Time |
Nick |
Message |
00:17 |
MTDiscord |
<josiah_wi> sfan5, thanks for fixing the VS builds on Irrlicht! |
00:46 |
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00:48 |
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01:14 |
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02:19 |
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04:23 |
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05:00 |
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05:50 |
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05:53 |
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08:11 |
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11:38 |
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13:12 |
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14:56 |
MTDiscord |
<josiah_wi> Hello to the core dev team, I hope you are well. |
14:56 |
MTDiscord |
<josiah_wi> I would like to see about getting irr#200 merged into upstream after the 5.8 release and would like to know what the review timeline for that might look like. |
14:56 |
ShadowBot |
https://github.com/minetest/irrlicht/issues/200 -- Static glTF mesh loading by JosiahWI |
15:15 |
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15:24 |
Krock |
Hi. It's surely a nice thing to support a newer mesh file type. Most of the added lines are just catch2 and the json parser. That could shave off some lines from Minetest in the future. |
15:25 |
Krock |
I'd very much like to test the meshes in Minetest too - as a Proof of Concept. Otherwise it is pretty much up to static code review. |
15:26 |
Krock |
but I admit that such test requires quite some work that is not directly related to the feature PR you've linked |
15:26 |
MTDiscord |
<josiah_wi> We have been loading our glTF meshes in Minetest and looking at them. |
15:26 |
MTDiscord |
<josiah_wi> We can provide screenshots. |
15:27 |
MTDiscord |
<josiah_wi> I think it's a 2-line change to the Minetest engine to enable the gltf file type. |
15:27 |
Krock |
"we"? who's involved in this project? |
15:27 |
MTDiscord |
<jordan4ibanez> Well hello there |
15:27 |
MTDiscord |
<josiah_wi> jordan4ibanez, luatic, and myself. |
15:27 |
MTDiscord |
<luatic> hi |
15:27 |
MTDiscord |
<josiah_wi> GreenXenith is involved as well, but has not contributed source code. |
15:27 |
Krock |
wow. a group project. I did not expect that. It's a positive surprise. |
15:28 |
MTDiscord |
<jordan4ibanez> Yes it would be nice to have the latest format from the creators of vulkan and opengl in the game |
15:29 |
MTDiscord |
<luatic> I also expect glTF will allow us to add more model-related features in the future |
15:29 |
MTDiscord |
<luatic> For example better material support or better animation control |
15:30 |
MTDiscord |
<luatic> And most importantly it just has much better support than B3D |
15:54 |
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16:48 |
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19:40 |
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20:13 |
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20:50 |
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21:10 |
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21:17 |
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21:26 |
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23:32 |
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23:51 |
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