Time |
Nick |
Message |
00:07 |
|
JCM joined #minetest-dev |
00:42 |
|
JCM joined #minetest-dev |
01:16 |
|
JCM joined #minetest-dev |
01:52 |
|
JCM joined #minetest-dev |
02:25 |
|
JCM joined #minetest-dev |
03:00 |
|
JCM joined #minetest-dev |
03:15 |
nekobit |
redundantcc: I add that graphics refreshing thing you wanted |
03:15 |
nekobit |
as simple as just destroying and recreating the graphics engine, lol |
03:16 |
nekobit |
however, I attached it to the profiler debug page, so to do a graphics refresh you need to press F5 until that page shows up |
03:16 |
nekobit |
i think this works, but if anyone thinks i should make it an actual keybind then let me know |
03:18 |
nekobit |
the real reason i did this though was for the settings page, certain settings, like toggling shaders, require reloading the graphics engine |
03:21 |
nekobit |
some settings like dynamic shadows aren't changing though, i will figure it out |
03:34 |
|
JCM joined #minetest-dev |
04:00 |
|
MTDiscord joined #minetest-dev |
04:09 |
|
JCM joined #minetest-dev |
04:40 |
|
SFENCE joined #minetest-dev |
04:43 |
MTDiscord |
<jordan4ibanez> Does minetest.net use polyfill? |
04:43 |
|
JCM joined #minetest-dev |
04:43 |
|
SFENCE joined #minetest-dev |
04:45 |
MTDiscord |
<jordan4ibanez> https://blog.cloudflare.com/automatically-replacing-polyfill-io-links-with-cloudflares-mirror-for-a-safer-internet |
04:45 |
|
SFENCE joined #minetest-dev |
04:50 |
|
SFENCE joined #minetest-dev |
04:55 |
Mantar |
sounds bad, but is there a source for that that isn't cloudflare selling cloudflare services? |
05:02 |
MTDiscord |
<jordan4ibanez> Sure, let me just go get the info from the creator himself |
05:06 |
MTDiscord |
<jordan4ibanez> Actually, I thought it would be better to show you Github's opinion on the matter https://github.com/polyfillpolyfill/polyfill-service |
05:07 |
MTDiscord |
<jordan4ibanez> https://cdn.discordapp.com/attachments/747163566800633906/1256113719453417504/image.png?ex=667f9690&is=667e4510&hm=41ea30b423a82407ca221863de7f3376697b763d5515beb4603d33c4cff6eeec& |
05:09 |
Mantar |
That works for me, yikes. (I was skeptical of cloudflare's alarmism as they're about one step shy of gangsters running a protection racket) |
05:10 |
MTDiscord |
<jordan4ibanez> They're trying to plug a hole in the bottom of the ocean right now |
05:18 |
|
JCM joined #minetest-dev |
05:53 |
|
JCM joined #minetest-dev |
06:26 |
|
JCM joined #minetest-dev |
06:46 |
|
cranez joined #minetest-dev |
07:02 |
|
JCM joined #minetest-dev |
07:36 |
|
JCM joined #minetest-dev |
08:09 |
|
JCM joined #minetest-dev |
08:44 |
|
JCM joined #minetest-dev |
09:53 |
|
JCM joined #minetest-dev |
10:31 |
|
JCM joined #minetest-dev |
11:02 |
|
JCM joined #minetest-dev |
11:36 |
|
JCM joined #minetest-dev |
12:13 |
|
JCM joined #minetest-dev |
12:45 |
|
JCM joined #minetest-dev |
13:04 |
|
MTDiscord joined #minetest-dev |
13:22 |
|
JCM joined #minetest-dev |
13:32 |
|
SFENCE joined #minetest-dev |
13:58 |
|
JCM joined #minetest-dev |
14:08 |
|
SFENCE joined #minetest-dev |
14:11 |
|
SFENCE joined #minetest-dev |
14:21 |
|
JCM joined #minetest-dev |
14:29 |
|
JCM joined #minetest-dev |
14:43 |
|
SFENCE joined #minetest-dev |
14:59 |
|
fluxionary joined #minetest-dev |
15:04 |
|
JCM joined #minetest-dev |
15:16 |
|
SFENCE joined #minetest-dev |
15:21 |
|
fluxionary joined #minetest-dev |
15:26 |
|
fluxionary joined #minetest-dev |
15:38 |
|
JCM joined #minetest-dev |
16:04 |
MTDiscord |
<andrey2470t> I've reverted two last commits in the ambient light PR in favor of #14789, now it is actually in the waiting (on dependency) state |
16:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/14789 -- Use a new two-color vertex type for mapblock meshes by Andrey2470T |
16:13 |
|
JCM joined #minetest-dev |
16:48 |
|
JCM joined #minetest-dev |
16:50 |
|
SFENCE joined #minetest-dev |
16:51 |
|
Furi0us_mat joined #minetest-dev |
16:51 |
|
Furi0us_mat joined #minetest-dev |
17:00 |
Furi0us_mat |
hello everyone, I'd like to ask a question about a future minetest game I'm developing, Mark Aberration Ascended the direct sequel to Mark Survival Ascended (and Mark Scorched Earth Ascended) supposed to be released soon... my question is how to use the function "minetest.get_objects_inside_radius(pos, 100)"? this would be used to make Rockwell |
17:00 |
Furi0us_mat |
invincible if the "endgame:tentacle" entity is within 100 blocks of Rockwell's arena, to force players to defeat the tentacles first and then make Rockwell vulnerable to damage, I've done several tests and I always get the same error talking about a Local "v", after several searches I've discovered that the "minetest. get_objects_inside_radius(pos, |
17:00 |
Furi0us_mat |
100)" is difficult to use, do you have any tips, or perhaps you'd like to share my code? |
17:03 |
nekobit |
head over to #minetest, this is for engine dev |
17:03 |
Furi0us_mat |
okay |
17:24 |
|
JCM joined #minetest-dev |
17:39 |
|
Furi0us_mat left #minetest-dev |
17:57 |
|
JCM joined #minetest-dev |
17:59 |
nekobit |
should i improve controller support in my PR? or make that a separate PR? |
18:01 |
nekobit |
because im going to move the keybinds page into settings |
18:01 |
MTDiscord |
<warr1024> If 2 things can be made independent PRs and neither depends on the other, that seems like an easy case for making 2 separate PRs |
18:02 |
MTDiscord |
<warr1024> If you have one thing depend on the other, it's a little trickier. Bigger PRs are, all other things being equal, harder to get merged, so it's a bit easier if you do one then the other, but that depends on how much waiting for the first to get merged will stall out your development process. |
18:02 |
nekobit |
Is gamepad controller support still hacky anyway? i recall not being able to tweak my gamecube controllers deadzones and some buttons being wrong due to it being hardcoded |
18:04 |
MTDiscord |
<warr1024> Oh, does MT already support gamepads? It's news to me. I wasn't planning on using any until either analog movement was supported, or features caught up to parity with antimicrox, anyway. |
18:05 |
nekobit |
i think it would be useful to not use antimicrox since it would let me port the game to consoles |
18:07 |
nekobit |
i wonder if anyone likes the idea of porting irrlicht to Consoles.. |
18:07 |
MTDiscord |
<wsor4035> probably already been done |
18:08 |
MTDiscord |
<wsor4035> anyways, now that we have sdl2, iirc there a ruben pr somewhere and then controller support should be much better |
18:09 |
nekobit |
Finally those starving little Wii U owners will have a reason to have bought plastic |
18:10 |
MTDiscord |
<wsor4035> https://github.com/minetest/minetest/pull/12888 |
18:11 |
nekobit |
was irrlicht handling gamepads before? |
18:11 |
nekobit |
sdl certainly does it better |
18:13 |
sfan5 |
it was |
18:13 |
MTDiscord |
<wsor4035> quote on quote "handling", if you have one its happy with and fully supported anyways |
18:13 |
MTDiscord |
<wsor4035> hence antimicrox being the recommend solution |
18:14 |
MTDiscord |
<wsor4035> https://wiki.minetest.net/Gamepads |
18:15 |
nekobit |
a virtual cursor for formspecs, like how Minecraft Console does it would be cool too |
18:25 |
MTDiscord |
<warr1024> antimicrox's mapping of analog stick inputs to cursor movement is actually really complex, and unlikely to ever make sense to try to reimplement fully in MT. I have a setup I use that relies on an advanced mapping though, for blindfolded speedruns. It seems unlikely I'll ever be able to fully retire antimicrox from my MT workflow. |
18:27 |
nekobit |
think im gonna move settings from mainmenu to its own bultin/settings so i can separate the fstk usage |
18:30 |
|
JCM joined #minetest-dev |
18:55 |
MTDiscord |
<nrz0> one thing on settings menu, i didn't open minetest for long time, on that part. The screenshot part should not be in graphics, it's more for controls |
18:59 |
|
SFENCE joined #minetest-dev |
19:00 |
|
SFENCE_ joined #minetest-dev |
19:05 |
|
JCM joined #minetest-dev |
19:11 |
|
SFENCE joined #minetest-dev |
19:17 |
|
SFENCE joined #minetest-dev |
19:25 |
nekobit |
Should i add a "common settings" page? |
19:26 |
nekobit |
settings like fov, language, shaders, etc |
19:39 |
|
JCM joined #minetest-dev |
19:43 |
MTDiscord |
<nrz0> it's just a remark totally opportunistic when i was checking them |
19:51 |
MTDiscord |
<nrz0> it's some time since i didn't put a quality PR code, and i have this in mine, by reading various PR over time on this code path. No functional change, a bit faster in some cases and far more maintanable and extensible: 14793 |
19:51 |
MTDiscord |
<nrz0> #14793 sorry 🙂 |
19:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/14793 -- refacto: rework the GUI element handler function by nerzhul |
20:07 |
MTDiscord |
<nrz0> sfan5, @rubenwardy i have a question about main menu redesign. Last year (or before ?) there was great ideas to have a left menu instead of our tabs. it's abandonned ? |
20:15 |
|
JCM joined #minetest-dev |
20:27 |
|
SFENCE joined #minetest-dev |
20:27 |
sfan5 |
i have no idea |
20:32 |
nekobit |
how do i get rid of a formspec |
20:40 |
nekobit |
Alright, all I have to do is toggle cloud rendering, remove the ugly grey background (not sure how to do this yet) and im done! |
20:40 |
nekobit |
maybe ill add support for changing mods and remove the io dependency |
20:40 |
|
SFENCE joined #minetest-dev |
20:45 |
ROllerozxa |
"remove the ugly grey background" you mean the one MTG puts in the formspec prepend? you can add `no_prepend[]` to the settings formspec which will make it not use games' formspec prepend, but that might be preferred |
20:45 |
nekobit |
yep that worked, thanks mate |
20:46 |
nekobit |
if u guys wanna test it feel free. Let me know if any settings don't actually change anything. Need to head to work |
20:48 |
|
JCM joined #minetest-dev |
20:57 |
MTDiscord |
<luatic> nrz: to my knowledge, nobody is implementing this at the time, but the idea of such a mainmenu redesign has not been abandoned. |
21:07 |
|
SFENCE joined #minetest-dev |
21:23 |
|
JCM joined #minetest-dev |
21:44 |
|
SFENCE joined #minetest-dev |
21:59 |
|
JCM joined #minetest-dev |
22:01 |
|
SFENCE joined #minetest-dev |
22:32 |
|
JCM joined #minetest-dev |
22:33 |
|
panwolfram joined #minetest-dev |
23:05 |
|
Eragon joined #minetest-dev |
23:07 |
|
JCM joined #minetest-dev |
23:14 |
|
Juri2 joined #minetest-dev |
23:14 |
|
Niklp joined #minetest-dev |
23:26 |
|
Eragon_ joined #minetest-dev |
23:43 |
|
JCM joined #minetest-dev |
23:45 |
|
Eragon joined #minetest-dev |
23:52 |
|
SFENCE joined #minetest-dev |