Time Nick Message 03:39 bigfoot547 lel 03:39 KaadmY lel 07:55 tenplus1 hi folks 07:56 DS-minetest hi 07:56 tenplus1 mornin' DS 08:00 tenplus1 I received a message last night from a forum user wanting to contribute to my patreon (which I dont have) and I'd feel guilty accepting for something I do as a fun hobby 08:29 tenplus1 it seems that security firms arent scared of creating BS stories in the news to advertise there services "how hackers can hijack nhs drug pumps to kill patients" 09:40 tenplus1 hi paramat 09:47 tenplus1 hi nrz 09:47 nerzhul hi tenplus1 09:48 nerzhul !tell Krock yeah noted 09:48 ShadowBot nerzhul: O.K. 10:02 tenplus1 why are there so many flat earth theorists on youtube ?!?! 10:13 DS-minetest because the chemtrails make them dumb 10:13 tenplus1 lol 10:32 * DS-minetest just recognized, that you wrote "theorists" and not "terrorists" 10:32 Shara Hello all 10:32 tenplus1 flat earth terrorists ? is there such a thing :D 10:32 tenplus1 hi shara 10:32 DS-minetest hello Shara 10:32 Shara DS-minetest: Only one second behind Ten! :D 10:33 DS-minetest wow, you are right O0O 10:33 * tenplus1 looks through old sci-fi movies :P 10:33 Shara And you typed more letters! 10:34 DS-minetest well, i used autocomplete 10:34 Shara Hehe 10:34 DS-minetest and 11 was writing something else before 10:34 Shara I'm still impressed :P 10:38 tenplus1 good idea, nom time :)) lemmie see what's in fridge 10:42 tenplus1 hi fixer 10:42 * tenplus1 makes ebi gyoza 10:43 Fixer hi 10:44 tenplus1 o/ *noms* 10:45 tenplus1 hi Krock 10:46 tenplus1 http://mastarosushi.com/images/011-Gyoza.jpg 10:46 Krock hi tenplus1 10:47 tenplus1 :P 10:51 tenplus1 ooh, I found a good sci-fi... "Colossus - The Forbin Project"... kinda like terminator's skynet in USA and russia's own get together to take over the world :PPPPP 11:11 tenplus1 Shara: Mobs Redo API has been updated with better animation checks and (hopefully) smoother turning 11:11 Shara Ohhhhh :D 11:12 tenplus1 tested with mobs_mc and killed a few hundred skeletons, they fall to the ground and look pretty good :D 11:13 tenplus1 wb DS, how was noms ? 11:13 DS-minetest thanks, it was good. 11:14 tenplus1 :P 11:14 DS-minetest P: 11:14 tenplus1 looks like you're licking your eyebrow 11:15 DS-minetest turn your head right, not left 11:15 DS-minetest parallel to your screen 11:16 tenplus1 ahhhh, ehehehe, gotcha 11:16 tenplus1 dat smiley 11:16 tenplus1 looks like the one in deviantart 11:17 tenplus1 http://e.deviantart.net/emoticons/letters/=p.gif 11:22 tenplus1 Q. how legal are the mobs_mc models ? 11:27 DS-minetest "Minecraft content and materials are trademarks and copyrights of Mojang and its licensors. All rights reserved." 11:28 tenplus1 so making a creeper model that looks the same with a new texture is still against copyright? 11:28 DS-minetest i don't know 11:30 tenplus1 just wondering... I really like the mc mobs mod and I dare say many players will be using it :) but dont want 22i or maiker to get in trouble for it 11:30 DS-minetest maybe it's allowed if you call it something like "craper" and make an own model and texture which look not much different to the original 11:31 tenplus1 that's the thing though, the models look the same, textures are different though 11:31 tenplus1 and yes, they are called same names 11:32 tenplus1 https://github.com/maikerumine/mobs_mc 11:32 DS-minetest ¯\_(ツ)_/¯ 11:34 tenplus1 heh 11:44 tenplus1 hi cx384 11:44 cx384 hi 12:11 Raven262 hi tenplus1 12:11 tenplus1 hi raven 12:11 Raven262 hehe 12:11 tenplus1 snap! 12:52 lisac Hi tenplus1 12:52 lisac first! :D 12:53 tenplus1 hi lisac :P 12:53 tenplus1 working on new mushroom spread function :D 12:54 lisac oh. Raven262 likes shrooms 12:57 tenplus1 ehehe, it's a few changes so that shrooms dont actively spread through walls and is a little faster 12:57 tenplus1 faster is the wrong work, more optimized 13:02 tenplus1 https://github.com/minetest/minetest_game/pull/1860 13:05 tenplus1 hi DI3HARD139 13:05 DI3HARD139 Hello tenplus1 13:06 Pingus tenplus1, What do those three dots in function parameters indicate? 13:06 Krock lol tenplus1. These mushrooms would eat glowy nodes 13:06 Krock oh nvm, it checks for "area_under_air" 13:06 tenplus1 :PPPPPPP 13:07 tenplus1 Pingus: to use the same function parameters in the function called inside 13:07 Pingus hmm seems a bit useless 13:07 Pingus lua has such useless stuff, and is missing i++ 13:07 tenplus1 I could add pos and node but ... works just as well :P 13:07 tenplus1 agreed, i++ would be great 13:08 tenplus1 thispull also separates function same as flower spread and is a bit more optimized than previous 13:08 Krock Pingus, if there was ++, for consistency it needs --, which is used for comments 13:08 Pingus Krock, comments are also a bit irregular 13:08 tenplus1 how about just good point 13:09 Pingus why not use // or # for comments? 13:09 Pingus I don't even know how to write block comments in lua 13:09 tenplus1 --[[ block of commendts ]] 13:10 Pingus y 13:11 Krock for i = 1, #my_table do 13:11 tenplus1 # is needed elsewhere... 13:11 Krock double-slash and slash-asterisk would be an option 13:12 tenplus1 how about inc(a) 13:12 tenplus1 or inc:a 13:13 tenplus1 dec:a dec(a) 13:15 Krock only if Lua optimizes this to a++/a--, otherwise the overhead would be massive 13:16 tenplus1 true 13:16 tenplus1 would also like a minetest.find_nodes_in_area_under(pos1, pos2, {nodes}, {under nodes}) 13:17 tenplus1 how much easier would it be placing stalagtite if you could get air under stone :D 13:17 * Krock wonders if there are any (new) survival servers that don't grant interact by default 13:19 tenplus1 there's an australian one called "You can just F off", basically it doesnt exist so it's hard as hell 13:19 Krock :/ 13:20 tenplus1 lolol 13:21 Raven262 Oh, i forgot to ask, tenplus1 13:22 Raven262 On which depth do the caverealms caves spawn on xanadu? 13:22 tenplus1 checking 13:22 tenplus1 -1500 to -33000 13:22 Raven262 Oh 13:22 Raven262 Okay, i guess i'll have to mine as deep as -1500 then 13:23 Raven262 hmm 13:23 Raven262 -33000? 13:23 Raven262 isn't the limit ~ -31000 13:24 Krock somewhere around there, yes. 13:24 tenplus1 I know it's weird that crealms goes as deep as -33000 :) gotta change that 13:24 Raven262 xD 13:25 tenplus1 I wanna add an Aether style'd floating sky lands using paramat's floatland feature and some new biomes 13:25 tenplus1 gotta think about that one soon 13:25 Raven262 Ohhh nice 13:25 Shara That sounds wrong 13:25 Shara I thought CRL started higher 13:26 Shara Hmm, or not 13:27 Shara I don't know why it's -33000 though. I should fix that 13:28 Shara Normal caves at -1500, Deep Realms at -7000 seems okay though 13:29 Shara DM's Lair is -14k to -16k by default 13:30 tenplus1 set bottom level to -30000 13:31 Shara Just wondering if that was how the original was, or if there was some reason for it 13:31 Shara But I can't see a reason 13:31 tenplus1 it generates per block height but even then -33000 is too deep 13:32 Shara Trying to work out updates for mobs and 3d armor on DL now :P 13:32 tenplus1 kewl 13:33 tenplus1 if shinji is around today we can test the new mushroom spread function on server 13:33 Shara :D 13:33 Shara Are tool updates live now? 13:33 Shara I might jump in a bit later to test if so 13:34 tenplus1 oh yes, and we're using moreores rewrite with roolrank support and farming redo hoe support 13:34 Shara 3d armor is such a pain to update 13:35 tenplus1 how so ? 13:35 Shara I don't want half the stuff in it, and don't like adding mods to the server that it won't actually be using 13:35 tenplus1 just gotta update what you ahve already (3d_armor , 3d_armor_ip, shields, wielditem) 13:38 Shara yea, still :P 13:38 tenplus1 lol 13:39 Shara Maybe I am misunderstanding how it works, but why are the inventory specific mods now included with it only using the specific inventory they for as an optional depend? 13:39 Shara they are for* 13:39 Shara I mean... 13:39 Shara minetest.log("warning", "3d_armor_ui: Mod loaded but unused.") 13:40 Shara Why not just make it a hard depend so it doesn't load if it can't be used? 13:40 tenplus1 dunno why he set it up that way, but I imagine its for easier code upkeep 13:40 tenplus1 splitting inventory ui's into their own mods 13:40 Shara Splitting them is fine 13:40 Shara But I don't understand why the depends are then optional 13:41 Shara If you just use this as is, you ended up loading mods you aren't using 13:41 tenplus1 true, but that's up to server owner to disable the one's you dont need I suppose 13:42 Shara And that's why it's a pain :P 14:01 paramat -33000, i expect that was set to make sure to exceed the maximum possible co-ordinate of -32768, however mapchunks actually don't generate past the set 'max mapgen limit' of -31000 14:03 tenplus1 hi paramat 14:03 paramat tenplus1 i've added a mgv7 flag 'biomerepeat', if you enable that then surface biomes will repeat in mgv7 floatlands 14:04 tenplus1 I'm hopefully going to set floatland height to say 1000 and have new biomes appear 14:06 paramat good 14:06 paramat well they're at 1280 by default 14:06 tenplus1 http://i1.ytimg.com/vi/Dtl6U4XUNq4/maxresdefault.jpg 14:07 paramat and actually, 'biomerepeat' is enabled by default so you'll have to disable it to have special floatland biomes 14:07 paramat yeah i found aether a very interesting MC thing 14:08 Shara Anyone know where I can find decent armour textur replacements? 14:08 tenplus1 aether is more magical, can place many default tree's up there but with schem replacements set for wood/leaves 14:10 tenplus1 for all the texture packs that exist for minetest, no-one has done a set of new armor textures it seems 14:11 tenplus1 Shara: https://github.com/BrunoMine/macrotex/archive/3d_armor.zip 14:11 Shara I keep thinking of making some, but the hours it takes me to do textures... ekk 14:12 Shara Hmm, not sure those ones are any better than the default ones sadly 14:13 Shara The shields are quite nice though 14:14 tenplus1 https://github.com/minetest-texturepacks/Good-Morning-Craft-Minetest 14:14 paramat this dungeon feature goes in soon https://github.com/minetest/minetest/pull/6185 14:15 tenplus1 ooh sweet, +1 14:15 Shara Ohh... that looks nice 14:16 Shara (the dungeons, not the armour still :P 14:16 tenplus1 cant find anymore ;( 14:16 Shara I might try and use the shields from that first one though 14:17 tenplus1 updated moreores on git 14:18 Shara The colours are too off on the second one, though the idea is nice 14:19 paramat i'm sure you're fed up with cobble dungeons appearing in your chesse biomes 14:25 tenplus1 cheese dungeons would be funny :P 14:26 Shara Someone here just asked me if I wanted cheese right before I sat back down and saw that :D 14:26 Shara Ten, add super ultra rare cheese biome to ethereal please :P 14:27 tenplus1 lol 14:30 Shara Hmm, yes, switching to those sheiolds. They are much nicer 14:30 Shara shields* 14:31 Shara Thanks for finding them :) 14:31 tenplus1 still looking for proper armor textures, but looks like it's down to someone editing minecraft textures to suit 3d/-armor mod 14:31 Shara I know a couple of servers have some much more detailed ones, but I am guessing they game from MC 14:34 Shara came* 14:34 tenplus1 https://minecraft.novaskin.me/resourcepacks 14:35 Shara Chainmail looks intersting. 14:35 Shara My issue with a lot of armour textures is that they hide the player skin... but the skins often look so much better than the armour 14:36 tenplus1 yeah 14:42 rdococ I'm trying to compile Minetest, and I keep getting this error (which I've never gotten before): 14:42 rdococ undefined reference to `Json::Value::Value(Json::Value&&)' 14:42 rdococ I know it has something to do with JSON, but the question is: what? 14:42 tenplus1 hi rdococ, wish I knew, never compiled before :P 14:42 rdococ It doesn't just happen once - I presume it happens every time Json::Value::Value(Json::Value&&) is used in the code. 14:42 tenplus1 hi Jordach 14:43 rdococ Does anyone know of any way to fix it? Is there a missing dependency? 14:43 Krock we have bundled Json 14:44 Krock disable system JSON and try again 14:44 tenplus1 hrm, just found out that minecraft RAIN is basically 1 long particle texture that drops down every .5 seconds 14:45 paramat see https://github.com/minetest/minetest/issues/4306 seems similar 14:45 tenplus1 shame minetest slows down when using larger textures 14:45 rdococ tenplus1: You didn't know?! 14:45 tenplus1 nah, going through resource pack just now :DDD 14:45 paramat ^ rdococ but that issue was supposedly fixed 14:46 rdococ ah. 14:46 rdococ paramat: I'm gonna try using -DENABLE_SYSTEM_JSONCPP=0 just in case anyway. 14:48 rdococ Wait. 14:49 rdococ There's one solved issue I found where -DENABLE_SYSTEM_JSONCPP=1 was the correct solution. And another where -DENABLE_SYSTEM_JSONCPP=0 was. 14:49 rdococ meh, I'll use =0 like Krock said. 14:51 benrob0329 rdococ: did you pull origin shading ? 14:51 benrob0329 Or just git pull 14:51 tenplus1 hi benrob 14:51 benrob0329 Hi ten 14:52 benrob0329 http://artifex.com/products-mupdf-overview/ 14:52 benrob0329 Pretty beat lightweight viewer, AGPL license 14:52 rdococ I'm not trying the shading mod yet, but I might. 14:52 rdococ Turns out the problem wasn't with the shading mod. 14:53 benrob0329 Well, you should 14:53 benrob0329 Because its awesome :P 14:53 rdococ For the moment, I need to test a new feature of my mod which uses the new storage system. 14:54 tenplus1 lol Krock, liked your get_bool true/false comment 14:55 Krock thanks for your feedback 14:58 rdococ tenplus1, can I see it? 14:58 tenplus1 saves changing a command when it can be shown to work normally 14:58 tenplus1 https://github.com/minetest/minetest/pull/6188 end comment 14:59 rdococ default parameters!!! 15:00 paramat i seem to remember someone else mentioning a json error .. 15:00 Shara I had issues with it 15:00 rdococ agh, =0 doesn't work. 15:00 rdococ I'll try =1. 15:00 Shara I couldn't get it to compile using bundled json 15:01 Shara Had to use system json instead and set that to = 1 15:01 Shara Seems like a lot of people have had problems with it 15:02 paramat needs an issue i think 15:02 Shara There was one I think 15:02 Shara Kilbith opened it quite some time back and it got closed 15:04 rdococ heh 15:05 Shara Don't know if it was the exact same thing, but the solution was the same 15:13 rdococ I compiled again with =1. It /still/ doesn't work. 15:14 Shara Error? 15:14 rdococ Same as before. 15:14 Shara I'm assuming you actually have json on your own system? 15:15 rdococ I did install libjson just to make sure. It's worked before. 15:16 Shara No clue then sorry. That worked for me. 15:17 rdococ Now I don't know whether to use =0 or =1. 15:17 rdococ I'm gonna say =1. 15:19 rdococ I'm tempted to just straight up wine it. 15:19 paramat the closest issue is https://github.com/minetest/minetest/issues/4306 are you on debian? 15:20 rdococ yes, I'm on debian. 15:20 rdococ not Debian 9.x, but debian. 15:20 paramat ok could you comment in that issue? i re-opened it 15:21 paramat and see if your error message is similar 15:22 paramat nice github avatar 15:23 rdococ It seems to be the same error. 15:24 paramat see latest comment 15:25 rdococ seen it 15:27 Shara paramat: I use debian and = 1 was the fix for me 15:30 rdococ O-O 15:33 Fixer *,,,* 15:36 rdococ YAY IT WORKED! 15:36 tenplus1 w00t 15:36 rdococ I used karamel's solution of installing libjsoncpp-dev. 15:39 tenplus1 wb dude 15:40 Krock ty dude 15:59 rdococ ...er...yay dude? 16:00 tenplus1 ? 16:00 rdococ idk :P 16:00 tenplus1 lol 16:04 Krock rescued from K-Line, rdococ? 16:06 KaadmY What did you do rdococ 16:07 tenplus1 wb nrz 16:14 rdococ lol 16:15 rdococ There was a minor problem, causing a few people like me to get K-Lined. 16:15 rdococ It's solved, now, though. :P 16:15 rdococ KaadmY: Moo. I heard your fork was really good. I'll have to try it. 16:20 * rdococ compiles KaadmY's fork 16:23 tenplus1 what's the major differences ? 16:23 benrob0329 rdococ: did you git pull origin shading? 16:24 benrob0329 tenplus1: directional shading :P 16:24 tenplus1 ooh, nice 16:24 tenplus1 does everything work ok with it ? 16:25 KaadmY tenplus1: not quite 16:25 tenplus1 aww... what's not working ? 16:25 rdococ yas 16:25 KaadmY Models and the wielditem are still lit from the sunangle even underground 16:26 tenplus1 that can be fixed right ? 16:26 rdococ What do you call a Github using griefer? 16:26 benrob0329 Everything can be fixed 16:26 rdococ a Git. 16:26 benrob0329 But its the effort involved 16:26 rdococ KaadmY: even in the darkness, or only near light sources? 16:27 rdococ benrob0329: I have a broken halting problem solver here. can you fix it? 16:27 benrob0329 Wut 16:27 rdococ ...nvm. 16:28 tenplus1 does blockmens version of shading work on modela ? 16:28 benrob0329 Blockmen used real shadows, and probably not well optimised ones 16:28 tenplus1 ooh 16:29 benrob0329 This is directional light levels 16:29 benrob0329 Afaik 16:30 tenplus1 I wish blockmen would share his code with mt devs 16:32 rdococ which setting? 16:33 rdococ benrob0329, which setting do I have to enable? 16:35 KaadmY rdococ: only near light sources 16:35 rdococ Do I need to enable a setting? 16:35 KaadmY rdococ: yeah 16:35 KaadmY Shaders on, directional shading on 16:35 KaadmY It should be a menu option 16:35 rdococ I don't see it... 16:36 KaadmY rdococ: should be in the settings menu 16:36 KaadmY You might have the wrong version 16:36 rdococ ??? 16:36 rdococ I did both git clone https://github.com/kaadmy/minetest.git; and git pull origin shading;... 16:37 KaadmY What does `git log` show as the last commit? 16:37 rdococ "Fog effect when camera is inside cloud" 16:38 rdococ well, and the carp-whatever mapgen 16:38 KaadmY That's like 2 weeks old.. 16:38 rdococ Mapgen: Add Carpathian mapgen (#6015) 16:38 KaadmY That was July 6 16:38 rdococ it's the latest commit according to github. 16:39 rdococ what kind of black magic did you do now? 16:39 KaadmY Nothing... 16:39 tenplus1 lol 16:39 KaadmY `git clone https://github.com/kaadmy/minetest.git kaadmy_minetest; cd kaadmy_minetest; git checkout shading` 16:39 rdococ god damn it 16:39 rdococ I knew I did something wrong 16:40 rdococ should I still git pull origin shading? 16:40 rdococ and if so, where? 16:41 KaadmY I don't think that's needed at all 16:41 * rdococ facepalms 16:41 KaadmY I think that just updates the shading branch, it doesn' switch to it 16:45 rdococ well, meh. 16:45 rdococ I'm new and I'm confused. 16:46 KaadmY Hehe 16:56 rdococ well, it worked 16:56 rdococ I enabled the settings 16:56 rdococ drumroll 16:57 tenplus1 heh 17:05 rdococ holy crap 17:05 * rdococ 's mind exploded 17:08 rdococ next is directional lighting towards light sources :P 17:08 tenplus1 ehe, post video 17:09 rdococ you mean post a video of the shading? 17:10 rdococ no, I'll just end up killing my computer 17:10 tenplus1 :P 17:10 rdococ :P 17:12 rubenwardy alternatively: git remote add kaadmy https://github.com/kaadmy/minetest.git; git checkout HEAD~100; git checkout -b shading; git pull kaadmy shading 17:12 rubenwardy there's also a way to pull without adding a remote, but I forget the syntax 17:13 rubenwardy "pull" pulls any changes from a remote branch 17:13 rubenwardy by default it fast forwards, which bascially just adds commits 17:14 rubenwardy if there's a conflict, by default it does a merge commit 17:14 rubenwardy if you do git checkout -b shading when kaadmy is origin, it automagically pulls for you 17:18 tenplus1 wb paramat 17:21 KaadmY wb 17:27 rubenwardy errr... no. https://i.rubenwardy.com/ZisG67E6X4.jpg 17:27 Shara Ewwww 17:27 tenplus1 nooooooooooooooooooooooooooooooo 17:27 Shara Run away! 17:28 rdococ what is it? 17:30 rubenwardy rdococ, that's a review on my app 17:32 rdococ I see a blank page 17:33 rubenwardy your browser's being funky :P 17:34 rdococ ah, yay for caches 17:46 rdococ I deleted my entire cache too, and it still doesn't seem to work. 17:49 Krock rubenwardy, about the webpage issue: I think he wants to write a russian Minetest site and had problems while setting up after clone 17:51 CWz Who loves orange soda? 17:51 Krock me? 17:53 tenplus1 who loves Irn-Bru ? 17:53 CWz No idea what that is 17:53 tenplus1 eheheh 17:53 tenplus1 http://www.irn-bru.co.uk/all/xtra 17:54 Fuchs tenplus1: I do, I tend to take tons across the border after UK visits 17:54 tenplus1 w0000t! hi Fuchs... and yeah, it's awesome stuff... 17:55 tenplus1 shame they stopped selling the Irn-Bru Fiery... that was nice 17:58 * tenplus1 watches "Colossus - The Forbin Project (1970)" 17:59 rdococ yaaAAAAAAAAAAAaaay 17:59 tenplus1 ? 18:00 tenplus1 wb behalebabo 18:00 behalebabo ty 18:01 Calinou https://www.youtube.com/watch?v=b6XBi4_N5YM 18:01 Calinou my first YouTube video! :D 18:02 tenplus1 le lcick 18:02 Calinou 1440p@60 goodness 18:02 tenplus1 godot ? 18:03 Calinou yeah 18:03 tenplus1 nciely done :) you think it's better than irrlicht ? 18:03 Calinou yes, by far 18:03 Calinou Irrlicht doesn't have PBR (physically-based rendering) 18:03 tenplus1 you gonna move minetest to godot ? 18:03 Calinou no :P 18:03 tenplus1 lol 18:04 rubenwardy It's possible to do good stuff in Irrlicht 18:04 rubenwardy it's just a wrapper over directx and opengl 18:04 tenplus1 just up to the engine to make good use of it ? 18:04 rubenwardy https://www.buildaworld.net/show-me 18:04 Calinou yeah, but it's not "out of the box" 18:05 Calinou Godot has all the rendering features you need for 99% of games, out of the box 18:05 rubenwardy true, just thought I'd point that out 18:05 Calinou it even has cel shading now 18:05 Calinou with customizable outline color/thickness, per material 18:05 tenplus1 open-source ? 18:05 Calinou yeah, everything is MIT-licensed 18:05 tenplus1 sweet... 18:09 Calinou also, an high-level multiplayer API was added, and will be available in 3.0 18:09 Calinou (uses ENet, supports IPv6) 18:22 rdococ yay. 18:26 tenplus1 hi Megaf 18:26 Megaf Hello onetyplusone 18:26 Megaf tenplus1, you beat me for 10 seconds, I was searching fot your name in the list 18:27 tenplus1 ehe 18:31 tenplus1 whats new ? 18:34 rdococ Er, you'll find that it's actually sevententhtythreeaddtenthty. 18:35 tenplus1 fuzzy numbers 18:56 Pingus Megaf, type in ten and press tab 18:56 Pingus it will only autocomplete if tenplus1 is here 18:56 * Pingus said Hi to tenplus1 first today 18:56 tenplus1 you may get texmex 18:56 Pingus nope x is later in the alphabet 18:56 Pingus try it 18:57 tenplus1 it comes up 2 names on list, gotta type that N :P 19:14 rdococ How can I force a mod to load after every other mod? 19:14 tenplus1 alphabetical order... start with Z 19:14 tenplus1 what are you trying to do exactly ? 19:15 rdococ a very hacky fix to the areas mod thing 19:15 rdococ where you can glitch through walls even if they're protected 19:16 tenplus1 what are ya hacking ? 19:16 rdococ actually, it's in the form of a mod of its own 19:16 rdococ so I could use the z trick if it comes down to it 19:16 rdococ so I could use the z trick if it comes down to it/i m[=#oi 19:17 rdococ mum just spammed my keyboard for some reason 19:17 tenplus1 ehe... I mean what hacky trick you doing to stop players breaking through protected walls ? 19:18 rdococ creating an indestructible version of each node, and replacing it when a player punches a protected node 19:18 rdococ of course, it also sets a timer that replaces the node back 19:18 tenplus1 that's a LOT of nodes 19:19 rdococ ik 19:19 tenplus1 why not use the protect_flip option I use on protector redo ? 19:19 rdococ protect_flip? 19:19 tenplus1 when player breaks a node that's protected it flips them around 19:20 tenplus1 so they cannot glitch through walls :D 19:20 rdococ okay, now it's trying to register "zareas_noglitch:zareas_noglitch:air". 19:25 rdococ wait 19:25 rdococ duh 19:25 rdococ I could just remove their interact temporarily 19:27 rdococ but then I'd need a timer 19:27 rdococ hm 19:27 tenplus1 *cough* flip 19:27 rdococ I'd use an abm, but what if the server crashes? 19:27 rdococ wait, an abm? that's node-based 19:28 rdococ seriously, minetest needs mod-local timers 19:28 tenplus1 minetest.after(seconds, function() ) 19:28 rdococ oh my god. I am an idiot :P 19:28 rdococ wait, what if server crashes? 19:29 tenplus1 then player will complain and ask for interact back :D 19:29 rdococ heh. 19:29 tenplus1 that's why I flip them around isntead, it's a lot simpler to do 19:30 rdococ nah, that's drastic 19:30 tenplus1 stops them enteringbuilds though that are protected 19:31 rdococ Oooookay, now worldedit is throwing errors. 19:32 tenplus1 ? 19:33 Fixer SOOOO MOOOOVE 19:33 Fixer we needs improvement 19:33 tenplus1 ??? 19:35 Fixer tenplus1: https://www.youtube.com/watch?v=cU8HrO7XuiE 19:37 tenplus1 ? music 19:38 rdococ intriguingly enough, yay. 19:40 tenplus1 wb cx384 19:41 cx384 thank you tenplus1 19:48 Fixer compile time 19:48 Fixer shading time 19:50 tenplus1 nite folks o/ 19:56 rdococ shading! 19:56 rdococ aw, +c 20:05 Megaf nobody will ever be able to say night to tenplus1 before he leaves 20:06 Megaf rdococ, Im reading your message right now, meh 20:06 Megaf sevententhtythreeaddtenthty 20:56 Fixer Kaadmi is here? 20:56 bigfoot547 Fixer: watch this lol 20:56 bigfoot547 Tadaaaaaaaaaaa 20:56 KaadmY Yai ima heeeeeeeeeere 20:57 Fixer nevermind, I think I've compiled 6165 in a wrong way 20:57 Fixer or not 20:58 KaadmY Heh 20:58 KaadmY What broke this time? 20:58 Fixer KaadmY: it does not work completely 20:58 KaadmY Fixer: what doesn't work? 20:59 Fixer KaadmY: i don't see any changes with time 20:59 Fixer KaadmY: same picture 20:59 KaadmY Did you actually enable it? 20:59 Fixer KaadmY: i think i probably use old settings, let me try it 20:59 KaadmY It's in the menu now 20:59 Fixer ah yes 20:59 Fixer ok 20:59 Fixer thats explains it :D 21:00 Fixer KaadmY: yeah, it works 21:00 Fixer KaadmY: weild thing fixed 21:01 KaadmY Yep 21:01 KaadmY I had lighting on the wieldhand disabled... 21:01 * KaadmY facepalms again 21:02 KaadmY Hi paramat 21:10 Fixer KaadmY: 6165 does look good to me, don't see any obvious bugs yet, underground works too 21:10 rdococ A KaadmY is you ! 21:13 KaadmY A wild KaadmY appears! 21:13 KaadmY Fixer: only issue(s) are related to model shading 21:13 KaadmY Wielditems and models have shading from the sun angle always 21:13 Fixer game feels like STALKER with dynamic weather 21:13 KaadmY Regardless of indoors/outdoors 21:15 rdococ Ah. 21:15 rdococ I'd like to see light-source angle lighting for the nodes. 21:16 rdococ I was thinking it could be accomplished simply by using the node light levels of the neighboring air node. 21:17 KaadmY rdococ: can't use that data in shaders 21:17 KaadmY All the data you have per mapblock is the vertex color 21:17 KaadmY Without any knowledge of neighboring vertices 21:17 KaadmY (And texcoords, position, normal, etc) 21:22 Fixer KaadmY: torch light can be quite pronounced when in shaded part 21:23 KaadmY Yeah 21:23 KaadmY It brightens up everything around it 21:24 rdococ hm 21:24 rdococ Would it be possible to send any extra data to the shaders then? 21:25 KaadmY rdococ: with Irrlicht? Not really 21:25 KaadmY With raw OpenGL it's easy 21:26 rdococ can we switch to Godot yet? 21:26 KaadmY rdococ: hehe no 21:27 KaadmY That's like saying "Can we remake CoD in Gamemake Studio" 21:27 KaadmY Gamemaker* 21:27 rdococ Can we remake Minetest in Gamemaker Studio?! :P 21:28 KaadmY rdococ: do it 21:32 DI3HARD139 What does the "Rebase Needed" tag on Github mean? 21:33 rdococ it means more confusing stuff 21:33 DI3HARD139 Mhmmmm makes sense 21:34 rdococ see, the github servers run on confusion and perplexion. that's why they're complicated, so they can get the confusion they need to stay online from new git/hub users. 21:58 Pingus KaadmY, can't you send more parameters to the shader? 21:58 * Pingus is a shader noob 22:00 benrob0329 DI3HARD139: it means the branch that has changes needs to be brought up to speed with master 22:00 DI3HARD139 Oh ok 22:02 KaadmY Pingus: not custom data per vertex 22:07 Pingus :( 23:25 rdococ do minetest.object_refs include players? 23:27 bigfoot547 yes 23:27 bigfoot547 rdococ: ^ 23:30 benrob0329 (Offtopic) https://youtu.be/Zcdd5wUwubE 23:30 benrob0329 But freaking awesome 23:31 rdococ ugh. 23:31 rdococ I need to give each object a unique identifier and I don't know how! 23:31 benrob0329 Meta? 23:32 rdococ ...maybe 23:33 rdococ how do I get the meta? 23:34 KaadmY object:get_meta or something I think 23:34 rdococ it's not on the wiki 23:38 rdococ get_meta is a nil value! 23:39 rdococ KaadmY, get_meta is nil 23:40 rdococ for some reason, rubenwardy's website doesn't load AT ALL! it just remains on the last page I was on. 23:41 bigfoot547 :| 23:42 rdococ is there object metadata? lua_api doesn't mention it 23:43 rdococ would set/get_properties work? 23:45 KaadmY I think that's it 23:46 rdococ nope 23:46 KaadmY It's for string storage only though 23:46 rubenwardy rdococ, browser/version/os? 23:46 sofar only players have meta storage, entities do not 23:46 KaadmY key = value 23:46 KaadmY sofar: darn it 23:46 rubenwardy *attributes 23:46 sofar you can just store data in the lua object 23:47 rdococ the lua object? 23:47 KaadmY rdococ: object.randomthingy = 42 23:47 rdococ does that work with players? 23:47 sofar no 23:48 rdococ seriously? 23:48 rubenwardy players aren't "LuaEntities" 23:48 rdococ really, I thought they were. /s 23:48 sofar players have attributes that are persistent 23:48 rubenwardy also, if you do object.foo you need to persist foo in the on_serialise callback 23:53 rubenwardy player attributes should be deprecated at some point and replaced with meta 23:53 rubenwardy and then meta added to entities 23:53 rdococ hm 23:54 rdococ get_luaentity apparently doesn't exist 23:54 rubenwardy makes for a nicer API as players + mods + items + nodes all have the same API 23:54 rubenwardy for storing extra info 23:54 rdococ for one, entity.property doesn't work, since entity is userdata 23:54 rdococ trying get_luaentity() doesn't work, because the function apparently doesn't exist 23:54 rubenwardy what type of thing? 23:55 rdococ well, the entity where get_luaentity doesn't exist was in minetest.luaentities 23:57 rubenwardy does get_animation() exist in the variable? 23:57 rubenwardy does object exist in the variable? 23:57 rdococ oh, goodie, now is_player doesn't exist. 23:57 rubenwardy is_player won't exist if it's a lua entity 23:57 rubenwardy only if it's a player 23:57 rdococ oh. 23:57 rdococ Duh. 23:57 rubenwardy (it's odd as it's a method which only exists for players???) 23:58 KaadmY Huh 23:58 KaadmY So `if object:is_player then` is the only valid syntax for checking it? 23:58 KaadmY Since calling it would be an error since it's nil? 23:59 Donbatman if player:get_player_name then 23:59 rdococ if object.is_player then 23:59 rubenwardy ^ 23:59 rdococ wait. 23:59 rubenwardy also, hi Donbatman 23:59 rdococ when I get an entity, can I use entity.object to get an object from it? 23:59 Donbatman hi