Time Nick Message 06:29 IcyDiamond rubenwardy: nice! 08:12 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-21-11:12:28.png 08:22 MinetestBot tenplus1: Jun-20 21:00 UTC hi tenplus1 08:22 tenplus1 hi folks... 08:25 IcyDiamond hey tenplus1 08:25 IcyDiamond tenplus1: also, you should add all of the plantable crops into the "seed" group 08:25 IcyDiamond just a suggestion 08:26 tenplus1 hi icy :) 08:26 tenplus1 just udpated farming redo, removed drinking cup (uses vessels empty glass), and can recycle glass mixing bowls now 08:28 IcyDiamond i just updated elepower, made non-seed-group plants plantable and added a ton of recipes 08:28 IcyDiamond XD 08:29 tenplus1 sweet :P 08:30 shivajiva Hi tenplus, IcyD o/ 08:30 tenplus1 hi shiva :D 08:30 IcyDiamond hey shivajiva 08:33 shivajiva heh I just closed a pr for sban, it consisted of deleting a tmp place holder file in textures, how useful lol 08:33 tenplus1 :P 08:35 rubenwardy Why did you have the placeholder anyway? 08:36 tenplus1 hi ruben 08:40 tenplus1 I dont know if any mods actually use group:seed , looks like it might just be for the default api itself 08:52 tenplus1 o/ Krock 08:52 Krock o/ tenplus1 08:52 tenplus1 :P 08:52 Krock didn't see that coming so early Õ_Õ 08:52 tenplus1 how difficult would it be to add wear for tools inside recipes ? 08:53 rubenwardy You could use the craft callback to modify the stack, maybe 08:53 rubenwardy Not sure if that's possible 08:53 rubenwardy Or a player inventory callback when moving from craft output 08:54 Krock as replacements inside recipes it's surely possible to implement it 08:54 tenplus1 am thinking we can have tools for recipes (knives etc.) and have them wear out eventually 08:54 tenplus1 seems cheaty to be able to use the same tool constantly 08:55 Krock well, the cost is the crafting itself 08:56 tenplus1 true, but still... 09:06 * rubenwardy face palms 09:06 rubenwardy https://forum.minetest.net/viewtopic.php?p=322306#p322306 09:07 tenplus1 lololol 09:07 tenplus1 am starting to think no-one really searches before asking questions now 09:08 rubenwardy If only this hypothetic API was not only simple 09:08 rubenwardy But fast too 09:08 rubenwardy Simple and fast 09:08 IcyDiamond they asked me in pms 09:08 IcyDiamond i sent them a link to sfinv 09:08 rubenwardy Simple fast 09:08 IcyDiamond guess that wasn't enough 09:09 rubenwardy They're an idiot 09:09 rubenwardy I've told them off for pming me before 09:09 IcyDiamond lol 09:09 rubenwardy And pinging me and @everyone on Discord 09:09 tenplus1 :P 09:13 tenplus1 pie mod updated with aliases set for the older pie mod so it's compatible 09:21 IcyDiamond is there a helper function that adds commas to numbers? like 16000 -> 16,000 09:22 tenplus1 string.format should let you do something I think 09:22 tenplus1 http://lua-users.org/wiki/FormattingNumbers 09:23 IcyDiamond adding that to fluid lib 09:24 tenplus1 did you sort out your tank issue ? 09:25 IcyDiamond no 09:25 IcyDiamond but tanks will still store the fluid they are supposed to 09:25 IcyDiamond even though theres no node registered for a fluid 09:25 IcyDiamond no tank node 09:25 tenplus1 ahh kewl 09:25 IcyDiamond that is 09:26 IcyDiamond so its fine :P 09:26 tenplus1 akways something new to add in later versions :D 09:26 IcyDiamond :P 10:15 tenplus1 hisniper :P 10:26 tenplus1 o/ fixer 10:29 Fixer hello 11:18 tenplus1 hi entuland 11:19 entuland hey there tenplus1 11:20 tenplus1 o/ 11:35 longerstaff13 o/ 11:35 Krock o/ again 11:35 longerstaff13 lol 11:36 tenplus1 hi longer :P 11:36 tenplus1 wb krock 11:38 longerstaff13 afternoon tenplus1 11:38 tenplus1 o/ 11:43 red-001 what happened that 0.4.17.1 was needed? 11:44 rubenwardy crash on deprecated API call 11:44 tenplus1 hi red... some issue with deprecation logging 11:44 rubenwardy due to bad assumption of stack state 11:44 red-001 ah 11:44 rubenwardy (ie: it would try to get the file/line of a stack index out of bounds) 11:45 tenplus1 as soon as 0.4.17-1 .deb is available we'll update xanadu and test :D 11:45 red-001 looks like arch hasn't updated yet 11:46 red-001 lua stack I assume? 11:47 rubenwardy lua_getinfo 11:54 tenplus1 back laters o/ 11:58 IhrFussel I now got a player who found out that mesecons pistons + sticky blocks + some other nodes can pull PROTECTED nodes out of protection so you can get them ... I need a quick solution for that 12:00 IhrFussel A protection check is too heavy I feel... maybe a limit how far pistons can move blocks? 12:00 sfan5 pretty sure that's already limited 12:00 IhrFussel I want to restrict it more where can I find it? 12:01 IhrFussel is it the for i = 1, 14 do stuff in FPGA? 12:03 IhrFussel Or this? local maxpush = mesecon.setting("piston_max_push", 15) 12:04 IhrFussel push/pull settings I'm guessing...reduced those now 12:09 sfan5 how does the fpga relate to pistons lol 12:10 IhrFussel I have no clue about mesecons code...it's a mess in my eyes 12:11 sfan5 it's not easy to understand that's true, but code is neatly organized in different mods and files 12:13 IhrFussel So if I understand that setting correctly then players will only be able to take nodes out of protections that are MAX 8 nodes away from the piston that was placed correct? 12:13 IhrFussel After my changes* 12:29 IhrFussel Was it really that easy to come up with a knockback method that doesn't use entities/lag the server? https://forum.minetest.net/viewtopic.php?f=9&t=20328 12:30 IhrFussel Wait...is move_to() also a smooth animation for the punched player? 12:32 Krock move_to is the smooth version of set_pos 12:33 Krock i.e. does not work directly on players 12:33 Krock it's also what the 5.0.0-dev item entity uses to look less choppy when it unifies the stacks 12:34 Krock inb4 they're using the deprecated function name AND Lua 5.3 stuff 12:35 Krock it's not like they could add an entity without selection box, but with collision box and set a high backwards velocity on it with physics/collision enabled 12:36 Krock nvm, it's just a short one-time punch-back 12:45 IhrFussel Krock, so "doesn't work on players" is missing here? move_to(pos, continuous=false)`: interpolated move 12:46 Krock since it's an interpolated position setter, that's possible with players 12:46 IhrFussel But I wonder if the player will really feel the interpolation client side or if it's just server side 12:47 Krock swap server and client in your sentence, that'll be the real question 12:48 Krock it's mainly to make movements smoother client-side, but the server might just use the target position 13:04 IhrFussel So the client has to support it either way...when was it added? 13:06 rubenwardy move_to? Long long time ago 13:08 IhrFussel Any disadvantages over set_pos() ? Else we could replace every teleport command with move_to() 13:08 IhrFussel Could be a nice smooth effect to teleport that way 13:10 rubenwardy doesn't make sense for teleport 13:10 rubenwardy it would go through buildings and such 13:12 IhrFussel I can try it for fun 13:21 Krock rubenwardy, https://github.com/minetest/minetest/pull/7395#issuecomment-399092705 camera pitch vs model pitch. differences. 13:21 rubenwardy aah, right 13:24 IhrFussel That moment when a player's location got ID 69 and he needs to repeat it every day 13:31 IcyDiamond :D 13:32 rubenwardy hehe 13:32 rubenwardy I have ID 2000 on Shara's server 13:32 IcyDiamond I have ID 1 on my server :> 13:32 IcyDiamond XD 13:38 rubenwardy (y) 13:44 Krock BillyS, my house on your(?) server. https://i.imgur.com/25qJpYW.png .. looks different than what's around :) 13:45 Krock however, some colors seem to be missing in my colors file lol 13:45 BillyS Nice advertisment, Krock. xD 13:45 BillyS It looks pretty nice too 13:46 Krock would love to see a generated map of the whole server :) 13:46 Krock thanks 13:47 rubenwardy leaflet+mtmapper = <3 13:52 BillyS heh 13:55 BillyS Krock, sure 13:55 BillyS I have the C++ mtmapper installed already, just never used it 14:03 BillyS Warning: The width or height of the image to be created exceeds 4096 pixels! (Dimensions: 61912x61912) 14:03 BillyS *sigh* 14:03 Krock ouch. abort 14:03 BillyS GD Warning: product of memory allocation multiplication would exceed INT_MAX, failing operation gracefully 14:03 BillyS Segmentation fault (core dumped) 14:04 BillyS HOw do I fix that? 14:04 Krock why is your map so large? take only the area from -1000 to 1000 14:04 BillyS kay 14:04 BillyS Ooooh 14:04 BillyS I'll bet it's cause Pardison decided to build on the edge of the world 14:05 Krock well great. that'll explain it 14:08 rubenwardy BillyS: leaflet etc 14:08 rubenwardy there's a guide somewhere 14:09 BillyS Good to know. :P 14:09 rubenwardy essentially, you make a ton of smaller images of the map 14:09 rubenwardy then leaflet stitches them together 14:09 rubenwardy https://github.com/est31/leaftest 14:12 rubenwardy I'll have to try it out some time 14:17 IcyDiamond noo not more *test's 14:19 BillyS http://0x0.st/s9-R.png 14:19 BillyS Krock: ^ 14:19 rubenwardy IcyDiamond: I hate that pattern 14:19 IcyDiamond yeah 14:19 ANAND Minetest :P 14:19 rubenwardy \w+test 14:19 rubenwardy ewwwwww 14:19 rubenwardy noooo 14:20 * rubenwardy sets ban on *test!*@* 14:20 ANAND XD 14:20 rubenwardy I forked rpgtest mainly because of its name 14:20 rubenwardy also because the author suffered from NIH 14:20 ANAND Any idea why Minetest was named... "Minetest"? 14:20 Krock BillyS, lovely. For more eyecandy you could also use --drawalpha to make the water semi-transparent 14:20 rubenwardy because it was a test of celeron55's programming skills 14:20 rubenwardy probably 14:21 ANAND ah.. makes sense :) 14:21 rubenwardy :'( 14:21 BillyS Krock: And set a maximum y value, because of the asteroids above spawn 14:21 Krock was about to ask what this ice is 14:21 BillyS heh 14:22 Krock a few colors also seem to be missing :/ 14:22 rubenwardy ice is our newest ~capture~ recruit 14:22 rubenwardy Krock: VanessaE's colors.txt is good 14:22 Krock because you slide on it? 14:22 Krock rubenwardy, I know. also got a self-made one 14:23 Krock oh moment. 0.4.x does not offer the sliding feature 14:23 rubenwardy slippery? 14:25 BillyS Krock: http://0x0.st/s9os.png 14:25 Krock BillyS, now THAT'S fancy :D 14:25 BillyS You can see apple island 14:26 BillyS At 448 -704 14:26 BillyS Actaully, more like 448 -500 14:27 BillyS lol, the TNT wars arena around 0 0 14:28 Krock these are some nice islands in the ocean :) 14:37 IhrFussel ANAND, because the REAL test of the game is to see how long we survive without renaming it xP 14:38 ANAND haha, nice one 14:42 rubenwardy https://www.smbc-comics.com/comic/2005-10-11 14:42 rubenwardy as if a toddler would ever be elected president 14:42 rubenwardy *cough* 15:03 IcyDiamond rubenwardy: after trump, i dont see why not 15:12 rubenwardy thatsthejoke.jpg 15:13 Krock woosh 15:27 Krock hi Thomas-S 15:27 Krock * ThomasMonroe 15:28 Krock actually both of you 15:28 Thomas-S Hi, Krock! :) 15:34 IcyDiamond xD 15:58 IhrFussel move_to() doesn't work on players it seems 15:58 IhrFussel It behaves the exact same as set_pos() 15:58 IhrFussel Instant appearance 15:59 IhrFussel No matter how far away I am from the target player there is no smooth movement 16:01 rubenwardy continuous=true? 16:01 IhrFussel Huh? You have to set that to true? 16:01 rubenwardy try with try 16:01 rubenwardy wait, I'll read the docs 16:02 rubenwardy ha, undocumented 16:02 rubenwardy classic 16:06 Krock https://forum.minetest.net/viewtopic.php?f=47&t=20015 16:09 IcyDiamond !title 16:09 MinetestBot IcyDiamond: move_to explanation? - Minetest Forums 16:29 IhrFussel Is "goto" supported in lua? 16:30 IhrFussel https://github.com/appgurueu/punchback << "::functionname::" huh?? I never saw that one 16:31 IhrFussel Or it's no function and something else I never saw before 16:40 IhrFussel His mod will only work with lua >= 5.2.0 if I read correctly 16:43 rubenwardy that's LMD 16:43 rubenwardy avoid with a passion 16:43 Krock suggest him to program a Lua mapgen without LuaJIT which generates chunks belows 0.8s 16:44 Krock -s 16:44 Krock the only solution for that task is to reduce the chunksize to 4 or even 3 16:48 rubenwardy that code is so bad 16:51 red-001 LMD? 16:51 red-001 what's that? 16:51 red-001 oh wait is that the forum guy? 16:51 ANAND KGM's brother 16:51 IhrFussel I got the feeling he didn't really test his mod since move_to() clearly doesn't work unless there is a bug in 0.4.17-dev 16:52 IhrFussel doesn't work the way he thinks it does (simulating knockback)* 16:53 red-001 somehow I'm not surprised 16:54 ANAND Trust LMD/KGM to over-complicate any piece of code they get their hands on 16:55 rubenwardy KGM's "brother" 16:58 red-001 "I JUST OPENED POLL, TO CHANGE THINKS THE DEMOCRATIC WAY!" 16:59 IhrFussel I bet many would already ignore the topic with such a clickbait title "[MOD][API][TINY][SERVER][GIT]Player knockback[punchback]" 16:59 ANAND hehe 16:59 red-001 can you block "them" from making new topics? 16:59 ANAND They were temp-banned for a couple of days 17:00 ANAND This fella needs to make a CSM to auto-convert his posts to lower-case and strip dat blood-red off... 17:00 red-001 tampermonkey 17:03 red-001 this topic is amazing https://forum.minetest.net/viewtopic.php?f=3&t=20155 17:08 IhrFussel BTW how can I check the luaJIT version MT uses on my server? 17:08 red-001 I think lua has a global for it 17:09 red-001 _VERSION 17:10 IhrFussel Only says 5.1 17:11 rubenwardy https://stackoverflow.com/questions/20335340/how-can-i-detect-at-runtime-if-i-am-running-luajit-or-puc-lua-5-1 17:11 rubenwardy try google ;) 17:13 IhrFussel 2.0.4 17:13 IhrFussel Thanks^^ 17:13 IhrFussel I'm guessing stable 0.4.17.1 doesn't use the newer 2.0.5 either? 17:14 rubenwardy it depends with which version it was compiled 17:14 rubenwardy the version for 18.04 will probably use 2.1.0 17:15 rubenwardy as that's the latest in the repos 17:15 IhrFussel So luaJIT is not part of the MT src? I thought it was 17:15 rubenwardy no 17:15 rubenwardy lua is 17:15 rubenwardy luajit isn't 17:17 IhrFussel But I have no luaJIT package it seems? Unless it has a completely different name than "lua*" 17:20 IhrFussel libluajit-5.1 that's the name ... looks like Ubuntu 16.04 got a newer one but I shouldn't install that now right? 17:21 IhrFussel Nevermind I looked wrong, just 5.1.2 in the rpos 17:21 IhrFussel repos* 17:26 IcyDiamond <+IhrFussel> I bet many would already ignore the topic with such a clickbait title "[MOD][API][TINY][SERVER][GIT]Player knockback[punchback]" 17:26 IcyDiamond WAIT THAT'S REAL?? 17:26 IcyDiamond Hooooly crap 17:26 IcyDiamond This dude is absolutely nuts 17:27 IhrFussel IcyDiamond, https://forum.minetest.net/viewtopic.php?f=9&t=20328 17:27 IcyDiamond Yeah I saw 17:27 IcyDiamond Jeez 17:28 IhrFussel Wannabe pro coder seeking for attention probably 17:28 IcyDiamond :D 17:28 IcyDiamond I'm a pro coder 17:28 IcyDiamond My code never works the first time 17:28 IcyDiamond :') 17:29 IhrFussel All CAPS variable names,using goto statements and assuming the behavior of a certain API function without even testing it first... yep definitely a pro coder 17:29 IcyDiamond Can't remember that ever being the case 17:30 IcyDiamond I use all caps for constants too 17:30 IcyDiamond Sometimes 17:30 IcyDiamond Lol 17:30 sfan5 what did he do now 17:30 IhrFussel Oh right they are constants 17:30 IhrFussel I thought he meant global vars 17:30 IcyDiamond !title 17:30 MinetestBot IcyDiamond: [MOD][API][TINY][SERVER][GIT]Player knockback[punchback] - Minetest Forums 17:30 IcyDiamond sfan5: ^ 17:31 IhrFussel Wait does lua even have constants? 17:31 IcyDiamond No 17:31 IcyDiamond That's why I capitalize them 17:31 IhrFussel Well _VERSION exists for example 17:32 IcyDiamond OH LOL his are supposed to be globals 17:32 IcyDiamond Woow 17:32 IcyDiamond So smart 17:33 IhrFussel Not sure, I just learned in the past that using all CAPS as variable names is never good cause many languages have important values set to those 17:33 IcyDiamond Meh, using local is fine 17:33 IcyDiamond But I'm against global variables, especially all caps 17:34 IcyDiamond I believe that your mod can only have one global and it's named after the mod 17:34 IcyDiamond A table of all the stuff other mods can use 17:34 IhrFussel That's how I do it modname = {} modname.val = {} 17:34 IcyDiamond Yeah 17:35 IcyDiamond I use rawget(_G, "modname") or {} 17:35 IcyDiamond I dont know where I got that habit from 17:36 IhrFussel I think modname.val = {} would already be enough 17:36 IcyDiamond No 17:36 IcyDiamond modname is undefined I'm pretty sure 17:36 IhrFussel Or it was another syntax... I saw modname_val = {} 17:36 IcyDiamond Idk 17:39 IhrFussel Yup you're right modname.val = {} only errors out 17:41 IcyDiamond :p 17:42 IcyDiamond It's like mkdir dir1/sub/ without -p 17:42 IcyDiamond :P 17:43 IcyDiamond I lost motivation to work on elepower 17:44 IcyDiamond I feel like nobody likes tech mods 17:44 IcyDiamond And if they do, technic is enough 17:44 IcyDiamond >.> 17:45 IcyDiamond The only reason I wanted to make elepower is because I loved thermal expansion mod in minecraft 17:51 rubenwardy Aww 17:51 rubenwardy Make it faster 17:51 rubenwardy Technic is a big load 17:51 rubenwardy Also hard to restrict and prevent abuse 17:52 IcyDiamond I don't think I can do better in terms of load 17:52 IcyDiamond But what sort of restrictions are you hinting at 17:54 rubenwardy Shara would probably explain better 17:54 rubenwardy But making it harder to make spam machines to kill the server 17:54 IcyDiamond Spam machines huh 17:55 rubenwardy Maybe be limiting time per tick 17:55 rubenwardy Quotas 17:56 rubenwardy Or you could use my idea to make them multithreaded 17:56 rubenwardy Or make something else 17:56 IcyDiamond Machines commit an action every second 17:56 rubenwardy Like a game! 17:56 IcyDiamond It's based on on timer not abm 17:56 Shara Machine mod = boom goes server! 17:56 Shara Good explanation? 17:56 IcyDiamond Abm only does the power distribution 17:57 IcyDiamond Shara: :( 17:57 Shara Also plenty of people want better tech mods. 17:58 IcyDiamond Well mine probably won't be any better.. sigh 17:58 Shara Though the ones I know are the type who hide away with their own private server, trying to adjust technic in various ways or write their own 17:59 IcyDiamond I wonder if the segfaults I keep getting are somehow caused by my mods 17:59 IcyDiamond Can't imagine how 17:59 IcyDiamond I'm probably doing something wrong, story of my life 18:00 IcyDiamond Shara: but can you elaborate further? 18:01 IcyDiamond I want to know if I can avoid the mistakes that have been made 18:01 IcyDiamond xD 18:01 Shara Not sure how to really. I only have mesecons on my server, but I've had multiple "lag-machine" attempts 18:01 IcyDiamond Hmm 18:01 Shara Players will try and string as many things as they can together so that it's too much 18:01 IcyDiamond Well then they deserve to get ip banned 18:01 Shara I've responded by restricted many parts of mesecons to a priv 18:02 Shara If they joined just for this purpose, then they don't really care 18:02 IcyDiamond True 18:02 Shara Or worse, have a dynamic IP adress and will be back under a different name soon enough 18:02 IcyDiamond Yep.. 18:03 IcyDiamond I'm thinking about creating an authentication system that authenticates against a web server 18:03 rubenwardy I have a design for a central login system which works if it goes offline, and also works with existing accounts 18:04 rubenwardy Using certificates unfortunately 18:04 Shara I see so many good points to that and.... so many bad. 18:07 IcyDiamond Hm ok 18:07 IcyDiamond I was silenced for some reason 18:07 Shara I added someone to the list, so chanserv did whatever it does 18:07 IcyDiamond Oh, I guess I wasn't identified then 18:08 Shara I think that's usually the case when it devoices people like that 18:08 IcyDiamond Yeah 18:08 IcyDiamond For some odd reason, sasl doesn't do what it's supposed to 18:08 IcyDiamond Sometimes 18:09 IcyDiamond I guess I will know what causes lag and how after people start complaining xD 18:10 IcyDiamond My fluid tanks are probably a great lag makers 18:10 IcyDiamond Since they switch node to set param2 18:12 IcyDiamond Maybe I could add a tank node that doesn't do swapping 18:24 paramat 'I feel like nobody likes tech mods' not so :) and technic has issues 19:10 Krock @minetest-mods team. Will merge https://github.com/minetest-mods/unified_inventory/pull/115 in 10 minutes unless you'd want to comment 19:35 IcyDiamond double free or corruption (out) 19:35 IcyDiamond [1] 12992 abort (core dumped) ./bin/minetest 19:35 IcyDiamond why does this keep happening 19:38 Krock because you don't run it in gdb to backtrace the error 19:39 Krock easy to remember issue number #7272 19:39 Krock thanks ShadowBot 19:44 IcyDiamond ok ill try to catch it in gdb 19:45 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-21-22:45:14.png this is new 19:45 IcyDiamond is my memory corrupt or something? 19:45 Krock database corrupt 19:46 IcyDiamond from the crashes earlier? 19:46 IcyDiamond 0x00007ffff298d86b in raise () from /usr/lib/libc.so.6 19:46 IcyDiamond this is all it gave me 19:46 IcyDiamond ok then 19:47 sfan5 type "bt" 19:47 IcyDiamond https://termbin.lunasqu.ee/0176 19:48 sfan5 right 19:48 IcyDiamond that tells me absolutely nothing 19:48 IcyDiamond :P 19:48 sfan5 this is not a real crash, minetest is aborting because it hit a fatal error 19:48 sfan5 read your logs 19:48 IcyDiamond ok lets see 19:49 IcyDiamond 2018-06-21 22:46:35: ERROR[Server]: /home/diamond/minetest/src/server.cpp:74: virtual void* ServerThread::run(): A fatal error occured: Failed to save block: database disk image is malformed 19:49 IcyDiamond hm 19:49 IcyDiamond should i run memtest now? 19:49 IcyDiamond XD 19:50 IcyDiamond this is two worlds now where its crashing 19:50 IcyDiamond actually wait what 19:51 IcyDiamond the previous logs dont have that message 19:51 IcyDiamond ok lets just afk in the original world the crashing happened then with gdb 19:52 sfan5 during your previous crash sqlite could not save the world correctly, now that database file is corrupted 19:52 IcyDiamond yeah i guess so 19:52 IcyDiamond lets hope this world didn't get corrupt too so i could get the actual error 19:58 IcyDiamond why is it always so that when you want to catch something in action it doesnt happen 19:59 IcyDiamond your game is mocking me :( 20:05 IcyDiamond i guess ill be running minetest in gdb all the time from now on 20:05 IcyDiamond xD 20:11 IcyDiamond wait 7272 says on shutdown 20:11 IcyDiamond lemme try reload the world 20:15 Krock not limited to shutdown actually 20:24 IcyDiamond why is it not happening now 20:28 IhrFussel DB corruptin shouldn't happen though... sqlite claims to be extremely safe 20:28 IhrFussel corruption* 20:28 IcyDiamond absolutely nothing is happening now 20:36 IhrFussel sqlite can only get corrupt in very specific situations such as https://www.sqlite.org/howtocorrupt.html 20:37 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-21-23:37:05.png i built something trying to make my game segfault 20:37 IcyDiamond XD 20:42 Krock IcyDiamond, literally me when trying to catch more segfaults. at other times I just had to rejoin and leave the world to produce one 20:42 IcyDiamond :P 20:45 IcyDiamond i love the color of river water 20:45 IcyDiamond beautiful 20:46 IcyDiamond welp i guess i just have to run minetest in gdb to avoid crashes 20:46 IcyDiamond :D 20:50 Krock gdb doesn't avoid crashes (at least it shouldn't) but offers a way to check where the error is 20:51 IcyDiamond i know 20:52 IcyDiamond but it appears as it is avoiding rn 20:52 IcyDiamond XD 20:54 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-21-23:54:12.png i like these textures 21:02 IcyDiamond got a segfault 21:02 IcyDiamond absolutely nothing of interest in trace 21:02 IcyDiamond Thread 74 "MinimapUpdate" received signal SIGSEGV, Segmentation fault. 21:02 IcyDiamond now that is interesting 21:03 IcyDiamond https://termbin.lunasqu.ee/2nt2 21:03 IcyDiamond backtrace 21:03 IcyDiamond nothing in debug.txt 21:03 IcyDiamond sfan5: ^ 21:04 sfan5 right, now reproduce it with a debug build and file a bug 21:04 IcyDiamond why didnt you tell me that earlier 21:04 IcyDiamond XD 21:31 IcyDiamond 2018-06-22 00:30:09: ERROR[Main]: StaticObjectList::serialize(): too many objects (1099528405249) in list, not writing them to disk. 21:31 IcyDiamond what does that mean 21:42 rubenwardy Looool 21:42 rubenwardy Sounds like you have a duplicatation issue 21:45 longerstaff13 XD 22:56 tumeninodes yeeha, 0.4.17.1 in ubuntu/mint ppa, thank you est31 :) 22:56 tumeninodes ... when is 0.4.17.1.05 due out? 22:57 tumeninodes :D