00:28 BillyS but it doesn't work for me 00:29 BillyS I don't know what to put in for "bone" 11:00 tenplus1 hifolks 11:01 tenplus1 on_punch seems to be reporting random tflp (time from last punch) values, anyone have this same issue ??? 11:28 Shara Hi Ten 11:28 Shara Haven't noticed that myself, but at this point nothing would suprise me 11:29 tenplus1 hi shara... 11:29 tenplus1 I show tflp everytime I hit an entity,and when spam punching it reports different numbers each time, some high, smoe low] 11:29 Shara Trying to figure out how player metadata is meant to work myself and can't find any examples 11:30 Shara All lua api tells me is "Can be obtained using `player:get_meta()`." 11:31 tenplus1 same as node meta... local meta = player:get_meta() ; meta:set_int("magic", 200) 11:31 Shara How do I get a value? 11:31 Shara That's the part I'm struggling with 11:32 VanessaE foo = meta:get_int("keyname") 11:32 VanessaE or get_string 11:32 Shara Ahh, thanks. I can see wherew I'm wrong :) 11:32 Shara where* 11:33 Shara I was sooo cose as well :D 11:33 Shara close* 11:33 VanessaE also, good morning. :) 11:33 Shara How's it going? 11:33 tenplus1 hi Vanessa 11:33 VanessaE it's going. 11:33 VanessaE been focused on my minislots mod 11:34 tenplus1 kewl, am working on mob api... got dungeon master fireballs able to rebound if you hit them with good weapon 11:34 Shara Trying to convince myself to face the issue of player stats in the game I'm making 11:34 VanessaE nice 11:34 Shara I want to add things like perma max hp increases and so on 11:41 Shara tenplus1: Sounds like the start of DM Sports Games 11:41 Shara Get them to hit them back and play tennis with them? :D 11:44 tenplus1 heh 11:45 tenplus1 more custom functions appearing :) they all help 12:03 ChimneySwift lol DMs were the reason I started playing with sound off XD 12:03 ChimneySwift those things are loud :p 12:04 tenplus1 hichimney,and yeah they can be 12:04 ChimneySwift hi tenplus1 xD 12:04 ChimneySwift yeah, kept freaking me out lol 12:06 tenplus1 I added a /snd command to the server which I can use to scare players :D 12:11 ChimneySwift omg so mean :o 12:11 ChimneySwift XD 12:12 tenplus1 I keep telling them not to eat the beans.... /snd fart1 12:12 ChimneySwift LOL 12:14 Shara :D 12:16 tenplus1 hi aerozoic 12:16 aerozoic hi 10+1 12:17 tenplus1 o/ 13:07 tenplus1 o/ billy 13:07 rdococ hi 23... in base 4 13:07 tenplus1 :P 13:08 rdococ what could be fun is creating your own numerical system 13:09 rdococ 23 means "2 * 3" or "6", 32 means "3 + 2", or "5" 13:09 tenplus1 hi rdococ 13:10 rdococ yay 13:30 rdococ yay lognerstaff 13:34 tenplus1 wb 13:35 tenplus1 hi CWz 13:40 tenplus1 hi fussel 13:41 Shara Hmm, fun with applying nonsense hp values and making myself unkillable 13:41 tenplus1 ? 13:41 Shara Just playing around with thing I made to adjust max hp values 13:42 Shara new player is now dead on join, but after respawn is basically immortal :D 13:42 * Shara lables it zombie_game and calls it a feature 13:42 tenplus1 zombieeeeeee 13:43 IhrFussel Hello there... "press and hold the screen" << is this the best English way to say "touch your screen and don't let go"? 13:44 Shara If talking touch screen... I'd go with "keep your finger on the screen" 13:44 Shara rather than "hold" 13:45 IhrFussel Looks like Android also uses "touch and hold" 13:45 Shara It sounds weird to me 13:46 Shara I mean, odds are you are always holding the phone/tablet anyway 13:46 Shara So "press and hold screen" to me is like "press and don't drop" 13:47 Shara That's probably just me though :P 13:52 Shara Oh great... I have an undeletable world again. I thought this bug was fixed 13:52 tenplus1 undeletable ? in the gui ? 13:52 Shara Yea, hoping it's just a one off weird thing from something stupid I've done 13:52 Shara Hmm, deletes fine after a restart 13:59 Shara Can anyone tell me what player:get_meta():get_int("hp_max") should return if "hp_max" has never been set for the player? 14:04 IhrFussel I'd say either "" or 0 14:05 IhrFussel Since meta usually always returns an empty string and never nil 14:06 Shara I seem to have ruled out either nil or 0 so far, so will try check for empty string 14:06 IhrFussel Empty string it is then 14:06 Shara Will soon know 14:07 Shara Nope, still doesn't fix it 14:08 Shara Time to start checking values of things then :) 14:17 IhrFussel It should be "" ... or was that just for get_string()? 14:17 Shara Well, test is showing me it's 0 14:18 Shara And adding a check for 0 then means printing out a test message shows me the correct value 14:18 VanessaE get_int always returns 0 for a not-set key 14:18 VanessaE and "" for get_string with no valid key 14:18 Shara Only then when I do player:set_properties using the same variable.. it gives me 20 hp instead 14:19 Shara I'm clearly missing something else... 14:20 Shara Just frustrating because I do have a working version of the code, and this version is just meant to be... simpler 14:22 tenplus1 if you already have a working version skip the meta feature and use original 14:23 Shara the working version is with meta 14:23 Shara That's why this is so ridiculous 14:23 Shara I only seem to be having any trouble once I introduce attempts to check if a value has already been set or not 14:24 tenplus1 local max_hp = tonumber(player:get_meta():get_int("hp_max")) or default_max_hp 14:25 Shara shouldn't get_int get.. a number though? 14:25 VanessaE if a number is what was set, sure :) 14:25 tenplus1 just means no matter what is returned, nil, "", 0 etc. it'll check and return a proper value 14:25 Shara This works without need of tonumber is the working version 14:25 Shara and yes, a number is what's being set 14:26 Shara The thing it's picking up on, confirme dby the test messages I've added is: local default_max_hp = 8 14:26 Shara But then hp_max = default_max_hp in player:set_properties suddenly gives 20 :D 14:27 Shara hp_max = max_hp sorry (copied current test not actual thing) 14:27 Shara I'll just give it another attempt from the start later 14:37 rubenwardy No need for the to number 14:37 rubenwardy Get int will return 0 14:37 rubenwardy Get string will return "" 14:37 rubenwardy Get will return nil 14:37 Shara It works for all other cases than a new player 14:37 rubenwardy There's also contains 14:38 IhrFussel Shara, there is an extra callback for newplayer maybe that helps? 14:39 Shara I was trying to avoid that.. that's sor tof the whole point 14:40 IhrFussel Or you set a "handled" flag for each player via meta 14:40 IhrFussel I do that a few times in my code 14:40 IhrFussel Only if not set the player must be new 14:53 xerox123 hello all 14:53 tenplus1 o/ xerox 14:56 rdococ \o/ 15:08 A-Hamilton morning 15:08 tenplus1 hi mister 15:09 Shara Well, it's fixed by adding minetest.after, but then it's seriously ugly because it looks like you get attacked when you join 15:18 tenplus1 o/ 15:21 clavi hey 15:22 clavi is anyone here running a server on a compressing file system like btrfs? 15:24 tenplus1 hi clavi, unfortunately no, I get better performance in ext4 15:25 clavi so you've compared ext4 and btrfs? 15:26 rdococ yay\o/\o/\o/\o/yay 15:26 tenplus1 phoronix.com does all the speed tests between partition formats 15:26 clavi I see 15:26 clavi I wonder what kind of benchmark a minetest server would most resemble 15:27 tenplus1 https://www.phoronix.com/scan.php?page=article&item=bcachefs-linux-2018&num=2 15:27 tenplus1 random read/write 15:27 clavi makes sense 15:27 clavi I'm running it on an SSD server at the moment 15:28 clavi would I lose much performance from running off regular HDD? 15:28 tenplus1 check the link 15:29 clavi ah yes 15:44 Krock hi tenplus1 15:44 tenplus1 hi Krock :) 16:10 ircSparky is there any way to fix connected blocks when using clumpfall? 16:10 ircSparky https://forum.minetest.net/viewtopic.php?f=9&t=20255 <-- see last post 16:26 tenplus1 hi gael 17:35 IhrFussel The hopper mod FLOODS debug.txt 17:36 tenplus1 which one ? the one on minetest-mods or my own ? 17:36 IhrFussel Thousands of messages in there... 17:36 IhrFussel I think the one from minetest-mods 17:36 tenplus1 ahh, that one's not mines then :PP 17:37 IhrFussel I commented all .log lines out now...it probably also caused quite a bit of file write lag 17:38 tenplus1 I can imagine 19:07 Fixer "Oh you know Alice and Bob? They smashed the other night" 19:07 Fixer loool 19:07 tenplus1 lol 19:12 tenplus1 Q. if I license a mod under MIT, can someone add changes and re-license the whole mod ??? 19:24 tenplus1 hibenrob 19:29 tenplus1 nite folks o// 22:31 Fixer !tell IhrFussel please post a bug report to that hopper repo 22:31 MinetestBot Fixer: I'll pass that on when IhrFussel is around