Time Nick Message 00:33 Fixer noice 00:42 xerox123_ Cool stuff 02:02 rubenwardy I am the best server admin 02:02 rubenwardy simply the best 02:02 rubenwardy cmd ban ANAND kick,ban 02:02 rubenwardy Banned ANAND. 02:34 sofar HELP 02:34 sofar IS TECNIC 02:34 sofar wut now? 02:34 sofar AAAAAADDDDDDMMMMMMIIIIIINNNNNN 02:34 sofar stupid game 02:34 sofar *** the_pro left the game 02:34 sofar lol, can't even finish the tutorial 02:34 sofar so much for a pro :D 03:15 paramat heheh 03:39 sofar at least, knowing that the game is too frustrating for some players, we know it's not too easy, lol 04:01 benrob0329 paramat: not old sneak features, new sneak features 09:24 Megaf Is HybridDog still alive? 09:45 Megaf Need a hand with git. I cloned used http but I want to switch to SSH and push using SSH address, how do I do that? 09:49 Megaf Got it https://help.github.com/articles/changing-a-remote-s-url/ 10:28 Calinou Megaf: yep, remotes are magic :P 10:28 Calinou you can add several if you want too 10:28 Calinou (so you can push to GitHub and GitLab) 10:35 Megaf Oh 10:35 Megaf mindblow 10:36 Megaf Calinou: whats the different, path and diff? When getting it from a git repo and adding locally to you repo? 10:36 Megaf apart from the command you use 10:36 Megaf dont both do the very same thing? 10:40 Calinou Megaf: they do, yeah 10:40 Calinou Git will add the clone URL by default as the "origin" remote 11:09 celeron55 you can also add multiple urls to a remote so that when you push to one remote, it will push to each url 11:10 celeron55 at least by hand-editing .git/config 11:10 celeron55 it's sometimes handy 13:01 srifqi hi everyone! 13:02 tenplus1 hi folks 13:02 srifqi hi tenplus1! 13:03 tenplus1 hi srifqi, what's new :) 13:03 srifqi um, new day? 13:03 tenplus1 ehehe 13:04 srifqi I've just finished semester exam (it's much early) and in about two weeks I've school exam for graduation. 13:04 srifqi I'll have* 13:05 tenplus1 ooh, hope it goes well dude :) 13:05 srifqi Thanks! 13:06 srifqi I wonder, is there a channel on freenode which is intented for offtopic? 13:06 tenplus1 off topic minetest / 13:10 tenplus1 got a question, does anyone think that Farming Redo is too easy to grow crops ? or even find them on map ? 13:11 srifqi I just gather from public farm, so, IDK. ^_^ 13:12 tenplus1 lol... someone made the comment that it shoudl be called cheating redo... dunno if he was just trolling tho 13:13 tenplus1 wb peppy 13:13 Raven262 tenplus1, maybe yeah, I find farming in minetest to be easy overall. 13:13 Peppy hi, sorry crashed 13:13 tenplus1 hi raven... finding crops easy ? or growing too fast easy ? 13:13 Raven262 Growing too fast 13:14 Raven262 And the fact that you almost always get a seed from a fully grown plant 13:15 Raven262 Finding new plants doesn't really matter, since one can live by eating only one type of a plant. 13:15 tenplus1 any suggestions to make it harder ? :P 13:15 Raven262 If you lower the drop rates of seeds from fully grown plants though... that could make farms unsustainable. 13:15 Raven262 And that would be bad, possibly 13:16 Raven262 If you make the plants take more time to grow, maybe? 13:17 Raven262 But players can always log out to prevent dying from hunger, at the meantime any plant could fully grow. 13:17 tenplus1 will look into that... farming rarety setting for plants appearing on mapgen is 0.006 so could make them more rare to find 13:18 Raven262 Maybe add a few "phases" in the plant growth, so the plant needs to be checked by the player before proceeding to the next phase? 13:18 Raven262 SO that players have to take care of the plants 13:18 Raven262 *So 13:18 tenplus1 I know that sofar has crops going bad or withering 13:18 tenplus1 so you need to be around to harvest 13:19 Raven262 Thats nice, for example. 13:23 tenplus1 from what I remember crops were setup so that you get the initial crop back with a random chance of additional, gotta look at that 13:25 tenplus1 seeds only drop from tall grasses (grass_3, _4, _5) etc. 13:28 tenplus1 hi sniper 13:29 Fixer hi 13:29 tenplus1 hey fixer 13:30 sniper338 ohayo ;) 13:31 rubenwardy hey all 13:31 tenplus1 hi ruben 13:32 rubenwardy lower case t today 13:32 tenplus1 raven, changed farming.rarety to 0.001 -- now you gotta hunt for crops 13:32 tenplus1 :P 13:32 rubenwardy interesting 13:34 tenplus1 I could make crops biome specific in some cases... have certain things grow in jungles, temperate, pine areas, savannah 13:49 lumberJ hey tenplus1, +1 ^ 13:49 ThomasMonroe not a bad idea :D 13:49 tenplus1 hi lumberJ 13:49 tenplus1 hey thomas 13:49 ThomasMonroe o/ 13:50 tenplus1 making sure all crops appear on map with rarety set so low... then I'll talks how much each crop gives 13:51 tenplus1 shoudl I make wheat, and barley seeds only drop from the tallest of grasses (grass_4 grass_5 dy_grass_4 and 5)?? 13:53 lumberJ makes sense to me, tenplus1 13:57 tenplus1 also thining of adding hemp bricks since they can be made irl and are stronger than steel 13:58 lumberJ so not the kind for smuggling? 13:59 tenplus1 lol no, hemp is for fibres and string etc, not for smoking :D 13:59 tenplus1 had many kids asking the same :D 13:59 lumberJ i know, just never heard of hemp bricks 13:59 tenplus1 hi mister 14:00 Mr_Pardison \o 14:00 * tenplus1 travels the map looking for hemp and chili... only 2 I havent found with changes :D 14:03 VanessaE there's some marij... ahem hemp growing next to my house on VE-Survival :) 14:03 tenplus1 lolol, hi Vanessa 14:03 Mr_Pardison xP 14:03 VanessaE at least *someone* likes my sense of humor :P 14:04 tenplus1 industrial hemp blocks would be great for building I think :D 14:05 VanessaE (I made a joke earlier today, purely related to the order of two posts on facebook... ended up un-friending them) 14:06 tenplus1 erk 14:06 VanessaE *shrug* 14:06 lumberJ lol i un-friended facebook a few years ago 14:07 lumberJ seems to do as much or more damage to relationships than actually connecting people in fulfilling way :D 14:07 tenplus1 agree'd 14:08 Mr_Pardison I don't even have a facebook account. 14:08 Mr_Pardison I saw no purpose to it and still don't. 14:09 lumberJ well, i think the appeal is getting in touch with people you lost contact with...but then you remember why you didn't keep up with them in the first place 14:10 Mr_Pardison I feel that face to face conversation with ppl is better since you actually socialize with them. 14:13 tenplus1 I think that 0.001 may be a little too rare... found everything apart from hemp 14:13 tenplus1 using same seeds 14:18 lumberJ try 0.002? 14:18 lumberJ :P 14:19 lumberJ what was it set to before? 14:19 tenplus1 hehe, prolly will... 0.001 works well for everything else, just that 1 item... 14:34 tenplus1 Farming Redo updated, rarety is now 0.001, grasses _4 and _5 needed for seeds :) 14:48 lumberJ sweet tenplus1, looking forward to testing 14:48 tenplus1 drawing hemp block texture now 14:48 lumberJ i'm still using a rather old version on my server 14:49 tenplus1 only changes of late are new crops :) and today's rarety change 14:49 lumberJ but i am rebuilding my server from the ground up to be ready for 0.5.0 14:50 tenplus1 am waiting for 0.5 stable before I make changes to any mods 14:50 lumberJ still, its some nice stuff i would like to have. i disable spawning of crops 14:50 lumberJ disabled* 14:50 lumberJ mainly because i don't quite like everything everywhere, so i'll be interested to see what comes of making crops more biome specific 14:51 tenplus1 things like chili, garlic, hemp grow in jungles mostly... pineapple in savannah 14:52 rubenwardy #7104 14:52 ShadowBot https://github.com/minetest/minetest/issues/7104 -- Spawn level: Add 'get_spawn_level(x, z)' API by paramat 14:52 tenplus1 and certain crops have height levels where they grow 14:52 tenplus1 handy feature ruben 15:18 Wayward_One Hi all :) 15:18 tenplus1 hey wayward 15:19 benrob0329 Hello 15:19 * Mr_Pardison sees a Wayward_One 15:19 tenplus1 o/ benrob 15:20 * benrob0329 might make a video on Enlightenment once e23 and the new flat theme come out 15:20 tenplus1 ooh, that would be nice :D 15:21 benrob0329 Think the "what's new" from Gnome/KDE 15:21 benrob0329 But not a what's new, as e23 is mostly bug fixes afaik 15:22 tenplus1 fixed bugs are always good :D 15:22 benrob0329 So instead its more of a "what the heck is it" video 15:22 benrob0329 But in a similar style 15:22 tenplus1 yeah cause not many ppl now about enlightenment as an alternative 15:23 benrob0329 Yes, more people must now about it, right know! 15:23 benrob0329 :P 15:24 tenplus1 :P 15:24 * tenplus1 is trying to draw a hemp block pattern that repeats and doesnt look daft 15:26 tenplus1 it's nto happenin :) 15:29 Megaf tenplus1: GIMP can make small changes to the texture so it tilable automagically 15:29 * Megaf didnt read backlog and have no idea what's going on 15:29 Raven262 Though using that with pixel art... 15:30 benrob0329 Aseprite-GPL ftw 15:30 Raven262 Also, not really small changes, it changes about one half of the texture, around the edges. 15:31 tenplus1 Megaf: am making a texture for hemp blocks am gonna add to farming redo... just want something that looks suitable and cvan be repeated for building... 15:31 benrob0329 Also tiled mode ftw 15:32 Raven262 ^Can agree with that. 15:32 Raven262 Gimp is seriously missing at least some kind of a tiled mode. 15:33 Raven262 There was this script that adds something like that though and, as always, I forgot where I found it. 15:35 Megaf https://docs.gimp.org/en/plug-in-make-seamless.html 15:35 Megaf benrob0329: Raven262 tenplus1 ^ 15:35 Megaf !title 15:35 MinetestBot Megaf: 12.6. Make Seamless 15:35 Megaf "You can find this filter through Filters → Map → Make Seamless" 15:35 Raven262 Yeah, it kinda likes to ruin perfect pixel art, sorry. 15:35 Raven262 Also, can't be used with palettes. 15:36 Megaf Or follow this tutorial https://www.gimp.org/tutorials/Tileable_Textures/ 15:38 Raven262 Unfortunately, even though this can be used for solid textures (stone, dirt), plants have completely transparent pixels that can not be made seamless by overlaying layers. 15:39 Raven262 Your best bet is to make it seamless pixel by pixel, fortunately its only 16px so it shouldn't be too hard. 15:39 Megaf tenplus1: Raven262 can be your plugin 15:40 * Raven262 is an advisor plugin. 15:42 Mr_Pardison tenplus1: I've forgotten what the difference between ethereal and ethereal NG is (that and I'm going to explain the difference between them to someone) 15:45 tenplus1 ethereal is for minetest versions before 0.4.16, and NG is specifically for 0.4.16 and above 15:45 tenplus1 NG uses all new functions and features of 0.4.16 so wont run on any older versions 15:46 tenplus1 Farming Redo Updated (again) - has new Hemp Block (3x3 hemp fibres to craft)... texture was a headache 16:24 tenplus1 will the real Slim Shadey please stand up 16:29 tenplus1 ehehehe 16:29 lumberJ i'm not really an eminem fan, but i appreciated the gesture 16:32 Megaf tenplus1: have a screenshot of it handy? 16:35 tenplus1 screenshot of what ? 16:39 tenplus1 if you mean hemp block: https://github.com/tenplus1/farming/blob/master/textures/farming_hemp_block.png 16:55 Megaf Minetest Project 16:55 tenplus1 ? 17:05 ThomasMonroe tenplus1, you can't read? :P 17:06 tenplus1 it appears as rectangles... was it suppose to be something in unicode ?# 17:13 ThomasMonroe yeah 17:14 ThomasMonroe http://imgur.com/e258Gqfl.png 17:15 tenplus1 lol, thanks thomas :) 17:15 * tenplus1 wonders why Megaf didnt just write it :d 17:16 ThomasMonroe http://imgur.com/F4QLjrKl.png 17:17 tenplus1 ooh, pidgin must have issues showing unicode chars 17:23 benrob0329 Question is, are we abusing Unicode or using those things for their proper purpose? 17:23 tenplus1 so long as you are using the codes themselves than I'd hope not... 17:24 benrob0329 #unicode is umm..both official, or active 17:25 benrob0329 *neither 17:27 Shara tenplus1: I could see it fine from pidgin 17:27 Shara Though there are other things I can't see... but that's because I disable lots of stuff 17:27 tenplus1 hi shara... might be the font am using then :) which one you set it to ? 17:28 Shara uhhh, no idea :D 17:28 benrob0329 Knowledge: Fullwidth is for mixing Japanese and English 17:30 benrob0329 So, yes I would say we are most likely abusing Unicode 17:32 tenplus1 wb 17:40 tenplus1 if anyone is using the new farming update plz lemmie know what ya think of hemp block texture... 17:41 tenplus1 or if you have difficulty finding crops now that they are a tad more rare 18:17 tenplus1 hi Krock 18:18 Krock hi tenplus1 18:19 Krock aagh.. not prepared again this time 18:19 tenplus1 lol, no worries 18:24 nerzhul Krock, can you review https://github.com/minetest/minetest/pull/7108 please ? 18:26 tenplus1 tidy tidy :) hi nerzhul 18:26 nerzhul hi tenplus1 18:29 Krock nerzhul, sure but how high is the performance benefit? that looks like trivial tweaks to me 18:30 nerzhul oh i think this is not a huge performance improvement, but i did it by side effect because i wanted this function in CSM :p 18:31 nerzhul but it's nice to take and doesn't make the code unreadable 18:33 tenplus1 what does the new csm function actually do ? 18:33 nerzhul oh i think about CSM mod sending 18:33 nerzhul and i need those functions, then i send some cleanups when my dev thing pass on it 18:34 nerzhul this will permit to reduce the PR size at the end by backporting some tihngs 18:35 tenplus1 ohh 18:38 nerzhul Krock except the constructor variable name is this okay to you ? 18:48 tenplus1 hi aerozoic 18:49 aerozoic wazup tenplus1 18:49 tenplus1 playing with fonts :) you ? 18:53 * tenplus1 is now using DejaVu Fixed with unicode support (supposidly) 18:54 aerozoic just got home :) 18:56 tenplus1 ahh, tiem to chill an nom food 18:59 aerozoic XD yeah! 19:00 tenplus1 hi MarisaG 19:04 Mr_Pardison and gone. 19:04 tenplus1 lol 19:07 tenplus1 hi ssieb 19:07 ssieb hi 19:25 tenplus1 wb 19:26 Mr-Pardison T.Hanks 19:29 * Shara pokes gently 19:29 tenplus1 o./ shara 19:29 Shara Guuh... bored 19:29 Shara How can I finally have free time and be bored? :D 19:29 * Mr-Pardison starts heating up some water 19:29 tenplus1 it happens sometimes :P 19:29 Shara I want to work on mods, but too restless :) 19:29 * tenplus1 is listening to Ambient Fraggle on youtube :D 19:30 Shara Having problems with butterflies 19:30 tenplus1 whassup with them flutterbys 19:30 Shara Can't get them to show up on mapgen the way I want 19:30 tenplus1 explain pls 19:30 Shara I want them to show up above flowers 19:30 Shara So occasionally you'll find a flower that has a butterfly above it 19:31 Shara But it simply doesn't seem to work 19:31 tenplus1 isnt there a new Y value offset for deco ? 19:31 Shara Yes, that's not the problem 19:31 Shara Used that for fireflies :) 19:32 tenplus1 what seems to be the issue ? 19:32 Shara I thought place_on = {"default:dirt_with_grass"}, and spawn_by = "group:flower", would at least be close to what I wanted, but then they don't appear 19:33 tenplus1 you using noise_params or a simple ratio ? 19:33 Shara ratio 19:33 Shara I have it at fill_ratio = 0.5, for testing, but would of course reduce that quite a bit if it does work 19:34 Shara The problem is that it doesn't seem to detect the flowers 19:34 tenplus1 so even with that generous setting it still doesnt appear above flowers... hrm... may I see register_decoration code for it 19:34 Shara Or well, it only seems to when there's a flower actually to the side of nodes, but spawn_by should be checking the nodes above too 19:35 Shara Sure. Give me just a moment 19:35 Shara I'll push as far as it works to the repo in a moment 19:35 tenplus1 ooh, does spawn by actually check for the nodes above.below ? 19:35 Shara above, but not below, from what I understand 19:37 Shara Okay, now I think it's mocking me. Made one more world, same code, and this time it does sort of work? 19:37 tenplus1 ehehe, prolly using flower at side and putting above another flower 19:38 Shara There is soemthing weird here, just can't figure out what 19:38 Shara I thought at first it might be because it was adding the butterflies before the flwoers, but even adding flowers as a depend didn't change that 19:39 Shara I am wondering if there is any way to get the butterfly directly above the flower 19:39 Shara But that probably means gennotify + headaches 19:41 Shara Maybe that's fine though. I can make them vanish in the night then 19:42 tenplus1 some tinkering required :) 19:44 Shara well, fireflies at night, butterflies in the day 19:44 tenplus1 switching over nodes from one to the other ? 19:45 Shara No, they won't be the same node 19:45 Shara Wouldn't make much sense for them to turn into each other 19:45 tenplus1 :P 19:48 tenplus1 brb 19:49 AndroBuilder_ hello what is better suited as a MT Server with Linux .... IBM T60 or a RasPi 2 ? not sure how those two CPUs compare 19:51 sfan5 one is an actual computer, another is a toy 19:51 sfan5 that should answer your question 19:51 Shara :D 19:54 AndroBuilder_ lol ... true but the T60 is pretty old ... so is it still better performing as a server? 19:57 sfan5 a Intel Core 2 Duo is still better than most ARM boards 19:58 benrob0329 Krock: replied to movement issue 20:00 Krock Shara, good news! Honestly I don't know which commit but one of them made sneaking outside the collision range possible even for the new sneak code :D 20:00 Shara Hmmm, will test at some point. 20:01 tenplus1 AndroBuilder_: install something lite like Lubuntu 17.10 to run your mt server in linux, that's what we use on Xanadu and it works really well 20:01 AndroBuilder_ tenplus1: that was the plan ... the question i had was only ... use the RasPi or the IBM T60 :D 20:01 Shara Though at the moment I'm really just at the point of "please just leave old movement code as it is and let's not risk another big fight between anyone" 20:01 Krock benrob0329, duh.. you're requesting difficult things 20:02 tenplus1 :P 20:02 Shara It's kind of funny that I thought the control changes would be the easier part to adapt to, but it's always what make me leave servers using new move 20:02 tenplus1 hi CWz... also hi sfan 20:03 benrob0329 Krock: I think rolling is the easiest thing 20:03 benrob0329 You wanted ideas, I gave ideas 20:03 CWz Hello 20:03 benrob0329 Hi CWz 20:04 Krock benrob0329, ofc. Nothing wrong with it ^^ 20:04 Shara Ideas are nice 20:04 benrob0329 Code is better 20:04 Krock Bugfree code is best 20:04 tenplus1 donuts better still 20:04 Shara I'm still thinking to have climbing gloves that switch movement type 20:04 benrob0329 🍩 20:04 tenplus1 +1000 yeah... always wanted that 20:05 tenplus1 enabled.disables sneak climb 20:05 benrob0329 I think we need a better climbing paradigm personally 20:05 benrob0329 Sneak ladders are too glitchy 20:05 Shara https://github.com/Ezhh/handholds :P 20:05 tenplus1 ehehe 20:05 Shara That beats sneakladders for me 20:06 benrob0329 Shara: nice 20:07 benrob0329 That in MTG would be good, then remove sneak ladders 20:07 Shara A lot of people recommended it for MTG way back 20:07 benrob0329 Or maybe add a right click function to pickaxes 20:07 Shara I actually adjusted the mod based on people seeming to want that, then no one tried to actually get it in :D 20:07 benrob0329 You can notch, or you can mine 20:08 Shara I don't think you'd use the same kind of axe for that 20:08 benrob0329 Perhaps not 20:08 Shara There's usually specialist climbing axes 20:08 benrob0329 But yeah I'd +1 that in mtg 20:08 benrob0329 Especially if new movement code diverges 20:09 Shara I like things that give players more options for mobility 20:09 benrob0329 Absolutely 20:09 benrob0329 Options that aren't glitchy are even better 20:10 Shara Sure, but Krock and some of the others did try to seperate the glitch from the original movement code, and it wasn't possible 20:10 tenplus1 parkour towers were better with sneak jumps :D got you thinking 20:10 Shara Persoanlly I'd have been very happy if the fall damage bug could have been fixed without anything else changing 20:10 Shara personally* 20:11 tenplus1 hrm, should crop rarity on map be customizable for each crop rather than a global setting ? 20:11 benrob0329 tenplus1: parkour towers with actual parkour would be best :P 20:11 Shara tenplus1: minetest.conf options never hurt anyone 20:12 tenplus1 we had one on xanadu mk2 that was amazing... and a whole level used the sneak glitch to work your way up 20:12 tenplus1 farming.conf options :) 20:12 Shara no, since that's annoying when you update the mod 20:12 tenplus1 it remains when you update mod, that wont change 20:12 benrob0329 To me, grabbing a ledge with your hands makes much more sense than grabbing it with your feet 20:12 Shara not if you simple dl zip from github, which many often do 20:12 tenplus1 included is farming.conf_example and nothing more... default settings are in code already, new settings override 20:12 Shara simply* 20:12 Krock Shara, you probably have never seen the old move code. it's a minefield 20:13 Shara Krock: I did look at it.. and ran away to hide under the nearest table 20:13 benrob0329 Shara: it would remain if its in worlddir 20:13 Krock *seen or worked with 20:13 Shara Seen yes, looked through yes, worked with... no thank you, and I admire you for daring to look at it. 20:14 tenplus1 has the entities ending up inside solid wall glitch been fixed as yet ? 20:14 Krock d(^.^)b 20:15 Shara tenplus1: not sure if any of the recent entity PRs may have done something about that 20:16 tenplus1 all I know is it's something to do with stepheight and entities somehow being able to glitch UP a block with another block above it 20:17 Krock tenplus1, regarding dropped items + tnt: yes, mostly not glitching any more 20:17 tenplus1 kewl, hope it works with bigger entities like mobs also :D 20:17 * benrob0329 adds a mention of Shara's handholds mod to his comment 20:18 Krock I rather think it's an issue with the collision engine, where the step is too large for it to handle the collision correctly 20:18 tenplus1 aw 20:18 Krock but I have no way to confirm that idea .. could also have other causes 20:20 tenplus1 can only hope nothing else is affecting it 20:49 tenplus1 o/ paramat 20:50 benrob0329 Hi paramat 20:50 tenplus1 wb lumberJ 20:51 lumberJ thanks i was messing with makulu flash distro booted from usb 20:51 tenplus1 any good ? 20:52 lumberJ i like it a lot. it visually very nice but still pretty snappy 20:52 tenplus1 what desktop is it running ? 20:52 lumberJ its loosely based on xfce but very customized 20:52 benrob0329 >looks over at sub-300 megs ram usage in Enlightenment desktop 20:52 tenplus1 :) IceWM runs at 142mb sitting on a loaded desktop 20:53 benrob0329 Ah, but you dont have compositing :-) 20:53 tenplus1 heh, never use it 20:53 lumberJ well, its not a minimal desktop for sure 20:53 benrob0329 Very handy for getting rid of screen tearing 20:53 benrob0329 And transparency, animatioms 20:54 tenplus1 surprisingly not had an issue with screen tearing, nvidia binary 20:54 benrob0329 I'm amazed 20:54 tenplus1 full screen hd movies play fine, minetest and other 3d games play well :D 20:54 benrob0329 >looks over at KDE which had nothing but screen tearing 20:57 benrob0329 >looks at IceWM unixporn 20:57 benrob0329 Ehh, I'll stick with lightweight eye candy, thanks :P 20:57 tenplus1 heh... 21:04 tenplus1 nite folks o/ 21:19 paramat Shara butterflies mod works for me. fill ratio 1 causes up to 7 around each flower, fill ratio 0.5 causes around 4 per flower 21:24 Shara paramat: I have it fixed now 21:24 Shara I have no idea what the problem was though, since I didn't change the code 21:25 Shara Just made a new world, same seed, and then they were there 21:25 Shara And yes, did have the mod enabled before 21:25 Shara Still going to need to use gennotify either way, because otherwise they are not over the flowers 21:27 paramat yes, if you want them over the flowers 21:29 paramat you'll need gennotify anyway to hide them at night 21:29 Shara Yes, that's what I'm thinking 21:29 nerzhul for those who are interested on a code cleanup review, it's not a huge PR :) https://github.com/minetest/minetest/pull/7113 21:29 Shara We need names added for decorations 21:30 paramat yes, volunteering? 21:31 Shara was considering it 21:31 Shara I just need to check what format if needs to be in 21:31 paramat i can help of course 21:31 Shara I need to check the documentation mainly (I saw you added some, but didn't read it properly yet) 21:33 Shara Just need to know where/how to put the name 21:35 paramat as in biomes, first field in the registration 21:36 paramat there's a MTG issue for this task 21:37 Shara So it's just name = ? 21:37 paramat with modname prefix 21:38 paramat all lowercase using underscores 21:38 Shara so something like default:some_decoration 21:38 Shara or default_? 21:40 shivajiva hmm paramat why would mapgen fail to produce a flat plane and leave square holes in the world base for skyblock mod 21:41 shivajiva I have players fishing for nyan using boats :/ 21:41 shivajiva nyan spawns under the worldbase in skyblock 21:44 shivajiva and every so often I get a hole in what should be the simplest form of generating a terrain 21:44 paramat 'modname:' as with nodenames 21:44 paramat in a moment i'll look at decorations and suggest names in the thread 21:44 Shara okay thanks. Will handle it then, probably over the weekend 21:44 Shara names shouldn;'t be too difficult 21:44 paramat ok 21:45 Shara The only time any real thought is needed is when a decoration places multiple nodes, or when multiple decorations are used for one (like in fireflies) 21:45 Shara But feel free to post whatever approach you prefer 21:45 Shara Either way, you did the hard work to make this possible, so happy to finish this bit off :) 21:46 paramat shivajiva could you link to a screenshot of the holes? 21:46 paramat and link to code 21:47 shivajiva yea sure, I just have to find one, I fill them in as soon as I find them normally so I might even have to wait for one to be not generated 21:54 paramat shivajiva the node that is placed to form the plane, does it have 'is_ground_content = false'? it should 21:56 shivajiva erm it's cloud 21:56 shivajiva so I would think so 21:57 shivajiva doesn't maptools redefine that so the admin pick can dig it 22:00 paramat still check the def though 22:02 paramat anyway a screenshot means i can tell if it is what i think it is 22:02 paramat no rush 22:02 shivajiva okay in default it has the correct def and I assume maptools define doesn't overwrite existing properties? 22:02 shivajiva if they are not redefined 22:31 paramat i don't know, best you check maptools