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IRC log for #minetest-dev, 2025-01-26

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All times shown according to UTC.

Time Nick Message
00:47 [MatrxMT] <Zughy> am I the only one having issues with GH since they updated the website? Like, pages endlessly loading from time to time
00:49 [MatrxMT] <Zughy> also great, issues don't render anymore sub-tasks (contrary to PRs), great job
01:14 MTDiscord <wsor4035> yes
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07:50 MTDiscord <siliconsniffer> Nope, similar experience here
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13:04 sfan5 works for me
13:47 MTDiscord <luatic> Zughy: I've been having similar issues
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14:45 rubenwardy Idea: if the server told the client which files were available from remote media, the client could just request them without needing to POST index.mth. This would allow using static hosting for remote media. The server could build this list by doing a GET request of an index file or could HEAD/GET all the media files
14:52 sfan5 solving the wrong thing IMO
14:52 sfan5 just have the client do GET to index.mth instead?
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18:00 sfan5 merging #15697, #15715, #15714, #15713, #15704, #15718 in 10m or so
18:00 ShadowBot https://github.com/minetest/minetest/issues/15697 -- Restrict relative mouse mode to Wayland users by sfan5
18:00 ShadowBot https://github.com/minetest/minetest/issues/15715 -- Lua get_biome_data: calc heat and humidity only once by kno10
18:00 ShadowBot https://github.com/minetest/minetest/issues/15714 -- Move EnumString to separate file and add enum_to_string by cx384
18:00 ShadowBot https://github.com/minetest/minetest/issues/15713 -- Fix documentation for the official Docker image after project rename by AFCMS
18:00 ShadowBot https://github.com/minetest/minetest/issues/15704 -- Disable SDL2 for 5.11.0 by sfan5
18:00 ShadowBot https://github.com/minetest/minetest/issues/15718 -- Rename dev.minetest.net to dev.luanti.org by mark-wiemer
18:12 [MatrxMT] <Zughy> :o
18:13 [MatrxMT] <Zughy> the merge train has arrived
18:19 MTDiscord <josiah_wi> Thanks for the ping on GitHub about the benchmarks not getting reported. Lars, have you looked into it at all or not yet? I can look into it next Saturday and work on a fix.
18:20 MTDiscord <josiah_wi> My semester starts tomorrow, and I don't want to get behind on classes right off the bat.
18:20 sfan5 I only meant "how do we make --run-benchmarks skip the tests" actually
18:23 MTDiscord <josiah_wi> The short answer is "I don't know". But my hunch is to set some configuration parameter in the run call provided for this thing. I think I've run Catch2 benchmarks without the tests before using CTest's CLI, which means Catch2 must have a CLI option for it. If it has a CLI option then that can be set using the API as well.
18:24 MTDiscord <josiah_wi> I don't recall what that option is or the details of the API to set configuration parameters.
18:27 MTDiscord <josiah_wi> I can do some research this afternoon maybe. It should not take that long, and I want to propose something actually useful and actionable in the issue, not just a hunch.
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18:45 sfan5 >note: candidate function not viable: cannot convert argument of incomplete type 'GenericCAO *' to 'ActiveObject *' for 9th argument
18:45 sfan5 what
18:48 MTDiscord <josiah_wi> Someone changed some imports a bit ago to include less Irrlicht bloat. I'm putting my bet on that commit haha.
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19:47 sfan5 i tried to optimize collision code and made it 10 times slower, oops
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19:56 sfan5 maybe it is more efficient if you're going 500m/s
20:17 celeron55 changelog: increased default player speed to 500m/s to take advantage of new efficient collision code
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21:14 MTDiscord <luatic> I had looked into it very briefly to decide it's not trivial
21:14 MTDiscord <josiah_wi> Ugh.
21:15 MTDiscord <josiah_wi> Well, programming would be boring if there weren't problems like this.
21:15 sfan5 i got some improvements out of simple changes :)
21:16 MTDiscord <luatic> I think this needs two paths
21:16 MTDiscord <luatic> one for the typical small area and one for very fast objects
21:23 sfan5 see my comment in #15227
21:23 ShadowBot https://github.com/minetest/minetest/issues/15227 -- Node - object collision performance is abysmal for very fast entities
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