Time Nick Message 09:48 ROllerozxa hi, I've been maintaining a guide on how to compile minetest on windows using MSYS2 here: https://wiki.voxelmanip.se/Compiling_on_Windows_using_MSYS2 is this something that would be a welcome addition to the build instructions in the README? 10:05 sfan5 sure 15:46 rubenwardy Any interest in making switching to SDL a goal of 5.9? If so, we should make it the default to find and squash all the bugs 15:55 MTDiscord It's early enough in the cycle that it might make sense to just shoot for it, and then if it doesn't go well after a few months, we can reconsider it before we're even really deeply committed for 5.9. 15:56 rubenwardy Yeah - I wouldn't remove the non-SDL stuff yet, just make SDL default and fix all the issues until we're confident in it 15:58 sfan5 we should go and do it then 15:59 sfan5 i dont think android has been figured out tho 16:00 sfan5 (also before doing any dependency changes you'll want to merge 14098 and 14099) 16:05 rubenwardy #14098 #14099 16:05 ShadowBot https://github.com/minetest/minetest/issues/14098 -- [no squash] Windows CI/build improvements by sfan5 16:05 ShadowBot https://github.com/minetest/minetest/issues/14099 -- MinGW toolchain refresh by sfan5 16:05 rubenwardy ah yeah that makes sense 16:10 nrz is there any remaining blocking points to merge irrlicht in global tree ? other headers to fix qui required to create cpp code this time ? 16:19 rubenwardy presumably switching to SDL fully would delete a lot of the code, in the drivers 16:20 [MTMatrix] chat_message_max_size accepted only after restart? 20:34 [MTMatrix] I see new position player behavior in new latest version, hm, now glitches more smoother when ping too large