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09:57 |
[MatrxMT] |
<Zughy> appguru: I think we should avoid adding last minute PRs that are not regressions in the 5.10 milestone, as they add more unnecessary workload to deal with. I'm referring to #15353 and #15390 |
09:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/15353 -- Fix `set_bone_override` documentation by appgurueu |
09:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/15390 -- Correctly render transparency in TGA type 1 with color format A1R5G5B5 by appgurueu |
10:18 |
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10:35 |
sfan5 |
amending documentation is zero risk |
10:35 |
sfan5 |
as for the TGA fix there's probably nobody other than the person who made the patch who cares about this case |
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11:13 |
MTDiscord |
<luatic> Zughy: The TGA fix is very simple, I think it can go in 5.10; but if it was to end up delaying the release, sure, remove it. |
11:28 |
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11:32 |
[MatrxMT] |
<Zughy> 4 days for the release and still a few issues/PRs in there. I'm saying it for your mental health |
11:39 |
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18:50 |
sfan5 |
only thing we actually still need to do is provide fastlane metadata |
18:50 |
sfan5 |
this is easy |
18:52 |
sfan5 |
merging #15379, #15385, #15390 in whatever minutes (n>5) |
18:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/15379 -- ContentDB: Fix repeated Forum URL prepending by appgurueu |
18:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/15385 -- [no sq] Revert 2D texture filtering change by grorp |
18:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/15390 -- Correctly render transparency in TGA type 1 with color format A1R5G5B5 by appgurueu |
18:52 |
sfan5 |
skipping 15385 actually since nobody else has looked at it |
18:53 |
sfan5 |
instead: #15356 |
18:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/15356 -- Switch to a more neutral ASCII art banner by appgurueu |
19:00 |
Krock |
The current (first iteration) art style at least reminds a little bit of Minetest. Sad to have that erased too. |
19:02 |
sfan5 |
we could have the engine print the old logo if minetest_game is running as an easter egg |
19:02 |
Krock |
:D |
19:02 |
Krock |
hmm... game-specific logos would be feasible too. |
19:03 |
Krock |
features that nobody asked for |
19:03 |
[ |
I prefer the current banner |
19:08 |
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19:22 |
Desour |
question, out of interest: why does the client send the GOTBLOCKS packet only after meshgen of the block is done, and not earlier, i.e. as soon as it got the block? |
19:22 |
Krock |
good question |
19:29 |
sfan5 |
maybe a subtle throttling mechanism? |
20:52 |
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21:51 |
[MatrxMT] |
<grorp> I have done some hacking: #15392 |
21:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/15392 -- [no sq] Implement support for FSAA in combination with post-processing by grorp |
21:51 |
[MatrxMT] |
<grorp> the Irrlicht opengl code is a horrible mess |
21:55 |
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