Time Nick Message 17:43 appguru Hi. Would any core dev happen to have the time to review one (1) line of code? https://github.com/minetest/minetest/pull/13638#discussion_r1248124242 17:48 appguru wsor: do your triager permissions suffice to move the Minetest Game issue to the engine? 17:49 * celeron55 is taking a quick look 17:49 wsor nope, try Zughy[m] 17:49 wsor or c55 🤷 17:53 celeron55 it would require digging up the mapping of api functions to network packets to fully understand what's going on and what the intention of the obviously wrong -1 was 17:54 celeron55 NO_ANIM is definitely obviously better than -1 17:55 celeron55 hmm... 17:58 celeron55 isn't this where the problem actually occurs, once the value is -1? https://github.com/minetest/minetest/blob/cbc0fce6cacf5cbdabbfcf9a96cbf2e5bcd6a40d/src/client/content_cao.cpp#L1091 18:01 celeron55 maybe not. the animation logic isn't very easy to follow 18:04 celeron55 the naming is silly also. isn't NO_ANIM the idle animation? 18:07 Desour NO stands for natural organism idling simulation 18:08 Desour so, do we finally get a way to make sam sit reliably? nice! 18:16 celeron55 well, i'll just say if that one line fix seems to work by testing and doesn't seem to break other animation changes it's ok