Time Nick Message 00:00 benrob0329 I don't think it makes sense to do it for some of them 00:00 benrob0329 But being able to do pos = pos + pos would be nice 00:01 sofar pos:add(pos) ? 00:01 benrob0329 Is that a thing? 00:01 sofar it could be 00:02 sofar I don't know what you have in mind 00:02 benrob0329 But at that point your still adding functions for every vector 00:02 sofar + would be neat, or, any operator, really 00:02 benrob0329 Thats where metatables come in 00:02 sfan5 not sure if lua can do operator overloading 00:03 benrob0329 sfan5: metatable add sub etc 00:03 benrob0329 Dangit markdown 00:03 benrob0329 __add __sub 00:03 sfan5 i see 00:04 benrob0329 A small feature but could be handy 01:06 lisac hey, anyone wants to help me test my new mod? 01:06 lisac sofar? 01:08 sofar wut 01:08 sofar mebbe 01:08 sofar but, it's high traffic rush hour here 01:09 sofar maybe in a few hours I'll have some time 01:15 lisac sofar, tomorrow then, going to sleep soon :( 03:05 benrob0329 sofar: what do you think of having a Vector:new(x, y, z) function? 03:06 benrob0329 that would set up the table with metatable functions, and pos (setting to nil if an invalid pos was entered) 03:07 rubenwardy benrob0329, fixing Vector would be very good 03:07 benrob0329 or, a minetest.Vector:new(x, y, z) 03:07 benrob0329 rubenwardy: what do you mean by "fix" ? 03:07 rubenwardy it's not a true class curently 03:08 benrob0329 rubenwardy: ah, well that is the idea 03:09 benrob0329 moreso to be able to do pos + pos and such, but being able to do vec:to_string() would be good 03:13 rubenwardy lua doesn't support operator overloading (afaik) 03:13 rubenwardy so it would have to be pos:add(pos) 03:13 rubenwardy or pos:multiply(2) 03:16 benrob0329 rubenwardy: lua looks for \_\_add() 03:17 benrob0329 it will use that if it exists 03:17 benrob0329 same for __sub() __div() __mul etc 03:17 rubenwardy oh nice 03:17 benrob0329 rubenwardy: vector.lua does have a vector.new 03:17 rubenwardy it's wrong though 03:18 rubenwardy uses . rather than : 03:18 benrob0329 do we not use vecors for position? 03:18 rubenwardy and doesn't return a correct meta table iirc 03:18 rubenwardy no, we use a plain table 03:18 benrob0329 could/should we use vectors? 03:19 benrob0329 yes, we should, from the looks of it 03:20 benrob0329 needs to be a proper metatable though 03:51 benrob0329 rubenwardy: should this be a breaking change, or should I try to glue in the proper class-like syntax? 03:51 benrob0329 I think most things don't even use vector.new, but rather raw tables 04:07 benrob0329 we could probably use a Class metatable to inherit from, but that's more work for another day 05:03 benrob0329 I think this is going to be more work than it's worth 05:09 benrob0329 everything is based around vectors only being raw tables, a LOT of code would need to be updated that deals with vector manipuation 05:09 benrob0329 more than I first though 05:16 paramat agreed 05:17 paramat tables are often easier and/or clearer to work with 06:04 sofar benrob0329: make it a pos = Vector(x, y, z) instead, much more simple 06:07 benrob0329 sofar: that would break things even more though 06:11 sofar Vector != vector 06:12 benrob0329 sofar: ohh 06:12 benrob0329 You mean, make a new data type that uses the helper functions, but in a "classier" way 06:12 benrob0329 That might work 06:13 benrob0329 vector_class.lua 06:43 nore Hi all 06:44 nore Note that vector.lua once had this operator overloading, but this was removed for performance reasons 06:45 nore (using the version that had overloading was at least 5 times slower IIRC due to the use of metatables) 06:49 benrob0329 nore: ok, so unless that has been fixed it's not worth doing then 06:50 nore Let me find the issue again 06:51 nore It was removed in #925 06:56 nore Hmm can't find where the performance improvement were said 07:26 sofar well it's going to be slower anyways 07:26 sofar all that lua magic has a cost 07:43 nerzhul sofar, approved 07:44 sofar hu? 07:45 sofar the only approval I'm expecting is the county issuing the COO for our house, and that's 4-5 months out, lol 07:45 nerzhul i approve what you said about lua magic cost :p 07:51 sofar it may just enable faster prototyping, and be reasonable for someone 07:52 nerzhul yeah 07:52 sofar everything has a trade off 07:55 benrob0329 well, I'm not writing the class tonight anyways, mght happen tomorrow night 07:56 nore sofar: the problem is that the very existence of metatables slow down all code, even the code that doesn't use the operators but vector.add IIRC 07:56 benrob0329 I just finished day 2 of http://adventofcode.com/2017/ 07:57 nore and quite a lot of custom lua mapgens depend on the speed of these operators 07:57 benrob0329 nore: not if it's a different type 07:57 benrob0329 local pos = Vector(x, y, z) 07:57 benrob0329 vs 07:57 benrob0329 local pos = vector:new(x, y, z) 07:58 benrob0329 or, vecor.new 07:58 nore uh 07:58 benrob0329 it'd be two different table types 07:58 nore okay 07:58 benrob0329 one with meta, the other not 07:59 benrob0329 if speed is still a large factor (which it likely is) then code which needs it can stick with the older type 07:59 benrob0329 code which wants the nicer api can use the class-like type 08:00 benrob0329 I say nicer, it's really just more consistent with other data types 08:00 benrob0329 it's probably not even worth implimenting 08:55 CWz how do a change the directory where minetest looks for the gcc compiler 09:21 lisac hey all 09:54 Raven262 Hi lisac. 09:54 Raven262 And everyone else. 15:20 IhrFussel Hello guys 15:33 Krock o/ IhrFussel 16:06 Megaf Greetings gentlemen! 16:07 Megaf And our two lovely ladies. 16:08 benrob0329 Did you just assume my gender?? 16:08 benrob0329 Jk, hi Megaf :PP 16:09 Megaf benrob0329: I did not. I heard you already, I know you are a gentleman. 16:09 Krock Megaf, there's no girls on the internet. Kids are FBI agents and businessmen are mafia bosses 16:09 Megaf :P 16:10 Megaf Krock: those businessmen bastards 16:10 Megaf I knew it 16:10 Megaf Krock: there are girls on the internet. Though extremely rare and 99.9% of the time not single. 16:11 Megaf 100% of the ladies on this channel are not single. 16:12 Megaf I have a big problem. I ran out of space on my server, the host where I host the containers. Not sure what to do. 16:12 Calinou do you have backups on the server? 16:12 Megaf Never expected my map.sqlite to grow +5GB 16:12 Calinou cache files? logs? 16:12 Krock get more space 16:12 Calinou downloadmoredisk 16:12 Megaf Krock: That might be a good ideal. Let me see how much would they charge for that. 16:14 Megaf I'm actually considering going to a dedicated. 16:14 Megaf A very cheap one 16:14 Megaf would have way less CPU performance but would get a lot of space and ram 16:14 Krock downloadmorewam 16:14 Calinou what's your budget, Megaf? 16:15 Megaf Calinou: 10 USD 16:15 Calinou hmm, not much else than Kimsufi then 16:15 Krock spotted a kim that isn't jong un 16:16 Megaf I pay 10 USD for single thread, 20 GB SSD, 1 GB RAM, ultra mind bogling fast network with almost ulimited bandwidht 16:16 Megaf and ocasional free updades 16:16 Megaf upgrades* 16:17 Megaf oh, Linode KVM no longer offers option to get more storage as they did when they were using Xen 16:17 Calinou Krock: Kim Sufi, dictator of Datacenter 16:18 Megaf Calinou: Kimsufi is what I'm considering 16:19 Megaf but again, for that price range I'd get an old Atom, it would be super slow... 16:19 Calinou yeah 16:19 Megaf but man, 500 GB of disk 16:19 Megaf KS-2A Intel Atom N2800 2c/4t 1.86GHz 4GB DDR3 1066 MHZ 1TB 100 Mbps /128 $13.99 16:20 Megaf This one is very tempting 16:20 Calinou consider moving to another database system where you could compress data? 16:20 Calinou and make sure to purge inactive player files 16:20 Megaf 4 threads, 4 GB and 1 TB 16:20 Megaf look at that! 16:20 Calinou yeah, but Atoms are slow 16:20 Calinou it's not an efficient architecture, and the clock is low 16:20 Calinou 4 slow cores are still slow :) 16:20 Calinou ah no, 2 slow cores, even 16:21 Megaf maybe I should just wait a bit more and go to something a bit better, like 16:21 Megaf KS-3A AMD Opteron 4122 2c/4t 2.2GHz 16GB DDR3 1333MHz 2TB 100 Mbps /128 $19.99 16:21 Krock Calinou, compressing the map data will get quite difficult 16:21 Calinou Opterons aren't very good either IIRC 16:21 Calinou check some benchmarks (please, not from cpubenchmark) 16:21 Krock Pentium 1 is the only real shit 16:22 Krock (in a positive aspect) 16:22 Calinou some QuakeWorld player I know uses a genuine Pentium 166 MHz machine to play 16:22 Calinou on a CRT monitor and all 16:23 Megaf Calinou: The only thing I have that demands a fast CPU is minetestserver 16:23 Calinou yeah, but still 16:23 Calinou minetestserver likes fast cores 16:23 Krock multiple cores instead won't help you much 16:23 Megaf By the way, although some devs complain of not getting paid and using that as an excuse for not optimal code. We server owners do spend quite a lot of money to host Minetest Servers and even make good marketing about it. 16:24 Megaf We are Minetest supporters and ambassators and we do deserve more respect from some devs. 16:24 Megaf Krock: it would help for my web server and my MySQL server 16:24 Calinou maybe ask for a refund? :) 16:25 Megaf hah! 16:25 Megaf If only we could 16:25 IhrFussel I have a dedi with Opteron quad-core and CPU usage never goes above 15% ... my machine specs aren't the lag source it's the I/O 16:25 Calinou yes, the I/O will likely be a problem before CPU on an HDD 16:26 Megaf Any idea if PostgreSQL to store the map would use less disk space? 16:28 Krock not less space but it'll be faster due more caching 16:28 Krock ..which again requires RAM 16:28 IhrFussel Megaf, on a dedi HDD space shouldn't be a problem at all... I have 500 GB on a $25/mo 16:29 Megaf Krock: which again points me to collocation 16:29 Megaf I mean 16:29 Megaf dedicated 16:29 IhrFussel V servers or VPNs are really bad for minetest...I used one before my dedi and the performance depends on OTHERS... it was a mess 16:31 IhrFussel It only takes 1 customer in the same cluster to overuse "their" cores and all others experienced bad performance 16:35 IhrFussel At least in the case of "vcores" that's how it works ... not sure if there are VPN without sharing resources 16:44 Calinou VPNs can be pretty decent for gaming, in rare cases, they can even *decrease* your ping compared to a direct connection, thanks to better peering 16:44 Calinou some QuakeWorld clients support automatically finding a best route (using a public proxy hosted by servers) to get slightly lower ping to some servers 16:44 Calinou (this is the only I game I know of which does this :P) 16:45 Calinou IhrFussel: VPSes without resource sharing exist, they're called VDS (Virtual Dedicated Servers) but are expensive 16:45 Calinou these allow unlimited CPU usage without risks of account suspension, too 16:50 IhrFussel Calinou, more expensive than a cheap dedi? Then I wonder what's the point 16:57 Calinou IhrFussel: indeed 16:58 IhrFussel Okay maybe the VDS would have somewhat better specs but depending on the monthly price you likely get a better deal with a few more $ dedi 19:52 IhrFussel rubenwardy, why did you close your PR a bit after opening again? The one about replacing mod channels 19:52 IhrFussel I mean issue* 20:33 Fixer not memematic enough 20:41 Fixer Krock: horrible 20:43 Fixer Krock: music is especially horrible 20:43 Krock in general? 20:43 Fixer 0/10 20:44 Krock no, I meant like this piece of "art" or all music in general? 20:44 Fixer """art""" 20:44 Krock L"\"art\"" 20:46 Fixer testing that cache PR 21:40 IhrFussel I bet most server owners are too lazy to have such a change log xP https://forum.minetest.net/viewtopic.php?p=240520#p240520 21:41 Shara Lazy? Nope. 21:41 Shara Just mostly don't see much need. 21:42 Fixer LazyJ! 21:43 Shara I put any updates players need to know about on the RC site, but it's usually just a couple a month. 21:43 Shara Fixer: He's definitely not lazy :) 21:44 rubenwardy IhrFussel, you should use a spoiler tag 21:47 IhrFussel Shara, it's always good to have a way as a player to see how the server evolved over time... I only started to post the change log in May even though my server exists for 1.5 years now but I don't have the older logs anymore :/ ... rubenwardy I see no spoiler tags in the editor 21:49 Shara Fussel, what I put on the site covers that. A player doesn't need a day by day breakdown. 21:49 Shara And you can just do [spoiler] and [/spoiler] 21:53 rubenwardy I don't really see it as that useful, tbh 21:53 rubenwardy just posting updates in the thread is good enough 21:53 rubenwardy and putting a link to the github repo 21:55 paramat best not have a forum thread at all, they become unbearable whining, Y U BAN ME!!!!!???? 21:56 Shara paramat: This is why I don't have one :D 21:56 rubenwardy paramat, you get the exact behaviour on the server too 21:56 Shara At least on the server I'm in control 21:56 Shara On the forum, I have no nice happy delete button :P 21:58 Shara I just realised my server has way more moderators than the forums... 21:58 rubenwardy the forum isn't that active 21:59 Shara Hmm, numbe rof people online info says otherwise :P 21:59 Fixer paramat: i don't see any particles with your snowdrift on newest git 22:00 IhrFussel Well to each their own..I find it useful so I can point my players to the thread ... I put the log into spoiler tags now 22:00 Shara But number of people who speak will certainly be higher in game 22:02 IhrFussel When my server became less popular (or rather almost dead) I had a HUGE staff problem... cause suddenly there were ~ 15 moderators and ~ 10 helpers for 5-10 active daily players ... now the moderator count went down to 9 I think and helper count to 2 22:03 rubenwardy you need to rebrand 22:03 paramat Fixer it only precipitates some of the time, you can adjust the parameters to make it constant 22:03 rubenwardy rename the server to "Free Fidgetspinners!!!!" 22:03 rubenwardy start marketing the server on other servers using bots 22:03 Fixer paramat: i can hear the rain, but particles are not rendered for some reason 22:03 IhrFussel I already "renamed" it to IFS cause I thought maybe "IhrFussel's Server" is too long 22:04 rubenwardy fire your staff 22:04 rubenwardy and hire Amarza for security 22:04 paramat ah 22:04 sfan5 ^ 22:04 IhrFussel I just had a 10 yr old girl this morning claiming that she would be the very best moderator if I gave her a chance 22:04 paramat snowdrift is coded for 0.4.16 stable, may not be compatible 22:05 Fixer could be 22:05 Fixer i think it worked earlier on 0.5.0 22:07 IhrFussel Weren't there a few particle PRs recently? At least 1 22:10 Shara Too many moderators? No such thing. 22:10 Shara When they are not moderating, they can just play 22:14 rubenwardy default_privs = kick,ban,fly,fast,shout,interact 22:14 rubenwardy ^ from the Amarza security manual 22:14 Shara I was thinking it must be from their words of wisdom. 22:14 Amaz rubenwardy: You forgot server :P 22:14 Shara Clearly beyond what I can come up with :( 22:15 Amaz They need to be able to change settings!! 22:15 Amaz s/you/they 22:16 rubenwardy true, and also worldedit_lua 22:16 rubenwardy make sure to set secure.enable_security to false 22:16 Amaz Yup! 22:16 Amaz And while you're at it, give them ssh access to your server. 22:16 Shara And don't forget to disable your ability to change their passwords. 22:17 IhrFussel Shara, it looks bad if 3 of 5 players on the server are moderators... or sometimes even all of them 22:17 Shara Fussel, not really 22:17 rubenwardy call them Community Leaders or Guardians 22:17 rubenwardy make sure to add fluffy wings 22:17 rubenwardy for the extra friendliness 22:18 IhrFussel I've been asked quite a few times back then if I even have regular players on my server anymore...or if every player is allowed to be staff 22:18 Shara Maybe your problem is that you make it so public then 22:19 Shara That and linking privs directly to who you consider to be staff 22:19 IhrFussel I just give moderators a different name tag, they should be recognizable by players 22:20 Shara There's argumment for not making them recognisable as well 22:20 Amaz ^ 22:21 IhrFussel I like to give my players a way to see if there's a moderator in the game right now in case they need help 22:21 Shara (same reasons it's normal to only auto-op on IRC channels like this one where people need voice, but not to on others.) 22:21 IhrFussel My moderators *have to* help regular players in important situations 22:21 Shara You make them sound like employees 22:22 IhrFussel They are voluntary employees ... they know their job and they accepted it 22:22 Shara Either way, it isn't the only way to run a team 22:23 IhrFussel I find it rude of staff to ignore emergency situations such as griefing just because they are not in the mood to help...I even find that disgusting 22:23 Shara I wouldn't ever tell any of my team members that they "have to" do any particular thing. 22:24 Fixer paramat: particles are rendered on 0.5.0 build from early october 22:24 paramat ok 22:24 paramat some of my code is deprecated 22:24 IhrFussel If you accept the staff status you accept all its responsibilities... they are not staff members for fun 22:25 Fixer paramat: so it is mod bug, not engine bug? 22:25 IhrFussel If there is more than 1 staff member online only 1 needs to react and the others can do their own thing 22:26 paramat probably mod bug 22:26 paramat well i'll find out 22:27 Shara Well, I'd also find telling someone they have to go and help a whiney kid disgusting if they had just come home from a bad day of work and signed in to get away from the stress for a bit. 22:27 Shara Sure, if someone was spamming chat then I'd expect them to do a quick ban, but certainly not more. 22:28 shivajiva servers have an ethos, if the moderators don't uphold it they don't deserve the privilege BUT it's not enforceable, choose your staff because they are loyal to the server ethos not you or the job. Only way for it to work without your supervision imo 22:28 Shara ^ 22:29 IhrFussel Shara, a whiney kid is not an emergency... my server has a /sos command which teleports any active moderator to the player within 5 secs... but abusing the command will be punished ... other than that players can just say "i need help" and they will have to wait patiently until a moderator got time 22:30 Fixer paramat: my result, renders ok 28841961, does not render a07d2594 22:30 Shara Fussel: it's not really the impression you give though. 22:31 paramat thanks 22:31 IhrFussel It's not like moderators have to stop what they are doing immediately, players will have to wait if it's something minor (like needing a protection) 22:32 paramat MT is voluntary, unless you have a legal contract with your mods 22:32 Shara ^ that 22:32 IhrFussel What I meant is no player should be left alone with a big problem 22:32 Shara simply don't ever tell people what they have to do 22:32 Fixer paramat: suspecting engine bug, list of suspects is pretty much ultra short: httpfetch: Enable gzip support / Do not scale texture unless necessary. / Fix Settings tab formspec alignment (#6585) 22:32 Shara Unless it's to stop being abusive, and then you can just ban them 22:32 Fixer or not engine bug, but some change 22:32 IhrFussel That's not how it works... moderators on my server have to fulfill certain conditions else they lose their status... they can still play just not as moderators anymore 22:33 IhrFussel And I'm pretty sure that's how many servers work 22:33 IhrFussel I need no moderators if I cannot COUNT on them 22:35 shivajiva 1st requirement is they need a brain, how do you vet your moderators? 22:36 paramat Fixer do you have bi/tri filtering enabled? 22:36 Fixer paramat: no 22:37 Fixer will try with enabled 22:37 IhrFussel First I watch certain active players who didn't break any rules yet and seem to act mature... if I find such a player I ask them if they'd like to become a helper... if they agree they are helpers (moderator light) until I decide they might fit as a real moderator 22:38 Fixer paramat: ok, can see particles with enabled filtering, so it is a bug 22:38 paramat ok https://github.com/minetest/minetest/commit/6be6fb78a4becc9bf4e999ff5aaa3c2d75fcc428 22:38 Fixer paramat: very probably because of this https://github.com/minetest/minetest/commit/6be6fb78a4becc9bf4e999ff5aaa3c2d75fcc428 22:38 paramat heh 22:38 Fixer yes 22:38 paramat thanks for testing 22:38 shivajiva I watched mine for a bit, chatted to them, kept tabs. Never gave it to those that chased it. Simple recipe really. 22:38 IhrFussel Some have been helpers for months because I was never sure enough to promote them... they always did some things wrong and someday I demoted them again instead 22:38 Fixer paramat: who will report it? 22:39 paramat could you if you don't mind? 22:40 Fixer ok, will do soon 22:40 IhrFussel I don't need to chat with them directly a lot... I read the chat log every single day (which might be impossible on very busy servers) and remember their acting ... most bad players act bad when no staff is online cause they feel safe 22:41 Shara Fussel: you just made my argument for why not always identifying staff members can be good. 22:42 Shara But I simply watch for who is doing all the right things anyway. They end up getting mroe privs, a few at a time, until sooner or later people just start calling them moderators. 22:42 IhrFussel I see your point there but I solve it by reading what they did while no staff was there... and they will just receive Bad Points (my custom punishment system for those who don't know) as soon as I see something rule breaking 22:44 IhrFussel The system isn't good for some cases however...like troll players who just join to break a rule and go offline for days again 22:44 Shara They are welcome to have breaks from moderating and to relax and just play as well though. After all, if it starts to feel just like a job to them, they might leave 22:45 shivajiva you're looking for a level of maturity, it's not an easy decision opening your moderators to player abuse along with the responsibility of privileges 22:45 IhrFussel I don't give my moderators a fixed schedule so it's far from being a real job ... moderators can be offline for up to 7 days without any reason and for 14 days with a reason before they lose their status 22:45 Fixer yeah, can confirm it is exactly that commit 22:46 IhrFussel And they can hide their name tag in the game too with a command ... but if a player really needs urgent help then I expect from them to help 22:47 Jordach IhrFussel, nice job 22:47 Jordach :^) 22:47 shivajiva now you're making me smile, lots of rules and a bunch of humans :) 22:50 IhrFussel Am I really an outlier with my opinion as server owner? Moderators are expected to help players in bad situations ... depending on how urgent it is maybe not at that very moment but a little later 22:51 shivajiva yes ofc, I'd expect mine to attend on judgement call 22:51 IhrFussel I really couldn't watch a player getting griefed and saying "uh nah not now, ask me in an hour" 22:53 Shara Fussel, it's not about whether they are expected to help. It's the way you state it. 22:53 Shara Mine don't "have to", because I know there are all kinds of reasons it might not be their priority right now, but I pick people that I know would "choose to" 22:53 shivajiva the judgement would be are they using 2 accounts and griefing themselves, has the player doing the grief got reason and a few other factors but in principle moderators are there to stop grief and repair it if necessary 22:54 shivajiva players do some weird shit 22:57 shivajiva and for balance moderators also :) 23:00 shivajiva rules don't earn respect, chatting to your mods does though. Teamwork is a key factor and that requires communication about the ethos 23:00 Shara Yup. 23:01 * Jordach finds that param from chatcommands is a string even if a number is entered 23:03 IhrFussel I do chat with my staff a lot ... that's completely different from regular players... I have not the time to chat with every regular player just to see if they suit the "job" well 23:06 IhrFussel My moderators just *know* what I expect from them and they can expect the exact same from me... even though I work daily on the server code I still join the game several hours per day and act as moderator 23:07 Jordach IhrFussel, i've got a semi intelligent auto-restart script 23:07 Jordach https://gist.github.com/Jordach/831b11a2c64e25963e43ae5df7d9be7f 23:07 Jordach just spotted this inside my terminal 23:08 shivajiva over the time I've been here I've consciously noted all the stunts players and moderators have pulled, it's quite amusing and yet it sadly reflects the range of behaviour we exhibit collectively. 23:09 Jordach IhrFussel, https://github.com/Jordach/Solar_Plains/tree/master/mods/auto_maintainence 23:09 Jordach the shell script is there as the example script i use on the dev server 23:10 IhrFussel Jordach, looks nice but usually when I shutdown the server it's because I want to test changes I made so a delay would make no sense xP 23:10 Jordach IhrFussel, it does it when nobody has connected, and only after a player joins and leaves 23:10 Jordach it's super handy for things like that 23:11 IhrFussel What if you got 1 player idling for many hours? 23:11 Jordach you still get that fancy uptime 23:20 lisac https://forum.minetest.net/viewtopic.php?f=9&t=18933 23:20 Jordach lisac, OpenSpades :D 23:20 lisac :) 23:20 Jordach my GPU maxes it out above 1080p 23:21 ThomasMonroe hey lisac, shivajiva, Jordach, IhrFussel, Shara 23:21 Jordach m-m-m-multi ping 23:22 lisac hey ThomasMonroe 23:22 lisac thanks for mass-highlight 23:22 * Jordach goes back to Overwatch 23:22 lisac now more people can see my post. 23:22 ThomasMonroe ...did I do something wrong? 23:22 lisac Jordach, why not TF2? 23:22 lisac No no no 23:22 lisac it's great 23:22 ThomasMonroe XD ok 23:22 Jordach lisac, my 600 hours says so 23:22 Shara Hi ThomasMonroe 23:22 lisac 600? 23:22 Jordach TF2 isn't the same game anymore to me 23:22 lisac Noob. 23:22 lisac NOOB 23:23 lisac http://steamcommunity.com/id/ActualPingus 23:23 lisac 1083. 23:23 lisac to save you a click. :P 23:23 Jordach >using the FBI soldier 23:23 Jordach >not EOTL soldier 23:24 shivajiva Hi ThomasMonroe 23:24 lisac FBI soldier best soldier 23:24 ThomasMonroe how have you been doing shivajiva? 23:25 shivajiva good thanks, bug fixing mostly :) 23:27 shivajiva mostly of my own creation I might add 23:41 ThomasMonroe nice