Time Nick Message 01:32 rubenwardy If anyone has any complaints or suggestions about Minetest development but don't wish to speak publicly, feel free to 01:32 rubenwardy PM me 01:33 rubenwardy or send an email the "rw" user on the "rubenwardy.com" domain 01:33 rubenwardy *to the 07:52 celeron55 rubenwardy: that's nostalgia? well look at this then: http://c55.me/minetest_oldsite/ 07:52 celeron55 THAT's nostalgia 07:55 celeron55 or even older: http://c55.me/minetest-bak-2011-02-14/ 07:55 celeron55 i have my own internet archive, you blebs 07:56 celeron55 plebs* (ok, can't write english though) 10:02 rubenwardy woah 10:02 rubenwardy not sure which one I joined on 10:02 rubenwardy ah, it'll be _oldsite 10:02 rubenwardy as it mentions that 0.4 is in dev 10:10 Calinou hi 10:15 Raven262 Hi Calinou. 10:24 Fixer http://c55.me/minetest2/ not sure why it is so amazing, another minetest page with outdated downloads 10:27 rubenwardy it even links to api.minetest.net 10:27 rubenwardy the old domain made by cornernote iirc 11:05 Calinou the old site, so many memories 11:06 Calinou "Core developers: umm... how about ohloh?" :D 11:06 Calinou I loved Open Hub's old name 11:06 Calinou "ohloh", so many times misspelled "ohlol" 11:16 * twoelk looks at the log 11:18 twoelk oh, cool! can I add links to the old sites in the wiki? in some history section that might not exist yet 11:43 IhrFussel Hello people of earth 11:43 IhrFussel (assuming everybody is from earth :P) 13:23 celeron55 twoelk: do not add links to the old sites 13:23 celeron55 twoelk: they are hosted at my parent's 1Mbit/s DSL 13:23 celeron55 twoelk: you'll make them very angry 13:23 twoelk oops :-( 13:24 celeron55 twoelk: mirror them somewhere if you want to link them 13:25 * Jordach logs onto c55.me 13:34 twoelk thinking of the old versions and the coming v0.5.0 whe might need some sort of compatability table to give an overview wich client, server and map versions may work together 13:35 Jordach https://github.com/whats-this 13:35 * Jordach dies laughing 13:35 twoelk rip 14:01 CalebDavis hi Aerozoic 14:01 Aerozoic wazup CalebDavis 14:04 rubenwardy https://www.tomsguide.com/us/blueborne-bluetooth-security-flaws,news-25836.html 14:04 rubenwardy https://www.youtube.com/watch?v=Az-l90RCns8 14:05 rubenwardy affects windows, linux, android, and ios 14:37 rdococ hi 14:42 rdococ Krockodile! 15:23 tenplus1 hi folks 15:23 Jordach rubenwardy, meanwhile my devices: patched, patched, patched, patched and patched 15:23 tenplus1 hi jordach 15:25 rdococ hi eleven 15:25 tenplus1 hi rdococ 15:27 tenplus1 Mobs Redo API updated to 1.39 - 'on_breed', 'on_grown', 'do_punch' custom functions added per mob 15:29 Krock hi tenplus1 15:29 tenplus1 hi Krock 15:32 tenplus1 For any gamers in the room who use Steam, they have 100% OFF Psychonauts at the moment, get it for free :) 15:33 benrob0329 tenplus1: what's the game about? 15:33 tenplus1 hi benrob, it's an excellent puzzle game with a good story, huge levels and takes a while to complete :) 15:34 Krock I'm sure they copied sofar 15:34 tenplus1 https://www.youtube.com/watch?v=md_8uDtbffQ 15:34 tenplus1 sofar ? 15:34 Krock nvm, quite different levels/puzzles than #insidethebox 15:36 tenplus1 lolol 15:36 benrob0329 Ohh that game 15:36 benrob0329 Looks a little wierd for my tastes :PP 15:37 tenplus1 is a funny adventure :) 15:37 tenplus1 I like how you gotta collect psychic abilities to progress :) 15:56 tenplus1 wb 15:58 rdococ woof 15:58 tenplus1 :P 16:01 rdococ woffle 16:01 rdococ I created a flowing water system of the finite kind in Roblox Studio, for no other reason than I was bored(TM). 16:02 tenplus1 lol, that's how most thigns come about :D 16:02 rdococ lol 16:03 tenplus1 am watching "10 reasons not to buy iPhone X"... 16:04 rubenwardy 1. It's Apple 16:04 rubenwardy 2. It's not food 16:04 tenplus1 lol 16:04 rdococ lol 16:05 rubenwardy 3. Food and iPhone X are mutually exclusive possession 16:05 rdococ so if you get an iPhone X, you starve to death unless you can throw it away? 16:05 tenplus1 seems that it has screen problems, not enough memory for $1000 and face unlock doesnt work properly 16:07 rdococ Would a product you can pay to use, and then pay more to get the source code, be FLOSS, or at least partially FLOSS? 16:08 rubenwardy no 16:08 rdococ Ah. 16:08 rubenwardy floss means that users can get the code 16:08 rubenwardy hmmm 16:08 rubenwardy at least that's stallmans definition 16:13 rdococ Holy nutballs, I knew Minecraft had a Switch edition but not an Apple TV, Amazon Fire, or New Nintendo 3DS release! 16:13 tenplus1 erk! 16:15 rdococ I like the Nintendo Switch's lack of region locking, though. You can't fault that. 16:16 tenplus1 the switch is pretty good, lets hope that Nintendo go with the dock upgrades instead of buying a new console each time 16:16 rdococ Hm, what would be the equivalent of FLOSS for hardware? 16:24 tenplus1 hi amaz 16:24 tenplus1 hi LazyJ 16:25 Amaz Hi ten :) 16:25 tenplus1 o/ 16:27 Raven262 Hi tenplus1 16:27 rdococ I'm modifying my water system in Roblox Studio to use the Moore neighborhood. 16:27 tenplus1 o/raven 16:27 * tenplus1 modifies rdococ's water system to automatically brew coffee 16:28 rdococ Woah! 16:28 * rdococ builds a piping apparatus to redirect the coffee towards his mouth 16:28 tenplus1 hehehe 16:29 LazyJ A belated "Howdy" tenplus1 ;) 16:29 tenplus1 :P 16:35 rdococ I wonder why game engines like Minetest and games like Minecraft chose the 4-cell neighborhood for water calculations as opposed to the 8-cell neighborhood. 16:36 * tenplus1 googles this 16:36 rubenwardy rdococ, makes it easier for corner calcuations 16:36 rubenwardy eg: 16:36 rubenwardy X 16:36 rdococ ah 16:36 rubenwardy X 16:36 rubenwardy you don't want water going through that gap 16:37 tenplus1 ohh, so you place in X pattern 16:37 rdococ ah 16:38 rdococ huh, interesting. 16:38 rdococ I modified my flowing script to use the Moore neighborhood, but I don't get that problem. 16:38 tenplus1 moore neighberhoodd ? 16:38 rdococ 8-cell 16:38 rdococ it may be because Roblox doesn't use a 3D grid of nodes, so I have to manually cast rays to determine where neighboring water nodes are 16:39 rdococ well, that or I broke it 16:44 tenplus1 I still havent played with the new raycast feature in minetest 16:44 rdococ me neither tbh 16:44 ThomasMonroe hi ten 16:44 tenplus1 hi thomas 16:45 tenplus1 am still figuring out what else to add to Mobs Redo API :P 16:45 rdococ there's also the point that my water system doesn't deal with falling water or anything like that, yet 16:48 twoelk maybe tamed animals could look different than wild ones e.g. warthog->pig or deer->cow 16:48 rdococ wait, deer->cow?! 16:48 tenplus1 would need someone to make textures for those :D 16:48 twoelk uh, not really good examples 16:48 tenplus1 lol 16:49 twoelk but tamed pigs should look different to wild ones 16:49 tenplus1 I updated earlier with new on_breed on_grown and do_punch custom functions for each mob... 16:50 twoelk how about sort of virtual tethering to some pole 16:50 tenplus1 also the on_spawn function from last update is not put to good use with Bunny mob (place on snow for white bunny, desert stone/sand for brown bunny, gravel/stone for grey bunny) or anywhere else for random 16:51 twoelk needn't be a real rope but just some sort of stay near this place thingy 16:51 tenplus1 like a particle effect that links to fence 16:52 * rdococ links tenplus1 to a fence 16:52 twoelk or some sort of frozen throwing path? 16:52 tenplus1 would be nice if we could somehow draw lines/arcs within game 16:54 tenplus1 would inter-breeding be a thing ? e.g. horse + donkey = mule ? or dog + cat = weird thing that bites 16:54 twoelk couldn't PA old throwing mod be missused for that? 16:55 rubenwardy tenplus1, first, maybe if you can then use it in transport 16:55 Fixer "Google will automatically delete Android backups if a device is inactive for two months" 16:55 Fixer LOLOLOLOL 16:55 rubenwardy second, no unless you're doing some sort of breeding mod 16:55 Fixer (((((((cloud)))))))) 16:55 tenplus1 hi fixer 16:55 Fixer hi 16:55 tenplus1 yeah, I had an issue added for interbreeding... couldnt think of a decent use for it really 16:59 twoelk maybe some swimming waterfowl might look nice on my castle moats or cottage ponds - some nice swan or such 16:59 tenplus1 yeah, currently the chickens think they're ducks... :P 17:00 twoelk well actually chikens and ducks are more related to each other than other birds - so ... 17:02 rdococ lol 17:02 tenplus1 :) 17:04 twoelk maybe a swimming feature on or near a surface might be usefull besides the usual bobbing about in the water 17:05 tenplus1 yeah, like it's gliding along the surface 17:05 twoelk like boats 17:10 IhrFussel rubenwardy, on my server there's a random event that seems to cause much lag/is heavy on CPU cause it goes each sec through the online list, checks for each player a certain priv, if found it continues to check a random value, if OK it checks the player surroundings..if OK it checks if there's air below the player, if yes it calculates another random value and then spawns a monster nearby 17:10 tenplus1 hi fussel 17:11 IhrFussel I'm thinking about how to make it more efficient =/ ... hello tenplus1 17:12 rubenwardy random values are usually more efficient than searching nodes 17:12 rubenwardy maybe even checking privs 17:12 rubenwardy so I'd check those first 17:12 Shara Hi all 17:14 rdococ hi Shara 17:16 Shara rdococ: mew 17:16 IhrFussel Hey Shara =) ... rubenwardy okay but that's the only thing I can improve on? 17:17 rubenwardy I'm not sure on the usecase, so I don't know 17:17 Shara Hi Fussel :) 17:17 tenplus1 hi shara 17:17 IhrFussel Well it's supposed to spawn randomly a monster nearby a player with a certain priv but only if the player is not mid-air, and there is air somewhere around the player 17:17 Shara Hi ten :P 17:17 Shara Two hwole people were quicker!! 17:17 Shara whole* 17:18 * tenplus1 was making pasta for noms :D 17:18 Shara :D 17:19 tenplus1 random values are one thing but that would affect spawning chances as well in mob definitions 17:19 tenplus1 how about adding a hard-limit to how many monsters/animals are allowed to exist at one time ? 17:22 tenplus1 hi nrz 17:22 rdococ a passive animal mod could spawn animals in the on_generate callback, maybe? 17:23 tenplus1 I was thinking that also, so that animals are limited and need to be tamed/bred... and monsters just appear whenever conditions are right 17:23 nerzhul hi tenplus1 17:23 IhrFussel The code I use simply uses minetest.add_entity(pos,mobname) ... but all those checks are heavy 17:23 rdococ add periodical zombie apocalypses where players can become zombies 17:24 tenplus1 ehehehe 17:25 tenplus1 or the equivalent of a blood moon 17:25 rdococ vampires 17:25 rdococ they suck your blood, making you lose health slowly. and when you're a vampire, only blood will satiate you. 17:25 IhrFussel That's almost what my event is called "Blood Night" 17:26 tenplus1 ehe, that'd be interesting 17:26 rdococ then have extremely hard to get blood substitute 17:26 * Shara had a blood moon on the server last Halloween :P 17:26 Shara http://rc.minetest.tv/wp-content/uploads/2016/10/hallows.png 17:27 rdococ woah 17:27 rdococ shara, you should have a total eclipse 17:27 rdococ on the server, I mean 17:27 Shara skyboxes are really quite limited, sadly 17:27 rdococ days would have much darker skies, and the sun would look like a halo 17:27 rdococ ah 17:28 Shara I really want to be able to add custom sun/moon to custom skyboxes 17:28 rdococ agreed 17:28 tenplus1 yeah, that would be awesome 17:28 rdococ I once created a mod which dynamically overlayed an earth texture of various sizes depending on how deep you were into space 17:28 Shara Also want biome specific skyboxes and the ability for smooth transitions between them 17:28 rdococ agreed too 17:29 Shara It's something I played with a lot, just never released because... of all that 17:29 Shara CHanges the atmosphere completely if done right 17:29 tenplus1 can imagine, and would look amazing 17:29 Shara Some screenshots from my last time messing about are here still: http://rc.minetest.tv/2017/04/14/sneak-preview-the-box-skyboxes/ 17:29 * tenplus1 still wants better footstep sounds on mt... that youtube vid with realistic sounds has spoiled my senses 17:30 rdococ tenplus1, pretty sure that's super easy to change :P 17:30 rdococ I mean, I'm pretty sure mt itself, the core, has no footstep sounds 17:30 Shara Had some ideas for puzzles where time of day would matter, and you'd do things, turn around and look out the windows, and see the sky had changed 17:30 tenplus1 https://www.youtube.com/watch?v=3K53cqqAbgU 17:32 * twoelk got some screenshots made while crossing the border of dark space and red space back and forth on rc 17:33 Shara :) 17:34 * Shara thinks twoelk needs to build more! 17:34 rdococ ooh, does it change gradually? 17:34 Shara I wish 17:34 rdococ ah 17:34 rdococ can't you overlay a translucent texture? 17:34 Shara I mean, it would probably be possible, but maybe not for the health of the server 17:34 twoelk I got a nephew that considers himself leader of some bloodmoon pack maybe I should point him to such a mt server 17:34 rdococ ah 17:35 Shara Skybox on RC is height based 17:35 twoelk so many servers to build on, so many unfinished projects 17:35 Shara So it's the normal one at ground level, and space levels above a certain point 17:35 tenplus1 could be modified to location based shara 17:35 Shara But that means actually checking where players are 17:35 Shara tenplus1: in what way? 17:36 rdococ woah this chilli sauce is super spicy 17:36 twoelk I did create a little stream or two near my cottage on rc, not sure where to put the castle yet :-P 17:36 Shara I'm totally open for code improvements if you see them, so feel free to PR :P 17:36 tenplus1 when it does the height check you could do a quick for/loop at the start for registered locations (areas) and if inside that location it displays a different skybox... if not then it goes by height 17:36 Shara Hmm, not sure how that would help 17:36 Shara Since all that matters is height 17:36 rdococ hm 17:37 tenplus1 mods can register skyboxes for say mob battles, specific buildings etc like I do lucky blocks :D 17:37 rdococ ooh, area skyboxes? 17:37 Shara It wouldn't be difficult 17:37 Shara Just not sure it it helps me at all 17:38 tenplus1 hrm, we still waiting for this to be tested by Sofar:https://github.com/minetest/minetest_game/pull/1886 17:38 twoelk wouldn't it be nicer for the client to check th hight and choose accordingly to some config input? why bother the server 17:38 Shara twoelk: yea, but that doesn't really seem to be where CSM got ut to sadly 17:38 tenplus1 https://github.com/minetest/minetest_game/pull/1884 this too 17:38 Shara us* 17:39 Shara The server should decide where the skyboxes are, but it would be nice if the client then did the checks beyond some initial input but.... 17:39 * Shara shrugs 17:40 Shara I think when I looked this wasn't a way for CSM to set skyboxes. Maybe I'm wrong? But if there is, it's also kind of bad unless the server also wants those skyboxes. 17:40 Shara there wasn't* 17:41 sofar skybox csm doesn't make much sense 17:42 rdococ it would be nice for the server to offload some code to the client, maybe according to a specified data limit, and in a sandboxed environment to avoid malware 17:42 tenplus1 sofar: if you get a sec, could you test this so paramat can add: https://github.com/minetest/minetest_game/pull/1884 17:42 Shara sofar: that would all depend how it was done, but from what I have seen the wrong approach was taken to CSM for that to be useful 17:43 sofar tenplus1: not atm, sorry 17:43 tenplus1 k 17:44 rdococ csms atm seem to be the best for custom commands 17:44 Shara Problem for the server is if you want situational skyboxes, or to add gradual transitions between them, then it seems you're just adding too many checks 17:45 Shara I know I could do most of what I want, but not efficiently enough to be useful. 17:45 rdococ well, the areas mod does update the HUD when you enter an area 17:45 sofar gradual changes? like cloud thickness changes? 17:45 rdococ cloud thickness? 17:45 sofar that's not overly expensive 17:45 sofar cloud color 17:46 sofar fog color 17:46 Shara not cloud thickness 17:46 rdococ I think we mean skybox texture... 17:46 sofar but a skybox change is just a tiny packet 17:46 Shara I'd want to fade out one skybox and fade in another 17:46 sofar still, tiny packets 17:46 Shara but it's position based, so you need to check the player's position often enough 17:47 sofar player position checks are trivial and cheap 17:47 sofar map scanning is the expensive thing 17:47 Shara Hmm, to give context then... 17:47 sofar if you do map scanning (e.g. particles, sound effects) then CSM makes sense 17:47 sofar but globalstep already monitors player positions 17:47 sofar so hooking in a skybox function that monitors and sends some packets isn't really expensive 17:47 Shara Server with 20+ players online (running on a VPS, not dedicated). How often would it be fine to check positions of every player? 17:48 sofar every second should just be fine 17:48 Shara I currently have it set to 2 seconds, but it wouldn't be close tot he level of control I'd be looking for 17:48 Shara to* 17:48 sofar fade/blending would be interesting for skyboxes, that's for sure 17:49 Shara It's one of the main barriers to really using them well in my opinion 17:49 Shara You can't even do smooth day/night transitions 17:50 sofar yes, that's virtually impossible 17:50 Shara Hmm 17:50 sofar I solved this on itb by doing away with it entirely 17:50 sofar time_speed = 0 17:50 Shara I could probably do something with it but ikk 17:50 rdococ yeah, but itb doesn't need a day/night cycle 17:51 rdococ other servers might like that, especially survival ones with night-time mobs 17:51 Shara My long term goal for my survival server would be skyboxes that can actually work without sudden changes, and weather conditions that actually affect player stats 17:51 sofar right 17:52 Shara I've got everything else I wanted working on there now, but not those pieces 17:52 Shara (custom armours I want are still missing too, but those are in progress...) 17:52 IhrFussel rubenwardy, can it slow down the code a lot if you use player:get_player_name() multiple times vs local name = player:get_player_name() ? 17:53 * tenplus1 has 20 skyboxes setup for night time that gradually fade from black to deepest black 17:53 Shara I'll think about the skyboxes more though. If checking location is less expensive than I've been led to think, something could be possible 17:53 rdococ IhrFussel, definitely at least a little, since you're making a function call 17:53 rdococ even more when you take into account the probability that it's a C++ function 17:54 rdococ though im not certain 17:54 sofar player location is hot ram at all times 17:54 rdococ to be honest, I like Roblox Lua's approach of having the properties and children of objects be indexed the same way you index the contents of a table 17:55 rdococ e.g. object.Name, or part.Size, or folder.Object 17:55 rdococ and to modify a property, you assign to it like you do with table assignment e.g. object.Name = "yay" 17:57 tenplus1 I would love for enging to store not only player location but nodes they are standing on, foot level and head level 17:58 Shara Hmm, okay. Thanks sofar 17:58 rdococ tenplus1, a mod could probably do that 17:58 rdococ o 17:58 rdococ wait 17:58 rdococ nvm 17:58 tenplus1 PlayerPlus currently does 17:58 tenplus1 so does 3d_armor 17:59 tenplus1 and ambience 17:59 tenplus1 all reading the same nodes for each player... which is why I'd love for it to be in engine already 17:59 rdococ hm 17:59 sofar reading nodes? 17:59 sofar why does 3d_armor read nodes? 17:59 rdococ tenplus1, tbh, I think we just need a mod that provides that functionality like a library 18:00 sofar I mean, ambiance is something that needs to go CSM, for sure 18:00 sofar same with particle effects like smoke on torches, bubbles in water/lava 18:01 Shara Definitely, I just get torn because I want some ability to control the experience players get on my servers 18:01 sofar aye, I get it. You've seen my server :) 18:02 Shara Like... if ambience has bird song, but my server only has insects flying around, that doesn't make any sense at all 18:02 sofar csm music ambiance is silly imho 18:02 sofar music should be something you push from the server 18:03 sofar tbh I really want csm code sending 18:03 Shara So I'd love to see some communication where the ambience mod checks something on the server to know what matches up 18:03 sofar otherwise there's zero control from the server about the experience 18:03 tenplus1 I do both in Ambiance Lite... if server contains ambiance_music.1.ogg .2.ogg etc it plays them come midnight, if it's on client it'll play from there instead 18:03 sofar mod channels may improve things 18:04 Shara Like let the server be able to somehow define what makes sense for it, then CSM mods (obviously depending on the mod and the player...) can respect that to get the best experience for that server 18:04 sofar tenplus1: but if the server contains music.ogg, it is *sent* to the client irregardless 18:05 Shara Adding too much music/sound effects, even if they are ones a player will never hear, can hurt when it comes to media download time 18:05 sofar meh, it also weeds out android players, as I've learned :D 18:06 Shara I think RC's problem is more number of files than size right now 18:09 tenplus1 true, but it means the server doesnt NEED to provide .ogg's and instead players can use their own 18:12 sofar the only way that is possible is if the server knows what the filenames are, and can tell the clients to play them 18:12 sofar this means that users are required to manually download a file and properly install it 18:12 sofar which is stupid 18:13 lisac hey tenplus1 18:13 tenplus1 not really... it means you can have a very server-lite ambiance mod that has the ability to PLAY music if it's found on client's game 18:13 tenplus1 hi lisac 18:13 lisac It's friday! 18:13 sofar minetest has this fantastic thing that allows it to seamlessly get all the needed assets for every server... why would you want to force players to go to some shady download site and click a potentially hazardous file? 18:13 tenplus1 ambiance_music.1.ogg .2.ogg etc 18:14 tenplus1 they dont need to have music on server, it's just incase they wanna use there own music files... or a specific server can supply it's own music 18:14 sofar you're making a mod for the 1% that understands it 18:14 sofar the rest of the players will see a bland and unappetizing game 18:14 Shara I've actually learned hardly any players care about sound 18:15 sofar you've not looked at the chat in #insidethebox then 18:15 Shara probably depends what you are doing with it 18:15 Shara but I stripped a lot of sound out of RC 18:15 Shara Players to ask about it ever = 2 18:16 sofar i think the number #1 comment of players it that they love the music on the server 18:16 Shara maybe I'll take another look sometime 18:16 Shara I kind of lost interest because it didn't like I could do anything useful there to be honest 18:17 Shara didn't seem* 18:20 sofar no worries 18:21 sofar I just went throug the irc logs, there's 15+ people who've complemented on the music tracks 18:21 sofar of course, for a survival type server it won't really work 18:21 sofar it's just an entirely different game 18:21 Shara Yup. 18:21 sofar I would make ambiance more of a sound effect type of thing in general 18:22 sofar exclude music from it 18:22 sofar pvp I can see music work, though 18:22 Shara For so many things to work well, they need to respond to location/biome/player actions/other things, or they just end up out of place 18:22 tenplus1 as it stands that's how ambience lite works, it has the option for music if player wishes 18:23 sofar well the problem with music on a generic server is that some people take to the medieval theme, and then techno is out of place 18:23 sofar and some experience it more steampunk, or modern, etc 18:23 sofar unless you have a specific motif, it's impossible 18:23 Shara I did quite like one old ambience mod that added music (don't remember which).. made a big difference 18:23 sofar unless you want to force a motif 18:23 sofar but then csm sound packs would kill the experience 18:24 tenplus1 I'm currently using the old ambience music pack for testing :) it's really good 18:24 sofar it... just doesn't make sense 18:24 Shara well, on my survival I kind of do have specific themes in mind 18:24 Shara which is why pure CSM music would be an issue to me 18:24 sofar anyway, on itb the player can disable music and keep sound effects 18:24 tenplus1 and the good thing is that if you supply your own music then it no longer loads the client side one's :) 18:25 tenplus1 itb ??? itty-bitty ? 18:25 sofar #insidethebox - itv 18:25 sofar #insidethebox - itb 18:25 tenplus1 ah 18:25 Shara Pity it's not a setting really, and players only dl music files if they have that option on 18:25 rdococ itty-vitty 18:25 tenplus1 mcvittie :) 18:25 tenplus1 mmm 18:25 Shara have it off by default, and server would only need to send that to those clients that enabled it 18:26 sofar the client can't login and then download media 18:26 sofar besides, I want the itb music to be enabled by default 18:26 sofar did I mention it also prevents most mobile clients from connecting? 18:26 rdococ ooh 18:27 tenplus1 having the memory use kinda high so they cannot connect/load game ? 18:30 rdococ I feel bad for people that only know minetest through mobile clients tbh 18:30 Shara I don't mean login then download it 18:30 Shara I'm talking about in settings before you connect 18:31 Shara Switching sound on in game then it downloading wouldn't make any sense 18:31 rdococ hm, is there an official mobile client? 18:32 Shara not for the i-people 18:32 rdococ ah 18:32 rdococ I used to be an i-person. then I ate the Apple. 18:32 rdococ can't wait for the iMoneyVacuum though 18:33 Shara I don't even want to stop them playing, just to stop them using stupid clients... 18:33 rdococ hm 18:34 rdococ maybe a mod that notifies the player not to use a mobile client, but in a non-intrusive manner, e.g. along with a list of rules? 18:36 sofar I play on my server with the android client 18:36 sofar it just takes about 2 minutes to load 18:36 sofar that's not even the media download time 18:36 sofar not even sure why 18:36 sofar but I have 500+ multicraft clients connect to my media server *weekly* 18:37 sofar I don't think any of them are patient enough to actually connect 18:38 Shara I get a surprising number who do stick around and play... but also a lot who manage to connect and then can't solve the... thing that's two basic to be called a puzzle which is needed to get interact 18:38 Shara too* 18:46 rdococ lol 18:47 tenplus1 hi caleb 18:47 rdococ sofar: can you determine which clients are multicraft ones? 18:48 CalebDavis hi ten 18:48 sofar the media server can 18:48 rubenwardy they use a custom user agent 18:48 rdococ ah 18:48 rubenwardy "Multicraft 1.0.0" or something 18:49 rubenwardy just need to get fail2ban to IP ban anyone that connects with a user agent containing Multicraft 😈 18:50 sofar haha 18:51 sofar I don't care, 5tb of monthly bandwidth and I'm nowhere near the limit 18:51 sofar the media server also is entirely shrouded, so not much bots/scrapers etc can do 18:51 sofar http://media.foo-projects.org/ 18:52 sofar you can't even GET index.mth 18:52 sofar you have to POST to it 19:05 rdococ daym 19:05 rdococ how would I do that? 19:05 rdococ ah, wait, I think I did 19:12 Calinou hi! 19:12 Calinou my VPS is back up 19:12 Calinou they put it back up, without comments, although they did wait 20 hours for that :| 19:12 Calinou I'm setting up a backup system very soon 19:12 Calinou (any ideas? I'd like to back things up to my local NAS every day) 19:12 Calinou (thinking about putting my own configuration files in $HOME/configs, and symlinking them to the relevant places, so I can archive that folder easily) 19:13 Calinou (and website files, and database) 19:13 Calinou databases* 19:17 Fixer store your data in cloud folks, it will be perfectly safe, I promise... 19:17 Fixer local backup is for pussies 19:17 Fixer etc 19:18 sfan5 Calinou: daily .tgz of the important stuff 19:18 Calinou Fixer: that's exactly what I'm aiming to do 19:18 Calinou sfan5: yes, exactly 19:18 Calinou should I use specific software for this, or just my own script (more likely to fail, probably)? 19:18 sfan5 but without that symlinking stuff 19:18 Calinou why not? 19:18 sfan5 less work 19:18 Fixer Calinou: wait a second, you moved data to cloud without local backup? 19:18 Calinou well, how do I back my configuration files all at once? 19:18 Calinou they are *not* in /etc! 19:18 Calinou and won't be 19:19 sfan5 you'll need to find out where they are anyway so why not directly tar them up? 19:20 Calinou yeah but that will make my script long-ass or something 19:20 Calinou they all sit in different folders 19:20 Calinou and there's like, 10-15 of them 19:21 sfan5 so? 19:21 sfan5 Calinou: https://a.uguu.se/JZMkjH6Z8AJw_Bildschirmfoto_2017-09-15_21-19-50.png 19:21 Calinou writing a ton of paths = bad, IMO 19:21 Calinou it's harder to keep track of 19:21 sfan5 well i surely don't want to always make sure the configs are symlinked properly and that updates didnt somehow change this 19:22 Calinou updates are never going to change this, since I manage the software myself :P 19:22 Calinou it's not coming from packages 19:22 Calinou (read: game servers) 19:22 Calinou yes, it's not a ton of work to reconfigure them, but I still don't want to 19:22 sfan5 well then you have even less to worry about 19:23 sfan5 anyway, just do a script like this and have it rsync that to your nas on a cronjob (or perhaps the other way around if you don't want to open a port) 19:23 Calinou yes 19:23 Calinou I'll end up opening a port if I can, it's a nightmare with this ISP though 19:23 Calinou any change requires restarting the router, and you do everything on a remote (i.e. not on LAN) interface! 19:24 Calinou it was way better at my previous ISP 19:24 Calinou but this one is sooo cheap… [not a Simpsons reference] 19:24 sfan5 for my main vps i actually just backup the whole / 19:24 sfan5 partially because i don't want to re-do the nightmare that was setting up ilbot 19:24 Calinou I can't, I only have a few spare GB on the VPS 19:24 Calinou and since the .tar.gz is created on the VPS… 19:24 sfan5 you can send it during creation 19:24 Calinou my NAS has like 1.3 TB left, though 19:25 sfan5 the script in the screenshot does exactly that 19:25 sfan5 so i can just $ ssh domain.name ./backup.sh | pv >domain.name_backup_15sep.tar.xz 19:26 Fixer Calinou: meh, at least you can open a port, I can't open a shit 19:26 Calinou sfan5: I want to fully automate the process, I shouldn't have to SSH into the server to do it 19:26 Calinou (so that it happens daily at 3AM or so) 19:26 Calinou (where my connection suffering will be the least visible) 19:26 sfan5 ??? 19:26 sfan5 you can literally put that command into a cronjob and it will do what you expect 19:27 sfan5 no interaction required 19:27 sfan5 (this would then be a cronjob on your nas obviously) 19:27 Fixer 1.3 tb left... damn, I still have not find a suitable 1-2tb hdd to buy 19:28 sfan5 Fixer: hgst 2.5" has 1tb models 19:28 Fixer found* 19:28 Fixer sfan5: need 3.5" 19:28 Fixer 7200 rpm 19:28 sfan5 they also have 3.5", dunno about rpm tho 19:28 Fixer i'm leaning toward hgst too 19:31 Fixer my second 256GB drive for backups is not ... backupy enough and probably older than octacian 19:33 Fixer don't worry i have copies on other external drives too 19:34 Fixer "Today Marks 30 Years Since The Release Of X11" 19:34 tenplus1 and it'll prolly take another 30 years to replace it with wayland :) 19:34 Fixer raise your hand if you used linux during XFREE times 19:34 tenplus1 o/ 19:34 Fixer o/ 19:34 * tenplus1 had redhat running on his Amiga 19:35 Calinou sfan5: not sure if I can set up cron jobs on my NAS 19:35 Calinou also, my key has a passhrase 19:35 Calinou phrase* 19:35 Calinou and I still haven't figured out how to use cron to SSH servers requiring a key with a passphrase :P 19:36 Calinou ssh-agent is good for sessions, but can you set it once and forget about it, including for cron jobs? 19:36 sfan5 well i'd set up a different key just for backups 19:36 Calinou yeah, but then the private key must not leak at all 19:36 Calinou (if it's only on my NAS, it probably won't) 19:36 sfan5 and then set up sshd to only allow that key to call the backup script 19:37 sfan5 Fixer: hgst does not seem to have 2.5" with less than 4tb 19:37 sfan5 but those that they have are 7200rpm 19:38 * tenplus1 wonders how many 90min tape cassettes it would take to bacup server 19:38 Fixer hmmm, still shitty price for 1tb 19:41 Calinou sfan5: less? 19:41 Calinou or more? 19:41 sfan5 less 19:41 Calinou hmm, why 19:46 rubenwardy Calinou, I personally version control my configs 19:47 rubenwardy and I have a bash script which theoretically could create my server from that repo 19:47 rubenwardy however the repo doesn't include applications, so it would be a shell server 19:47 Calinou meh, linear backups will do, I don't change configs often 19:47 Calinou backing up game data isn't important, it can be re-downloaded easily 19:47 Calinou (except for Minetest world; I also need to figure backing up both the PostgreSQL databases, and the world files at once) 19:48 rubenwardy buutt buutt - version control all the things 19:48 Calinou (how can I ensure both are synchronized when backing things up, without stopping the Minetest server?) 19:50 TommyTreasure hate to burst in, but can someone guide me to the proper way to install custom skins for a multi-user server? thanks in advance 19:52 TommyTreasure not with a mod, a customized 2d or 3d skin that a player had created for their own account 19:53 tenplus1 if you use simple_skins you can have the character_1 to character_??? in the list and character_900 to character_999 as custom skins you can set using /setskin 19:54 TommyTreasure would that keep other players from using that skin? and thanks for your response 19:54 tenplus1 yeah, it's setup for custom skins 19:54 tenplus1 we use it on Xanadu... 1-75 is the global skins for any player and 900 to 952 are custom (they dont appear on list) 19:54 TommyTreasure gotcha! nice simple method 19:55 TommyTreasure thank you! 19:59 tenplus1 hi robbie 20:04 RobbieF Hi tenplus1 20:04 tenplus1 o/ 20:05 Shara TommyTreasure: that's the mod used on DL as well 20:05 Shara And sorry I couldn't help with it earlier. I didn't realise you meant without a mod 20:10 tenplus1 nitefolks :) o/ 20:17 RobbieF have a great weekend all. Sorry been so absent lately. Entirely swamped. 20:21 TommyTreasure i'm already using u_skins, but my previous server used both, and they didn't seem to have any conflict 20:24 nerzhul you can set the ssh key passphrase in ~/.ssh/config 20:26 Calinou https://www.patreon.com/godotengine 20:26 Calinou the Godot Patreon reached its 100% goal, a.k.a $3,000/month :D 20:40 lisac Calinou, save up for a few months and buy a government position in Serbia 20:40 lisac :P 20:40 lisac also, Godot is awesome. 20:41 Fixer i like to live dangerously https://i.imgur.com/k8iVMFr.jpg 20:42 Krock moooo 20:43 nerzhul Calinou, good news 20:43 Fixer "Susan Mauldin, the person in charge of the Equifax's data security, has a bachelor's degree and a master of fine arts degree in music composition from the University of Georgia" 20:44 Fixer loosing data as in art 20:45 Krock nerzhul, tested the channels. Works good. There are some not addressed comments around that should be handled 20:46 nerzhul Krock, ty, i address your comments 20:46 nerzhul (2 hours ago) 20:46 nerzhul i should finish to address sfan5 comments & rebase 20:47 Krock nerzhul, not only speaking of my comments ;) 20:47 nerzhul :) 20:48 nerzhul https://lh3.googleusercontent.com/proxy/QIjPgP-WZxvRIfCGLwZSsdRfL-0HQ7UKnvc_npFtmElUy0zZogqlDn41yJ3yQuU9IYLUni9E7eZjLFH-o1IvFoEl9qUEsE64GZGXHzriOCgBEdC0FjGny-sPtPaSsqo2490DKZr7H1ffc5lgJfLq3GU=w500-h500-n 20:49 lisac Good night comrades. Sleep well. 20:54 Fixer https://www.youtube.com/watch?v=akbDhAq94VE that bass is amazing 20:54 Krock somehow cute doggies 21:09 paramat Shara checking player position is lightweight but probably best done say once a second, not much faster, so you wouldn't be able to control a completely smooth skybox transition even if it was possible. so might as well use a small number of manually made transition skyboxes, at least for the moment 21:11 Shara paramat: if it's too noticeable, then it's not worth it either way. 21:11 Shara And sadly I notice things like that way too easily :P 21:11 Shara It's why I've not tried it up until now 21:11 paramat yeah it would go in steps :) 21:15 IhrFussel Does minetest.get_player_privs() read the entire auth file or how does it get the list of privs? 21:16 sfan5 https://github.com/minetest/minetest/blob/master/builtin/game/auth.lua#L60 21:16 Fixer i love caverealms 21:16 Fixer it is so good 21:18 Fixer https://i.imgur.com/Ax4KvdM.jpg 21:20 Fixer slippery in action 21:21 Fixer https://i.imgur.com/0kuTHWt.png 21:22 garywhite hello 21:25 Shara Fixer: no green flowworms :( 21:25 Calinou sofar: the texture pack on Inside the Box looks *really* good 21:25 Shara glowworms* 21:25 Calinou what's the license of the textures? these just look so much better than the defaults for some reason 21:26 Krock public domain, see credits room 21:26 Calinou oh, nicze 21:26 Calinou nice* 21:26 Krock imported from a minecraft pack 21:27 Fixer a lot of plants are displaced up :/ 21:28 paramat original caverealms is too over-decorated for me, the lite version looks more tasteful 21:28 Shara :D 21:28 paramat (assuming it is actually more restrained) 21:29 Shara It adds content, but also removes some things 21:29 Fixer https://i.imgur.com/DxLjzOX.png view of the bug 21:30 paramat to create smooth skybox transitions you would need to auto-blend between 12 large images, which would be too intensive to do 10 times a second for 20 players 21:30 Shara Most of the added content was adding use to things so far, like glow obsidian building materials 21:31 paramat you could pre-generate many stages but that takes a lot of memory to store 21:31 Krock Fixer, so called "magic mushrooms" ;) 21:31 Shara paramat: what if you are not looking at seperate images, but one image with ^[colorize? 21:32 Shara would that help things at all? 21:32 Shara I'm wonder specifically about the normal space to red space transition on other_worlds 21:33 Shara wondering* 21:33 paramat you'd still need to auto generate 6 large images in-game or store many stages 21:33 Shara okay, was hoping it would be handled differently, but I guess not 21:34 Shara have never looked at the code 21:35 paramat i suspect noticeable steps are inevitable, but then i accept abruptness in MT, maybe it's better than no transition for you? 21:36 Shara I'm really not sure what's best :) 21:36 Shara Yay, another server has converted to CRL :) 22:32 Fixer "A number of HP device owners are complaining of seeing black screens for around five to 10 minutes after entering their Windows login information." 22:32 Fixer nah, this is fine 22:39 tumeninodes paramat: a couple of textures for testing are avail https://github.com/minetest/minetest_game/issues/1570#issuecomment-329914224 22:40 paramat ok 22:41 * tumeninodes dislikes pine needles. Is why I cut down all Pines on my property :P 22:43 paramat will try the texture 22:43 paramat .. s 22:44 tumeninodes ... es 22:44 tumeninodes afk 23:59 Fixer *,.....,*