Time Nick Message 00:51 IhrFussel See ya 08:34 nerzhul !tell Fixer the network PR was updated, test it when you can on my server and tell me if it works, also leave server and try to reconnect without leaving client 08:34 ShadowBot nerzhul: O.K. 08:35 nerzhul !tell IhrFussel network PR update, if you can take time to test it can be nice 08:35 ShadowBot nerzhul: O.K. 08:48 rdococ meow 08:48 Krock woem 08:49 rdococ I got a tablet! 08:49 rdococ and installed a non-crappy Minetest client on it! yay! 08:49 Krock congrats for the ads banners 08:50 rdococ I used the official one by nerzhul, lol 08:50 rdococ I've installed Firefox beta /and/ Opera, simply because I like both. 08:51 Krock install an IE port to android 08:52 rdococ hahahaha 08:52 rdococ I noted that it seems to come with Chrome preinstalled 08:52 rdococ which is better than the IE that got bundled with (older versions of) Windows 08:53 rdococ idk why people even MAKE these IE ports! 08:53 Krock because shit can't die? 08:53 rdococ ah 08:55 rdococ idk why normally intelligent people still use IE - some don't even know what a browser is. 08:56 rdococ I'm at the point where I'd call it anomalous and add an entry for it on the SCP Wiki 08:58 rdococ "SCP-XXXX is a slow and laggy web browser which used to be bundled with Windows. If a human (hereafter referred to as the subject) is exposed to SCP-XXXX for a long period of time, they will lose knowledge of the definition of the term 'web browser', and avoid using browsers other than SCP-XXXX." 10:41 nerzhul hi Krock :) 10:42 Krock hi nerzhul 10:52 rdococ Hi 10:52 rdococ Woof. 11:16 IhrFussel I just checked...so even now when I REDUCED my server step from 0.2 to 0.15 it's still not enough for green?? That doesn't sound right 11:18 IhrFussel Not sure why only servers with 0.1 steps basically should be green 11:18 Krock with sofar's solution it would have to be 0.09 or lower to ensure it's green 11:18 IhrFussel I CANNOT set my steps to green 11:18 Krock IhrFussel, I already raised my concerns about the same issue in -dev a few hours ago 11:19 Krock using a standard deviation calculation or just the lag difference to the original set step would help 11:19 IhrFussel My machine can't handle 0.1 or 0.09 steps... there should be at least 50 ms tolerance so green should be <= 0.15 at least 11:20 Krock (lag - custom_server_step) / default_server_step could be an acceptable ratio calculation 11:20 Krock taking the default as reference but removing the "offset" from the custom step 11:21 Krock or even (lag - custom_server_step) / custom_server_step which might be more clear for end-users (value towards 0 = best) 11:25 Krock IhrFussel, what do you think about this one? ^ 11:25 IhrFussel Krock, I fully agree with you...and I already said yesterday the server_step setting should be taken into account (unless it's some big unreasonable number like 1.0 or something) 11:26 Shara Get's unreasonable a bit before then, but .15 should certainly be acceptable. 11:26 IhrFussel But sofar then said "to change the server_step is basically causing more lag" 11:26 Shara I have used .15 for over a year and players actively tell me they like my server because of how well it performs. 11:26 Shara IhrFussel: on one level it is, but the issue is about at what point it impacts playability. 11:26 Krock Shara, when hosting a local server I usually keep it at 0.2s, which works good enough for most situations 11:27 Shara The scale being used here would be a good scale for certain types of server, but it's bad for others. 11:28 IhrFussel That's the actual problem: Mt servers have DIFFERENT goals ... it's not like most other games where the objective is basically the same 11:28 Shara I posted yet another comment there anyway. 11:29 Shara But it alreayd has one approval. 11:29 Shara I know even a few devs aren't happy, yet they don't actually say much on the PR, so it just is what it is. 11:31 IhrFussel We are not an elite of PC players that needs 4K/120 FPS ... we should also think about the mobile players and I'm not sure if mobile players could handle my data when I set the step any lower 11:32 IhrFussel And the PR is basically penalizing servers that try to support players with weaker devices 11:32 Shara Since people are moaning about the complaints, I also want to note here I run a server which will, as it stands, rank as red, but I'm not complaining it will get a low rank givent he values it's reporting (even if in game the performance doesn't seem to be what the values say it is) 11:38 rdococ Meta-complaining! 11:38 Shara :D 11:41 Shara IhrFussel: how big is your auth file anyway? 11:41 Shara I'm thinking to test sauth today to see if it helps reduce lag from player joins 11:42 Shara wondering if it would be uyseful to you as well if it's successful 11:42 Shara useful* 11:42 rdococ Cant seem to connect to redcat thru android... 11:42 Shara rdococ: does it give a reason? 11:43 Shara There's enough players that it might be doing the silly "too many users" thing again 11:45 Shara Hmm, no, I'm straight in with no problem. 11:46 rdococ Ye 11:46 rdococ It says too many users 11:47 Shara We have a bunch of kids at spawn trying out different skins and and running in circles. 11:47 IhrFussel Shara, 23 MB 11:48 Shara IhrFussel: Hmm, you prune it then? 11:48 IhrFussel Yep I removed accounts that didn't join in over a year 11:51 Shara Dark Lands has 40mb and is just short of its first birthday 11:52 Shara Pruning at one year wouldn't have reduced it at all yet 11:54 rdococ Ugh. 11:54 rdococ Internet went out. 11:54 rdococ Now it says too many users again 11:55 IhrFussel Shara, regarding the red-ranked server...are you talking about one with a high server_step value? 11:56 Shara IhrFussel: DL is on default server step I think. I did trial different values there, but it didn't really help, and to be honest, since combat is a big deal there, I want it on the default. 11:56 Calinou I'd like to see player yaw interpolation :( 11:57 Calinou that would make higher server step rates less necessary 11:57 IhrFussel Shara, oh cause of the join issue? 11:57 Shara IhrFussel: I'm pretty sure on join is the problem. 11:57 Calinou and better player position interpolation too, it's a bit weird right now 11:57 IhrFussel Did you check all on_joinplayer() callbacks in your mods yet? 11:58 Shara Yea, but it's really too much to be that, and the thing is... it's something that has gradually got worse over time. 11:58 Shara Even while I'm not changing any mods 11:58 IhrFussel Then it can only be the auth or another file a mod creates/fetches in on_joinplayer°(9 11:58 IhrFussel ()* 11:58 Shara I'm thinking auth is the most liekly thing, which is why I want to try sauth 11:59 Shara Using a db will be more efficient either way 11:59 IhrFussel °Well I was told the devs are planning to put the auth.txt into DB too soon 12:00 IhrFussel But not sure if it will be ready for 0.5.0 12:00 Shara tool to do it is already there, and I kind of need this fixed now :) 12:01 Shara Looks like CTF is already using it :) 12:02 IhrFussel Well just try it then, if you do a backup before nothing can be destroyed 12:02 Shara Yea, I'll keep the original auth file of course 12:02 Shara I also kept my xban.db file before switching to sban 12:07 shivajiva I can code routines to convert the data back from the db to the original format if it's requested 12:09 Shara Hmm, would converting to then back fix a (probably) corrupted xban.db? :D 12:09 Shara Not that I see any reason to move back, given how well sban is holding up so far. 12:09 Shara But it's funny that that could be a way to fix xban problems. 12:12 shivajiva the issue with xban corruption isn't easy to deal with, as soon as you have contents that doesn't deserialise you are left to parse the file as text and reassemble the table so you can re-save it 12:12 shivajiva it's doable, but not that trivial 12:16 shivajiva heh whatever you do don't try a 50MB auth.txt with sauth current import routine, from a patience perspective 1MB is enough 12:17 shivajiva needs to be a single transaction to be effective for large data sets 12:18 Calinou using databases for stuff like this makes more sense than plain text files :P 12:18 shivajiva ^ :) 12:26 IhrFussel nerzhul, my script doesn't seem to work anymore, which commands do I need to type nopw to upgrade? 12:47 jas_ mt is an ms ip. i'd be very careful, personally, but believe the project is (lesser) protected. 12:47 jas_ i mean mc is an ms ip. and also mt has vaulting with old_move code. 12:47 jas_ hrm, what does cal think, i wonder; whether it's worth re-implementing that feature, much like jc did with quake2 12:48 Krock nice two-letter words sentence "mc is an ms ip" 12:48 jas_ i could have done worse. 12:49 jas_ oh, right that's funny 13:04 nerzhul IhrFussel, git fetch -p && git checkout origin/network_asio && make -j4 13:04 nerzhul it's the best option to test upstream branch 13:08 IhrFussel nerzhul, I type those after git reset --hard origin/master? 13:09 nerzhul what is your current script and remotes 13:10 IhrFussel https://pastebin.com/yGdF3j5m 13:12 nerzhul okay 13:12 nerzhul first do 13:12 nerzhul git remote add nerzhul https://github.com/nerzhul/minetest.git 13:12 nerzhul (outside of the script it's a one shot) 13:12 nerzhul then your script will be 13:13 nerzhul git fetch nerzhul -p && git checkout nerzhul/network_asio then make 13:13 nerzhul no need to sleep 13:16 nerzhul Fixer, can you test it too against my server ? could be nice 13:17 nerzhul i will be busy some time, but i should look at the last points soon 13:22 IhrFussel No I've got that problem Fixer had "Connection lost." 13:22 IhrFussel Now* 13:23 Fixer lol 13:26 IhrFussel nerzhul, http://ihrfussels-server.tk/gdb.txt 13:32 sfan5 how do you even debug this if your whole code is async 13:36 IhrFussel Not sure but I pasted the bt anyway...I'm guessing nerzhul will have to setup something serverside to really find the bug 13:37 IhrFussel But weird that it got fixed on Windows and is now broken on Linux 13:51 Fixer lololololol 13:51 Fixer nerzhul: "connection lost" during connection to your server and then usual crash 13:51 Fixer nerzhul: disconnecting user. Error: End of file 13:52 Fixer singleplayer has crash too 13:53 Fixer network name format is invalid 13:53 Fixer stop of command flow, etc 13:57 IhrFussel nerzhul, 2nd try worked normally 13:59 IhrFussel nerzhul, it's random sometimes joining works normally other times I see Connection lost. 14:01 Fixer https://www.youtube.com/watch?v=ZjJzO2bgoZQ 14:13 nerzhul sfan5, it's not difficult with logs + gdb 14:14 nerzhul 2017-10-08 15:58:50: ERROR[ServerConnectionThread]: Failed to send unreliable packet to 188.102.41.75:52584, disconnecting user. Error: Can't assign requested address 14:14 nerzhul i got this IhrFussel 14:15 nerzhul Fixer, i need the client logs please 14:19 IhrFussel nerzhul, you mean debug.txt? or bt? 14:30 Fixer nerzhul: good luck translating it 14:38 Fixer IhrFussel: try starting singleplayer game 14:46 IhrFussel nerzhul, 2017-10-08 16:46:22: ERROR[ServerConnectionThread]: Failed to read packet headerpeer, disconnecting user. Error: Operation aborted.Failed to read packet header from 127.0.0.1:38484, disconnecting user. Error: End of file 14:48 nerzhul this PR tire me :p 14:50 nerzhul IhrFussel, it seems your client disconnects from server 14:51 nerzhul do you have a client log ? 14:51 IhrFussel nerzhul, do you mean host server with gdb? 14:52 nerzhul no no i mean it's not the only message in MT console 14:52 nerzhul there should be client messages too 14:53 nerzhul it's anoying to have various behaviour :p 14:54 IhrFussel https://pastebin.com/ZSSGTxy3 14:54 nerzhul Fixer, can you give me the gdb trace for your disconnection crash please ? 14:54 nerzhul IhrFussel, you pressed CTRL+C 14:55 nerzhul 2017-10-08 16:46:22: [Main]: INFO: signal_handler(): Ctrl-C pressed, shutting down. 14:55 nerzhul it seems lgtm the client/server shuts down :p 14:55 IhrFussel The one I posted now is when I host a local server 14:55 IhrFussel When I connect to your server with --info I see nothing in the logs 14:56 nerzhul there should be a disconnection reason from client thread 14:56 nerzhul ClientConnectionThread should talk 14:58 IhrFussel nerzhul, https://pastebin.com/k39yaJSJ 14:59 nerzhul okay 14:59 nerzhul IhrFussel, your current problem is on my side 15:00 nerzhul IhrFussel, i think it's related to Fixer fix 15:01 rubenwardy Would anyone know how I can send an email if minetest exits with code 1? It's running in a service, and it should only send a few emails before stopping in the case of a start-crash-restart loop 15:01 IhrFussel nerzhul, could very well be, I never saww it before 15:01 rubenwardy *systemd server 15:01 rubenwardy *service 15:01 rubenwardy I guess I could just put it in a bash script, but feels like that's reinventing the wheel 15:01 rubenwardy *exits with code != 0 15:02 nerzhul IhrFussel, i think it's due to my setup with FreeBSD jails, socket wants to bind to 0.0.0.0 and it's not possible in freebsd jails 15:05 nerzhul okay i will enable the UDP workaround for windows only 15:05 IhrFussel Well at least you seem to know the cause so that's good =) 15:06 nerzhul rubenwardy, you can use monit for a such thing 15:06 nerzhul it permits to autorestart + send notifications 15:06 nerzhul IhrFussel, you can connect to my server know it should be good 15:08 nerzhul same problem 15:09 IhrFussel nerzhul, I still get the same error but this time later it seems 15:09 nerzhul it's on the first UDP packet 15:10 IhrFussel I didn't see those lines in the log before Client: time_of_day=15922 time_speed=72 dr=1000 15:10 IhrFussel 2017-10-08 17:07:30: INFO[Main]: Client got TOCLIENT_MOVE_PLAYER pos=(-3978.97,15,4538.82) pitch=0 yaw=0 15:11 nerzhul at least your receive the packet 15:11 nerzhul the previous fix i did was useless, i forgot it was client side only 15:14 nerzhul oh IhrFussel i got an idea, i forgot to fix that point 15:17 nerzhul yeah it should be that, both on windows and linut 15:18 nerzhul i forgot to check UDP endpoint was inited 15:18 nerzhul then both client and server can concurrently have this problem 15:20 nerzhul IhrFussel, can you update your branch, compile and re-test 15:20 nerzhul Fixer, too :) 15:22 nerzhul https://medium.com/netflix-techblog/serving-100-gbps-from-an-open-connect-appliance-cdb51dda3b99 15:22 Fixer Calinou: i'm very outdated on VGA quality, MSI is good for buy? looking to buy GeForce 1050Ti from MSI 15:23 Fixer does not even need external power, which is nice 15:23 Fixer has 2 funs 15:23 Fixer fans 15:23 Calinou Fixer: brands don't matter a lot, if you have the time, look at hardware reviews that particular graphics card (GPU + heatsink/fan), or a similar GPU with the same heatsink/fan 15:24 Calinou MSI often makes decent heatsink/fans 15:24 Calinou the ones with at least 2 fans are the better ones (3 fans isn't required, though, but it can be better, sometimes)= 15:25 Fixer yeah, i've started with reviews, and compared with out net stores, and found cheaper variant then that OC premium version, seems good, they have big radiator over everything and 2 fans, card itself is very quite and cold, fans don't even turn on during 3d 15:25 Fixer during 2d i mean* 15:25 Fixer but i will look deeper into heatsink 15:25 Fixer i can see it from the fotos 15:25 Fixer OC version costs somewhat more, and i don't need that 15:26 Calinou don't buy highly overclocked versions, unless the price makes it interesting 15:26 Calinou most GPUs already come overclocked, it's nice to have but not a requirement 15:27 Fixer Calinou: i don't need OC, and price is significantly higher for OC, i found pretty good price for this one https://i2.rozetka.ua/goods/1770926/msi_gtx_1050_ti_4gt_oc_images_1770926207.jpg 15:28 Fixer it has vulkan support too, i will be fine with it for many years since i don't really play newer AAA games, because of huge HDD size requirements and long download times 15:29 Calinou looks good to me 15:29 Calinou NVIDIA GPUs support Vulkan since Kepler (2012) 15:29 Calinou they also support OpenGL 4.6 since Fermi (2010) 15:29 Fixer this one is new release 15:29 Calinou and DirectX 11 since Fermi, and DirectX 12 since Kepler or Maxwell (I don't remember) 15:30 Fixer 1050 ti is from current generation 15:30 Fixer i particularly like power and coldness part 15:31 IhrFussel nerzhul, 1st try worked...want me to spam join to check other tries? 15:31 Fixer 75Watt tdp against my 150Watt R6870 15:31 Fixer nerzhul: compile error 15:32 Fixer t o i l e t t i m e, brb 15:33 Calinou I think the 1050 Ti does not require PCI-E cables at all 15:33 Calinou the PCI-E slot is enough to power it (75 W) 15:33 nerzhul Fixer, okay, tell me when you got it 15:33 Calinou which makes it very easy to install :P 15:33 nerzhul IhrFussel, you can but i'm pretty sur it's fixed :p 15:35 IhrFussel nerzhul, it says failed to read packet header but I'm not disconnected 15:35 nerzhul IhrFussel, it was on the prvious disconenction because you were disconnected 15:36 nerzhul it's not important :p 15:37 nerzhul after fixing fixer problems i will break the implementation to add a new field to header permitting to catch unneeded traffic from random sources because i have some russian scanners which sends shit :p 15:37 IhrFussel Oh yeah you're right...5 tries and no errors 15:37 IhrFussel I'll do 10 15:38 nerzhul it's strange we didn't see this bug on previous tests, but at least it's fixed now :p 15:39 IhrFussel 10 tries, no errors, no gray screens 15:40 nerzhul oh you are right maybe gray screens are due to that too :) 15:46 Fixer nerzhul: https://pastebin.com/raw/DCLfNYmL 15:48 nerzhul Fixer, easy to fix 15:49 nerzhul Fixer, fix pushed 15:51 Fixer yeah 15:53 nerzhul Fixer, i tend to think your problem is due to the same thing as IhrFussel but windows has a little difference with thread order handling it's why it wasn't same behaviour 15:53 nerzhul for the crash at disconnection i will look after we fixed that, with a new BT :) 15:56 Fixer Calinou: lol https://www.msi.com/Graphics-card/GeForce-GTX-1050-Ti-4G-OC/Specification vs https://www.msi.com/Graphics-card/GeForce-GTX-1050-Ti-4GT-OC/Specification everything the same except the size 15:58 Fixer nerzhul: connected to server, idling 15:58 Fixer nerzhul: quitting, starting local game 15:59 Fixer local game started 16:00 nerzhul then it's good ? 16:01 Fixer Calinou: side view http://www.hardware-mag.de/artikel/847/05.jpg 16:01 nerzhul i see your connection, 1m idle and disconnection 16:01 Fixer back to your server 16:01 Fixer no it is not back 16:01 Fixer crash during stop of local game 16:02 IhrFussel The connection after joining is stable I walked around for 30+ minutes recently 16:02 nerzhul okay this crash is the only remaining point ? can you play a little bit on my server Fixer drop items etc ? 16:02 nerzhul we will study the client crash just after that 16:03 IhrFussel nerzhul, will connect again too and do stuff 16:03 nerzhul if both are connected 16:04 Fixer nerzhul: https://pastebin.com/raw/jsWBqNJV 16:04 Fixer ^ exiting local game crash 16:05 Fixer nerzhul: dropped items hang in air 16:05 Fixer nerzhul: falling blocks update badly only at end 16:07 nerzhul Fixer, it seems UDP has a problem on windows 16:08 nerzhul server receive your pings 16:08 nerzhul and server answer you my packets 16:11 nerzhul in MT we don't see user tool in hand ? 16:12 IhrFussel Not without mod :P 16:12 nerzhul a mod is required for that :o 16:13 IhrFussel Yep 16:13 IhrFussel !mod wieldview 16:13 IhrFussel Oh oops forgot 16:14 Fixer nerzhul: welcome to MTG in 2017, you don't see tools in hands 16:14 IhrFussel Well that's the most popular mod for it I think 16:14 Raven262 You get it with the 3d armor, in the modpack IIRC 16:14 nerzhul strange to have a mod for that 16:14 nerzhul i don't see any reason that a player should not show the tool he has in hand 16:15 nerzhul Fixer do you see us moving around you ? 16:15 Fixer nerzhul: you all standing? 16:15 nerzhul no we move around you 16:16 Fixer nerzhul: nothing moves 16:16 nerzhul okay 16:16 Fixer nerzhul: you stand in woods 16:16 nerzhul i think it's the problem with the UDP socket closed/re-opend 16:16 nerzhul i should show errors on UDP handler 16:19 nerzhul Fixer, can you updatey our MT copy ? 16:19 nerzhul i pushed a missing UDP log on receiver 16:19 nerzhul it can help us 16:19 nerzhul server send your UDP packets but it seems you don't read htem 16:22 Fixer okl 16:26 nerzhul when full transmission on my server will be fixed i will finish the study on your crash, i'm pretty sure it's a concurrency issue 16:29 Shara How can DL be 3rd on public list and RC 8th, when DL has 13 players on and RC has 27. Same player average. RC has had higher top players, higher uptime, is a much older server, has lower ping and lower lag. Both servers have lots of the numbered names so that should not be a difference. Everythingtells me RC should be higher and DL should be lower in the list. 16:32 rubenwardy for reference https://gist.github.com/rubenwardy/6d6882db0cbe1b5b24be 16:32 rubenwardy cba to do it now 16:33 Shara What that shows me would place RC higher than DL 16:33 Shara And it's still not 16:34 Shara Oh wait, it just changed 16:34 Shara RC has less players, DL has more.. but now RC is higher? 16:34 Shara It doesn't really make sense 16:34 Shara RC is getting penalised for having more players. 16:35 Shara Interesting how closely placed the top 8 are though 16:36 nerzhul the downgrade due to player should be upper limit as now MT can handle more players 16:37 Shara RC has a higher upper limit than DL too 16:38 Shara DL 15/22 and RC 20/30 right now, but DL again is higher 16:39 Fixer nerzhul: empty warning: WARNING: 16:39 Shara It just doesn't really make sense 16:41 nerzhul Fixer, not my part i sen only errors 16:45 Fixer nerzhul: you all stand like statues 16:45 Fixer nerzhul: also, when you "moved" you appeared stationary but with move animation 16:46 nerzhul yeah it's "normal" in MT 16:46 nerzhul :p 16:46 Fixer o_0 16:47 nerzhul when you are connected 16:47 nerzhul can you type "netstat -ab" in a cmd.exe 16:47 nerzhul and show me minetest.exe entries ? 16:54 Fixer nerzhul: if under gdb, i see nothing related to minetest or gdb 16:54 Fixer nerzhul: also, "Connection lost" when not under gdb 16:54 Fixer with crash 16:54 nerzhul not logical 16:55 nerzhul in fact 16:55 nerzhul for the non gdb launch 16:55 nerzhul ti's because you were already conencted, server kicked you 16:55 nerzhul 2017-10-08 18:52:44: ACTION[Server]: Server: Failed to emerge player "Fixer" (player allocated to an another client) 16:56 nerzhul the crash should be handled here to, maybe i should compile on windows at a point :p 17:04 rdococ mewow! 17:18 nerzhul Fixer, i think i understand the problem 17:21 nerzhul i'm not sure i will need a packet capture 17:21 nerzhul i do't see your client heartbeats during my movements, i think there is something wrong 17:26 IhrFussel nerzhul, did you shut down? 17:26 nerzhul yeah i updated 17:27 nerzhul now waiting for Fixer input about movements (throwing an object is a sufficient test) 17:27 Fixer what? 17:27 nerzhul if you can update and re-test throwing an object, if you see movement it's nice 17:27 nerzhul i have a tcpdump capture on UDP part to see if it's good 17:28 nerzhul (did you update ? ) 17:28 Fixer oh, reupdate 17:28 Fixer btw got crash on older client 17:28 nerzhul yeah it's always the same crash i will look after :) 17:28 Fixer will recompile 17:28 Fixer different one 17:29 Fixer atomicity.h smth 17:29 nerzhul :p 17:33 Fixer joined 17:33 Fixer without gdb 17:33 Fixer will look netstat 17:34 nerzhul Fixer i like the current UDP packets 17:34 nerzhul do you move ? 17:34 Fixer nerzhul: firewall says minetest.exe has two ports: tcp out and udp out 17:35 nerzhul okay 17:35 nerzhul the last thing we should do is to use wireshark on your machine 17:36 nerzhul to understand what happen 17:37 Fixer lolol 17:37 nerzhul do you have wireshark ? 17:37 Fixer will install it 17:38 Fixer firewall said i received data too, about 500 byte/sec 17:38 nerzhul yeah but in UDP ? 17:38 nerzhul tcp is fine it's sure :p 17:38 nerzhul i looked at MT legacy protocol and didn't see any option 17:38 Fixer up to 1 kbyte/sec in and out 17:38 Fixer on udp 17:38 nerzhul if i don't find the issue i will install windows 10 in a VM :p 17:38 nerzhul okay 17:40 nerzhul wireshark will permit to see what happened on your machine, really :p 17:40 nerzhul i think it's a listening issue on MT 17:41 nerzhul just to be sure, if you launch a standard MT, what does the firewall told you about UDP ? 17:41 nerzhul udp in/out ? 17:41 nerzhul at least with current code i properly receive your UDP pings on server 17:43 Fixer udp out 17:43 Fixer wait 17:43 Fixer what is standard mt? 17:43 nerzhul mt 0.4.16 17:43 nerzhul or MT without my patch :p 17:45 Fixer nerzhul: says UDP out on 0.4.16 mt 17:45 nerzhul okay 17:45 Fixer food time 17:45 nerzhul it seems to be good then 17:45 nerzhul good lunch :) 17:54 Calinou evening :) 17:54 Calinou fancy, I just did my first PR review on GitHub :P https://github.com/minetest-mods/moreores/pull/28#pullrequestreview-67864213 17:55 Calinou and it gives you a contribution on your profile :) 17:56 Krock Calinou, I can't believe that it's your first. Congrats! 17:58 Calinou I never bothered with reviews before, but it looks like a nice system 18:17 red-001 who is LandMine? 18:19 red-001 they sounds like an interesting person considering the first thing they do when they start using their account again is deny cheating before even being accused of it 18:26 Aerozoic ok why does ingame chat always put the last word of my message on the next line? 18:28 Krock that's a strange feature 18:30 Krock Aerozoic, are these two separate messages or one with a line break? 18:31 Fixer nerzhul: i'm back with some champagne and starting wireshark install 18:31 Krock the logs or terminal output can tell you the difference 18:32 Aerozoic Krock, it does it for command responses as well 18:32 Aerozoic like if i do /help whatever 18:32 Aerozoic the last word goes on the next line 18:32 red-001 I heard about this ages ago 18:32 red-001 and seen it a few times 18:33 nerzhul Fixer, lol 18:33 red-001 don't remember if an issue was created, maybe Raven262 knows 18:34 red-001 since I seen this discussed a few times in the irc channel for craigs server 18:35 Fixer fuuuuck, it needs reboot 18:35 Fixer so sad 19:24 rubenwardy :O -Using Minehacker client. Built by Jeremiah Wibberding (two_steps). 19:24 rubenwardy huh 19:38 Shara rubenwardy: that was the hacky client 19:39 Shara I guess he wanted people to know who is using it? 19:40 rubenwardy well, immediate ban from me :D 19:43 Shara :D 19:55 Krock ..and my cheater client still lacks of a nice teleporting feature 19:55 Krock outdated anyway - looks like I gotta wait until there are some more 0.5.0 servers 20:04 nerzhul Fixer_, around ? :) 20:14 paramat Aerozoic please could you keep your leave message very short, it's not meant to be used like a forum signature, it's spammy =) 20:15 Aerozoic paramat, you can turn it off in your client if you don't like it. 20:15 Aerozoic sorry 20:19 Krock needs more unicode: F͎o͎̩̘͎͞r͏̠ ͖̥͈̟̬̮ͅon͍c͈̭̦̙ḙ͈̭̞̹̀ ҉y̰o̠̣u͈͞ ̝͞h̲̣̹̬̠͚̬́a̛͓͎̦̭v̠̦͕̫̯̱e͚ ͖̩̣͝t̪̭a̗̺̙̥̮͖̹s̵t̥͔̞e̳̜̯͓d ̷f͕̼͕̳̘l̺̲̤͢ḭ͓͜g̷̰̮̜h̰̮͇t 20:19 paramat yeah i know =) but join/leave messages are useful to see so many don't want to turn them off, and that isn't a justification 20:19 paramat hehe 20:21 Krock there are join messages? Never seen such 20:56 paramat hm maybe not editable ones 20:57 sfan5 joining irc chnanels has no user-provided message 20:59 Calinou join/leave messages are no longer haunting me since 2013! 21:01 Krock since 2013 (C)(R)(TM) Calinou-exclusive only ;) 21:12 Calinou This Man Disables Join/Leave Messages, IRC Clients Hate Him! 21:17 Jordach ayy Z97-A