Time Nick Message 01:27 Soni dropping windows support is easy thanks to qemu 01:27 Soni well, "dropping" windows support 01:29 Soni so how is wasm support coming along? 02:36 MTDiscord I'm in favor of dropping Windows support in the same sense that one drops the bass. 08:03 nrz Haha wasm is interesting, i checked if it can replacé our lua, but no 08:09 MTDiscord Soni: https://minetest.dustlabs.io/ 08:09 MTDiscord I've been trying to get it upgraded to 5.8.0 but hard-stuck on some shader problems 08:51 Mantar Not bad, runs surprisingly okay in the browser! But Exile's not supposed to use v7 mapgen, it's hard enough without a dozen giant cliffs in your way! 09:04 MTDiscord Mantar: I need to find a way to fix that. The auto-launch bypasses the main menu, but it's the main menu which provides the list of allowed mapgens 09:07 celeron55 just set the mg_name setting 09:07 celeron55 (it's dumber than you might expect) 09:08 celeron55 (at least i think that's how it works) 09:11 MTDiscord yea I guess I just need to read game.conf early and look for allowed_mapgens and disallowed_mapgens and pick accordingly 09:18 MTDiscord nrz: In theory, you could make a Lua JIT which emits webassembly. It would be trickier and less performant than a native JIT, but provides an extra layer of protection. 09:20 MTDiscord It could turn out more efficient in the long run. Specialized JITs for Lua don't get as much community development as web tech stuff. 10:37 sfan5 @paradust I think the mingw people are aware of a minimal example but they might not know that segment heap makes it ~50% worse 10:37 sfan5 in either case it seems they don't have a real fix beyond some bandaid either 10:53 sfan5 hmm some of the rust people said that mingw + clang does not have this issue 11:05 sfan5 sounds worth a try 11:05 sfan5 note to self: https://github.com/mstorsjo/llvm-mingw/blob/master/wrappers/clang-target-wrapper.sh 13:19 sfan5 I added an unittest for the broken TLS and it works (= fails) even in wine \o/ 17:06 sfan5 after fighting the toolchain for a while I've verified that mingw+clang has working thread-local storage 17:19 sfan5 so obvious question: do we want to switch to that? 18:26 MTDiscord clang is way better 18:26 ROllerozxa clang sounds cool 23:32 MTDiscord what platforms (other than web) use the OGLES2 driver? 23:36 Desour phones