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IRC log for #minetest-dev, 2024-06-28

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All times shown according to UTC.

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03:15 nekobit redundantcc: I add that graphics refreshing thing you wanted
03:15 nekobit as simple as just destroying and recreating the graphics engine, lol
03:16 nekobit however, I attached it to the profiler debug page, so to do a graphics refresh you need to press F5 until that page shows up
03:16 nekobit i think this works, but if anyone thinks i should make it an actual keybind then let me know
03:18 nekobit the real reason i did this though was for the settings page, certain settings, like toggling shaders, require reloading the graphics engine
03:21 nekobit some settings like dynamic shadows aren't changing though, i will figure it out
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04:43 MTDiscord <jordan4ibanez> Does minetest.net use polyfill?
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04:45 MTDiscord <jordan4ibanez> https://blog.cloudflare.com/automatically-replacing-polyfill-io-links-with-cloudflares-mirror-for-a-safer-internet
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04:55 Mantar sounds bad, but is there a source for that that isn't cloudflare selling cloudflare services?
05:02 MTDiscord <jordan4ibanez> Sure, let me just go get the info from the creator himself
05:06 MTDiscord <jordan4ibanez> Actually, I thought it would be better to show you Github's opinion on the matter https://github.com/polyfillpolyfill/polyfill-service
05:07 MTDiscord <jordan4ibanez> https://cdn.discordapp.com/attachments/747163566800633906/1256113719453417504/image.png?ex=667f9690&amp;is=667e4510&amp;hm=41ea30b423a82407ca221863de7f3376697b763d5515beb4603d33c4cff6eeec&amp;
05:09 Mantar That works for me, yikes. (I was skeptical of cloudflare's alarmism as they're about one step shy of gangsters running a protection racket)
05:10 MTDiscord <jordan4ibanez> They're trying to plug a hole in the bottom of the ocean right now
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16:04 MTDiscord <andrey2470t> I've reverted two last commits in the ambient light PR in favor of #14789, now it is actually in the waiting (on dependency) state
16:04 ShadowBot https://github.com/minetest/minetest/issues/14789 -- Use a new two-color vertex type for mapblock meshes by Andrey2470T
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17:00 Furi0us_mat hello everyone, I'd like to ask a question about a future minetest game I'm developing, Mark Aberration Ascended the direct sequel to Mark Survival Ascended (and Mark Scorched Earth Ascended) supposed to be released soon... my question is how to use the function "minetest.get_objects_inside_radius(pos, 100)"? this would be used to make Rockwell
17:00 Furi0us_mat invincible if the "endgame:tentacle" entity is within 100 blocks of Rockwell's arena, to force players to defeat the tentacles first and then make Rockwell vulnerable to damage, I've done several tests and I always get the same error talking about a Local "v", after several searches I've discovered that the "minetest. get_objects_inside_radius(pos,
17:00 Furi0us_mat 100)" is difficult to use, do you have any tips, or perhaps you'd like to share my code?
17:03 nekobit head over to #minetest, this is for engine dev
17:03 Furi0us_mat okay
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17:59 nekobit should i improve controller support in my PR? or make that a separate PR?
18:01 nekobit because im going to move the keybinds page into settings
18:01 MTDiscord <warr1024> If 2 things can be made independent PRs and neither depends on the other, that seems like an easy case for making 2 separate PRs
18:02 MTDiscord <warr1024> If you have one thing depend on the other, it's a little trickier.  Bigger PRs are, all other things being equal, harder to get merged, so it's a bit easier if you do one then the other, but that depends on how much waiting for the first to get merged will stall out your development process.
18:02 nekobit Is gamepad controller support still hacky anyway? i recall not being able to tweak my gamecube controllers deadzones and some buttons being wrong due to it being hardcoded
18:04 MTDiscord <warr1024> Oh, does MT already support gamepads?  It's news to me.  I wasn't planning on using any until either analog movement was supported, or features caught up to parity with antimicrox, anyway.
18:05 nekobit i think it would be useful to not use antimicrox since it would let me port the game to consoles
18:07 nekobit i wonder if anyone likes the idea of porting irrlicht to Consoles..
18:07 MTDiscord <wsor4035> probably already been done
18:08 MTDiscord <wsor4035> anyways, now that we have sdl2, iirc there a ruben pr somewhere and then controller support should be much better
18:09 nekobit Finally those starving little Wii U owners will have a reason to have bought plastic
18:10 MTDiscord <wsor4035> https://github.com/minetest/minetest/pull/12888
18:11 nekobit was irrlicht handling gamepads before?
18:11 nekobit sdl certainly does it better
18:13 sfan5 it was
18:13 MTDiscord <wsor4035> quote on quote "handling", if you have one its happy with and fully supported anyways
18:13 MTDiscord <wsor4035> hence antimicrox being the recommend solution
18:14 MTDiscord <wsor4035> https://wiki.minetest.net/Gamepads
18:15 nekobit a virtual cursor for formspecs, like how Minecraft Console does it would be cool too
18:25 MTDiscord <warr1024> antimicrox's mapping of analog stick inputs to cursor movement is actually really complex, and unlikely to ever make sense to try to reimplement fully in MT.  I have a setup I use that relies on an advanced mapping though, for blindfolded speedruns.  It seems unlikely I'll ever be able to fully retire antimicrox from my MT workflow.
18:27 nekobit think im gonna move settings from mainmenu to its own bultin/settings so i can separate the fstk usage
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18:55 MTDiscord <nrz0> one thing on settings menu, i didn't open minetest for long time, on that part. The screenshot part should not be in graphics, it's more for controls
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19:25 nekobit Should i add a "common settings" page?
19:26 nekobit settings like fov, language, shaders, etc
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19:43 MTDiscord <nrz0> it's just a remark totally opportunistic when i was checking them
19:51 MTDiscord <nrz0> it's some time since i didn't put a quality PR code, and i have this in mine, by reading various PR over time on this code path. No functional change, a bit faster in some cases and far more maintanable and extensible: 14793
19:51 MTDiscord <nrz0> #14793 sorry 🙂
19:51 ShadowBot https://github.com/minetest/minetest/issues/14793 -- refacto: rework the GUI element handler function by nerzhul
20:07 MTDiscord <nrz0> sfan5, @rubenwardy i have a question about main menu redesign. Last year (or before ?) there was great ideas to have a left menu instead of our tabs. it's abandonned ?
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20:27 sfan5 i have no idea
20:32 nekobit how do i get rid of a formspec
20:40 nekobit Alright, all I have to do is toggle cloud rendering, remove the ugly grey background (not sure how to do this yet) and im done!
20:40 nekobit maybe ill add support for changing mods and remove the io dependency
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20:45 ROllerozxa "remove the ugly grey background" you mean the one MTG puts in the formspec prepend? you can add `no_prepend[]` to the settings formspec which will make it not use games' formspec prepend, but that might be preferred
20:45 nekobit yep that worked, thanks mate
20:46 nekobit if u guys wanna test it feel free. Let me know if any settings don't actually change anything. Need to head to work
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20:57 MTDiscord <luatic> nrz: to my knowledge, nobody is implementing this at the time, but the idea of such a mainmenu redesign has not been abandoned.
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