Time Nick Message 03:00 Megaf ? 08:20 Tenplus1 hi folks 08:30 Tenplus1 hi Krock 08:30 Krock hi Tenplus1 08:30 Krock :'( 08:30 Tenplus1 :P 08:42 Krock ? 08:43 Tenplus1 whassat ? 08:45 Krock tux 08:45 Tenplus1 yay penguin power 08:45 Tenplus1 I like tux 08:45 Tenplus1 maybe we should add tux instead of nyan cat in minetest 08:51 lumberJ how about a tux mob that attacks players on windows clients 08:51 Tenplus1 ahaha yeah, that'd be so funny :) hi lumberJ 08:52 lumberJ morning 08:56 Tenplus1 I have a user who posted an issue with Mobs Redo saying it crashes his 0.4.15 game :PPP lol 09:05 Krock well.. there's moo gnu 09:05 Krock Tenplus1: that's why I sometimes add checks at the beginning of my init.lua file to throw an error when the game is too old 09:06 Tenplus1 heh yeah, I gotta redo the textures one day, was a quick scribble that day 09:06 Tenplus1 I posted on the forum for mobs redo that it requires 0.4.16 and above to run, but no-one seems to read that 09:07 Tenplus1 wb Fuchs 09:07 Krock however, errors are read :) 09:07 Tenplus1 good point 09:07 Tenplus1 what do you usually add to test for 0.4.16 and over 09:07 Krock yet I didn't have any such "doesnt work" report on these mods 09:07 Krock if not minetest.settings then error("") end 09:08 Tenplus1 sweet, thanks dude 09:08 Krock I think you already use these calls in the mod 09:08 Tenplus1 at the start,yes, which is why I caught his error and knew he was using an older version 09:08 Tenplus1 https://notabug.org/TenPlus1/mobs_redo/issues/5 09:09 Krock heh. the solution is so simple :D 09:09 Tenplus1 although he does claim that it gives the same error in debian'#s 0.4.17.1 which cannot be... 09:09 Krock surely can't be the same error 09:09 Tenplus1 same error, but I dont think he has 0.4.17 installed properly 09:14 Krock minetest --version helps in such cases 09:14 Tenplus1 having a minetest.version string would be very handy 09:18 lumberJ what do you mean by debian's 0.4.17.1 ? fairly sure debians repos aren't that up to date 09:19 Tenplus1 Same error with Debian Stretch minetest 0.4.17.1+repack-1 09:19 Tenplus1 maybe he has backports active 09:21 lumberJ ah, could be 09:22 Tenplus1 api definitely works thought cause am using same version on xanadu 09:24 shivajiva you could code it for both settings types :) 09:25 Tenplus1 hi shiva... many of the new 0.4.16 functions and changes are in use so would be quite hard 09:25 Tenplus1 the old getpos, getvelocity etc has been changed to newer get_pos get_velocity etc 09:25 Tenplus1 0.4.16 should be the BASE for mods from here on in 09:25 Tenplus1 until 0.5appears 09:27 Krock Tenplus1: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3332 09:28 shivajiva Hi tenplus, yea up to now I've only had to support settings, guess you will have to tag the compatibility to the version 09:28 Tenplus1 kewl, returns a table with parts instead of string... not bad 09:28 Tenplus1 forum stated 0.4.16 and above for mods that need it 09:28 Tenplus1 will prolly need to make this easier to see I think 09:29 shivajiva yea but they don't read the bit's they don't want to see 09:29 Krock well, an integer format would be much handier there 09:29 Tenplus1 yes, forget the strings, return 0.416 or 0.417 09:29 Krock wat 09:30 Krock Tenplus1: really? you're provoking the hail lord of floating point imprecision there 09:30 Tenplus1 lolol 09:31 Krock rather thought of 000417 or 0x000411 for 0.4.17 09:32 shivajiva anyone else think screwdriver should honour protection_bypass 09:32 Tenplus1 it does 09:32 Tenplus1 https://github.com/minetest/minetest_game/blob/master/mods/screwdriver/init.lua#L90 09:33 Tenplus1 that checks for protection and the mod used (protector redo, areas etc) will always let protection_bypass users through 09:34 shivajiva not the case on my server 09:34 Tenplus1 what version of minetest and protection mod you using ? 09:35 Krock *what version of minetest_game .. 09:35 Tenplus1 https://notabug.org/TenPlus1/protector/src/master/init.lua#L191 the line that checks for priv 09:36 Krock simple_protection checks for that too, but I doubt that you're using it :3 09:36 Tenplus1 what protection mod you using shiva ? 09:37 shivajiva it's fairly old and the issue is with areas 09:37 Tenplus1 time to update :D 09:43 Tenplus1 hi CWz 09:44 CWz Ello 09:45 Tenplus1 wb 09:45 lumberJ thanks 09:48 lumberJ is areas not being maintained or its an old version, shivajiva? 09:49 Tenplus1 it's a year old 09:49 Tenplus1 https://github.com/ShadowNinja/areas 09:51 Tenplus1 it's looking for the "areas" priv and not the protection_bypass one 09:51 Tenplus1 https://github.com/ShadowNinja/areas/blob/master/api.lua#L72 09:51 Tenplus1 this should read: if minetest.check_player_privs(name, self.adminPrivs) or minetest.check_player_privs(name, "protection_bypass) then 09:53 Tenplus1 *" 10:02 * Sokomine started a new test world and stares at a tree 10:02 Tenplus1 hi Sokomine... is it a nice tree ? 10:06 Sokomine depends...it looked pretty average for a tree. but it was a nice landscape 10:07 Tenplus1 :P 10:09 shivajiva thanks ten :) 10:11 Tenplus1 hope it helps 10:13 Tenplus1 hi fixer 10:13 Fixer hello 11:03 Krock Is anyone interested in exploring another 2014-ish testing world with some skyscrapers? 11:06 Tenplus1 2014, wow that's an old world :P 11:16 Krock !up ente.kak.si 34617 11:16 MinetestBot ente.kak.si:34617 is up (33ms) 11:18 * Krock shakes fist at 3dforniture. using undocumented functions 11:19 Tenplus1 lol 11:19 Tenplus1 wasnt that merged into homedecor ? 11:21 Krock yes. but that happened afterwards 11:21 Krock old, old code.. 11:22 Tenplus1 2004 mods... ekk 11:22 Krock minetest existed in 2004? 11:22 Tenplus1 er... 2014 even :P 11:22 Tenplus1 forgot the 1 11:23 Krock possibly I used the mod because it didn't register too much content since I wanted to keep it simple 11:23 Tenplus1 xdecor ? :P 11:23 Tenplus1 and now we have mom & pops furniture mod :D 11:27 Krock Tenplus1: xdecor is newer. https://github.com/minetest-mods/xdecor/commit/5559031a0f 11:29 Krock maybe there was an older version somewhere around - but it surely wasn't that popular back then :D 11:29 Tenplus1 not back then, no 11:38 * Sokomine rescues some old tables and chairs from krock 11:39 Sokomine 3dforniture was used for a long time. i still think some of its nodes ought to be part of default mtg. it felt so good back then to have tables and chairs instead of stairs to sit on. stairs are far too uncomftable for sitting! 11:41 Tenplus1 lol 11:44 Krock hah indeed :) 11:44 Tenplus1 I usually build sofas and chairs using stair blocks :P 11:44 Tenplus1 more like lego rather than specially built pieces ;'D 12:31 Tenplus1 hi longer 12:31 longerstaff13 o/ 12:33 Fixer 2014 is not old at all 12:34 Tenplus1 :P 12:41 Krock > * OvidiuS21 has quit (Killed (Sigyn (Spam is off topic on freenode.))) 12:41 Krock dumb bot 12:42 Krock joining a moderated channel 12:47 VanessaE Krock: homedecor re-implemented almost all of 3dforniture. 12:47 VanessaE use its nodes instead. better license too. 12:47 VanessaE (about all I left out were the round trunks) 12:47 Tenplus1 o/ Vanessa 12:47 VanessaE hi 12:48 Tenplus1 round trunks are ok for decoration, but square is better for building :P 12:48 VanessaE my servers have a mod that provides both 12:49 VanessaE (for exactly that reason) 13:15 Tenplus1 brb 13:16 tenplus1 back 13:20 tenplus1 Q. is there anything else you would like to see added or changed in Farming Redo ??? 13:22 VanessaE fix the strawberries bug :P 13:24 Fixer fix mtg bug 13:24 VanessaE some of my players report that farming redo screws up plantlife/bushes-classic's berries such that they all yield strawberries under certain conditions. 13:24 VanessaE though I'm not sure what conditions those are. 13:24 tenplus1 wasnt that due to bushes registering farming:strawberry farming:raspberry etc. ? 13:24 VanessaE I don't remember 13:24 VanessaE but it worked fine without farming redo :) 13:25 VanessaE just do me a favor and look into it? 13:25 tenplus1 it was using the farming namespace and overriding items I already had in there, so I added aliases to handle issues 13:25 tenplus1 will check bushes just now :) 13:25 tenplus1 latest on gitlab ? 13:25 VanessaE yeah 13:27 VanessaE if I remember right, the basic usage is if you dig a bush by hand, you get its berries and the bush stays in the ground (but you also get a bush occasionally, to allow them to be farmed). use a shovel and you dig-up the bush entirely. use a sword and you get sticks. pickaxe destroys the bush. 13:27 VanessaE I think. 13:28 tenplus1 bushes_classic is the one with fruits, checking... 13:28 VanessaE yup. 13:28 VanessaE it may be a false alarm, but you're more qualified than me here :) 13:29 VanessaE (also if you plant a bush on hoed, wet soil, it'll re-grow its berries faster than on plain dirt/grass) 13:29 tenplus1 kewl :) 13:29 tenplus1 so farming them on decent soil will assist in food production :) 13:30 VanessaE yep :) 13:34 tenplus1 yeah, the cooking.lua registers craftitems under the name of farming_plus: and farming: which my mod detects and runs an alias for 13:34 tenplus1 if you use the food_? groups that ruben setup then recipes will be a lot easier for all mods that use them :D 13:37 VanessaE PR welcome ;) 13:37 tenplus1 oh wait, it bneeds biome_lib to run ? 13:37 VanessaE yeah 13:37 tenplus1 damn, so many dependencies for a bush 13:38 VanessaE heh 13:38 VanessaE ONE dependency :) 13:39 VanessaE ok, two. an i18n lib :P 13:39 tenplus1 yeah, saw that :P 13:42 tenplus1 lol 13:44 VanessaE I wouldn't know, I didn't listen to it :P 13:46 VanessaE heh 13:46 tenplus1 wb cwz 13:46 VanessaE the same can be said for any classic rock song :) 13:47 tenplus1 not bad song 13:47 CWz i wonder if there could be a river dance mod for minetest 13:47 tenplus1 VanessaE: I think that if farming_plus is detected then the fruits shoudl have the {food_strawberry=1} etc. groups added to them 13:47 VanessaE *tries to imagine Minetest Sam riverdancing..* 13:47 tenplus1 farming redo already has that, and bushes_classic can add it to their own berries so no matter which one you get, the recipes all work 13:48 Krock CWz: how would that river dance look like? 13:48 VanessaE well I don't really give any credence to farming_plus anymore, badly obsolete and anyway abaondonware 13:48 VanessaE -o 13:48 tenplus1 just incase anyone is still using it, a quick override will fix it 13:51 VanessaE meh 13:51 tenplus1 lol 13:52 VanessaE you may as well be asking me to support madblocks ocd :) 13:53 tenplus1 what's that ? 13:53 tenplus1 dont htink I've seen that one 13:53 VanessaE a mod mauvebic made back in the early 0.4.x days. 13:54 tenplus1 will check into it after changes :P 13:54 VanessaE it's long gone. he ragequit many many moons ago 13:54 tenplus1 what happened ? 13:55 VanessaE beats me. disagreement over forum mod licensing I think. 13:55 tenplus1 ohh, we've had a few ragequit mt 13:55 VanessaE been way too long since then 13:55 VanessaE point being, that mod's just as obsolete and abandoned ;) 13:55 VanessaE (if you can even *find* it) 13:56 tenplus1 lol 13:56 tenplus1 man, these bushes take forever to grow 13:56 VanessaE I know. :) 13:57 VanessaE *looks at empty pizza box on desk, ponders making another...* 14:04 tenplus1 hi raven 14:04 Raven262 Hi ten 14:11 tenplus1 hi DI3HARD139 14:11 DI3HARD139 Hello tenplus1 14:12 CWz I wonder if DI3HARD139 is still an server owner 14:12 DI3HARD139 Yes and no. 14:13 DI3HARD139 None of the worlds I own are online atm. I am allowing select users to utilize idle server resources. 14:23 tenplus1 VanessaE: https://gitlab.com/VanessaE/plantlife_modpack/merge_requests/1 14:25 IcyDiamond So, say I have a custom register_node function, and inside it I defined a function for on_timer. Would it be better to define the timer function outside of the register function? Would the function be used by reference then? 14:25 IcyDiamond In all subsequent nodedefs 14:26 tenplus1 depends how simple or complicated the on_timer is... 14:26 tenplus1 generally outside if it's very long 14:26 IcyDiamond Or is it already used by reference 14:26 IcyDiamond It's copied, right? 14:26 tenplus1 yeah 14:26 IcyDiamond Okay 14:27 tenplus1 function first then node containing it after 14:27 IcyDiamond Well all of my timers are pretty long 14:27 tenplus1 :P 14:27 IcyDiamond XD 14:27 VanessaE tenplus1: it works okay? 14:27 tenplus1 yeah, just tested a few times 14:27 VanessaE ok. 14:27 VanessaE merged. 14:27 tenplus1 recipes work with berries from farming_plus, farming redo and bushes 14:28 tenplus1 food_ groups added to those that need it so bushes berries are compatible with other mods' recipes also 14:28 tenplus1 and I've updated farming redo and ethereal with groups to be used for recipes also :D 14:29 VanessaE it'll go live on my servers at the usual morning reboot cycle. 14:29 tenplus1 kewl :) 14:29 tenplus1 it'll be a pie morning 14:33 VanessaE (updated farming_redo for the servers also) 14:33 tenplus1 schweet 14:33 VanessaE if it breaks, I'll just kick your ass ;) 14:33 tenplus1 o.O 14:34 VanessaE no big deal ;) 14:34 tenplus1 ehehe, shoudl work fine :D 14:38 * CWz feels like making mod that bestows buck teeth on players who get smacked with a sapling 14:39 tenplus1 am still toying with idea of HATS mod with simple hat models to use and api for own model/textures 14:39 tenplus1 could totally add buck teeth, big nose and moustache there :D 14:40 CWz but would it be obtained by being smacked with sapling upon one head 14:40 tenplus1 it could be :D 14:40 tenplus1 hats.apply hats.remove functions can be added :D 14:50 tenplus1 would be fun to have random hats found in treasure chests, special items that apply them and lucky blocks :D 14:50 rud0lf hats.off 14:50 rud0lf what about fireworks? 14:50 tenplus1 hi rud0lf, yeah that's better... hats.on hats.off 14:50 tenplus1 we already have fireworks mod 14:50 rud0lf apply/remove is Minetest Enterprise Edition 14:51 rud0lf minetest.hats_action_factory.acquire("off").apply() 14:53 tenplus1 lol 15:07 IcyDiamond rubenwardy: its impossible to add dependencies to a package on contentdb via the Edit form 15:08 IcyDiamond rubenwardy: enter submits the form and clicking away doesnt save the dependency in the list either 15:09 IcyDiamond https://i.lunasqu.ee/Screenshot_18-08-12-18:08:46.png no way to add "tubelib" to this list 15:10 rubenwardy Comma 15:10 * tenplus1 bluetacs a postit note with "tubelib" written on it 15:11 IcyDiamond oh okay 15:11 IcyDiamond thanks 15:11 IcyDiamond tenplus1: :D 15:11 rubenwardy I need to add something that doesn't let you submit if there's something left there 15:11 rubenwardy And tells you to type comma maybe 15:11 rubenwardy Or allow clicking on a new thing on the drop down 15:12 IcyDiamond yeah 15:13 rubenwardy If you take a look at the html, you'll see there's a hidden text field with something like foo,bar,rubenwardy/awards,tubelib 15:14 rubenwardy So the field you're typing in is never sent to the server 15:14 IcyDiamond ah cool, yeah i didn't look at the source 15:26 tenplus1 hi mister 15:26 Mr_Pardison ahoy-hoy! 15:38 Krock ree 15:40 tenplus1 wb 15:44 Krock ty 15:47 tenplus1 o/ fussel 15:47 IhrFussel Is there a fish mod (compatible with mobs redo) where I can easiy extracts just ONE fish that spawns in water? 15:48 IhrFussel I need just one fish for food (cat, penguin) 15:48 tenplus1 yes, underwater_mobs... link is in mobs redo 1st post 15:48 tenplus1 you using ethereal ? 15:48 IhrFussel Nope...depends on it? 15:48 tenplus1 no no, the fishing rod has fish that works on cat./penguin 15:49 tenplus1 kitty can eat rats tho, pengion does need something else 15:49 Sokomine hm, yes, there are those fishes which swim underwater and can be caught by hand 15:49 IhrFussel I need no rod just a fish that randomly spawns in water and can be catched (like rats) by hand 15:49 IhrFussel It's just a simple food source nothing more 15:49 IhrFussel caught* 15:50 tenplus1 https://forum.minetest.net/viewtopic.php?f=9&t=12652 15:50 Megaf Morning tenplus1 15:50 Megaf I mean 15:50 tenplus1 o/ Megaf 15:50 Megaf Afternoon 15:50 tenplus1 :P 15:50 Megaf G'Day All 15:50 Krock morning Megaf 15:50 Megaf (and weare even in the same timezone) 15:51 Megaf Krock: and you are one hour ahead, it's afternoon :P 15:51 tenplus1 is evening here :D 15:51 Megaf where are you? 15:51 tenplus1 scotland 15:51 Krock oh I see. good afternoon then 15:51 Megaf 17:51 right? 15:51 * Krock gives Megaf /ctcp tenplus1 time 15:51 tenplus1 16:51 15:51 Megaf I mean 15:52 Megaf 17:52 for Krock 15:52 Megaf tenplus1 is 16:52, same timzone as me 15:52 Megaf and I don't consider that evening 15:52 Megaf evening is like, 18:00+ 15:52 Megaf isn it? 15:52 Krock yes 15:53 tenplus1 google says afternoon is 12 to 5pm, after that it's evening... aww, 8 mins short :D 15:53 * Megaf looks around looking for OPs who don't like off topic 15:53 * Megaf finds done 15:53 Megaf we safe 15:53 Megaf anone here good with wordpress and apache and stuff? 15:54 Krock Megaf: ehem. they have access to the logs 15:54 Krock consider using [off][offtopic] msg here 15:55 Megaf Folks, why you no join -Chat to talk offtpic? 15:55 Megaf and keep -Hub for MT related 15:55 * tenplus1 doesnt like hanging around too many channels 15:55 Megaf I ain't doing much MT these days, I have nothing MT to talk about... 15:55 Krock wow IcyDiamond you're really on track to provide the best 5.0.0 mod 15:55 Megaf !server Megaf 15:55 MinetestBot Megaf: Megaf Server v4 | mt.megaf.info:30003 | Clients: 0/20, 0/0 | Version: 0.4.17-dev / MegafXploreNext | Ping: 14ms 15:56 Krock I don't want to join yet another channel just to idle 15:56 Megaf so leave a channel you are already in and join -Chat... 15:56 Krock 3.5 idling channels are enough 15:56 Krock (on freenode) 15:56 Megaf I am on the limit of channes one can be on Freenode... 15:57 IhrFussel tenplus1, do I need .blend and .xcf files? 15:57 tenplus1 no, those are model and texture for blender 15:58 tenplus1 just the .x or .b3d file 15:58 IhrFussel Okay good cause that base folder takes alone 5 MB 15:58 tenplus1 heh yup, some mobs mods are kinda huge 15:59 tenplus1 I have the new Cow model from ApireMint which is great, but the model is 3mb on it's own... 15:59 tenplus1 the whole of mobs_animals is 1.6 only 15:59 IhrFussel I mean those .blend and .xcf files took 5 MB the actual meshes are <500 KB 16:00 IhrFussel Kinda weird to include the base files in the release 16:00 tenplus1 handy if you wanna work off those and make newer mobs 16:05 Krock but low-poly models don't look too great either :( 16:05 tenplus1 true... the fish I use on xanadu are 2d sprites with the inventory texture on either side :) works just as well 16:08 IhrFussel Do walruses eat fish too? I can't tell right now 16:08 tenplus1 never used them, checking 16:08 IhrFussel I mean in the wild xP 16:08 tenplus1 ohh, yes 17:12 Sokomine IhrFussels server has a huge walrus population. i'm afraid they'd soon eat all oceans empty 17:13 Mr_Pardison Sokomine: if they eat the oceans empty, then they will die out. 17:13 Mr_Pardison Nature eventually balances out. 17:35 tenplus1 o/ Gael-de-Sailly 17:36 Gael-de-Sailly Hi tenplus1 17:44 IhrFussel Can it be that sauth ignores minetest.player_exists() ??? 17:45 IhrFussel shivajiva ^ 17:47 IhrFussel minetest.player_exists() uses return minetest.get_auth_handler().get_auth(name) ~= nil 17:55 IhrFussel Wait...it might just be the areas mod that got a bug (at least in my version) 17:59 tenplus1 areas mod needs a wee tlc 18:01 IhrFussel I fixed the check with this code in internal.lua ... maybe there's a better way https://pastebin.com/LR7pLcwz 18:03 Krock return minetest.player_exists(name) would be shorter btw 18:19 tenplus1 hi bob 18:21 Bobr hello tenplus1 18:22 tenplus1 any luck with new system? 18:23 Krock o/ Bobr 18:24 Bobr tenplus1, it hasnt come yet apparently next day delivery is next friday lol 18:25 tenplus1 damn, shame 18:27 Sokomine Mr_Pardison: i wouldn't be so sure with these mobs. at least they'll stop throwing hearts and reproducing when there's no more food. but they won't starve either... 18:31 tenplus1 k, seems players have found a new way to glitch the game and go places that are protected 18:31 tenplus1 no matter which mod is doing the protecting 18:32 tenplus1 any devs wanna handle this in pm 18:41 Fixer haha 18:41 tenplus1 hi fixer 18:41 Fixer hi 18:41 Fixer only motivation to do this is money atm 19:14 * Sokomine gives Fixer a minegeld note 19:20 IhrFussel tenplus1, not talking about digging and using server lag to glitch through? 19:21 tenplus1 nah, client disconnect issue 19:26 tenplus1 wb 19:28 tenplus1 hi mister 19:28 Bobr ty 19:30 Mr_Pardison I got disconnected because the power cord to the lappy got pulled accidentally. 19:31 tenplus1 ouch 19:34 Bobr tenplus1, think i should complain about this pc 19:35 tenplus1 cause it never came next day ? 19:35 Bobr yh 19:35 tenplus1 was it free next day ? 19:36 Bobr it was order within so many hours get it nxt day i understand weekends but if its not here by tommorow ill probs sen them a email 19:37 tenplus1 should be there monday 19:37 Bobr hopefully i checked the delivery hasnt been dispatched :/ 19:47 shivajiva suggesting Tuesday is more viable as the delivery date 19:47 Bobr i think thell be fridaay 19:48 tenplus1 free delivery is still good though 19:48 tenplus1 something that heavy usually costs around 20-30 quid 19:56 tenplus1 nite folks o///