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IRC log for #minetest-dev, 2023-12-02

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All times shown according to UTC.

Time Nick Message
00:17 MTDiscord <josiah_wi> sfan5, thanks for fixing the VS builds on Irrlicht!
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14:56 MTDiscord <josiah_wi> Hello to the core dev team, I hope you are well.
14:56 MTDiscord <josiah_wi> I would like to see about getting irr#200 merged into upstream after the 5.8 release and would like to know what the review timeline for that might look like.
14:56 ShadowBot https://github.com/minetest/irrlicht/issues/200 -- Static glTF mesh loading by JosiahWI
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15:24 Krock Hi. It's surely a nice thing to support a newer mesh file type. Most of the added lines are just catch2 and the json parser. That could shave off some lines from Minetest in the future.
15:25 Krock I'd very much like to test the meshes in Minetest too - as a Proof of Concept. Otherwise it is pretty much up to static code review.
15:26 Krock but I admit that such test requires quite some work that is not directly related to the feature PR you've linked
15:26 MTDiscord <josiah_wi> We have been loading our glTF meshes in Minetest and looking at them.
15:26 MTDiscord <josiah_wi> We can provide screenshots.
15:27 MTDiscord <josiah_wi> I think it's a 2-line change to the Minetest engine to enable the gltf file type.
15:27 Krock "we"? who's involved in this project?
15:27 MTDiscord <jordan4ibanez> Well hello there
15:27 MTDiscord <josiah_wi> jordan4ibanez, luatic, and myself.
15:27 MTDiscord <luatic> hi
15:27 MTDiscord <josiah_wi> GreenXenith is involved as well, but has not contributed source code.
15:27 Krock wow. a group project. I did not expect that. It's a positive surprise.
15:28 MTDiscord <jordan4ibanez> Yes it would be nice to have the latest format from the creators of vulkan and opengl in the game
15:29 MTDiscord <luatic> I also expect glTF will allow us to add more model-related features in the future
15:29 MTDiscord <luatic> For example better material support or better animation control
15:30 MTDiscord <luatic> And most importantly it just has much better support than B3D
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