Time Nick Message 06:55 red-001 what about the android menu? 06:55 red-001 did you port that yet? 07:43 tenplus1 hi folks 07:47 shivajiva Hi tenplus 07:48 tenplus1 hi shiva :P 07:55 shivajiva I ditched the src folder and cloned mt repo, built it and it worked fine so afaik it was building a run_in_place version no matter what I specified as build parameters 07:55 tenplus1 ahhh, old settings lingering :PP 07:56 shivajiva seems that way 07:56 shivajiva lesson learnt 07:57 * VanessaE pokes tenplus1 07:57 tenplus1 weird question... is it faster to define a node using a nodebox or cube.obj mesh ??? 07:57 tenplus1 hi Vanessa 07:57 tenplus1 just thinking about you there :P 07:57 VanessaE it's about the same either way 07:57 shivajiva Hi Vanessa o/ 07:57 VanessaE a cube node uses less geometry than an equivalent mesh though 07:57 tenplus1 ah poo... was hoping one would be better than the other :D 07:58 VanessaE hi shivajiva 07:58 tenplus1 I hope #1731 and #1732 get added soon 07:59 VanessaE tenplus1: did you see my last comment/commit on 1732? 07:59 tenplus1 also... *looks around* ... #1693 07:59 tenplus1 the flicker ? 07:59 VanessaE yeah 07:59 VanessaE maybe try it on yours also 07:59 VanessaE in case it's an effect specific to my install or something 08:00 tenplus1 lemmie test 08:00 VanessaE if it flickers for you, revert 90973a8 and try again 08:01 VanessaE thing is, the unlocked, open chest doesn't flicker on close 08:01 tenplus1 90973a8 ??? wut 08:02 VanessaE in my PR. 08:02 VanessaE also it doesn't always happen 08:02 tenplus1 oh the teexture changes 08:02 tenplus1 am gonna setup a separate mod with chest to test *rhymes* 08:03 VanessaE the flicker seems to depend on where the chest is placed 08:03 VanessaE could be an edge-of-mapblock glitch 08:03 tenplus1 hrm... that happens with many things, the slide in bug also when detatching 08:04 VanessaE yep, it's an edge-of-mapblock glitch alright. 08:05 VanessaE even happens when placing cobble, so it ain't my changes doing it. 08:05 VanessaE "slide in" bug? 08:05 tenplus1 when detatching from entity player seems to slide in from 0,0,0 08:05 tenplus1 shiva had a pull for that one 08:06 tenplus1 also I managed to get collisionbox bug fixed in invisibility mod :) 08:06 tenplus1 dont fall through world anymore and can still fit through doorways 08:06 VanessaE cool. 08:06 * tenplus1 thinks that a container.lua file shoudl be made for chests/bookshelf etc 08:07 VanessaE paramat reverted those commits in the client though 08:07 tenplus1 reverted ???? 08:07 VanessaE yeah, the commits that broke everything, or so I understand. new clients should work fine with old servers without changes server-side now. 08:08 tenplus1 gotta test that one 08:18 tenplus1 your new chest code works fine vanessa... and the pull I added to return to 'main' resets chests :)) 08:21 VanessaE apply yours after mine btw 08:21 VanessaE (I think mine would conflict otherwise) 08:22 tenplus1 my test code has it re-registering the chests using new functions :) and textures 08:22 tenplus1 and the lbm replaces 'main', it's all good :D 08:22 VanessaE can you check if my PR also works okay with pipeworks? 08:23 VanessaE I didn't test it with any mods 08:23 VanessaE (I expect the chests simply won't "flip open", which is fine) 08:24 tenplus1 pipework tesxtures all appear :p 08:25 VanessaE how do the chests behave? 08:25 tenplus1 building a simple insertion machine 08:26 tenplus1 er.. shoudl an item injector need anything else to work ? 08:26 VanessaE a mesecons signal, or a mesecons button 08:26 VanessaE (or you can punch it) 08:26 tenplus1 no mesecon installed 08:26 tenplus1 thought it would just work without it :PP 08:27 VanessaE [chest][injector][tube][tube][...] 08:27 VanessaE that's enough to test with 08:27 VanessaE punch the injector 08:27 tenplus1 w00t, works :)) 08:27 tenplus1 hi nrz 08:27 nerzhul hi tenplus1 08:27 VanessaE oh, my PR needs one more change 08:28 tenplus1 lemmie know when changes are up, will test 08:29 VanessaE moment 08:30 shivajiva [09:28:13] WTAF 08:30 shivajiva [09:28:26] I can't walk through a 2x1 tunnel?!? 08:30 shivajiva [09:28:30] (I'm in singleplayer) 08:30 shivajiva [09:28:46] It needs to be 3 tall for the player to fit through 08:30 tenplus1 if you change player collisionbox at all then it messes up 2 high entry 08:30 shivajiva lol 08:30 tenplus1 I had to change invisibility mod to not touch it and only change visual size (to make player model invis) 08:31 VanessaE up. 08:31 VanessaE (I forgot to X-flip the right-side image on the closed chest) 08:33 Zeno` get with the program, VE 08:33 tenplus1 so wait... what appears at back of side shoudl appear on other side at back also ? cause it doesnt 08:33 Zeno` you're not allowed to forget things or make mistakes :/ 08:34 VanessaE tenplus1: it does now. 08:34 tenplus1 I just applied your changes and it still doesnt 08:34 VanessaE also my changes make HDX work properly, too 08:34 VanessaE you sure you pulled the latest change? 08:34 VanessaE I added a transformFX command to the right-side texture 08:34 tenplus1 yup, added it by hand to my test chests 08:35 tenplus1 what appears on one side appears flipped on the other side 08:36 VanessaE yes, that's intentional. 08:36 tenplus1 so if there's a red dot at the front of that side it should appear at the back of the other side ??? 08:36 VanessaE no 08:36 tenplus1 that's whats happening here 08:36 VanessaE it should appear at the front edge of both sides 08:37 tenplus1 nope... not happening 08:37 VanessaE lemme re-check 08:37 nerzhul the collision box PR was reverted by para 08:37 VanessaE works fine here 08:37 nerzhul paramt 08:37 nerzhul (this morning) 08:37 tenplus1 so no more collisionbox changing ??? 08:37 VanessaE tenplus1: you don't have the latest code, try rolling back (`git reset --hard HEAD`) and re-fetch/re-apply my PR 08:38 VanessaE (well, HEAD~5 or so) 08:38 tenplus1 do you mean chest code? 08:38 tenplus1 or mt-engine ? 08:38 VanessaE chest code in mt_gamne 08:38 VanessaE -n 08:39 tenplus1 yup, am using latest 08:39 VanessaE I made no engine changes. 08:39 tenplus1 I copied your exact code into the test mod and it makes new chests for me to test with... and no side flipping 08:39 VanessaE I've just checked, it works perfectly in HDX, which has easily-seen differences in the front edge/back edge of a texture 08:39 tenplus1 oh wait... pipeworks overlays will change it... lemmie disable 08:39 VanessaE yes 08:40 VanessaE pipeworks needs a minor change 08:40 tenplus1 ahahah, works ok now :D 08:40 tenplus1 damn... forgot about pipeworks 08:40 VanessaE ok, good. :) 08:40 tenplus1 ahahahahahaha 08:41 tenplus1 the pull gets a heart now that it all works great :D 08:46 tenplus1 I liek the fix for top.bottom of inside of chest :) 08:46 VanessaE :) 08:47 tenplus1 was wondering how you'd squeeze thast extra texture in there :PPP two in one 08:47 VanessaE it's trivial :) 08:47 tenplus1 with these changes, now I like the animated chest 08:48 tenplus1 ooh, lemmie test 1 thing 08:48 tenplus1 did chests let light through bfore ? 08:49 VanessaE I don't recall 08:50 tenplus1 I remember years ago on Clip's a simple torch under chest would illuminate so players would go there at night... but I *think* it ws removed and made solid again 08:50 tenplus1 hrm... no matter, brings in new game mechanic for charity chests I suppose 08:51 VanessaE I didn't change the paramtype1 or sunlight_propagates settings here, so they should be whatever sofar did 08:51 Shara Morning all 08:51 tenplus1 hi Shara 08:51 VanessaE morning 09:20 tenplus1 when a player turns invisible, should others still be able to see their collisionbox if they are close enough ? 09:23 VanessaE maybe a faintly-colored box? if that's possible 09:23 VanessaE sort of like a "Predator view" 09:24 tenplus1 if that was possible it would be great :) but I mean the actual entity box when you hover over something 09:25 tenplus1 to fix invisibility with new collisionbox changes I cannot shrink the collisionbox, so if a player hovers over an invisible player they see the box 09:45 tenplus1 brb 09:47 VanessaE I know what you meant 09:47 VanessaE if the box remains visible, it ought to be lightly-colored 09:48 VanessaE to help preserve the point of the feature, but without total invisibility 09:49 VanessaE like in Quake/OA, "invisible" is really more of a "barely visible" mode 09:49 VanessaE I wonder if you can achieve that by switching the player to a mostly-translucent greyish skin? 09:55 tenplus1 would be nice to have an entity_selection colour setting... so we could do something like that 10:29 tenplus1 could be used to highlight mobs that need certain tools to kill etc :) 10:30 tenplus1 Xanadu updated with latest collision changes to mods 10:43 tenplus1 hi Da 10:43 tenplus1 hi Darcidride 10:45 VanessaE tenplus1: btw have you seen DonBatman around lately? 10:45 tenplus1 nope, haevnt seen him in a while... 10:45 VanessaE he went missing some weeks ago 10:45 tenplus1 and when he is around he doesnt talk 10:46 VanessaE bummer. I've been waiting for replies from him on several of his forum topics 10:46 tenplus1 hope he's ok 10:46 Shara I did hear from him every now and then while he was away before, but nothing in a few weeks either. 10:47 VanessaE no forum activity since April 7, nothing on github since January and that was barely anything 10:48 tenplus1 all I know is that he has a condition where he's in pain quite a bit... might be something to do with that 10:48 Shara YEa, that was last I saw of him too 10:55 Darcidride Hi tenplus1 10:55 Darcidride (Hi everyone :)) 10:58 VanessaE hi 10:59 tenplus1 hi Fixer 11:11 tenplus1 hi DI3HARD139 11:11 DI3HARD139 Hello 12:11 tenplus1 hi Jordach 12:19 tenplus1 hi nathan 12:20 NathanS21 hi tenplus1 12:21 tenplus1 bummer about those helicopters dude 12:21 Jordach huh 12:21 Jordach ? 12:21 tenplus1 nathan's last video in his survival series... the helicopter mod bugged out 12:21 NathanS21 for the life of me I don't know why they wouldn't work in the subgame, but worked fine in minetest_game like four days before I recorded that video 12:26 tenplus1 lemmie download and check mod 12:26 NathanS21 oh, it will work 12:26 NathanS21 just wouldn't work with my subgame 12:26 tenplus1 wanna check code incase it requires something from minetest_game specifically and cant find in your server game 12:27 Jordach anyone got a minetest modpack 12:27 Jordach read: nota game 12:27 Jordach almost done with this fucking menu 12:27 tenplus1 lol 12:31 NathanS21 wb tenplus1 12:31 TenPlus1 weird, desktop stalled when going on a certain webpage 12:31 TenPlus1 o.O illuminati! 12:31 NathanS21 probably 12:32 Shara NathanS21's here, so must be. 12:32 NathanS21 or not enough ram 0.o 12:32 TenPlus1 was using 1.2gb out of 2.0 12:33 NathanS21 maybe an unresponsive script? 12:33 TenPlus1 should never have stalled desktop... 12:37 TenPlus1 hrm, heli mod is glitched 12:38 NathanS21 weird, it worked find when I did the review on it. 12:38 NathanS21 maybe changes in minetest_game? 12:38 NathanS21 You running daily, or stable? 12:38 TenPlus1 wouldnt be surprised.... am using daily 12:38 NathanS21 I think I was using the daily when I recorded my video. 12:39 NathanS21 though I may have downgraded to stable to bypass the chat error. 12:39 NathanS21 I know I wasn't building it myself at that time. 12:42 TenPlus1 it's only attaching player, detatch doesnt work meaning it's not registering self.driver 12:42 Jordach fuck this i'm playing overwatch and you can't tell me what to do 12:42 TenPlus1 lol 12:42 Jordach tore enough of my hair out dealing with fstk 12:57 TenPlus1 hi sniper 12:59 TenPlus1 wb lumidify 13:00 lumidify Hi TenPlus1 13:00 lumidify Having fun with capital letters? 13:00 TenPlus1 heh 13:00 TenPlus1 I feel all grown up 13:00 lumidify :P 13:09 Fixer https://twitter.com/_lennart/status/861714732709031936 13:14 TenPlus1 hi robbie 13:26 RobbieF Hey TenPlus1. How are you today? 13:27 TenPlus1 tinkering with mods... fixed invisibility and working on knockback with shiva..... hows you ? 13:29 RobbieF oh nice! 13:30 RobbieF I'm well. Just rolled out a big patch to NEMS 1.2, and it's looking great! 13:30 TenPlus1 kewl :PP 13:37 RobbieF Yeah, it's always very exciting around release time. 13:38 RobbieF little bug reports come in here and there as users deploy, and I get to hear from many users that use my software in various areas of the world :D 13:38 TenPlus1 always a good thing to see that your work is being used :D 13:45 Jordach https://twitter.com/internetofshit 13:51 Fixer https://twitter.com/sheepfilms/status/851383337759510528 13:54 TenPlus1 hi octacian 13:54 TenPlus1 http://lolsnaps.com/upload_pic/92426b75-some-people-lack-any-understanding-of-the-boundaries-of-good.jpg 13:54 octacian hey TenPlus1 13:55 octacian What's with the capitals? :P 13:55 tenplus1 ehehe 14:08 tenplus1 hi DS-minetest 14:14 CWz ello tenplus1 14:14 tenplus1 heyas 14:14 cx384 hi 14:15 DS-minetest hi 14:15 tenplus1 welcome 14:26 benrob0329 Hi tenplus1, RobbieF, Jordach, Shara, and octacian 14:26 tenplus1 hi benrob 14:26 octacian hey benrob0329 14:27 benrob0329 what's everyone up to? 14:27 tenplus1 mod tinkering... knockback redone... chest improvements etc 14:27 tenplus1 you ? 14:28 benrob0329 Nothing much, had to put setting up the FreeBSD install aside last night as it was getting late 14:28 tenplus1 aww, did you get it done earlier ? 14:29 benrob0329 Not yet, ill probably get to work on it this evening 14:30 tenplus1 :P 14:30 tenplus1 I setup a gaming rigg running Lubuntu and steam for windows.... 14:30 RobbieF Hi benrob0329! How are you 14:31 benrob0329 RobbieF: pretty good, hoping to get everything working in FreeBSD so I can use it as my main OS 14:32 benrob0329 It has a Linux Compat layer built in, so I should be able to get steam running 14:32 tenplus1 :PPPP 14:32 tenplus1 hi bah 14:32 tenplus1 hi behalebabo 14:33 benrob0329 First thing I have to figure out is why the nvidia driver is unhappy, and then things should go smoothly from there 14:34 benrob0329 But, nvidia is a pain in general so.... 14:35 tenplus1 linux has better hardware support for things like that... but bsd has better networking capability 14:37 benrob0329 And BSD is a real Unix :PP 14:38 tenplus1 ehehe... das ok, I like using my fake unix :) it works 14:50 RobbieF Nice benrob0329 14:50 RobbieF that's something I haven't tried in a long time (FreeBSD) 14:51 RobbieF Been a Debian baby for a lot of years. 14:52 benrob0329 Yeah well, I have a thing for systems that are simple under thr hood 14:52 benrob0329 Like, the ports collection uses make under the hood 14:52 RobbieF :p 14:52 benrob0329 And services are enabled by adding a line to rc.conf 14:59 tenplus1 wait, freebsd only has OSS sound system ?????? that cantbe right 15:00 VanessaE well it wouldn't have ALSA after all ;) 15:00 VanessaE and G*d forbid someone puts pulseaudio there 15:00 Shara Hi benrob0329 (yea, I'm slow sorry :P) 15:00 tenplus1 so many of the newer sound cards/chips wont work ?? 15:02 Wayward_One hi all 15:02 tenplus1 hey wayward, how's things ? 15:02 benrob0329 Hi Shara, Wayward_One 15:02 tenplus1 wb shara 15:02 * Wayward_One is also going to try installing BSD today 15:02 benrob0329 Heh 15:02 tenplus1 it's spreading 15:03 Wayward_One i'm trying TrueOS though 15:03 benrob0329 join＀the＀dark＀side,＀tenplus1 15:06 tenplus1 OpenBSD seems to be more up to date than the other distro's 15:06 benrob0329 Not really... 15:06 tenplus1 last updated on 11th april 2017 whereas freebsd was sep 2016 15:06 benrob0329 yes, its had a recent release 15:07 benrob0329 But as far as hardware support and 3rd part software 15:07 benrob0329 Just use Free 15:07 benrob0329 Like, firefox 53 is in ports atm 15:07 tenplus1 ooh 15:15 Fixer CYBERTELAUTOGRAM 15:16 * benrob0329 slaps Fixer with a dictionary 15:16 tenplus1 lolol 15:17 VanessaE benrob0329: "join the dark side"... do you have cookies? :) 15:17 benrob0329 Yes, BSD licensed cookies :-P 15:18 tenplus1 ya know, if some clever person tailored a BSD install to run Cinnamon Desktop then it *could* be up there with Mint 15:18 benrob0329 TrueOS kinda does that 15:18 tenplus1 wb rubenwardy 15:18 benrob0329 But it runs Lumina 15:19 tenplus1 yeah, I see that in the screenshots and looks like the old gnome2 desktop 15:19 benrob0329 it'd really be a matter of A) porting cinnamon and B) writing the graphical config tools 15:20 benrob0329 Forking bsdinstall and adding a nice graphical frontend and desktop packages and you'd be good to go (in theory) 15:21 benrob0329 Or just leaving it as ascii, its fine the way it is imo 15:21 benrob0329 Lighter on resources 15:21 tenplus1 ehehehehe 15:22 benrob0329 Writing the code to automagically add the nvidia blob drivers would be interesting though 15:24 tenplus1 I kinda wish someone would redo blackbox(openbox) for linux but have a proper gtk/qt gui engine to give the whole effect 15:24 tenplus1 you could do so much with window/gui just changing colour/gradient/pattern etc 15:25 * benrob0329 is going to try i3, as it looks pretty good 15:26 tenplus1 http://www.boxshots.org/screenies/4583.png 15:27 benrob0329 Nice 15:27 benrob0329 Openbox? 15:28 tenplus1 bblean in that one 15:28 tenplus1 I just like how it's the same engine for every single theme, the only changes are colour/gradient/padding 15:28 benrob0329 "*nix could never work on the desktop" 15:29 benrob0329 ^quote from every snobby windows user ever 15:29 tenplus1 lol... many years ago when I ran winxp... I removed explorer and had bblean with 7-zip as fm 15:29 tenplus1 looked and worked amazingly well 15:31 tenplus1 http://tenplus1.deviantart.com/art/Bond-Girl-Desktop-125131621 lol 15:32 benrob0329 ^probably nsfw :-/ 15:32 tenplus1 http://tenplus1.deviantart.com/art/BBLean-Flying-12792961 <-- in that case, this ones better 15:33 benrob0329 Yeah, that's better 15:33 tenplus1 lol 15:33 tenplus1 my whole desktop required 80mb 15:33 benrob0329 "Sensual" wallpapers aren't my thing, I prefer nice landscapes :P 15:34 tenplus1 heh 15:34 tenplus1 back later 16:20 Fixer reeee 16:20 Fixer where is tidyman when I need it 16:20 Fixer https://i.imgur.com/2V6s4Mr.png 16:20 Fixer mobs_redo, is this message doubling fixed during mob rune use? 17:21 CWz just looked at the minetest-project logs, they are empty 17:27 CWz Especially The Land of Wind and the Land of Stone 17:31 Sokomine btw, is it safe again to update to latest version? 17:31 CWz Anyway, i worry that the chest updates broke mod chests and texture packs 17:31 CWz Sokomine, what is wrong with latest minetest 17:33 nore Sokomine: yes 17:33 nore the commit was reverted while looking for a proper fix 17:37 CWz what commit? 17:37 CWz the opening chests? 17:39 rubenwardy there was also a bug with collision boxes 17:39 rubenwardy so you couldn't work through doors 17:39 rubenwardy but that's been reverted 17:39 CWz or up stairs? 17:39 CWz i remember stairs were broken, at least glass ones 17:40 Sokomine cwz: i mean the collusion box problem that existed yesterday 17:40 Sokomine nore: thanks 17:40 * CWz is confused 17:40 nore well basically the physics were completely broken :s 17:41 CWz i don't remember that one 17:41 nore couldn't climb stairs without jumping, couldn't exit water, couldn't do through 2-high hole, etc 17:42 * Sokomine nods to nore 17:46 CWz i wonder if anyone made a furnace-chest combo node 18:29 Sokomine CWz: not a furnace-chest...but i'm using chest textures for the nodeboxes for my citybuilder mod. i usually tend to start with chests and sometimes combine them with other textures in order to be able to distinguish them from normal chests 18:33 nerzhul nore, can you look at #5719 (concept is sufficient, technic is approved two times) 18:33 nerzhul https://github.com/minetest/minetest/pull/5719 18:33 nerzhul and end users too :) 18:35 Krock nore, if you have some more time: would you please be so nice and review https://github.com/minetest-technic/unified_inventory/pull/99 ? Thanks :) 18:35 nore Krock: nerzhul: will try to look at these 18:36 Krock appreciated :) 18:47 Krock okay, it's backwards compatible now 18:47 nore nerzhul, Krock: done 18:48 nore heh, that means I've got to review again 18:48 nerzhul ty 18:48 Krock while(true) review(); 18:48 nore Krock: seems good 18:49 Krock tested on a recent dev client. I believe this condition "stack.get_meta" does what it should 18:51 nerzhul python is weird, i'm rewriting MC to MT converter into C++ to massively improve performance and python does some tricky things which doesn't match with C, especially on integers... 18:53 Krock copying lists of data and the overall concept is good but I'm not sure if an 1:1 will work well 19:17 benrob0329 Hi kaeza 19:18 Calinou HI 19:18 Calinou hi* 19:21 kaeza hi benrob0329, Calinou 19:24 benrob0329 Hi Calinou 22:28 benrob0329 well, things are coming together with freebsd 22:28 benrob0329 slowly, but surely 23:09 garywhite Why would you use FreeBSD benrob? 23:17 Calinou better use PaidBSD 23:18 benrob0329 garywhite: because its a real Unix :P 23:26 kaeza better use Gentoo 23:27 Calinou Install Gentoo. Install Ubuntu. 23:28 Fixer Xubuntu 23:28 kaeza s/X/L/ 23:29 Calinou WTFBBQbuntu 23:29 Calinou one day, this will be a thing 23:29 kaeza will it come with systemd? 23:42 benrob0329 kaeza: I've heard good things about gentoo, and then i looked at the nvidia driver install page 23:42 benrob0329 and ran 23:43 benrob0329 o/ paramat 23:44 paramat tenplus1 > "if you change player collisionbox at all then it messes up 2 high entry" no the bug happened without changing collisionbox, fixed now anyway