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IRC log for #minetest-dev, 2024-11-06

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All times shown according to UTC.

Time Nick Message
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09:57 [MatrxMT] <Zughy> appguru: I think we should avoid adding last minute PRs that are not regressions in the 5.10 milestone, as they add more unnecessary workload to deal with. I'm referring to #15353 and #15390
09:57 ShadowBot https://github.com/minetest/minetest/issues/15353 -- Fix `set_bone_override` documentation by appgurueu
09:57 ShadowBot https://github.com/minetest/minetest/issues/15390 -- Correctly render transparency in TGA type 1 with color format A1R5G5B5 by appgurueu
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10:35 sfan5 amending documentation is zero risk
10:35 sfan5 as for the TGA fix there's probably nobody other than the person who made the patch who cares about this case
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11:13 MTDiscord <luatic> Zughy: The TGA fix is very simple, I think it can go in 5.10; but if it was to end up delaying the release, sure, remove it.
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11:32 [MatrxMT] <Zughy> 4 days for the release and still a few issues/PRs in there. I'm saying it for your mental health
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18:50 sfan5 only thing we actually still need to do is provide fastlane metadata
18:50 sfan5 this is easy
18:52 sfan5 merging #15379, #15385, #15390 in whatever minutes (n>5)
18:52 ShadowBot https://github.com/minetest/minetest/issues/15379 -- ContentDB: Fix repeated Forum URL prepending by appgurueu
18:52 ShadowBot https://github.com/minetest/minetest/issues/15385 -- [no sq] Revert 2D texture filtering change by grorp
18:52 ShadowBot https://github.com/minetest/minetest/issues/15390 -- Correctly render transparency in TGA type 1 with color format A1R5G5B5 by appgurueu
18:52 sfan5 skipping 15385 actually since nobody else has looked at it
18:53 sfan5 instead: #15356
18:53 ShadowBot https://github.com/minetest/minetest/issues/15356 -- Switch to a more neutral ASCII art banner by appgurueu
19:00 Krock The current (first iteration) art style at least reminds a little bit of Minetest. Sad to have that erased too.
19:02 sfan5 we could have the engine print the old logo if minetest_game is running as an easter egg
19:02 Krock :D
19:02 Krock hmm... game-specific logos would be feasible too.
19:03 Krock features that nobody asked for
19:03 [ I prefer the current banner
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19:22 Desour question, out of interest: why does the client send the GOTBLOCKS packet only after meshgen of the block is done, and not earlier, i.e. as soon as it got the block?
19:22 Krock good question
19:29 sfan5 maybe a subtle throttling mechanism?
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21:51 [MatrxMT] <grorp> I have done some hacking: #15392
21:51 ShadowBot https://github.com/minetest/minetest/issues/15392 -- [no sq] Implement support for FSAA in combination with post-processing by grorp
21:51 [MatrxMT] <grorp> the Irrlicht opengl code is a horrible mess
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