Time Nick Message 01:39 benrob0329_ The Rhythm of Red Cat: https://youtu.be/hm5u1cT8kzg 02:59 benrob0329 Hi keaza 03:00 benrob0329 *kaeza 03:00 kaeza hi benrob0329 03:01 benrob0329 Did you see the new video? 03:04 benrob0329 kaeza: https://youtu.be/hm5u1cT8kzg 03:06 VanessaE no video for my server yet? :( 03:06 benrob0329 Not yea 03:06 benrob0329 *yet 03:07 benrob0329 Not bringing my computer to a hault helps too ;-) 03:08 kaeza benrob0329, haven't yet 03:08 kaeza still recovering :( 03:08 benrob0329 :-( 03:12 VanessaE what happened? 03:27 kaeza TL;DR, hard drive died 03:57 VanessaE damn. 03:58 sofar Fe2O3 sucks 03:58 VanessaE SSD ftw :) 08:55 Shara Morning all 08:56 Amaz Morning Shara :) 08:56 Amaz Nice video on RedCat that benrob did :D 08:56 Shara Yea, he did an awesome job of that :) 08:56 Shara We all had a lot of fun while he was filming it as well 08:57 Amaz :) 08:57 Shara Even got a couple of my own builds in :D 08:57 Shara Which is impressive given how little I play the game anymore 08:58 Shara But it made me realise just how big the server got. There was way too much stuff to show him. 08:58 Amaz Awesome :) 09:01 Shara Got to convince him to do more sometime :) 09:01 Amaz :) 09:06 tenplus1 hi folks 09:06 Shara Hi 11 :P 09:06 tenplus1 mornin shara :P 09:07 Shara How goes? :) 09:07 red-002 https://github.com/MrCerealGuy/Stonecraft/tree/4df1b5e9414bde44e3f3f12eec6c268f0133a4cf/src/script/cpp_mods/ethereal 09:07 tenplus1 almost finished chores, having breakky :P 09:08 tenplus1 you made ethereal into c++ code ??? 09:08 red-002 not me 09:08 red-002 I'm not crazy 09:08 tenplus1 lolol... whyyyyyyyy? 09:09 Shara to be honest, the mods picked there so far would put me right off using that :P 09:09 Amaz Morning twentyminus9 09:09 Amaz :P 09:09 tenplus1 hi amaz 09:09 Shara last I checked, nssm has such huge model and texture sizes that it just isn't practical 09:09 red-002 pushing stuff onto the lua stack form c so that a diffrent c interface can read it 09:10 tenplus1 nssm is great for singleplayer adventure type games, but not for servers... faaaar too huge 09:10 Shara was going to add ridable phoenix to DL until I saw how huge the model was 09:10 tenplus1 lol 09:11 tenplus1 I dare say the models themselves arent so huge, but the animation itself... so smoooth 09:11 Shara I'm pretty sure it was the model 09:11 Shara was a while back though 09:11 tenplus1 the model file contains the model data AND animation data... the animation is so smooth and has many attacks it may be that causing huge sizes 09:12 Shara hmm 09:12 * Shara shrugs 09:12 tenplus1 must be a way to shrink it down tho... 09:12 Shara Annnd this is why I don't touch modeling :) 09:12 tenplus1 eheheh 09:12 Shara If you ever work that out, let me know, because it had a couple of mobs I would really like 09:13 Shara The phoenix,a nd I think it had some kind of ice snake thing 09:13 tenplus1 only model I touched was slopes and stairs in Stairs Redo.. managed to get them shrunk down 09:15 Shara I had to change rotation of models for other_worlds, because Electra doesn't use Blender and the rotation of anything she makes is usually weird, but that's all I've done :P 09:16 tenplus1 erk 09:16 tenplus1 model work is so fiddly 09:16 Shara She makes such pretty stuff for other games, that asking her to make something so small and simple for MT almost felt like a crime :D 09:17 tenplus1 :P 09:50 tenplus1 hi fixer 09:53 Fixer hi 12:56 Wayward_One hi all 13:01 Fixer hi 14:18 benrob0329 Hi tenplus1, Fixer, RobbieF, Shara, Amaz, Wayward_One, and red-002 14:18 red-002 hi 14:18 Fixer hi, no need to highlight each person 14:18 benrob0329 True 14:18 Amaz Hi :P 14:19 benrob0329 Shara: I think that I have to come back and do a part 2 14:19 benrob0329 Because right now we may have the rhythm of Red Cat 14:20 benrob0329 But we still need tge rhyme :PP 14:28 RobbieF hi benrob0329 :p 14:29 RobbieF Yes Fixer, otherwise I wouldn't have even known he said hi 14:33 Wayward_One hi benrob0329 :) 14:34 benrob0329 So what is everybody up to today? 14:35 Wayward_One watching Top Gear before my final :3 14:38 Shara benrob0329: Hahaha! Feel free :D 14:38 Shara You and your filming are welcome any time 14:39 benrob0329 My plan is to start spacing the server videos out a bit 14:39 benrob0329 Like, I'm going to do one more, then stop for a bit 14:40 benrob0329 But come back and do one every so often :-) 14:40 Shara You'll do other kinds of videos as well? 15:01 red-001 hi? 15:02 benrob0329 Hello 15:02 red-001 looks like my bnc timed out or something 15:03 benrob0329 Your Bulk Nuclear Countdown? 15:03 red-001 well no 15:04 red-001 I guess it was getting DDos'ed or something 15:04 red-001 bnc = bouncer 16:22 Krock o/ 16:36 paramat stonecraft moved ethereal into cpp when the biome API already runs as fast core code? O_o 16:56 Fixer what is stonecraft? 16:57 red-001 minetest clone on itch.io 16:57 Fixer sigh 16:57 red-001 paramat they got rid of it by now 16:57 red-001 thankfully 16:57 Fixer that fonts.... 17:03 nore paramat: their "cpp api" was actually lua api, but the mod was translated into C with lua2c which made it even less efficient if it used luajit :) 17:03 paramat =/ 18:36 benrob0329 Hi octacian_ 18:41 octacian hey benrob0329 19:45 benrob0329 Hi halt_, nerzhul 19:45 benrob0329 garrywhite 19:46 nerzhul hi benrob0329 19:48 paramat question about LVM memory optimisation https://github.com/minetest-mods/technic/commit/eb344ad804aa83570ccda9a5886733d8b42aa598#commitcomment-21986162 any ideas? 20:04 nerzhul get_data is very slow because you will copy the whole C++ memory to Lua memory stack 20:05 nerzhul each object you pass to Lua is copied to Lua memory, it's why Lua will be slow and you should avoid having many atomic calls and have high level calls in core 20:07 paramat looks like 'local data = vm:get_data(sulfur_buf)' would fail as an optimisation 20:08 paramat so anyone know if these 2 variable names must be the same? i suspect so 20:08 nerzhul what is sulfur_buf ? if it's a memory buffer it will be slow 20:09 paramat the intention is to re-use the 'data' table instead of creating a new one 20:09 paramat to save memory use 20:10 paramat data is a flat array of content ids for the entire voxelmanip volume 20:10 paramat often 112^3 20:11 nerzhul okay, then you want a pointer to CPP data offered to Lua ? 20:12 paramat no idea, do not understand stuff like that 20:12 paramat it's ok, i'll email hmmmm 20:43 paramat well, i will not actually, no need 20:54 nerzhul paramat, no need yes, you can read lua documentation it's welldone 20:55 nerzhul and we already have some CPP objects near Lua in core just look at the code 20:55 nerzhul our Lua stack is a bit low level, when C++11 will code i think i will refactor using C++ interfaces to permit better coding performance without affecting code performance 22:19 Fixer can i have one sign? 22:21 benrob0329 *a sign* 22:30 sofar bwarden: welcome, didn't see you in here until now :) 22:31 bwarden Heh, I've been lurking for days. 22:31 Fixer rubywarden? 22:33 sofar bwarden: lemme know if you want introductions or anything 22:40 * Shara wondered the same thing Fixer did. 22:41 Fixer we have cloned rubenwardy :O 22:41 Shara Ekk. 22:41 Shara bwarden: whoever you may be, hello and welcome. 22:41 bwarden Thanks :) I don't know rubywarden; I'm a new face here. 22:41 Shara New faces are good. 22:50 sofar bwarden is a fellow colleague