Time Nick Message 01:49 rdococ new mod -> https://gitlab.com/rdococ/digilines_commandblock 01:49 rdococ hi garywhite 01:49 garywhite hi 01:50 rdococ garywhite: what do you think of this mod? https://gitlab.com/rdococ/digilines_commandblock 01:51 garywhite It's basically a command block mod for digilines? 01:52 rdococ It adds command blocks which respond to digilines messages, yes. You can even send arguments to them through a table. 01:52 garywhite Looks cool 01:53 rdococ For example, "tell @nearest ${text}" will tell the nearest player something which is defined by the digiline message (e.g. {text = "yay!"}). 01:58 rdococ The idea is that you would do your computation in things like luacontrollers, and then pass the actual arguments to the commands themselves to the digilines command block. 02:05 * VanessaE peeks in 02:06 VanessaE Megaf: use my gitlab repos in all cases, whenever possible. 05:52 VanessaE is there a way to animate an image in a formspec? 05:52 VanessaE (as in equivalent to an animated node texture) 05:52 ChimneySwift only way I know of is changing the formspec 05:53 VanessaE :( 09:03 IhrFussel If I increase a counter on every dignode/placenode ... can I assume that the callback gets NEVER skipped (cause of lag or connection issues) ?? Cause I want to add conditions like "if counter == 500 then blah end if counter == 800 then blah blah end" 09:36 VanessaE at worst you may get a delay due to lag, then a bunch of counter increases all at once 09:36 VanessaE but the callback *should* run every tim 09:36 VanessaE time* 09:39 IhrFussel So if someone loses their connection for let's say...15 secs and digs 100 blocks in that time...those callbacks will all run at once when their connection is back? Or can some packets get lost? 09:40 VanessaE I think so, but I don't know how long a connection can lag before MT times it out. 09:41 IhrFussel Usually ~ 30 secs 09:41 VanessaE afaik, if it doesn't ping timeout, then all packets ought to make it through, but I don't know for sure. 09:41 IhrFussel Yeah depends on how "stable" the network protocol is 09:44 IhrFussel I mean it works with chat messages at least...when you lose connection for X secs you usually receive all missed messages at once 10:02 ChimneySwift I know people are less confident to guarantee it always work, but I'd say it's fairly safe to say that if the block actually gets placed on the server side map, the callback will be run, regardless of network lag. even if the packet drops (which I have noticed does happen on rly laggy connections) then the client will be updated and all will fall back in sync 10:19 IhrFussel Yeah true^^ Also I hope the devs will never remove the register_on_placenode() callback because some features of my server NEED it and I cannot modify each and every node on_dig() callback to add a counter to it 10:19 IhrFussel That is ridiculous 10:20 IhrFussel The docs mention it's not recommended to use it, but there are some very valid usecases 10:21 IhrFussel I understand that you shouldn't use it for a single node or a group of nodes...but on a server with ~ 2,000! the callback is perfect 10:25 ChimneySwift yeah I think that's just a warning to stop newbies from using that rather than call acks in the definition 10:25 ChimneySwift *callbacks 10:25 ChimneySwift I don't see why they'd remove it, there's a lot of mods that use it 10:26 IhrFussel I just checked... 28 mods on my server alone use the callback so there should be 0% chance of them removing it 10:27 IhrFussel But the "not recommended" warning makes it sound like they plan to deprecate it in the future 10:28 IhrFussel Maybe they should rephrase it "Not recommended as node def" or something like that 10:30 IhrFussel IIRC register_on_placenode() doesn't register every node... or maybe I'm mixing it up with another callback 10:31 ANAND register_on_placenode is called only if the node has been placed. set_node(), for instance, doesn't run on_place / registered_on_placenodes callbacks 10:32 ANAND It is called when minetest.place_node() is used 10:34 ANAND There doesn't seem to be any global callback registration counterpart for on_construct (which is called even for set_node) 10:56 IhrFussel ANAND, so register_on_placenode() is skipped when the node overwrites on_place()? 10:57 ANAND I think both are called 11:03 ANAND From register_on_placenode's documentation in lua_api.txt: "If return `true` no item is taken from `itemstack`" 11:03 ANAND says nothing about overriding on_place 11:04 ANAND Also, the expected behaviour is for both on_place of that particular node, and all registered_on_placenodes callbacks 11:04 ANAND to ba called 11:04 ANAND be* 11:42 tenplus1 hi folks :) 11:44 longerstaff13-m Hi 11 11:44 tenplus1 hi longer :P 11:44 tenplus1 Mobs Redo API updated and Mobs Animal (Kitten can stay/walk by right-clicking and coughs up hairballs which may contain an item) 11:44 longerstaff13-m Lol 11:45 longerstaff13-m Gtg 11:45 tenplus1 o/ 11:50 Mr_Pardison ahoy 11 11:51 tenplus1 hi mister :P 11:51 Mr_Pardison afk breakfast hunting time 11:51 tenplus1 nommmmm 12:35 tenplus1 hibenrob 12:35 benrob0329 Hi tenplus1 12:36 benrob0329 Just updated revolution IRC 12:36 tenplus1 what's new ? 12:36 benrob0329 Not entirely sure 12:37 benrob0329 The topic now shows above the userlist 12:37 tenplus1 gui changes 12:37 benrob0329 And probably bugfixes 12:38 tenplus1 :) 12:38 benrob0329 https://github.com/MCMrARM/revolution-irc/releases 12:39 tenplus1 not bad 12:46 tenplus1 o/ twoelk 12:46 twoelk o/ 12:50 twoelk one of my favorite events happens this weekend for the last time and I don't really have time to attend :( https://www.spectaculum.de/ 12:51 * twoelk weeps silently 12:53 tenplus1 Öjendorfer Volkspark? 12:53 twoelk yep 12:53 twoelk pretty huge 12:55 tenplus1 lolol 12:55 tenplus1 o/ fussel 12:55 twoelk just when I was musing to get myself some more correct attire :D 12:55 twoelk IhrFussel have you tried BlockColor yet? 12:56 tenplus1 server ? 12:56 twoelk server and game of that name 12:57 tenplus1 seen it but never tried it yet, any good ? 12:57 twoelk not exactly my type of game but interesting concept 12:58 twoelk simply more far away from minetest-game as most others 13:00 IhrFussel I "complained" about its broken English or rather the broken English of the admin... didn't play there yet 13:00 tenplus1 never did see a proper working version of UFO Run 13:01 IhrFussel Looks very basic and could get boring after a short while IMO 13:03 IhrFussel That is the server with just 8 colored blocks correct? Or was it 8? 13:03 IhrFussel nodes* 13:03 tenplus1 I think it would go for my eyes eventually 13:04 ChimneySwift blockcolor 13:05 ChimneySwift by chantios? I think is how you spell it >.< 13:10 twoelk it is hard on the eyes but is definitly different from the usual mtg+x 13:10 tenplus1 JohnSmith has had an update as well for newer textures :DD 13:11 twoelk ah, that is more my type of design :) 13:12 twoelk a thing I learned on blockcolor is that if textures dont have noise you kind of loose depth 13:12 tenplus1 Pixel;Box is fun as well :) those woudl have made nice default textures 13:14 twoelk is that pony server still online? 13:15 twoelk seems we don't have any servers anymore except for blockcolor 13:16 tenplus1 lol, the mlp server was funny... 13:18 ChimneySwift I'm half surprised that more people haven't replaced the player character with something that isn't human tbh 13:18 tenplus1 give it time... 5.0 lets us change player collisionbox and such as well, so it'll happen 13:19 twoelk my test hut on blockcolor doesn't fit my avatar eye hight at all :D 13:19 twoelk another thing I never thought about 13:20 twoelk if I play a dwarf the concept of one node high window sills needs to be reworked 13:21 twoelk inb4 homedecor for dwarves 13:21 tenplus1 it'd be so funny if someone setup a world where you were a monster and player npc's kept trying tokill ya 13:22 ChimneySwift omg that'd be great 13:22 tenplus1 hichimney 13:22 Mr_Pardison I'd totally play that. 13:22 tenplus1 I know maikermune's creatures mod allowed you tobecome any of the mobs in it,andfloat as a ghost inbetween :D 13:23 * twoelk remembers darkly a book about the beowolf saga from the viewpoint of the monster - poor thing got annoyed by them noisy viking partys - pun intended 13:23 ChimneySwift should make a server called "mod simulator" and there are a bunch of fake player mobs around you and you have to ban and kick and kill them depending on what rules they break 13:23 ChimneySwift XD 13:23 ChimneySwift hi tenplus1 13:23 * Mr_Pardison pulls out the hammer of justice and sets it to "Pardison Special" 13:23 tenplus1 lol 13:24 ChimneySwift lol 13:24 Mr_Pardison for context, a Pardison Special is where a player gets kicked then banned. 13:24 Mr_Pardison a testament to speed typing. 13:24 ChimneySwift hahaha 13:24 twoelk with wailing complaining and ranting player mobs? 13:24 ChimneySwift just for good measure? 13:24 ChimneySwift yeah exactly 13:24 ChimneySwift they'll also have to grief and build cobble huts 13:24 Mr_Pardison If someone does make that, notify me and I will definitely be there 13:25 ChimneySwift loool 13:25 Mr_Pardison ChimneySwift: you forget the pink wool huts. 13:25 ChimneySwift OMG yeah sorry 13:25 ChimneySwift and the multi colored houses out of like 7 eye watering shades of colored wood 13:25 Mr_Pardison yeah. 13:26 Mr_Pardison and they spammed nyan cat rainbow and cat blocks. 13:26 ChimneySwift like you can use colored wood rly nice but they really don't give it a good rep 13:26 Mr_Pardison s/they/the 13:26 twoelk rainbow huts with diamonds? 13:26 Mr_Pardison colored wood has its uses but spamming it in multiple colors w/out a design is just plain stupid. 13:26 ChimneySwift what did you say? was that "quality architecture"? 13:27 ChimneySwift yeah agreed 13:27 Mr_Pardison "quality" is subjective. 13:27 Mr_Pardison anywho, I have to be getting to class. 13:27 Mr_Pardison l8rs peeps. 13:27 twoelk good-design-class? 13:27 Mr_Pardison lol no precal (since calc would have killed me) 13:28 Mr_Pardison OK hopping. 13:28 Mr_Pardison l8rs. 13:28 ChimneySwift lol 13:29 ChimneySwift I do quite like the red colored wood for Japanese style builds tho 13:29 ChimneySwift and barns. lol. 13:30 tenplus1 yeah, we have a few nice cblocks mod builds on server 13:30 ChimneySwift yeah, colored glass is pretty cool to imo 13:31 ChimneySwift idk as much about the others, though I haven't tried 13:31 tenplus1 cblocks = coloured stonebrick, wood and glass :D 13:31 ChimneySwift stonebrick? interesting 13:31 tenplus1 pop by Xanadus sometime and check out the main paths, some interesting builds :D 13:32 ChimneySwift I might just do that 13:32 tenplus1 you got an account already ? cause borders are shut just now 13:33 ChimneySwift yeah I registered a few months back I believe 13:33 tenplus1 kewl :P 13:45 tenplus1 wb 13:45 Mr_Pardison ty. 13:52 Mr_Pardison think I could install nibbles on this laptop that runs w7? 13:53 tenplus1 the basic game nibbles ??? 13:54 Mr_Pardison GNOME nibbles. 13:54 tenplus1 lol 13:54 Mr_Pardison the worm game that allows you to spend what would have otherwise been productive time playing the game. 13:54 Mr_Pardison https://github.com/GNOME/gnome-nibbles 13:54 Mr_Pardison they have the source code :) 13:55 tenplus1 am sure there'sa windows version 13:56 ChimneySwift why did people invent games 13:56 tenplus1 hi Gael-de-Sailly 13:56 ChimneySwift I'd have been so much more productive otherwise 13:56 ChimneySwift XD 13:56 Mr_Pardison ChimneySwift: as a source of entertainment. 13:56 tenplus1 certain games can improve a certain skill set when played 13:57 Mr_Pardison like a fast paced MMO RPG where you have to have split second timing to hit your opponent before they hit you improves your reaction speed a bit. 13:58 tenplus1 :P yeah... reaction time, object perception, timing control etc. :) all adds up 13:58 tenplus1 and if you're lucky there's some learning abilities and memorization skills in there too 13:58 ChimneySwift yeah but when you have assignments due you'd probably be better off doing those, but games are so fun... 13:58 ChimneySwift xP 13:58 tenplus1 relaxation also :D 13:58 Mr_Pardison oh yeah. 14:00 tenplus1 imagine what VR games will help us do 14:01 ChimneySwift they're making some pretty cool accessories to vr too 14:01 IhrFussel VR gaming seems to be dead for now... not many games in development, accessories still too expensive ($300+ I think) 14:01 tenplus1 I like the rollable walking platform... walk in any direction :P 14:01 ChimneySwift wow it's now morning, I think imma peace out lol 14:02 Mr_Pardison k. 14:02 tenplus1 laters 14:03 IhrFussel The only real chance to get VR to mainstream was PSVR but that also failed 14:05 tenplus1 cant believe they are working on 8k screens now... they really dont need to go that far 14:05 tenplus1 4k was overkill as is 14:05 twoelk they are using VR in non gaming such as learning to drive in china as seen on tv lately :-) 14:05 tenplus1 that's a worthy cause... helps with a task or skill 14:06 tenplus1 but having the screen right next to your eyes can mess up your vision and cause lazy eye focus 14:07 twoelk a long time ago I thought I could use mt to simulate smoke extraction systems - but simulating smoke is a lot more difficult than I ever thought 14:07 tenplus1 heh, bad enough trying to get mt using normal physics :D 14:08 tenplus1 that reminds me, gotta setup pull request for falling.lua changes, keep forgetting 14:08 tenplus1 fixed some issues 14:08 twoelk there are tons of ways to make smoke look right but smoke behaving realistic enough for simulation is still surprising difficult and little understood 14:09 tenplus1 how do disney and pixar do it ? 14:09 twoelk they focus on looks 14:09 Mr_Pardison wisdom. 14:09 Mr_Pardison pixar does it better. 14:09 twoelk not on realistism 14:09 twoelk realism? 14:09 tenplus1 :) yeah, pixar have some crazy realistic effects 14:10 twoelk anyways, even movies like dramatic unrealistic smoke 14:11 twoelk backdraft had pretty good smoke but it was often unrealistic so that the film would work on screen 14:12 tenplus1 heh 14:12 tenplus1 back laters folks 16:58 benrob0329 https://user-images.githubusercontent.com/22744080/44885527-aa186500-ad04-11e8-97aa-94520f9d7199.png 16:58 benrob0329 Is this [GameCube]? 16:59 Krock Looks like Phoenix(something)' avatar on the forums 17:06 rdococ hi 17:06 rdococ Yay, craftable digilines command blocks 17:26 * benrob0329 ponders a mod 17:28 benrob0329 Mesecons, but "better" 17:29 benrob0329 "Better™" 17:30 rdococ May I introduce you to "digilines™"? 17:30 benrob0329 Digilines is not mesecons though 17:30 rdococ but it *is* "better™" 17:30 benrob0329 Its an add-on to mesecons 17:31 rdococ Well, you can have digilines without mesecons 17:31 benrob0329 So technically still mesecons, or an extension if it. 17:32 Mr-Pardison both of them together is really interesting in terms of what you can make. 17:32 benrob0329 I'm talking a new circuitry mod, planned out with goals 17:32 rdococ Ooh, what are those goals? 17:33 benrob0329 Mr-Pardison: yes, but there are fundamental things I dislike about Mesecons 17:33 benrob0329 rdococ: goals may include but are not limited to 17:33 Mr-Pardison the ability to abuse it by creating lag machines if it isn't restricted? 17:33 benrob0329 Logical wiring, wires connect on all faces. 17:34 benrob0329 (Not on some corners, front faces, and never up/down) 17:35 benrob0329 No duplication or tier replacement 17:35 benrob0329 (Eg, Lua Controllers can replace most everything in a circuit) 17:36 benrob0329 (And Mesecon Torches are oddly shaped not gates) 17:39 rdococ remove every logic gate except the mesecon torch 17:41 benrob0329 ? 17:42 benrob0329 But just generally, be logical and intuitive 17:42 Krock Calinou: you might be interested in this https://gohugo.io/ (only due to the name actually) 17:42 benrob0329 (And also potentially allow people to make logic chips from a circuit) 17:44 Krock add NAND and NOR gates. it's all you need 17:44 Krock plus some wires, a lamp and a signal generator ofc 17:45 rdococ Krock: If you can merge and split wires like in mesecons, all you need is a not gate. 17:46 Krock oh right! OR + NOT basically 17:48 benrob0329 But the extra logic gates makes building circuits easier 17:49 benrob0329 Its a bit overkill to make people build every gate imo 17:49 benrob0329 They'll end up chipping them all anyways, although maybe thats the point 17:52 rdococ what would be cool is luacontroller port extensions 17:55 benrob0329 rdococ: so basically, an array of LuaC's? 17:58 rdococ you could use digilines to control multiple luaC ports from a single luaC, maybe 17:59 rdococ I'd also like to see directional digilines 18:00 rdococ although I guess that wouldn't really be necessary 18:16 Calinou Krock: I know about it :) I still use Jekyll on my website because I had trouble using Hugo 18:16 Calinou (without a theme, i.e. with my own design) 18:16 Calinou I only have a few pages and no blog, so performance isn't an issue 18:18 Krock yes sure :) 18:19 Calinou I could try Hugo again but it's a lot of time spent for little benefit 18:22 xerox123 use Jekyll on my site, though I'm not the one who writes the site, someone else took that job :/ 18:22 xerox123 I use* 18:35 garywhite I overwrote some textures on my copy of 0.4.17.1, but when I log into a server it doesn't change them 18:36 Krock that's called local texture pack my friend 18:37 Krock or did you change that in your texture pack? 18:37 garywhite So how do I get it to render my textures instead of the default? Do I have to make a pack just for myself? 18:37 garywhite I went in & overwrote the texture in the MTG subgame 18:37 Krock if you want to make people use your textures only, then rename them so their texture pack surely doesn't contain them 18:38 garywhite No, I'm trying to have my client show the changed textures when I log into a server 18:38 Krock then you need a texture pack. MTG textures are for server use 18:39 Krock i.e. when the client on your server does not have the textures 18:45 garywhite Krock: All I had to do was make a new folder in my textures folder & copy the ones I want it to overwrite into that folder 18:46 Fixer fuck google! 18:48 Krock garywhite: well that, and enable it. 5.0.0-dev will also need a restart due to caching 18:48 Mr-Pardison Fixer: duckduckgo. 18:52 Shara garywhite: textures you made yourself? 18:56 Fixer whatever I want to google for... say a car model or ryzen cpu.. i'm presented with tons of marketing/shop garbage for few pages, so you need to add "review" or other keywords to stop this bs 18:56 Fixer very annoying 18:56 Fixer fu google 18:57 Jordach i mean on it's own it does sure look like you are shopping 18:57 Fixer nope 18:57 Jordach i mean, ask someone about something you're looking for 19:01 Fixer had to literally use BING to find actual information... lolish 19:01 Fixer some time ago 19:12 garywhite No, I wanted to use only a couple of the HDX textures but keep the rest as default 19:13 garywhite Only time I ever tried to make textures, they sucked 19:14 Shara Trying to make one right now and it's... annoying 19:26 Krock please support at least 1000 of the 3000 published mods!!! 19:27 Fixer what? 19:27 Krock in the texture pack. it would be huge if each mod were supported 19:27 Shara One texture, not one texture pack :) 19:28 Fixer contentdb has 328 mods by now... 19:28 Krock oh 19:30 garywhite Krock: If that many were suported, you'd need probably 32GB RAM to run MT 19:30 Krock 2042 recorded mods that have a github/download link 19:31 Jordach depends actually 19:31 Krock garywhite: no, because only the required textures for the server are actually loaded 19:31 Jordach ^ 19:31 Krock you'd need to enable all mods to make use of all textures 19:31 Shara And not all mods have any textures 19:31 Shara So how about we pick those mods for our imaginary texture pack to include? :) 20:17 Andrey01 hi, i have a problem with allow_put() function. Inside this function minetest.debug() should be called, but it `s not called, see here my code: 20:17 Andrey01 https://gist.github.com/Andrey2470T/080ae49fbfefce22ad54e5ae33ef2cfd 20:18 Andrey01 do i correctly define allow_put()? 20:27 Andrey01 so have i written the code correctly? 20:29 Krock yes 20:31 Andrey01 and minetest.debug() nothing derives in debug.txt that written there 20:34 Andrey01 i don`t know, but it looks like allow_put doesn`t work when i am putting any item in that inventory 20:38 Andrey01 i am showing my code entirely then: https://gist.github.com/Andrey2470T/080ae49fbfefce22ad54e5ae33ef2cfd , check. please? 21:10 Andrey01 so can anybody say why it doesn`t work? 21:12 Krock you don't even access that inventory anywhere 21:12 Krock it's also reset each time you open that inventory page 21:32 rdococ I'm creating commands to be used with digilines command blocks, such as set_node (which obeys protection). 21:57 rdococ hi benrob0329. 21:58 benrob0329 hello rdococ 21:58 rdococ I'm working on digilines command blocks. 21:58 Fixer !tell Krock could you provide more analytics on those 3000 mods? 21:58 MinetestBot Fixer: I'll pass that on when Krock is around 22:00 rdococ ReactOS on a tape