Time Nick Message 04:17 KaadmY garywhite: no, it's just pining for the fjords. 08:17 Shara Morning all 08:20 shivajiva Good morning 08:24 celeron55 http://i.imgur.com/8VhYrzb.png 08:28 Shara So no one needed to remind you :) 08:29 shivajiva celeron55: I'm shutting skyblocks down at the end of the month. I can't run a public server for a project that officially supports hacking, who's contributors control the project by threatening to make hacked clients and distribute them...it's become quite clear to me since opening the issue on dirty clients and hearing what everyone has to say. 08:32 Shara I am not exactly happy with the situation myself either. 08:34 Shara It seems impossible to get any commitment from the developers that they will try to do something about some of the long term issues. Instead, there seems to be a trend toward attributing the problems to CSM, when that's only one small part. 08:35 celeron55 where is this issue? 08:35 celeron55 found it 08:37 Shara These players who "hack" (barely seems worth calling it that) even basic privs can be a huge issue on certain types of server. 08:38 Shara CSM is another issue on top of that. 08:40 celeron55 DRM is kind of difficult, there are companies making very, very expensive ones which still are routinely cracked 08:41 celeron55 i guess the only option would be to have a central authentication server with paid accounts or something 08:41 celeron55 i mean, it works for minecraft 08:41 celeron55 it doesn't have DRM, but it does have that 08:43 nerzhul celeron55, libre network games are very difficult to protect, ti's almost impossible because everybody can do crap with clients, it's easier than reverse engineer 08:45 shivajiva I wasn't looking for DRM, it's a dirty word but some kind of control would be nice. Centralised authentication would be nice for minetest. Server validation of what the client is allowed to do, would be a better solution imo 08:46 celeron55 MT's anticheat tries its best 08:46 celeron55 you can never make it 100% accurate without making the game feel completely awful for legit players 08:47 celeron55 the game mechanics aren't designed for easy anticheat like in some MMORPGs or such 08:48 shivajiva is that something that can be attended to or are we to far down the path 08:48 celeron55 if you want to help develop anticheat, you could write down what exact ways it is being currently avoided in 08:49 Shara fly / noclip are my biggest issues 08:49 Shara On a PVP server, anyone who enables these for themselves has a huge advantage and legitimate players are left struggling, or in some cases, are even driven out 08:50 Shara I have a fairly strong admin team, but we are still volunteers ourselves and can't police the server non-stop all hours of the day 08:51 shivajiva fly/noclip are by far the biggest issues and the suggestion it's fine and server admins need to pick up the policing isn't really a comfortable solution 08:51 Shara It's also difficult to verify player reports of cheating as well. 08:51 Shara Nothing to show in the log (unless I am really missing something?) and if I start to ban on player word alone, then that will be easily exploited to get people banned 08:52 paramat having fly/noclip subject to network lag seems ok to me, if that is an inevitable result of server authenticating it 08:52 paramat some lag on those isn't much of an issue 08:53 celeron55 there's quite literally no handling for fly and noclip in the anticheat system, i don't think it would be impossible for me to start working on that 08:53 Shara Whether or not it's an issue depends a lot on the type of server. For my creative, I'd mostly shrug my shoulders. I give fly anyway and players can earn noclip quite quickly. But for my survival server it's a big deal, and the CTF server I am in theory responsible for had huge issues with this as well. 08:54 celeron55 also it sounds like AC should log instances that could be cheating but might be just lag or something 08:55 Shara Yes, a log of potential cheating could be useful, as it would flag which players to at least keep more of an eye on. 08:55 shivajiva yes that sounds reasonable, some point of reference to backtrack to 08:56 Shara When 15+ players on at a time isn't rare and admin/moderator hours in game are limited, we can't possibly keep watch on everyone closely enough to figure it out 08:56 CWz i wonder if NCP+ fly and noclip prevention method could be implemented in minetest 08:56 Shara but player reports of cheating + a log for this would very much narrow it down 08:57 celeron55 CWz: i've always had a plan how to do that but it's never gotten to the top of my list 08:57 shivajiva +100 for moving it up your list 08:58 Shara Cheating/security is my biggest concern with MT at the moment. Probably because of the increase in incidents I've seen over the last few months. 08:58 celeron55 basically i want to boil down player movement to node-by-node movement and check by pathfinding if a move was in any way possible 08:58 Shara Yea, +100 doesn't begin to cover how much I want to see this 08:59 shivajiva c55: that would nail it 09:06 paramat c55 any help would be appreciated as we have a lack of active devs currently 09:08 CWz how much devs do we have now 09:08 Shara the question is how many "active" devs really. 09:08 CWz Probably more than freeminer, hopefully 09:10 celeron55 i wanted to spend my summer leave from work playing ffxiv though 09:10 shivajiva whether you like it or not c55, this project is driven by you, it was commented on yesterday in -dev, when you drive it, the momentum becomes exhilarating :D 09:13 shivajiva you will note that paramat has to quote you to get people to see sense when it gets stupid 09:15 nerzhul active devs ? 3 in terms of PR, 4 in terms on reviews 09:15 shivajiva pls clone yourself :P 09:15 nerzhul (coredevs)* 09:25 celeron55 good start; newest master doesn't even compile 09:26 celeron55 g++ 6.3.1 says: src/serverobject.h:151:31: error: default initialization of an object of const type 'const ItemGroupList' (aka 'const unordered_map') without a user-provided default constructor 09:26 celeron55 that's a C++11 thing, right? 09:27 Shara The switch to C++11 seemed to cause a lot of issues with compiling. 09:27 shivajiva ^ 09:27 Shara I still don't understand why the issues with the json error was considered not an issue 09:27 Shara the issue* 09:30 celeron55 apparently C++11 has decided that making a static const std::unordered_map with its default constructor is not ok; that doesn't even make any sense but eh 09:31 celeron55 the fix was literally adding two "= {}"s 09:33 nerzhul celeron55, someone has done ItemGroupList = {} ? if yes ItemGroupList() {} should exist 09:34 celeron55 see #-dev 10:15 Calinou I wasn't looking for DRM, it's a dirty word but some kind of control would be nice. Centralised authentication would be nice for minetest. Server validation of what the client is allowed to do, would be a better solution imo 10:15 Calinou problem is that Minetest isn't remotely lag-free 10:15 Calinou (Minecraft is just as bad though) 10:16 Calinou if you want good server-side validation (or server-side movement, or stuff like that), you *need* low latency and error rates 10:16 Calinou and lag spikes should basically be non-existent (probably impossible in a Minecraft-style game, with world loading, /clearobjects-style commands…) 10:16 Calinou although, NoCheatPlus works decently in Minecraft, false positives happen but are fairly rare 10:17 Calinou >Centralised authentication would be nice for minetest. 10:17 Calinou that said, it would be nice to have, as long as it's possible for a server owner to opt-out 10:17 Calinou (ie. require an account by default, but let the admin not require accounts if desired) 10:17 Calinou it will make banning much easier, although the creation of alt accounts is still possible (but some things can be done to hinder it) 10:18 Calinou Shara: also, the "spectator" mod is quite good to detect cheaters (or other troublemakers) 10:18 Calinou but it requires manual intervention, so you have to hire some moderators :P 10:24 Shara Calinou: 10:24 Shara (9:50:22 AM) Shara: I have a fairly strong admin team 10:24 Shara My servers have a lot of people capable of keeping an eye on things. "Get more moderators" is simply not an answer 10:26 Calinou it's an answer for anything, actually 10:27 shivajiva as server owners we understand the requirement for staffing but displacing the responsibility for allowing issues on to us is a poor solution 10:27 Calinou you should always have a moderator on (at least) at all times 10:27 Calinou it sounds daunting, but that's how proper moderation works 10:27 Calinou nothing worse than not having any moderator online 10:28 Shara Calinou: I've been involved with open source games for rather a long time. I do always have moderators available. Available and actively in the game (note that being active on IRC doesn't help with this specific issue due to lack of logging here) are two different things as well. 10:28 Calinou yeah 10:28 Calinou but even in games that have eg. votekicking, having moderators available is very important 10:28 Calinou (and Minecraft-style games don't play well with votekicking anyway) 10:29 Shara I will not allow votekicking on my servers. Too easy to abuse 10:29 Fixer Calinou: kids don't play will with votekicking* 10:29 Calinou it doesn't work with MMO-ish games anyway 10:29 Calinou (for various reasons) 10:29 Fixer well* 10:29 Shara My strategy is to grant basic moderator privs to most long term players who showed some responsibility. I often don't call them moderators. 10:29 Calinou yeah, that's fine 10:30 Shara Most obvious rule breaking (for example spam/bad language/issues with players fighting and so on...) gets dealt with quickly and with no issues at all. 10:31 Shara A bit moreso on RC, but it's the oldest of my servers, but DL is getting there as well. 10:32 Shara I like to get to know people a bit before I just grant privs, so it takes time for a team for any specific server to grow. 10:32 Shara But if I keep adding more moderators, soon enough I'd have more moderators than players. 10:33 Shara And maybe that's okay, but it's actually a ridiculous situation to need that 10:33 paramat CSM API has 'play sound', perhaps that needs a restriction? https://github.com/minetest/minetest/pull/5930#issuecomment-315719052 10:33 Shara As shivajiva siad... at some point it seems like a responsibility is being displaced 10:34 paramat just wait for 'fart mod' :] 10:34 Shara paramat: You likely just sped it's arrival. 10:34 Shara :) 10:34 shivajiva players with guardian mentality will instinctively moderate and seek help from moderators, it does police itself to some degree but when that is overwhelmed we lose players and authority 10:35 Shara The hacked client use can't be moderated as easy as many other issues. 10:35 paramat lol 10:36 Shara On DL, the main troublemakers seemed to be timing it for when I wasn't around as well. 10:36 Shara And then when we got hit by people who could circumvent bans... 10:36 Shara It just got ugly. 10:38 Shara I have come close to losing my best moderator there because of the abuse he was taking. 10:39 Calinou you could write a mod to ban VPNs 10:39 Calinou (you will probably get some flak for doing so though) 10:39 Calinou (posted it here already), https://github.com/pisto/ASkidban 10:39 Calinou sometimes, temporary ISP-wide bans can help too 10:40 Shara I have had to ban several quite large ranges in some cases 10:40 Shara Though thankfully that was for a country that I only ever saw the player in question coming from 10:41 Calinou gotta like troublemakers who live in unpopular countries :) 10:42 Shara The one in question was a menace and managed to get full privs on a few servers, mostly by impersonating me. 10:42 Calinou yeah, global accounts would help for name protection as well 10:42 Calinou lots of other things can be done with global accounts too 10:42 Shara Though I still struggle with why anyone would type /grant Shara all without verifying on IRC it was me. 10:42 Calinou syncing/backing up personal settings, for example 10:42 shivajiva I tried to implement a VPN ban using a lookup service but the sheer amount of traffic coupled with server crashes soon saw me exceed the free limits at the service, resulting in a ban even though I cached the results for 24 hours 10:42 Calinou and global stats (eg. play time) 10:43 Shara global accounts is something I feel conflicted about 10:43 Calinou if they're optional, I'm fine with them 10:43 Calinou (like in eg. Warsow) 10:43 Shara I have lost long term names I used elsewhere when such things were implemented 10:43 Calinou it means we'll have to maintain some official infrastructure for it though 10:43 Shara and I know MT has another player going by "Shara" who may well have been around longer than me 10:44 Shara (It's why I started identifying as "Shara RedCat" instead on anything I publish) 10:47 shivajiva optional sound fine to me, I would consider validating against a google account as it's become pretty much universal based on 90% of the players using droid 10:48 Calinou sounds like a bad idea though 10:48 Calinou please no proprietary services :P 10:48 shivajiva lol kk 10:48 Calinou optionally linking to other accounts (for added verification) can be useful 10:48 Calinou but don't make it a requirement 10:48 Calinou rolling your own account infrastructure isn't that hard 10:49 Calinou (but it's time-consuming for sure) 10:49 shivajiva I started by saying optional was fine 10:51 Calinou lol, Freeminer devs gave up today apparently 10:51 Calinou I'm not surprised, for some reason 10:51 Calinou https://forum.minetest.net/viewtopic.php?f=14&t=7864&start=200 10:56 paramat i feel we should try all else before central accounts, partly due to effort needed (we don't have dev time to spare) 10:57 Calinou what else should be tried then? 10:57 shivajiva it's appropriate that dev choose the path, it's their time after all 10:59 Shara After what was said today, I am hoping celeron55 looks at player movement. If noclip/fly cheating can be dealt with somehow, that would fix a lot of trouble 10:59 shivajiva ^ +1000 11:00 paramat i might have worked on some of this but it's an area of code i'm hopeless at 11:00 Shara centralising accounts won't do anything toward that and would be yet another "new feature" that could open up all kinds of new issues again 11:00 IhrFussel Hello there guys...question: how many if conditions in a row is too much? I mean by how much does a condition slow down the server? the data it compares is just a table string 11:00 Shara Would be really nice to see what we have already made stable an dsolid, instead of piling more new things onto the (possibly quite broken?) base 11:00 Shara and solid* 11:01 Shara Hi Fussel. 11:04 shivajiva I tend to try to stick to 3, after that I try to devise object code to handle decisions, depends on what you're doing 11:08 Fixer Shara: ks 11:08 Fixer Shara: oops 11:08 Fixer Shara: is not anticheat prevents at least fly? 11:09 Shara Fixer: It does not prevent fly 11:09 Shara It limits fast only from what I have seen 11:09 Shara You can still move fast but it sort of teleports you back when it detects it 11:12 Fixer there is this unfinished PR: https://github.com/minetest/minetest/pull/3894 11:12 Fixer (Add serverside noclip enforcement) 11:12 Fixer is someone wants to continue 11:12 Fixer Shara: the only solution for now is having more admins 11:15 IhrFussel Fixer, for fly you can simply add a globalstep function that checks if there is air below the player and if so increment a counter..if it hits a certain number detect as cheating 11:15 Shara Fixer: are you volunteering to admin for me then? I have added as many admins as I possibly can so far... 11:15 IhrFussel I don't need that though on my server since any player who built a house gets fly 11:15 Fixer IhrFussel: don't forget jumping, laddeers, liquids etc 11:16 Fixer Shara: nah :D 11:16 Fixer admining kids is worst 11:16 Shara This is an open offer to anyone in this channel interested in helping moderate a server with known hacked client issues 11:17 Shara Fixer: yup, but I am going to just promote random unknown players to admin 11:17 IhrFussel liquids are no air, jumping won't trigger the counter (too short) and you could check if the player only moves upwards while in air and detect it as "ladder" 11:17 Shara I am NOT* 11:18 Shara Fussel, sounds like this would add a crazy number of checks 11:18 paramat celeron55 https://github.com/minetest/minetest/pull/3894 might be useful if you haven't seen it 11:19 Shara Also how frequent the check would need to be... Just flkying through a wall to attack players who were sheltering takes less than a second 11:19 Shara flying* 11:23 Fixer so both freeminer and voxelands are pretty much dead or stagnant 11:24 CWz_ i was rootin fo voxellands 11:24 Calinou Voxelands got off from a wrong start 11:24 Calinou (monolithic game) 11:25 * CWz_ is no hip with the latest voxal lingo, what does "monolithic game" mean 11:25 Calinou everything was hardcoded in C++, no mods 11:25 CWz_ Oh 11:25 Calinou they did so for "performance reasons" but it really doesn't matter anymore 11:27 CWz_ freeminer.org seems to just link to their github now 11:34 IhrFussel Shara, you obviously can't prevent such quick assaults, just like you can't really prevent players from glitching through walls/doors if they are quick enough 11:35 Shara Either way I'd very much like to see something in MT itself for handling this, instead of trying to hack together a mod. 11:36 IhrFussel It wouldn't be many checks though and you shouldn't run the checks every step either...I'd say 0.5 secs is enough 11:40 CWz_ How bad is the cheater pandemic, Shara? 11:41 Shara A few weeks ago it hit a high 11:41 IhrFussel 1ts check is if the pos below the player is air, if not skip loop iteration...if yes check if 3 nodes below player is air too, if no skip loop iteration...if yes check player movement ... I don't think that's too bad 11:41 Shara We opened the server to new players again this week, so will see how it goes 11:41 IhrFussel 1st* 11:42 shivajiva bad enough to warrant the call for something to be done is the simple answer 11:42 Shara That 11:42 IhrFussel Of course you should only loop on players without fly priv (I wouldn't add that to the loop though I'd add a table value on joining) 11:57 paramat sorry, CSM sound is already only heard by the local player, so no concern 11:58 Shara Good then :) 12:35 CWz_ Ello everywan 12:36 paramat actually, the fact there isn't already a fart mod was an obvious clue that CSM cannot send sounds to other players 12:36 DS-minetest lol 12:37 shivajiva =) 12:43 CWz_ paramat, i sort of already made one in private 12:43 CWz_ a normal mod that is 12:47 paramat hehe 12:51 lisac hey if CSM could send sounds to other players we could have in game voice chat 12:51 nerzhul lisac, no 12:51 lisac lol 12:51 nerzhul it's not CSM purpose 12:51 lisac of course 12:51 nerzhul *Client Side* 12:51 lisac can we get voice chat, then? :D 12:51 nerzhul no 12:51 nerzhul use mumble 12:51 lisac :( 12:51 lisac no positional audio 12:52 Fixer there was positional audio PR, where is it? 12:52 nerzhul on many game they include audio support, but this never works because users uses generally mumble or TS (on PC) 12:52 nerzhul Fixer, yeah ShadowNinja did it 12:55 Calinou built-in VoIP is sometimes usefulb 12:55 Calinou but in the case of Minetest, it isn't 12:55 Calinou this isn't a competitive game 13:09 Jordach http://i.imgur.com/8xDqO1s.png 13:11 Wayward_One hi all :) 13:17 CWz_ Wayward_One, 13:20 * CWz_ wants an 128-bit CPU 13:21 CWz_ Oh no Wayward_One is afk 13:22 Wayward_One lol hi CWz :) 13:31 CWz_ Campus? 13:33 Wayward_One nope, home 13:42 shivajiva Fixer: https://github.com/Bremaweb/minetest/tree/mumble-pos-audio 13:45 shivajiva https://github.com/minetest/minetest/pull/3739 15:11 Krock > me, on youtube 15:11 Krock > "create playlist" *enters name* 15:12 Krock > "This playlist does not exist" 15:12 Krock oh thanks 15:17 Fixer Krock: you are welcome :D 16:33 IhrFussel Someone asked me to add "projection lights" to my server ... I don't even think Irrlicht/MT support that 16:34 Shara IhrFussel: it's a mod 16:34 IhrFussel How does it work? Have only light from one side? 16:35 Shara It's light that travels further than normal 16:35 Shara Good for lighting in giant rooms where otherwise ceiling lights won't reach the ground 16:35 IhrFussel But not with the regular light code right? 16:36 Shara I guess it's this: https://github.com/pinkysnowman/projection_light 16:36 IhrFussel Max is 14 or 15 and that's wayyy too dark 16:36 Shara I have the mod on RC, but don't know which version I use 16:36 Shara Since someone emailed me it a long time ago 16:41 IhrFussel For each light node it adds SIXTY other nodes in one direction if I read that correctly 16:41 IhrFussel That's hacky as heck 16:42 paramat only as far as there is air or water 16:43 paramat it's clever and possibly the only way in a mod 16:43 Shara And can make a huge difference in large builds 16:46 IhrFussel But if one node adds up to 60 extra nodes...that's kinda much 16:47 Shara It never gave me any problems 16:59 paramat adding up to 60 nodes is no problem, but it could perhaps use a lua voxel manip instead to have just 1 light update instead of a light update per node 17:05 Krock or try to manipulate the light with the voxelmanip 17:06 Krock = no nodes to add 17:06 paramat then there's no way to know which nodes to return to normal on removal 17:08 Krock hmm.. well then, add one control node :3 17:08 Krock one node vs 60 perviously 17:09 Krock *pre 17:17 lisac hey I made a form about gold usage on minetest servers, if you've got a minute, please: https://docs.google.com/forms/d/1G8SX1pVHYvoOA8T2d57Qi1sZYSEUZo7VCujYx1QO9J8 17:20 paramat hmm i may be making gold less rare at greater depths -> inflation problems 17:22 bigfoot547 lisac: you made a typo: Converting to currency (ex. crafting bitoins out of ingots) 17:23 bigfoot547 should be bitcoins not bitoins 17:23 bigfoot547 right? 17:23 lisac hm right 17:23 lisac there should be fixed now 17:23 bigfoot547 Yep, it's fixed. 17:24 lisac paramat, there isn't much use for gold in minetest_game, so I was thinking currency mods aren't really necessary. 17:24 lisac maybe a simple exchange shop would work 17:24 lisac with gold being the primary currency 17:24 * Krock hints to bitchange:shop 17:24 paramat yeah gold is ideal as currency 17:24 lisac Krock, I think bitchange has bitcoins 17:25 lisac paramat, would also be nice if players could track amount of gold currently in the world 17:25 Krock minecoins, but the shop isn't bound to the currency 17:25 lisac that way you can adjust prices when amount of gold goes up/down 17:35 Krock "This item currently costs you 13.37666 gold ingots. Check for this count of items failed. Check your inventory for 13.37666 gold ingots." /s 17:36 Krock ..which reminds me to an old idea. Are there credit cards anywhere? 17:52 sofar if you add gold nuggets into the matrix you've got a good spread of currency 17:53 sofar e.g. 9 nuggets to the bar 18:09 paramat hmm maybe we should add a smaller gold division (a ninth-ingot) into mtg? 18:11 VanessaE why not just directly add a coin? 18:11 VanessaE 9 coins to one lump/ingot 18:12 VanessaE consider though, paramat 18:12 VanessaE there was a proposal a while back, gets brought up every so often, of adding a basic metals submod 18:12 Krock and make gold ores drop nuggets 18:12 VanessaE something that makes ingots, bars (like rebar), lumps, strips, wire... 18:21 RobbieF Anyone recall off the top of their head the setting I need to add to fix "hands in the air" with 3d armor? 18:21 RobbieF (at least, I think that was the mod that caused it, might be wrong) 18:28 paramat i think gold lumps should still be smelted before becoming currency, and yes it could be 9 coins to the ingot 18:28 paramat maybe with an unrealistic but consistent 2 way recipe 18:30 sofar I wouldn't mind coins, but they should really be alloys :) 18:31 Shara I'm wondering why players would go to the trouble of making them, when they can just use gold directly. 18:31 paramat small change? 18:32 Shara It just seems needless to me. 18:32 paramat gold doesn't have much usage in mtg so adding coins would be a nice usage 18:32 paramat oh you mean use the lumps directly? 18:32 Shara Yes, but gold is so easy to get anyway. (Everything is). And what would you by that would be worth less than 1 gold once you reached the point of having gold to spend? 18:33 Shara you buy* 18:34 sofar currencies are easy to make, but hard to make good currencies 18:34 Shara sofar: That's the problem. 18:34 sofar if you only use resources, it'll fail 18:34 sofar if you combine resources with time-consuming operations, it will be better 18:35 sofar so adding a step where you make coins that takes time, will make it a better currency 18:35 Shara MTG especially has nothing that is going to drive much of a market. 18:35 rubenwardy I got a crate full of mese blocks when trading on Redcrab 18:35 sofar e.g. a minting machine that takes X time to make a coin 18:35 rubenwardy many profits 18:36 sofar and if you'd require both cheap and rare materials to make coins, you'd make it a bit more consuming to mine for the ores 18:36 sofar I've often found that coal in MC can be a limiting factor 18:36 Shara Unless a server has mesecons or some other mod that uses mese a lot, I don't see having stacks of mese as profit. 18:36 sofar unless you make wood too good of a fuel 18:36 rubenwardy Shara, mese was the second rarest thing in those days 18:37 rubenwardy after nyancats 18:37 Shara But if coins take a lot of work to produce (they should really), how do you encourage players to use coins and not just trade the materials. 18:37 Shara The materials can afterall be used to make things, and the coins have no further purpose. 18:37 rubenwardy licensed production 18:38 rubenwardy the government is the only one to make money 18:38 Shara So you prevent trades using anything else? 18:38 rubenwardy and have lots of exits to avoid super inflation 18:38 Shara (and now it's the government making the coins, not the player, so the crafting is gone?) 18:39 rubenwardy players provide a service to get the coins 18:39 Shara It could be nice if done on a server, or singleplayer game, with just the right set up 18:39 sofar taxes, you mean 18:39 sofar :P 18:39 sofar I'm all for experimenting with that, btw 18:39 * rubenwardy is currently working on a capitalism game 18:39 sofar especially if you create a basic income model :) 18:39 rubenwardy started it on saturday 18:40 Shara Hmm, didn't you mention that some time back as well? 18:40 sofar also, health insurance and social safety nets need to be in place 18:40 rubenwardy yeah, except I have some time now :D 18:40 sofar as well as retirement 18:41 * Shara waits for MT: The financial management sim 18:41 Shara But do look forward to seeing what you come up with for it 18:42 rubenwardy I've finished companies, and am now working on shops 18:42 rubenwardy well, mostly tracebullet 18:50 rubenwardy is it possible to only allow an stack to be moved from a detached inventory to a particular player inventory? 18:50 paramat hmm reading all this makes me think maybe leave currency to mods .. 18:51 rubenwardy the reason gold worked as a currency in real life is because it's quite rare, and not many people have the ability to mine it 18:51 rubenwardy but that's not the case in MT 18:55 Krock but in MT you also have item loss due bones, leaving players or many new ones 18:55 Shara paramat: I'd say so. With the right set up it could be a real nice thing, but in MTG I think it would mostly be adding a pointless item. 18:57 paramat yeah we could do without the extra work anyway 19:25 Fixer 1 gold ingot = 9 coins is good idea 19:26 paramat best left to an optional mod i feel 19:27 Shara paramat: what arer the current plans for MTG? 19:27 Shara are* 19:27 Shara Specifically in terms of new content 19:32 paramat erm .. 19:32 lisac hey paramat, maybe shops could generate in mtg 19:35 Fixer paramat: somewhat confused about this https://github.com/minetest/minetest_game/pull/1813#issuecomment-315827082 19:35 Shara Good answer. 19:35 paramat maybe a crafted telescope item to enable zoom priviledge 19:36 Fixer paramat: nevermind, figured it out 19:36 paramat big ans wide jungletrees up to 32 nodes high 19:36 paramat green flowers to complete the rainbow colours 19:37 paramat some underwater plants, now possible due to new drawtype 19:37 Shara I would love to see nice underwater plants 19:38 paramat coloured beds for all wool colours 19:39 paramat maybe more coral colours 19:39 Shara Still no use for coral though? 19:39 paramat i want to actually use the new silver and desert sandstones in mapgen 19:39 Fixer hmmhmhmhmh 19:39 paramat that's roughly all 19:40 * Shara waits for Fixer to mention clay 19:40 Fixer paramat: this new window size you proposed, it feels like UI itself is too small now 19:40 paramat coral has a use, it makes sea look nice (to some) 19:40 Fixer Coloured clay 19:40 paramat gold has no use in mtg 19:40 Shara I very much dislike suggested change to window size 19:40 Fixer coloured baked clay* 19:41 Fixer notice this https://i.imgur.com/xGMSUY3.png 19:41 Fixer how much empty space 19:41 paramat sorry, another dev asked for 1024 19:41 Fixer and server description is not fitting 19:41 Shara paramat: no offence, but it's a non-coding issue so user opinion should matter a bit more on this really 19:42 Fixer UI needs to be like 15 symbols wider to fit almost all server descriptions 19:42 Fixer i mean names*** 19:42 paramat coloured building materials .. i would prefer non-clay, maybe painted stone 19:42 Fixer does not matter 19:42 Fixer can be stone 19:43 Fixer tp1 baked clay mod has some very nice textures 19:43 Fixer it is used in mc a lot, and in mt too (where installed) 19:43 paramat yeah i changed it to 1152x603 due to your and other's requests, but was asked to return to 1024, makes sense as a minimum screen size. so too bad, sorry :] 19:43 Fixer it must have stair and slab suppoty 19:43 Shara Making height of window less is a horrible thing 19:44 Shara I have no issues at all with a genuine increase, but this is not one. 19:44 Fixer paramat: size is not a problem, problem is UI scaling imho 19:44 paramat it doesn't feel smaller at all, even vertically 19:44 Shara Does to me 19:44 Fixer paramat: server names don't fit 19:44 Fixer weird scale 19:44 Fixer close enough 19:44 IhrFussel Anyone a clue what this means? https://i.imgur.com/Os1lcujr.jpg ... happened while installing Xubuntu 14.04 on my HDD, but didn't happen again since 19:44 Fixer it does feel small to me for some reason 19:44 Fixer not the window but UI itself 19:45 Fixer IhrFussel: replace GPU 19:45 Fixer at least try with different one 19:45 Fixer check cable 19:45 Fixer check fans 19:45 Fixer or funs 19:45 Fixer fans 19:45 Fixer check PSU 19:45 Fixer check memory 19:45 Fixer check everything 19:47 IhrFussel It actually happened twice...both times WHILE downloading something (1st time it downloaded 3rd-party-software and 2nd time I downloaded a Xubuntu iso with Firefox) ... it did not happen anymore since and that was over 24 hours ago 19:49 IhrFussel It only happened on 14.04 32-bit so far... I upgraded to 16.04 64-bit now and it seems fine...driver issues? 19:49 KaadmY Heh 19:49 KaadmY Not trying to be bothersome, but everything breaks when IhrFussel touchs it 19:50 paramat Fixer how would screen size affect UI size? does this happen with 800x600 too? 19:50 IhrFussel KaadmY, =P well I bought this PC used from some IT shop for $90 ... so I hope they did NOT sell me defunct hardware 19:52 paramat if it's no worse than 800x600 then no problem 19:56 Fixer paramat: window size* 19:57 paramat yeah window size 19:59 Fixer paramat: it does not scale much if you increase the width 20:00 Fixer paramat: basicly you increased frm 800x600 to 1024x600 or smth, yet UI is literally the same width 20:00 Shara Fixer is correct 20:00 Shara It's basically the height that controls it 20:00 Shara You've reduced the height 20:01 Shara So the actual menu part now has reduced width, while whole window has increased width 20:01 Shara Please use a different size default. 20:03 garywhite what about 1024x576? 20:03 Shara That's what it now is 20:03 Shara The problem is the reduction from x600 20:04 garywhite What about going to the 4:3 800x600? We don't need 16:9 MT rn, maybe save it for 0.5 20:04 Shara In fact, the whole menu is not designed for 16:9. 20:04 Shara Though it's a non-issue if the original height is kept as a minimum 20:06 IhrFussel I like 16:9 it fits the sides of my screen perfectly :P (1024x768) 20:06 Shara 1024x768 would be fine. 20:07 Calinou 1024x768 is not 16:9 though 20:07 Calinou also 20:07 Calinou who the fuck plays Minetest without maximizing the window 20:07 IhrFussel Lol that would be fullscreen...I meant the sides of the screen 20:07 Shara Anything at all is fine by me if neither dimension is reduced 20:07 IhrFussel One sec I'll show you what I mean 20:09 Shara I think this was mainly a case of "don't fix what isn't broken" in all honesty 20:09 Shara 800x600 was fine. People could resize if they wanted larger 20:10 paramat Fixer so 800x600 does not have this effect? you're unclear 20:10 Shara paramat: See my comments above. 800x600 did not have this issue 20:10 paramat has the vertical size reduction caused a UI issue? 20:10 Shara It has 20:11 paramat ok will increase 20:11 Shara The menu width is tied to window height 20:11 Fixer paramat: same effect, I just expected bigger UI after increasing width... 20:12 Shara paramat: to see it, open game window, leave width alone, and change height 20:12 Shara then try just changing width 20:12 paramat i'll return it to my 2nd version which was 1072x603 20:13 Shara That would be fine 20:13 Shara Menu will be basically the same size as in 800x600 20:13 paramat i actually prefer >600 so now we have a reason to :] 20:14 Shara :) 20:14 IhrFussel http://storage7.static.itmages.com/i/17/0717/h_1500322426_4200818_35ac85ff6f.png (sorry for long link screenshot software doesn't offer another service) 20:15 Shara Snug :) 20:16 Fixer paramat: i did this comparison https://i.imgur.com/Z6U7j6K.png 20:17 Fixer paramat: in short, 1024x60? increased MINETEST sign but decreased GUI size itself o_0 20:17 Shara Hmmm 20:18 IhrFussel The menu needs to be larger not the screen itself 20:18 Shara Was logo enlarged at some point? 20:18 Shara Or maybe logo is controlled by width? Menu by height?? 20:18 Shara Yes... logo is by width 20:19 IhrFussel I can not even see the port field correctly, it wasn't like that before 20:19 Shara Hah.. fullscreen for me causes the logo to get so big it overlaps the tabs, 20:19 Fixer paramat: or this gif https://imgur.com/a/OgoIH 20:20 Fixer thats 800x600 vs new format 20:21 Shara So menu design is really not very suitable for 16:9 in general 20:22 Shara Resizing of logo should be controlled same way as resizing of menu 20:22 paramat PR coming 20:23 Fixer paramat: it is not really about window size itself, maybe UI scaling needs some rethinking or smth 20:24 paramat https://github.com/minetest/minetest/pull/6147 20:24 Shara It's a combination of two things 20:25 Shara paramat: To prevent smaller UI, you also need to look at logo scaling 20:25 Fixer still funny, minetest logo - bigger, main menu ui - smaller 20:25 Shara because logo maps to width 20:25 IhrFussel 800x600 is pre 2000 ... IMO 1024x5XX or 1024x6XX is better 20:25 Shara then menu gets the remaining space... so increase in width means overall menu still has less height than before 20:26 Fixer IhrFussel: yeah, I had 1024*768 in like year 2000 20:26 paramat ok test and comment in the PR, i'll change it to whatever is required to avoid smaller UI 20:26 Shara paramat: change logo scaling 20:26 Shara then with this PR it's fine 20:26 IhrFussel paramat, is there no way to JUST increase the UI size? 20:27 paramat yes the scaling maths may need rework 20:30 Shara paramat: http://gingercat.tk/mt/MTlogo.png 20:30 Shara Logo being able to do this is a bit silly? 20:31 paramat ! what window size? 20:31 Shara Bigger than most can manage, but it shows the issue well 20:32 Shara The logo scales on window width and seems to have no upper limit 20:32 Shara menu gets whatever height is left after 20:34 paramat ok yes that's too big 20:35 Shara But even on regular fullscreen, the logo is cutting into the tabs for me 20:35 paramat yes it does that sometimes 20:36 Shara Sometimes? 20:37 paramat not for me on 1072x603 20:37 Shara That's not full screen for most people 20:38 paramat sorry, missed the word 'fullscreen' 20:38 Fixer paramat: i do have same problem on 1280x1024, logo overpasses the UI border few pixels 20:39 Fixer screenshot in few mins 20:40 Fixer https://i.imgur.com/eIwrSDi.png 20:40 Fixer 1280x996 (does not include windows task bar) 20:40 Shara Yes, similar to what I get 20:43 Shara I just tested with 1920x1058 and had the same issue 20:45 paramat logo issues can be another PR 20:45 paramat logo overlapping is an old issue 21:21 Fixer that is pretty creative pattern https://i.imgur.com/J93oPE2.png 21:21 Fixer clever 21:23 Fixer new word: nabighor 21:23 KaadmY Nice! re:pattern 21:54 Wayward_One hi, i'm trying to compile the latest git, but i keep getting a bunch of json errors: https://hastebin.com/fubosapuwe.vbs. i'm pretty sure i updated jsoncpp correctly. does anyone know what i might be missing? 22:05 Fixer i think I've heared smth about json errors 22:05 Fixer in here 22:05 Fixer or on -dev 22:11 Wayward_One good to know i may not be the only one then 22:38 Fixer quite amazing https://i.imgur.com/4qCZeUG.png 22:46 Fixer https://i.imgur.com/V1Neqtb.jpg 23:02 Shara Were there any big changes to how alpha was handled for textures in 0.4.16? 23:09 Shara Since switching to 0.4.16 on my server I've noticed nodes using alpha are paler, a couple now pale enough to be practically invisible, and noairblocks from the sea modpack is pretty much broken as well. 23:14 Fixer Shara: check it out under newest minetest, just install those mods and inspect if issue still appears, I think there were some fixes/changes but I may be wrong 23:14 Shara Newest for server or client? 23:18 Shara Hmm, I guess client 23:18 Shara Since connecting with old client the issue is gone 23:18 Shara WHich means I cannot do anything to help the players 23:21 Shara Old client: http://gingercat.tk/mt/MTnoair_old.png, stable client: http://gingercat.tk/mt/MTnoair.png :( 23:24 Fixer Shara: client 23:24 Fixer Shara: try newest client 23:24 Shara Issue isn't about me. 23:24 Shara I can't just get all players to update 23:25 Shara And don't feel like fighting compiler for windows client again either 23:31 garywhite What about client? 23:31 Shara Anyway, thanks Fixer. At least I know the issue isn't on my side. 23:32 Shara gary, read log 23:32 garywhite ik, but I don't see the issue is what I'm saying 23:32 Shara if you checked the screenshots and see no issue, I don't know how else to explain it 23:33 garywhite Oh wait, lemme change my screen brightness, the bottom image is not very clear ATM