Time Nick Message 00:17 MTDiscord sfan5, thanks for fixing the VS builds on Irrlicht! 14:56 MTDiscord Hello to the core dev team, I hope you are well. 14:56 MTDiscord I would like to see about getting irr#200 merged into upstream after the 5.8 release and would like to know what the review timeline for that might look like. 14:56 ShadowBot https://github.com/minetest/irrlicht/issues/200 -- Static glTF mesh loading by JosiahWI 15:24 Krock Hi. It's surely a nice thing to support a newer mesh file type. Most of the added lines are just catch2 and the json parser. That could shave off some lines from Minetest in the future. 15:25 Krock I'd very much like to test the meshes in Minetest too - as a Proof of Concept. Otherwise it is pretty much up to static code review. 15:26 Krock but I admit that such test requires quite some work that is not directly related to the feature PR you've linked 15:26 MTDiscord We have been loading our glTF meshes in Minetest and looking at them. 15:26 MTDiscord We can provide screenshots. 15:27 MTDiscord I think it's a 2-line change to the Minetest engine to enable the gltf file type. 15:27 Krock "we"? who's involved in this project? 15:27 MTDiscord Well hello there 15:27 MTDiscord jordan4ibanez, luatic, and myself. 15:27 MTDiscord hi 15:27 MTDiscord GreenXenith is involved as well, but has not contributed source code. 15:27 Krock wow. a group project. I did not expect that. It's a positive surprise. 15:28 MTDiscord Yes it would be nice to have the latest format from the creators of vulkan and opengl in the game 15:29 MTDiscord I also expect glTF will allow us to add more model-related features in the future 15:29 MTDiscord For example better material support or better animation control 15:30 MTDiscord And most importantly it just has much better support than B3D