Time Nick Message 03:22 * benrob0329 tries to reproduce the tardis lock bug 04:42 rubenwardy shivajiva: when I ban someone, it should kick any connected accounts 04:42 rubenwardy not just the name I ban 04:43 rubenwardy ie: say foo and bar both connect from the same ip, they'll then be connected in the database as the same user. If I ban foo, it should kick bar too if in game 05:44 jas_ paramat: i was only half-serious. i bring it up because everytime i push f9 without a mapping kit i see this message, and think "no it's not you silly engine!" 08:28 jas_ benrob0329: ok now i just need to make it more precise and with a better texture https://www.youtube.com/watch?v=Bh3_7PJEpFg 09:20 Megaf[College] Morning 09:20 jas_ alright, happy with these two textures now (n, nw .. rotated using ^[transform..) https://imgur.com/a/UfoNf ... push it to https://github.com/jastevenson303/dcbl_default .. and is live on dcbl server. 09:20 jas_ good morning megaf, how goes college? 09:21 TigerInCollege good. Having a test on number conversions momentarily 09:21 TigerInCollege convert decimal, binary and hexa 09:23 jas_ good luck to you 09:26 jas_ https://twitch.tv/jastvn streaming for a few minutes 09:26 TigerInCollege Gonna need all luck. I have no idea how to do the conversions 09:26 jas_ yikes! 10:11 TigerInCollege So yeah, my classmates having network issues. DNS not resolving, network timeouts and stuff 10:11 TigerInCollege me on Linux having no issues whatsoever 10:53 * TigerInCollege is hidden 11:26 shivajiva Megaf you're such a tease, pretending you don't know how to convert between bases :P 11:29 TigerInCollege Actually I don't 11:29 TigerInCollege I got 1/30 right 11:30 TigerInCollege In reality I just didnt have brain time for that 11:30 jas_ just gotta learn a fast algorithm eh? 11:32 jas_ i once attempted long division in front of a boss and was left pretty embarrassed. looked up online that night, was surprised to find there were so many different ways to do it. anyway, i'm rambling sorry. better luck next time megaf 11:47 shivajiva it should only take a few mins to learn Megaf and then you will get 30/30 =) 11:49 shivajiva reminds me of the joke 'There are only 10 types of people that understand binary...those that do and those that don't' 12:01 TigerInCollege :) 12:02 * TigerInCollege quietly walks by Shara 13:21 CWz this anti net neutrality the us is doing is just poopshit 13:33 TigerInCollege Hi to the people who just joined 13:41 Calinou hi :) 14:16 FourFire Greetings, I am trying to program my first lua mod, following https://rubenwardy.com/minetest_modding_book/en 14:18 FourFire I get an error when enabling my simple mod in game: Failed to enable "modname" as it contains disallowed charzscters. Only characters [a-z0-9_] are allowed] 14:18 FourFire does this refer to the contents of init.lua ? 14:19 Shara What is your mod actually named? 14:19 FourFire "Nano" 14:20 Shara Try nano 14:39 FourFire Okay now it loads. 14:39 FourFire What do I need to add in order to specify how my nodes will generate in the world? 14:40 FourFire I don't see any references n that guide 14:40 FourFire besides the "is_ground_content = true," line which doesn't specify frequency or location or anything 14:54 FourFire Shara, could you answer my question about worldgen and mod nodes? 14:54 Shara They won't generate unless you have some kind of code that will cause them to 14:54 sfan5 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4819 14:55 Shara Simply registering a node won't do it. Best approach is to read that link and also look at the code for any mods you can think of which do similar things to what you want. 14:57 Shara You need to decide if they are some kind of decoration, or show up like gravel/sand/ores, or if you are making a new biome. 14:58 FourFire Okay thanks 14:59 Shara No problem. Can try to help more once you know exactly what you are aiming for, but AFK for a while. 15:26 TigerInCollege Guys, later today I will very likely be officially leaving Minetest and it's community. 15:26 TigerInCollege I really enjoyed been part of this amazing group of people but the time to leave has come 15:26 Megaf I wish you all the best for you all 15:31 Shara Megaf: What has triggered that? 15:31 Megaf Immaturity. 15:32 Shara Anything that can be done? 15:32 Megaf more details on pvt 16:53 Megaf Will be back later folks 16:53 Megaf going home on foot 17:39 jas_ https://github.com/jastevenson303/gen_music 17:40 Megaf jas_, What's your streamings about? 17:40 Megaf I never watched you live but I was always curious 17:40 jas_ me playing dcbl, or develping it 17:40 Megaf dbc1? whats that? 17:40 jas_ https://forum.minetest.net/viewtopic.php?f=50&t=18163 17:41 jas_ it's a sub-game i been working on lately 17:50 jas_ i got a youtube here: https://youtube.com/jastevenson303 17:50 jas_ guess that's not how that works anymore 17:51 jas_ https://www.youtube.com/channel/UCpvlmbZO1rsWF18fBhP9aWA 17:58 Megaf cool jas_ 17:58 Megaf good to know that 18:04 IhrFussel Hello guys 18:06 jas_ hi IhrFussel 18:09 jas_ https://www.twitch.tv/videos/203643146 this is a bit of me playing earlier, megaf. sometimes i show the whole desktop and goof off in the code. no mic or cam, just the game or the desktop, sometimes music if i can get away with it 18:09 jas_ twitch's copyright filter doesn't trigger as easily as youtube's 18:10 jas_ https://www.youtube.com/watch?v=_veXOs9DEVc <-- there now it's on youtube.. still processing tho 18:11 jas_ tomeninodes told me i either needed to add commentary or split them up, so i try not to make them too long. there's a four hour long one on there somewhere. 18:41 Fixer do we have some magic/alchemy mods in minetest? 18:55 shivajiva anyone confirm the buildbot.sh doesn't work for the current head? 19:04 Fixer yesterday my modified one worked 19:04 Fixer or preyesterday 19:21 sfan5 shivajiva: you can just look at the current travis status for win32 and win64 since that's using the buildbot 19:25 Krock Fixer, https://forum.minetest.net/viewtopic.php?t=9691 19:26 Fixer nice, a bit tiny 19:32 Krock I'm sure you could combine it with mount meru, so there will be slightly larger piles 19:33 Fixer not enough magic 19:34 Fixer am I wrong or some mods in minetest allows infinite ore doubling? I hope it is not technic 19:37 Krock there used to be such a bug in the circular saw/moreblocks like a year ago, I think. 19:37 Fixer remember 19:37 Krock such problems can happen quite fast as the inventory move actions aren't triggered in a helpful way 19:38 Krock > trash-mail.com being invalid 19:38 Fixer i have impression that rnd machines had ore doubling, i hope we don't allow such thing in technic 19:44 Fixer sojourner stuff - charged with torches - places torches, noice, we need dat 21:43 Megaf [15:26:12] <TigerInCollege> Guys, later today I will very likely be officially leaving Minetest and it's community. 21:43 Megaf [15:26:40] <TigerInCollege> I really enjoyed been part of this amazing group of people but the time to leave has come 21:44 Megaf Please ignore the first message. I am staying. 21:44 Megaf And I will try to be more pro active and helpful. 21:44 Krock TigerInCollege = Megaf? 21:45 Megaf Krock, Yep 21:46 Megaf So folks, We have to work on CSM! 21:47 * Shara wonders if the devs would start with something that no one can argue is impossible... a way to handle chat spam 21:48 paramat hey good 21:48 rubenwardy Shara, would be good 21:48 Shara I think that would be a thing everyone could agree is good, regardless of personal stances on CSM. 21:48 rubenwardy players can copy+paste the same thing a couple of times a second, shouldn't be possible 21:49 paramat or maybe just remove chat sending from CSM? 21:49 Krock Shara, we already have chat limits 21:49 Shara What was the case for chat sending being in CSM? 21:49 rubenwardy paramat, I'd obviously support that 21:50 rubenwardy Shara: none 21:50 paramat none 21:50 Shara Krock: How do they work and are they in current stable? 21:50 rubenwardy I'm actually working on that now 21:50 paramat i'll approve removing chat sending from CSM 21:51 Shara I've never understood why it would be in CSM. 21:51 Krock https://github.com/minetest/minetest/commit/d4c76258 21:52 paramat the CSM devs threw as much as possible in regardless of usefulness 21:52 Krock somehow these settings can only be found in the configuration tab in the current dev version, as they were removed form the .example file somewhen 21:52 Megaf paramat, can we improve that? 21:52 Shara I really wish the devs would get better quality control when it comes to the BIG features/changes 21:53 Megaf CSM can be very good. But I believe it should be used only on very specific cases. 21:53 paramat for a start, flavours should be able to disable all CSM 21:53 Shara Krock: Thanks 21:53 Krock !next 21:54 ShadowBot Another satisfied customer. Next! 21:54 Shara Heh 21:55 Shara paramat: Would be nice, yes 21:56 Megaf paramat, That would be great 21:56 paramat flavours was coded by someone who was forced to and not happy to, and it seems rushed and there was maximum resistance to how far it went 21:57 paramat so i think someone else needs to rework it 21:57 Shara To be quite honest, I'd say fix them or out with CSM :) 21:57 Shara Unless maybe they want to pay my servers bills for me, because I don't feel like paying to run a server I can't control anymore :) 21:58 Shara I don't really get what the resistance is to server owners being able to decide the gaming experience on their own servers 21:59 Shara It's not in our interests to create an environment players hate, or they'd just go somewhere else anyway 22:00 Shara And given the number of empty servers, it's not like we can expect players to stay if we get unreasonable 22:00 Shara So where is the need to take that control away? 22:00 Calinou we could have built-in flood protection, that's fairly easy to do 22:01 Calinou and automatic muting or kicking 22:01 Calinou this is how you do flood protection, automated chat sending should definitely be allowed! 22:01 paramat why? 22:01 Calinou I can do it in other games, why not Minetest? :) 22:01 Calinou it's not like I can't use WinCompose to type sentences anyway 22:02 Calinou Hello, world! 22:02 Calinou (typed with compose + "hw") 22:02 Calinou this works in *any* program :P 22:02 Calinou but yeah, I shouldn't need to do that. Just give me bindable keys for stuff :) 22:02 Shara Doesn't mean you have to give a means for it to be done 22:04 rubenwardy why should chat sending be in there? 22:05 Shara I see no use case for it other than abusive ones. 22:05 rubenwardy the only reason is for client-modifications and making a player a bot 22:05 rubenwardy there is no use 22:07 paramat 'I can do it in other games' is absence of reason 22:17 Calinou there are many non-abusive use cases for automated messages 22:17 Calinou both by staff and players 22:17 Megaf Maybe we should just remove CSM until we have a better decision on what to do with it. If anything at all. 22:18 Megaf s/decision/idea 22:18 Calinou paramat: not from an user experience point of view :) 22:18 Calinou it's a feature I expect 22:18 Shara As a server owner, it's something I don't want. 22:18 Calinou but it's not up to you to choose 22:18 Calinou (at least, it shouldn't be) 22:19 Shara Nor you either (not meaning any offence) 22:19 Calinou I dislike games which let the server owners do everything they want 22:19 Calinou including restricting random features 22:19 Shara But given that CSM specifically affects servers, and I am involved in running several busy servers, what I think should at least matter 22:20 paramat if 'other games' have a bad idea, no reason to add it just because other games do it 22:20 Megaf I'd like CSM to be removed too. Or at least optional, with default to deactivated. Even better if it was a compile time option in the server. 22:20 Calinou yeah but this one isn't a bad idea :P 22:20 Calinou and I'm glad we have CSM (even though I never used it myself) 22:20 Shara So you support inconveniencing server owners and taking control away from them? 22:20 paramat f**k expectations 22:20 Calinou well, clients should be in control of such things 22:20 Shara Why? 22:20 paramat yes it is up to the server and core devs to choose 22:21 Calinou and this is not really inconvenient, just improve your flood protection mods 22:21 Shara Why should the player get to decide these things on my server? 22:21 Calinou it's been done in other games, you can do it in Minetest 22:21 Calinou my QuakeWorld client doesn't prevent "say" binds because I'm on a specific server 22:21 Calinou this is just nonsense, you know 22:21 Shara The player is not paying me and is not under any obligation to play on my server. 22:21 Calinou sure, but what if all server owners do the same thing? 22:21 Calinou (mostly because it's the default setting) 22:21 Shara So if this updates me or causes distress to me, why should I have to put up with it? 22:21 paramat quake can f**k off 22:22 Calinou :suspect: 22:22 Shara Calinou: if that happens, it was clearly bad to have it to begin with! 22:22 paramat cal if you dislike MT's way of doing things play another game 22:22 Shara Or you and people who feel like you can make your own servers 22:22 Shara That's the beauty of opensource games - anyone can just go ahead and run a server or whatever they like! 22:23 Shara I'm not the only server owner who is completely fed up 22:23 Calinou meh, that's a bad argument 22:23 Megaf paramat, are you a server owner? 22:23 Calinou people almost always polarize around a few servers which actually decide everything 22:23 Calinou (unfortunately) 22:23 Shara Calinou: your arguments sound bad to me as well 22:23 Megaf Core devs, we, server admins are the ones who keep your project going. 22:23 Calinou it's important that the big servers (and the master server) are as "logical" as possible when it comes to rules/etc 22:23 Megaf we might as well leave and let MT die 22:23 Megaf But this is not what we want 22:24 Shara Uhm, wanting to run something a specific way and wanting the freedom to choose that does not make me anything other than logical 22:24 Megaf We want to contribute and make MT better 22:24 Megaf But you have to hear us 22:24 paramat quote from c55 "the design of MT is to give servers all possible control ... current CSM is bad" 22:24 Calinou meanwhile: client-side movement with barely any checks (which don't even work well) 22:24 Calinou client-side aiming, too 22:25 Shara One thing having issues is an excuse to add more issues then? 22:25 Calinou it's dangerous to give too much freedom to server owners, many are just not good at this job, frankly put 22:25 Calinou look at community TF2/CS servers 22:25 paramat we intend to work on serverside validation of client actions, someone already is 22:25 Calinou VIP systems, crappy custom content, etc 22:25 Shara Am I a bad server owner? 22:25 Calinou maybe 22:25 Calinou I can't say yes or no 22:26 paramat giving power to clients is far more dangerous 22:27 Megaf Why don't we just make a poll among server owners? 22:27 Calinou in my experience, it's (almost) only positive 22:27 Calinou Megaf: I'm afraid that's not gonna work out :) 22:27 Calinou you have to ask people who don't host a server 22:27 paramat cal your opinions are contrary to the philosophy of MT, it's pointless you arguing your case 22:27 Calinou sorry, but no 22:28 Megaf Calinou, what is that? 22:28 Calinou argumentum ad populum is a terrible way to do anything 22:28 Megaf Well. We are open to alternatives 22:28 paramat so all the hacked clients ruining servers and everyone's fun is positive? 22:29 Fixer hacked clients were since forever long before CSM 22:29 paramat your opinions are complete nonsense 22:29 Fixer i even observed them 22:29 Fixer csm is blown out of proportion 22:29 Shara Fixer: we're well aware 22:29 Calinou sorry, but most people do not use a cheating client 22:29 paramat yeah, i'm not talking about CSM 22:29 Shara And you think that's the only thing this is about, you are simply not reading 22:29 Calinou there are plenty of legitimate uses to CSM, that don't harm anyone 22:29 Fixer csm is good, just imrove general anticheat 22:29 Shara if you* 22:29 Megaf I have to agree with Fixer 22:29 Calinou and cheating clients aren't a new thing 22:29 Calinou they were here in 2011! 22:30 Calinou (I speak of experience) 22:30 Calinou (just saying, but most cheaters are obvious anyway, especially in the less competitive games) 22:30 Fixer just by banning CSM gold_digger will be still there, fly noclipping and automining that ore near spawn 22:30 paramat it doesn't take many cheating clients to ruin servers, doesn't matter if it's 0.5% 22:30 Megaf (I agree with Fixer that we already had hacking before, hacking that got way worse with CSM) 22:30 Calinou 0.5% is tiny, really 22:31 Fixer servers need active admins, thats all 22:31 Megaf Disagree on that 22:31 Shara It takes ONE person able to mess with locked chests to totally mess up my server 22:31 Megaf You can't blame admins for a bad decision on the game design 22:31 paramat there are non harmful aspects to CSM, no one denies it 22:31 Shara Fixer: Should I be giving my whole admin team server access so they can view logs then? 22:31 Shara Because you won't find this unless you can check logs 22:31 Megaf +1 ^ 22:32 Fixer Shara: iirc taking out of chest was fixed some time ago 22:32 Fixer that inventory check 22:32 Fixer i forgot when exactly 22:32 Shara Not based on Ten's tests yesterday 22:32 Calinou viewing logs ought to be possible without server access 22:32 Calinou time to fix this? :) 22:32 Fixer ._. 22:32 Shara Calinou: time to fix many many things 22:32 shivajiva Cal you seriously believe that dev should control what a server owner can enable/disable because you have some altruistic belief in collectively smarter therefore better placed to control it, when other people pay to host and do the pr for the project? 22:32 Calinou shivajiva: altruism is good :) 22:32 Shara To the point where we get abused for it? 22:33 Calinou maybe, see Wikipedia 22:33 Calinou abuse will happen no matter what 22:33 Shara I suppose you think I should grant everyone whatever privs they ask for? 22:33 Calinou attempting to prevent it causes more tension than anything 22:33 Calinou no, that's an entirely different issue 22:33 Shara Resisting requests to help us limit the damage being done is what causes tension 22:33 Megaf Calinou, bad comparison that one to wikipedia 22:33 shivajiva what causes me tension is the stupidity displayed with regard to security 22:34 Megaf different solar systems... 22:34 Calinou eh, I like the Wikipedia philosophy, as weird as you can find it 22:34 Calinou Shara: sorry, but this is asking for a dictatorship 22:34 Shara Calinou: what right to you have to decide how my server is governed though? 22:35 Calinou the clients do? 22:35 Fixer do we have news entry for that vulnerability with take/put in chests? can't find it 22:35 Megaf Calinou, So. Again. I'm not so much so against CSM been written added to the code, I'm against it not been optional to servers admins. 22:35 Shara No, they don't 22:35 shivajiva he's the dictator ofc 22:35 Megaf There are good uses for it, for that it should be left as an option 22:35 Calinou Megaf: wasn't it already disableable by admins? 22:35 Shara If you force this onto us, you are the one being the dictator 22:35 Megaf in the very same fashion support for leveldb is 22:35 Calinou Shara: everyone forces something anyway 22:35 Megaf the server owner will enable it should them want 22:35 Calinou Megaf: is LevelDB useful today? we have SQLite (simple), Redis (very fast, RAM-intensive) and PostgreSQL (fast) 22:35 Megaf So, can we make CSM into a build option? 22:35 Calinou LevelDB sounds like a weird middle ground 22:36 Calinou much like bzip2 compression, for example 22:36 Calinou Megaf: uh? 22:36 Megaf that was just an example to illustrate my point 22:36 Calinou that won't solve your problem, if it's disabled in the official builds 22:37 Megaf battery about to die, will be back soon 22:37 shivajiva sqlite is file storage with relational capabilities not to be compared with real databases imo 22:37 Calinou indeed 22:37 Calinou that's why I said "simple" 22:38 shivajiva what was the reason for mod_storage if sqlite was available? 22:39 rubenwardy mod storage is an easy key-value meta storage 22:39 rubenwardy simple, unstructured 22:39 Fixer gave up, where is that damn commit :( 22:39 rubenwardy sqlite is better for bigger structured data 22:42 paramat "abuse will happen no matter what ... attempting to prevent it causes more tension than anything" can't believe what i'm reading 22:43 paramat servers are benign dictatorship, and should be, that's how MT is 22:44 paramat MT is not for you, go elsewhere 22:45 shivajiva but it has size restrictions that limit its usefulness, perhaps that is worth opening up as key-value meta storage is easy to implement in sqlite terms for mod creators that need simple storage. The auth handler needs to be done so why not open up sqlite storage for mods? 22:46 Calinou paramat: sorry, but other games work fine with less one-sided management 22:46 rubenwardy it's not productive to say "go elsewhere", paramat 22:47 Calinou also, I say this as someone who plays Red Eclipse (and is a global admin there) 22:47 Calinou yes, global admin because in Red Eclipse, servers on the master server can be controlled by players with global privileges at any time 22:47 Calinou (overriding local privileges) 22:47 paramat i don't care about other games 22:47 Calinou many people have complained about this system, but I find this less bad than arbitrarily disallowing things by default 22:47 Calinou (and I used to find it pretty bad) 22:48 paramat well i mean why endlessly complain about how MT is instead of playig a game you actually like? 22:48 Shara Calinou: add something like that in MT, and I will be closing my servers. 22:48 paramat *playing 22:49 sfan5 the situation is somewhat different with RE 22:49 Fixer chest vulnerability was fixed, but forgot when, we need antifly and antinoclip 22:49 Shara Fixer: are you sure? I have not tested myself, but based on Ten's tests it is not fixed 22:49 sfan5 there are a small set of rules that everyone can agree on: (e.g.) cheating is not desirable in a shooter 22:50 Shara anti-fly would be nice, but it seems quite clear it will not happen any time soon 22:50 sfan5 mt is a sandbox so there is no such thing everyone could agree on if you look at e.g. anarchy servers 22:50 Fixer Shara: it is, make sure you have up to date MTG and chests mods (or backport the fix) 22:50 sfan5 global moderators don't make sense in this case 22:50 Shara Fixer: Like I said, did not test, but a bigger concern would be whether it's fixed in backports branch or not 22:51 Fixer Shara: also this https://github.com/minetest/minetest_game/issues/1839 22:52 Shara That's not the same issue 22:52 Calinou Shara: heh 22:52 shivajiva this isn't a discussion about what's enabled by default, it's about being able to disable the 'features' we don't want as individuals, it's a dictatorship the second you add something that cannot be disabled or did I miss something 22:52 Calinou sfan5: they could for spam, I guess 22:52 Calinou (and probably cheating) 22:53 sfan5 Shara: not sure whether i'm missing something https://github.com/minetest/minetest_game/blame/backport-0.4/mods/default/nodes.lua#L1884 22:53 Fixer Shara: probably this too https://github.com/minetest/minetest/pull/4812 22:53 sfan5 but the code related to locked chest permission checks has not been touched in 2 years 22:54 shivajiva some meeting where you redefined freedom that I didn't attend perhaps or is this about the freedom not to bother if you don't like it 22:54 Shara Then seems to be an issue. Will test if I can find the test code anywhere (I was on a train when someone sent me it and could not save) 22:54 Fixer Shara: seems like it was fixed before 0.4.15 release iirc or 0.4.16 22:55 Fixer Shara: newest 0.4.16 should be fine 100%, unless smth new pop ups 22:55 Fixer csm helped find the bug 22:55 sfan5 Calinou: spam sure, but i wouldn't be so sure about cheating (different definitions); in any case this makes global mods /way/ less useful so you might as well not have them 22:55 sfan5 Fixer: the detached inv fix by me is not related to unauthorized item taking 22:55 Fixer spam can be controlled already, is not it? 22:56 Fixer sfan5: my memory is not entirely clear on that, can't google that 22:56 Fixer it was at the time of chest inspector 22:57 sfan5 that was later 22:57 Fixer and was fixed in mtg somewhere 22:58 sfan5 wasn't that the bug with the creative inv? 22:58 Shara Fixer: was something to do with that 22:58 Shara Just need to test and confirm either way, but I don't have the code Ten linked me to 22:59 Fixer sfan5: this one? https://github.com/minetest/minetest_game/issues/1839 22:59 sfan5 yea 22:59 Shara creative issue is fixed as far as I know 23:00 Fixer hmmm 23:00 Fixer 22 Jul, but minetest was released in june 23:00 sfan5 by looking at the code i cannot find any issues with locked chests 23:00 Shara Well, I will test and let you know 23:01 sfan5 make sure to open an issue on mtg with the results 23:01 Shara If there is a bug there, will 23:02 * Shara just needs to remember how to even set up CSM now 23:02 shivajiva sfan5: okay I see travis builds okay, can you tell me what version of ubuntu it's using or can that info be found somewhere? 23:03 sfan5 shivajiva: the travis builds run on ubuntu precise, the scripts are here: https://github.com/minetest/minetest/tree/master/util/travis 23:03 sfan5 relevant are before_install.sh and script.sh 23:04 shivajiva ty 23:06 shivajiva mint 18 behaves like it can't do posix builds throwing mutex errors with the buildbot script 23:11 Megaf Ok, I just figured out a workaround for CSM 23:11 Megaf I will just fork the client and ship my fork to my players and forbid connection from any other client to my servers. 23:11 rubenwardy lol 23:12 Megaf That is a temporary workaround 23:12 Megaf rubenwardy, precisely 23:13 Megaf I wonder if it would be possible to make a mod that would detect CSM and ban the client who has it 23:14 Megaf celeron55, Good evening. What's your current opinion on CSM? 23:17 Calinou detecting CSM is likely not possible 23:19 Fixer Megaf: it is night over here 23:19 Megaf Calinou, Of course it is. It was added, so it is possible to remove it 23:19 Megaf If I could remove it 23:20 Megaf I could already remove bitmap font, translation, leveldb, redis and all mapgens but v6 from the code for one of my forks 23:20 Megaf If I can do that I'm sure a person more knowledgeable (almost anyone of you) than me can remove CSM 23:20 Calinou you said "detecting CSM from the server-side", no? 23:22 Megaf Calinou, sorry, I missread 23:22 Megaf I read deleting CSM 23:22 Fixer nobody will play on your servers if it requires custom client 23:22 Megaf Fixer, [ironic mode on] that would be more people that currently play there 23:22 Megaf (server is off for now) 23:23 Megaf Calinou, And I understand why is likely not possible. 23:24 Megaf who takes care of 3d armour now? 23:33 rubenwardy stu is still active 23:33 Megaf ok 23:38 paramat another CSM cheat mod trying to creep around rules https://forum.minetest.net/viewtopic.php?f=53&t=18521 23:40 Calinou yes, probably should be removed 23:40 Megaf paramat, I'm not against cheat posts on the forum 23:41 Megaf especially if exposing CSM 23:41 Megaf I believe we have enough reasons to drop CSM already 23:41 Megaf unhappy server owners, lots of cheats, lack of control 23:52 paramat hm it seems to have disappeared, thanks 23:52 Megaf it's hidden or deleted 23:54 paramat the current CSMods i see are very dull, or an ok idea that could be done by a server mod instead 23:54 paramat we need server-provided CSMods to make it worth having 23:55 paramat maybe red-001 will work on it 23:57 Shara Have there been any really worthwhile CSM mods yet? 23:57 paramat no 23:57 paramat well, IMO 23:57 Shara On one level I really want to see some to justify it all 23:57 Shara But I'm just not seeing them 23:57 Megaf cars, a decent cars mod, or any transport vehicle 23:58 Shara That would need the server though 23:58 Megaf I think those mods could make good use of CSM 23:58 Shara Which at the moment doesn't work 23:58 Megaf client downloads world, client takes care of movement and all 23:58 Megaf so we could have cars with good pyshics and little to no lag