Time Nick Message 03:15 nekobit redundantcc: I add that graphics refreshing thing you wanted 03:15 nekobit as simple as just destroying and recreating the graphics engine, lol 03:16 nekobit however, I attached it to the profiler debug page, so to do a graphics refresh you need to press F5 until that page shows up 03:16 nekobit i think this works, but if anyone thinks i should make it an actual keybind then let me know 03:18 nekobit the real reason i did this though was for the settings page, certain settings, like toggling shaders, require reloading the graphics engine 03:21 nekobit some settings like dynamic shadows aren't changing though, i will figure it out 04:43 MTDiscord Does minetest.net use polyfill? 04:45 MTDiscord https://blog.cloudflare.com/automatically-replacing-polyfill-io-links-with-cloudflares-mirror-for-a-safer-internet 04:55 Mantar sounds bad, but is there a source for that that isn't cloudflare selling cloudflare services? 05:02 MTDiscord Sure, let me just go get the info from the creator himself 05:06 MTDiscord Actually, I thought it would be better to show you Github's opinion on the matter https://github.com/polyfillpolyfill/polyfill-service 05:07 MTDiscord https://cdn.discordapp.com/attachments/747163566800633906/1256113719453417504/image.png?ex=667f9690&is=667e4510&hm=41ea30b423a82407ca221863de7f3376697b763d5515beb4603d33c4cff6eeec& 05:09 Mantar That works for me, yikes. (I was skeptical of cloudflare's alarmism as they're about one step shy of gangsters running a protection racket) 05:10 MTDiscord They're trying to plug a hole in the bottom of the ocean right now 16:04 MTDiscord I've reverted two last commits in the ambient light PR in favor of #14789, now it is actually in the waiting (on dependency) state 16:04 ShadowBot https://github.com/minetest/minetest/issues/14789 -- Use a new two-color vertex type for mapblock meshes by Andrey2470T 17:00 Furi0us_mat hello everyone, I'd like to ask a question about a future minetest game I'm developing, Mark Aberration Ascended the direct sequel to Mark Survival Ascended (and Mark Scorched Earth Ascended) supposed to be released soon... my question is how to use the function "minetest.get_objects_inside_radius(pos, 100)"? this would be used to make Rockwell 17:00 Furi0us_mat invincible if the "endgame:tentacle" entity is within 100 blocks of Rockwell's arena, to force players to defeat the tentacles first and then make Rockwell vulnerable to damage, I've done several tests and I always get the same error talking about a Local "v", after several searches I've discovered that the "minetest. get_objects_inside_radius(pos, 17:00 Furi0us_mat 100)" is difficult to use, do you have any tips, or perhaps you'd like to share my code? 17:03 nekobit head over to #minetest, this is for engine dev 17:03 Furi0us_mat okay 17:59 nekobit should i improve controller support in my PR? or make that a separate PR? 18:01 nekobit because im going to move the keybinds page into settings 18:01 MTDiscord If 2 things can be made independent PRs and neither depends on the other, that seems like an easy case for making 2 separate PRs 18:02 MTDiscord If you have one thing depend on the other, it's a little trickier. Bigger PRs are, all other things being equal, harder to get merged, so it's a bit easier if you do one then the other, but that depends on how much waiting for the first to get merged will stall out your development process. 18:02 nekobit Is gamepad controller support still hacky anyway? i recall not being able to tweak my gamecube controllers deadzones and some buttons being wrong due to it being hardcoded 18:04 MTDiscord Oh, does MT already support gamepads? It's news to me. I wasn't planning on using any until either analog movement was supported, or features caught up to parity with antimicrox, anyway. 18:05 nekobit i think it would be useful to not use antimicrox since it would let me port the game to consoles 18:07 nekobit i wonder if anyone likes the idea of porting irrlicht to Consoles.. 18:07 MTDiscord probably already been done 18:08 MTDiscord anyways, now that we have sdl2, iirc there a ruben pr somewhere and then controller support should be much better 18:09 nekobit Finally those starving little Wii U owners will have a reason to have bought plastic 18:10 MTDiscord https://github.com/minetest/minetest/pull/12888 18:11 nekobit was irrlicht handling gamepads before? 18:11 nekobit sdl certainly does it better 18:13 sfan5 it was 18:13 MTDiscord quote on quote "handling", if you have one its happy with and fully supported anyways 18:13 MTDiscord hence antimicrox being the recommend solution 18:14 MTDiscord https://wiki.minetest.net/Gamepads 18:15 nekobit a virtual cursor for formspecs, like how Minecraft Console does it would be cool too 18:25 MTDiscord antimicrox's mapping of analog stick inputs to cursor movement is actually really complex, and unlikely to ever make sense to try to reimplement fully in MT. I have a setup I use that relies on an advanced mapping though, for blindfolded speedruns. It seems unlikely I'll ever be able to fully retire antimicrox from my MT workflow. 18:27 nekobit think im gonna move settings from mainmenu to its own bultin/settings so i can separate the fstk usage 18:55 MTDiscord one thing on settings menu, i didn't open minetest for long time, on that part. The screenshot part should not be in graphics, it's more for controls 19:25 nekobit Should i add a "common settings" page? 19:26 nekobit settings like fov, language, shaders, etc 19:43 MTDiscord it's just a remark totally opportunistic when i was checking them 19:51 MTDiscord it's some time since i didn't put a quality PR code, and i have this in mine, by reading various PR over time on this code path. No functional change, a bit faster in some cases and far more maintanable and extensible: 14793 19:51 MTDiscord #14793 sorry 🙂 19:51 ShadowBot https://github.com/minetest/minetest/issues/14793 -- refacto: rework the GUI element handler function by nerzhul 20:07 MTDiscord sfan5, @rubenwardy i have a question about main menu redesign. Last year (or before ?) there was great ideas to have a left menu instead of our tabs. it's abandonned ? 20:27 sfan5 i have no idea 20:32 nekobit how do i get rid of a formspec 20:40 nekobit Alright, all I have to do is toggle cloud rendering, remove the ugly grey background (not sure how to do this yet) and im done! 20:40 nekobit maybe ill add support for changing mods and remove the io dependency 20:45 ROllerozxa "remove the ugly grey background" you mean the one MTG puts in the formspec prepend? you can add `no_prepend[]` to the settings formspec which will make it not use games' formspec prepend, but that might be preferred 20:45 nekobit yep that worked, thanks mate 20:46 nekobit if u guys wanna test it feel free. Let me know if any settings don't actually change anything. Need to head to work 20:57 MTDiscord nrz: to my knowledge, nobody is implementing this at the time, but the idea of such a mainmenu redesign has not been abandoned.