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Message |
01:07 |
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12:03 |
sfan5 |
merging #14238 in 10m |
12:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/14238 -- [no squash] Unittest and some documentation things by sfan5 |
13:30 |
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15:22 |
[MTMatrix] |
<Zughy> has any core dev thought about asking sfence if they want to become one, provided they've got what it takes? Their contributions amount in these last two months has been insane https://github.com/minetest/minetest/pulls/sfence |
15:24 |
Krock |
they may ask at any time |
15:24 |
Krock |
and we could look at it latest in the next meeting |
15:27 |
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15:27 |
Krock |
will push https://pastebin.com/raw/KCYsn3yz in 20 minutes to fix #14241 |
15:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/14241 -- Arithmetic exception with [crack texture modifier |
15:36 |
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15:48 |
Krock |
pushin |
16:36 |
MTDiscord |
<luatic> merging #14042 in 10m |
16:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/14042 -- Add function to get all hud elements by cx384 |
16:55 |
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20:22 |
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22:01 |
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22:15 |
sfan5 |
hmm what are those spurious CI failures |
22:26 |
MTDiscord |
<luatic> Not sure. The CI ran fine on that PR. The timeout message it fails with doesn't make much sense. |
22:33 |
sfan5 |
the server is supposed to shut down after the tests https://github.com/minetest/minetest/blob/92c55c27cf520bd7b0e59639cc7cce7bcaf5d747/util/helper_mod/init.lua#L14 |
22:34 |
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22:38 |
sfan5 |
or are the tests simply taking too long? |
22:39 |
lhofhansl |
Hi... I've been looking at MapBlock::getDayNightDiff(). We use that extensively to decide whether we should send blocks to the client or not. The problem is that solid blocks would also not be send, so if they happen to be at the surface we see holes. Hence we have (1) do not use optimization underground (y < water level), or (2) the block is further away than block_send_optimize_distance. |
22:39 |
lhofhansl |
I just realize the main benefit of this optimization is not send all-air blocks. So I'd like to change that to that. |
22:40 |
lhofhansl |
This bit is unfortunately serialized, so I'd need to increase the serialization version and deal with this accordingly in new and old servers. |
22:41 |
lhofhansl |
Any comments/concerns? The benefits: (1) no more holes, (2) No need to check for underground, (3) no block_send_optimize_distance, we can always use this optimization. |
22:43 |
sfan5 |
can you put this into an issue? then I can look at it tomorrow |
22:46 |
lhofhansl |
Will do. Risk: Some underground solid blocks might be sent if occlusion culling did not catch them, and cost of occlusion culling might go up slightly. |
22:47 |
lhofhansl |
I can make PR (without the version handling) to try it out, too. Would have regenerate the world as the meaning of the day/night bit would change. |
22:47 |
sfan5 |
speaking of issues I have bad news for one of your commits ;) #14261 |
22:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/14261 -- `test_mapgen_edges` test runtime regression |
23:12 |
lhofhansl |
Hmm. Ok. Pretty sure the code is correct, so likely the test code needs to be adjusted. |
23:13 |
lhofhansl |
Or there's some weird thing with generating. |
23:14 |
lhofhansl |
Ohh... Past the edges. Maybe we only check that in RemoteClient, but not from the active object code. |
23:14 |
lhofhansl |
Need to head out for a few hours, will have look later today or tomorrow. |
23:28 |
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