Time Nick Message 00:44 tumeninodes who knows how to toggle off text string prediction in Atom? It's driving me freakin nuts 00:48 NathanS21 looking in the packages for autocomplete 00:49 NathanS21 whoops, forgot to start that with "try" 00:49 tumeninodes Hi Nathan. thanks, I'll "try" that 00:50 NathanS21 looks like autocomplete-plus gives an option to turn suggestions off 00:51 tumeninodes I just saw "auto-complete", then "toggle" and clickied it see if it works if not Ill check out autocomplete-plus 00:58 tumeninodes heh... just disable, duh. I looked in that section 3 times and must have kept overlooking it 00:58 tumeninodes thank you 00:58 NathanS21 no problem. 00:59 tumeninodes I honestly don't know why anyone would use it, it really slows workflow 07:18 IcyDiamond can you make a tool that doesn't get damaged when used? 07:20 IcyDiamond i want to use the wear as a power meter 07:32 IcyDiamond ok, after_use callback allows me to set the wear myself, but how do i make the tool not work when the wear is 65535? 07:36 IcyDiamond is there like a.. super() function for callbacks? 07:36 IcyDiamond like, i want to case the on_use function and if certain conditions are met, i want to call the default callback 08:05 IcyDiamond ok i used tool capabilities to do it 08:16 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-18-11:15:57.png owo 08:37 IcyDiamond OMG i just realized that i can discharge picked up machines in the power cell, because storage is saved into metadata when machines are picked up 08:37 IcyDiamond thats awesome 08:40 IcyDiamond https://gitlab.icynet.eu/evert/elepower/blob/baff673cb851de7484a39a16edfabdb431158f2f/elepower_papi/tool.lua here's my tool implementation 08:42 IcyDiamond Have I mentioned that I love minetest modding? 08:43 IcyDiamond Even simple mods feel so rewarding 08:51 longerstaff13 gooood morning 09:02 ANAND o/ 09:19 rubenwardy IcyDiamond: yay 09:21 IcyDiamond o/ longerstaff13 and rubenwardy 09:39 IcyDiamond does anyone know if its possible to add a tooltip to a image formspec 09:39 IcyDiamond i want my power bar on my machines to show the stored amount 09:40 rubenwardy image button which does nothing? 09:40 IcyDiamond hm, that could work 09:40 IcyDiamond lemme try 09:41 ANAND the tooltip[] element might work with image[] elements too, AFAIK. 09:41 ANAND https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2135 09:41 ANAND IcyDiamond: ^ 09:41 rubenwardy needs a name though 09:41 rubenwardy image[]s don't have names 09:41 ANAND Oh right! 09:42 IcyDiamond yeah 09:42 ANAND sozy :/ 09:42 rubenwardy would be good to have a `tooltip[x,y;w,h;tool tip text]` 09:42 IcyDiamond indeed 09:43 rubenwardy PRs welcome ;) 09:43 ANAND :D 09:43 rubenwardy should be easy to do 09:43 rubenwardy just like adding per-item inventory images 09:43 rubenwardy (in my defence, I didn't realise the code had changed to be more complicated. It was easy) 09:44 IcyDiamond um this is not working like i want 09:44 IcyDiamond its rendered behind everything it seems 09:44 rubenwardy heh 09:44 rubenwardy formspecs suuucccckkk 09:45 rubenwardy it really should be layered in order of declaration 09:45 rubenwardy but no 09:45 rubenwardy that would be too logical 09:45 IcyDiamond yeah formspecs suck 09:45 IcyDiamond indeed 09:45 IcyDiamond XD 09:45 IcyDiamond super yuck 09:45 ANAND lol 09:45 IcyDiamond I guess i'll just have to put the capacity in the infotext then 09:46 ANAND Or... all elements should have a name attribute as mandatory. 09:46 ANAND Would break current mods though 09:46 rubenwardy heh 09:46 IcyDiamond why not optional 09:46 rubenwardy #KillFormspecs 09:46 IcyDiamond yeah fuck formspecs 09:47 ANAND I'm looking at guiFormSpecMenu.{h|cpp} right now... Are "formspecs" builtin to Irrlicht? 09:47 ANAND built into* 09:47 * rubenwardy registers https://formspec.sucks 09:47 IcyDiamond :D 09:47 ANAND XD 09:47 rubenwardy no lol 09:47 rubenwardy we use Irrlicht's crappy GUI system 09:47 rubenwardy which is only supposed to be used for prototyping 09:47 ANAND haha 09:47 rubenwardy according to an Irrlicht dev 09:48 ANAND MT is just a prototype?! 09:48 ANAND :_( 09:48 IcyDiamond lol 09:50 ANAND Considering that the 5.0.0 is right around the corner, "prototype" sounds like an evil joke 09:50 rubenwardy \o/ 09:50 rubenwardy hopefully we'll see better GUIs in 5.1.0 09:50 ANAND 0.4.17 - > 5.0.0 | What a jump... 09:50 ANAND Yay!! 09:52 IcyDiamond :D 10:00 IhrFussel @devs: Do you recommend server owners with LOTS (in my case 12 GB) of RAM to just set the unload_unused_data_timeout setting to something very high? Or are there downsides to it? 10:02 IhrFussel I set it to 1200 right now and still only see max 3 GB used 10:19 IcyDiamond I made a sawmill! https://i.lunasqu.ee/Screenshot_18-06-18-13:19:40.png 10:20 rubenwardy nice 10:20 rubenwardy also, nice domain 10:21 IcyDiamond :P 10:21 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-18-13:20:55.png 10:21 IcyDiamond beautiful code 10:21 IcyDiamond XD 10:22 ANAND Firefox says: We can’t connect to the server at https://formspec.sucks 10:22 rubenwardy :P 10:23 ANAND I think it should just be http 8) 10:23 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-18-13:23:08.png could use a better texture.. 10:23 IcyDiamond XD 10:24 ANAND Nice work on the saw-mill! (and maybe the textures too :P) 10:24 IcyDiamond thanks :P 10:24 * rubenwardy slaps ANAND 10:24 ANAND !!!! 10:24 IcyDiamond :O 10:24 rubenwardy HTTPs all the things! 10:24 * ANAND hands rubenwardy a formspec 10:24 IcyDiamond XD 10:24 ANAND formspecs just don't deserve https 10:25 * ANAND gives choice to entuland 10:26 entuland eheheh 10:26 entuland o/ 10:26 ANAND [15:55:20] * ChanServ gives voice to entuland 10:26 ANAND [15:55:40] * ANAND gives choice to entuland 10:26 ANAND o/ :) 10:26 rubenwardy *** Mode #minetest-hub +v entuland by ChanServ 10:26 rubenwardy -*- ANAND gives choice to entuland 10:26 ANAND -_- 10:26 entuland ahahahah 10:26 ANAND Just go get hexchat 10:26 IcyDiamond Lol 10:26 ANAND don't wait 10:27 rubenwardy Quassel! <3 10:27 entuland do I read correctly that WorldEdit doesn't handle arbitrary rotations when rebuilding a schematic? 10:28 sfan5 yes 10:28 ANAND Quassel https://savetheinternet.info/ 14:59 rubenwardy > https error 15:08 rubenwardy turns out my company just blocks that site due to malware 15:08 ANAND likely - I don't get any such errors 15:18 Fixer jeez 15:18 Fixer is that really necessary to waste so much space? 15:19 Fixer on 1280*1024 it had like 5 pages of scroll with literally 1 scroll of text if you condense it 15:28 BillyS Well, I updated cmake and lua, and now it seems to be working 15:36 Krock memes were already "illegal" before because they're copies of someone else's work 15:38 rubenwardy fair use 16:18 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-18-19:17:50.png worked a bit on liquid transfer 16:18 IcyDiamond it works but its not compatible with fluidity (melterns mod) 16:27 rubenwardy nice 16:27 rubenwardy what's the differences from pipeworks? 16:28 IcyDiamond pipeworks does no fluid transfer 16:28 IcyDiamond at least not any fluid 16:28 IcyDiamond plus nodes can have multiple "internal buffers" of fluid 16:28 rubenwardy swear it did? 16:28 rubenwardy was it just infinite liquid? 16:29 IcyDiamond i think it was infinte water lol 16:29 rubenwardy right 16:29 rubenwardy well, cool 16:30 rubenwardy might have to investigate your mods, when I get around to working on mechanics for my capitalism game :) 16:30 IcyDiamond XD 16:47 Krock rubenwardy, hey :) could you give me any hints on who I could punch to merge a PR in unified_inventory? 16:47 BillyS Hmmm 16:47 rubenwardy Krock: VanessaE 16:47 Krock !! VanessaE 16:47 BillyS I want to change Shift click to something other then shift click 16:47 rubenwardy I believe it's at https://gitlab.com/VanessaE/unified_inventory 16:48 BillyS Maybe x+click or something 16:48 BillyS Where is that defined? 16:48 Krock well yeah, but most server owners still have their git remote pointing at github 16:48 rubenwardy gui/guiFormspec.cpp 16:48 Krock so changing it in gitlab doesn't help to make them update fast 16:48 rubenwardy well, sofar should be setting it up to be a mirror at the very least 16:48 Krock guiFormspecMenu 16:48 BillyS rubenwardy: Is the src/gui/guiFormspec? 16:49 rubenwardy +Menu 16:49 BillyS I'm using 0.4 stable 16:49 Krock without gui/ 16:49 BillyS k 16:49 Krock they were moved in 0.5.0-dev 16:49 BillyS Woo, looking through 580 lines to fine a definition 16:49 rubenwardy it should be more than 580 lines 16:49 Krock Ctrl + F 16:49 rubenwardy sure you're lookign at .cpp? 16:50 Krock near to 4k lines 16:50 BillyS yeah, I was looking at .h 16:55 BillyS Hmmmm 16:55 BillyS Wow, Minetest is COMPLICATED 16:55 rubenwardy BillyS: yep 16:56 rubenwardy the formspec code is some of the grossest too 16:56 rubenwardy you'll want to look in onEvent though 16:57 BillyS I found that the shfit key being pressed is stored in "event.MouseInput.Shift" 16:57 BillyS *shift 16:57 BillyS I guess I would have to change that value ... 16:57 rubenwardy that's an Irrlicht event 16:57 rubenwardy so don't change that 16:57 rubenwardy well 16:57 rubenwardy the best fix would be to fix Irrlicht tbh 16:57 BillyS I'd chage it to trigger on a differen event 16:57 BillyS *change 16:58 BillyS Yeah, but fixing Irrlicht would take me the rest of my life 16:58 rubenwardy lol 16:58 rubenwardy true 17:07 BillyS Hmm 17:07 BillyS I changed it to control, but apparently that doesn't work either 17:08 BillyS So I'll have to detect if a key is pressed, which wont be easy 17:23 IcyDiamond 2018-06-18 20:23:27: ERROR[Server]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "fluidity:fluid_tank_molten_mithril" at (64,13,4) (block (4,0,0)) 17:23 IcyDiamond what does that mean 17:24 rubenwardy you're trying to place an invalid node 17:24 rubenwardy ie: the item name you're trying to place doesn't exist 17:24 rubenwardy so it falls back to content ignore 17:24 IcyDiamond huh, interesting 17:24 rubenwardy which can't be placed 17:26 IcyDiamond oh, bug 17:26 IcyDiamond in my older mod 17:26 IcyDiamond >.> 17:32 IcyDiamond https://i.lunasqu.ee/minetest-2018-06-18_20.28.25.webm fluid transfer demo 17:33 Krock well that sucks 17:33 rubenwardy IcyDiamond: how clean is your API? 17:33 rubenwardy like, how easy would it be to add nodes that take from pipes or tanks 17:34 IcyDiamond lol simple as hell 17:35 IcyDiamond nodes that have fluid storage have "ele_fluid_container" in their nodedef, there you can define "internal buffers" and their capacities 17:35 IcyDiamond then using metadata you set the fluid source node and storage amount 17:35 IcyDiamond {buffer name}_fluid = string, {buffer_name}_fluid_storage = int 17:36 IcyDiamond no wait, ele_fluid_container is the group these nodes must be in 17:36 rubenwardy hmm 17:36 rubenwardy could I limit how much it takes with code? 17:36 rubenwardy ie: the input rate may not already be the same 17:36 rubenwardy I guess it would be by changing the metadata? 17:36 IcyDiamond the limit is defined in the transfer node's nodedef 17:36 IcyDiamond nodedef.ele_fluid_pump_capacity = 1000 17:37 IcyDiamond all units are millibuckets in this api btw 17:37 IcyDiamond and thats per second, too 17:37 IcyDiamond not "per tick" like YNW game has 17:37 rubenwardy right 17:37 IcyDiamond transfer node is the thing with the arrows on it 17:38 IcyDiamond you can register your own too, very simple 17:38 rubenwardy basically, one use case would be fractional distillation 17:38 IcyDiamond elefluid.register_transfer_node(nodename, nodedef) 17:38 rubenwardy that would be turning on and off 17:38 IcyDiamond nodedef is like exactly any other nodedef except it can take an extra param "ele_fluid_pump_capacity" 17:38 rubenwardy ie: it would be a cycle between open input, fill up, close input, heat, open outputs, empty, close outputs, repeat 17:38 IcyDiamond :P 17:39 rubenwardy well, I'll have to check it out when it's ready ;) 17:40 IcyDiamond fun fact: currently there is no checking if the "fluid" is actually a fluid, any node will work but not with fluidity tanks 17:40 IcyDiamond XD 17:40 Krock fluid dirt 17:40 IcyDiamond but the user can't set the metadata anyway, unless you accept any item than bucket in an ui somewhere 17:40 IcyDiamond :P 17:43 rubenwardy what happens if there's multiple liquids in the pipes? 17:44 IcyDiamond the pipes dont actually contain anything 17:44 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-18-20:43:57.png this is how you register a node with fluid storage capability 17:45 IcyDiamond (`accepts` is optional) 17:45 IcyDiamond i might also make capacity and accepts configurable via metadata 17:50 IcyDiamond imma change melterns mod's "metal_melter" machines to use this format 17:50 IcyDiamond doesnt even have to depend on the api 17:50 IcyDiamond lmao 17:50 rubenwardy it would be nice to have one standard to unite them all 17:51 IcyDiamond :P 17:51 IcyDiamond actually, imma change ele_fluid_container to something more presentable 17:51 IcyDiamond like just fluid_buffers maybe 17:52 rubenwardy !xkcd standards 17:52 rubenwardy we need this ^ 17:52 IcyDiamond XD 17:52 rubenwardy ~g standards xkcd 17:52 ShadowBot rubenwardy: xkcd: Standards - This work is licensed under a Creative Commons Attribution-NonCommercial 2.5 License. This means you're free to copy and share these comics (but not to sell them). More details. , 927: Standards - explain xkcd - Explain xkcd is a wiki dedicated to explaining the webcomic xkcd. Go figure. (6 more messages) 18:01 IcyDiamond ok lets try automating metal casting now 18:07 IcyDiamond ok something is broken 18:07 IcyDiamond yay 18:08 tenplus1 hi folks and Krock 18:08 IcyDiamond hey 18:08 Krock hi tenplus1 18:08 tenplus1 hi diamind :P 18:08 tenplus1 eheh 18:09 tenplus1 rubenwardy: working on 3d_armor mod update, fixed a few issues so far 18:13 tenplus1 still has issues with inventory_plus 18:13 BillyS Yay, finally got it working! 18:13 tenplus1 hi billy, what ya working on :P 18:13 BillyS Making Shift+Click be X+Click 18:13 BillyS Stupid macs don't like shift+click 18:14 tenplus1 ohh 18:14 Krock tenplus1, your bags mod shares a lot with what unified_inventory uses. did you base it on that? 18:14 Krock nvm 18:15 tenplus1 nope, bags mod already existed for inventory_plus, I just fixed some issues and formatting :D 18:15 Krock both use cornernote's version 18:15 tenplus1 :P 18:15 Krock tenplus1, will write a fix to implement https://github.com/minetest-mods/unified_inventory/pull/115 18:15 Krock same issue as in u_i: duplicating items 18:15 tenplus1 am starting to think bags mod is kinda cheaty though, might just change to a single backpack that comes in different sizes isntead 18:16 Krock so xanadu has two item duplication possibilities. yay. 18:16 tenplus1 only if csm is used, and I want a switch to turn it off 18:16 Krock CSM can never be turned off if you meant that 18:17 tenplus1 dammit 18:17 Krock nothing prevents the bad boys from using a modified client even if the stuff would be removed entirely 18:18 Krock hmm.. so I guess I'll have to create a notabug accout now 18:19 tenplus1 so this converts existing detached inventories to player metadata ? and rmeoved said detatched one ? 18:19 Krock yesnt 18:19 Krock it _saves_ the detached items to metadata 18:19 tenplus1 is that slower ? 18:19 Krock it removes the local player inventories for the bags 18:20 Krock if it's slower, then it's minimal 18:20 Krock that's not a Intel spectre fix 18:21 tenplus1 :P 18:25 Krock okay. bags and u_i bags seem to be very similar. trying to copypaste 18:26 tenplus1 thismakes them 0.4.16 and above only ? 18:30 Krock yes, requires player attributes which are only in 0.4.16 18:31 Krock hmm.. my u_i change would make them less compatible 18:31 tenplus1 would prolly be as well re-writing Bags mod to use sfinv 18:37 tenplus1 maybe a backpack option for 3d_armor would be handy :D 18:49 tenplus1 wish I had more time, was gonna make a HATS mod with models and textures to give players special items to win/find etc. 18:56 Krock tenplus1, how would you like to have the bags fix? as PR on notabug, as raw file for testing? 18:57 Krock diff, patch? 18:57 tenplus1 pastebin me a text file and I'll test and upload :) 18:57 IcyDiamond cat file | ncat lunasqu.ee 9999 18:58 rubenwardy IcyDiamond: lol, wrong window 18:58 IcyDiamond 21:57 <@tenplus1> pastebin me a text file and I'll test and upload :) 18:58 Krock tenplus1, http://dpaste.com/3SRJS7P.txt 18:58 Krock IcyDiamond, too late 18:58 IcyDiamond :P 18:58 Krock IcyDiamond, also where would I set the expire date? 18:58 IcyDiamond why do you need it 18:58 IcyDiamond these files get deleted after a while anyway 18:59 tenplus1 thanks Krock 18:59 Krock to ensure it's deleted 8) 18:59 Krock tenplus1, np. it's the same as with u_i. backwards compatible. 18:59 tenplus1 will test locally and on xanadu and if all runs well will upload git :D 19:00 Krock strictly spoken it'll fix another bug where you could replace a bag with a lower space bag which then caused item lsos 19:00 Krock *loss 19:00 tenplus1 ouch, didnt know it could do that one 19:00 Krock Please don't forget to leave credits/author information on upload 19:01 tenplus1 always give credits :) and will paste line in code itself also 19:01 tenplus1 what would you call this update ? csm protection by krock ? 19:02 Krock Various fixes and security improvements 19:02 Krock no idea, call it how you want it. 19:02 tenplus1 heh 19:03 Krock most of the code is copy&pasted from the u_i patch and I tested it additionally locally (switching from old to new too) and it works now :) 19:03 tenplus1 will tweak a few things as well to speed it up 19:04 Krock heh, nothing there needs a speedup IMO 19:04 Krock while browsing through the player metadata I noticed that 3d_armor now uses the same method to avoid item duplication. nice. 19:04 tenplus1 removed 4x player:get_player_name() 's and made a local var to do it once only 19:04 tenplus1 eveyr little helps :D 19:07 tenplus1 yep, is backwards compatible :) inventories copy over no probs 19:09 Krock nice 19:10 tenplus1 is player meta stored in player file or in map data ? 19:10 Krock player database 19:11 tenplus1 so if it becomes corrupted all is lost? 19:11 Krock if the map corrupts it's all lost too 19:11 Krock it's in no way different to how it was before 19:12 tenplus1 true... kinda wish we could move other player crap into the playerfile instaad of huge assed list 19:17 Krock huh? players are already stored in a sqlite3 database by default. if you have a bunch of files in players/ then you should migrate soon 19:18 tenplus1 https://notabug.org/TenPlus1/bags 19:22 Krock nice how it looks like an entire rewrite due to changed line endings 19:22 tenplus1 :P 19:22 tenplus1 thanks dude 19:22 Krock !next 19:22 MinetestBot Another satisfied customer. Next! 19:22 tenplus1 hehe... still working on 3d_armor tho, want the new one on xanadu soon to fix same issue 19:25 IcyDiamond https://i.lunasqu.ee/minetest-2018-06-18_22.22.03.webm 19:25 tenplus1 ooh, nice... 19:26 tenplus1 tinkers for mt :) always liked that mod 19:26 IcyDiamond !mod melterns 19:26 MinetestBot IcyDiamond: Melterns - Tinkers in Minetest [melterns] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=19916 19:26 IcyDiamond the piping is my new mod 19:26 IcyDiamond elepower 19:26 tenplus1 when you hit DUMP with half a tank, what happens ? 19:26 IcyDiamond the tank empties 19:27 tenplus1 where ? 19:27 IcyDiamond void 19:27 tenplus1 ohhhhh... damn, that sounds iffy 19:27 IcyDiamond :D 19:27 IcyDiamond don't worry, on receive fields has protection check 19:27 IcyDiamond :P 19:28 tenplus1 hehehe 19:28 Krock is it intended that there's no sound in the video? 19:28 IcyDiamond yeah 19:32 IcyDiamond tomorrow i shall add farming automation machines and then ill put it up on the forums in the wip section 19:32 IcyDiamond :) 19:33 Krock even though it's a new mod it'll be probably difficult to find exploits when there are no hidden inventory lists and such 19:35 IcyDiamond https://gitlab.icynet.eu/evert/elepower 19:36 IcyDiamond idk if ill make an item transfer api, might just support pipeworks 19:36 IcyDiamond dunno 19:36 rubenwardy nice 19:37 rubenwardy ooh 19:37 rubenwardy you build a network in Lua 19:38 rubenwardy that's similar to what I want to do 19:38 Krock I thought you were interested in a fox tail mod 19:38 rubenwardy what happens if a network is partially loaded? 19:38 * rubenwardy kicks Krock 19:38 IcyDiamond Yeah but it sucks, I need to figure out a better way 19:38 IcyDiamond This works for now 19:38 * Krock runs away crying 19:39 IcyDiamond There are multiple issues that I won't even go into 19:39 rubenwardy lol 19:40 IcyDiamond Just know that it's a wip mod with the aim of making an universal power and fluid api 19:40 IcyDiamond XD 19:40 rubenwardy if you're able to make a thing to build a graph representation of an ingame network, I'll be very happy 19:41 tenplus1 fox tail mod can be part of hats... just need model.texture and api to attach to player 19:42 IcyDiamond Sawmill is my favourite machine right now 19:43 rubenwardy nice 19:43 IcyDiamond It turns logs into 6 planks instead of the 4 you get by crafting 19:44 IcyDiamond And it gives you sawdust.. which you can use to craft a particle board.. which is just decorative 19:44 IcyDiamond ¯\_(ツ)_/¯ 19:44 IcyDiamond I also made the api for powered tools but there are no tools yet 19:45 IcyDiamond Powered tools which obey tool capabilities yay 19:45 Krock Ufchs, now don't tell me that "fox" is on your "ping" / nickname mentioning list 19:45 Ufchs it's not 19:45 Krock heh :D 19:45 Ufchs would be a bit stupid, Christian already gives me enough false highlights 19:46 tenplus1 hi Gael-de-Sailly 19:46 Krock hi Gael-de-Sailly 19:46 Krock Christian Dank Memes exist on Reddit :D 19:46 Gael-de-Sailly Hi :) 19:52 IcyDiamond I've always wondered why the name of the oddly_breakable_by_hand group 19:52 IcyDiamond Oddly specific group name 19:52 IcyDiamond :) 19:54 tenplus1 o/ paramat 19:57 tenplus1 updated my contentdb, added some new mods 19:57 rubenwardy yay 19:58 tenplus1 just need some screenshots for some mods :P 19:58 rubenwardy err 19:58 rubenwardy versions should be a version name 19:58 rubenwardy for example, 0.5 or 2018-06-18 19:58 rubenwardy not the mod name 19:59 tenplus1 oh, just added those for quick download, will add proper names on update 20:00 * Krock looks at his contentdb released mod versions 8) 20:00 tenplus1 will skip Hoppers and leave users to get facedeer's version 20:18 tenplus1 nite folks o/ 20:22 IcyDiamond lets make an anarchy server 20:29 Krock Anarchy Server #021423 20:29 ShadowBot Krock: Error: Delimiter not found in "HTTP Error 404: Not Found" 20:30 IcyDiamond !server icy network 20:30 MinetestBot IcyDiamond: Icy Network (5.0.0) | 195.201.143.173 | Clients: 1/15, 0/2 | Version: 5.0.0-dev / minetest_game | Ping: 10ms 20:30 IcyDiamond !server anarchy 20:30 MinetestBot IcyDiamond: Anarchy | 5.9.94.194:30002 | Clients: 0/99, 0/0 | Version: 0.4.17 / minetest | Ping: 11ms 20:30 IcyDiamond !server anarchy server 20:30 MinetestBot IcyDiamond: ANARCHY SERVER | 195.201.143.173:30001 | Clients: 0/15, 0/0 | Version: 5.0.0-dev / minetest_game | Ping: 26ms 20:30 IcyDiamond thats mine 20:30 IcyDiamond XD 20:30 IcyDiamond privs and basic_privs default :) 20:32 Krock IhrFussel, it crashed. please reopen 20:32 Krock * IcyDiamond 20:33 longerstaff13 I 20:33 longerstaff13 lol 20:33 IcyDiamond XD 20:33 Krock yes. happened already two times in the past five minutes 20:34 Krock IcyDiamond, the anarchy server is down. please fix. 20:35 IcyDiamond XD 20:40 Amaz IcyDiamond: It's an interesting concept... :P 20:40 IcyDiamond XD 20:40 IcyDiamond I'm taking it down later 20:40 Amaz But far too easy and tempting to massively abuse :P 20:40 IcyDiamond Social experiment 20:40 IcyDiamond :) 20:41 Amaz :) 20:41 Krock IcyDiamond, why does /set not work?! 20:41 IcyDiamond Lol 20:42 Krock already tried various things but the changes were never applied 20:42 Krock like default_privs = interact,shout and name = dummy 20:42 sfan5 Krock: /set -n 20:43 Krock sfan5, isn't that only for new settings? 20:43 Krock these should already exist 20:43 Amaz Krock: It works for some things ;) 20:43 sfan5 don't ask me, that makes it work 20:43 Krock lol 20:44 Fixer "Canada lawmakers vote to legalize cannabis" 20:44 IcyDiamond It ded now 20:44 IcyDiamond :) 20:44 Amaz Heh :P 21:22 paramat =) i can do J-turns in my driftable car 21:22 Fixer in minetest? 21:23 paramat modelled using the laws of physics 21:23 paramat yeah, mod coming 21:23 paramat lol, no i don't drive IRL 21:25 Krock If the world rotates around itself each day then you can simply wait an hour and the shopping malls will come to you. 21:25 paramat if i hold down a turn key plus accelerate it does doughnuts 21:26 paramat sorry for the food mention 21:26 Fixer do we have jetpacks mod? 21:37 paramat jordach has a good one 21:38 paramat i have 2 new vehicle mods coming soon 21:41 paramat vehicles really show up the lagginess of games. i use a custom game with the drift car to avoid all those silly ABMs inMTG 21:42 paramat will probably need to release a game made for this car, with tracks to drive on 21:43 paramat i mean, just to avoid all the intensive stuff in MTG, nothing fancy 23:36 BillyS Hmm ... where are all the F-something keypresses handled? 23:42 BillyS nvm 23:42 paramat game.cpp 23:43 * paramat minded 23:44 BillyS heh 23:45 BillyS I found it via grep -r "keymap_minimap" *